Compare commits
9 Commits
Author | SHA1 | Date | |
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d06cb18a08 | ||
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00816fb636 | ||
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ff24bea055 | ||
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56d66a128a | ||
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2f097dfec5 | ||
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ff48b47ecc | ||
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59c8427c70 | ||
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c357ebad3b |
@@ -69,4 +69,10 @@ To summarize, if UDP is used we need
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When using UDP, it's also necessary to verify authorization of each incoming packet, e.g. by simple time limited symmetric key, due to being connectionless.
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## Why not hybrid?
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Instead of replacing all use of TCP by UDP, it's more reasonable to keep using TCP for login and the "all-confirmed downsync inputFrames" from server to players (and possibly "upsync inputFrames" from player to server, but tradeoff on that remains to be discussed), while using UDP for broadcasting inputFrames of each individual player asap (either using p2p or not) just for **better prediction performance**!
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Instead of replacing all use of TCP by UDP, it's more reasonable to keep using TCP for login and the "all-confirmed downsync inputFrames" from server to players (and possibly "upsync inputFrames" from player to server, but tradeoff on that remains to be discussed), while using a `UDP secondary session` for broadcasting inputFrames of each individual player asap (either using p2p or not) just for **better prediction performance**!
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## How do you actually implement the `UDP secondary session`?
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It's not a global consensus, but in practice many UDP communications are platform specific due to their paired asynchronous I/O choices, e.g. epoll in Linux and kqueue in BSD-ish. Of course there're many 3rd party higher level encapsulated tools for cross-platform use but that introduces extra debugging when things go wrong.
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Therefore, the following plan doesn't assume use of any specific 3rd party encapsulation of UDP communication.
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12
README.md
@@ -6,6 +6,8 @@ The following video is recorded over INTERNET using an input delay of 4 frames a
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- [source video of the first gif](https://pan.baidu.com/s/1ML6hNupaPHPJRd5rcTvQvw?pwd=8ruc)
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- [phone v.s. PC over internet battle#1](https://pan.baidu.com/s/1NuGxuMwrV_jalcToyUZPLg?pwd=kfkr)
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- [phone v.s. PC over internet battle#2](https://pan.baidu.com/s/1kMiFdwDHyJpZJ0GGU1Y3eA?pwd=46gd)
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- [PC Wifi viewing Phone 4g](https://pan.baidu.com/s/1PJEtC9iB_fcabMWhbx2oAg?pwd=tp7k)
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- [PC Wifi viewing Phone Wifi (over internet of course)](https://pan.baidu.com/s/108rvC1CcUdiQeMauXWsLJg?pwd=mn39)
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to see how this demo carries out a full 60fps synchronization with the help of _batched input upsync/downsync_ for satisfying network I/O performance.
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@@ -72,7 +74,7 @@ user@proj-root/battle_srv/configs> cp -r ./configs.template ./configs
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user@proj-root/frontend/assets/plugin_scripts> cp ./conf.js.template ./conf.js
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```
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## 1.2 Actual building & running
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## 1.3 Actual building & running
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### Backend
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```
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### The following command runs mysql-server in foreground, it's almost NEVER run in such a way, please find a proper way to run it for yourself
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@@ -101,3 +103,11 @@ ErrFatal {"err": "MISCONF Redis is configured to save RDB snapshots, but
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```
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Just restart your `redis-server` process.
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### 2.2 Why not show "PING value" on frontend display?
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The most important reason for not showing "PING value" is simple: in most games the "PING value" is collected by a dedicated kernel thread which doesn't interfere the UI thread or the primary networking thread. As this demo primarily runs on browser by far, I don't have this capability easily.
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Moreover, in practice I found that to spot sync anomalies, the following tools are much more useful than the "PING VALUE".
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- Detection of [prediction mismatch on the frontend](https://github.com/genxium/DelayNoMore/blob/v0.9.19/frontend/assets/scripts/Map.js#L842).
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- Detection of [type#1 forceConfirmation on the backend](https://github.com/genxium/DelayNoMore/blob/v0.9.19/battle_srv/models/room.go#L1246).
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- Detection of [type#2 forceConfirmation on the backend](https://github.com/genxium/DelayNoMore/blob/v0.9.19/battle_srv/models/room.go#L1259).
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@@ -41,6 +41,7 @@ func toPbRoomDownsyncFrame(rdf *battle.RoomDownsyncFrame) *pb.RoomDownsyncFrame
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OnWall: last.OnWall,
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OnWallNormX: last.OnWallNormX,
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OnWallNormY: last.OnWallNormY,
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CapturedByInertia: last.CapturedByInertia,
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JoinIndex: last.JoinIndex,
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BulletTeamId: last.BulletTeamId,
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ChCollisionTeamId: last.ChCollisionTeamId,
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@@ -165,6 +166,7 @@ func toPbPlayers(modelInstances map[int32]*Player, withMetaInfo bool) []*pb.Play
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OnWall: last.OnWall,
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OnWallNormX: last.OnWallNormX,
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OnWallNormY: last.OnWallNormY,
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CapturedByInertia: last.CapturedByInertia,
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JoinIndex: last.JoinIndex,
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BulletTeamId: last.BulletTeamId,
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ChCollisionTeamId: last.ChCollisionTeamId,
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@@ -216,6 +218,7 @@ func toJsPlayers(modelInstances map[int32]*Player) []*battle.PlayerDownsync {
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OnWall: last.OnWall,
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OnWallNormX: last.OnWallNormX,
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OnWallNormY: last.OnWallNormY,
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CapturedByInertia: last.CapturedByInertia,
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Score: last.Score,
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Removed: last.Removed,
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}
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@@ -30,9 +30,9 @@ type PlayerDownsync struct {
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VirtualGridX int32 `protobuf:"varint,2,opt,name=virtualGridX,proto3" json:"virtualGridX,omitempty"`
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VirtualGridY int32 `protobuf:"varint,3,opt,name=virtualGridY,proto3" json:"virtualGridY,omitempty"`
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DirX int32 `protobuf:"varint,4,opt,name=dirX,proto3" json:"dirX,omitempty"`
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DirY int32 `protobuf:"varint,5,opt,name=dirY,proto3" json:"dirY,omitempty"` // "dirX" and "dirY" determines character facing
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DirY int32 `protobuf:"varint,5,opt,name=dirY,proto3" json:"dirY,omitempty"`
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VelX int32 `protobuf:"varint,6,opt,name=velX,proto3" json:"velX,omitempty"`
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VelY int32 `protobuf:"varint,7,opt,name=velY,proto3" json:"velY,omitempty"` // "velX" and "velY" is used to record the accumulated effect by accelerations (including gravity)
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VelY int32 `protobuf:"varint,7,opt,name=velY,proto3" json:"velY,omitempty"` // "velX" and "velY" is used to record the accumulated effect by inertia and accelerations (including gravity)
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Speed int32 `protobuf:"varint,8,opt,name=speed,proto3" json:"speed,omitempty"` // this is the instantaneous scalar attribute of a character, different from but will be accounted in "velX" and "velY"
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BattleState int32 `protobuf:"varint,9,opt,name=battleState,proto3" json:"battleState,omitempty"`
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JoinIndex int32 `protobuf:"varint,10,opt,name=joinIndex,proto3" json:"joinIndex,omitempty"`
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@@ -54,6 +54,7 @@ type PlayerDownsync struct {
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OnWall bool `protobuf:"varint,26,opt,name=onWall,proto3" json:"onWall,omitempty"` // like "inAir", it’s by design a standalone field only inferred by the collision result of "applyInputFrameDownsyncDynamicsOnSingleRenderFrame" instead of "characterState", because we need check the transition for "characterState" from this field, i.e. "onWall (prev -> curr)"
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OnWallNormX int32 `protobuf:"varint,27,opt,name=onWallNormX,proto3" json:"onWallNormX,omitempty"`
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OnWallNormY int32 `protobuf:"varint,28,opt,name=onWallNormY,proto3" json:"onWallNormY,omitempty"`
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CapturedByInertia bool `protobuf:"varint,29,opt,name=capturedByInertia,proto3" json:"capturedByInertia,omitempty"` // like "inAir", it’s by design a standalone field only inferred by the calc result of "applyInputFrameDownsyncDynamicsOnSingleRenderFrame" instead of "characterState"
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Name string `protobuf:"bytes,997,opt,name=name,proto3" json:"name,omitempty"`
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DisplayName string `protobuf:"bytes,998,opt,name=displayName,proto3" json:"displayName,omitempty"`
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Avatar string `protobuf:"bytes,999,opt,name=avatar,proto3" json:"avatar,omitempty"`
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@@ -287,6 +288,13 @@ func (x *PlayerDownsync) GetOnWallNormY() int32 {
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return 0
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}
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func (x *PlayerDownsync) GetCapturedByInertia() bool {
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if x != nil {
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return x.CapturedByInertia
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}
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return false
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}
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func (x *PlayerDownsync) GetName() string {
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if x != nil {
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return x.Name
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@@ -1616,7 +1624,7 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
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@@ -1671,294 +1679,297 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
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charts/UDPEssentials.jpg
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After Width: | Height: | Size: 417 KiB |
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<string>{{806,750},{112,128}}</string>
|
||||
<string>{{384,989},{112,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -30,7 +30,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{112,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{0,1076},{112,128}}</string>
|
||||
<string>{{256,990},{112,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -60,7 +60,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{80,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{528,515},{80,128}}</string>
