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8 Commits

Author SHA1 Message Date
genxium
b2e1f7c2a6 Updated README. 2023-01-19 10:45:48 +08:00
genxium
9a8c32197e Added TurnAroundFramesToRecover. 2023-01-19 09:20:52 +08:00
genxium
a82a238ce9 Added frontend log for inspection of "onPeerInputFrameUpsync". 2023-01-18 22:43:10 +08:00
genxium
5b76c5bbfb Minor fix. 2023-01-18 18:03:54 +08:00
genxium
b81c470135 Drafted peer inputFrameUpsync broadcasting mechanism. 2023-01-18 17:53:58 +08:00
genxium
48074d48af Misc fixes for UI alignments. 2023-01-18 12:22:12 +08:00
genxium
342efc623c Made frontend landscape. 2023-01-17 23:35:23 +08:00
genxium
b8e757064d Further enhanced frontend input processing and fixed frame data logging. 2023-01-17 17:38:18 +08:00
41 changed files with 6189 additions and 5602 deletions

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@@ -67,3 +67,6 @@ To summarize, if UDP is used we need
## Additional hassles to care about using UDP ## Additional hassles to care about using UDP
When using UDP, it's also necessary to verify authorization of each incoming packet, e.g. by simple time limited symmetric key, due to being connectionless. When using UDP, it's also necessary to verify authorization of each incoming packet, e.g. by simple time limited symmetric key, due to being connectionless.
## Why not hybrid?
Instead of replacing all use of TCP by UDP, it's more reasonable to keep using TCP for login and the "all-confirmed downsync inputFrames" from server to players (and possibly "upsync inputFrames" from player to server, but tradeoff on that remains to be discussed), while using UDP for broadcasting inputFrames of each individual player asap (either using p2p or not) just for **better prediction performance**!

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@@ -2,7 +2,12 @@
This project is a demo for a websocket-based rollback netcode inspired by [GGPO](https://github.com/pond3r/ggpo/blob/master/doc/README.md). As lots of feedbacks ask for a discussion on using UDP instead, I tried to summarize my personal opinion about it in [ConcerningEdgeCases](./ConcerningEdgeCases.md) -- not necessarily correct but that's indeed a question to face :) This project is a demo for a websocket-based rollback netcode inspired by [GGPO](https://github.com/pond3r/ggpo/blob/master/doc/README.md). As lots of feedbacks ask for a discussion on using UDP instead, I tried to summarize my personal opinion about it in [ConcerningEdgeCases](./ConcerningEdgeCases.md) -- not necessarily correct but that's indeed a question to face :)
The following video is recorded over INTERNET using an input delay of 4 frames and it feels SMOOTH when playing! Please also checkout [this demo video](https://pan.baidu.com/s/1ML6hNupaPHPJRd5rcTvQvw?pwd=8ruc) to see how this demo carries out a full 60fps synchronization with the help of _batched input upsync/downsync_ for satisfying network I/O performance. The following video is recorded over INTERNET using an input delay of 4 frames and it feels SMOOTH when playing! Please also checkout these demo videos
- [source video of the first gif](https://pan.baidu.com/s/1ML6hNupaPHPJRd5rcTvQvw?pwd=8ruc)
- [phone v.s. PC over internet battle#1](https://pan.baidu.com/s/1NuGxuMwrV_jalcToyUZPLg?pwd=kfkr)
- [phone v.s. PC over internet battle#2](https://pan.baidu.com/s/1kMiFdwDHyJpZJ0GGU1Y3eA?pwd=46gd)
to see how this demo carries out a full 60fps synchronization with the help of _batched input upsync/downsync_ for satisfying network I/O performance.
![gif_demo_1](./charts/internet_fireball_explosion_wallmove_spedup.gif) ![gif_demo_1](./charts/internet_fireball_explosion_wallmove_spedup.gif)

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@@ -89,6 +89,7 @@ func setRouter(router *gin.Engine) {
router.StaticFS("/asset", http.Dir(filepath.Join(Conf.General.AppRoot, "asset"))) router.StaticFS("/asset", http.Dir(filepath.Join(Conf.General.AppRoot, "asset")))
router.GET("/ping", f) router.GET("/ping", f)
router.GET("/tsrht", ws.Serve) router.GET("/tsrht", ws.Serve)
router.GET("/tsrhtSecondary", ws.HandleSecondaryWsSessionForPlayer)
apiRouter := router.Group("/api") apiRouter := router.Group("/api")
{ {

