//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg; import "errors" type AiDistanceLessThan struct { Id int32 NodeName string FlowAbortMode int32 Actor1Key string Actor2Key string Distance float32 ReverseResult bool } const TypeId_AiDistanceLessThan = -1207170283 func (*AiDistanceLessThan) GetTypeId() int32 { return -1207170283 } func NewAiDistanceLessThan(_buf map[string]interface{}) (_v *AiDistanceLessThan, err error) { _v = &AiDistanceLessThan{} { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; if _v.NodeName, _ok_ = _buf["node_name"].(string); !_ok_ { err = errors.New("node_name error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["flow_abort_mode"].(float64); !_ok_ { err = errors.New("flow_abort_mode error"); return }; _v.FlowAbortMode = int32(_tempNum_) } { var _ok_ bool; if _v.Actor1Key, _ok_ = _buf["actor1_key"].(string); !_ok_ { err = errors.New("actor1_key error"); return } } { var _ok_ bool; if _v.Actor2Key, _ok_ = _buf["actor2_key"].(string); !_ok_ { err = errors.New("actor2_key error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["distance"].(float64); !_ok_ { err = errors.New("distance error"); return }; _v.Distance = float32(_tempNum_) } { var _ok_ bool; if _v.ReverseResult, _ok_ = _buf["reverse_result"].(bool); !_ok_ { err = errors.New("reverse_result error"); return } } return }