|
||||
<string>{{940,0},{80,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -75,7 +75,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{80,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{934,640},{80,128}}</string>
|
||||
<string>{{940,128},{80,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -90,7 +90,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{112,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{128,1076},{112,128}}</string>
|
||||
<string>{{128,1082},{112,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -105,7 +105,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{112,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{678,862},{112,128}}</string>
|
||||
<string>{{0,1188},{112,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -150,7 +150,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{80,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{934,768},{80,128}}</string>
|
||||
<string>{{940,256},{80,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -165,7 +165,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{80,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{934,896},{80,128}}</string>
|
||||
<string>{{937,384},{80,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -180,9 +180,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{80,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{806,958},{80,128}}</string>
|
||||
<string>{{528,515},{80,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>Atk2_0.png</key>
|
||||
<dict>
|
||||
@@ -195,7 +195,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{80,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{934,1024},{80,128}}</string>
|
||||
<string>{{936,512},{80,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -225,7 +225,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{128,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{128,964},{128,112}}</string>
|
||||
<string>{{0,1076},{128,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -240,7 +240,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{96,96}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{912,1152},{96,96}}</string>
|
||||
<string>{{688,1357},{96,96}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -255,7 +255,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{96,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{340,1197},{96,112}}</string>
|
||||
<string>{{240,1360},{96,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -270,7 +270,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{96,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{452,1196},{96,112}}</string>
|
||||
<string>{{352,1358},{96,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -285,7 +285,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{96,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{564,1155},{96,112}}</string>
|
||||
<string>{{920,1072},{96,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -300,7 +300,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{96,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{608,1043},{96,112}}</string>
|
||||
<string>{{914,1184},{96,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -330,7 +330,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{128,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{678,750},{128,112}}</string>
|
||||
<string>{{806,631},{128,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -540,7 +540,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{112,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{448,1293},{112,112}}</string>
|
||||
<string>{{802,1149},{112,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -555,9 +555,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{96,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{660,1155},{96,112}}</string>
|
||||
<string>{{800,1261},{96,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Atked1_3.png</key>
|
||||
<dict>
|
||||
@@ -570,7 +570,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{128,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{384,988},{128,112}}</string>
|
||||
<string>{{806,743},{128,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -645,7 +645,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{114,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{0,1188},{114,112}}</string>
|
||||
<string>{{806,1037},{114,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -660,9 +660,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{114,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{114,1188},{114,112}}</string>
|
||||
<string>{{384,1213},{114,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Dashing_3.png</key>
|
||||
<dict>
|
||||
@@ -675,7 +675,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{114,112}</string>
|
||||
<key>textureRect</key>
|
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<string>{{0,1300},{114,112}}</string>
|
||||
<string>{{464,1327},{114,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -690,7 +690,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{114,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{112,1300},{114,112}}</string>
|
||||
<string>{{496,1213},{114,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -705,7 +705,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{114,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{0,1300},{114,112}}</string>
|
||||
<string>{{464,1327},{114,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -720,7 +720,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{114,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{224,1300},{114,112}}</string>
|
||||
<string>{{576,1327},{114,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -735,56 +735,11 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{114,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{336,1293},{114,112}}</string>
|
||||
<string>{{688,1043},{114,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>GetUp1_1.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{128,118}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{128,118}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{384,634},{128,118}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>GetUp1_2.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{128,118}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{128,118}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{384,752},{128,118}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>GetUp1_3.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{128,118}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{128,118}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{256,753},{128,118}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>GetUp1_4.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
@@ -799,7 +754,7 @@
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>GetUp1_5.png</key>
|
||||
<key>GetUp1_2.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
@@ -814,6 +769,51 @@
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>GetUp1_3.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{128,118}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{128,118}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{384,753},{128,118}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>GetUp1_4.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{128,118}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{128,118}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{678,631},{128,118}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>GetUp1_5.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
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<string>{0,0}</string>
|
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<key>spriteSize</key>
|
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<string>{128,118}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{128,118}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{384,871},{128,118}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>GetUp1_6.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
@@ -825,7 +825,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{128,118}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{384,870},{128,118}}</string>
|
||||
<string>{{256,872},{128,118}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -840,7 +840,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{128,118}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{256,871},{128,118}}</string>
|
||||
<string>{{128,964},{128,118}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -855,7 +855,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{940,0},{70,128}}</string>
|
||||
<string>{{608,531},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -870,7 +870,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{940,128},{70,128}}</string>
|
||||
<string>{{608,659},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -885,7 +885,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{940,256},{70,128}}</string>
|
||||
<string>{{608,787},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -900,7 +900,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{937,384},{70,128}}</string>
|
||||
<string>{{608,915},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -915,9 +915,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{936,512},{70,128}}</string>
|
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<string>{{128,1290},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Idle1_14.png</key>
|
||||
<dict>
|
||||
@@ -930,9 +930,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
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<string>{{608,531},{70,128}}</string>
|
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<string>{{0,1300},{70,128}}</string>
|
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<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Idle1_15.png</key>
|
||||
<dict>
|
||||
@@ -945,9 +945,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
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<key>textureRect</key>
|
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<string>{{608,659},{70,128}}</string>
|
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<string>{{0,1370},{70,128}}</string>
|
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<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Idle1_2.png</key>
|
||||
<dict>
|
||||
@@ -960,9 +960,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
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<string>{{608,659},{70,128}}</string>
|
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<string>{{0,1370},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Idle1_3.png</key>
|
||||
<dict>
|
||||
@@ -975,9 +975,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{608,531},{70,128}}</string>
|
||||
<string>{{0,1300},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Idle1_4.png</key>
|
||||
<dict>
|
||||
@@ -990,71 +990,11 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{936,512},{70,128}}</string>
|
||||
<string>{{128,1290},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Idle1_5.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{937,384},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>Idle1_6.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{940,256},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>Idle1_7.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{940,128},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>Idle1_8.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{608,787},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>Idle1_9.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
@@ -1069,6 +1009,66 @@
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>Idle1_6.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{608,787},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>Idle1_7.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{608,659},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>Idle1_8.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{806,967},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Idle1_9.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{678,973},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>InAirAtk1_0.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
@@ -1080,7 +1080,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{112,96}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{228,1197},{112,96}}</string>
|
||||
<string>{{128,1360},{112,96}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1125,7 +1125,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{128,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{256,989},{128,112}}</string>
|
||||
<string>{{678,749},{128,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1140,7 +1140,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{96,96}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{672,1363},{96,96}}</string>
|
||||
<string>{{784,1357},{96,96}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1155,7 +1155,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{80,96}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{672,1267},{80,96}}</string>
|
||||
<string>{{934,976},{80,96}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1170,7 +1170,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{112,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{560,1292},{112,112}}</string>
|
||||