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@@ -27,10 +27,11 @@ const (
UPSYNC_MSG_ACT_PLAYER_CMD = int32(2) UPSYNC_MSG_ACT_PLAYER_CMD = int32(2)
UPSYNC_MSG_ACT_PLAYER_COLLIDER_ACK = int32(3) UPSYNC_MSG_ACT_PLAYER_COLLIDER_ACK = int32(3)
DOWNSYNC_MSG_ACT_HB_REQ = int32(1) DOWNSYNC_MSG_ACT_HB_REQ = int32(1)
DOWNSYNC_MSG_ACT_INPUT_BATCH = int32(2) DOWNSYNC_MSG_ACT_INPUT_BATCH = int32(2)
DOWNSYNC_MSG_ACT_BATTLE_STOPPED = int32(3) DOWNSYNC_MSG_ACT_BATTLE_STOPPED = int32(3)
DOWNSYNC_MSG_ACT_FORCED_RESYNC = int32(4) DOWNSYNC_MSG_ACT_FORCED_RESYNC = int32(4)
DOWNSYNC_MSG_ACT_PEER_INPUT_BATCH = int32(5)
DOWNSYNC_MSG_ACT_BATTLE_READY_TO_START = int32(-1) DOWNSYNC_MSG_ACT_BATTLE_READY_TO_START = int32(-1)
DOWNSYNC_MSG_ACT_BATTLE_START = int32(0) DOWNSYNC_MSG_ACT_BATTLE_START = int32(0)
@@ -116,10 +117,15 @@ type Room struct {
* *
* Moreover, during the invocation of `PlayerSignalToCloseDict`, the `Player` instance is supposed to be deallocated (though not synchronously). * Moreover, during the invocation of `PlayerSignalToCloseDict`, the `Player` instance is supposed to be deallocated (though not synchronously).
*/ */
PlayerDownsyncSessionDict map[int32]*websocket.Conn PlayerDownsyncSessionDict map[int32]*websocket.Conn
PlayerDownsyncChanDict map[int32](chan pb.InputsBufferSnapshot) PlayerSignalToCloseDict map[int32]SignalToCloseConnCbType
PlayerDownsyncChanDict map[int32](chan pb.InputsBufferSnapshot)
PlayerSecondaryDownsyncSessionDict map[int32]*websocket.Conn
PlayerSecondarySignalToCloseDict map[int32]SignalToCloseConnCbType
PlayerSecondaryDownsyncChanDict map[int32](chan pb.InputsBufferSnapshot)
PlayerActiveWatchdogDict map[int32](*Watchdog) PlayerActiveWatchdogDict map[int32](*Watchdog)
PlayerSignalToCloseDict map[int32]SignalToCloseConnCbType
Score float32 Score float32
State int32 State int32
Index int Index int
@@ -184,7 +190,7 @@ func (pR *Room) AddPlayerIfPossible(pPlayerFromDbInit *Player, session *websocke
pR.PlayerSignalToCloseDict[playerId] = signalToCloseConnOfThisPlayer pR.PlayerSignalToCloseDict[playerId] = signalToCloseConnOfThisPlayer
newWatchdog := NewWatchdog(ConstVals.Ws.WillKickIfInactiveFor, func() { newWatchdog := NewWatchdog(ConstVals.Ws.WillKickIfInactiveFor, func() {
Logger.Warn("Conn inactive watchdog triggered#1:", zap.Any("playerId", playerId), zap.Any("roomId", pR.Id), zap.Any("roomState", pR.State), zap.Any("roomEffectivePlayerCount", pR.EffectivePlayerCount)) Logger.Warn("Conn inactive watchdog triggered#1:", zap.Any("playerId", playerId), zap.Any("roomId", pR.Id), zap.Any("roomState", pR.State), zap.Any("roomEffectivePlayerCount", pR.EffectivePlayerCount))
signalToCloseConnOfThisPlayer(Constants.RetCode.ActiveWatchdog, "") pR.signalToCloseAllSessionsOfPlayer(playerId, Constants.RetCode.ActiveWatchdog)
}) })
newWatchdog.Stop() newWatchdog.Stop()
pR.PlayerActiveWatchdogDict[playerId] = newWatchdog pR.PlayerActiveWatchdogDict[playerId] = newWatchdog
@@ -221,7 +227,7 @@ func (pR *Room) ReAddPlayerIfPossible(pTmpPlayerInstance *Player, session *webso
pR.PlayerSignalToCloseDict[playerId] = signalToCloseConnOfThisPlayer pR.PlayerSignalToCloseDict[playerId] = signalToCloseConnOfThisPlayer
pR.PlayerActiveWatchdogDict[playerId] = NewWatchdog(ConstVals.Ws.WillKickIfInactiveFor, func() { pR.PlayerActiveWatchdogDict[playerId] = NewWatchdog(ConstVals.Ws.WillKickIfInactiveFor, func() {
Logger.Warn("Conn inactive watchdog triggered#2:", zap.Any("playerId", playerId), zap.Any("roomId", pR.Id), zap.Any("roomState", pR.State), zap.Any("roomEffectivePlayerCount", pR.EffectivePlayerCount)) Logger.Warn("Conn inactive watchdog triggered#2:", zap.Any("playerId", playerId), zap.Any("roomId", pR.Id), zap.Any("roomState", pR.State), zap.Any("roomEffectivePlayerCount", pR.EffectivePlayerCount))
signalToCloseConnOfThisPlayer(Constants.RetCode.ActiveWatchdog, "") pR.signalToCloseAllSessionsOfPlayer(playerId, Constants.RetCode.ActiveWatchdog)
}) // For ReAdded player the new watchdog starts immediately }) // For ReAdded player the new watchdog starts immediately
Logger.Warn("ReAddPlayerIfPossible finished.", zap.Any("roomId", pR.Id), zap.Any("playerId", playerId), zap.Any("joinIndex", pEffectiveInRoomPlayerInstance.JoinIndex), zap.Any("playerBattleState", pEffectiveInRoomPlayerInstance.BattleState), zap.Any("roomState", pR.State), zap.Any("roomEffectivePlayerCount", pR.EffectivePlayerCount), zap.Any("AckingFrameId", pEffectiveInRoomPlayerInstance.AckingFrameId), zap.Any("AckingInputFrameId", pEffectiveInRoomPlayerInstance.AckingInputFrameId), zap.Any("LastSentInputFrameId", pEffectiveInRoomPlayerInstance.LastSentInputFrameId)) Logger.Warn("ReAddPlayerIfPossible finished.", zap.Any("roomId", pR.Id), zap.Any("playerId", playerId), zap.Any("joinIndex", pEffectiveInRoomPlayerInstance.JoinIndex), zap.Any("playerBattleState", pEffectiveInRoomPlayerInstance.BattleState), zap.Any("roomState", pR.State), zap.Any("roomEffectivePlayerCount", pR.EffectivePlayerCount), zap.Any("AckingFrameId", pEffectiveInRoomPlayerInstance.AckingFrameId), zap.Any("AckingInputFrameId", pEffectiveInRoomPlayerInstance.AckingInputFrameId), zap.Any("LastSentInputFrameId", pEffectiveInRoomPlayerInstance.LastSentInputFrameId))
@@ -482,7 +488,7 @@ func (pR *Room) StartBattle() {
kickoffFrameJs := pR.RenderFrameBuffer.GetByFrameId(0).(*battle.RoomDownsyncFrame) kickoffFrameJs := pR.RenderFrameBuffer.GetByFrameId(0).(*battle.RoomDownsyncFrame)
pbKickOffRenderFrame := toPbRoomDownsyncFrame(kickoffFrameJs) pbKickOffRenderFrame := toPbRoomDownsyncFrame(kickoffFrameJs)
pbKickOffRenderFrame.SpeciesIdList = pR.SpeciesIdList pbKickOffRenderFrame.SpeciesIdList = pR.SpeciesIdList
pR.sendSafely(pbKickOffRenderFrame, nil, DOWNSYNC_MSG_ACT_BATTLE_START, playerId, true) pR.sendSafely(pbKickOffRenderFrame, nil, DOWNSYNC_MSG_ACT_BATTLE_START, playerId, true, MAGIC_JOIN_INDEX_DEFAULT)
} }
Logger.Info(fmt.Sprintf("In `battleMainLoop` for roomId=%v sent out kickoffFrame", pR.Id)) Logger.Info(fmt.Sprintf("In `battleMainLoop` for roomId=%v sent out kickoffFrame", pR.Id))
} }
@@ -509,7 +515,7 @@ func (pR *Room) StartBattle() {
} }
} }
downsyncLoop := func(playerId int32, player *Player, playerDownsyncChan chan pb.InputsBufferSnapshot) { downsyncLoop := func(playerId int32, player *Player, playerDownsyncChan chan pb.InputsBufferSnapshot, playerSecondaryDownsyncChan chan pb.InputsBufferSnapshot) {
defer func() { defer func() {
if r := recover(); r != nil { if r := recover(); r != nil {
Logger.Error("downsyncLoop, recovery spot#1, recovered from: ", zap.Any("roomId", pR.Id), zap.Any("playerId", playerId), zap.Any("panic", r)) Logger.Error("downsyncLoop, recovery spot#1, recovered from: ", zap.Any("roomId", pR.Id), zap.Any("playerId", playerId), zap.Any("panic", r))
@@ -517,19 +523,23 @@ func (pR *Room) StartBattle() {
Logger.Info(fmt.Sprintf("The `downsyncLoop` for (roomId=%v, playerId=%v) is stopped@renderFrameId=%v", pR.Id, playerId, pR.RenderFrameId)) Logger.Info(fmt.Sprintf("The `downsyncLoop` for (roomId=%v, playerId=%v) is stopped@renderFrameId=%v", pR.Id, playerId, pR.RenderFrameId))
}() }()
Logger.Debug(fmt.Sprintf("Started downsyncLoop for (roomId: %d, playerId:%d, playerDownsyncChan:%p)", pR.Id, playerId, playerDownsyncChan)) //Logger.Info(fmt.Sprintf("Started downsyncLoop for (roomId: %d, playerId:%d, playerDownsyncChan:%p)", pR.Id, playerId, playerDownsyncChan))
for { for {
nowBattleState := atomic.LoadInt32(&pR.State)
switch nowBattleState {
case RoomBattleStateIns.IDLE, RoomBattleStateIns.STOPPING_BATTLE_FOR_SETTLEMENT, RoomBattleStateIns.IN_SETTLEMENT, RoomBattleStateIns.IN_DISMISSAL:
Logger.Warn(fmt.Sprintf("Battle is not waiting/preparing/active for playerDownsyncChan for (roomId: %d, playerId:%d)", pR.Id, playerId))
return
}
select { select {
case inputsBufferSnapshot := <-playerDownsyncChan: case inputsBufferSnapshot := <-playerDownsyncChan:
nowBattleState := atomic.LoadInt32(&pR.State)
switch nowBattleState {
case RoomBattleStateIns.IDLE, RoomBattleStateIns.STOPPING_BATTLE_FOR_SETTLEMENT, RoomBattleStateIns.IN_SETTLEMENT, RoomBattleStateIns.IN_DISMISSAL:
Logger.Warn(fmt.Sprintf("Battle is not waiting/preparing/active for playerDownsyncChan for (roomId: %d, playerId:%d)", pR.Id, playerId))
return
}
pR.downsyncToSinglePlayer(playerId, player, inputsBufferSnapshot.RefRenderFrameId, inputsBufferSnapshot.UnconfirmedMask, inputsBufferSnapshot.ToSendInputFrameDownsyncs, inputsBufferSnapshot.ShouldForceResync) pR.downsyncToSinglePlayer(playerId, player, inputsBufferSnapshot.RefRenderFrameId, inputsBufferSnapshot.UnconfirmedMask, inputsBufferSnapshot.ToSendInputFrameDownsyncs, inputsBufferSnapshot.ShouldForceResync)
//Logger.Info(fmt.Sprintf("Sent inputsBufferSnapshot(refRenderFrameId:%d, unconfirmedMask:%v) to for (roomId: %d, playerId:%d)#2", inputsBufferSnapshot.RefRenderFrameId, inputsBufferSnapshot.UnconfirmedMask, pR.Id, playerId)) //Logger.Info(fmt.Sprintf("Sent inputsBufferSnapshot(refRenderFrameId:%d, unconfirmedMask:%v) to for (roomId: %d, playerId:%d)#2", inputsBufferSnapshot.RefRenderFrameId, inputsBufferSnapshot.UnconfirmedMask, pR.Id, playerId))
case inputsBufferSnapshot2 := <-playerSecondaryDownsyncChan:
pR.downsyncPeerInputFrameUpsyncToSinglePlayer(playerId, player, inputsBufferSnapshot2.ToSendInputFrameDownsyncs, inputsBufferSnapshot2.PeerJoinIndex)
//Logger.Info(fmt.Sprintf("Sent secondary inputsBufferSnapshot to for (roomId: %d, playerId:%d)#2", pR.Id, playerId))
default: default:
} }
} }
@@ -542,7 +552,8 @@ func (pR *Room) StartBattle() {
Each "playerDownsyncChan" stays alive through out the lifecycle of room instead of each "playerDownsyncSession", i.e. not closed or dereferenced upon disconnection. Each "playerDownsyncChan" stays alive through out the lifecycle of room instead of each "playerDownsyncSession", i.e. not closed or dereferenced upon disconnection.
*/ */
pR.PlayerDownsyncChanDict[playerId] = make(chan pb.InputsBufferSnapshot, pR.InputsBuffer.N) pR.PlayerDownsyncChanDict[playerId] = make(chan pb.InputsBufferSnapshot, pR.InputsBuffer.N)
go downsyncLoop(playerId, player, pR.PlayerDownsyncChanDict[playerId]) pR.PlayerSecondaryDownsyncChanDict[playerId] = make(chan pb.InputsBufferSnapshot, pR.InputsBuffer.N)
go downsyncLoop(playerId, player, pR.PlayerDownsyncChanDict[playerId], pR.PlayerSecondaryDownsyncChanDict[playerId])
} }
pR.onBattlePrepare(func() { pR.onBattlePrepare(func() {
@@ -599,6 +610,16 @@ func (pR *Room) OnBattleCmdReceived(pReq *pb.WsReq) {
inputsBufferSnapshot := pR.markConfirmationIfApplicable(inputFrameUpsyncBatch, playerId, player) inputsBufferSnapshot := pR.markConfirmationIfApplicable(inputFrameUpsyncBatch, playerId, player)
if nil != inputsBufferSnapshot { if nil != inputsBufferSnapshot {
pR.downsyncToAllPlayers(inputsBufferSnapshot) pR.downsyncToAllPlayers(inputsBufferSnapshot)
} else {
// no new all-confirmed
toSendInputFrameDownsyncs := pR.cloneInputsBuffer(inputFrameUpsyncBatch[0].InputFrameId, inputFrameUpsyncBatch[len(inputFrameUpsyncBatch)-1].InputFrameId+1)
inputsBufferSnapshot = &pb.InputsBufferSnapshot{
ToSendInputFrameDownsyncs: toSendInputFrameDownsyncs,
PeerJoinIndex: player.JoinIndex,
}
//Logger.Info(fmt.Sprintf("OnBattleCmdReceived no new all-confirmed: roomId=%v, fromPlayerId=%v, forming peer broadcasting snapshot=%v", pR.Id, playerId, inputsBufferSnapshot))
pR.broadcastPeerUpsyncForBetterPrediction(inputsBufferSnapshot)
} }
} }
@@ -650,7 +671,7 @@ func (pR *Room) StopBattleForSettlement() {
PlayersArr: toPbPlayers(pR.Players, false), PlayersArr: toPbPlayers(pR.Players, false),
CountdownNanos: -1, // TODO: Replace this magic constant! CountdownNanos: -1, // TODO: Replace this magic constant!
} }
pR.sendSafely(&assembledFrame, nil, DOWNSYNC_MSG_ACT_BATTLE_STOPPED, playerId, true) pR.sendSafely(&assembledFrame, nil, DOWNSYNC_MSG_ACT_BATTLE_STOPPED, playerId, true, MAGIC_JOIN_INDEX_DEFAULT)
} }
// Note that `pR.onBattleStoppedForSettlement` will be called by `battleMainLoop`. // Note that `pR.onBattleStoppedForSettlement` will be called by `battleMainLoop`.
} }
@@ -679,7 +700,7 @@ func (pR *Room) onBattlePrepare(cb BattleStartCbType) {
Logger.Info("Sending out frame for RoomBattleState.PREPARE:", zap.Any("battleReadyToStartFrame", battleReadyToStartFrame)) Logger.Info("Sending out frame for RoomBattleState.PREPARE:", zap.Any("battleReadyToStartFrame", battleReadyToStartFrame))
for _, player := range pR.Players { for _, player := range pR.Players {
pR.sendSafely(battleReadyToStartFrame, nil, DOWNSYNC_MSG_ACT_BATTLE_READY_TO_START, player.Id, true) pR.sendSafely(battleReadyToStartFrame, nil, DOWNSYNC_MSG_ACT_BATTLE_READY_TO_START, player.Id, true, MAGIC_JOIN_INDEX_DEFAULT)
} }
battlePreparationNanos := int64(6000000000) battlePreparationNanos := int64(6000000000)
@@ -748,6 +769,7 @@ func (pR *Room) OnDismissed() {
pR.CharacterConfigsArr = make([]*battle.CharacterConfig, pR.Capacity) pR.CharacterConfigsArr = make([]*battle.CharacterConfig, pR.Capacity)
pR.CollisionSysMap = make(map[int32]*resolv.Object) pR.CollisionSysMap = make(map[int32]*resolv.Object)
pR.PlayerDownsyncSessionDict = make(map[int32]*websocket.Conn) pR.PlayerDownsyncSessionDict = make(map[int32]*websocket.Conn)
pR.PlayerSecondaryDownsyncSessionDict = make(map[int32]*websocket.Conn)
for _, oldWatchdog := range pR.PlayerActiveWatchdogDict { for _, oldWatchdog := range pR.PlayerActiveWatchdogDict {
oldWatchdog.Stop() oldWatchdog.Stop()
} }
@@ -756,7 +778,12 @@ func (pR *Room) OnDismissed() {
close(oldChan) close(oldChan)
} }
pR.PlayerDownsyncChanDict = make(map[int32](chan pb.InputsBufferSnapshot)) pR.PlayerDownsyncChanDict = make(map[int32](chan pb.InputsBufferSnapshot))
for _, oldChan := range pR.PlayerSecondaryDownsyncChanDict {
close(oldChan)
}
pR.PlayerSecondaryDownsyncChanDict = make(map[int32](chan pb.InputsBufferSnapshot))
pR.PlayerSignalToCloseDict = make(map[int32]SignalToCloseConnCbType) pR.PlayerSignalToCloseDict = make(map[int32]SignalToCloseConnCbType)
pR.PlayerSecondarySignalToCloseDict = make(map[int32]SignalToCloseConnCbType)
pR.JoinIndexBooleanArr = make([]bool, pR.Capacity) pR.JoinIndexBooleanArr = make([]bool, pR.Capacity)
pR.RenderCacheSize = 1024 pR.RenderCacheSize = 1024
pR.RenderFrameBuffer = battle.NewRingBuffer(pR.RenderCacheSize) pR.RenderFrameBuffer = battle.NewRingBuffer(pR.RenderCacheSize)
@@ -781,7 +808,7 @@ func (pR *Room) OnDismissed() {
pR.BattleDurationFrames = int32(60 * serverFps) pR.BattleDurationFrames = int32(60 * serverFps)
pR.BattleDurationNanos = int64(pR.BattleDurationFrames) * (pR.RollbackEstimatedDtNanos + 1) pR.BattleDurationNanos = int64(pR.BattleDurationFrames) * (pR.RollbackEstimatedDtNanos + 1)
pR.InputFrameUpsyncDelayTolerance = battle.ConvertToNoDelayInputFrameId(pR.NstDelayFrames) - 1 // this value should be strictly smaller than (NstDelayFrames >> InputScaleFrames), otherwise "type#1 forceConfirmation" might become a lag avalanche pR.InputFrameUpsyncDelayTolerance = battle.ConvertToNoDelayInputFrameId(pR.NstDelayFrames) - 1 // this value should be strictly smaller than (NstDelayFrames >> InputScaleFrames), otherwise "type#1 forceConfirmation" might become a lag avalanche
pR.MaxChasingRenderFramesPerUpdate = 12 // Don't set this value too high to avoid exhausting frontend CPU within a single frame pR.MaxChasingRenderFramesPerUpdate = 4 // Don't set this value too high to avoid exhausting frontend CPU within a single frame
pR.BackendDynamicsEnabled = true // [WARNING] When "false", recovery upon reconnection wouldn't work! pR.BackendDynamicsEnabled = true // [WARNING] When "false", recovery upon reconnection wouldn't work!
pR.ForceAllResyncOnAnyActiveSlowTicker = true // See tradeoff discussion in "downsyncToAllPlayers" pR.ForceAllResyncOnAnyActiveSlowTicker = true // See tradeoff discussion in "downsyncToAllPlayers"
@@ -799,19 +826,24 @@ func (pR *Room) OnDismissed() {
} }
func (pR *Room) expelPlayerDuringGame(playerId int32) { func (pR *Room) expelPlayerDuringGame(playerId int32) {
if signalToCloseConnOfThisPlayer, existent := pR.PlayerSignalToCloseDict[playerId]; existent { pR.signalToCloseAllSessionsOfPlayer(playerId, Constants.RetCode.UnknownError)
signalToCloseConnOfThisPlayer(Constants.RetCode.UnknownError, "") // TODO: Specify an error code
}
pR.onPlayerExpelledDuringGame(playerId) pR.onPlayerExpelledDuringGame(playerId)
} }
func (pR *Room) expelPlayerForDismissal(playerId int32) { func (pR *Room) expelPlayerForDismissal(playerId int32) {
if signalToCloseConnOfThisPlayer, existent := pR.PlayerSignalToCloseDict[playerId]; existent { pR.signalToCloseAllSessionsOfPlayer(playerId, Constants.RetCode.UnknownError)
signalToCloseConnOfThisPlayer(Constants.RetCode.UnknownError, "") // TODO: Specify an error code
}
pR.onPlayerExpelledForDismissal(playerId) pR.onPlayerExpelledForDismissal(playerId)
