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https://gitee.com/jisol/jisol-game/
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30 lines
840 B
C#
30 lines
840 B
C#
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using JNGame.Math;
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using JNGame.Sync.Frame.Service;
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using JNGame.Sync.State.Tile;
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using JNGame.Sync.State.Tile.Entity;
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namespace Game.Logic.Entity
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{
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public abstract class EDEntityBasis : JNTileEntity
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{
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public JNRandomSystem Random => Context.GetSync().GetSystem<JNRandomSystem>();
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//获取当前权限瓦块随机点
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public LVector3 GetTileRandom()
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{
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if (Context.GetSync() is JNSSTileServerService tileServer)
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{
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return new LVector3(
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Random.Float(tileServer.MinContains.x,tileServer.MaxContains.x),
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LFloat.Zero,
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Random.Float(tileServer.MinContains.y,tileServer.MaxContains.y)
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);
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}
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return LVector3.Down;
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}
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}
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}
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