<string>{{688,1155},{112,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1185,7 +1185,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{128,96}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{384,1100},{128,96}}</string>
|
||||
<string>{{256,1102},{128,96}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1200,9 +1200,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{80,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{800,1038},{80,112}}</string>
|
||||
<string>{{934,640},{80,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>InAirIdle1_1.png</key>
|
||||
<dict>
|
||||
@@ -1215,9 +1215,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{80,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{800,1118},{80,112}}</string>
|
||||
<string>{{934,752},{80,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>InAirIdle1_2.png</key>
|
||||
<dict>
|
||||
@@ -1230,7 +1230,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{64,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{678,974},{64,128}}</string>
|
||||
<string>{{256,1294},{64,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -1245,9 +1245,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{80,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{756,1198},{80,112}}</string>
|
||||
<string>{{934,864},{80,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>InAirIdle1_4.png</key>
|
||||
<dict>
|
||||
@@ -1260,9 +1260,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{80,96}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{752,1278},{80,96}}</string>
|
||||
<string>{{608,1043},{80,96}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>InAirIdle1_5.png</key>
|
||||
<dict>
|
||||
@@ -1275,7 +1275,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{80,96}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{768,1358},{80,96}}</string>
|
||||
<string>{{608,1139},{80,96}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1290,7 +1290,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{80,96}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{868,1248},{80,96}}</string>
|
||||
<string>{{688,1267},{80,96}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -1305,9 +1305,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{96,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{704,1038},{96,112}}</string>
|
||||
<string>{{912,1296},{96,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>InAirIdle1_8.png</key>
|
||||
<dict>
|
||||
@@ -1320,7 +1320,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{96,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{256,1101},{96,128}}</string>
|
||||
<string>{{128,1194},{96,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -1335,7 +1335,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{96,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{806,862},{96,128}}</string>
|
||||
<string>{{256,1198},{96,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -1414,6 +1414,51 @@
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>TurnAround1_1.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{112,128}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{112,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{806,855},{112,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>TurnAround1_2.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{112,128}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{112,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{678,861},{112,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>TurnAround1_3.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{112,128}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{112,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{384,1101},{112,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Walking_1.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
@@ -1455,7 +1500,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{119,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{680,512},{119,128}}</string>
|
||||
<string>{{272,515},{119,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -1470,7 +1515,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{119,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{808,512},{119,128}}</string>
|
||||
<string>{{128,608},{119,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -1485,7 +1530,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{119,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{272,515},{119,128}}</string>
|
||||
<string>{{0,720},{119,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -1500,7 +1545,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{119,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{128,608},{119,128}}</string>
|
||||
<string>{{400,515},{119,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -1515,7 +1560,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{119,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{0,720},{119,128}}</string>
|
||||
<string>{{256,634},{119,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -1530,7 +1575,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{119,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{400,515},{119,128}}</string>
|
||||
<string>{{128,727},{119,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -1545,7 +1590,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{119,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{678,631},{119,128}}</string>
|
||||
<string>{{0,839},{119,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -1560,7 +1605,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{119,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{806,631},{119,128}}</string>
|
||||
<string>{{384,634},{119,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -1575,7 +1620,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{119,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{256,634},{119,128}}</string>
|
||||
<string>{{680,512},{119,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -1590,7 +1635,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{119,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{128,727},{119,128}}</string>
|
||||
<string>{{808,512},{119,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -1605,7 +1650,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{119,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{0,839},{119,128}}</string>
|
||||
<string>{{256,753},{119,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -1621,9 +1666,9 @@
|
||||
<key>realTextureFileName</key>
|
||||
<string>KnifeGirl.png</string>
|
||||
<key>size</key>
|
||||
<string>{1014,1459}</string>
|
||||
<string>{1024,1456}</string>
|
||||
<key>smartupdate</key>
|
||||
<string>$TexturePacker:SmartUpdate:4ca72309f7dc04bba6be361462471d91:9a48d10caa37a76ff8c43fb72bce6103:1ae107e0c6667a1ecb5ed98687517e0e$</string>
|
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{
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"uuid": "edd23b2f-1caa-4836-88a7-e4af1f26743e",
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<key>Atked1_2.png</key>
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<true/>
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@@ -435,7 +435,7 @@
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@@ -465,7 +465,7 @@
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<true/>
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@@ -480,7 +480,7 @@
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<true/>
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</dict>
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@@ -495,7 +495,7 @@
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<string>{{1443,222},{88,69}}</string>
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<key>textureRotated</key>
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<false/>
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</dict>
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@@ -510,7 +510,7 @@
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<string>{{1313,93},{91,90}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -525,7 +525,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{120,93}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{222,123},{120,93}}</string>
|
||||
<string>{{254,124},{120,93}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -540,9 +540,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{100,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{241,396},{100,112}}</string>
|
||||
<string>{{408,0},{100,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>GetUp1_5.png</key>
|
||||
<dict>
|
||||
@@ -555,7 +555,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{106,93}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{507,328},{106,93}}</string>
|
||||
<string>{{570,219},{106,93}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -570,7 +570,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{106,79}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{542,217},{106,79}}</string>
|
||||
<string>{{571,108},{106,79}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -585,7 +585,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{73,87}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1307,280},{73,87}}</string>
|
||||
<string>{{1382,376},{73,87}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -600,9 +600,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{67,90}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1413,74},{67,90}}</string>
|
||||
<string>{{1403,90},{67,90}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>GetUp1_9.png</key>
|
||||
<dict>
|
||||
@@ -615,7 +615,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{58,97}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1023,194},{58,97}}</string>
|
||||
<string>{{983,388},{58,97}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -630,7 +630,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{58,95}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1090,386},{58,95}}</string>
|
||||
<string>{{1219,0},{58,95}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -645,7 +645,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{58,97}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1029,97},{58,97}}</string>
|
||||
<string>{{1024,291},{58,97}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -660,7 +660,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{60,94}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1148,386},{60,94}}</string>
|
||||
<string>{{1179,385},{60,94}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -675,7 +675,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{58,97}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1081,194},{58,97}}</string>
|
||||
<string>{{1036,194},{58,97}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -690,7 +690,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{58,97}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1068,0},{58,97}}</string>
|
||||
<string>{{1041,388},{58,97}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -705,9 +705,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{60,95}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1206,0},{60,95}}</string>
|
||||
<string>{{546,440},{60,95}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Idle1_5.png</key>
|
||||
<dict>
|
||||
@@ -720,7 +720,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{60,94}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1164,288},{60,94}}</string>
|
||||
<string>{{1239,385},{60,94}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -735,7 +735,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{59,93}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{789,403},{59,93}}</string>
|
||||
<string>{{1248,191},{59,93}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -750,7 +750,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{58,93}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1266,0},{58,93}}</string>
|
||||
<string>{{1277,0},{58,93}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -765,7 +765,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{59,93}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1244,95},{59,93}}</string>
|
||||
<string>{{1254,95},{59,93}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -780,7 +780,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{60,94}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1217,190},{60,94}}</string>
|
||||
<string>{{1246,288},{60,94}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -795,7 +795,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{77,68}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1437,417},{77,68}}</string>
|
||||
<string>{{1473,291},{77,68}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -810,7 +810,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{118,76}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{215,278},{118,76}}</string>
|
||||
<string>{{196,284},{118,76}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -825,7 +825,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{104,65}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{617,0},{104,65}}</string>
|
||||
<string>{{650,106},{104,65}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -840,9 +840,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{80,66}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1380,285},{80,66}}</string>
|
||||
<string>{{1473,368},{80,66}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>InAirAtk1_12.png</key>
|
||||
<dict>
|
||||
@@ -855,7 +855,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{102,67}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{664,104},{102,67}}</string>
