2024-08-17 14:27:18 +08:00
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namespace Plugins.JNGame.Network.Action
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{
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public enum NActionEnum : int
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{
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Ping = 1, //PING
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NActionDemo = 2, //Demo 消息
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NActionDemo2 = 3, //Demo 消息
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2024-08-21 16:18:52 +08:00
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LocalClientConnect = 11, //客户端连接 (用于客户端通知)
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LocalClientDisconnect = 12, //客户端断开 (用于客户端通知)
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ServerClientConnect = 13, //服务器客户端连接 (用于服务端通知)
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ServerClientDisconnect = 14, //服务器客户端断开 (用于服务端通知)
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2024-08-17 14:27:18 +08:00
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NSyncFrameStart = 100, //帧同步开始
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NSyncFrameEnd = 101, //帧同步结束
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NSyncFrameBack = 102, //帧同步回调
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NSyncFrameInput = 103, //帧同步输入
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NSyncFrameReset = 104, //重置帧同步
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NSyncStateStartRequest = 110, //状态同步开始
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NSyncStateEndRequest = 111, //状态同步结束
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NSyncStateBackResponse = 112, //状态同步回调
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NSyncStateDataUpdateRequest = 113, //状态同步更新
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NSyncStateAllUpdateRequest = 114, //状态全量更新
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NSyncStateAllBackResponse = 115, //状态同步全量回调
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NSyncStateDataUpdate = 121, //状态同步更新
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NSyncStateAllUpdate = 122, //状态全量更新
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2024-08-22 20:37:39 +08:00
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NSyncStateAllUpdateBack = 123, //状态同步全量回调
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2024-08-17 14:27:18 +08:00
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2024-08-22 20:37:39 +08:00
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NSyncTileInput = 131, //区块Tile同步输入
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NSyncTileAllUpdate = 132, //区块全量更新
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NSyncTileAllUpdateBack = 133, //区块同步全量回调
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NSyncTileGetTileInfo = 134, //获取指定区块的全量信息
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2024-08-17 14:27:18 +08:00
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NAddTileServer = 141, //添加区块服务器
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}
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}
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