Register platform support module: D:/Unity/2022.3.1f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.539 seconds
Refreshing native plugins compatible for Editor in 25.93 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.354 seconds
Domain Reload Profiling: 3887ms
BeginReloadAssembly (207ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (72ms)
RebuildCommonClasses (35ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (69ms)
LoadAllAssembliesAndSetupDomain (1209ms)
LoadAssemblies (847ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (432ms)
TypeCache.Refresh (419ms)
TypeCache.ScanAssembly (396ms)
ScanForSourceGeneratedMonoScriptInfo (4ms)
ResolveRequiredComponents (9ms)
FinalizeReload (2355ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (546ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (10ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (112ms)
ProcessInitializeOnLoadAttributes (379ms)
ProcessInitializeOnLoadMethodAttributes (29ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (11ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 30.99 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5306 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.575 seconds
Refreshing native plugins compatible for Editor in 33.34 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.379 seconds
Domain Reload Profiling: 2947ms
BeginReloadAssembly (196ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (65ms)
RebuildCommonClasses (39ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (58ms)
LoadAllAssembliesAndSetupDomain (1261ms)
LoadAssemblies (808ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (516ms)
TypeCache.Refresh (502ms)
TypeCache.ScanAssembly (471ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (14ms)
FinalizeReload (1380ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (600ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (4ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (112ms)
ProcessInitializeOnLoadAttributes (431ms)
ProcessInitializeOnLoadMethodAttributes (30ms)
AfterProcessingInitializeOnLoad (14ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 34.40 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.396 seconds
Refreshing native plugins compatible for Editor in 41.86 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.279 seconds
Domain Reload Profiling: 2665ms
BeginReloadAssembly (211ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (72ms)
RebuildCommonClasses (39ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (71ms)
LoadAllAssembliesAndSetupDomain (1053ms)
LoadAssemblies (734ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (394ms)
TypeCache.Refresh (383ms)
TypeCache.ScanAssembly (360ms)
ScanForSourceGeneratedMonoScriptInfo (2ms)
ResolveRequiredComponents (9ms)
FinalizeReload (1280ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (562ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (111ms)
ProcessInitializeOnLoadAttributes (396ms)
ProcessInitializeOnLoadMethodAttributes (29ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (11ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 43.37 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.506 seconds
Refreshing native plugins compatible for Editor in 35.18 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.494 seconds
Domain Reload Profiling: 2994ms
BeginReloadAssembly (213ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (82ms)
RebuildCommonClasses (42ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (70ms)
LoadAllAssembliesAndSetupDomain (1159ms)
LoadAssemblies (838ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (395ms)
TypeCache.Refresh (384ms)
TypeCache.ScanAssembly (359ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1495ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (658ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (10ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (151ms)
ProcessInitializeOnLoadAttributes (437ms)
ProcessInitializeOnLoadMethodAttributes (39ms)
AfterProcessingInitializeOnLoad (15ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (19ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 35.36 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.506 seconds
Refreshing native plugins compatible for Editor in 29.72 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.289 seconds
Domain Reload Profiling: 2788ms
BeginReloadAssembly (208ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (74ms)
RebuildCommonClasses (37ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (63ms)
LoadAllAssembliesAndSetupDomain (1176ms)
LoadAssemblies (826ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (420ms)
TypeCache.Refresh (406ms)
TypeCache.ScanAssembly (383ms)
ScanForSourceGeneratedMonoScriptInfo (2ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1290ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (549ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (109ms)
ProcessInitializeOnLoadAttributes (385ms)
ProcessInitializeOnLoadMethodAttributes (30ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 36.60 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.570 seconds
Refreshing native plugins compatible for Editor in 37.76 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.429 seconds
Domain Reload Profiling: 2991ms
BeginReloadAssembly (205ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (68ms)
RebuildCommonClasses (56ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (71ms)
LoadAllAssembliesAndSetupDomain (1218ms)
LoadAssemblies (849ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (437ms)
TypeCache.Refresh (427ms)
TypeCache.ScanAssembly (399ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1429ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (605ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (10ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (111ms)
ProcessInitializeOnLoadAttributes (423ms)
ProcessInitializeOnLoadMethodAttributes (44ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 40.74 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.496 seconds
Refreshing native plugins compatible for Editor in 30.66 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.242 seconds
Domain Reload Profiling: 2731ms
BeginReloadAssembly (215ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (72ms)
RebuildCommonClasses (37ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (69ms)
LoadAllAssembliesAndSetupDomain (1157ms)
LoadAssemblies (845ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (392ms)
TypeCache.Refresh (380ms)
TypeCache.ScanAssembly (355ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (9ms)
FinalizeReload (1242ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (515ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (96ms)
ProcessInitializeOnLoadAttributes (365ms)
ProcessInitializeOnLoadMethodAttributes (30ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (10ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 54.20 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.698 seconds
Refreshing native plugins compatible for Editor in 35.80 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.752 seconds
Domain Reload Profiling: 3441ms
BeginReloadAssembly (225ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (78ms)
RebuildCommonClasses (36ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (64ms)
LoadAllAssembliesAndSetupDomain (1349ms)
LoadAssemblies (948ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (472ms)
TypeCache.Refresh (458ms)
TypeCache.ScanAssembly (424ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (14ms)
FinalizeReload (1753ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (845ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (8ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (236ms)
ProcessInitializeOnLoadAttributes (539ms)
ProcessInitializeOnLoadMethodAttributes (40ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (10ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 49.72 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.572 seconds
Refreshing native plugins compatible for Editor in 39.44 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.559 seconds
Domain Reload Profiling: 3125ms
BeginReloadAssembly (211ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (68ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (70ms)
LoadAllAssembliesAndSetupDomain (1232ms)
LoadAssemblies (840ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (471ms)
TypeCache.Refresh (458ms)
TypeCache.ScanAssembly (432ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1559ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (608ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (116ms)
ProcessInitializeOnLoadAttributes (431ms)
ProcessInitializeOnLoadMethodAttributes (36ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 37.91 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.255 seconds
Refreshing native plugins compatible for Editor in 25.51 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.178 seconds
Domain Reload Profiling: 2427ms
BeginReloadAssembly (167ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (54ms)
RebuildCommonClasses (30ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (55ms)
LoadAllAssembliesAndSetupDomain (984ms)
LoadAssemblies (670ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (378ms)
TypeCache.Refresh (367ms)
TypeCache.ScanAssembly (351ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1179ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (499ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (89ms)
ProcessInitializeOnLoadAttributes (349ms)