|
||||
<string>{{715,104},{102,67}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -870,9 +870,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{79,66}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1339,201},{79,66}}</string>
|
||||
<string>{{1470,90},{79,66}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>InAirAtk1_3.png</key>
|
||||
<dict>
|
||||
@@ -885,7 +885,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{124,64}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{78,0},{124,64}}</string>
|
||||
<string>{{156,0},{124,64}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -900,7 +900,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{104,64}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{600,323},{104,64}}</string>
|
||||
<string>{{691,0},{104,64}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -915,7 +915,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{79,61}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1376,417},{79,61}}</string>
|
||||
<string>{{1484,0},{79,61}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -930,7 +930,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{124,64}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{142,0},{124,64}}</string>
|
||||
<string>{{160,124},{124,64}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -945,7 +945,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{106,67}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{597,107},{106,67}}</string>
|
||||
<string>{{624,0},{106,67}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -960,7 +960,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{79,66}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1380,351},{79,66}}</string>
|
||||
<string>{{1470,156},{79,66}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -975,7 +975,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{118,64}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{291,243},{118,64}}</string>
|
||||
<string>{{272,284},{118,64}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -990,9 +990,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{71,119}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{242,0},{71,119}}</string>
|
||||
<string>{{100,429},{71,119}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>InAirIdle1_1.png</key>
|
||||
<dict>
|
||||
@@ -1005,7 +1005,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{71,119}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{313,0},{71,119}}</string>
|
||||
<string>{{282,0},{71,119}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1020,7 +1020,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{55,114}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{353,361},{55,114}}</string>
|
||||
<string>{{353,0},{55,114}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1035,7 +1035,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{62,124}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{160,124},{62,124}}</string>
|
||||
<string>{{220,0},{62,124}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1050,9 +1050,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{74,90}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1413,0},{74,90}}</string>
|
||||
<string>{{1369,184},{74,90}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>InAirIdle1_3.png</key>
|
||||
<dict>
|
||||
@@ -1065,7 +1065,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{110,54}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{440,0},{110,54}}</string>
|
||||
<string>{{508,0},{110,54}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -1080,7 +1080,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{85,88}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1291,376},{85,88}}</string>
|
||||
<string>{{736,412},{85,88}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1095,7 +1095,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{64,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{421,235},{64,112}}</string>
|
||||
<string>{{445,227},{64,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1110,7 +1110,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{62,107}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{555,0},{62,107}}</string>
|
||||
<string>{{546,333},{62,107}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1125,9 +1125,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{85,84}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1405,201},{85,84}}</string>
|
||||
<string>{{1389,291},{85,84}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>InAirIdle1_8.png</key>
|
||||
<dict>
|
||||
@@ -1140,7 +1140,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{109,61}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{494,0},{109,61}}</string>
|
||||
<string>{{509,224},{109,61}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -1155,7 +1155,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{78,95}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{1139,193},{78,95}}</string>
|
||||
<string>{{1176,96},{78,95}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1170,7 +1170,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{115,56}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{384,0},{115,56}}</string>
|
||||
<string>{{347,119},{115,56}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -1185,7 +1185,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{109,57}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{485,219},{109,57}}</string>
|
||||
<string>{{514,110},{109,57}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -1200,7 +1200,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{108,62}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{535,109},{108,62}}</string>
|
||||
<string>{{562,0},{108,62}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -1215,9 +1215,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{123,36}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{206,0},{123,36}}</string>
|
||||
<string>{{160,248},{123,36}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>LayDown1_4.png</key>
|
||||
<dict>
|
||||
@@ -1230,7 +1230,52 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{123,30}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{160,248},{123,30}}</string>
|
||||
<string>{{224,124},{123,30}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
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||||
<key>TurnAround1_1.png</key>
|
||||
<dict>
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||||
<key>aliases</key>
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||||
<array/>
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||||
<key>spriteOffset</key>
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<string>{0,0}</string>
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<key>spriteSize</key>
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<string>{74,96}</string>
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<key>spriteSourceSize</key>
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||||
<string>{74,96}</string>
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<key>textureRect</key>
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||||
<string>{{1094,194},{74,96}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>TurnAround1_2.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
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<key>spriteSize</key>
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<string>{74,96}</string>
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||||
<key>spriteSourceSize</key>
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<string>{74,96}</string>
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<key>textureRect</key>
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<string>{{1102,97},{74,96}}</string>
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<key>textureRotated</key>
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||||
<false/>
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||||
</dict>
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||||
<key>TurnAround1_3.png</key>
|
||||
<dict>
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||||
<key>aliases</key>
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||||
<array/>
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||||
<key>spriteOffset</key>
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<string>{0,0}</string>
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<key>spriteSize</key>
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<string>{74,96}</string>
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<key>spriteSourceSize</key>
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<string>{74,96}</string>
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<key>textureRect</key>
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<string>{{1145,0},{74,96}}</string>
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<key>textureRotated</key>
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<false/>
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||||
</dict>
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@@ -1245,9 +1290,9 @@
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<key>spriteSourceSize</key>
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<string>{81,97}</string>
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<key>textureRect</key>
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<string>{{692,415},{81,97}}</string>
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<string>{{219,402},{81,97}}</string>
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<key>textureRotated</key>
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||||
<true/>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>Walking_10.png</key>
|
||||
<dict>
|
||||
@@ -1260,7 +1305,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{81,97}</string>
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||||
<key>textureRect</key>
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||||
<string>{{760,306},{81,97}}</string>
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<string>{{300,402},{81,97}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1275,7 +1320,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{81,97}</string>
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<key>textureRect</key>
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<string>{{780,201},{81,97}}</string>
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||||
<string>{{821,0},{81,97}}</string>
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||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1290,7 +1335,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{81,97}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{786,99},{81,97}}</string>
|
||||
<string>{{793,200},{81,97}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1305,7 +1350,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{81,97}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{825,0},{81,97}}</string>
|
||||
<string>{{859,97},{81,97}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1320,7 +1365,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{81,97}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{841,298},{81,97}}</string>
|
||||
<string>{{902,0},{81,97}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1335,7 +1380,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{81,97}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{848,395},{81,97}}</string>
|
||||
<string>{{800,297},{81,97}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1350,7 +1395,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{81,97}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{861,196},{81,97}}</string>
|
||||
<string>{{874,194},{81,97}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1365,7 +1410,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{81,97}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{867,97},{81,97}}</string>
|
||||
<string>{{940,97},{81,97}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1380,7 +1425,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{81,97}</string>
|
||||
<key>textureRect</key>
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||||
<string>{{906,0},{81,97}}</string>
|
||||
<string>{{983,0},{81,97}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1395,7 +1440,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{81,97}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{922,293},{81,97}}</string>
|
||||
<string>{{821,394},{81,97}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1410,7 +1455,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{81,97}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{942,194},{81,97}}</string>
|
||||
<string>{{881,291},{81,97}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1425,7 +1470,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{81,97}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{948,97},{81,97}}</string>
|
||||
<string>{{955,194},{81,97}}</string>
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<key>textureRotated</key>
|
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<false/>
|
||||
</dict>
|
||||
@@ -1440,7 +1485,7 @@
|
||||
<key>spriteSourceSize</key>
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<string>{81,97}</string>
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<key>textureRect</key>
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<string>{{987,0},{81,97}}</string>
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||||
