JisolGame/luban_examples/Projects/Go_json/gen/ai.DistanceLessThan.go

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2023-11-05 03:26:09 +08:00
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg;
import "errors"
type AiDistanceLessThan struct {
Id int32
NodeName string
FlowAbortMode int32
Actor1Key string
Actor2Key string
Distance float32
ReverseResult bool
}
const TypeId_AiDistanceLessThan = -1207170283
func (*AiDistanceLessThan) GetTypeId() int32 {
return -1207170283
}
func NewAiDistanceLessThan(_buf map[string]interface{}) (_v *AiDistanceLessThan, err error) {
_v = &AiDistanceLessThan{}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; if _v.NodeName, _ok_ = _buf["node_name"].(string); !_ok_ { err = errors.New("node_name error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["flow_abort_mode"].(float64); !_ok_ { err = errors.New("flow_abort_mode error"); return }; _v.FlowAbortMode = int32(_tempNum_) }
{ var _ok_ bool; if _v.Actor1Key, _ok_ = _buf["actor1_key"].(string); !_ok_ { err = errors.New("actor1_key error"); return } }
{ var _ok_ bool; if _v.Actor2Key, _ok_ = _buf["actor2_key"].(string); !_ok_ { err = errors.New("actor2_key error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["distance"].(float64); !_ok_ { err = errors.New("distance error"); return }; _v.Distance = float32(_tempNum_) }
{ var _ok_ bool; if _v.ReverseResult, _ok_ = _buf["reverse_result"].(bool); !_ok_ { err = errors.New("reverse_result error"); return } }
return
}