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BIN
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Normal file
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42
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Normal file
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Normal file
60
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Normal file
@@ -0,0 +1,60 @@
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BIN
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Normal file
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After Width: | Height: | Size: 79 KiB |
42
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Normal file
@@ -0,0 +1,42 @@
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BIN
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Normal file
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After Width: | Height: | Size: 20 KiB |
42
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Normal file
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83
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Normal file
@@ -0,0 +1,83 @@
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11
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Normal file
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83
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Normal file
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1
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Normal file
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3
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Normal file
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36
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Normal file
@@ -0,0 +1,36 @@
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12
assets/res/effect/vsAni/readyImg.meta
Normal file
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BIN
assets/res/effect/vsAni/readyImg/ready00001.png
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||||
1,
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
1,
|
||||
1
|
||||
],
|
||||
"minPos": [
|
||||
-66,
|
||||
-48.5,
|
||||
0
|
||||
],
|
||||
"maxPos": [
|
||||
66,
|
||||
48.5,
|
||||
0
|
||||
]
|
||||
}
|
||||
},
|
||||
"ver": "1.0.11",
|
||||
"imported": true,
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {}
|
||||
}
|
||||
},
|
||||
"userData": {
|
||||
"hasAlpha": true,
|
||||
"type": "sprite-frame",
|
||||
"redirect": "814417f7-9b16-40d5-809a-7b7908264120@f9941",
|
||||
"fixAlphaTransparencyArtifacts": false
|
||||
}
|
||||
}
|
||||
211
assets/res/effect/vsAni/uvMove36.effect
Normal file
@@ -0,0 +1,211 @@
|
||||
// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
||||
CCEffect %{
|
||||
techniques:
|
||||
- name: opaque
|
||||
passes:
|
||||
- vert: unlit-vs:vert
|
||||
frag: unlit-fs:frag
|
||||
properties: &props
|
||||
maskTexture: { value: black }
|
||||
noiseTexture: { value: black }
|
||||
mainTexture: { value: grey }
|
||||
textureMoveSpeed: { value: [0, 0] }
|
||||
tilingOffset: { value: [1, 1, 0, 0] }
|
||||
maskTilingOffset: { value: [1, 1, 0, 0] }
|
||||
noiseStrength: { value: [1, 1] }
|
||||
noiseMoveSpeed: { value: [0, 0] }
|
||||
mainColor: { value: [1, 1, 1, 1], editor: { type: color } }
|
||||
colorScale: { value: [1, 1, 1], target: colorScaleAndCutoff.xyz }
|
||||
alphaThreshold: { value: 0.5, target: colorScaleAndCutoff.w, editor: { parent: USE_ALPHA_TEST } }
|
||||
color: { target: mainColor, editor: { visible: false } } # backward compability
|
||||
migrations: &migs
|
||||
properties:
|
||||
mainColor: { formerlySerializedAs: color }
|
||||
- name: transparent
|
||||
passes:
|
||||
- vert: unlit-vs:vert
|
||||
frag: unlit-fs:frag
|
||||
depthStencilState: &d1
|
||||
depthTest: true
|
||||
depthWrite: false
|
||||
blendState:
|
||||
targets:
|
||||
- blend: true
|
||||
blendSrc: src_alpha
|
||||
blendDst: one_minus_src_alpha
|
||||
blendDstAlpha: one_minus_src_alpha
|
||||
properties: *props
|
||||
migrations: *migs
|
||||
- name: add
|
||||
passes:
|
||||
- vert: unlit-vs:vert
|
||||
frag: unlit-fs:frag
|
||||
rasterizerState: &r1 { cullMode: none }
|
||||
depthStencilState: *d1
|
||||
blendState:
|
||||
targets:
|
||||
- blend: true
|
||||
blendSrc: src_alpha
|
||||
blendDst: one
|
||||
blendSrcAlpha: src_alpha
|
||||
blendDstAlpha: one
|
||||
properties: *props
|
||||
migrations: *migs
|
||||
- name: alpha-blend
|
||||
passes:
|
||||
- vert: unlit-vs:vert
|
||||
frag: unlit-fs:frag
|
||||
rasterizerState: *r1
|
||||
depthStencilState: *d1
|
||||
blendState:
|
||||
targets:
|
||||
- blend: true
|
||||