<string>{{1021,97},{81,97}}</string>
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<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1455,7 +1500,7 @@
|
||||
<key>spriteSourceSize</key>
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<string>{81,97}</string>
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<key>textureRect</key>
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<string>{{929,390},{81,97}}</string>
|
||||
<string>{{1064,0},{81,97}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1470,7 +1515,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{81,97}</string>
|
||||
<key>textureRect</key>
|
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<string>{{1003,291},{81,97}}</string>
|
||||
<string>{{902,388},{81,97}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1486,9 +1531,9 @@
|
||||
<key>realTextureFileName</key>
|
||||
<string>MonkGirl.png</string>
|
||||
<key>size</key>
|
||||
<string>{1505,496}</string>
|
||||
<string>{1549,500}</string>
|
||||
<key>smartupdate</key>
|
||||
<string>$TexturePacker:SmartUpdate:8383576ddc6ed0fb9e6adcbc98ec9c07:b0caf27c9f592741053365a3d87b3473:7b088363a1f16e4f4ff313aecc52227b$</string>
|
||||
<string>$TexturePacker:SmartUpdate:f2fd96a7a4bba5a2e1c4622dcb63e1f2:17c698372c46bf0be82704dd808cd6f4:7b088363a1f16e4f4ff313aecc52227b$</string>
|
||||
<key>textureFileName</key>
|
||||
<string>MonkGirl.png</string>
|
||||
</dict>
|
||||
|
Before Width: | Height: | Size: 96 KiB After Width: | Height: | Size: 98 KiB |
@@ -0,0 +1,43 @@
|
||||
{
|
||||
"__type__": "cc.AnimationClip",
|
||||
"_name": "TurnAround1",
|
||||
"_objFlags": 0,
|
||||
"_native": "",
|
||||
"_duration": 0.15,
|
||||
"sample": 60,
|
||||
"speed": 1,
|
||||
"wrapMode": 1,
|
||||
"curveData": {
|
||||
"comps": {
|
||||
"cc.Sprite": {
|
||||
"spriteFrame": [
|
||||
{
|
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"frame": 0,
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"value": {
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"__uuid__": "c1a00209-f74d-41b5-a5da-df5720ac34b4"
|
||||
}
|
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},
|
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{
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"frame": 0.03333333333333333,
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"value": {
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"__uuid__": "2b52c0f1-2360-4a2b-9233-bf5662de09a5"
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}
|
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},
|
||||
{
|
||||
"frame": 0.08333333333333333,
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||||
"value": {
|
||||
"__uuid__": "e3f9dfe7-ed91-4dc3-b68b-a3a3c2637074"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.13333333333333333,
|
||||
"value": {
|
||||
"__uuid__": "7515ef50-3a14-4e58-8811-a0c890fc40f3"
|
||||
}
|
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}
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
"events": []
|
||||
}
|
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"ver": "2.1.0",
|
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"uuid": "6e1139d4-03dd-4bd4-9510-606e94f629fe",
|
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"subMetas": {}
|
||||
}
|
@@ -1,11 +1,11 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.2" tiledversion="1.2.3" orientation="orthogonal" renderorder="right-down" width="128" height="64" tilewidth="16" tileheight="16" infinite="0" nextlayerid="7" nextobjectid="135">
|
||||
<map version="1.2" tiledversion="1.2.3" orientation="orthogonal" renderorder="right-down" width="128" height="64" tilewidth="16" tileheight="16" infinite="0" nextlayerid="7" nextobjectid="137">
|
||||
<tileset firstgid="1" source="tiles0.tsx"/>
|
||||
<tileset firstgid="65" source="tiles1.tsx"/>
|
||||
<tileset firstgid="129" source="tiles2.tsx"/>
|
||||
<layer id="6" name="Ground" width="128" height="64">
|
||||
<data encoding="base64" compression="zlib">
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|
||||
eJzt201uwjAQhuEIxCY7KugeqTepumHXC/T+xyCqYimy4sQ4E2bE9y6eDf+e1w4bOHZddwQAAAAAAAAAAACAF/jBP+8Onv29P4M35Rkor50ZaK+dGWivnRlor50ZtK39UmnL5/owegz94/X/on8Ykfsv9V27n/72a0/drPqfBucZeeMSjxm8m5b+W1m9Dv3fv//c9eG88f3p397fytr1vNR9j31A/1hq21vtg4gziNz/ZvQY+vubrr0fefdv3QOt+0O9/3cm3ZffntwqlZ4fTZqBdwuv/odROv9/g3vBwUDpjFq8dst7q5//vP/0O2B6m1V/T/Qv979nvedY9/jcwTPXHPov9+lXZldjrb/1fqL/c/2vo6W5bTn/S3tg7/Nfsz/pX+5v+Z1L/3i8f3cdhXcHz/6/4uivjf7a6K+N/tror43+2uivjf7a6K+N/tror43+2uivjf7a6K+N/tror43+2uivjf7a6K+N/trSf6C8W9Cf/vSn/6v7Y7/+Dyz1uAA=
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup id="1" name="PlayerStartingPos">
|
||||
@@ -64,7 +64,7 @@
|
||||
<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="60" x="1232" y="432" width="208" height="16">
|
||||
<object id="60" x="1232" y="448" width="208" height="16">
|
||||
<properties>
|
||||
<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
||||
@@ -99,7 +99,7 @@
|
||||
<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="90" x="1232" y="496" width="320" height="16">
|
||||
<object id="90" x="1248" y="464" width="320" height="16">
|
||||
<properties>
|
||||
<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
||||
@@ -114,37 +114,37 @@
|
||||
<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="100" x="1552" y="576" width="128" height="16">
|
||||
<object id="100" x="1538" y="560" width="144" height="32">
|
||||
<properties>
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||||
<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="101" x="1568" y="560" width="112" height="16">
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||||
<object id="101" x="1568" y="528" width="112" height="32">
|
||||
<properties>
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<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="102" x="1584" y="544" width="96" height="16">
|
||||
<object id="102" x="1136" y="368" width="96" height="16">
|
||||
<properties>
|
||||
<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="103" x="1600" y="528" width="80" height="16">
|
||||
<object id="103" x="1600" y="496" width="80" height="32">
|
||||
<properties>
|
||||
<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="104" x="768" y="382" width="304" height="16">
|
||||
<object id="104" x="816" y="414" width="304" height="16">
|
||||
<properties>
|
||||
<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="105" x="768" y="302" width="16" height="96">
|
||||
<object id="105" x="816" y="366" width="16" height="64">
|
||||
<properties>
|
||||
<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="106" x="1056" y="302" width="16" height="96">
|
||||
<object id="106" x="1104" y="334" width="16" height="96">
|
||||
<properties>
|
||||
<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
||||
@@ -164,42 +164,7 @@
|
||||
<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="120" x="736" y="512" width="16" height="16">
|
||||
<properties>
|
||||
<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="121" x="736" y="336" width="16" height="16">
|
||||
<properties>
|
||||
<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="125" x="688" y="448" width="16" height="16">
|
||||
<properties>
|
||||
<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="127" x="1088" y="320" width="16" height="16">
|
||||
<properties>
|
||||
<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="128" x="1120" y="336" width="16" height="16">
|
||||
<properties>
|
||||
<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="129" x="1136" y="368" width="16" height="16">
|
||||
<properties>
|
||||
<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="130" x="1168" y="384" width="16" height="16">
|
||||
<properties>
|
||||
<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="132" x="1184" y="416" width="16" height="16">
|
||||
<object id="136" x="1232" y="432" width="208" height="16">
|
||||
<properties>
|
||||
<property name="boundary_type" value="barrier"/>
|
||||
</properties>
|
||||
|
@@ -9,9 +9,9 @@ message PlayerDownsync {
|
||||
int32 virtualGridX = 2;
|
||||
int32 virtualGridY = 3;
|
||||
int32 dirX = 4;
|
||||
int32 dirY = 5; // "dirX" and "dirY" determines character facing
|
||||
int32 dirY = 5;
|
||||
int32 velX = 6;
|
||||
int32 velY = 7; // "velX" and "velY" is used to record the accumulated effect by accelerations (including gravity)
|
||||
int32 velY = 7; // "velX" and "velY" is used to record the accumulated effect by inertia and accelerations (including gravity)
|
||||
int32 speed = 8; // this is the instantaneous scalar attribute of a character, different from but will be accounted in "velX" and "velY"
|
||||
int32 battleState = 9;
|
||||
int32 joinIndex = 10;
|
||||
@@ -36,6 +36,8 @@ message PlayerDownsync {
|
||||
int32 onWallNormX = 27;
|
||||
int32 onWallNormY = 28;
|
||||
|
||||
bool capturedByInertia = 29; // like "inAir", it’s by design a standalone field only inferred by the calc result of "applyInputFrameDownsyncDynamicsOnSingleRenderFrame" instead of "characterState"
|
||||
|
||||
string name = 997;
|
||||
string displayName = 998;
|
||||
string avatar = 999;
|
||||
|
@@ -482,6 +482,13 @@
|
||||
},
|
||||
{
|
||||
"__uuid__": "e8247e2a-1b5b-4618-86f8-224b25246b55"
|
||||
},
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
{
|
||||
"__uuid__": "6e1139d4-03dd-4bd4-9510-606e94f629fe"
|
||||
}
|
||||
],
|
||||
"playOnLoad": false,
|
||||
@@ -538,7 +545,7 @@
|
||||
"__id__": 8
|
||||
},
|
||||
"_children": [],
|
||||
"_active": true,
|
||||
"_active": false,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 14
|
||||
@@ -653,6 +660,9 @@
|
||||
},
|
||||
{
|
||||
"__uuid__": "411f964a-4dd8-424c-b2e2-d92b10474ce2"
|
||||
},
|
||||
{
|
||||
"__uuid__": "e906322d-a08b-4477-a2e9-98acd42fa034"
|
||||
}
|
||||
],
|
||||
"playOnLoad": false,
|
||||
@@ -822,6 +832,11 @@
|
||||
},
|
||||
{
|
||||
"__uuid__": "0abbd156-980e-475e-9994-3c958bd913fc"
|
||||
},
|
||||
null,
|
||||
null,
|
||||
{
|
||||
"__uuid__": "edd23b2f-1caa-4836-88a7-e4af1f26743e"
|
||||
}
|
||||
],
|
||||
"playOnLoad": false,
|
||||
|
@@ -362,7 +362,7 @@
|
||||
"array": [
|
||||
0,
|
||||
0,
|
||||
216.46608171234504,
|
||||
210.43934936178934,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
|
@@ -537,7 +537,7 @@
|
||||
"array": [
|
||||
0,
|
||||
0,
|
||||
216.46608171234504,
|
||||
210.43934936178934,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
|
@@ -18,6 +18,7 @@ window.ATK_CHARACTER_STATE = {
|
||||
Atk5: [14, "Atk5"],
|
||||
Dashing: [15, "Dashing"],
|
||||
OnWall: [16, "OnWall"],
|
||||
TurnAround1: [17, "TurnAround1"],
|
||||
};
|
||||
|
||||
window.ATK_CHARACTER_STATE_ARR = [];
|
||||
@@ -93,7 +94,7 @@ cc.Class({
|
||||
} else if (0 < rdfPlayer.DirX) {
|
||||
this.animNode.scaleX = (+1.0);
|
||||
}
|
||||
if (ATK_CHARACTER_STATE.OnWall[0] == newCharacterState) {
|
||||
if (ATK_CHARACTER_STATE.OnWall[0] == newCharacterState || ATK_CHARACTER_STATE.TurnAround1[0] == newCharacterState) {
|
||||
if (0 < rdfPlayer.OnWallNormX) {
|
||||
this.animNode.scaleX = (-1.0);
|
||||
} else {
|
||||
|
@@ -308,7 +308,7 @@ cc.Class({
|
||||
const newFireball = newFireballNode.getComponent("Fireball");
|
||||
newFireballNode.setPosition(cc.v2(Number.MAX_VALUE, Number.MAX_VALUE));
|
||||
safelyAddChild(self.node, newFireballNode);
|
||||
setLocalZOrder(newFireballNode, 5);
|
||||
setLocalZOrder(newFireballNode, 10);
|
||||
newFireball.lastUsed = -1;
|
||||
newFireball.bulletLocalId = -1;
|
||||
const initLookupKey = -(k + 1); // there's definitely no suck "bulletLocalId"
|
||||
@@ -609,7 +609,7 @@ cc.Class({
|
||||
const jsPlayersArr = new Array(pbRdf.playersArr.length).fill(null);
|
||||
for (let k = 0; k < pbRdf.playersArr.length; ++k) {
|
||||
const pbPlayer = pbRdf.playersArr[k];
|
||||
const jsPlayer = gopkgs.NewPlayerDownsyncJs(pbPlayer.id, pbPlayer.virtualGridX, pbPlayer.virtualGridY, pbPlayer.dirX, pbPlayer.dirY, pbPlayer.velX, pbPlayer.velY, pbPlayer.framesToRecover, pbPlayer.framesInChState, pbPlayer.activeSkillId, pbPlayer.activeSkillHit, pbPlayer.framesInvinsible, pbPlayer.speed, pbPlayer.battleState, pbPlayer.characterState, pbPlayer.joinIndex, pbPlayer.hp, pbPlayer.maxHp, pbPlayer.colliderRadius, pbPlayer.inAir, pbPlayer.onWall, pbPlayer.onWallNormX, pbPlayer.onWallNormY, pbPlayer.bulletTeamId, pbPlayer.chCollisionTeamId);
|
||||
const jsPlayer = gopkgs.NewPlayerDownsyncJs(pbPlayer.id, pbPlayer.virtualGridX, pbPlayer.virtualGridY, pbPlayer.dirX, pbPlayer.dirY, pbPlayer.velX, pbPlayer.velY, pbPlayer.framesToRecover, pbPlayer.framesInChState, pbPlayer.activeSkillId, pbPlayer.activeSkillHit, pbPlayer.framesInvinsible, pbPlayer.speed, pbPlayer.battleState, pbPlayer.characterState, pbPlayer.joinIndex, pbPlayer.hp, pbPlayer.maxHp, pbPlayer.colliderRadius, pbPlayer.inAir, pbPlayer.onWall, pbPlayer.onWallNormX, pbPlayer.onWallNormY, pbPlayer.capturedByInertia, pbPlayer.bulletTeamId, pbPlayer.chCollisionTeamId);
|
||||
jsPlayersArr[k] = jsPlayer;
|
||||
}
|
||||
const jsMeleeBulletsArr = new Array(pbRdf.meleeBullets.length).fill(null);
|
||||
@@ -956,7 +956,7 @@ batchInputFrameIdRange=[${batch[0].inputFrameId}, ${batch[batch.length - 1].inpu
|
||||
|
||||
const delayedInputFrameId = gopkgs.ConvertToDelayedInputFrameId(self.renderFrameId);
|
||||
if (null == self.recentInputCache.GetByFrameId(delayedInputFrameId)) {
|
||||
// Possible edge case after resync
|
||||
// Possible edge case after resync, kindly note that it's OK to prefab a "future inputFrame" here, because "sendInputFrameUpsyncBatch" would be capped by "noDelayInputFrameId from self.renderFrameId".
