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2024-08-31 21:05:29 +08:00
using JNGame.Math;
using JNGame.Sync.Frame.Service;
using JNGame.Sync.State.Tile;
using JNGame.Sync.State.Tile.Entity;
namespace Game.Logic.Entity
{
public abstract class EDEntityBasis : JNTileEntity
{
public JNRandomSystem Random => Context.GetSync().GetSystem<JNRandomSystem>();
//获取当前权限瓦块随机点
public LVector3 GetTileRandom()
{
if (Context.GetSync() is JNSSTileServerService tileServer)
{
return new LVector3(
Random.Float(tileServer.MinContains.x,tileServer.MaxContains.x),
LFloat.Zero,
Random.Float(tileServer.MinContains.y,tileServer.MaxContains.y)
);
}
return LVector3.Down;
}
}
}