using JNGame.Math; using JNGame.Sync.Frame.Service; using JNGame.Sync.State.Tile; using JNGame.Sync.State.Tile.Entity; namespace Game.Logic.Entity { public abstract class EDEntityBasis : JNTileEntity { public JNRandomSystem Random => Context.GetSync().GetSystem(); //获取当前权限瓦块随机点 public LVector3 GetTileRandom() { if (Context.GetSync() is JNSSTileServerService tileServer) { return new LVector3( Random.Float(tileServer.MinContains.x,tileServer.MaxContains.x), LFloat.Zero, Random.Float(tileServer.MinContains.y,tileServer.MaxContains.y) ); } return LVector3.Down; } } }