|
||||
self.getOrPrefabInputFrameUpsync(delayedInputFrameId);
|
||||
}
|
||||
|
||||
|
@@ -96,7 +96,7 @@ cc.Class({
|
||||
const p2Vpos = gopkgs.WorldToVirtualGridPos(boundaryObjs.playerStartingPositions[1].x, boundaryObjs.playerStartingPositions[1].y);
|
||||
const colliderRadiusV = gopkgs.WorldToVirtualGridPos(12.0, 0);
|
||||
|
||||
const speciesIdList = [1, 4096];
|
||||
const speciesIdList = [4096, 1];
|
||||
const chConfigsOrderedByJoinIndex = gopkgs.GetCharacterConfigsOrderedByJoinIndex(speciesIdList);
|
||||
|
||||
const startRdf = window.pb.protos.RoomDownsyncFrame.create({
|
||||
|
@@ -1219,6 +1219,7 @@ $root.protos = (function() {
|
||||
* @property {boolean|null} [onWall] PlayerDownsync onWall
|
||||
* @property {number|null} [onWallNormX] PlayerDownsync onWallNormX
|
||||
* @property {number|null} [onWallNormY] PlayerDownsync onWallNormY
|
||||
* @property {boolean|null} [capturedByInertia] PlayerDownsync capturedByInertia
|
||||
* @property {string|null} [name] PlayerDownsync name
|
||||
* @property {string|null} [displayName] PlayerDownsync displayName
|
||||
* @property {string|null} [avatar] PlayerDownsync avatar
|
||||
@@ -1463,6 +1464,14 @@ $root.protos = (function() {
|
||||
*/
|
||||
PlayerDownsync.prototype.onWallNormY = 0;
|
||||
|
||||
/**
|
||||
* PlayerDownsync capturedByInertia.
|
||||
* @member {boolean} capturedByInertia
|
||||
* @memberof protos.PlayerDownsync
|
||||
* @instance
|
||||
*/
|
||||
PlayerDownsync.prototype.capturedByInertia = false;
|
||||
|
||||
/**
|
||||
* PlayerDownsync name.
|
||||
* @member {string} name
|
||||
@@ -1567,6 +1576,8 @@ $root.protos = (function() {
|
||||
writer.uint32(/* id 27, wireType 0 =*/216).int32(message.onWallNormX);
|
||||
if (message.onWallNormY != null && Object.hasOwnProperty.call(message, "onWallNormY"))
|
||||
writer.uint32(/* id 28, wireType 0 =*/224).int32(message.onWallNormY);
|
||||
if (message.capturedByInertia != null && Object.hasOwnProperty.call(message, "capturedByInertia"))
|
||||
writer.uint32(/* id 29, wireType 0 =*/232).bool(message.capturedByInertia);
|
||||
if (message.name != null && Object.hasOwnProperty.call(message, "name"))
|
||||
writer.uint32(/* id 997, wireType 2 =*/7978).string(message.name);
|
||||
if (message.displayName != null && Object.hasOwnProperty.call(message, "displayName"))
|
||||
@@ -1719,6 +1730,10 @@ $root.protos = (function() {
|
||||
message.onWallNormY = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 29: {
|
||||
message.capturedByInertia = reader.bool();
|
||||
break;
|
||||
}
|
||||
case 997: {
|
||||
message.name = reader.string();
|
||||
break;
|
||||
@@ -1850,6 +1865,9 @@ $root.protos = (function() {
|
||||
if (message.onWallNormY != null && message.hasOwnProperty("onWallNormY"))
|
||||
if (!$util.isInteger(message.onWallNormY))
|
||||
return "onWallNormY: integer expected";
|
||||
if (message.capturedByInertia != null && message.hasOwnProperty("capturedByInertia"))
|
||||
if (typeof message.capturedByInertia !== "boolean")
|
||||
return "capturedByInertia: boolean expected";
|
||||
if (message.name != null && message.hasOwnProperty("name"))
|
||||
if (!$util.isString(message.name))
|
||||
return "name: string expected";
|
||||
@@ -1930,6 +1948,8 @@ $root.protos = (function() {
|
||||
message.onWallNormX = object.onWallNormX | 0;
|
||||
if (object.onWallNormY != null)
|
||||
message.onWallNormY = object.onWallNormY | 0;
|
||||
if (object.capturedByInertia != null)
|
||||
message.capturedByInertia = Boolean(object.capturedByInertia);
|
||||
if (object.name != null)
|
||||
message.name = String(object.name);
|
||||
if (object.displayName != null)
|
||||
@@ -1981,6 +2001,7 @@ $root.protos = (function() {
|
||||
object.onWall = false;
|
||||
object.onWallNormX = 0;
|
||||
object.onWallNormY = 0;
|
||||
object.capturedByInertia = false;
|
||||
object.name = "";
|
||||
object.displayName = "";
|
||||
object.avatar = "";
|
||||
@@ -2041,6 +2062,8 @@ $root.protos = (function() {
|
||||
object.onWallNormX = message.onWallNormX;
|
||||
if (message.onWallNormY != null && message.hasOwnProperty("onWallNormY"))
|
||||
object.onWallNormY = message.onWallNormY;
|
||||
if (message.capturedByInertia != null && message.hasOwnProperty("capturedByInertia"))
|
||||
object.capturedByInertia = message.capturedByInertia;
|
||||
if (message.name != null && message.hasOwnProperty("name"))
|
||||
object.name = message.name;
|
||||
if (message.displayName != null && message.hasOwnProperty("displayName"))
|
||||
|
@@ -38,7 +38,7 @@
|
||||
"orientation": "portrait"
|
||||
},
|
||||
"startScene": "2ff474d9-0c9e-4fe3-87ec-fbff7cae85b4",
|
||||
"title": "TreasureHunterX",
|
||||
"title": "DelayNoMore",
|
||||
"webOrientation": "portrait",
|
||||
"wechatgame": {
|
||||
"REMOTE_SERVER_ROOT": "https://bgmoba.lokcol.com/static/",
|
||||
|
@@ -11,17 +11,17 @@ serve:
|
||||
clean:
|
||||
gopherjs clean
|
||||
rm -f ../frontend/assets/plugin_scripts/jsexport.js
|
||||
rm -f ../frontend/assets/plugin_scripts/jsexport.js.map
|
||||
#rm -f ../frontend/assets/plugin_scripts/jsexport.js.map
|
||||
|
||||
build: clean
|
||||
gopherjs build $(PROJECTNAME)
|
||||
mv ./jsexport.js ../frontend/assets/plugin_scripts/
|
||||
mv ./jsexport.js.map ../frontend/assets/plugin_scripts/
|
||||
#mv ./jsexport.js.map ../frontend/assets/plugin_scripts/
|
||||
|
||||
build-min: clean
|
||||
gopherjs build -m $(PROJECTNAME)
|
||||
mv ./jsexport.js ../frontend/assets/plugin_scripts/
|
||||
mv ./jsexport.js.map ../frontend/assets/plugin_scripts/
|
||||
#mv ./jsexport.js.map ../frontend/assets/plugin_scripts/
|
||||
|
||||
.PHONY: help
|
||||
|
||||
|
@@ -16,7 +16,7 @@ const (
|
||||
PATTERN_ID_UNABLE_TO_OP = -2
|
||||
PATTERN_ID_NO_OP = -1
|
||||
|
||||
WORLD_TO_VIRTUAL_GRID_RATIO = float64(100)
|
||||
WORLD_TO_VIRTUAL_GRID_RATIO = float64(100.0)
|
||||
VIRTUAL_GRID_TO_WORLD_RATIO = float64(1.0) / WORLD_TO_VIRTUAL_GRID_RATIO
|
||||
|
||||
GRAVITY_X = int32(0)
|
||||
@@ -77,6 +77,8 @@ const (
|
||||
|
||||
ATK_CHARACTER_STATE_DASHING = int32(15)
|
||||
ATK_CHARACTER_STATE_ONWALL = int32(16)
|
||||
|
||||
ATK_CHARACTER_STATE_TURNAROUND = int32(17)
|
||||
)
|
||||
|
||||
var inAirSet = map[int32]bool{
|
||||
@@ -446,7 +448,7 @@ func calcHardPushbacksNorms(joinIndex int32, currPlayerDownsync, thatPlayerInNex
|
||||
return &ret
|
||||
}
|
||||
|
||||
func deriveOpPattern(currPlayerDownsync, thatPlayerInNextFrame *PlayerDownsync, currRenderFrame *RoomDownsyncFrame, inputsBuffer *RingBuffer) (int, bool, int32, int32) {
|
||||
func deriveOpPattern(currPlayerDownsync, thatPlayerInNextFrame *PlayerDownsync, currRenderFrame *RoomDownsyncFrame, chConfig *CharacterConfig, inputsBuffer *RingBuffer) (int, bool, int32, int32) {
|
||||
// returns (patternId, jumpedOrNot, effectiveDx, effectiveDy)
|
||||
delayedInputFrameId := ConvertToDelayedInputFrameId(currRenderFrame.Id)
|
||||
delayedInputFrameIdForPrevRdf := ConvertToDelayedInputFrameId(currRenderFrame.Id - 1)
|
||||
@@ -476,11 +478,19 @@ func deriveOpPattern(currPlayerDownsync, thatPlayerInNextFrame *PlayerDownsync,
|
||||
prevBtnBLevel = prevDecodedInput.BtnBLevel
|
||||
}
|
||||
|
||||
// Jumping is partially allowed within "CapturedByInertia", but moving is only allowed when "0 == FramesToRecover" (constrained later in "ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame")
|
||||
if 0 == currPlayerDownsync.FramesToRecover {
|
||||
// Jumping and moving are only allowed here
|
||||