} }
func (pR *Room) signalToCloseAllSessionsOfPlayer(playerId int32, retCode int) {
if signalToCloseConnOfThisPlayer, existent := pR.PlayerSignalToCloseDict[playerId]; existent {
signalToCloseConnOfThisPlayer(retCode, "") // TODO: Specify an error code
}
if signalToCloseConnOfThisPlayer2, existent2 := pR.PlayerSecondarySignalToCloseDict[playerId]; existent2 {
signalToCloseConnOfThisPlayer2(retCode, "") // TODO: Specify an error code
}
}
func (pR *Room) onPlayerExpelledDuringGame(playerId int32) { func (pR *Room) onPlayerExpelledDuringGame(playerId int32) {
pR.onPlayerLost(playerId) pR.onPlayerLost(playerId)
} }
@@ -829,6 +861,10 @@ func (pR *Room) OnPlayerDisconnected(playerId int32) {
} }
}() }()
if signalToCloseConnOfThisPlayer2, existent2 := pR.PlayerSecondarySignalToCloseDict[playerId]; existent2 {
signalToCloseConnOfThisPlayer2(Constants.RetCode.UnknownError, "") // TODO: Specify an error code
}
if player, existent := pR.Players[playerId]; existent { if player, existent := pR.Players[playerId]; existent {
thatPlayerBattleState := atomic.LoadInt32(&(player.BattleState)) thatPlayerBattleState := atomic.LoadInt32(&(player.BattleState))
switch thatPlayerBattleState { switch thatPlayerBattleState {
@@ -888,6 +924,8 @@ func (pR *Room) clearPlayerNetworkSession(playerId int32) {
delete(pR.PlayerActiveWatchdogDict, playerId) delete(pR.PlayerActiveWatchdogDict, playerId)
delete(pR.PlayerDownsyncSessionDict, playerId) delete(pR.PlayerDownsyncSessionDict, playerId)
delete(pR.PlayerSignalToCloseDict, playerId) delete(pR.PlayerSignalToCloseDict, playerId)
delete(pR.PlayerSecondaryDownsyncSessionDict, playerId)
delete(pR.PlayerSecondarySignalToCloseDict, playerId)
} }
} }
@@ -977,7 +1015,7 @@ func (pR *Room) OnPlayerBattleColliderAcked(playerId int32) bool {
Logger.Debug(fmt.Sprintf("OnPlayerBattleColliderAcked-middle: roomId=%v, roomState=%v, targetPlayerId=%v, targetPlayerBattleState=%v, thatPlayerId=%v, thatPlayerBattleState=%v", pR.Id, pR.State, targetPlayer.Id, targetPlayer.BattleState, thatPlayer.Id, thatPlayerBattleState)) Logger.Debug(fmt.Sprintf("OnPlayerBattleColliderAcked-middle: roomId=%v, roomState=%v, targetPlayerId=%v, targetPlayerBattleState=%v, thatPlayerId=%v, thatPlayerBattleState=%v", pR.Id, pR.State, targetPlayer.Id, targetPlayer.BattleState, thatPlayer.Id, thatPlayerBattleState))
if thatPlayerId == targetPlayer.Id || (PlayerBattleStateIns.ADDED_PENDING_BATTLE_COLLIDER_ACK == thatPlayerBattleState || PlayerBattleStateIns.ACTIVE == thatPlayerBattleState) { if thatPlayerId == targetPlayer.Id || (PlayerBattleStateIns.ADDED_PENDING_BATTLE_COLLIDER_ACK == thatPlayerBattleState || PlayerBattleStateIns.ACTIVE == thatPlayerBattleState) {
Logger.Debug(fmt.Sprintf("OnPlayerBattleColliderAcked-sending DOWNSYNC_MSG_ACT_PLAYER_ADDED_AND_ACKED: roomId=%v, roomState=%v, targetPlayerId=%v, targetPlayerBattleState=%v, capacity=%v, EffectivePlayerCount=%v", pR.Id, pR.State, targetPlayer.Id, targetPlayer.BattleState, pR.Capacity, pR.EffectivePlayerCount)) Logger.Debug(fmt.Sprintf("OnPlayerBattleColliderAcked-sending DOWNSYNC_MSG_ACT_PLAYER_ADDED_AND_ACKED: roomId=%v, roomState=%v, targetPlayerId=%v, targetPlayerBattleState=%v, capacity=%v, EffectivePlayerCount=%v", pR.Id, pR.State, targetPlayer.Id, targetPlayer.BattleState, pR.Capacity, pR.EffectivePlayerCount))
pR.sendSafely(playerAckedFrame, nil, DOWNSYNC_MSG_ACT_PLAYER_ADDED_AND_ACKED, thatPlayer.Id, true) pR.sendSafely(playerAckedFrame, nil, DOWNSYNC_MSG_ACT_PLAYER_ADDED_AND_ACKED, thatPlayer.Id, true, MAGIC_JOIN_INDEX_DEFAULT)
} }
} }
atomic.StoreInt32(&(targetPlayer.BattleState), PlayerBattleStateIns.ACTIVE) atomic.StoreInt32(&(targetPlayer.BattleState), PlayerBattleStateIns.ACTIVE)
@@ -1010,28 +1048,43 @@ func (pR *Room) OnPlayerBattleColliderAcked(playerId int32) bool {
return true return true
} }
func (pR *Room) sendSafely(roomDownsyncFrame *pb.RoomDownsyncFrame, toSendInputFrameDownsyncs []*pb.InputFrameDownsync, act int32, playerId int32, needLockExplicitly bool) { func (pR *Room) sendSafely(roomDownsyncFrame *pb.RoomDownsyncFrame, toSendInputFrameDownsyncs []*pb.InputFrameDownsync, act int32, playerId int32, needLockExplicitly bool, peerJoinIndex int32) {
defer func() { defer func() {
if r := recover(); r != nil { if r := recover(); r != nil {
Logger.Error("sendSafely, recovered from: ", zap.Any("roomId", pR.Id), zap.Any("playerId", playerId), zap.Any("panic", r)) Logger.Error("sendSafely, recovered from: ", zap.Any("roomId", pR.Id), zap.Any("playerId", playerId), zap.Any("panic", r))
} }
}() }()
if playerDownsyncSession, existent := pR.PlayerDownsyncSessionDict[playerId]; existent { pResp := &pb.WsResp{
pResp := &pb.WsResp{ Ret: int32(Constants.RetCode.Ok),
Ret: int32(Constants.RetCode.Ok), Act: act,
Act: act, Rdf: roomDownsyncFrame,
Rdf: roomDownsyncFrame, InputFrameDownsyncBatch: toSendInputFrameDownsyncs,
InputFrameDownsyncBatch: toSendInputFrameDownsyncs, PeerJoinIndex: peerJoinIndex,
} }
theBytes, marshalErr := proto.Marshal(pResp) theBytes, marshalErr := proto.Marshal(pResp)
if nil != marshalErr { if nil != marshalErr {
panic(fmt.Sprintf("Error marshaling downsync message: roomId=%v, playerId=%v, roomState=%v, roomEffectivePlayerCount=%v", pR.Id, playerId, pR.State, pR.EffectivePlayerCount)) panic(fmt.Sprintf("Error marshaling downsync message: roomId=%v, playerId=%v, roomState=%v, roomEffectivePlayerCount=%v", pR.Id, playerId, pR.State, pR.EffectivePlayerCount))
} }
if err := playerDownsyncSession.WriteMessage(websocket.BinaryMessage, theBytes); nil != err { if MAGIC_JOIN_INDEX_DEFAULT == peerJoinIndex {
panic(fmt.Sprintf("Error sending downsync message: roomId=%v, playerId=%v, roomState=%v, roomEffectivePlayerCount=%v, err=%v", pR.Id, playerId, pR.State, pR.EffectivePlayerCount, err)) if playerDownsyncSession, existent := pR.PlayerDownsyncSessionDict[playerId]; existent {
if err := playerDownsyncSession.WriteMessage(websocket.BinaryMessage, theBytes); nil != err {
panic(fmt.Sprintf("Error sending primary downsync message: roomId=%v, playerId=%v, roomState=%v, roomEffectivePlayerCount=%v, err=%v", pR.Id, playerId, pR.State, pR.EffectivePlayerCount, err))
}
}
} else {
/*
[FIXME]
This branch is preferred to use an additional session of each player for sending, and the session is preferrably UDP instead of any TCP-based protocol, but I'm being lazy here.
See `<proj-root>/ConcerningEdgeCases.md` for the advantage of using UDP as a supplement.
*/
if playerSecondaryDownsyncSession, existent := pR.PlayerSecondaryDownsyncSessionDict[playerId]; existent {
if err := playerSecondaryDownsyncSession.WriteMessage(websocket.BinaryMessage, theBytes); nil != err {
panic(fmt.Sprintf("Error sending secondary downsync message: roomId=%v, playerId=%v, roomState=%v, roomEffectivePlayerCount=%v, err=%v", pR.Id, playerId, pR.State, pR.EffectivePlayerCount, err))
}
} }
} }
} }
@@ -1347,6 +1400,30 @@ func (pR *Room) doBattleMainLoopPerTickBackendDynamicsWithProperLocking(prevRend
} }
} }
func (pR *Room) broadcastPeerUpsyncForBetterPrediction(inputsBufferSnapshot *pb.InputsBufferSnapshot) {
// See `<proj-root>/ConcerningEdgeCases.md` for why this method exists.
for _, player := range pR.PlayersArr {
playerBattleState := atomic.LoadInt32(&(player.BattleState))
switch playerBattleState {
case PlayerBattleStateIns.DISCONNECTED, PlayerBattleStateIns.LOST, PlayerBattleStateIns.EXPELLED_DURING_GAME, PlayerBattleStateIns.EXPELLED_IN_DISMISSAL, PlayerBattleStateIns.ADDED_PENDING_BATTLE_COLLIDER_ACK, PlayerBattleStateIns.READDED_PENDING_BATTLE_COLLIDER_ACK:
continue
}
if player.JoinIndex == inputsBufferSnapshot.PeerJoinIndex {
continue
}
if playerSecondaryDownsyncChan, existent := pR.PlayerSecondaryDownsyncChanDict[player.Id]; existent {
/*
[FIXME]
This function is preferred to use an additional go-channel of each player for sending, see "downsyncLoop" & "Room.sendSafely" for more information!
*/
playerSecondaryDownsyncChan <- (*inputsBufferSnapshot)
} else {
Logger.Warn(fmt.Sprintf("playerDownsyncChan for (roomId: %d, playerId:%d) is gone", pR.Id, player.Id))
}
}
}
func (pR *Room) downsyncToAllPlayers(inputsBufferSnapshot *pb.InputsBufferSnapshot) { func (pR *Room) downsyncToAllPlayers(inputsBufferSnapshot *pb.InputsBufferSnapshot) {
/* /*
[WARNING] This function MUST BE called while "pR.InputsBufferLock" is LOCKED to **preserve the order of generation of "inputsBufferSnapshot" for sending** -- see comments in "OnBattleCmdReceived" and [this issue](https://github.com/genxium/DelayNoMore/issues/12). [WARNING] This function MUST BE called while "pR.InputsBufferLock" is LOCKED to **preserve the order of generation of "inputsBufferSnapshot" for sending** -- see comments in "OnBattleCmdReceived" and [this issue](https://github.com/genxium/DelayNoMore/issues/12).
@@ -1423,14 +1500,14 @@ func (pR *Room) downsyncToSinglePlayer(playerId int32, player *Player, refRender
We hereby assume that Golang runtime allocates & frees small amount of RAM quickly enough compared to either network I/O blocking in worst cases or the high frequency "per inputFrameDownsync*player" locking (though "OnBattleCmdReceived" locks at the same frequency but it's inevitable). We hereby assume that Golang runtime allocates & frees small amount of RAM quickly enough compared to either network I/O blocking in worst cases or the high frequency "per inputFrameDownsync*player" locking (though "OnBattleCmdReceived" locks at the same frequency but it's inevitable).
*/ */
playerJoinIndex := player.JoinIndex - 1 playerJoinIndexInBooleanArr := player.JoinIndex - 1
playerBattleState := atomic.LoadInt32(&(player.BattleState)) playerBattleState := atomic.LoadInt32(&(player.BattleState))
switch playerBattleState { switch playerBattleState {
case PlayerBattleStateIns.DISCONNECTED, PlayerBattleStateIns.LOST, PlayerBattleStateIns.EXPELLED_DURING_GAME, PlayerBattleStateIns.EXPELLED_IN_DISMISSAL, PlayerBattleStateIns.ADDED_PENDING_BATTLE_COLLIDER_ACK, PlayerBattleStateIns.READDED_PENDING_BATTLE_COLLIDER_ACK: case PlayerBattleStateIns.DISCONNECTED, PlayerBattleStateIns.LOST, PlayerBattleStateIns.EXPELLED_DURING_GAME, PlayerBattleStateIns.EXPELLED_IN_DISMISSAL, PlayerBattleStateIns.ADDED_PENDING_BATTLE_COLLIDER_ACK, PlayerBattleStateIns.READDED_PENDING_BATTLE_COLLIDER_ACK:
return return
} }
isSlowTicker := (0 < (unconfirmedMask & uint64(1<<uint32(playerJoinIndex)))) isSlowTicker := (0 < (unconfirmedMask & uint64(1<<uint32(playerJoinIndexInBooleanArr))))
shouldResync1 := (PlayerBattleStateIns.READDED_BATTLE_COLLIDER_ACKED == playerBattleState) // i.e. implies that "MAGIC_LAST_SENT_INPUT_FRAME_ID_READDED == player.LastSentInputFrameId" shouldResync1 := (PlayerBattleStateIns.READDED_BATTLE_COLLIDER_ACKED == playerBattleState) // i.e. implies that "MAGIC_LAST_SENT_INPUT_FRAME_ID_READDED == player.LastSentInputFrameId"
shouldResync2 := isSlowTicker // This condition is critical, if we don't send resync upon this condition, the "reconnected or slowly-clocking player" might never get its input synced shouldResync2 := isSlowTicker // This condition is critical, if we don't send resync upon this condition, the "reconnected or slowly-clocking player" might never get its input synced
shouldResync3 := shouldForceResync shouldResync3 := shouldForceResync
@@ -1455,13 +1532,13 @@ func (pR *Room) downsyncToSinglePlayer(playerId int32, player *Player, refRender
refRenderFrame.BackendUnconfirmedMask = unconfirmedMask refRenderFrame.BackendUnconfirmedMask = unconfirmedMask
pbRefRenderFrame := toPbRoomDownsyncFrame(refRenderFrame) pbRefRenderFrame := toPbRoomDownsyncFrame(refRenderFrame)
pbRefRenderFrame.SpeciesIdList = pR.SpeciesIdList pbRefRenderFrame.SpeciesIdList = pR.SpeciesIdList
pR.sendSafely(pbRefRenderFrame, toSendInputFrameDownsyncsSnapshot, DOWNSYNC_MSG_ACT_FORCED_RESYNC, playerId, false) pR.sendSafely(pbRefRenderFrame, toSendInputFrameDownsyncsSnapshot, DOWNSYNC_MSG_ACT_FORCED_RESYNC, playerId, false, MAGIC_JOIN_INDEX_DEFAULT)
//Logger.Warn(fmt.Sprintf("Sent refRenderFrameId=%v & inputFrameIds [%d, %d), for roomId=%v, playerId=%d, playerJoinIndex=%d, renderFrameId=%d, curDynamicsRenderFrameId=%d, playerLastSentInputFrameId=%d: InputsBuffer=%v", refRenderFrameId, toSendInputFrameIdSt, toSendInputFrameIdEd, pR.Id, playerId, player.JoinIndex, pR.RenderFrameId, pR.CurDynamicsRenderFrameId, player.LastSentInputFrameId, pR.InputsBufferString(false))) //Logger.Warn(fmt.Sprintf("Sent refRenderFrameId=%v & inputFrameIds [%d, %d), for roomId=%v, playerId=%d, playerJoinIndex=%d, renderFrameId=%d, curDynamicsRenderFrameId=%d, playerLastSentInputFrameId=%d: InputsBuffer=%v", refRenderFrameId, toSendInputFrameIdSt, toSendInputFrameIdEd, pR.Id, playerId, player.JoinIndex, pR.RenderFrameId, pR.CurDynamicsRenderFrameId, player.LastSentInputFrameId, pR.InputsBufferString(false)))
if shouldResync1 || shouldResync3 { if shouldResync1 || shouldResync3 {
Logger.Debug(fmt.Sprintf("Sent refRenderFrameId=%v & inputFrameIds [%d, %d), for roomId=%v, playerId=%d, playerJoinIndex=%d, renderFrameId=%d, curDynamicsRenderFrameId=%d, playerLastSentInputFrameId=%d: shouldResync1=%v, shouldResync2=%v, shouldResync3=%v, playerBattleState=%d", refRenderFrameId, toSendInputFrameIdSt, toSendInputFrameIdEd, pR.Id, playerId, player.JoinIndex, pR.RenderFrameId, pR.CurDynamicsRenderFrameId, player.LastSentInputFrameId, shouldResync1, shouldResync2, shouldResync3, playerBattleState)) Logger.Debug(fmt.Sprintf("Sent refRenderFrameId=%v & inputFrameIds [%d, %d), for roomId=%v, playerId=%d, playerJoinIndex=%d, renderFrameId=%d, curDynamicsRenderFrameId=%d, playerLastSentInputFrameId=%d: shouldResync1=%v, shouldResync2=%v, shouldResync3=%v, playerBattleState=%d", refRenderFrameId, toSendInputFrameIdSt, toSendInputFrameIdEd, pR.Id, playerId, player.JoinIndex, pR.RenderFrameId, pR.CurDynamicsRenderFrameId, player.LastSentInputFrameId, shouldResync1, shouldResync2, shouldResync3, playerBattleState))
} }
} else { } else {
pR.sendSafely(nil, toSendInputFrameDownsyncsSnapshot, DOWNSYNC_MSG_ACT_INPUT_BATCH, playerId, false) pR.sendSafely(nil, toSendInputFrameDownsyncsSnapshot, DOWNSYNC_MSG_ACT_INPUT_BATCH, playerId, false, MAGIC_JOIN_INDEX_DEFAULT)
} }
player.LastSentInputFrameId = toSendInputFrameIdEd - 1 player.LastSentInputFrameId = toSendInputFrameIdEd - 1
if shouldResync1 { if shouldResync1 {
@@ -1469,6 +1546,16 @@ func (pR *Room) downsyncToSinglePlayer(playerId int32, player *Player, refRender
} }
} }
func (pR *Room) downsyncPeerInputFrameUpsyncToSinglePlayer(playerId int32, player *Player, toSendInputFrameDownsyncsSnapshot []*pb.InputFrameDownsync, peerJoinIndex int32) {
playerBattleState := atomic.LoadInt32(&(player.BattleState))
switch playerBattleState {
case PlayerBattleStateIns.DISCONNECTED, PlayerBattleStateIns.LOST, PlayerBattleStateIns.EXPELLED_DURING_GAME, PlayerBattleStateIns.EXPELLED_IN_DISMISSAL, PlayerBattleStateIns.ADDED_PENDING_BATTLE_COLLIDER_ACK, PlayerBattleStateIns.READDED_PENDING_BATTLE_COLLIDER_ACK:
return
}
pR.sendSafely(nil, toSendInputFrameDownsyncsSnapshot, DOWNSYNC_MSG_ACT_PEER_INPUT_BATCH, playerId, false, peerJoinIndex)
}
func (pR *Room) cloneInputsBuffer(stFrameId, edFrameId int32) []*pb.InputFrameDownsync { func (pR *Room) cloneInputsBuffer(stFrameId, edFrameId int32) []*pb.InputFrameDownsync {
// [WARNING] This function MUST BE called while "pR.InputsBufferLock" is locked! // [WARNING] This function MUST BE called while "pR.InputsBufferLock" is locked!
cloned := make([]*pb.InputFrameDownsync, 0, edFrameId-stFrameId) cloned := make([]*pb.InputFrameDownsync, 0, edFrameId-stFrameId)
@@ -1501,3 +1588,22 @@ func (pR *Room) cloneInputsBuffer(stFrameId, edFrameId int32) []*pb.InputFrameDo
return cloned return cloned
} }
func (pR *Room) SetSecondarySession(playerId int32, session *websocket.Conn, signalToCloseConnOfThisPlayer SignalToCloseConnCbType) {
// TODO: Use a dedicated lock
if player, ok := pR.Players[playerId]; ok {
playerBattleState := atomic.LoadInt32(&(player.BattleState))
switch playerBattleState {
case PlayerBattleStateIns.DISCONNECTED, PlayerBattleStateIns.LOST, PlayerBattleStateIns.EXPELLED_DURING_GAME, PlayerBattleStateIns.EXPELLED_IN_DISMISSAL:
// Kindly note that "PlayerBattleStateIns.ADDED_PENDING_BATTLE_COLLIDER_ACK, PlayerBattleStateIns.READDED_PENDING_BATTLE_COLLIDER_ACK" are allowed
return
}
if _, existent := pR.PlayerDownsyncSessionDict[playerId]; existent {
if _, existent2 := pR.PlayerSecondaryDownsyncSessionDict[playerId]; !existent2 {
Logger.Info(fmt.Sprintf("SetSecondarySession for roomId=%v, playerId=%d, pR.Players=%v", pR.Id, playerId, pR.Players))
pR.PlayerSecondaryDownsyncSessionDict[playerId] = session
pR.PlayerSecondarySignalToCloseDict[playerId] = signalToCloseConnOfThisPlayer
}
}
}
}

