2023-11-08 02:32:54 +08:00
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import { app } from "../App";
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2023-11-27 02:10:42 +08:00
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import PlayerPetData from "../data/PlayerPetData";
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2023-11-20 03:47:00 +08:00
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import ResourceData from "../data/ResourceData";
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2023-11-08 02:32:54 +08:00
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import { GUI } from "../ui/UIConfig";
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2024-01-08 18:55:00 +08:00
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import { GAttribute } from "./entity/EntityData";
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2023-11-08 02:32:54 +08:00
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2023-11-17 18:29:39 +08:00
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//接受到JSON消息
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2023-12-28 02:56:34 +08:00
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export const RData = (data:any,isTips:boolean = false) => {
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if(data.data.state == 200){
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2023-11-20 03:47:00 +08:00
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//如果有 Resource 字段 表示要刷新资源
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if(data.data['resources']){
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//刷新资源
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data.data['resources'].forEach(res => {
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2023-11-27 02:10:42 +08:00
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ResourceData.getIns().onUpdateOV(res.operation,res.resource); //刷新资源
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PlayerPetData.getIns().onUpdateOV(res.operation,res.pet); //刷新宠物
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2023-11-20 03:47:00 +08:00
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})
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}
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2023-12-28 02:56:34 +08:00
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//弹出提示
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if(isTips){
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app.layer.Open(GUI.Tips,{text:data.data.msg});
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}
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2023-11-08 02:32:54 +08:00
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return data.data.data;
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}else{
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//弹出提示
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2023-11-10 03:56:07 +08:00
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if(isTips){
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app.layer.Open(GUI.Tips,{text:data.data.msg});
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}
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return data.data.data;
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2023-11-08 02:32:54 +08:00
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}
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}
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2023-11-17 18:29:39 +08:00
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//接受到Protobuf
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export const RProto = (data:any,type:string) => {
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try{
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return app.proto
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.getType(type)
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.decode(new Uint8Array(data.data)) as any;;
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}catch{
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app.layer.Open(GUI.Tips,{text:"Protobuf 解析失败"});
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}
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}
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2023-11-08 02:32:54 +08:00
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2023-11-15 18:38:00 +08:00
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/************** 请求类 *******************/
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2023-11-09 04:22:04 +08:00
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export interface NewsContext{
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state:number,
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msg:string,
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data:any,
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}
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2023-11-15 18:38:00 +08:00
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//玩家登录返回
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export interface UserLoginVO{
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token:string, //token
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user:UserVO, //玩家信息
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}
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/************** 实体类 **************************/
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//玩家信息
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2023-11-08 02:32:54 +08:00
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export interface UserVO{
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userId:number, //玩家Id
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userName:string, //玩家名称
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userPass:string, //玩家密码
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}
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//游戏玩家信息
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export interface PlayerInfoOV{
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playerId:number, //玩家Id
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userId: number, //用户Id
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playerName:string, //玩家名
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playerCreateTime:number, //玩家创建时间
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novice: false, //是否过引导
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}
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//玩家宠物信息
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export interface PlayerPetOV{
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petId:number, //宠物唯一Id
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petPlayerId:number; //宠物的玩家Id
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petTbId:number; //宠物配置表Id
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petLevel:number; //宠物等级
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petStar:number; //宠物星级
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petStarExp:number; //宠物星级经验
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}
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//玩家阵法信息
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export interface PlayerTacticalOV{
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playerId:number, //玩家Id
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tacticalData:string, //阵法数据
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}
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//玩家资源
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export interface ResourceOV{
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resourceId:number; //资源Id
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playerId:number; //玩家Id
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resourceTbId:number; //资源配置表Id
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resourceValue:number; //资源数量
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version:number; //版本号
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}