ProcessInitializeOnLoadMethodAttributes (38ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 28.92 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.241 seconds
Refreshing native plugins compatible for Editor in 29.25 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.149 seconds
Domain Reload Profiling: 2385ms
BeginReloadAssembly (162ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (47ms)
RebuildCommonClasses (28ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (50ms)
LoadAllAssembliesAndSetupDomain (986ms)
LoadAssemblies (649ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (397ms)
TypeCache.Refresh (387ms)
TypeCache.ScanAssembly (352ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1149ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (494ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (97ms)
ProcessInitializeOnLoadAttributes (343ms)
ProcessInitializeOnLoadMethodAttributes (28ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 40.70 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.837 seconds
Refreshing native plugins compatible for Editor in 24.66 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.104 seconds
Domain Reload Profiling: 2929ms
BeginReloadAssembly (204ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (66ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (59ms)
LoadAllAssembliesAndSetupDomain (1509ms)
LoadAssemblies (1225ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (361ms)
TypeCache.Refresh (348ms)
TypeCache.ScanAssembly (320ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1105ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (512ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (125ms)
ProcessInitializeOnLoadAttributes (341ms)
ProcessInitializeOnLoadMethodAttributes (25ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (9ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 25.08 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.297 seconds
Refreshing native plugins compatible for Editor in 32.77 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.043 seconds
Domain Reload Profiling: 2331ms
BeginReloadAssembly (176ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (65ms)
RebuildCommonClasses (36ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (56ms)
LoadAllAssembliesAndSetupDomain (1008ms)
LoadAssemblies (705ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (365ms)
TypeCache.Refresh (352ms)
TypeCache.ScanAssembly (323ms)
ScanForSourceGeneratedMonoScriptInfo (2ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1044ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (501ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (82ms)
ProcessInitializeOnLoadAttributes (369ms)
ProcessInitializeOnLoadMethodAttributes (27ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (11ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 28.99 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.481 seconds
Refreshing native plugins compatible for Editor in 33.67 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.385 seconds
Domain Reload Profiling: 2861ms
BeginReloadAssembly (185ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (67ms)
RebuildCommonClasses (34ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (48ms)
LoadAllAssembliesAndSetupDomain (1198ms)
LoadAssemblies (736ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (521ms)
TypeCache.Refresh (508ms)
TypeCache.ScanAssembly (484ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (13ms)
FinalizeReload (1386ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (588ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (10ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (113ms)
ProcessInitializeOnLoadAttributes (411ms)
ProcessInitializeOnLoadMethodAttributes (37ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (10ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 33.82 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.520 seconds
Refreshing native plugins compatible for Editor in 46.78 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.466 seconds
Domain Reload Profiling: 2978ms
BeginReloadAssembly (193ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (63ms)
RebuildCommonClasses (44ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (73ms)
LoadAllAssembliesAndSetupDomain (1187ms)
LoadAssemblies (791ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (464ms)
TypeCache.Refresh (454ms)
TypeCache.ScanAssembly (427ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1466ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (621ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (108ms)
ProcessInitializeOnLoadAttributes (446ms)
ProcessInitializeOnLoadMethodAttributes (41ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 40.82 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.365 seconds
Refreshing native plugins compatible for Editor in 27.93 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.248 seconds
Domain Reload Profiling: 2606ms
BeginReloadAssembly (208ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (71ms)
RebuildCommonClasses (36ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (60ms)
LoadAllAssembliesAndSetupDomain (1041ms)
LoadAssemblies (735ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (380ms)
TypeCache.Refresh (368ms)
TypeCache.ScanAssembly (343ms)
ScanForSourceGeneratedMonoScriptInfo (4ms)
ResolveRequiredComponents (9ms)
FinalizeReload (1249ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (515ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (103ms)
ProcessInitializeOnLoadAttributes (362ms)
ProcessInitializeOnLoadMethodAttributes (28ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (11ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 37.30 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.422 seconds
Refreshing native plugins compatible for Editor in 31.20 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.387 seconds
Domain Reload Profiling: 2803ms
BeginReloadAssembly (188ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (65ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (72ms)
LoadAllAssembliesAndSetupDomain (1102ms)
LoadAssemblies (755ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (415ms)
TypeCache.Refresh (404ms)
TypeCache.ScanAssembly (379ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1387ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (551ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (106ms)
ProcessInitializeOnLoadAttributes (390ms)
ProcessInitializeOnLoadMethodAttributes (31ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 35.08 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.514 seconds
Refreshing native plugins compatible for Editor in 37.82 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.374 seconds
Domain Reload Profiling: 2883ms
BeginReloadAssembly (188ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (63ms)
RebuildCommonClasses (33ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (63ms)
LoadAllAssembliesAndSetupDomain (1212ms)
LoadAssemblies (841ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (438ms)
TypeCache.Refresh (425ms)
TypeCache.ScanAssembly (397ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1376ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (587ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (107ms)
ProcessInitializeOnLoadAttributes (416ms)
ProcessInitializeOnLoadMethodAttributes (38ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (15ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 32.20 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.515 seconds
Refreshing native plugins compatible for Editor in 46.12 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.442 seconds
Domain Reload Profiling: 2950ms
BeginReloadAssembly (186ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (57ms)
RebuildCommonClasses (37ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (72ms)
LoadAllAssembliesAndSetupDomain (1198ms)
LoadAssemblies (791ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (472ms)
TypeCache.Refresh (460ms)
TypeCache.ScanAssembly (431ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1443ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (657ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (119ms)
ProcessInitializeOnLoadAttributes (463ms)
ProcessInitializeOnLoadMethodAttributes (43ms)
AfterProcessingInitializeOnLoad (16ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (17ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 36.83 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.481 seconds
Refreshing native plugins compatible for Editor in 31.88 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.399 seconds
Domain Reload Profiling: 2874ms
BeginReloadAssembly (194ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (62ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (56ms)
LoadAllAssembliesAndSetupDomain (1175ms)
LoadAssemblies (777ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (466ms)
TypeCache.Refresh (456ms)
TypeCache.ScanAssembly (424ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1400ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (581ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (119ms)
ProcessInitializeOnLoadAttributes (404ms)
ProcessInitializeOnLoadMethodAttributes (33ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 43.08 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.478 seconds
Refreshing native plugins compatible for Editor in 39.24 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.404 seconds
Domain Reload Profiling: 2875ms
BeginReloadAssembly (224ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (89ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (70ms)
