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b/assets/res/effect/vsAni/uvMove36.effect new file mode 100644 index 0000000..83a2e36 --- /dev/null +++ b/assets/res/effect/vsAni/uvMove36.effect @@ -0,0 +1,211 @@ +// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. +CCEffect %{ + techniques: + - name: opaque + passes: + - vert: unlit-vs:vert + frag: unlit-fs:frag + properties: &props + maskTexture: { value: black } + noiseTexture: { value: black } + mainTexture: { value: grey } + textureMoveSpeed: { value: [0, 0] } + tilingOffset: { value: [1, 1, 0, 0] } + maskTilingOffset: { value: [1, 1, 0, 0] } + noiseStrength: { value: [1, 1] } + noiseMoveSpeed: { value: [0, 0] } + mainColor: { value: [1, 1, 1, 1], editor: { type: color } } + colorScale: { value: [1, 1, 1], target: colorScaleAndCutoff.xyz } + alphaThreshold: { value: 0.5, target: colorScaleAndCutoff.w, editor: { parent: USE_ALPHA_TEST } } + color: { target: mainColor, editor: { visible: false } } # backward compability + migrations: &migs + properties: + mainColor: { formerlySerializedAs: color } + - name: transparent + passes: + - vert: unlit-vs:vert + frag: unlit-fs:frag + depthStencilState: &d1 + depthTest: true + depthWrite: false + blendState: + targets: + - blend: true + blendSrc: src_alpha + blendDst: one_minus_src_alpha + blendDstAlpha: one_minus_src_alpha + properties: *props + migrations: *migs + - name: add + passes: + - vert: unlit-vs:vert + frag: unlit-fs:frag + rasterizerState: &r1 { cullMode: none } + depthStencilState: *d1 + blendState: + targets: + - blend: true + blendSrc: src_alpha + blendDst: one + blendSrcAlpha: src_alpha + blendDstAlpha: one + properties: *props + migrations: *migs + - name: alpha-blend + passes: + - vert: unlit-vs:vert + frag: unlit-fs:frag + rasterizerState: *r1 + depthStencilState: *d1 + blendState: + targets: + - blend: true + blendSrc: src_alpha + blendDst: one_minus_src_alpha + blendSrcAlpha: src_alpha + blendDstAlpha: one_minus_src_alpha + properties: *props + migrations: *migs +}% + +CCProgram unlit-vs %{ + precision highp float; + #include + #include + #include + + #if USE_VERTEX_COLOR + in vec4 a_color; + out vec4 v_color; + #endif + + out vec2 v_uv; + #if USE_TEXTURE + uniform TexCoords { + vec4 tilingOffset; + }; + #endif + + #if USE_MASK_COLOR + out vec2 v_uvM; + uniform TexMCoords { + vec4 maskTilingOffset; + }; + #endif + + vec4 vert () { + vec4 position; + CCVertInput(position); + + mat4 matWorld; + CCGetWorldMatrix(matWorld); + vec2 uv = a_texCoord; + + #if USE_TEXTURE + #if FLIP_UV + uv.y = 1.0 - v_uv.y; + #endif + #endif + + #if USE_VERTEX_COLOR + v_color = a_color; + #endif + + v_uv = uv * tilingOffset.xy + tilingOffset.zw; + #if USE_MASK_COLOR + v_uvM = uv * maskTilingOffset.xy + maskTilingOffset.zw; + #endif + + vec4 outPos = cc_matProj * (cc_matView * matWorld) * position; + return outPos; + } +}% + +CCProgram unlit-fs %{ + precision mediump float; + #include + + in vec2 v_uv; + #if USE_TEXTURE + uniform sampler2D mainTexture; + #endif + + #if USE_TEXTURE_MOVE + uniform ConstTextureMove{ + vec2 textureMoveSpeed; + }; + #endif + + #if USE_NOISE_TEXTURE + uniform sampler2D noiseTexture; + uniform ConstNoiseTexture{ + vec2 noiseStrength; + }; + #endif + + #if USE_NOISE_MOVE + uniform ConstNoiseMove{ + vec2 noiseMoveSpeed; + }; + #endif + + uniform Constant { + vec4 mainColor; + vec4 colorScaleAndCutoff; + }; + + #if USE_VERTEX_COLOR + in vec4 v_color; + #endif + + #if USE_MASK_COLOR + in vec2 v_uvM; + uniform sampler2D maskTexture; + #endif + + #if USE_ALPHA_TEST + #pragma define-meta ALPHA_TEST_CHANNEL options([a, r, g, b]) + #endif + + + vec4 frag () { + vec4 o = mainColor; + o.rgb *= colorScaleAndCutoff.xyz; + + #if USE_VERTEX_COLOR + o *= v_color; + #endif + + vec2 uv = v_uv; + #if USE_TEXTURE + #if USE_TEXTURE_MOVE + uv.x = uv.x + fract(cc_time.x * textureMoveSpeed.x); + uv.y = uv.y + fract(cc_time.x * textureMoveSpeed.y); + #endif + + #if USE_NOISE_TEXTURE + vec2 noise_uv = v_uv; + #if USE_NOISE_MOVE + vec2 speed = vec2(cc_time.x * noiseMoveSpeed.x ,cc_time.x * noiseMoveSpeed.y); + noise_uv.xy = v_uv.xy + fract(speed.xy); + #endif + + vec4 offset = texture(noiseTexture,noise_uv); + uv.x = uv.x + (offset.x - 0.5) * noiseStrength.x; + uv.y = uv.y + (offset.y - 0.5) * noiseStrength.y; + #endif + o *= texture(mainTexture, uv); + #endif + + #if USE_MASK_COLOR + vec2 uv1 = v_uvM; + o *= texture(maskTexture, uv1); + #endif + + #if USE_ALPHA_TEST + if (o.ALPHA_TEST_CHANNEL < colorScaleAndCutoff.w) discard; + #endif + + return CCFragOutput(o); + } +}% diff --git a/assets/res/effect/vsAni/uvMove36.effect.meta b/assets/res/effect/vsAni/uvMove36.effect.meta new file mode 100644 index 0000000..3398e3f --- /dev/null +++ b/assets/res/effect/vsAni/uvMove36.effect.meta @@ -0,0 +1,11 @@ +{ + "ver": "1.6.3", + "importer": "effect", + "imported": true, + "uuid": "757ab734-7153-48a9-a0c4-96d30191eea9", + "files": [ + ".json" + ], + "subMetas": {}, + "userData": {} +} diff --git a/assets/res/effect/vsAni/vsAni.anim 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