View File

@@ -386,6 +386,7 @@ type InputFrameUpsync struct {
InputFrameId int32 `protobuf:"varint,1,opt,name=inputFrameId,proto3" json:"inputFrameId,omitempty"` InputFrameId int32 `protobuf:"varint,1,opt,name=inputFrameId,proto3" json:"inputFrameId,omitempty"`
Encoded uint64 `protobuf:"varint,2,opt,name=encoded,proto3" json:"encoded,omitempty"` Encoded uint64 `protobuf:"varint,2,opt,name=encoded,proto3" json:"encoded,omitempty"`
JoinIndex int32 `protobuf:"varint,3,opt,name=joinIndex,proto3" json:"joinIndex,omitempty"`
} }
func (x *InputFrameUpsync) Reset() { func (x *InputFrameUpsync) Reset() {
@@ -434,6 +435,13 @@ func (x *InputFrameUpsync) GetEncoded() uint64 {
return 0 return 0
} }
func (x *InputFrameUpsync) GetJoinIndex() int32 {
if x != nil {
return x.JoinIndex
}
return 0
}
type InputFrameDownsync struct { type InputFrameDownsync struct {
state protoimpl.MessageState state protoimpl.MessageState
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
@@ -658,6 +666,7 @@ type WsResp struct {
Rdf *RoomDownsyncFrame `protobuf:"bytes,4,opt,name=rdf,proto3" json:"rdf,omitempty"` Rdf *RoomDownsyncFrame `protobuf:"bytes,4,opt,name=rdf,proto3" json:"rdf,omitempty"`
InputFrameDownsyncBatch []*InputFrameDownsync `protobuf:"bytes,5,rep,name=inputFrameDownsyncBatch,proto3" json:"inputFrameDownsyncBatch,omitempty"` InputFrameDownsyncBatch []*InputFrameDownsync `protobuf:"bytes,5,rep,name=inputFrameDownsyncBatch,proto3" json:"inputFrameDownsyncBatch,omitempty"`
BciFrame *BattleColliderInfo `protobuf:"bytes,6,opt,name=bciFrame,proto3" json:"bciFrame,omitempty"` BciFrame *BattleColliderInfo `protobuf:"bytes,6,opt,name=bciFrame,proto3" json:"bciFrame,omitempty"`
PeerJoinIndex int32 `protobuf:"varint,7,opt,name=peerJoinIndex,proto3" json:"peerJoinIndex,omitempty"` // Only used when "InputsBufferSnapshot.peerJoinIndex" is used.
} }
func (x *WsResp) Reset() { func (x *WsResp) Reset() {
@@ -734,6 +743,13 @@ func (x *WsResp) GetBciFrame() *BattleColliderInfo {
return nil return nil
} }
func (x *WsResp) GetPeerJoinIndex() int32 {
if x != nil {
return x.PeerJoinIndex
}
return 0
}
type InputsBufferSnapshot struct { type InputsBufferSnapshot struct {
state protoimpl.MessageState state protoimpl.MessageState
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
@@ -743,6 +759,7 @@ type InputsBufferSnapshot struct {
UnconfirmedMask uint64 `protobuf:"varint,2,opt,name=unconfirmedMask,proto3" json:"unconfirmedMask,omitempty"` UnconfirmedMask uint64 `protobuf:"varint,2,opt,name=unconfirmedMask,proto3" json:"unconfirmedMask,omitempty"`
ToSendInputFrameDownsyncs []*InputFrameDownsync `protobuf:"bytes,3,rep,name=toSendInputFrameDownsyncs,proto3" json:"toSendInputFrameDownsyncs,omitempty"` ToSendInputFrameDownsyncs []*InputFrameDownsync `protobuf:"bytes,3,rep,name=toSendInputFrameDownsyncs,proto3" json:"toSendInputFrameDownsyncs,omitempty"`
ShouldForceResync bool `protobuf:"varint,4,opt,name=shouldForceResync,proto3" json:"shouldForceResync,omitempty"` ShouldForceResync bool `protobuf:"varint,4,opt,name=shouldForceResync,proto3" json:"shouldForceResync,omitempty"`
PeerJoinIndex int32 `protobuf:"varint,5,opt,name=peerJoinIndex,proto3" json:"peerJoinIndex,omitempty"` // Only used when "WsResp.peerJoinIndex" is used.
} }
func (x *InputsBufferSnapshot) Reset() { func (x *InputsBufferSnapshot) Reset() {
@@ -805,6 +822,13 @@ func (x *InputsBufferSnapshot) GetShouldForceResync() bool {
return false return false
} }
func (x *InputsBufferSnapshot) GetPeerJoinIndex() int32 {
if x != nil {
return x.PeerJoinIndex
}
return 0
}
type MeleeBullet struct { type MeleeBullet struct {
state protoimpl.MessageState state protoimpl.MessageState
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
@@ -1659,276 +1683,282 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
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} }
var ( var (

View File

@@ -46,6 +46,7 @@ func Serve(c *gin.Context) {
c.AbortWithStatus(http.StatusBadRequest) c.AbortWithStatus(http.StatusBadRequest)
return return
} }
boundRoomId := 0 boundRoomId := 0
expectedRoomId := 0 expectedRoomId := 0
var err error var err error
@@ -395,3 +396,89 @@ func Serve(c *gin.Context) {
startOrFeedHeartbeatWatchdog(conn) startOrFeedHeartbeatWatchdog(conn)
go receivingLoopAgainstPlayer() go receivingLoopAgainstPlayer()
} }
func HandleSecondaryWsSessionForPlayer(c *gin.Context) {
token, ok := c.GetQuery("intAuthToken")
if !ok {
Logger.Warn("Secondary ws session req must have intAuthToken param!")
c.AbortWithStatus(http.StatusBadRequest)
return
}
boundRoomId := 0
var err error = nil
if boundRoomIdStr, hasBoundRoomId := c.GetQuery("boundRoomId"); hasBoundRoomId {
boundRoomId, err = strconv.Atoi(boundRoomIdStr)
if err != nil {
c.AbortWithStatus(http.StatusBadRequest)
return
}
} else {
Logger.Warn("Secondary ws session req must have boundRoomId param:", zap.Any("intAuthToken", token))
c.AbortWithStatus(http.StatusBadRequest)
return
}
var pRoom *models.Room = nil
// Deliberately querying playerId after querying room, because the former is against persistent storage and could be slow!
if tmpPRoom, existent := (*models.RoomMapManagerIns)[int32(boundRoomId)]; !existent {
Logger.Warn("Secondary ws session failed to get:\n", zap.Any("intAuthToken", token), zap.Any("forBoundRoomId", boundRoomId))
c.AbortWithStatus(http.StatusBadRequest)
} else {
pRoom = tmpPRoom
}
// TODO: Wrap the following 2 stmts by sql transaction!
playerId, err := models.GetPlayerIdByToken(token)
if err != nil || playerId == 0 {
// TODO: Abort with specific message.
Logger.Warn("Secondary ws session playerLogin record not found for ws authentication:", zap.Any("intAuthToken", token))
c.AbortWithStatus(http.StatusBadRequest)
return
}
Logger.Info("Secondary ws session playerLogin record has been found for ws authentication:", zap.Any("playerId", playerId), zap.Any("intAuthToken", token), zap.Any("boundRoomId", boundRoomId))
conn, err := upgrader.Upgrade(c.Writer, c.Request, nil)
if err != nil {
Logger.Error("Secondary ws session upgrade:", zap.Error(err), zap.Any("playerId", playerId))
c.AbortWithStatus(http.StatusBadRequest)
return
}
connHasBeenSignaledToClose := int32(0)
pConnHasBeenSignaledToClose := &connHasBeenSignaledToClose
signalToCloseConnOfThisPlayer := func(customRetCode int, customRetMsg string) {
if swapped := atomic.CompareAndSwapInt32(pConnHasBeenSignaledToClose, 0, 1); !swapped {
return
}
Logger.Warn("Secondary ws session signalToCloseConnOfThisPlayer:", zap.Any("playerId", playerId), zap.Any("customRetCode", customRetCode), zap.Any("customRetMsg", customRetMsg))
defer func() {
if r := recover(); r != nil {
Logger.Error("Secondary ws session recovered from: ", zap.Any("panic", r))
}
}()
closeMessage := websocket.FormatCloseMessage(customRetCode, customRetMsg)
err := conn.WriteControl(websocket.CloseMessage, closeMessage, time.Now().Add(time.Millisecond*(ConstVals.Ws.WillKickIfInactiveFor)))
if err != nil {
Logger.Error("Secondary ws session unable to send the CloseFrame control message to player(client-side):", zap.Any("playerId", playerId), zap.Error(err))
}
time.AfterFunc(3*time.Second, func() {
// To actually terminates the underlying TCP connection which might be in `CLOSE_WAIT` state if inspected by `netstat`.
conn.Close()
})
}
onReceivedCloseMessageFromClient := func(code int, text string) error {
Logger.Warn("Secondary ws session triggered `onReceivedCloseMessageFromClient`:", zap.Any("code", code), zap.Any("playerId", playerId), zap.Any("message", text))
signalToCloseConnOfThisPlayer(code, text)
return nil
}
conn.SetCloseHandler(onReceivedCloseMessageFromClient)
pRoom.SetSecondarySession(int32(playerId), conn, signalToCloseConnOfThisPlayer)
}

File diff suppressed because one or more lines are too long

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View File

@@ -0,0 +1,5 @@
{
"ver": "1.0.1",
"uuid": "5a2059cd-f691-4ffa-bdc9-7e1232295450",
"subMetas": {}
}