LoadAllAssembliesAndSetupDomain (1124ms)
LoadAssemblies (762ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (430ms)
TypeCache.Refresh (419ms)
TypeCache.ScanAssembly (389ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1404ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (583ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (115ms)
ProcessInitializeOnLoadAttributes (404ms)
ProcessInitializeOnLoadMethodAttributes (36ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (11ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 36.14 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.436 seconds
Refreshing native plugins compatible for Editor in 37.02 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.188 seconds
Domain Reload Profiling: 2619ms
BeginReloadAssembly (199ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (67ms)
RebuildCommonClasses (37ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (58ms)
LoadAllAssembliesAndSetupDomain (1124ms)
LoadAssemblies (766ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (426ms)
TypeCache.Refresh (411ms)
TypeCache.ScanAssembly (381ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1189ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (542ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (92ms)
ProcessInitializeOnLoadAttributes (391ms)
ProcessInitializeOnLoadMethodAttributes (38ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (11ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 37.69 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.502 seconds
Refreshing native plugins compatible for Editor in 32.69 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.388 seconds
Domain Reload Profiling: 2885ms
BeginReloadAssembly (196ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (64ms)
RebuildCommonClasses (54ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (60ms)
LoadAllAssembliesAndSetupDomain (1172ms)
LoadAssemblies (790ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (456ms)
TypeCache.Refresh (443ms)
TypeCache.ScanAssembly (412ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (13ms)
FinalizeReload (1389ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (619ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (124ms)
ProcessInitializeOnLoadAttributes (431ms)
ProcessInitializeOnLoadMethodAttributes (37ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 390.73 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.458 seconds
Refreshing native plugins compatible for Editor in 32.59 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.666 seconds
Domain Reload Profiling: 3119ms
BeginReloadAssembly (189ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (60ms)
RebuildCommonClasses (37ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (55ms)
LoadAllAssembliesAndSetupDomain (1158ms)
LoadAssemblies (759ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (468ms)
TypeCache.Refresh (454ms)
TypeCache.ScanAssembly (424ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (13ms)
FinalizeReload (1667ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (807ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (14ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (158ms)
ProcessInitializeOnLoadAttributes (581ms)
ProcessInitializeOnLoadMethodAttributes (36ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (16ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 31.20 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.760 seconds
Refreshing native plugins compatible for Editor in 54.47 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.650 seconds
Domain Reload Profiling: 3403ms
BeginReloadAssembly (235ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (77ms)
RebuildCommonClasses (42ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (78ms)
LoadAllAssembliesAndSetupDomain (1382ms)
LoadAssemblies (880ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (578ms)
TypeCache.Refresh (531ms)
TypeCache.ScanAssembly (490ms)
ScanForSourceGeneratedMonoScriptInfo (13ms)
ResolveRequiredComponents (33ms)
FinalizeReload (1651ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (628ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (13ms)
SetLoadedEditorAssemblies (10ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (141ms)
ProcessInitializeOnLoadAttributes (406ms)
ProcessInitializeOnLoadMethodAttributes (39ms)
AfterProcessingInitializeOnLoad (19ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 38.85 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5302 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.485 seconds
Refreshing native plugins compatible for Editor in 33.65 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.453 seconds
Domain Reload Profiling: 2932ms
BeginReloadAssembly (193ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (62ms)
RebuildCommonClasses (36ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (75ms)
LoadAllAssembliesAndSetupDomain (1163ms)
LoadAssemblies (805ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (431ms)
TypeCache.Refresh (419ms)
TypeCache.ScanAssembly (384ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1454ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (642ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (110ms)
ProcessInitializeOnLoadAttributes (446ms)
ProcessInitializeOnLoadMethodAttributes (56ms)
AfterProcessingInitializeOnLoad (15ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (16ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 38.03 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5302 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.445 seconds
Refreshing native plugins compatible for Editor in 36.94 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.191 seconds
Domain Reload Profiling: 2631ms
BeginReloadAssembly (217ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (81ms)
RebuildCommonClasses (35ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (56ms)
LoadAllAssembliesAndSetupDomain (1118ms)
LoadAssemblies (764ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (421ms)
TypeCache.Refresh (411ms)
TypeCache.ScanAssembly (383ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1192ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (511ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (103ms)
ProcessInitializeOnLoadAttributes (353ms)
ProcessInitializeOnLoadMethodAttributes (33ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Script is not up to date after domain reload: guid(18aa8e0e5233875438e34afaaa30aadf) path("Assets/HotScripts/GameScripts/FGui/Publish/Hall/UI_HallUI.cs") state(2)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 41.70 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5302 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.359 seconds
Refreshing native plugins compatible for Editor in 34.79 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.285 seconds
Domain Reload Profiling: 2639ms
BeginReloadAssembly (186ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (63ms)
RebuildCommonClasses (37ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (61ms)
LoadAllAssembliesAndSetupDomain (1056ms)
LoadAssemblies (740ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (380ms)
TypeCache.Refresh (366ms)
TypeCache.ScanAssembly (343ms)
ScanForSourceGeneratedMonoScriptInfo (4ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1286ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (595ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (10ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (94ms)
ProcessInitializeOnLoadAttributes (438ms)
ProcessInitializeOnLoadMethodAttributes (35ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (15ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 36.17 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.497 seconds
Refreshing native plugins compatible for Editor in 34.14 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.413 seconds
Domain Reload Profiling: 2905ms
BeginReloadAssembly (211ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (69ms)
RebuildCommonClasses (37ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (65ms)
LoadAllAssembliesAndSetupDomain (1164ms)
LoadAssemblies (815ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (427ms)
TypeCache.Refresh (417ms)
TypeCache.ScanAssembly (388ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1413ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (598ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (10ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (121ms)
ProcessInitializeOnLoadAttributes (417ms)
ProcessInitializeOnLoadMethodAttributes (31ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 49.57 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.689 seconds
Refreshing native plugins compatible for Editor in 28.74 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.300 seconds
Domain Reload Profiling: 2983ms
BeginReloadAssembly (254ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (88ms)
RebuildCommonClasses (56ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (74ms)
LoadAllAssembliesAndSetupDomain (1281ms)
LoadAssemblies (945ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (435ms)
TypeCache.Refresh (421ms)
TypeCache.ScanAssembly (398ms)
ScanForSourceGeneratedMonoScriptInfo (2ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1301ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (585ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (115ms)
ProcessInitializeOnLoadAttributes (404ms)
ProcessInitializeOnLoadMethodAttributes (42ms)