effDx, effDy = decodedInput.Dx, decodedInput.Dy
|
||||
}
|
||||
|
||||
patternId := PATTERN_ID_NO_OP
|
||||
canJumpWithinInertia := currPlayerDownsync.CapturedByInertia && ((chConfig.InertiaFramesToRecover >> 1) > currPlayerDownsync.FramesToRecover)
|
||||
if 0 == currPlayerDownsync.FramesToRecover || canJumpWithinInertia {
|
||||
if decodedInput.BtnBLevel > prevBtnBLevel {
|
||||
if _, existent := inAirSet[currPlayerDownsync.CharacterState]; !existent {
|
||||
if chConfig.DashingEnabled && 0 > decodedInput.Dy {
|
||||
// Checking "DashingEnabled" here to allow jumping when dashing-disabled players pressed "DOWN + BtnB"
|
||||
patternId = 5
|
||||
} else if _, existent := inAirSet[currPlayerDownsync.CharacterState]; !existent {
|
||||
jumpedOrNot = true
|
||||
} else if ATK_CHARACTER_STATE_ONWALL == currPlayerDownsync.CharacterState {
|
||||
jumpedOrNot = true
|
||||
@@ -488,18 +498,19 @@ func deriveOpPattern(currPlayerDownsync, thatPlayerInNextFrame *PlayerDownsync,
|
||||
}
|
||||
}
|
||||
|
||||
patternId := PATTERN_ID_NO_OP
|
||||
if 0 < decodedInput.BtnALevel {
|
||||
if decodedInput.BtnALevel > prevBtnALevel {
|
||||
if 0 > effDy {
|
||||
patternId = 3
|
||||
} else if 0 < effDy {
|
||||
patternId = 2
|
||||
if PATTERN_ID_NO_OP == patternId {
|
||||
if 0 < decodedInput.BtnALevel {
|
||||
if decodedInput.BtnALevel > prevBtnALevel {
|
||||
if 0 > decodedInput.Dy {
|
||||
patternId = 3
|
||||
} else if 0 < decodedInput.Dy {
|
||||
patternId = 2
|
||||
} else {
|
||||
patternId = 1
|
||||
}
|
||||
} else {
|
||||
patternId = 1
|
||||
patternId = 4 // Holding
|
||||
}
|
||||
} else {
|
||||
patternId = 4 // Holding
|
||||
}
|
||||
}
|
||||
|
||||
@@ -514,31 +525,32 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
|
||||
// Make a copy first
|
||||
for i, currPlayerDownsync := range currRenderFrame.PlayersArr {
|
||||
nextRenderFramePlayers[i] = &PlayerDownsync{
|
||||
Id: currPlayerDownsync.Id,
|
||||
VirtualGridX: currPlayerDownsync.VirtualGridX,
|
||||
VirtualGridY: currPlayerDownsync.VirtualGridY,
|
||||
DirX: currPlayerDownsync.DirX,
|
||||
DirY: currPlayerDownsync.DirY,
|
||||
VelX: currPlayerDownsync.VelX,
|
||||
VelY: currPlayerDownsync.VelY,
|
||||
CharacterState: currPlayerDownsync.CharacterState,
|
||||
InAir: true,
|
||||
OnWall: false,
|
||||
Speed: currPlayerDownsync.Speed,
|
||||
BattleState: currPlayerDownsync.BattleState,
|
||||
Score: currPlayerDownsync.Score,
|
||||
Removed: currPlayerDownsync.Removed,
|
||||
JoinIndex: currPlayerDownsync.JoinIndex,
|
||||
Hp: currPlayerDownsync.Hp,
|
||||
MaxHp: currPlayerDownsync.MaxHp,
|
||||
FramesToRecover: currPlayerDownsync.FramesToRecover - 1,
|
||||
FramesInChState: currPlayerDownsync.FramesInChState + 1,
|
||||
ActiveSkillId: currPlayerDownsync.ActiveSkillId,
|
||||
ActiveSkillHit: currPlayerDownsync.ActiveSkillHit,
|
||||
FramesInvinsible: currPlayerDownsync.FramesInvinsible - 1,
|
||||
ColliderRadius: currPlayerDownsync.ColliderRadius,
|
||||
OnWallNormX: currPlayerDownsync.OnWallNormX,
|
||||
OnWallNormY: currPlayerDownsync.OnWallNormY,
|
||||
Id: currPlayerDownsync.Id,
|
||||
VirtualGridX: currPlayerDownsync.VirtualGridX,
|
||||
VirtualGridY: currPlayerDownsync.VirtualGridY,
|
||||
DirX: currPlayerDownsync.DirX,
|
||||
DirY: currPlayerDownsync.DirY,
|
||||
VelX: currPlayerDownsync.VelX,
|
||||
VelY: currPlayerDownsync.VelY,
|
||||
CharacterState: currPlayerDownsync.CharacterState,
|
||||
InAir: true,
|
||||
OnWall: false,
|
||||
Speed: currPlayerDownsync.Speed,
|
||||
BattleState: currPlayerDownsync.BattleState,
|
||||
Score: currPlayerDownsync.Score,
|
||||
Removed: currPlayerDownsync.Removed,
|
||||
JoinIndex: currPlayerDownsync.JoinIndex,
|
||||
Hp: currPlayerDownsync.Hp,
|
||||
MaxHp: currPlayerDownsync.MaxHp,
|
||||
FramesToRecover: currPlayerDownsync.FramesToRecover - 1,
|
||||
FramesInChState: currPlayerDownsync.FramesInChState + 1,
|
||||
ActiveSkillId: currPlayerDownsync.ActiveSkillId,
|
||||
ActiveSkillHit: currPlayerDownsync.ActiveSkillHit,
|
||||
FramesInvinsible: currPlayerDownsync.FramesInvinsible - 1,
|
||||
ColliderRadius: currPlayerDownsync.ColliderRadius,
|
||||
OnWallNormX: currPlayerDownsync.OnWallNormX,
|
||||
OnWallNormY: currPlayerDownsync.OnWallNormY,
|
||||
CapturedByInertia: currPlayerDownsync.CapturedByInertia,
|
||||
}
|
||||
if nextRenderFramePlayers[i].FramesToRecover < 0 {
|
||||
nextRenderFramePlayers[i].FramesToRecover = 0
|
||||
@@ -559,7 +571,7 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
|
||||
for i, currPlayerDownsync := range currRenderFrame.PlayersArr {
|
||||
chConfig := chConfigsOrderedByJoinIndex[i]
|
||||
thatPlayerInNextFrame := nextRenderFramePlayers[i]
|
||||
patternId, jumpedOrNot, effDx, effDy := deriveOpPattern(currPlayerDownsync, thatPlayerInNextFrame, currRenderFrame, inputsBuffer)
|
||||
patternId, jumpedOrNot, effDx, effDy := deriveOpPattern(currPlayerDownsync, thatPlayerInNextFrame, currRenderFrame, chConfig, inputsBuffer)
|
||||
|
||||
jumpedOrNotList[i] = jumpedOrNot
|
||||
joinIndex := currPlayerDownsync.JoinIndex
|
||||
@@ -631,19 +643,39 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
|
||||
}
|
||||
|
||||
if 0 == currPlayerDownsync.FramesToRecover {
|
||||
prevCapturedByInertia := currPlayerDownsync.CapturedByInertia
|
||||
isWallJumping := (currPlayerDownsync.Speed < intAbs(currPlayerDownsync.VelX))
|
||||
/*
|
||||
if isWallJumping {
|
||||
fmt.Printf("joinIndex=%d is wall jumping\n{renderFrame.id: %d, currPlayerDownsync.Speed: %d, currPlayerDownsync.VelX: %d}\n", currPlayerDownsync.JoinIndex, currRenderFrame.Id, currPlayerDownsync.Speed, currPlayerDownsync.VelX)
|
||||
}
|
||||
*/
|
||||
if 0 != effDx {
|
||||
if !isWallJumping && 0 > effDx*thatPlayerInNextFrame.DirX {
|
||||
// [WARNING] A "turn-around", or in more generic direction schema a "change in direction" is a hurdle for our current "prediction+rollback" approach, yet applying a "FramesToRecover" for "turn-around" can alleviate the graphical inconsistence to a huge extent! For better operational experience, this is intentionally NOT APPLIED TO WALL JUMPING!
|
||||
thatPlayerInNextFrame.DirX = effDx
|
||||
thatPlayerInNextFrame.VelX = 0
|
||||
thatPlayerInNextFrame.FramesToRecover = chConfig.TurnAroundFramesToRecover
|
||||
} else {
|
||||
alignedWithInertia := true
|
||||
exactTurningAround := false
|
||||
if 0 == effDx && 0 != thatPlayerInNextFrame.VelX {
|
||||
alignedWithInertia = false
|
||||
} else if 0 != effDx && 0 == thatPlayerInNextFrame.VelX {
|
||||
alignedWithInertia = false
|
||||
} else if 0 > effDx*thatPlayerInNextFrame.VelX {
|
||||
alignedWithInertia = false
|
||||
exactTurningAround = true
|
||||
}
|
||||
|
||||
if !jumpedOrNot && !isWallJumping && !prevCapturedByInertia && !alignedWithInertia {
|
||||
/*
|
||||
[WARNING] A "turn-around", or in more generic direction schema a "change in direction" is a hurdle for our current "prediction+rollback" approach, yet applying a "FramesToRecover" for "turn-around" can alleviate the graphical inconsistence to a huge extent! For better operational experience, this is intentionally NOT APPLIED TO WALL JUMPING!
|
||||
|
||||
When "false == alignedWithInertia", we're GUARANTEED TO BE WRONG AT INPUT PREDICTION ON THE FRONTEND, but we COULD STILL BE RIGHT AT POSITION PREDICTION WITHIN "InertiaFramesToRecover" -- which together with "INPUT_DELAY_FRAMES" grants the frontend a big chance to be graphically consistent even upon wrong prediction!