View File

@@ -18,61 +18,43 @@
} }
}, },
{ {
"frame": 0.06666666666666667, "frame": 0.05,
"value": { "value": {
"__uuid__": "dd9a00aa-ddbc-4b01-a7cb-3c43c3a655b6" "__uuid__": "dd9a00aa-ddbc-4b01-a7cb-3c43c3a655b6"
} }
}, },
{ {
"frame": 0.11666666666666667, "frame": 0.08333333333333333,
"value": {
"__uuid__": "f66e83bd-1afc-4957-bb16-488d70566ed1"
}
},
{
"frame": 0.16666666666666666,
"value": {
"__uuid__": "bd682c41-dc62-49ff-a96a-18b33e50a6de"
}
},
{
"frame": 0.23333333333333334,
"value": {
"__uuid__": "94ccab85-e32f-4e13-b0e5-72c798f78ad1"
}
},
{
"frame": 0.3,
"value": { "value": {
"__uuid__": "e80d3a01-5048-42b7-a280-cb6aa01602c2" "__uuid__": "e80d3a01-5048-42b7-a280-cb6aa01602c2"
} }
}, },
{ {
"frame": 0.36666666666666664, "frame": 0.11666666666666667,
"value": { "value": {
"__uuid__": "d899088c-be62-47b4-9ebf-0a89a2261565" "__uuid__": "d899088c-be62-47b4-9ebf-0a89a2261565"
} }
}, },
{ {
"frame": 0.4166666666666667, "frame": 0.15,
"value": { "value": {
"__uuid__": "5b1e5aa7-fd82-47ae-a5b2-6d4983d848ed" "__uuid__": "5b1e5aa7-fd82-47ae-a5b2-6d4983d848ed"
} }
}, },
{ {
"frame": 0.48333333333333334, "frame": 0.18333333333333332,
"value": { "value": {
"__uuid__": "c2945988-b4bb-4583-a5ef-2fa02b23a347" "__uuid__": "c2945988-b4bb-4583-a5ef-2fa02b23a347"
} }
}, },
{ {
"frame": 0.5666666666666667, "frame": 0.23333333333333334,
"value": { "value": {
"__uuid__": "070ea1e3-9c07-4735-8b94-515ef70216ad" "__uuid__": "070ea1e3-9c07-4735-8b94-515ef70216ad"
} }
}, },
{ {
"frame": 0.6666666666666666, "frame": 0.2833333333333333,
"value": { "value": {
"__uuid__": "3b8bc5c0-26df-4218-b7dc-134a36080a35" "__uuid__": "3b8bc5c0-26df-4218-b7dc-134a36080a35"
} }

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After

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View File

@@ -9,10 +9,10 @@
</data> </data>
</layer> </layer>
<objectgroup id="1" name="PlayerStartingPos"> <objectgroup id="1" name="PlayerStartingPos">
<object id="135" x="840" y="530"> <object id="135" x="1400" y="580">
<point/> <point/>
</object> </object>
<object id="137" x="959" y="532"> <object id="137" x="1500" y="580">
<point/> <point/>
</object> </object>
</objectgroup> </objectgroup>

View File

@@ -51,6 +51,7 @@ message InputFrameDecoded {
message InputFrameUpsync { message InputFrameUpsync {
int32 inputFrameId = 1; int32 inputFrameId = 1;
uint64 encoded = 2; uint64 encoded = 2;
int32 joinIndex = 3;
} }
message InputFrameDownsync { message InputFrameDownsync {
@@ -81,6 +82,7 @@ message WsResp {
RoomDownsyncFrame rdf = 4; RoomDownsyncFrame rdf = 4;
repeated InputFrameDownsync inputFrameDownsyncBatch = 5; repeated InputFrameDownsync inputFrameDownsyncBatch = 5;
BattleColliderInfo bciFrame = 6; BattleColliderInfo bciFrame = 6;
int32 peerJoinIndex = 7; // Only used when "InputsBufferSnapshot.peerJoinIndex" is used.
} }
message InputsBufferSnapshot { message InputsBufferSnapshot {
@@ -88,6 +90,7 @@ message InputsBufferSnapshot {
uint64 unconfirmedMask = 2; uint64 unconfirmedMask = 2;
repeated InputFrameDownsync toSendInputFrameDownsyncs = 3; repeated InputFrameDownsync toSendInputFrameDownsyncs = 3;
bool shouldForceResync = 4; bool shouldForceResync = 4;
int32 peerJoinIndex = 5; // Only used when "WsResp.peerJoinIndex" is used.
} }
message MeleeBullet { message MeleeBullet {

View File

@@ -538,7 +538,7 @@
"__id__": 8 "__id__": 8
}, },
"_children": [], "_children": [],
"_active": false, "_active": true,
"_components": [ "_components": [
{ {
"__id__": 14 "__id__": 14

View File

@@ -8,7 +8,8 @@
"__id__": 1 "__id__": 1
}, },
"optimizationPolicy": 0, "optimizationPolicy": 0,
"asyncLoadAssets": false "asyncLoadAssets": false,
"readonly": false
}, },
{ {
"__type__": "cc.Node", "__type__": "cc.Node",
@@ -27,20 +28,19 @@
}, },
{ {
"__id__": 11 "__id__": 11
},
{
"__id__": 14
} }
], ],
"_active": true, "_active": true,
"_level": 1,
"_components": [ "_components": [
{ {
"__id__": 14 "__id__": 17
},
{
"__id__": 15
} }
], ],
"_prefab": { "_prefab": {
"__id__": 16 "__id__": 18
}, },
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File diff suppressed because it is too large Load Diff

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"_name": "", "_name": "",
"_objFlags": 0, "_objFlags": 0,
"node": { "node": {
"__id__": 10 "__id__": 11
}, },
"_enabled": true, "_enabled": true,
"_materials": [], "_materials": [],
@@ -931,7 +1001,7 @@
"_name": "", "_name": "",
"_objFlags": 0, "_objFlags": 0,
"node": { "node": {
"__id__": 10 "__id__": 11
}, },
"_enabled": true, "_enabled": true,
"_layoutSize": { "_layoutSize": {
@@ -959,6 +1029,33 @@
"_N$affectedByScale": false, "_N$affectedByScale": false,
"_id": "f6GkgYwn9JvKLqbGG1zmeD" "_id": "f6GkgYwn9JvKLqbGG1zmeD"
}, },
{
"__type__": "cc.Widget",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 8
},
"_enabled": true,
"alignMode": 2,
"_target": null,
"_alignFlags": 18,
"_left": 0,
"_right": 0,
"_top": 0,
"_bottom": 0,
"_verticalCenter": 0,
"_horizontalCenter": 0,
"_isAbsLeft": true,
"_isAbsRight": true,
"_isAbsTop": true,
"_isAbsBottom": true,
"_isAbsHorizontalCenter": true,
"_isAbsVerticalCenter": true,
"_originalWidth": 0,
"_originalHeight": 0,
"_id": "aenJ9ZDDRKDoS7u5MxeZOb"
},
{ {
"__type__": "cc.Node", "__type__": "cc.Node",
"_name": "CountdownSeconds", "_name": "CountdownSeconds",
@@ -970,7 +1067,7 @@
"_active": true, "_active": true,
"_components": [ "_components": [
{ {
"__id__": 21 "__id__": 23
} }
], ],
"_prefab": null, "_prefab": null,
@@ -997,7 +1094,7 @@
"ctor": "Float64Array", "ctor": "Float64Array",
"array": [ "array": [
0, 0,
591, 181.094,
0, 0,
0, 0,
0, 0,
@@ -1026,7 +1123,7 @@
"_name": "", "_name": "",
"_objFlags": 0, "_objFlags": 0,
"node": { "node": {
"__id__": 20 "__id__": 22
}, },
"_enabled": true, "_enabled": true,
"_materials": [ "_materials": [
@@ -1060,7 +1157,7 @@
}, },
"_children": [ "_children": [
{ {
"__id__": 23 "__id__": 25
} }
], ],
"_active": true, "_active": true,
@@ -1088,16 +1185,16 @@
"__type__": "TypedArray", "__type__": "TypedArray",
"ctor": "Float64Array", "ctor": "Float64Array",
"array": [ "array": [
143.689, 178,
-584.849, -179.607,
0, 0,
0, 0,
0, 0,
0, 0,
1, 1,
0.66667, 0.5,
0.66667, 0.5,
0.66667 0.5
] ]
}, },
"_eulerAngles": { "_eulerAngles": {
@@ -1118,16 +1215,16 @@
"_name": "Background", "_name": "Background",
"_objFlags": 0, "_objFlags": 0,
"_parent": { "_parent": {
"__id__": 22 "__id__": 24
}, },
"_children": [], "_children": [],
"_active": true, "_active": true,
"_components": [ "_components": [
{ {
"__id__": 24 "__id__": 26
}, },
{ {
"__id__": 25 "__id__": 27
} }
], ],
"_prefab": null, "_prefab": null,
@@ -1183,7 +1280,7 @@
"_name": "", "_name": "",
"_objFlags": 0, "_objFlags": 0,
"node": { "node": {
"__id__": 23 "__id__": 25
}, },
"_enabled": true, "_enabled": true,
"_materials": [ "_materials": [
@@ -1217,7 +1314,7 @@
"_name": "", "_name": "",
"_objFlags": 0, "_objFlags": 0,
"node": { "node": {
"__id__": 23 "__id__": 25
}, },
"_enabled": true, "_enabled": true,
"alignMode": 0, "alignMode": 0,
@@ -1248,7 +1345,7 @@
}, },
"_children": [ "_children": [
{ {
"__id__": 27 "__id__": 29
} }
], ],
"_active": true, "_active": true,
@@ -1276,16 +1373,16 @@
"__type__": "TypedArray", "__type__": "TypedArray",
"ctor": "Float64Array", "ctor": "Float64Array",
"array": [ "array": [
370.368, 395,
-424.647, -123.879,
0, 0,
0, 0,
0, 0,
0, 0,
1, 1,
0.66667, 0.5,
0.66667, 0.5,
0.66667 0.5
] ]
}, },
"_eulerAngles": { "_eulerAngles": {
@@ -1306,16 +1403,16 @@
"_name": "Background", "_name": "Background",
"_objFlags": 0, "_objFlags": 0,
"_parent": { "_parent": {
"__id__": 26 "__id__": 28
}, },
"_children": [], "_children": [],
"_active": true, "_active": true,
"_components": [ "_components": [
{ {
"__id__": 28 "__id__": 30
}, },
{ {
"__id__": 29 "__id__": 31
} }
], ],
"_prefab": null, "_prefab": null,
@@ -1371,7 +1468,7 @@
"_name": "", "_name": "",
"_objFlags": 0, "_objFlags": 0,
"node": { "node": {
"__id__": 27 "__id__": 29
}, },
"_enabled": true, "_enabled": true,
"_materials": [ "_materials": [
@@ -1405,7 +1502,7 @@
"_name": "", "_name": "",
"_objFlags": 0, "_objFlags": 0,
"node": { "node": {
"__id__": 27 "__id__": 29
}, },
"_enabled": true, "_enabled": true,
"alignMode": 0, "alignMode": 0,
@@ -1427,6 +1524,33 @@
"_originalHeight": 40, "_originalHeight": 40,
"_id": "5bXB50moJH9aH7RcbRuSS5" "_id": "5bXB50moJH9aH7RcbRuSS5"
}, },
{
"__type__": "cc.Widget",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 7
},
"_enabled": true,
"alignMode": 1,
"_target": null,
"_alignFlags": 20,
"_left": 0,
"_right": 0,
"_top": 0,
"_bottom": 640,
"_verticalCenter": 0,
"_horizontalCenter": 0,
"_isAbsLeft": true,
"_isAbsRight": true,
"_isAbsTop": true,
"_isAbsBottom": true,
"_isAbsHorizontalCenter": true,
"_isAbsVerticalCenter": true,
"_originalWidth": 0,
"_originalHeight": 0,
"_id": "60S5//1JxMULAtkfxKep87"
},
{ {
"__type__": "cc.Node", "__type__": "cc.Node",
"_name": "JoystickBG", "_name": "JoystickBG",
@@ -1436,16 +1560,16 @@
}, },
"_children": [ "_children": [
{ {
"__id__": 31 "__id__": 34
} }
], ],
"_active": true, "_active": true,
"_components": [ "_components": [
{ {
"__id__": 33 "__id__": 36
}, },
{ {
"__id__": 34 "__id__": 37
} }
], ],
"_prefab": null, "_prefab": null,
@@ -1501,13 +1625,13 @@
"_name": "Joystick", "_name": "Joystick",
"_objFlags": 0, "_objFlags": 0,
"_parent": { "_parent": {
"__id__": 30 "__id__": 33
}, },
"_children": [], "_children": [],
"_active": true, "_active": true,
"_components": [ "_components": [
{ {
"__id__": 32 "__id__": 35
} }
], ],
"_prefab": null, "_prefab": null,
@@ -1563,7 +1687,7 @@
"_name": "", "_name": "",
"_objFlags": 0, "_objFlags": 0,
"node": { "node": {
"__id__": 31 "__id__": 34
}, },
"_enabled": true, "_enabled": true,
"_materials": [ "_materials": [
@@ -1597,7 +1721,7 @@
"_name": "", "_name": "",
"_objFlags": 0, "_objFlags": 0,
"node": { "node": {
"__id__": 30 "__id__": 33
}, },
"_enabled": true, "_enabled": true,
"_materials": [ "_materials": [
@@ -1631,7 +1755,7 @@
"_name": "", "_name": "",
"_objFlags": 0, "_objFlags": 0,
"node": { "node": {
"__id__": 30 "__id__": 33
}, },
"_enabled": true, "_enabled": true,
"alignMode": 0, "alignMode": 0,
@@ -1688,21 +1812,11 @@
"__id__": 3 "__id__": 3
}, },
"_enabled": true, "_enabled": true,
"BGMEffect": { "BGMEffect": null,
"__uuid__": "64a79efa-97de-4cb5-b2a9-01500c60573a" "crashedByTrapBullet": null,
}, "highScoreTreasurePicked": null,
"crashedByTrapBullet": { "treasurePicked": null,
"__uuid__": "1d604e42-8cee-466f-884d-e74cae21ce3b" "countDown10SecToEnd": null,
},
"highScoreTreasurePicked": {
"__uuid__": "0164d22c-d965-461f-867e-b30e2d56cc5c"
},
"treasurePicked": {
"__uuid__": "7704b97e-6367-420c-b7af-d0750a2bbb30"
},
"countDown10SecToEnd": {
"__uuid__": "261d1d7d-a5cc-4cb7-a737-194427055fd4"
},
"mapNode": { "mapNode": {
"__id__": 3 "__id__": 3
}, },
@@ -1718,8 +1832,8 @@
"_enabled": true, "_enabled": true,
"_designResolution": { "_designResolution": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 1024, "width": 960,
"height": 1920 "height": 640
}, },
"_fitWidth": true, "_fitWidth": true,
"_fitHeight": false, "_fitHeight": false,
@@ -1760,9 +1874,9 @@
"__id__": 2 "__id__": 2
}, },
"_enabled": true, "_enabled": true,
"alignMode": 0, "alignMode": 1,
"_target": null, "_target": null,
"_alignFlags": 0, "_alignFlags": 18,
"_left": 6240, "_left": 6240,
"_right": -4000, "_right": -4000,
"_top": -8320, "_top": -8320,
@@ -1794,10 +1908,10 @@
"__id__": 3 "__id__": 3
}, },
"stickhead": { "stickhead": {
"__id__": 31 "__id__": 34
}, },
"base": { "base": {
"__id__": 30 "__id__": 33
}, },
"joyStickEps": 0.1, "joyStickEps": 0.1,
"magicLeanLowerBound": 0.414, "magicLeanLowerBound": 0.414,
@@ -1818,10 +1932,10 @@
"linearMovingEps": 0.1, "linearMovingEps": 0.1,
"scaleByEps": 0.0375, "scaleByEps": 0.0375,
"btnA": { "btnA": {
"__id__": 22 "__id__": 24
}, },
"btnB": { "btnB": {
"__id__": 26 "__id__": 28
}, },
"_id": "e9oVYTr7ROlpp/IrNjBUmR" "_id": "e9oVYTr7ROlpp/IrNjBUmR"
} }

