namespace Plugins.JNGame.Network.Action { public enum NActionEnum : int { Ping = 1, //PING NActionDemo = 2, //Demo 消息 NActionDemo2 = 3, //Demo 消息 LocalClientConnect = 11, //客户端连接 (用于客户端通知) LocalClientDisconnect = 12, //客户端断开 (用于客户端通知) ServerClientConnect = 13, //服务器客户端连接 (用于服务端通知) ServerClientDisconnect = 14, //服务器客户端断开 (用于服务端通知) NSyncFrameStart = 100, //帧同步开始 NSyncFrameEnd = 101, //帧同步结束 NSyncFrameBack = 102, //帧同步回调 NSyncFrameInput = 103, //帧同步输入 NSyncFrameReset = 104, //重置帧同步 NSyncStateStartRequest = 110, //状态同步开始 NSyncStateEndRequest = 111, //状态同步结束 NSyncStateBackResponse = 112, //状态同步回调 NSyncStateDataUpdateRequest = 113, //状态同步更新 NSyncStateAllUpdateRequest = 114, //状态全量更新 NSyncStateAllBackResponse = 115, //状态同步全量回调 NSyncStateDataUpdate = 121, //状态同步更新 NSyncStateAllUpdate = 122, //状态全量更新 NSyncStateAllUpdateBack = 123, //状态同步全量回调 NSyncTileInput = 131, //区块Tile同步输入 NSyncTileAllUpdate = 132, //区块全量更新 NSyncTileAllUpdateBack = 133, //区块同步全量回调 NSyncTileGetTileInfo = 134, //获取指定区块的全量信息 NAddTileServer = 141, //添加区块服务器 } }