AfterProcessingInitializeOnLoad (13ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (16ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 33.68 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.504 seconds
Refreshing native plugins compatible for Editor in 37.90 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.800 seconds
Domain Reload Profiling: 3298ms
BeginReloadAssembly (199ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (70ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (64ms)
LoadAllAssembliesAndSetupDomain (1184ms)
LoadAssemblies (806ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (446ms)
TypeCache.Refresh (435ms)
TypeCache.ScanAssembly (409ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1800ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1035ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (8ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (146ms)
ProcessInitializeOnLoadAttributes (829ms)
ProcessInitializeOnLoadMethodAttributes (33ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 37.50 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.770 seconds
Refreshing native plugins compatible for Editor in 42.93 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.384 seconds
Domain Reload Profiling: 3147ms
BeginReloadAssembly (222ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (83ms)
RebuildCommonClasses (57ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (74ms)
LoadAllAssembliesAndSetupDomain (1394ms)
LoadAssemblies (968ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (504ms)
TypeCache.Refresh (484ms)
TypeCache.ScanAssembly (450ms)
ScanForSourceGeneratedMonoScriptInfo (6ms)
ResolveRequiredComponents (14ms)
FinalizeReload (1385ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (594ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (112ms)
ProcessInitializeOnLoadAttributes (415ms)
ProcessInitializeOnLoadMethodAttributes (36ms)
AfterProcessingInitializeOnLoad (17ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (20ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 79.79 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.512 seconds
Refreshing native plugins compatible for Editor in 36.18 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.396 seconds
Domain Reload Profiling: 2900ms
BeginReloadAssembly (209ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (69ms)
RebuildCommonClasses (44ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (67ms)
LoadAllAssembliesAndSetupDomain (1170ms)
LoadAssemblies (805ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (443ms)
TypeCache.Refresh (432ms)
TypeCache.ScanAssembly (408ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1396ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (636ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (128ms)
ProcessInitializeOnLoadAttributes (445ms)
ProcessInitializeOnLoadMethodAttributes (36ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 34.84 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.633 seconds
Refreshing native plugins compatible for Editor in 32.95 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.538 seconds
Domain Reload Profiling: 3164ms
BeginReloadAssembly (207ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (77ms)
RebuildCommonClasses (41ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (72ms)
LoadAllAssembliesAndSetupDomain (1292ms)
LoadAssemblies (898ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (462ms)
TypeCache.Refresh (450ms)
TypeCache.ScanAssembly (425ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (13ms)
FinalizeReload (1538ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (682ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (122ms)
ProcessInitializeOnLoadAttributes (480ms)
ProcessInitializeOnLoadMethodAttributes (45ms)
AfterProcessingInitializeOnLoad (17ms)
EditorAssembliesLoaded (2ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (18ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 38.19 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.570 seconds
Refreshing native plugins compatible for Editor in 31.38 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.477 seconds
Domain Reload Profiling: 3040ms
BeginReloadAssembly (237ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (82ms)
RebuildCommonClasses (45ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (83ms)
LoadAllAssembliesAndSetupDomain (1182ms)
LoadAssemblies (808ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (466ms)
TypeCache.Refresh (452ms)
TypeCache.ScanAssembly (423ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (14ms)
FinalizeReload (1478ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (650ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (116ms)
ProcessInitializeOnLoadAttributes (472ms)
ProcessInitializeOnLoadMethodAttributes (37ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 34.92 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5302 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.542 seconds
Refreshing native plugins compatible for Editor in 35.30 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.349 seconds
Domain Reload Profiling: 2884ms
BeginReloadAssembly (193ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (65ms)
RebuildCommonClasses (35ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (67ms)
LoadAllAssembliesAndSetupDomain (1228ms)
LoadAssemblies (848ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (446ms)
TypeCache.Refresh (436ms)
TypeCache.ScanAssembly (408ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1349ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (582ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (114ms)
ProcessInitializeOnLoadAttributes (409ms)
ProcessInitializeOnLoadMethodAttributes (33ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 36.11 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5302 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.469 seconds
Refreshing native plugins compatible for Editor in 30.81 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.432 seconds
Domain Reload Profiling: 2894ms
BeginReloadAssembly (201ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (66ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (70ms)
LoadAllAssembliesAndSetupDomain (1138ms)
LoadAssemblies (771ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (443ms)
TypeCache.Refresh (430ms)
TypeCache.ScanAssembly (402ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (13ms)
FinalizeReload (1433ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (675ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (10ms)
SetLoadedEditorAssemblies (9ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (153ms)
ProcessInitializeOnLoadAttributes (452ms)
ProcessInitializeOnLoadMethodAttributes (39ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 33.46 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.541 seconds
Refreshing native plugins compatible for Editor in 39.74 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.335 seconds
Domain Reload Profiling: 2869ms
BeginReloadAssembly (201ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (66ms)
RebuildCommonClasses (41ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (58ms)
LoadAllAssembliesAndSetupDomain (1220ms)
LoadAssemblies (795ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (494ms)
TypeCache.Refresh (483ms)
TypeCache.ScanAssembly (455ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1336ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (560ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (108ms)
ProcessInitializeOnLoadAttributes (397ms)
ProcessInitializeOnLoadMethodAttributes (32ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (11ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 26.96 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.427 seconds
Refreshing native plugins compatible for Editor in 25.73 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.178 seconds
Domain Reload Profiling: 2599ms
BeginReloadAssembly (226ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (93ms)
RebuildCommonClasses (43ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (67ms)
LoadAllAssembliesAndSetupDomain (1071ms)
LoadAssemblies (781ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (370ms)
TypeCache.Refresh (358ms)
TypeCache.ScanAssembly (338ms)
ScanForSourceGeneratedMonoScriptInfo (2ms)
ResolveRequiredComponents (9ms)
FinalizeReload (1179ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (524ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (98ms)
ProcessInitializeOnLoadAttributes (366ms)
ProcessInitializeOnLoadMethodAttributes (33ms)
AfterProcessingInitializeOnLoad (14ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 29.65 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5302 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.584 seconds
Refreshing native plugins compatible for Editor in 33.17 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.233 seconds
Domain Reload Profiling: 2811ms
BeginReloadAssembly (292ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (131ms)
RebuildCommonClasses (50ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (78ms)
LoadAllAssembliesAndSetupDomain (1145ms)
LoadAssemblies (851ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (383ms)
TypeCache.Refresh (373ms)
TypeCache.ScanAssembly (345ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1234ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (570ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (100ms)
ProcessInitializeOnLoadAttributes (417ms)
ProcessInitializeOnLoadMethodAttributes (30ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 41.81 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5301 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.638 seconds