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -14,10 +14,6 @@ cc.Class({
type: cc.Node, type: cc.Node,
default: null default: null
}, },
myAvatarNode: {
type: cc.Node,
default: null
},
exitBtnNode: { exitBtnNode: {
type: cc.Node, type: cc.Node,
default: null default: null
@@ -25,8 +21,7 @@ cc.Class({
}, },
// LIFE-CYCLE CALLBACKS: // LIFE-CYCLE CALLBACKS:
onLoad() { onLoad() {},
},
init() { init() {
if (null != this.firstPlayerInfoNode) { if (null != this.firstPlayerInfoNode) {
@@ -70,29 +65,20 @@ cc.Class({
const playerInfoNode = this.playersInfoNode[playerMeta.joinIndex]; const playerInfoNode = this.playersInfoNode[playerMeta.joinIndex];
if (null == playerInfoNode) { if (null == playerInfoNode) {
cc.error("There's no playerInfoNode for joinIndex == ", joinIndex, ", as `this.playerInfoNode` is currently ", this.playersInfoNode); cc.error("There's no playerInfoNode for joinIndex == ", joinIndex, ", as `this.playerInfoNode` is currently ", this.playersInfoNode);
} }
playerInfoNode.active = true; playerInfoNode.active = true;
if (2 == playerMeta.joinIndex) { if (2 == playerMeta.joinIndex) {
if (null != this.findingAnimNode) { if (null != this.findingAnimNode) {
this.findingAnimNode.active = false; this.findingAnimNode.active = false;
} }
} }
} }
//显示自己的头像名称以及他人的头像名称
for (let i in playerMetas) { for (let i in playerMetas) {
const playerMeta = playerMetas[i]; const playerMeta = playerMetas[i];
console.log("Showing playerMeta:", playerMeta); console.log("Showing playerMeta:", playerMeta);
const playerInfoNode = this.playersInfoNode[playerMeta.joinIndex]; const playerInfoNode = this.playersInfoNode[playerMeta.joinIndex];
(() => { //远程加载头像
let remoteUrl = playerMeta.avatar;
if (remoteUrl == null || remoteUrl == '') {
cc.log(`No avatar to show for :`);
cc.log(playerMeta);
}
})();
function isEmptyString(str) { function isEmptyString(str) {
return str == null || str == '' return str == null || str == ''
} }

View File

@@ -68,6 +68,8 @@ cc.Class({
// LIFE-CYCLE CALLBACKS: // LIFE-CYCLE CALLBACKS:
onLoad() { onLoad() {
cc.view.setOrientation(cc.macro.ORIENTATION_AUTO);
cc.view.enableAutoFullScreen(true);
window.atFirstLocationHref = window.location.href.split('#')[0]; window.atFirstLocationHref = window.location.href.split('#')[0];
const self = this; const self = this;

View File

@@ -152,7 +152,6 @@ cc.Class({
prefabbedInputList[k] = (prefabbedInputList[k] & 15); prefabbedInputList[k] = (prefabbedInputList[k] & 15);
} }
currSelfInput = self.ctrl.getEncodedInput(); // When "null == existingInputFrame", it'd be safe to say that the realtime "self.ctrl.getEncodedInput()" is for the requested "inputFrameId" currSelfInput = self.ctrl.getEncodedInput(); // When "null == existingInputFrame", it'd be safe to say that the realtime "self.ctrl.getEncodedInput()" is for the requested "inputFrameId"
//console.log(`@rdf.Id=${self.renderFrameId}, currSelfInput=${currSelfInput}`);
prefabbedInputList[(joinIndex - 1)] = currSelfInput; prefabbedInputList[(joinIndex - 1)] = currSelfInput;
while (self.recentInputCache.EdFrameId <= inputFrameId) { while (self.recentInputCache.EdFrameId <= inputFrameId) {
// Fill the gap // Fill the gap
@@ -410,6 +409,9 @@ cc.Class({
}, },
onLoad() { onLoad() {
cc.view.setOrientation(cc.macro.ORIENTATION_LANDSCAPE);
cc.view.enableAutoFullScreen(true);
const self = this; const self = this;
window.mapIns = self; window.mapIns = self;
window.forceBigEndianFloatingNumDecoding = self.forceBigEndianFloatingNumDecoding; window.forceBigEndianFloatingNumDecoding = self.forceBigEndianFloatingNumDecoding;
@@ -474,7 +476,6 @@ cc.Class({
console.log(`Received parsedBattleColliderInfo via ws`); console.log(`Received parsedBattleColliderInfo via ws`);
// TODO: Upon reconnection, the backend might have already been sending down data that'd trigger "onRoomDownsyncFrame & onInputFrameDownsyncBatch", but frontend could reject those data due to "battleState != PlayerBattleState.ACTIVE". // TODO: Upon reconnection, the backend might have already been sending down data that'd trigger "onRoomDownsyncFrame & onInputFrameDownsyncBatch", but frontend could reject those data due to "battleState != PlayerBattleState.ACTIVE".
Object.assign(self, parsedBattleColliderInfo); Object.assign(self, parsedBattleColliderInfo);
self.tooFastDtIntervalMillis = 0.5 * self.rollbackEstimatedDtMillis;
const tiledMapIns = self.node.getComponent(cc.TiledMap); const tiledMapIns = self.node.getComponent(cc.TiledMap);
@@ -838,13 +839,41 @@ cc.Class({
-------------------------------------------------------- --------------------------------------------------------
*/ */
// The actual rollback-and-chase would later be executed in update(dt). // The actual rollback-and-chase would later be executed in update(dt).
console.warn(`Mismatched input detected, resetting chaserRenderFrameId: ${self.chaserRenderFrameId}->${renderFrameId1} by firstPredictedYetIncorrectInputFrameId: ${firstPredictedYetIncorrectInputFrameId} console.log(`Mismatched input detected, resetting chaserRenderFrameId: ${self.chaserRenderFrameId}->${renderFrameId1} by firstPredictedYetIncorrectInputFrameId: ${firstPredictedYetIncorrectInputFrameId}
lastAllConfirmedInputFrameId=${self.lastAllConfirmedInputFrameId} lastAllConfirmedInputFrameId=${self.lastAllConfirmedInputFrameId}
recentInputCache=${self._stringifyRecentInputCache(false)} recentInputCache=${self._stringifyRecentInputCache(false)}
batchInputFrameIdRange=[${batch[0].inputFrameId}, ${batch[batch.length - 1].inputFrameId}]`); batchInputFrameIdRange=[${batch[0].inputFrameId}, ${batch[batch.length - 1].inputFrameId}]`);
self.chaserRenderFrameId = renderFrameId1; self.chaserRenderFrameId = renderFrameId1;
}, },
onPeerInputFrameUpsync(peerJoinIndex, batch /* []*pb.InputFrameDownsync */ ) {
// TODO: find some kind of synchronization mechanism against "getOrPrefabInputFrameUpsync"!
// See `<proj-root>/ConcerningEdgeCases.md` for why this method exists.
if (null == batch) {
return;
}
const self = this;
if (!self.recentInputCache) {
return;
}
if (ALL_BATTLE_STATES.IN_SETTLEMENT == self.battleState) {
return;
}
//console.log(`Received peer inputFrameUpsync batch w/ inputFrameId in [${batch[0].inputFrameId}, ${batch[batch.length - 1].inputFrameId}] for prediction assistance`);
for (let k in batch) {
const inputFrameDownsync = batch[k];
const inputFrameDownsyncId = inputFrameDownsync.inputFrameId;
if (inputFrameDownsyncId <= self.lastAllConfirmedInputFrameId) {
continue;
}
self.getOrPrefabInputFrameUpsync(inputFrameDownsyncId); // Make sure that inputFrame exists locally
const existingInputFrame = self.recentInputCache.GetByFrameId(inputFrameDownsyncId);
existingInputFrame.InputList[peerJoinIndex - 1] = inputFrameDownsync.inputList[peerJoinIndex - 1]; // No need to change "confirmedList", leave it to "onInputFrameDownsyncBatch" -- we're just helping prediction here
self.recentInputCache.SetByFrameId(existingInputFrame, inputFrameDownsyncId);
}
},
onPlayerAdded(rdf /* pb.RoomDownsyncFrame */ ) { onPlayerAdded(rdf /* pb.RoomDownsyncFrame */ ) {
const self = this; const self = this;
// Update the "finding player" GUI and show it if not previously present // Update the "finding player" GUI and show it if not previously present
@@ -909,12 +938,13 @@ batchInputFrameIdRange=[${batch[0].inputFrameId}, ${batch[batch.length - 1].inpu
update(dt) { update(dt) {
const self = this; const self = this;
if (ALL_BATTLE_STATES.IN_BATTLE == self.battleState) { if (ALL_BATTLE_STATES.IN_BATTLE == self.battleState) {
const elapsedMillisSinceLastFrameIdTriggered = performance.now() - self.lastRenderFrameIdTriggeredAt; /*
if (elapsedMillisSinceLastFrameIdTriggered < self.tooFastDtIntervalMillis) { [WARNING] Different devices might differ in the rate of calling "update(dt)", and the game engine is responsible of keeping this rate statistically constant.
// [WARNING] We should avoid a frontend ticking too fast to prevent cheating, as well as ticking too slow to cause a "resync avalanche" that impacts user experience!
// console.debug("Avoiding too fast frame@renderFrameId=", self.renderFrameId, ": elapsedMillisSinceLastFrameIdTriggered=", elapsedMillisSinceLastFrameIdTriggered); Significantly different rates of calling "update(dt)" among players in a same battle would result in frequent [type#1 forceConfirmation], if you have any doubt on troubles caused by this, sample the FPS curve from all players in that battle.
return;
} Kindly note that Significantly different network bandwidths or delay fluctuations would result in frequent [type#1 forceConfirmation] too, but CAUSE FROM DIFFERENT LOCAL "update(dt)" RATE SHOULD BE THE FIRST TO INVESTIGATE AND ELIMINATE -- because we have control on it, but no one has control on the internet.
*/
try { try {
let st = performance.now(); let st = performance.now();
const noDelayInputFrameId = gopkgs.ConvertToNoDelayInputFrameId(self.renderFrameId); const noDelayInputFrameId = gopkgs.ConvertToNoDelayInputFrameId(self.renderFrameId);
@@ -924,6 +954,12 @@ batchInputFrameIdRange=[${batch[0].inputFrameId}, ${batch[batch.length - 1].inpu
[prevSelfInput, currSelfInput] = self.getOrPrefabInputFrameUpsync(noDelayInputFrameId); [prevSelfInput, currSelfInput] = self.getOrPrefabInputFrameUpsync(noDelayInputFrameId);
} }
const delayedInputFrameId = gopkgs.ConvertToDelayedInputFrameId(self.renderFrameId);
if (null == self.recentInputCache.GetByFrameId(delayedInputFrameId)) {
// Possible edge case after resync
self.getOrPrefabInputFrameUpsync(delayedInputFrameId);
}
let t0 = performance.now(); let t0 = performance.now();
if (self.shouldSendInputFrameUpsyncBatch(prevSelfInput, currSelfInput, self.lastUpsyncInputFrameId, noDelayInputFrameId)) { if (self.shouldSendInputFrameUpsyncBatch(prevSelfInput, currSelfInput, self.lastUpsyncInputFrameId, noDelayInputFrameId)) {
// TODO: Is the following statement run asynchronously in an implicit manner? Should I explicitly run it asynchronously? // TODO: Is the following statement run asynchronously in an implicit manner? Should I explicitly run it asynchronously?
@@ -1196,7 +1232,25 @@ othersForcedDownsyncRenderFrame=${JSON.stringify(othersForcedDownsyncRenderFrame
throw `Couldn't find renderFrame for i=${i} to rollback (are you using Firefox?), self.renderFrameId=${self.renderFrameId}, lastAllConfirmedInputFrameId=${self.lastAllConfirmedInputFrameId}, might've been interruptted by onRoomDownsyncFrame`; throw `Couldn't find renderFrame for i=${i} to rollback (are you using Firefox?), self.renderFrameId=${self.renderFrameId}, lastAllConfirmedInputFrameId=${self.lastAllConfirmedInputFrameId}, might've been interruptted by onRoomDownsyncFrame`;
} }
const j = gopkgs.ConvertToDelayedInputFrameId(i); const j = gopkgs.ConvertToDelayedInputFrameId(i);
const delayedInputFrame = self.getOrPrefabInputFrameUpsync(j); const delayedInputFrame = self.recentInputCache.GetByFrameId(j);
/*
const prevJ = gopkgs.ConvertToDelayedInputFrameId(i - 1);
const prevDelayedInputFrame = self.recentInputCache.GetByFrameId(prevJ);
const prevBtnALevel = (null == prevDelayedInputFrame ? 0 : ((prevDelayedInputFrame.InputList[self.selfPlayerInfo.JoinIndex - 1] >> 4) & 1));
const btnALevel = ((delayedInputFrame.InputList[self.selfPlayerInfo.JoinIndex - 1] >> 4) & 1);
if (
ATK_CHARACTER_STATE.Atk1[0] == currRdf.PlayersArr[self.selfPlayerInfo.JoinIndex - 1].CharacterState
||
ATK_CHARACTER_STATE.Atk2[0] == currRdf.PlayersArr[self.selfPlayerInfo.JoinIndex - 1].CharacterState
) {
console.log(`rdf.Id=${i}, (btnALevel,j)=(${btnALevel},${j}), (prevBtnALevel,prevJ) is (${prevBtnALevel},${prevJ}), in cancellable atk!`);
}
if (btnALevel > 0) {
if (btnALevel > prevBtnALevel) {
console.log(`rdf.Id=${i}, rising edge of btnA triggered`);
}
}
*/
if (self.frameDataLoggingEnabled) { if (self.frameDataLoggingEnabled) {
const actuallyUsedInputClone = delayedInputFrame.InputList.slice(); const actuallyUsedInputClone = delayedInputFrame.InputList.slice();