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2024-01-04 18:58:21 +08:00
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export interface ModeOnHookRankingOV{
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playerId:number; //游戏玩家Id
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playerName:string; //游戏玩家名称
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levelId:number; //玩家关卡Id
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rank:number; //玩家当前排名
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mapId:number; //地图Id
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}
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2024-01-10 19:09:14 +08:00
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2024-01-08 18:55:00 +08:00
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//宠物装备
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export interface PetEquip{
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equipId:number; //装备唯一Id
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equipCfgId:number; //装备配置表Id
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equipPlayerId:number; //装备的所属玩家Id
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equipLevel:number; //装备等级
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equipPetId:number; //当前装备穿戴的宠物Id
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equipPosition:number; //装备部位
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equipBaseAttributes:GAttribute[]; //基础属性
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equipHighAttributes:GAttribute[]; //高级属性
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}
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//宠物锻造台
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export interface EquipForgingBench{
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forgingId:number; //锻造台Id
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playerId:number; //锻造台所属的玩家Id
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forgingExp:number; //锻造等级经验
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forgingQuality:number; //锻造品质等级
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forgingPetId:number; //当前占用宠物Id
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currentForgingQuality:number; //当前锻造等级经验
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forgingUpTimeExcess: number; //升级剩余时间
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forgingPetLevels:{[key:string]:number} //宠物等级
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}
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//宠物锻造OV
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export interface PetEquipForgingOV{
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info:EquipForgingBench;
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equip:PetEquip;
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}
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export const API = {
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2024-01-09 11:52:44 +08:00
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/********** debugger *****************/
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DebuggerAddResource : async (type:number,value:number) => RData(await app.api.post(`/debugger/add/resource/${type}/${value}`),true) as Boolean, //Debuger 添加指定资源
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UserRegister : async () => RData(await app.api.post(`/user/register`)) as UserVO, //玩家注册
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UserLogin : async (account:string,password:string) => RData(await app.api.post(`/user/login`,{userId:account,userPass:password})) as UserLoginVO, //玩家登录
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GetPlayerInfo : async () => RData(await app.api.get(`/game/player/info`),false) as PlayerInfoOV, //获取玩家信息
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/********** 新手引导接口 *****************/
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SavePlayerInfo : async (playerName:string,novice:boolean = true) => (await app.api.post(`/game/player/info/save`,{playerName,novice})).data as NewsContext, //保存玩家信息
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SelectNovicePet: async (petId:number) => RData(await app.api.post(`/game/novice/select/${petId}`),false), //选择新手引导宠物
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2023-11-13 02:37:29 +08:00
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/********** 宠物接口 ******************/
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2023-11-26 03:06:23 +08:00
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GetPlayerPets: async () => RData(await app.api.get(`/game/pet/list`),false) as PlayerPetOV[], //获取玩家全部宠物
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//petId 需合成的Id pets 被合成的Id列表
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2024-01-18 03:19:43 +08:00
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PetUpStar: async (petId:number,consume:number) => RData(await app.api.post(`/game/pet/up/star/${petId}/${consume}`),true) as PlayerPetOV, //提升宠物星
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/********** 阵法接口 ******************/
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GetPlayerTactical: async () => RData(await app.api.get(`/game/tactical/get`),false) as PlayerTacticalOV, //获取玩家阵法
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SetPlayerTactical: async (data:PlayerTacticalOV) => RData(await app.api.post(`/game/tactical/set`,data),false) as PlayerTacticalOV, //更新玩家阵法
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2023-11-20 03:47:00 +08:00
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/********** 资源接口 ******************/
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GetPlayerResource: async () => RData(await app.api.get(`/game/resource/get`),false) as ResourceOV[], //获取玩家资源
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2024-01-04 18:58:21 +08:00
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/********** 排行榜接口(无限模式) *******************/
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GOnHookRankings: async (mapId:number) => RData(await app.api.get(`/game/mode/onHook/onRankings/${mapId}`),false) as ModeOnHookRankingOV[], //获取玩家资源
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2024-01-08 18:55:00 +08:00
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/********** 宠物装备系统接口 ****************/
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PetEquipAll: async () => RData(await app.api.get(`/game/equip/all`),false) as PetEquip[], //获取全部装备
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PetEquipForging: async () => RData(await app.api.get(`/game/equip/forging`),true) as PetEquipForgingOV, //锻造装备
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PetEquipForgingInfo: async () => RData(await app.api.get(`/game/equip/forging/info`),false) as EquipForgingBench, //锻造台
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2024-01-09 18:32:21 +08:00
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PetEquipForgingPetId: async (petId:number) => RData(await app.api.post(`/game/equip/forging/petId/${petId}`),true) as EquipForgingBench, //设置锻造宠
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PetEquipWear: async (petId:number,equipId:number) => RData(await app.api.post(`/game/equip/wear/${petId}/${equipId}`),true) as PetEquip, //穿戴装备
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2024-01-10 19:09:14 +08:00
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PetEquipForgingUp: async () => RData(await app.api.post(`/game/equip/forging/up`),true) as EquipForgingBench, //升级锻造台
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PetEquipUseSpeed: async (resType:number) => RData(await app.api.post(`/game/equip/use/speed/${resType}`),true) as EquipForgingBench, //加速锻造台升级
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2024-01-08 18:55:00 +08:00
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2023-11-08 02:32:54 +08:00
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}
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