using System.Collections.Generic; public class AOTGenericReferences : UnityEngine.MonoBehaviour { // {{ AOT assemblies public static readonly IReadOnlyList PatchedAOTAssemblyList = new List { "SHFrame.dll", "UniTask.dll", "mscorlib.dll", }; // }} // {{ constraint implement type // }} // {{ AOT generic types // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>cd__1> // Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskd__1> // Cysharp.Threading.Tasks.ITaskPoolNode // Cysharp.Threading.Tasks.UniTaskCompletionSourceCore // System.Action // System.Func // }} public void RefMethods() { // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompletedd__1>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameLauncher.HotLauncherMain.d__1&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Startd__1>(HotScripts.GameLauncher.HotLauncherMain.d__1&) // System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Startd__15>(SHFrame.UIModule.d__15&) // Cysharp.Threading.Tasks.UniTask SHFrame.UIModule.Open(string,string,FairyGUI.GComponent,object[]) // object[] System.Array.Empty() } }