View File

@@ -11,6 +11,8 @@ cc.Class({
}, },
onLoad() { onLoad() {
cc.view.setOrientation(cc.macro.ORIENTATION_LANDSCAPE);
cc.view.enableAutoFullScreen(true);
const self = this; const self = this;
window.mapIns = self; window.mapIns = self;
self.showCriticalCoordinateLabels = false; self.showCriticalCoordinateLabels = false;
@@ -94,7 +96,7 @@ cc.Class({
const p2Vpos = gopkgs.WorldToVirtualGridPos(boundaryObjs.playerStartingPositions[1].x, boundaryObjs.playerStartingPositions[1].y); const p2Vpos = gopkgs.WorldToVirtualGridPos(boundaryObjs.playerStartingPositions[1].x, boundaryObjs.playerStartingPositions[1].y);
const colliderRadiusV = gopkgs.WorldToVirtualGridPos(12.0, 0); const colliderRadiusV = gopkgs.WorldToVirtualGridPos(12.0, 0);
const speciesIdList = [4096, 1]; const speciesIdList = [1, 4096];
const chConfigsOrderedByJoinIndex = gopkgs.GetCharacterConfigsOrderedByJoinIndex(speciesIdList); const chConfigsOrderedByJoinIndex = gopkgs.GetCharacterConfigsOrderedByJoinIndex(speciesIdList);
const startRdf = window.pb.protos.RoomDownsyncFrame.create({ const startRdf = window.pb.protos.RoomDownsyncFrame.create({
@@ -154,7 +156,7 @@ cc.Class({
if (elapsedMillisSinceLastFrameIdTriggered < self.tooFastDtIntervalMillis) { if (elapsedMillisSinceLastFrameIdTriggered < self.tooFastDtIntervalMillis) {
// [WARNING] We should avoid a frontend ticking too fast to prevent cheating, as well as ticking too slow to cause a "resync avalanche" that impacts user experience! // [WARNING] We should avoid a frontend ticking too fast to prevent cheating, as well as ticking too slow to cause a "resync avalanche" that impacts user experience!
// console.debug("Avoiding too fast frame@renderFrameId=", self.renderFrameId, ": elapsedMillisSinceLastFrameIdTriggered=", elapsedMillisSinceLastFrameIdTriggered); // console.debug("Avoiding too fast frame@renderFrameId=", self.renderFrameId, ": elapsedMillisSinceLastFrameIdTriggered=", elapsedMillisSinceLastFrameIdTriggered);
return; //return;
} }
try { try {
let st = performance.now(); let st = performance.now();

View File

@@ -11,14 +11,6 @@ cc.Class({
type: cc.Object, type: cc.Object,
default: null default: null
}, },
myAvatarNode: {
type: cc.Node,
default: null,
},
myNameNode: {
type: cc.Node,
default: null,
},
rankingNodes: { rankingNodes: {
type: [cc.Node], type: [cc.Node],
default: [], default: [],
@@ -46,22 +38,6 @@ cc.Class({
showPlayerInfo(playerRichInfoDict) { showPlayerInfo(playerRichInfoDict) {
this.showRanking(playerRichInfoDict); this.showRanking(playerRichInfoDict);
this.showMyAvatar();
this.showMyName();
},
showMyName() {
const selfPlayerInfo = JSON.parse(cc.sys.localStorage.getItem('selfPlayer'));
let name = 'No name';
if (null == selfPlayerInfo.displayName || "" == selfPlayerInfo.displayName) {
name = selfPlayerInfo.name;
} else {
name = selfPlayerInfo.displayName;
}
if (!this.myNameNode) return;
const myNameNodeLabel = this.myNameNode.getComponent(cc.Label);
if (!myNameNodeLabel || null == name) return;
myNameNodeLabel.string = name;
}, },
showRanking(playerRichInfoDict) { showRanking(playerRichInfoDict) {
@@ -115,42 +91,6 @@ cc.Class({
} }
}, },
showMyAvatar() {
const self = this;
const selfPlayerInfo = JSON.parse(cc.sys.localStorage.getItem('selfPlayer'));
let remoteUrl = selfPlayerInfo.avatar;
if (remoteUrl == null || remoteUrl == '') {
cc.log(`No avatar to show for myself, check storage.`);
return;
} else {
cc.loader.load({
url: remoteUrl,
type: 'jpg'
}, function(err, texture) {
if (err != null || texture == null) {
console.log(err);
} else {
const sf = new cc.SpriteFrame();
sf.setTexture(texture);
self.myAvatarNode.getComponent(cc.Sprite).spriteFrame = sf;
}
});
}
},
showRibbon(winnerInfo, ribbonNode) {
const selfPlayerInfo = JSON.parse(cc.sys.localStorage.getItem('selfPlayer'));
const texture = (selfPlayerInfo.playerId == winnerInfo.id) ? "textures/resultPanel/WinRibbon" : "textures/resultPanel/loseRibbon";
cc.loader.loadRes(texture, cc.SpriteFrame, function(err, spriteFrame) {
if (err) {
console.log(err);
return;
}
ribbonNode.getComponent(cc.Sprite).spriteFrame = spriteFrame;
});
},
onClose(evt) { onClose(evt) {
if (this.node.parent) { if (this.node.parent) {
this.node.parent.removeChild(this.node); this.node.parent.removeChild(this.node);

View File

@@ -169,30 +169,24 @@ cc.Class({
if (self.btnA) { if (self.btnA) {
self.btnA.on(cc.Node.EventType.TOUCH_START, function(evt) { self.btnA.on(cc.Node.EventType.TOUCH_START, function(evt) {
self._triggerEdgeBtnA(true); self._triggerEdgeBtnA(true);
evt.target.runAction(cc.scaleTo(0.1, 0.3));
}); });
self.btnA.on(cc.Node.EventType.TOUCH_END, function(evt) { self.btnA.on(cc.Node.EventType.TOUCH_END, function(evt) {
self._triggerEdgeBtnA(false); self._triggerEdgeBtnA(false);
evt.target.runAction(cc.scaleTo(0.1, 1.0));
}); });
self.btnA.on(cc.Node.EventType.TOUCH_CANCEL, function(evt) { self.btnA.on(cc.Node.EventType.TOUCH_CANCEL, function(evt) {
self._triggerEdgeBtnA(false); self._triggerEdgeBtnA(false);
evt.target.runAction(cc.scaleTo(0.1, 1.0));
}); });
} }
if (self.btnB) { if (self.btnB) {
self.btnB.on(cc.Node.EventType.TOUCH_START, function(evt) { self.btnB.on(cc.Node.EventType.TOUCH_START, function(evt) {
self._triggerEdgeBtnB(true); self._triggerEdgeBtnB(true);
evt.target.runAction(cc.scaleTo(0.1, 0.3));
}); });
self.btnB.on(cc.Node.EventType.TOUCH_END, function(evt) { self.btnB.on(cc.Node.EventType.TOUCH_END, function(evt) {
self._triggerEdgeBtnB(false); self._triggerEdgeBtnB(false);
evt.target.runAction(cc.scaleTo(0.1, 1.0));
}); });
self.btnB.on(cc.Node.EventType.TOUCH_CANCEL, function(evt) { self.btnB.on(cc.Node.EventType.TOUCH_CANCEL, function(evt) {
self._triggerEdgeBtnB(false); self._triggerEdgeBtnB(false);
evt.target.runAction(cc.scaleTo(0.1, 1.0));
}); });
} }
@@ -500,13 +494,23 @@ cc.Class({
this.cachedBtnALevel = this.realtimeBtnALevel; this.cachedBtnALevel = this.realtimeBtnALevel;
this.btnAEdgeTriggerLock = true; this.btnAEdgeTriggerLock = true;
} }
if (rising) {
this.btnA.runAction(cc.scaleTo(0.1, 0.3));
} else {
this.btnA.runAction(cc.scaleTo(0.1, 0.5));
}
}, },
_triggerEdgeBtnB(rising) { _triggerEdgeBtnB(rising, evt) {
this.realtimeBtnBLevel = (rising ? 1 : 0); this.realtimeBtnBLevel = (rising ? 1 : 0);
if (!this.btnBEdgeTriggerLock && (1 - this.realtimeBtnBLevel) == this.cachedBtnBLevel) { if (!this.btnBEdgeTriggerLock && (1 - this.realtimeBtnBLevel) == this.cachedBtnBLevel) {
this.cachedBtnBLevel = this.realtimeBtnBLevel; this.cachedBtnBLevel = this.realtimeBtnBLevel;
this.btnBEdgeTriggerLock = true; this.btnBEdgeTriggerLock = true;
} }
if (rising) {
this.btnB.runAction(cc.scaleTo(0.1, 0.3));
} else {
this.btnB.runAction(cc.scaleTo(0.1, 0.5));
}
}, },
}); });

View File

@@ -11,6 +11,7 @@ window.DOWNSYNC_MSG_ACT_HB_REQ = 1;
window.DOWNSYNC_MSG_ACT_INPUT_BATCH = 2; window.DOWNSYNC_MSG_ACT_INPUT_BATCH = 2;
window.DOWNSYNC_MSG_ACT_BATTLE_STOPPED = 3; window.DOWNSYNC_MSG_ACT_BATTLE_STOPPED = 3;
window.DOWNSYNC_MSG_ACT_FORCED_RESYNC = 4; window.DOWNSYNC_MSG_ACT_FORCED_RESYNC = 4;
window.DOWNSYNC_MSG_ACT_PEER_INPUT_BATCH = 5;
window.sendSafely = function(msgStr) { window.sendSafely = function(msgStr) {
/** /**
@@ -65,6 +66,7 @@ window.handleHbRequirements = function(resp) {
} }
if (window.handleBattleColliderInfo) { if (window.handleBattleColliderInfo) {
window.initSecondarySession(null, window.boundRoomId);
window.handleBattleColliderInfo(resp.bciFrame); window.handleBattleColliderInfo(resp.bciFrame);
} }
}; };
@@ -130,8 +132,6 @@ window.initPersistentSessionClient = function(onopenCb, expectedRoomId) {
} }
} }
const currentHistoryState = window.history && window.history.state ? window.history.state : {};
const clientSession = new WebSocket(urlToConnect); const clientSession = new WebSocket(urlToConnect);
clientSession.binaryType = 'arraybuffer'; // Make 'event.data' of 'onmessage' an "ArrayBuffer" instead of a "Blob" clientSession.binaryType = 'arraybuffer'; // Make 'event.data' of 'onmessage' an "ArrayBuffer" instead of a "Blob"
@@ -240,3 +240,56 @@ window.clearLocalStorageAndBackToLoginScene = function(shouldRetainBoundRoomIdIn
cc.director.loadScene('login'); cc.director.loadScene('login');
}; };
// For secondary ws session
window.initSecondarySession = function(onopenCb, boundRoomId) {
if (window.secondarySession && window.secondarySession.readyState == WebSocket.OPEN) {
if (null != onopenCb) {
onopenCb();
}
return;
}
const selfPlayerStr = cc.sys.localStorage.getItem("selfPlayer");
const selfPlayer = null == selfPlayerStr ? null : JSON.parse(selfPlayerStr);
const intAuthToken = null == selfPlayer ? "" : selfPlayer.intAuthToken;
let urlToConnect = backendAddress.PROTOCOL.replace('http', 'ws') + '://' + backendAddress.HOST + ":" + backendAddress.PORT + "/tsrhtSecondary?isSecondary=true&intAuthToken=" + intAuthToken + "&boundRoomId=" + boundRoomId;
const clientSession = new WebSocket(urlToConnect);
clientSession.binaryType = 'arraybuffer'; // Make 'event.data' of 'onmessage' an "ArrayBuffer" instead of a "Blob"
clientSession.onopen = function(evt) {
console.warn("The secondary WS clientSession is opened.");
window.secondarySession = clientSession;
if (null == onopenCb) return;
onopenCb();
};
clientSession.onmessage = function(evt) {
if (null == evt || null == evt.data) {
return;
}
try {
const resp = window.pb.protos.WsResp.decode(new Uint8Array(evt.data));
//console.log(`Got non-empty onmessage decoded: resp.act=${resp.act}`);
switch (resp.act) {
case window.DOWNSYNC_MSG_ACT_PEER_INPUT_BATCH:
mapIns.onPeerInputFrameUpsync(resp.peerJoinIndex, resp.inputFrameDownsyncBatch);
break;
default:
break;
}
} catch (e) {
console.error("Secondary ws session, unexpected error when parsing data of:", evt.data, e);
}
};
clientSession.onerror = function(evt) {
console.error("Secondary ws session, error caught on the WS clientSession: ", evt);
};
clientSession.onclose = function(evt) {
// [WARNING] The callback "onclose" might be called AFTER the webpage is refreshed with "1001 == evt.code".
console.warn(`Secondary ws session is closed: evt=${JSON.stringify(evt)}, evt.code=${evt.code}`);
};
};