blendSrc: src_alpha
|
||||
blendDst: one_minus_src_alpha
|
||||
blendSrcAlpha: src_alpha
|
||||
blendDstAlpha: one_minus_src_alpha
|
||||
properties: *props
|
||||
migrations: *migs
|
||||
}%
|
||||
|
||||
CCProgram unlit-vs %{
|
||||
precision highp float;
|
||||
#include <legacy/input>
|
||||
#include <builtin/uniforms/cc-global>
|
||||
#include <legacy/local-batch>
|
||||
|
||||
#if USE_VERTEX_COLOR
|
||||
in vec4 a_color;
|
||||
out vec4 v_color;
|
||||
#endif
|
||||
|
||||
out vec2 v_uv;
|
||||
#if USE_TEXTURE
|
||||
uniform TexCoords {
|
||||
vec4 tilingOffset;
|
||||
};
|
||||
#endif
|
||||
|
||||
#if USE_MASK_COLOR
|
||||
out vec2 v_uvM;
|
||||
uniform TexMCoords {
|
||||
vec4 maskTilingOffset;
|
||||
};
|
||||
#endif
|
||||
|
||||
vec4 vert () {
|
||||
vec4 position;
|
||||
CCVertInput(position);
|
||||
|
||||
mat4 matWorld;
|
||||
CCGetWorldMatrix(matWorld);
|
||||
vec2 uv = a_texCoord;
|
||||
|
||||
#if USE_TEXTURE
|
||||
#if FLIP_UV
|
||||
uv.y = 1.0 - v_uv.y;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if USE_VERTEX_COLOR
|
||||
v_color = a_color;
|
||||
#endif
|
||||
|
||||
v_uv = uv * tilingOffset.xy + tilingOffset.zw;
|
||||
#if USE_MASK_COLOR
|
||||
v_uvM = uv * maskTilingOffset.xy + maskTilingOffset.zw;
|
||||
#endif
|
||||
|
||||
vec4 outPos = cc_matProj * (cc_matView * matWorld) * position;
|
||||
return outPos;
|
||||
}
|
||||
}%
|
||||
|
||||
CCProgram unlit-fs %{
|
||||
precision mediump float;
|
||||
#include <legacy/output>
|
||||
|
||||
in vec2 v_uv;
|
||||
#if USE_TEXTURE
|
||||
uniform sampler2D mainTexture;
|
||||
#endif
|
||||
|
||||
#if USE_TEXTURE_MOVE
|
||||
uniform ConstTextureMove{
|
||||
vec2 textureMoveSpeed;
|
||||
};
|
||||
#endif
|
||||
|
||||
#if USE_NOISE_TEXTURE
|
||||
uniform sampler2D noiseTexture;
|
||||
uniform ConstNoiseTexture{
|
||||
vec2 noiseStrength;
|
||||
};
|
||||
#endif
|
||||
|
||||
#if USE_NOISE_MOVE
|
||||
uniform ConstNoiseMove{
|
||||
vec2 noiseMoveSpeed;
|
||||
};
|
||||
#endif
|
||||
|
||||
uniform Constant {
|
||||
vec4 mainColor;
|
||||
vec4 colorScaleAndCutoff;
|
||||
};
|
||||
|
||||
#if USE_VERTEX_COLOR
|
||||
in vec4 v_color;
|
||||
#endif
|
||||
|
||||
#if USE_MASK_COLOR
|
||||
in vec2 v_uvM;
|
||||
uniform sampler2D maskTexture;
|
||||
#endif
|
||||
|
||||
#if USE_ALPHA_TEST
|
||||
#pragma define-meta ALPHA_TEST_CHANNEL options([a, r, g, b])
|
||||
#endif
|
||||
|
||||
|
||||
vec4 frag () {
|
||||
vec4 o = mainColor;
|
||||
o.rgb *= colorScaleAndCutoff.xyz;
|
||||
|
||||
#if USE_VERTEX_COLOR
|
||||
o *= v_color;
|
||||
#endif
|
||||
|
||||
vec2 uv = v_uv;
|
||||
#if USE_TEXTURE
|
||||
#if USE_TEXTURE_MOVE
|
||||
uv.x = uv.x + fract(cc_time.x * textureMoveSpeed.x);
|
||||
uv.y = uv.y + fract(cc_time.x * textureMoveSpeed.y);
|
||||
#endif
|
||||
|
||||
#if USE_NOISE_TEXTURE
|
||||
vec2 noise_uv = v_uv;
|
||||
#if USE_NOISE_MOVE
|
||||
vec2 speed = vec2(cc_time.x * noiseMoveSpeed.x ,cc_time.x * noiseMoveSpeed.y);
|
||||
noise_uv.xy = v_uv.xy + fract(speed.xy);
|
||||
#endif
|
||||
|
||||
vec4 offset = texture(noiseTexture,noise_uv);
|
||||
uv.x = uv.x + (offset.x - 0.5) * noiseStrength.x;
|
||||
uv.y = uv.y + (offset.y - 0.5) * noiseStrength.y;
|
||||
#endif
|
||||
o *= texture(mainTexture, uv);
|
||||
#endif
|
||||
|
||||
#if USE_MASK_COLOR
|
||||
vec2 uv1 = v_uvM;
|
||||
o *= texture(maskTexture, uv1);
|
||||
#endif
|
||||
|
||||
#if USE_ALPHA_TEST
|
||||
if (o.ALPHA_TEST_CHANNEL < colorScaleAndCutoff.w) discard;
|
||||
#endif
|
||||
|
||||
return CCFragOutput(o);
|
||||
}
|
||||
}%
|
||||
11
assets/res/effect/vsAni/uvMove36.effect.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"ver": "1.6.3",
|
||||
"importer": "effect",
|
||||
"imported": true,
|
||||
"uuid": "757ab734-7153-48a9-a0c4-96d30191eea9",
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
1540
assets/res/effect/vsAni/vsAni.anim
Normal file
13
assets/res/effect/vsAni/vsAni.anim.meta
Normal file
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"ver": "2.0.3",
|
||||
"importer": "animation-clip",
|
||||
"imported": true,
|
||||
"uuid": "bea1359f-f718-4697-a5c7-70933d6c9f21",
|
||||
"files": [
|
||||
".cconb"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"name": "vsAni"
|
||||
}
|
||||
}
|
||||
3845
assets/res/effect/vsAni/vsAni.prefab
Normal file
13
assets/res/effect/vsAni/vsAni.prefab.meta
Normal file
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"ver": "1.1.43",
|
||||
"importer": "prefab",
|
||||
"imported": true,
|
||||
"uuid": "2748aa04-83bf-4a6c-a6aa-89579523f48b",
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"syncNodeName": "vsAni"
|
||||
}
|
||||
}
|
||||