Refreshing native plugins compatible for Editor in 43.40 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.290 seconds
Domain Reload Profiling: 2920ms
BeginReloadAssembly (221ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (72ms)
RebuildCommonClasses (47ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (71ms)
LoadAllAssembliesAndSetupDomain (1277ms)
LoadAssemblies (840ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (523ms)
TypeCache.Refresh (509ms)
TypeCache.ScanAssembly (480ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1290ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (545ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (97ms)
ProcessInitializeOnLoadAttributes (394ms)
ProcessInitializeOnLoadMethodAttributes (30ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (10ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 35.26 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5302 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.484 seconds
Refreshing native plugins compatible for Editor in 29.85 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.357 seconds
Domain Reload Profiling: 2835ms
BeginReloadAssembly (231ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (85ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (63ms)
LoadAllAssembliesAndSetupDomain (1131ms)
LoadAssemblies (817ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (400ms)
TypeCache.Refresh (381ms)
TypeCache.ScanAssembly (352ms)
ScanForSourceGeneratedMonoScriptInfo (6ms)
ResolveRequiredComponents (13ms)
FinalizeReload (1357ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (555ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (4ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (97ms)
ProcessInitializeOnLoadAttributes (402ms)
ProcessInitializeOnLoadMethodAttributes (32ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 42.08 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5302 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.304 seconds
Refreshing native plugins compatible for Editor in 36.09 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.458 seconds
Domain Reload Profiling: 3755ms
BeginReloadAssembly (488ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (18ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (244ms)
RebuildCommonClasses (61ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (97ms)
LoadAllAssembliesAndSetupDomain (1637ms)
LoadAssemblies (1133ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (629ms)
TypeCache.Refresh (609ms)
TypeCache.ScanAssembly (557ms)
ScanForSourceGeneratedMonoScriptInfo (6ms)
ResolveRequiredComponents (13ms)
FinalizeReload (1459ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (526ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (8ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (108ms)
ProcessInitializeOnLoadAttributes (363ms)
ProcessInitializeOnLoadMethodAttributes (30ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (11ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 26.60 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.477 seconds
Refreshing native plugins compatible for Editor in 28.87 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.542 seconds
Domain Reload Profiling: 3014ms
BeginReloadAssembly (213ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (73ms)
RebuildCommonClasses (36ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (67ms)
LoadAllAssembliesAndSetupDomain (1143ms)
LoadAssemblies (778ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (439ms)
TypeCache.Refresh (428ms)
TypeCache.ScanAssembly (406ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1543ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (603ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (123ms)
ProcessInitializeOnLoadAttributes (418ms)
ProcessInitializeOnLoadMethodAttributes (37ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 40.58 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.057 seconds
Refreshing native plugins compatible for Editor in 28.46 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.331 seconds
Domain Reload Profiling: 3378ms
BeginReloadAssembly (305ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (106ms)
RebuildCommonClasses (57ms)
RebuildNativeTypeToScriptingClass (20ms)
initialDomainReloadingComplete (104ms)
LoadAllAssembliesAndSetupDomain (1559ms)
LoadAssemblies (1208ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (430ms)
TypeCache.Refresh (417ms)
TypeCache.ScanAssembly (382ms)
ScanForSourceGeneratedMonoScriptInfo (2ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1332ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (563ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (101ms)
ProcessInitializeOnLoadAttributes (404ms)
ProcessInitializeOnLoadMethodAttributes (33ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (10ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 26.53 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.371 seconds
Refreshing native plugins compatible for Editor in 35.18 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.246 seconds
Domain Reload Profiling: 2610ms
BeginReloadAssembly (183ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (63ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (60ms)
LoadAllAssembliesAndSetupDomain (1068ms)
LoadAssemblies (754ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (381ms)
TypeCache.Refresh (368ms)
TypeCache.ScanAssembly (349ms)
ScanForSourceGeneratedMonoScriptInfo (2ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1247ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (525ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (132ms)
ProcessInitializeOnLoadAttributes (345ms)
ProcessInitializeOnLoadMethodAttributes (28ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 34.31 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.474 seconds
Refreshing native plugins compatible for Editor in 33.02 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.477 seconds
Domain Reload Profiling: 2941ms
BeginReloadAssembly (200ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (79ms)
RebuildCommonClasses (42ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (79ms)
LoadAllAssembliesAndSetupDomain (1131ms)
LoadAssemblies (761ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (428ms)
TypeCache.Refresh (418ms)
TypeCache.ScanAssembly (392ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1478ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (590ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (116ms)
ProcessInitializeOnLoadAttributes (412ms)
ProcessInitializeOnLoadMethodAttributes (37ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (15ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 28.47 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.475 seconds
Refreshing native plugins compatible for Editor in 33.48 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.323 seconds
Domain Reload Profiling: 2793ms
BeginReloadAssembly (213ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (69ms)
RebuildCommonClasses (41ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (61ms)
LoadAllAssembliesAndSetupDomain (1141ms)
LoadAssemblies (795ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (427ms)
TypeCache.Refresh (411ms)
TypeCache.ScanAssembly (386ms)
ScanForSourceGeneratedMonoScriptInfo (4ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1324ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (619ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (121ms)
ProcessInitializeOnLoadAttributes (442ms)
ProcessInitializeOnLoadMethodAttributes (33ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 43.55 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.482 seconds
Refreshing native plugins compatible for Editor in 32.17 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.481 seconds
Domain Reload Profiling: 2956ms
BeginReloadAssembly (225ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (73ms)
RebuildCommonClasses (46ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (63ms)
LoadAllAssembliesAndSetupDomain (1127ms)
LoadAssemblies (767ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (443ms)
TypeCache.Refresh (432ms)
TypeCache.ScanAssembly (401ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1481ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (606ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (113ms)
ProcessInitializeOnLoadAttributes (427ms)
ProcessInitializeOnLoadMethodAttributes (39ms)
AfterProcessingInitializeOnLoad (13ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 39.06 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.765 seconds
Refreshing native plugins compatible for Editor in 27.35 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.574 seconds
Domain Reload Profiling: 3326ms
BeginReloadAssembly (278ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (77ms)
RebuildCommonClasses (66ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (85ms)
LoadAllAssembliesAndSetupDomain (1305ms)
LoadAssemblies (1038ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (399ms)
TypeCache.Refresh (386ms)
TypeCache.ScanAssembly (363ms)
ScanForSourceGeneratedMonoScriptInfo (2ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1575ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (740ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (106ms)
ProcessInitializeOnLoadAttributes (565ms)
ProcessInitializeOnLoadMethodAttributes (42ms)
AfterProcessingInitializeOnLoad (14ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (17ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 31.42 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.558 seconds
