87 lines
2.9 KiB
TypeScript
87 lines
2.9 KiB
TypeScript
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import GOBERTS, {FrameInfo} from './GOBERTS';
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const gameServer: GOBERTS.GameServer = {
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onDestroyRoom(args: GOBERTS.ActionArgs): void {
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// do something
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},
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onCreateRoom(args: GOBERTS.ActionArgs): void {
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args.SDK.getRoomInfo().then( rommInfo => {
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// 获取房间信息成功
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}).catch( err => {
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// 获取房间信息失败
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});
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},
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onRealTimeServerConnected(args: GOBERTS.ActionArgs): void {
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// do something
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},
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onRealTimeServerDisconnected(args: GOBERTS.ActionArgs): void {
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// do something
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},
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onConnect(args: GOBERTS.ActionArgs): void {
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// do something
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},
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onDisconnect(args: GOBERTS.ActionArgs): void {
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// do something
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},
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onJoin(playerInfo: GOBERTS.FramePlayerInfo, args: GOBERTS.ActionArgs): void {
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// do something
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},
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onLeave(playerInfo: GOBERTS.FramePlayerInfo, args: GOBERTS.ActionArgs): void {
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// do something
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},
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onRecvFrame(msg:GOBERTS.RecvFrameMessage | GOBERTS.RecvFrameMessage[], args: GOBERTS.ActionArgs):void {
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let unhandleFrames: GOBERTS.RecvFrameMessage[] = Array.isArray(msg)? msg : [msg];
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unhandleFrames.forEach(message => {
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// seed frames which do not have user data
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if (!message.frameInfo || message.frameInfo.length < 1) {
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return;
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};
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// frames which have user data
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message.frameInfo.forEach((frameData: FrameInfo) => {
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let frameDataList: string[] = frameData.data;
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if (frameDataList && frameDataList.length > 0) {
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frameDataList.forEach(res => {
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args.SDK.log.info('frameData=' + res);
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});
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}
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});
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});
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},
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onRecvFromClient(args: GOBERTS.ActionArgs): void {
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args.SDK.getCache('example').then( value => {
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// 获取缓存成功
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}).catch( err => {
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// 获取缓存失败
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});
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},
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onRecvFromClientV2(msg: GOBERTS.RecvFromClientInfo, args: GOBERTS.ActionArgs): void {
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// do something, onRecvFromClientV2和onRecvFromClient使用一个即可,推荐使用V2
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},
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onRoomPropertiesChange(msg: GOBERTS.FrameRoomInfo, args: GOBERTS.ActionArgs): void {
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// do something
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},
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onStartFrameSync(args: GOBERTS.ActionArgs): void {
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// do something
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},
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onStopFrameSync(args: GOBERTS.ActionArgs): void {
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// do something
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},
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onUpdateCustomProperties(player: GOBERTS.FramePlayerPropInfo, args: GOBERTS.ActionArgs): void {
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// do something
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},
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onUpdateCustomStatus(msg: GOBERTS.FramePlayerStatusInfo, args: GOBERTS.ActionArgs): void {
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// do something
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},
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onRequestFrameError(error: GOBERTS.GOBEError, args: GOBERTS.ActionArgs): void {
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// do something
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}
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}
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export const gobeDeveloperCode = {
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gameServer: gameServer,
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appId: 'your appId',
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};
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