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This commit is contained in:
405
goberts/GOBERTS.d.ts
vendored
Normal file
405
goberts/GOBERTS.d.ts
vendored
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@@ -0,0 +1,405 @@
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export declare interface ActionArgs {
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sender: string;
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gameData: string;
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roomId: string;
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SDK: {
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/**
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* 请求补帧
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* @param beginFrameId - 起始帧号
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* @param size - 请求帧数量
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*/
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requestFrame: (beginFrameId: number, size: number) => Promise<void>;
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sendData: (data: string, players?: string[]) => Promise<void>;
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setCache: (key: string, value: string, expireTime: number) => Promise<void>;
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getCache: (key: string) => Promise<CacheValue>;
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deleteCache: (key: string) => Promise<void>;
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setCacheIfNotExist: (key: string, value: string, expireTime: number) => Promise<void>;
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getRoomInfo: () => Promise<RoomInfo>;
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log: {
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info: (message: string) => void;
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warn: (message: string) => void;
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error: (message: string) => void;
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};
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updateRoomProperties: (updateRoomInfo: UpdateRoomInfo) => Promise<void>;
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removePlayer: (playerId: string) => Promise<void>;
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dismiss: () => Promise<void>;
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getAutoFrame: () => boolean;
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getFrameRate: () => number;
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};
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}
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declare interface ArgsConfig {
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sender: string;
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roomId: string;
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appId: string;
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ticket: string;
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domain: string;
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projectId: string;
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gameData?: string;
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autoFrame: boolean;
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frameRate: number;
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frameRequesting: boolean;
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frameRequestSize: number;
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logger?: any;
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}
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export declare const enum AutoFrame {
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AUTO_FRAME_OFF = 0,
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AUTO_FRAME_ON = 1
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}
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declare interface BaseResponse {
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ret: {
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code: number;
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msg?: string;
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};
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}
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export declare interface CacheValue {
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value?: string;
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}
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declare interface CacheValue_2 {
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value?: string;
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}
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export declare type CommonFunc = (args: ActionArgs) => void;
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declare interface CreateChannelResponse extends BaseResponse {
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data: CreateChannelResponseData;
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}
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declare interface CreateChannelResponseData {
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setupTicket: string;
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joinTicket: string;
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}
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export declare type ErrorFunc = (error: GOBEError, args: ActionArgs) => void;
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/**
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* 附加信息
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* @public
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*/
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export declare interface FrameExtInfo {
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seed: number;
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}
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/**
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* 帧数据信息
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* @public
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*/
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export declare interface FrameInfo extends FramePlayerInfo {
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data: string[];
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timestamp: number;
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}
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/**
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* 帧数据玩家信息
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* @public
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*/
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export declare interface FramePlayerInfo {
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playerId: string;
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}