Refreshing native plugins compatible for Editor in 40.81 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.540 seconds
Domain Reload Profiling: 3092ms
BeginReloadAssembly (196ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (63ms)
RebuildCommonClasses (41ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (75ms)
LoadAllAssembliesAndSetupDomain (1223ms)
LoadAssemblies (822ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (471ms)
TypeCache.Refresh (460ms)
TypeCache.ScanAssembly (434ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1541ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (641ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (121ms)
ProcessInitializeOnLoadAttributes (449ms)
ProcessInitializeOnLoadMethodAttributes (37ms)
AfterProcessingInitializeOnLoad (19ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (17ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 95.19 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.425 seconds
Refreshing native plugins compatible for Editor in 33.10 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.212 seconds
Domain Reload Profiling: 2633ms
BeginReloadAssembly (197ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (71ms)
RebuildCommonClasses (35ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (57ms)
LoadAllAssembliesAndSetupDomain (1118ms)
LoadAssemblies (786ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (402ms)
TypeCache.Refresh (382ms)
TypeCache.ScanAssembly (352ms)
ScanForSourceGeneratedMonoScriptInfo (4ms)
ResolveRequiredComponents (17ms)
FinalizeReload (1213ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (539ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (5ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (96ms)
ProcessInitializeOnLoadAttributes (388ms)
ProcessInitializeOnLoadMethodAttributes (32ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (10ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 35.69 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.472 seconds
Refreshing native plugins compatible for Editor in 36.90 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.346 seconds
Domain Reload Profiling: 2810ms
BeginReloadAssembly (196ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (62ms)
RebuildCommonClasses (36ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (66ms)
LoadAllAssembliesAndSetupDomain (1153ms)
LoadAssemblies (771ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (459ms)
TypeCache.Refresh (447ms)
TypeCache.ScanAssembly (422ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1346ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (571ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (107ms)
ProcessInitializeOnLoadAttributes (403ms)
ProcessInitializeOnLoadMethodAttributes (35ms)
AfterProcessingInitializeOnLoad (13ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (15ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 35.35 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.511 seconds
Refreshing native plugins compatible for Editor in 29.26 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.385 seconds
Domain Reload Profiling: 2888ms
BeginReloadAssembly (197ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (73ms)
RebuildCommonClasses (34ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (58ms)
LoadAllAssembliesAndSetupDomain (1202ms)
LoadAssemblies (901ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (364ms)
TypeCache.Refresh (352ms)
TypeCache.ScanAssembly (327ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (9ms)
FinalizeReload (1386ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (659ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (116ms)
ProcessInitializeOnLoadAttributes (455ms)
ProcessInitializeOnLoadMethodAttributes (60ms)
AfterProcessingInitializeOnLoad (15ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 39.65 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.681 seconds
Refreshing native plugins compatible for Editor in 29.12 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.150 seconds
Domain Reload Profiling: 2821ms
BeginReloadAssembly (264ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (75ms)
RebuildCommonClasses (63ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (89ms)
LoadAllAssembliesAndSetupDomain (1238ms)
LoadAssemblies (924ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (438ms)
TypeCache.Refresh (426ms)
TypeCache.ScanAssembly (404ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (9ms)
FinalizeReload (1151ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (473ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (95ms)
ProcessInitializeOnLoadAttributes (330ms)
ProcessInitializeOnLoadMethodAttributes (26ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 32.82 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.503 seconds
Refreshing native plugins compatible for Editor in 32.24 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.466 seconds
Domain Reload Profiling: 2964ms
BeginReloadAssembly (213ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (75ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (68ms)
LoadAllAssembliesAndSetupDomain (1164ms)
LoadAssemblies (793ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (446ms)
TypeCache.Refresh (435ms)
TypeCache.ScanAssembly (408ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1467ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (622ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (10ms)
SetLoadedEditorAssemblies (9ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (133ms)
ProcessInitializeOnLoadAttributes (424ms)
ProcessInitializeOnLoadMethodAttributes (35ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 42.09 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.414 seconds
Refreshing native plugins compatible for Editor in 27.49 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.268 seconds
Domain Reload Profiling: 2677ms
BeginReloadAssembly (194ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (68ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (62ms)
LoadAllAssembliesAndSetupDomain (1102ms)
LoadAssemblies (770ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (400ms)
TypeCache.Refresh (387ms)
TypeCache.ScanAssembly (361ms)
ScanForSourceGeneratedMonoScriptInfo (2ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1269ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (522ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (8ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (96ms)
ProcessInitializeOnLoadAttributes (362ms)
ProcessInitializeOnLoadMethodAttributes (36ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 34.52 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.513 seconds
Refreshing native plugins compatible for Editor in 40.75 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.429 seconds
Domain Reload Profiling: 2936ms
BeginReloadAssembly (204ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (73ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (61ms)
LoadAllAssembliesAndSetupDomain (1192ms)
LoadAssemblies (795ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (464ms)
TypeCache.Refresh (452ms)
TypeCache.ScanAssembly (412ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1429ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (595ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (10ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (126ms)
ProcessInitializeOnLoadAttributes (410ms)
ProcessInitializeOnLoadMethodAttributes (33ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 37.53 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.479 seconds
Refreshing native plugins compatible for Editor in 30.03 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.308 seconds
Domain Reload Profiling: 2779ms
BeginReloadAssembly (203ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (73ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (78ms)
LoadAllAssembliesAndSetupDomain (1138ms)
LoadAssemblies (763ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (442ms)
TypeCache.Refresh (430ms)
TypeCache.ScanAssembly (398ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1309ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (561ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (111ms)
ProcessInitializeOnLoadAttributes (396ms)
ProcessInitializeOnLoadMethodAttributes (29ms)
AfterProcessingInitializeOnLoad (13ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Script is not up to date after domain reload: guid(b9bbb422382e47b381fbc5ae2683336e) path("Assets/HotScripts/GameScripts/FGui/Scripts/Common/TipTitleUI.cs") state(2)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 47.70 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5302 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.581 seconds
Refreshing native plugins compatible for Editor in 35.20 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.680 seconds
Domain Reload Profiling: 3254ms
BeginReloadAssembly (228ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (79ms)
RebuildCommonClasses (44ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (67ms)
LoadAllAssembliesAndSetupDomain (1217ms)
LoadAssemblies (844ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (458ms)
TypeCache.Refresh (444ms)
TypeCache.ScanAssembly (422ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1681ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (743ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (12ms)
SetLoadedEditorAssemblies (9ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (143ms)
ProcessInitializeOnLoadAttributes (526ms)
