import GOBERTS, {FrameInfo} from './GOBERTS'; const gameServer: GOBERTS.GameServer = { onDestroyRoom(args: GOBERTS.ActionArgs): void { // do something }, onCreateRoom(args: GOBERTS.ActionArgs): void { args.SDK.getRoomInfo().then( rommInfo => { // 获取房间信息成功 }).catch( err => { // 获取房间信息失败 }); }, onRealTimeServerConnected(args: GOBERTS.ActionArgs): void { // do something }, onRealTimeServerDisconnected(args: GOBERTS.ActionArgs): void { // do something }, onConnect(args: GOBERTS.ActionArgs): void { // do something }, onDisconnect(args: GOBERTS.ActionArgs): void { // do something }, onJoin(playerInfo: GOBERTS.FramePlayerInfo, args: GOBERTS.ActionArgs): void { // do something }, onLeave(playerInfo: GOBERTS.FramePlayerInfo, args: GOBERTS.ActionArgs): void { // do something }, onRecvFrame(msg:GOBERTS.RecvFrameMessage | GOBERTS.RecvFrameMessage[], args: GOBERTS.ActionArgs):void { let unhandleFrames: GOBERTS.RecvFrameMessage[] = Array.isArray(msg)? msg : [msg]; unhandleFrames.forEach(message => { // seed frames which do not have user data if (!message.frameInfo || message.frameInfo.length < 1) { return; }; // frames which have user data message.frameInfo.forEach((frameData: FrameInfo) => { let frameDataList: string[] = frameData.data; if (frameDataList && frameDataList.length > 0) { frameDataList.forEach(res => { args.SDK.log.info('frameData=' + res); }); } }); }); }, onRecvFromClient(args: GOBERTS.ActionArgs): void { args.SDK.getCache('example').then( value => { // 获取缓存成功 }).catch( err => { // 获取缓存失败 }); }, onRecvFromClientV2(msg: GOBERTS.RecvFromClientInfo, args: GOBERTS.ActionArgs): void { // do something, onRecvFromClientV2和onRecvFromClient使用一个即可,推荐使用V2 }, onRoomPropertiesChange(msg: GOBERTS.FrameRoomInfo, args: GOBERTS.ActionArgs): void { // do something }, onStartFrameSync(args: GOBERTS.ActionArgs): void { // do something }, onStopFrameSync(args: GOBERTS.ActionArgs): void { // do something }, onUpdateCustomProperties(player: GOBERTS.FramePlayerPropInfo, args: GOBERTS.ActionArgs): void { // do something }, onUpdateCustomStatus(msg: GOBERTS.FramePlayerStatusInfo, args: GOBERTS.ActionArgs): void { // do something }, onRequestFrameError(error: GOBERTS.GOBEError, args: GOBERTS.ActionArgs): void { // do something } } export const gobeDeveloperCode = { gameServer: gameServer, appId: 'your appId', };