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export declare type FramePlayerInfoFunc = (playerInfo: FramePlayerInfo, args: ActionArgs) => void;
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/**
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* 帧数据玩家信息
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* @public
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*/
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export declare interface FramePlayerPropInfo {
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playerId: string;
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customProp: string;
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}
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/**
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* 帧数据玩家信息
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* @public
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*/
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export declare interface FramePlayerStatusInfo {
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playerId: string;
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customStatus: number;
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}
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/**
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* 帧数据房间信息
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* @public
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*/
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export declare interface FrameRoomInfo {
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roomId: string;
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roomName: string;
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customProp: string;
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roomOwner: string;
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isPrivate: number;
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isLock: boolean;
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}
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export declare interface GameServer {
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onCreateRoom: CommonFunc;
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onConnect?: CommonFunc;
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onDisconnect?: CommonFunc;
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onRecvFromClient?: CommonFunc;
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onDestroyRoom: CommonFunc;
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onJoin?: FramePlayerInfoFunc;
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onLeave?: FramePlayerInfoFunc;
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onStartFrameSync?: CommonFunc;
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onStopFrameSync?: CommonFunc;
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onRecvFrame?: OnRecvFrameFunc;
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onRecvFromClientV2?: OnRecvFromClientFunc;
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onRequestFrameError?: ErrorFunc;
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onRoomPropertiesChange?: OnRoomPropertiesChangeFunc;
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onUpdateCustomProperties?: OnUpdateCustomPropertiesFunc;
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onUpdateCustomStatus?: OnUpdateCustomStatusFunc;
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onRealTimeServerDisconnected?: CommonFunc;
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onRealTimeServerConnected?: CommonFunc;
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}
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declare interface GetCacheResponse extends BaseResponse {
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value?: string;
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}
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declare interface GetRoomInfoResponse extends BaseResponse {
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roomInfo: RoomInfo_2;
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}
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export declare interface gobeDevloperCode {
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appId: string;
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gameServer: GameServer;
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}
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/**
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* 自定义错误类
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* @public
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*/
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export declare class GOBEError extends Error {
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code: number;
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constructor(code: number, message?: string);
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}
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export declare const enum ImType {
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ALL_PLAYERS_EXCEPT_ME = 1,
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SPECIFILED_PLAYERS = 2
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}
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/**
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* 云侧sdk接口定义文档
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*/
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declare interface MethodRoute {
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createRoom: (request: ServerLessMethodRequest) => void;
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}
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export declare const myHandler: (event: serverInterface.ServerLessEvent, context: serverInterface.ServerLessContext, callback: (res: any) => void, logger: any) => void;
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export declare type OnRecvFrameFunc = (msg: RecvFrameMessage | RecvFrameMessage[], args: ActionArgs) => void;
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export declare type OnRecvFromClientFunc = (msg: RecvFromClientInfo, args: ActionArgs) => void;
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export declare type OnRoomPropertiesChangeFunc = (msg: FrameRoomInfo, args: ActionArgs) => void;
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export declare type OnUpdateCustomPropertiesFunc = (player: FramePlayerPropInfo, args: ActionArgs) => void;
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export declare type OnUpdateCustomStatusFunc = (msg: FramePlayerStatusInfo, args: ActionArgs) => void;
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export declare interface PlayerInfo {
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playerId: string;
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status?: number;
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customPlayerStatus?: number;
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customPlayerProperties?: string;