ProcessInitializeOnLoadMethodAttributes (39ms)
AfterProcessingInitializeOnLoad (14ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 52.57 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.712 seconds
Refreshing native plugins compatible for Editor in 34.56 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.643 seconds
Domain Reload Profiling: 3350ms
BeginReloadAssembly (185ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (63ms)
RebuildCommonClasses (51ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (71ms)
LoadAllAssembliesAndSetupDomain (1383ms)
LoadAssemblies (918ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (527ms)
TypeCache.Refresh (516ms)
TypeCache.ScanAssembly (491ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1644ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (726ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (137ms)
ProcessInitializeOnLoadAttributes (512ms)
ProcessInitializeOnLoadMethodAttributes (48ms)
AfterProcessingInitializeOnLoad (13ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (11ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 42.07 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.615 seconds
Refreshing native plugins compatible for Editor in 31.64 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.198 seconds
Domain Reload Profiling: 2807ms
BeginReloadAssembly (217ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (79ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (66ms)
LoadAllAssembliesAndSetupDomain (1271ms)
LoadAssemblies (897ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (447ms)
TypeCache.Refresh (432ms)
TypeCache.ScanAssembly (398ms)
ScanForSourceGeneratedMonoScriptInfo (4ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1199ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (498ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (99ms)
ProcessInitializeOnLoadAttributes (344ms)
ProcessInitializeOnLoadMethodAttributes (31ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 29.50 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.514 seconds
Refreshing native plugins compatible for Editor in 39.36 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.391 seconds
Domain Reload Profiling: 2900ms
BeginReloadAssembly (188ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (62ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (64ms)
LoadAllAssembliesAndSetupDomain (1203ms)
LoadAssemblies (801ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (468ms)
TypeCache.Refresh (457ms)
TypeCache.ScanAssembly (427ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1392ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (612ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (110ms)
ProcessInitializeOnLoadAttributes (441ms)
ProcessInitializeOnLoadMethodAttributes (35ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 34.67 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.485 seconds
Refreshing native plugins compatible for Editor in 29.78 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.524 seconds
Domain Reload Profiling: 3003ms
BeginReloadAssembly (194ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (65ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (78ms)
LoadAllAssembliesAndSetupDomain (1153ms)
LoadAssemblies (781ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (444ms)
TypeCache.Refresh (429ms)
TypeCache.ScanAssembly (404ms)
ScanForSourceGeneratedMonoScriptInfo (5ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1525ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (643ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (13ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (158ms)
ProcessInitializeOnLoadAttributes (422ms)
ProcessInitializeOnLoadMethodAttributes (32ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 39.30 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5302 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.504 seconds
Refreshing native plugins compatible for Editor in 39.78 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.464 seconds
Domain Reload Profiling: 2960ms
BeginReloadAssembly (186ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (62ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (67ms)
LoadAllAssembliesAndSetupDomain (1191ms)
LoadAssemblies (805ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (451ms)
TypeCache.Refresh (439ms)
TypeCache.ScanAssembly (414ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1465ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (609ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (120ms)
ProcessInitializeOnLoadAttributes (428ms)
ProcessInitializeOnLoadMethodAttributes (37ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 34.73 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.688 seconds
Refreshing native plugins compatible for Editor in 29.93 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.005 seconds
Domain Reload Profiling: 3687ms
BeginReloadAssembly (208ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (73ms)
RebuildCommonClasses (44ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (67ms)
LoadAllAssembliesAndSetupDomain (1350ms)
LoadAssemblies (855ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (564ms)
TypeCache.Refresh (553ms)
TypeCache.ScanAssembly (523ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (10ms)
FinalizeReload (2005ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (702ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (10ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (147ms)
ProcessInitializeOnLoadAttributes (495ms)
ProcessInitializeOnLoadMethodAttributes (31ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 43.66 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.409 seconds
Refreshing native plugins compatible for Editor in 33.05 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.192 seconds
Domain Reload Profiling: 2592ms
BeginReloadAssembly (213ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (72ms)
RebuildCommonClasses (52ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (65ms)
LoadAllAssembliesAndSetupDomain (1053ms)
LoadAssemblies (766ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (366ms)
TypeCache.Refresh (352ms)
TypeCache.ScanAssembly (326ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1192ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (538ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (123ms)
ProcessInitializeOnLoadAttributes (368ms)
ProcessInitializeOnLoadMethodAttributes (28ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (10ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 25.20 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.509 seconds
Refreshing native plugins compatible for Editor in 38.73 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.467 seconds
Domain Reload Profiling: 2971ms
BeginReloadAssembly (217ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (81ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (60ms)
LoadAllAssembliesAndSetupDomain (1174ms)
LoadAssemblies (809ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (438ms)
TypeCache.Refresh (426ms)
TypeCache.ScanAssembly (399ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1468ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (627ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (117ms)
ProcessInitializeOnLoadAttributes (438ms)
ProcessInitializeOnLoadMethodAttributes (41ms)
AfterProcessingInitializeOnLoad (15ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (17ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 35.15 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.381 seconds
Refreshing native plugins compatible for Editor in 28.44 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.184 seconds
Domain Reload Profiling: 2559ms
BeginReloadAssembly (194ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (58ms)
RebuildCommonClasses (41ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (64ms)
LoadAllAssembliesAndSetupDomain (1063ms)
LoadAssemblies (758ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (382ms)
TypeCache.Refresh (372ms)
TypeCache.ScanAssembly (352ms)
ScanForSourceGeneratedMonoScriptInfo (2ms)
ResolveRequiredComponents (8ms)
FinalizeReload (1185ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (508ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (98ms)
ProcessInitializeOnLoadAttributes (362ms)
ProcessInitializeOnLoadMethodAttributes (28ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (11ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 45.62 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.447 seconds
Refreshing native plugins compatible for Editor in 31.07 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.691 seconds
Domain Reload Profiling: 3132ms
BeginReloadAssembly (197ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (69ms)
RebuildCommonClasses (43ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (61ms)
LoadAllAssembliesAndSetupDomain (1126ms)
LoadAssemblies (761ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (432ms)
TypeCache.Refresh (421ms)
TypeCache.ScanAssembly (391ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1692ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (731ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (115ms)
ProcessInitializeOnLoadAttributes (545ms)
ProcessInitializeOnLoadMethodAttributes (44ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (18ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 42.04 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.439 seconds
Refreshing native plugins compatible for Editor in 28.68 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.150 seconds
