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Using pre-set license
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Built from '2022.3/staging' branch; Version is '2022.3.52f1 (1120fcb54228) revision 1122556'; Using compiler version '192829333'; Build Type 'Release'
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OS: 'Windows 11 (10.0.22631) 64bit Core' Language: 'zh' Physical Memory: 16088 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
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C:\APP\UnityEdit\2022.3.52f1\Editor\Unity.exe
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-adb2
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-noUpm
-name
AssetImportWorker1
-projectPath
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D:/Jisol/JisolGame/JNFrame2
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-logFile
Logs/AssetImportWorker1.log
-srvPort
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60422
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Successfully changed project path to: D:/Jisol/JisolGame/JNFrame2
D:/Jisol/JisolGame/JNFrame2
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [31196] Target information:
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Player connection [31196] * "[IP] 192.168.31.216 [Port] 0 [Flags] 2 [Guid] 4129852724 [EditorId] 4129852724 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-5RP3AKU) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [31196] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [31196] Host joined alternative multi-casting on [225.0.0.222:34997]...
[PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
Refreshing native plugins compatible for Editor in 28.36 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 2022.3.52f1 (1120fcb54228)
[Subsystems] Discovering subsystems at path C:/APP/UnityEdit/2022.3.52f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path D:/Jisol/JisolGame/JNFrame2/Assets
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GfxDevice: creating device client; threaded=0; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 3060 Laptop GPU (ID=0x2520)
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Vendor: NVIDIA
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VRAM: 5996 MB
Driver: 31.0.15.5176
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Initialize mono
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Mono path[0] = 'C:/APP/UnityEdit/2022.3.52f1/Editor/Data/Managed'
Mono path[1] = 'C:/APP/UnityEdit/2022.3.52f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/APP/UnityEdit/2022.3.52f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56120
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Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
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Register platform support module: C:/APP/UnityEdit/2022.3.52f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: C:/APP/UnityEdit/2022.3.52f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.008900 seconds.
- Loaded All Assemblies, in 0.394 seconds
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Native extension for WindowsStandalone target not found
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Native extension for Android target not found
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Android Extension - Scanning For ADB Devices 387 ms
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.618 seconds
Domain Reload Profiling: 1010ms
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initialDomainReloadingComplete (52ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (450ms)
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ProcessInitializeOnLoadMethodAttributes (37ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
Caller must complete domain reload
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Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 0.984 seconds
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Native extension for WindowsStandalone target not found
Native extension for Android target not found
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Refreshing native plugins compatible for Editor in 12.29 ms, found 3 plugins.
Package Manager log level set to [2]
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[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
AutoRegister
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
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JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs Line: 16)
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 1.090 seconds
Domain Reload Profiling: 2072ms
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ExecutionOrderSort (0ms)
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initialDomainReloadingComplete (37ms)
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SetupLoadedEditorAssemblies (966ms)
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EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (8ms)
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Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
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Refreshing native plugins compatible for Editor in 12.39 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 5655 Unused Serialized files (Serialized files now loaded: 0)
Unloading 70 unused Assets / (201.8 KB). Loaded Objects now: 6172.
Memory consumption went from 197.9 MB to 197.7 MB.
Total: 16.596800 ms (FindLiveObjects: 0.315200 ms CreateObjectMapping: 0.195900 ms MarkObjects: 15.844000 ms DeleteObjects: 0.240400 ms)
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AssetImportParameters requested are different than current active one (requested -> active):
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custom:CustomObjectIndexerAttribute: 9a22284fe3817be447336de3de66b15e ->
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custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
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========================================================================
Received Prepare
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Caller must complete domain reload
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Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 0.528 seconds
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Native extension for WindowsStandalone target not found
Native extension for Android target not found
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Refreshing native plugins compatible for Editor in 20.77 ms, found 3 plugins.
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[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
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JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs Line: 16)
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- Finished resetting the current domain, in 1.219 seconds
Domain Reload Profiling: 1745ms
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2024-10-26 19:59:47 +08:00
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Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
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Refreshing native plugins compatible for Editor in 14.46 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 5639 Unused Serialized files (Serialized files now loaded: 0)
Unloading 53 unused Assets / (173.6 KB). Loaded Objects now: 6187.
Memory consumption went from 195.4 MB to 195.2 MB.
Total: 15.096000 ms (FindLiveObjects: 0.389300 ms CreateObjectMapping: 0.264700 ms MarkObjects: 14.298500 ms DeleteObjects: 0.142600 ms)
2024-10-26 02:35:38 +08:00
Prepare: number of updated asset objects reloaded= 0
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