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teamId?: string;
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isRobot?: number;
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robotName?: string;
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matchParams?: Record<string, string>;
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}
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declare interface PlayerInfo_2 {
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playerId: string;
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status?: number;
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customPlayerStatus?: number;
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customPlayerProperties?: string;
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teamId?: string;
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isRobot?: number;
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robotName?: string;
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matchParams?: Record<string, string>;
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}
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/**
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* 帧广播消息
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* @public
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*/
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export declare interface RecvFrameMessage extends ServerFrameMessage {
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isReplay: boolean;
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time: number;
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}
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/**
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* 房间消息广播回调参数
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* @param roomId - 房间ID
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* @param sendPlayerId - 发送者playerId
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* @param msg - 消息内容
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* @public
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*/
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export declare interface RecvFromClientInfo {
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srcPlayer: string;
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msg: string;
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}
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export declare interface RoomInfo {
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appId: string;
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roomId: string;
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roomType: string;
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roomCode: string;
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roomName: string;
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roomStatus: number;
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customRoomProperties: string;
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ownerId: string;
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maxPlayers: number;
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players: PlayerInfo[];
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router: RouterInfo;
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isPrivate: number;
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createTime: number;
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}
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declare interface RoomInfo_2 {
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appId: string;
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roomId: string;
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roomType: string;
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roomCode: string;
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roomName: string;
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roomStatus: number;
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customRoomProperties: string;
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ownerId: string;
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maxPlayers: number;
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players: PlayerInfo_2[];
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router: RouterInfo_2;
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isPrivate: number;
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createTime: number;
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}
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export declare interface RouterInfo {
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routerId: number;
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routerType: number;
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routerAddr: string;
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}
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declare interface RouterInfo_2 {
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routerId: number;
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routerType: number;
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routerAddr: string;
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}
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/**
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* 服务端 ACK 消息
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*/
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declare interface ServerAckMessage {
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rtnCode: number;
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msg: string;
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}
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/**
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* 服务端推送消息
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* @public
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*/
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export declare interface ServerFrameMessage {
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currentRoomFrameId: number;
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frameInfo: FrameInfo[];
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ext: FrameExtInfo;
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}
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/**
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* 服务端返回帧数据玩家信息
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* @public
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*/
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export declare interface ServerFramePlayerInfo extends FramePlayerInfo {
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extraInfo?: string;
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}
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declare namespace serverInterface {
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export {