|
||||
*/
|
||||
//fmt.Printf("joinIndex=%d is not wall jumping and not aligned w/ inertia\n{renderFrame.id: %d, effDx: %d, thatPlayerInNextFrame.VelX: %d}\n", currPlayerDownsync.JoinIndex, currRenderFrame.Id, effDx, thatPlayerInNextFrame.VelX)
|
||||
thatPlayerInNextFrame.CapturedByInertia = true
|
||||
thatPlayerInNextFrame.FramesToRecover = chConfig.InertiaFramesToRecover
|
||||
if exactTurningAround {
|
||||
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_TURNAROUND
|
||||
}
|
||||
} else {
|
||||
thatPlayerInNextFrame.CapturedByInertia = false
|
||||
if 0 != effDx {
|
||||
xfac := int32(1)
|
||||
if 0 > effDx {
|
||||
xfac = -xfac
|
||||
@@ -658,11 +690,12 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
|
||||
thatPlayerInNextFrame.VelX = xfac * currPlayerDownsync.Speed
|
||||
}
|
||||
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_WALKING
|
||||
} else {
|
||||
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_IDLE1
|
||||
thatPlayerInNextFrame.VelX = 0
|
||||
}
|
||||
} else {
|
||||
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_IDLE1
|
||||
thatPlayerInNextFrame.VelX = 0
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1034,7 +1067,7 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
|
||||
if thatPlayerInNextFrame.InAir {
|
||||
oldNextCharacterState := thatPlayerInNextFrame.CharacterState
|
||||
switch oldNextCharacterState {
|
||||
case ATK_CHARACTER_STATE_IDLE1, ATK_CHARACTER_STATE_WALKING:
|
||||
case ATK_CHARACTER_STATE_IDLE1, ATK_CHARACTER_STATE_WALKING, ATK_CHARACTER_STATE_TURNAROUND:
|
||||
if thatPlayerInNextFrame.OnWall {
|
||||
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_ONWALL
|
||||
} else if jumpedOrNotList[i] || ATK_CHARACTER_STATE_INAIR_IDLE1_BY_JUMP == currPlayerDownsync.CharacterState {
|
||||
|
@@ -26,7 +26,7 @@ type CharacterConfig struct {
|
||||
WallJumpingInitVelY int32
|
||||
WallSlidingVelY int32
|
||||
|
||||
TurnAroundFramesToRecover int32
|
||||
InertiaFramesToRecover int32
|
||||
|
||||
SkillMapper SkillMapperType
|
||||
}
|
||||
@@ -45,11 +45,11 @@ var Characters = map[int]*CharacterConfig{
|
||||
GetUpInvinsibleFrames: int32(10),
|
||||
GetUpFramesToRecover: int32(27),
|
||||
|
||||
Speed: int32(float64(2.5) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
Speed: int32(float64(2.1) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
JumpingInitVelY: int32(float64(8) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
JumpingFramesToRecover: int32(2),
|
||||
|
||||
TurnAroundFramesToRecover: int32(4),
|
||||
InertiaFramesToRecover: int32(8),
|
||||
|
||||
DashingEnabled: false,
|
||||
OnWallEnabled: false,
|
||||
@@ -94,11 +94,11 @@ var Characters = map[int]*CharacterConfig{
|
||||
GetUpInvinsibleFrames: int32(10),
|
||||
GetUpFramesToRecover: int32(27),
|
||||
|
||||
Speed: int32(float64(2.6) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
Speed: int32(float64(2.19) * WORLD_TO_VIRTUAL_GRID_RATIO), // I don't know why "2.2" is so special that it throws a compile error
|
||||
JumpingInitVelY: int32(float64(7.5) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
JumpingFramesToRecover: int32(2),
|
||||
|
||||
TurnAroundFramesToRecover: int32(4),
|
||||
InertiaFramesToRecover: int32(8),
|
||||
|
||||
DashingEnabled: true,
|
||||
OnWallEnabled: true,
|
||||
@@ -128,6 +128,9 @@ var Characters = map[int]*CharacterConfig{
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if 5 == patternId {
|
||||
// Dashing is already constrained by "FramesToRecover & CapturedByInertia" in "deriveOpPattern"
|
||||
return 12
|
||||
}
|
||||
|
||||
// By default no skill can be fired
|
||||
@@ -147,11 +150,11 @@ var Characters = map[int]*CharacterConfig{
|
||||
GetUpInvinsibleFrames: int32(8),
|
||||
GetUpFramesToRecover: int32(30),
|
||||
|
||||
Speed: int32(float64(2.0) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
JumpingInitVelY: int32(float64(7.5) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
Speed: int32(float64(1.8) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
JumpingInitVelY: int32(float64(7.8) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
JumpingFramesToRecover: int32(2),
|
||||
|
||||
TurnAroundFramesToRecover: int32(4),
|
||||
InertiaFramesToRecover: int32(8),
|
||||
|
||||
DashingEnabled: false,
|
||||
OnWallEnabled: false,
|
||||
@@ -178,11 +181,11 @@ var Characters = map[int]*CharacterConfig{
|
||||
}
|
||||
}
|
||||
} else if 2 == patternId {
|
||||
if !currPlayerDownsync.InAir {
|
||||
if 0 == currPlayerDownsync.FramesToRecover && !currPlayerDownsync.InAir {
|
||||
return 11
|
||||
}
|
||||
} else if 3 == patternId {
|
||||
if !currPlayerDownsync.InAir {
|
||||
if 0 == currPlayerDownsync.FramesToRecover && !currPlayerDownsync.InAir {
|
||||
return 10
|
||||
}
|
||||
}
|
||||
@@ -508,7 +511,7 @@ var skills = map[int]*Skill{
|
||||
PushbackVelX: int32(float64(2) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
PushbackVelY: int32(0),
|
||||
HitboxOffsetX: int32(float64(24) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
HitboxOffsetY: int32(float64(5) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
HitboxOffsetY: int32(float64(8) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
HitboxSizeX: int32(float64(48) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
HitboxSizeY: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
BlowUp: false,
|
||||
@@ -547,6 +550,33 @@ var skills = map[int]*Skill{
|
||||
},
|
||||
},
|
||||
},
|
||||
12: &Skill{
|
||||
RecoveryFrames: int32(15),
|
||||
RecoveryFramesOnBlock: int32(15),
|
||||
RecoveryFramesOnHit: int32(15),
|
||||
ReleaseTriggerType: int32(1),
|
||||
BoundChState: ATK_CHARACTER_STATE_DASHING,
|
||||
Hits: []interface{}{
|
||||
&MeleeBullet{
|
||||
Bullet: &BulletConfig{
|
||||
StartupFrames: int32(0),
|
||||
ActiveFrames: int32(0),
|
||||
HitStunFrames: MAX_INT32,
|
||||
BlockStunFrames: int32(0),
|
||||
Damage: int32(0),
|
||||
SelfLockVelX: int32(float64(9) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
SelfLockVelY: int32(0),
|
||||
PushbackVelX: NO_LOCK_VEL,
|
||||
PushbackVelY: NO_LOCK_VEL,
|
||||
HitboxOffsetX: int32(0),
|
||||
HitboxOffsetY: int32(0),
|
||||
HitboxSizeX: int32(0),
|
||||
HitboxSizeY: int32(0),
|
||||
BlowUp: false,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
255: &Skill{
|
||||
RecoveryFrames: int32(30),
|
||||
RecoveryFramesOnBlock: int32(30),
|
||||
|
@@ -37,6 +37,8 @@ type PlayerDownsync struct {
|
||||
OnWallNormX int32
|
||||
OnWallNormY int32
|
||||
|
||||
CapturedByInertia bool
|
||||
|
||||
ActiveSkillId int32
|
||||
ActiveSkillHit int32
|
||||
|
||||
|
@@ -42,7 +42,7 @@ func NewBarrierJs(boundary *Polygon2D) *js.Object {
|
||||
})
|
||||
}
|
||||
|
||||
func NewPlayerDownsyncJs(id, virtualGridX, virtualGridY, dirX, dirY, velX, velY, framesToRecover, framesInChState, activeSkillId, activeSkillHit, framesInvinsible, speed, battleState, characterState, joinIndex, hp, maxHp, colliderRadius int32, inAir, onWall bool, onWallNormX, onWallNormY, bulletTeamId, chCollisionTeamId int32) *js.Object {
|
||||
func NewPlayerDownsyncJs(id, virtualGridX, virtualGridY, dirX, dirY, velX, velY, framesToRecover, framesInChState, activeSkillId, activeSkillHit, framesInvinsible, speed, battleState, characterState, joinIndex, hp, maxHp, colliderRadius int32, inAir, onWall bool, onWallNormX, onWallNormY int32, capturedByInertia bool, bulletTeamId, chCollisionTeamId int32) *js.Object {
|
||||
return js.MakeWrapper(&PlayerDownsync{
|
||||
Id: id,
|
||||
VirtualGridX: virtualGridX,
|
||||
@@ -67,6 +67,7 @@ func NewPlayerDownsyncJs(id, virtualGridX, virtualGridY, dirX, dirY, velX, velY,
|
||||
OnWall: onWall,
|
||||
OnWallNormX: onWallNormX,
|
||||
OnWallNormY: onWallNormY,
|
||||
CapturedByInertia: capturedByInertia,
|
||||
BulletTeamId: bulletTeamId,
|
||||
ChCollisionTeamId: chCollisionTeamId,
|
||||
})
|
||||
|