61 lines
2.1 KiB
TypeScript
61 lines
2.1 KiB
TypeScript
import { LogicManager } from './logicManager';
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import { _decorator, Component, Vec3} from 'cc';
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import { Player } from './gameState';
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import { GobeUtil } from './gobeUtil';
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const { ccclass } = _decorator;
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@ccclass('VirtualPlayer')
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export class VirtualPlayer extends Component {
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private _curAngleY: number = 0;//当前Y分量旋转角度
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private _vec3_0:Vec3 = new Vec3();
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private _angle_0:Vec3 = new Vec3();
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private _next_vec3_0:Vec3 = new Vec3();
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init(pos:Vec3) {
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this._curAngleY = 0;
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this._vec3_0.set(pos);
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}
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/**
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* 执行玩家行为
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*
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* @param {*} obj
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* @memberof Player
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*/
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public playAction(obj: {action: number, posX: number, posZ: number, angleY: number}) {
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this._curAngleY = obj.angleY;
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this._vec3_0.set(obj.posX, 0, obj.posZ);
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this._angle_0.set(0, this._curAngleY, 0);
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}
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public playActionRecovery () {
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this.node.setRotationFromEuler(this._angle_0);
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this.node.setPosition(this._vec3_0);
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}
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public updateState (player: Player, scriptLogicManager: LogicManager) {
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Vec3.lerp(this._next_vec3_0, this.node.position, this._vec3_0, 0.2);
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this.node.setRotationFromEuler(this._angle_0);
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this.node.setPosition(this._next_vec3_0);
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if(player.channel.openId == GobeUtil.instance.ownPlayerId){
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scriptLogicManager.propLogic.handleProp(player, this.node, false);
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}
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else if(GobeUtil.instance.isAi){
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scriptLogicManager.propLogic.handleProp(player, this.node, true);
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}
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}
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}
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/**
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* [1] Class member could be defined like this.
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* [2] Use `property` decorator if your want the member to be serializable.
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* [3] Your initialization goes here.
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* [4] Your update function goes here.
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*
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* Learn more about scripting: https://docs.cocos.com/creator/3.3/manual/zh/scripting/
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* Learn more about CCClass: https://docs.cocos.com/creator/3.3/manual/zh/scripting/ccclass.html
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* Learn more about life-cycle callbacks: https://docs.cocos.com/creator/3.3/manual/zh/scripting/life-cycle-callbacks.html
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*/
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