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MethodRoute,
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ServerLessEvent,
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ServerLessEventBody,
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ServerLessEventBodyRequest,
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ServerLessContext,
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ServerLessMethodRequest,
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ArgsConfig,
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ServerAckMessage,
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BaseResponse,
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GetRoomInfoResponse,
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CreateChannelResponse,
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GetCacheResponse,
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CreateChannelResponseData,
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RoomInfo_2 as RoomInfo,
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PlayerInfo_2 as PlayerInfo,
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RouterInfo_2 as RouterInfo,
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CacheValue_2 as CacheValue
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}
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}
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declare interface ServerLessContext {
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env: {
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GOBE_EDGE_DOMAIN: string;
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DEVELOPER_PROJECT_ID: string;
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DEVELOPER_APP_ID: string;
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WS_HEARTBEAT_CYCLE: string;
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};
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}
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declare interface ServerLessEvent {
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body: string;
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headers: {
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ticket: string;
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};
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}
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declare interface ServerLessEventBody {
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method: keyof MethodRoute;
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request: string;
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data: string;
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}
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declare interface ServerLessEventBodyRequest {
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roomId: string;
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operator?: string;
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epAddress: string;
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setupTicket: string;
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joinTicket: string;
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autoFrame: string;
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frameRate: string;
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}
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declare interface ServerLessMethodRequest {
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roomId: string;
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operator?: string;
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ticket: string;
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domain: string;
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data: string;
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projectId: string;
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logger: any;
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appId: string;
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epAddress: string;
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setupTicket: string;
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joinTicket: string;
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autoFrame: string;
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frameRate: string;
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wsHeartbeatCycle: string;
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}
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/**
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* 可以更新的房间信息属性
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* @public
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* @param roomName - 房间名称
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* @param customRoomProperties - 房间自定义属性
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* @param ownerId - 房主ID
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* @param isPrivate - 是否私有
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* @param isLock - 是否锁定房间 0:非锁定(允许加入房间),1:锁定(不允许加入房间)
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*/
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export declare interface UpdateRoomInfo {
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roomName?: string;
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customRoomProperties?: string;
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ownerId?: string;
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isPrivate?: number;
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isLock?: number;
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}
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export { }
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export as namespace GOBERTS
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30
goberts/README.md
Normal file
30
goberts/README.md
Normal file
@@ -0,0 +1,30 @@
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## 联机对战实时同步服务开发框架说明
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- 联机对战实时同步服务必要文件是 index.js。
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- 该示例代码使用 TypeScript 开发,需要编译为 JavaScript 后才能使用。
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- 开发者可以在此基础上修改 index.ts 文件进行开发。
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- 开发完成后执行打包命令并上传构建后的 index.js 文件。
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## 使用步骤
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### 安装依赖
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```
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npm install
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```
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### 开发
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- 根据自己的业务逻辑修改 index.ts
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- 将 TypeScript 编译为 JavaScript
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### 打包步骤
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```