Domain Reload Profiling: 2582ms
BeginReloadAssembly (193ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (70ms)
RebuildCommonClasses (37ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (59ms)
LoadAllAssembliesAndSetupDomain (1131ms)
LoadAssemblies (834ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (361ms)
TypeCache.Refresh (349ms)
TypeCache.ScanAssembly (324ms)
ScanForSourceGeneratedMonoScriptInfo (2ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1151ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (492ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (92ms)
ProcessInitializeOnLoadAttributes (349ms)
ProcessInitializeOnLoadMethodAttributes (31ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 115.00 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.492 seconds
Refreshing native plugins compatible for Editor in 28.67 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.457 seconds
Domain Reload Profiling: 2942ms
BeginReloadAssembly (211ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (75ms)
RebuildCommonClasses (42ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (71ms)
LoadAllAssembliesAndSetupDomain (1146ms)
LoadAssemblies (784ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (440ms)
TypeCache.Refresh (428ms)
TypeCache.ScanAssembly (396ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1457ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (641ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (12ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (122ms)
ProcessInitializeOnLoadAttributes (451ms)
ProcessInitializeOnLoadMethodAttributes (38ms)
AfterProcessingInitializeOnLoad (13ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (17ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 57.95 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.466 seconds
Refreshing native plugins compatible for Editor in 39.51 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.368 seconds
Domain Reload Profiling: 2828ms
BeginReloadAssembly (179ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (54ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (62ms)
LoadAllAssembliesAndSetupDomain (1168ms)
LoadAssemblies (782ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (455ms)
TypeCache.Refresh (441ms)
TypeCache.ScanAssembly (412ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (14ms)
FinalizeReload (1368ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (595ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (113ms)
ProcessInitializeOnLoadAttributes (423ms)
ProcessInitializeOnLoadMethodAttributes (33ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 31.79 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.446 seconds
Refreshing native plugins compatible for Editor in 27.28 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.186 seconds
Domain Reload Profiling: 2627ms
BeginReloadAssembly (218ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (73ms)
RebuildCommonClasses (44ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (65ms)
LoadAllAssembliesAndSetupDomain (1103ms)
LoadAssemblies (791ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (396ms)
TypeCache.Refresh (384ms)
TypeCache.ScanAssembly (358ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1187ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (546ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (107ms)
ProcessInitializeOnLoadAttributes (377ms)
ProcessInitializeOnLoadMethodAttributes (38ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 33.24 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.513 seconds
Refreshing native plugins compatible for Editor in 35.45 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.865 seconds
Domain Reload Profiling: 3372ms
BeginReloadAssembly (211ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (67ms)
RebuildCommonClasses (53ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (60ms)
LoadAllAssembliesAndSetupDomain (1169ms)
LoadAssemblies (810ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (447ms)
TypeCache.Refresh (434ms)
TypeCache.ScanAssembly (403ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (13ms)
FinalizeReload (1866ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (854ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (12ms)
SetLoadedEditorAssemblies (11ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (185ms)
ProcessInitializeOnLoadAttributes (582ms)
ProcessInitializeOnLoadMethodAttributes (45ms)
AfterProcessingInitializeOnLoad (19ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (20ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 43.68 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.509 seconds
Refreshing native plugins compatible for Editor in 40.97 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.312 seconds
Domain Reload Profiling: 2815ms
BeginReloadAssembly (213ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (79ms)
RebuildCommonClasses (36ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (61ms)
LoadAllAssembliesAndSetupDomain (1180ms)
LoadAssemblies (800ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (453ms)
TypeCache.Refresh (439ms)
TypeCache.ScanAssembly (413ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1314ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (551ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (106ms)
ProcessInitializeOnLoadAttributes (391ms)
ProcessInitializeOnLoadMethodAttributes (32ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (9ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 30.74 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.507 seconds
Refreshing native plugins compatible for Editor in 27.59 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.207 seconds
Domain Reload Profiling: 2708ms
BeginReloadAssembly (226ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (73ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (73ms)
LoadAllAssembliesAndSetupDomain (1153ms)
LoadAssemblies (857ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (390ms)
TypeCache.Refresh (379ms)
TypeCache.ScanAssembly (351ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (9ms)
FinalizeReload (1207ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (530ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (95ms)
ProcessInitializeOnLoadAttributes (383ms)
ProcessInitializeOnLoadMethodAttributes (30ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (10ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 25.75 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.567 seconds
Refreshing native plugins compatible for Editor in 29.01 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.195 seconds
Domain Reload Profiling: 2756ms
BeginReloadAssembly (223ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (73ms)
RebuildCommonClasses (46ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (66ms)
LoadAllAssembliesAndSetupDomain (1213ms)
LoadAssemblies (884ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (409ms)
TypeCache.Refresh (396ms)
TypeCache.ScanAssembly (371ms)
ScanForSourceGeneratedMonoScriptInfo (4ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1196ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (488ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (88ms)
ProcessInitializeOnLoadAttributes (348ms)
ProcessInitializeOnLoadMethodAttributes (29ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 28.57 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5304 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.454 seconds
Refreshing native plugins compatible for Editor in 29.23 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.409 seconds
Domain Reload Profiling: 2856ms
BeginReloadAssembly (231ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (81ms)
RebuildCommonClasses (41ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (64ms)
LoadAllAssembliesAndSetupDomain (1096ms)
LoadAssemblies (801ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (383ms)
TypeCache.Refresh (368ms)
TypeCache.ScanAssembly (346ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1410ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (670ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (8ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (127ms)
ProcessInitializeOnLoadAttributes (475ms)
ProcessInitializeOnLoadMethodAttributes (41ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 32.66 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5304 Unused Serialized files (Serialized files now loaded: 0)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.192 seconds
Refreshing native plugins compatible for Editor in 58.01 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.853 seconds
Domain Reload Profiling: 4039ms
BeginReloadAssembly (216ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (73ms)
RebuildCommonClasses (63ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (92ms)
LoadAllAssembliesAndSetupDomain (1798ms)
LoadAssemblies (1129ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (730ms)
TypeCache.Refresh (712ms)
TypeCache.ScanAssembly (672ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (18ms)
FinalizeReload (1854ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (781ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (11ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (131ms)
ProcessInitializeOnLoadAttributes (580ms)
ProcessInitializeOnLoadMethodAttributes (37ms)
AfterProcessingInitializeOnLoad (14ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 38.52 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5304 Unused Serialized files (Serialized files now loaded: 0)