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import { _decorator, Component, director, instantiate, Node, Prefab } from 'cc';
import { app } from './App';
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import { Env, JNGame } from '../../extensions/ngame/assets/ngame/JNGame';
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import { JNSyncAction } from '../../extensions/ngame/assets/ngame/sync/JNSyncAction';
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import { GOnHookPets } from '../../extensions/ngame/assets/ngame/message/proto';
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const { ccclass, property } = _decorator;
@ccclass('Main')
export class Main extends Component {
@property(Prefab)
UIPrefab: Prefab = null;
@property(Prefab)
WorldPrefab: Prefab = null;
async onLoad(){
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// 创建UI
director.getScene().addChild(instantiate(this.UIPrefab));
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//加载 APP
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await JNGame.Init(app);
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//发生帧同步开始
app.socket.Send(JNSyncAction.NSyncFrameStart);
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// 创建世界
director.getScene().addChild(instantiate(this.WorldPrefab));
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}
}