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npm run build
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```
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- 该命令会将代码编译,并生成 index.js 文件,开发者将该 js 文件上传即可
|
86
goberts/index.js
Normal file
86
goberts/index.js
Normal file
@@ -0,0 +1,86 @@
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'use strict';
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Object.defineProperty(exports, '__esModule', { value: true });
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const gameServer = {
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// 销毁房间回调接口
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onDestroyRoom(args) {
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},
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// 创建房间回调接口
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onCreateRoom(args) {
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},
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// 实时服务器websocket连接建立回调接口
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onRealTimeServerConnected(args) {
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},
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// 实时服务器websocket连接断开回调接口
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onRealTimeServerDisconnected(args) {
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},
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// 建立连接回调接口
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onConnect(args) {
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},
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// 断开连接回调接口
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onDisconnect(args) {
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},
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// 加入房间回调接口
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onJoin(playerInfo, args) {
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},
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// 离开房间回调接口
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onLeave(playerInfo, args) {
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},
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// 接收帧消息回调接口
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onRecvFrame(msg, args) {
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},
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// // 接收客户端消息回调接口
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onRecvFromClient(args) {
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if(args.gameData == "dismiss"){
|
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// 解散房间
|
||||
args.SDK.dismiss().then(() => {
|
||||
|
||||
}).catch(err => {
|
||||
|
||||
})
|
||||
}
|
||||
else if(args.gameData == "start_game_time"){
|
||||
var info = {msg:"start_game_time", time:(new Date).getTime()};
|
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args.SDK.sendData(JSON.stringify(info)).then( ()=> {
|
||||
// 发送游戏数据成功
|
||||
}).catch( err => {
|
||||
// 发送游戏数据失败
|
||||
});
|
||||
}
|
||||
else{
|
||||
args.SDK.sendData(args.gameData).then( ()=> {
|
||||
// 发送游戏数据成功
|
||||
}).catch( err => {
|
||||
// 发送游戏数据失败
|
||||
});
|
||||
}
|
||||
},
|
||||
// 房间信息更新回调接口
|
||||
onRoomPropertiesChange(msg, args) {
|
||||
|
||||
},
|
||||
// 开始帧同步回调接口
|
||||
onStartFrameSync(args) {
|
||||
|
||||
},
|
||||
// 停止帧同步回调接口
|
||||
onStopFrameSync(args) {
|
||||
|
||||
},
|
||||
// 玩家属性更新回调接口
|
||||
onUpdateCustomProperties(player, args) {
|
||||
},
|
||||
// 玩家状态更新回调接口
|
||||
onUpdateCustomStatus(msg, args) {
|
||||
},
|
||||
// 请求补帧错误回调接口
|
||||
onRequestFrameError(error, args) {
|
||||
}
|
||||
};
|
||||
const gobeDeveloperCode = {
|
||||
gameServer: gameServer,
|
||||
appId: 'appId', // 需要手动修改
|
||||
};
|
||||
|
||||
exports.gobeDeveloperCode = gobeDeveloperCode;
|
87
goberts/index.ts
Normal file
87
goberts/index.ts
Normal file
@@ -0,0 +1,87 @@
|
||||
import GOBERTS, {FrameInfo} from './GOBERTS';
|
||||
|
||||
const gameServer: GOBERTS.GameServer = {
|
||||
onDestroyRoom(args: GOBERTS.ActionArgs): void {
|
||||
// do something
|
||||
},
|
||||
onCreateRoom(args: GOBERTS.ActionArgs): void {
|
||||
args.SDK.getRoomInfo().then( rommInfo => {
|
||||
// 获取房间信息成功
|
||||
}).catch( err => {
|
||||
// 获取房间信息失败
|
||||
});
|
||||
},
|
||||
onRealTimeServerConnected(args: GOBERTS.ActionArgs): void {
|
||||
// do something
|
||||
},
|
||||
onRealTimeServerDisconnected(args: GOBERTS.ActionArgs): void {
|
||||
// do something
|
||||
},
|
||||
onConnect(args: GOBERTS.ActionArgs): void {
|
||||
// do something
|
||||
},
|
||||
onDisconnect(args: GOBERTS.ActionArgs): void {
|
||||
// do something
|
||||
},
|
||||
|
||||
onJoin(playerInfo: GOBERTS.FramePlayerInfo, args: GOBERTS.ActionArgs): void {
|
||||
// do something
|
||||
},
|
||||
onLeave(playerInfo: GOBERTS.FramePlayerInfo, args: GOBERTS.ActionArgs): void {
|
||||
// do something
|
||||
},
|
||||
onRecvFrame(msg:GOBERTS.RecvFrameMessage | GOBERTS.RecvFrameMessage[], args: GOBERTS.ActionArgs):void {
|
||||
let unhandleFrames: GOBERTS.RecvFrameMessage[] = Array.isArray(msg)? msg : [msg];
|
||||
|
||||
unhandleFrames.forEach(message => {
|
||||
// seed frames which do not have user data
|
||||
if (!message.frameInfo || message.frameInfo.length < 1) {
|
||||
|
||||
return;
|
||||
};
|
||||
|
||||
// frames which have user data
|
||||
message.frameInfo.forEach((frameData: FrameInfo) => {
|
||||
let frameDataList: string[] = frameData.data;
|
||||
if (frameDataList && frameDataList.length > 0) {
|
||||
frameDataList.forEach(res => {
|
||||
args.SDK.log.info('frameData=' + res);
|
||||
});
|
||||
}
|
||||
});
|
||||
});
|
||||
},
|
||||
onRecvFromClient(args: GOBERTS.ActionArgs): void {
|
||||
args.SDK.getCache('example').then( value => {
|
||||
// 获取缓存成功
|
||||
}).catch( err => {
|
||||
// 获取缓存失败
|
||||
});
|
||||
},
|
||||
onRecvFromClientV2(msg: GOBERTS.RecvFromClientInfo, args: GOBERTS.ActionArgs): void {
|
||||
// do something, onRecvFromClientV2和onRecvFromClient使用一个即可,推荐使用V2
|
||||
},
|
||||
onRoomPropertiesChange(msg: GOBERTS.FrameRoomInfo, args: GOBERTS.ActionArgs): void {
|
||||
// do something
|
||||
},
|
||||
onStartFrameSync(args: GOBERTS.ActionArgs): void {
|
||||
// do something
|
||||
},
|
||||
onStopFrameSync(args: GOBERTS.ActionArgs): void {
|
||||
// do something
|
||||
},
|
||||
onUpdateCustomProperties(player: GOBERTS.FramePlayerPropInfo, args: GOBERTS.ActionArgs): void {
|
||||
// do something
|
||||
},
|
||||
onUpdateCustomStatus(msg: GOBERTS.FramePlayerStatusInfo, args: GOBERTS.ActionArgs): void {
|
||||
// do something
|
||||
},
|
||||
onRequestFrameError(error: GOBERTS.GOBEError, args: GOBERTS.ActionArgs): void {
|
||||
// do something
|
||||
}
|
||||
}
|
||||
|
||||
export const gobeDeveloperCode = {
|
||||
gameServer: gameServer,
|
||||
appId: 'your appId',
|
||||
};
|
19
goberts/package.json
Normal file
19
goberts/package.json
Normal file
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"name": "goberts",
|
||||
"version": "1.0.0",
|
||||
"description": "",
|
||||
"main": "index.js",
|
||||
"scripts": {
|
||||
"build": "rollup -c rollup.config.js"
|
||||
},
|
||||
"dependencies": {
|
||||
"@types/node": "^18.7.18"
|
||||
},
|
||||
"devDependencies": {
|
||||
"rollup": "^2.79.0",
|
||||
"@rollup/plugin-typescript": "^8.3.0",
|
||||
"ts-node": "^10.9.1",
|
||||
"tslib": "^2.4.0",
|
||||
"typescript": "^4.8.3"
|
||||
}
|
||||
}
|
15
goberts/rollup.config.js
Normal file
15
goberts/rollup.config.js
Normal file
@@ -0,0 +1,15 @@
|
||||
import typescript from '@rollup/plugin-typescript';
|
||||
|
||||
export default {
|
||||
input: 'index.ts',
|
||||
output: [
|
||||
{
|
||||
name: 'index',
|
||||
file: 'index.js',
|
||||
format: 'cjs',
|
||||
},
|
||||
],
|
||||
plugins: [
|
||||
typescript({ tsconfig: './tsconfig.build.json' }),
|
||||
],
|
||||
};
|
6
goberts/tsconfig.build.json
Normal file
6
goberts/tsconfig.build.json
Normal file
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"extends": "./tsconfig.json",
|
||||
"exclude": [
|
||||
"node_modules",
|
||||
]
|
||||
}
|
74
goberts/tsconfig.json
Normal file
74
goberts/tsconfig.json
Normal file
@@ -0,0 +1,74 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
/* Visit https://aka.ms/tsconfig.json to read more about this file */
|
||||
|
||||
/* Basic Options */
|
||||
// "incremental": true, /* Enable incremental compilation */
|
||||
"target": "ES2015", /* Specify ECMAScript target version: 'ES3' (default), 'ES5', 'ES2015', 'ES2016', 'ES2017', 'ES2018', 'ES2019', 'ES2020', 'ES2021', or 'ESNEXT'. */
|
||||
"module": "commonjs", /* Specify module code generation: 'none', 'commonjs', 'amd', 'system', 'umd', 'es2015', 'es2020', or 'ESNext'. */
|
||||
// "lib": [], /* Specify library files to be included in the compilation. */
|
||||
// "allowJs": true, /* Allow javascript files to be compiled. */
|
||||
// "checkJs": true, /* Report errors in .js files. */
|
||||
// "jsx": "preserve", /* Specify JSX code generation: 'preserve', 'react-native', 'react', 'react-jsx' or 'react-jsxdev'. */
|
||||
// "declaration": true, /* Generates corresponding '.d.ts' file. */
|
||||
// "declarationMap": true, /* Generates a sourcemap for each corresponding '.d.ts' file. */
|
||||
// "sourceMap": true, /* Generates corresponding '.map' file. */
|
||||
// "outFile": "./", /* Concatenate and emit output to single file. */
|
||||
// "outDir": "./lib", /* Redirect output structure to the directory. */
|
||||
// "rootDir": "./", /* Specify the root directory of input files. Use to control the output directory structure with --outDir. */
|
||||
// "composite": true, /* Enable project compilation */
|
||||
// "tsBuildInfoFile": "./", /* Specify file to store incremental compilation information */
|
||||
// "removeComments": true, /* Do not emit comments to output. */
|
||||
// "noEmit": true, /* Do not emit outputs. */
|
||||
// "importHelpers": true, /* Import emit helpers from 'tslib'. */
|
||||
// "downlevelIteration": true, /* Provide full support for iterables in 'for-of', spread, and destructuring when targeting 'ES5' or 'ES3'. */
|
||||
// "isolatedModules": true, /* Transpile each file as a separate module (similar to 'ts.transpileModule'). */
|
||||
|
||||
/* Strict Type-Checking Options */
|
||||
"strict": true, /* Enable all strict type-checking options. */
|
||||
// "noImplicitAny": true, /* Raise error on expressions and declarations with an implied 'any' type. */
|
||||
// "strictNullChecks": true, /* Enable strict null checks. */
|
||||
// "strictFunctionTypes": true, /* Enable strict checking of function types. */
|
||||
// "strictBindCallApply": true, /* Enable strict 'bind', 'call', and 'apply' methods on functions. */
|
||||
// "strictPropertyInitialization": true, /* Enable strict checking of property initialization in classes. */
|
||||
// "noImplicitThis": true, /* Raise error on 'this' expressions with an implied 'any' type. */
|
||||
// "alwaysStrict": true, /* Parse in strict mode and emit "use strict" for each source file. */
|
||||
|
||||
/* Additional Checks */
|
||||
// "noUnusedLocals": true, /* Report errors on unused locals. */
|
||||
// "noUnusedParameters": true, /* Report errors on unused parameters. */
|
||||
// "noImplicitReturns": true, /* Report error when not all code paths in function return a value. */
|
||||
// "noFallthroughCasesInSwitch": true, /* Report errors for fallthrough cases in switch statement. */
|
||||
// "noUncheckedIndexedAccess": true, /* Include 'undefined' in index signature results */
|
||||
// "noImplicitOverride": true, /* Ensure overriding members in derived classes are marked with an 'override' modifier. */
|
||||
// "noPropertyAccessFromIndexSignature": true, /* Require undeclared properties from index signatures to use element accesses. */
|
||||
|
||||
/* Module Resolution Options */
|
||||
"resolveJsonModule": true,
|
||||
"moduleResolution": "node", /* Specify module resolution strategy: 'node' (Node.js) or 'classic' (TypeScript pre-1.6). */
|
||||
// "baseUrl": "./", /* Base directory to resolve non-absolute module names. */
|
||||
// "paths": {}, /* A series of entries which re-map imports to lookup locations relative to the 'baseUrl'. */
|
||||
// "rootDirs": [], /* List of root folders whose combined content represents the structure of the project at runtime. */
|
||||
// "typeRoots": [], /* List of folders to include type definitions from. */
|
||||
// "types": [], /* Type declaration files to be included in compilation. */
|
||||
// "allowSyntheticDefaultImports": true, /* Allow default imports from modules with no default export. This does not affect code emit, just typechecking. */
|
||||
"esModuleInterop": true, /* Enables emit interoperability between CommonJS and ES Modules via creation of namespace objects for all imports. Implies 'allowSyntheticDefaultImports'. */
|
||||
// "preserveSymlinks": true, /* Do not resolve the real path of symlinks. */
|
||||
// "allowUmdGlobalAccess": true, /* Allow accessing UMD globals from modules. */
|
||||
|
||||
/* Source Map Options */
|
||||
// "sourceRoot": "", /* Specify the location where debugger should locate TypeScript files instead of source locations. */
|
||||
// "mapRoot": "", /* Specify the location where debugger should locate map files instead of generated locations. */
|
||||
// "inlineSourceMap": true, /* Emit a single file with source maps instead of having a separate file. */
|
||||
// "inlineSources": true, /* Emit the source alongside the sourcemaps within a single file; requires '--inlineSourceMap' or '--sourceMap' to be set. */
|
||||
|
||||
/* Experimental Options */
|
||||
// "experimentalDecorators": true, /* Enables experimental support for ES7 decorators. */
|
||||
// "emitDecoratorMetadata": true, /* Enables experimental support for emitting type metadata for decorators. */
|
||||
|
||||
/* Advanced Options */
|
||||
"skipLibCheck": true, /* Skip type checking of declaration files. */
|
||||
"forceConsistentCasingInFileNames": true /* Disallow inconsistently-cased references to the same file. */
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user