View File

@@ -2360,6 +2360,7 @@ $root.protos = (function() {
* @interface IInputFrameUpsync * @interface IInputFrameUpsync
* @property {number|null} [inputFrameId] InputFrameUpsync inputFrameId * @property {number|null} [inputFrameId] InputFrameUpsync inputFrameId
* @property {number|Long|null} [encoded] InputFrameUpsync encoded * @property {number|Long|null} [encoded] InputFrameUpsync encoded
* @property {number|null} [joinIndex] InputFrameUpsync joinIndex
*/ */
/** /**
@@ -2393,6 +2394,14 @@ $root.protos = (function() {
*/ */
InputFrameUpsync.prototype.encoded = $util.Long ? $util.Long.fromBits(0,0,true) : 0; InputFrameUpsync.prototype.encoded = $util.Long ? $util.Long.fromBits(0,0,true) : 0;
/**
* InputFrameUpsync joinIndex.
* @member {number} joinIndex
* @memberof protos.InputFrameUpsync
* @instance
*/
InputFrameUpsync.prototype.joinIndex = 0;
/** /**
* Creates a new InputFrameUpsync instance using the specified properties. * Creates a new InputFrameUpsync instance using the specified properties.
* @function create * @function create
@@ -2421,6 +2430,8 @@ $root.protos = (function() {
writer.uint32(/* id 1, wireType 0 =*/8).int32(message.inputFrameId); writer.uint32(/* id 1, wireType 0 =*/8).int32(message.inputFrameId);
if (message.encoded != null && Object.hasOwnProperty.call(message, "encoded")) if (message.encoded != null && Object.hasOwnProperty.call(message, "encoded"))
writer.uint32(/* id 2, wireType 0 =*/16).uint64(message.encoded); writer.uint32(/* id 2, wireType 0 =*/16).uint64(message.encoded);
if (message.joinIndex != null && Object.hasOwnProperty.call(message, "joinIndex"))
writer.uint32(/* id 3, wireType 0 =*/24).int32(message.joinIndex);
return writer; return writer;
}; };
@@ -2463,6 +2474,10 @@ $root.protos = (function() {
message.encoded = reader.uint64(); message.encoded = reader.uint64();
break; break;
} }
case 3: {
message.joinIndex = reader.int32();
break;
}
default: default:
reader.skipType(tag & 7); reader.skipType(tag & 7);
break; break;
@@ -2504,6 +2519,9 @@ $root.protos = (function() {
if (message.encoded != null && message.hasOwnProperty("encoded")) if (message.encoded != null && message.hasOwnProperty("encoded"))
if (!$util.isInteger(message.encoded) && !(message.encoded && $util.isInteger(message.encoded.low) && $util.isInteger(message.encoded.high))) if (!$util.isInteger(message.encoded) && !(message.encoded && $util.isInteger(message.encoded.low) && $util.isInteger(message.encoded.high)))
return "encoded: integer|Long expected"; return "encoded: integer|Long expected";
if (message.joinIndex != null && message.hasOwnProperty("joinIndex"))
if (!$util.isInteger(message.joinIndex))
return "joinIndex: integer expected";
return null; return null;
}; };
@@ -2530,6 +2548,8 @@ $root.protos = (function() {
message.encoded = object.encoded; message.encoded = object.encoded;
else if (typeof object.encoded === "object") else if (typeof object.encoded === "object")
message.encoded = new $util.LongBits(object.encoded.low >>> 0, object.encoded.high >>> 0).toNumber(true); message.encoded = new $util.LongBits(object.encoded.low >>> 0, object.encoded.high >>> 0).toNumber(true);
if (object.joinIndex != null)
message.joinIndex = object.joinIndex | 0;
return message; return message;
}; };
@@ -2553,6 +2573,7 @@ $root.protos = (function() {
object.encoded = options.longs === String ? long.toString() : options.longs === Number ? long.toNumber() : long; object.encoded = options.longs === String ? long.toString() : options.longs === Number ? long.toNumber() : long;
} else } else
object.encoded = options.longs === String ? "0" : 0; object.encoded = options.longs === String ? "0" : 0;
object.joinIndex = 0;
} }
if (message.inputFrameId != null && message.hasOwnProperty("inputFrameId")) if (message.inputFrameId != null && message.hasOwnProperty("inputFrameId"))
object.inputFrameId = message.inputFrameId; object.inputFrameId = message.inputFrameId;
@@ -2561,6 +2582,8 @@ $root.protos = (function() {
object.encoded = options.longs === String ? String(message.encoded) : message.encoded; object.encoded = options.longs === String ? String(message.encoded) : message.encoded;
else else
object.encoded = options.longs === String ? $util.Long.prototype.toString.call(message.encoded) : options.longs === Number ? new $util.LongBits(message.encoded.low >>> 0, message.encoded.high >>> 0).toNumber(true) : message.encoded; object.encoded = options.longs === String ? $util.Long.prototype.toString.call(message.encoded) : options.longs === Number ? new $util.LongBits(message.encoded.low >>> 0, message.encoded.high >>> 0).toNumber(true) : message.encoded;
if (message.joinIndex != null && message.hasOwnProperty("joinIndex"))
object.joinIndex = message.joinIndex;
return object; return object;
}; };
@@ -3513,6 +3536,7 @@ $root.protos = (function() {
* @property {protos.RoomDownsyncFrame|null} [rdf] WsResp rdf * @property {protos.RoomDownsyncFrame|null} [rdf] WsResp rdf
* @property {Array.<protos.InputFrameDownsync>|null} [inputFrameDownsyncBatch] WsResp inputFrameDownsyncBatch * @property {Array.<protos.InputFrameDownsync>|null} [inputFrameDownsyncBatch] WsResp inputFrameDownsyncBatch
* @property {protos.BattleColliderInfo|null} [bciFrame] WsResp bciFrame * @property {protos.BattleColliderInfo|null} [bciFrame] WsResp bciFrame
* @property {number|null} [peerJoinIndex] WsResp peerJoinIndex
*/ */
/** /**
@@ -3579,6 +3603,14 @@ $root.protos = (function() {
*/ */
WsResp.prototype.bciFrame = null; WsResp.prototype.bciFrame = null;
/**
* WsResp peerJoinIndex.
* @member {number} peerJoinIndex
* @memberof protos.WsResp
* @instance
*/
WsResp.prototype.peerJoinIndex = 0;
/** /**
* Creates a new WsResp instance using the specified properties. * Creates a new WsResp instance using the specified properties.
* @function create * @function create
@@ -3616,6 +3648,8 @@ $root.protos = (function() {
$root.protos.InputFrameDownsync.encode(message.inputFrameDownsyncBatch[i], writer.uint32(/* id 5, wireType 2 =*/42).fork()).ldelim(); $root.protos.InputFrameDownsync.encode(message.inputFrameDownsyncBatch[i], writer.uint32(/* id 5, wireType 2 =*/42).fork()).ldelim();
if (message.bciFrame != null && Object.hasOwnProperty.call(message, "bciFrame")) if (message.bciFrame != null && Object.hasOwnProperty.call(message, "bciFrame"))
$root.protos.BattleColliderInfo.encode(message.bciFrame, writer.uint32(/* id 6, wireType 2 =*/50).fork()).ldelim(); $root.protos.BattleColliderInfo.encode(message.bciFrame, writer.uint32(/* id 6, wireType 2 =*/50).fork()).ldelim();
if (message.peerJoinIndex != null && Object.hasOwnProperty.call(message, "peerJoinIndex"))
writer.uint32(/* id 7, wireType 0 =*/56).int32(message.peerJoinIndex);
return writer; return writer;
}; };
@@ -3676,6 +3710,10 @@ $root.protos = (function() {
message.bciFrame = $root.protos.BattleColliderInfo.decode(reader, reader.uint32()); message.bciFrame = $root.protos.BattleColliderInfo.decode(reader, reader.uint32());
break; break;
} }
case 7: {
message.peerJoinIndex = reader.int32();
break;
}
default: default:
reader.skipType(tag & 7); reader.skipType(tag & 7);
break; break;
@@ -3739,6 +3777,9 @@ $root.protos = (function() {
if (error) if (error)
return "bciFrame." + error; return "bciFrame." + error;
} }
if (message.peerJoinIndex != null && message.hasOwnProperty("peerJoinIndex"))
if (!$util.isInteger(message.peerJoinIndex))
return "peerJoinIndex: integer expected";
return null; return null;
}; };
@@ -3780,6 +3821,8 @@ $root.protos = (function() {
throw TypeError(".protos.WsResp.bciFrame: object expected"); throw TypeError(".protos.WsResp.bciFrame: object expected");
message.bciFrame = $root.protos.BattleColliderInfo.fromObject(object.bciFrame); message.bciFrame = $root.protos.BattleColliderInfo.fromObject(object.bciFrame);
} }
if (object.peerJoinIndex != null)
message.peerJoinIndex = object.peerJoinIndex | 0;
return message; return message;
}; };
@@ -3804,6 +3847,7 @@ $root.protos = (function() {
object.act = 0; object.act = 0;
object.rdf = null; object.rdf = null;
object.bciFrame = null; object.bciFrame = null;
object.peerJoinIndex = 0;
} }
if (message.ret != null && message.hasOwnProperty("ret")) if (message.ret != null && message.hasOwnProperty("ret"))
object.ret = message.ret; object.ret = message.ret;
@@ -3820,6 +3864,8 @@ $root.protos = (function() {
} }
if (message.bciFrame != null && message.hasOwnProperty("bciFrame")) if (message.bciFrame != null && message.hasOwnProperty("bciFrame"))
object.bciFrame = $root.protos.BattleColliderInfo.toObject(message.bciFrame, options); object.bciFrame = $root.protos.BattleColliderInfo.toObject(message.bciFrame, options);
if (message.peerJoinIndex != null && message.hasOwnProperty("peerJoinIndex"))
object.peerJoinIndex = message.peerJoinIndex;
return object; return object;
}; };
@@ -3862,6 +3908,7 @@ $root.protos = (function() {
* @property {number|Long|null} [unconfirmedMask] InputsBufferSnapshot unconfirmedMask * @property {number|Long|null} [unconfirmedMask] InputsBufferSnapshot unconfirmedMask
* @property {Array.<protos.InputFrameDownsync>|null} [toSendInputFrameDownsyncs] InputsBufferSnapshot toSendInputFrameDownsyncs * @property {Array.<protos.InputFrameDownsync>|null} [toSendInputFrameDownsyncs] InputsBufferSnapshot toSendInputFrameDownsyncs
* @property {boolean|null} [shouldForceResync] InputsBufferSnapshot shouldForceResync * @property {boolean|null} [shouldForceResync] InputsBufferSnapshot shouldForceResync
* @property {number|null} [peerJoinIndex] InputsBufferSnapshot peerJoinIndex
*/ */
/** /**
@@ -3912,6 +3959,14 @@ $root.protos = (function() {
*/ */
InputsBufferSnapshot.prototype.shouldForceResync = false; InputsBufferSnapshot.prototype.shouldForceResync = false;
/**
* InputsBufferSnapshot peerJoinIndex.
* @member {number} peerJoinIndex
* @memberof protos.InputsBufferSnapshot
* @instance
*/
InputsBufferSnapshot.prototype.peerJoinIndex = 0;
/** /**
* Creates a new InputsBufferSnapshot instance using the specified properties. * Creates a new InputsBufferSnapshot instance using the specified properties.
* @function create * @function create
@@ -3945,6 +4000,8 @@ $root.protos = (function() {
$root.protos.InputFrameDownsync.encode(message.toSendInputFrameDownsyncs[i], writer.uint32(/* id 3, wireType 2 =*/26).fork()).ldelim(); $root.protos.InputFrameDownsync.encode(message.toSendInputFrameDownsyncs[i], writer.uint32(/* id 3, wireType 2 =*/26).fork()).ldelim();
if (message.shouldForceResync != null && Object.hasOwnProperty.call(message, "shouldForceResync")) if (message.shouldForceResync != null && Object.hasOwnProperty.call(message, "shouldForceResync"))
writer.uint32(/* id 4, wireType 0 =*/32).bool(message.shouldForceResync); writer.uint32(/* id 4, wireType 0 =*/32).bool(message.shouldForceResync);
if (message.peerJoinIndex != null && Object.hasOwnProperty.call(message, "peerJoinIndex"))
writer.uint32(/* id 5, wireType 0 =*/40).int32(message.peerJoinIndex);
return writer; return writer;
}; };
@@ -3997,6 +4054,10 @@ $root.protos = (function() {
message.shouldForceResync = reader.bool(); message.shouldForceResync = reader.bool();
break; break;
} }
case 5: {
message.peerJoinIndex = reader.int32();
break;
}
default: default:
reader.skipType(tag & 7); reader.skipType(tag & 7);
break; break;
@@ -4050,6 +4111,9 @@ $root.protos = (function() {
if (message.shouldForceResync != null && message.hasOwnProperty("shouldForceResync")) if (message.shouldForceResync != null && message.hasOwnProperty("shouldForceResync"))
if (typeof message.shouldForceResync !== "boolean") if (typeof message.shouldForceResync !== "boolean")
return "shouldForceResync: boolean expected"; return "shouldForceResync: boolean expected";
if (message.peerJoinIndex != null && message.hasOwnProperty("peerJoinIndex"))
if (!$util.isInteger(message.peerJoinIndex))
return "peerJoinIndex: integer expected";
return null; return null;
}; };
@@ -4088,6 +4152,8 @@ $root.protos = (function() {
} }
if (object.shouldForceResync != null) if (object.shouldForceResync != null)
message.shouldForceResync = Boolean(object.shouldForceResync); message.shouldForceResync = Boolean(object.shouldForceResync);
if (object.peerJoinIndex != null)
message.peerJoinIndex = object.peerJoinIndex | 0;
return message; return message;
}; };
@@ -4114,6 +4180,7 @@ $root.protos = (function() {
} else } else
object.unconfirmedMask = options.longs === String ? "0" : 0; object.unconfirmedMask = options.longs === String ? "0" : 0;
object.shouldForceResync = false; object.shouldForceResync = false;
object.peerJoinIndex = 0;
} }
if (message.refRenderFrameId != null && message.hasOwnProperty("refRenderFrameId")) if (message.refRenderFrameId != null && message.hasOwnProperty("refRenderFrameId"))
object.refRenderFrameId = message.refRenderFrameId; object.refRenderFrameId = message.refRenderFrameId;
@@ -4129,6 +4196,8 @@ $root.protos = (function() {
} }
if (message.shouldForceResync != null && message.hasOwnProperty("shouldForceResync")) if (message.shouldForceResync != null && message.hasOwnProperty("shouldForceResync"))
object.shouldForceResync = message.shouldForceResync; object.shouldForceResync = message.shouldForceResync;
if (message.peerJoinIndex != null && message.hasOwnProperty("peerJoinIndex"))
object.peerJoinIndex = message.peerJoinIndex;
return object; return object;
}; };

View File

@@ -6,16 +6,22 @@ all: help
GOPROXY=https://goproxy.io GOPROXY=https://goproxy.io
serve: serve:
gopherjs clean
gopherjs serve $(PROJECTNAME) gopherjs serve $(PROJECTNAME)
build: clean:
gopherjs build $(PROJECTNAME) gopherjs clean
rm ../frontend/assets/plugin_scripts/jsexport.js && mv ./jsexport.js ../frontend/assets/plugin_scripts/jsexport.js rm -f ../frontend/assets/plugin_scripts/jsexport.js
rm -f ../frontend/assets/plugin_scripts/jsexport.js.map
build-min: build: clean
gopherjs build $(PROJECTNAME)
mv ./jsexport.js ../frontend/assets/plugin_scripts/
mv ./jsexport.js.map ../frontend/assets/plugin_scripts/
build-min: clean
gopherjs build -m $(PROJECTNAME) gopherjs build -m $(PROJECTNAME)
rm ../frontend/assets/plugin_scripts/jsexport.js && mv ./jsexport.js ../frontend/assets/plugin_scripts/jsexport.js mv ./jsexport.js ../frontend/assets/plugin_scripts/
mv ./jsexport.js.map ../frontend/assets/plugin_scripts/
.PHONY: help .PHONY: help

View File

@@ -22,8 +22,8 @@ const (
GRAVITY_X = int32(0) GRAVITY_X = int32(0)
GRAVITY_Y = -int32(float64(0.5) * WORLD_TO_VIRTUAL_GRID_RATIO) // makes all "playerCollider.Y" a multiple of 0.5 in all cases GRAVITY_Y = -int32(float64(0.5) * WORLD_TO_VIRTUAL_GRID_RATIO) // makes all "playerCollider.Y" a multiple of 0.5 in all cases
INPUT_DELAY_FRAMES = int32(4) // in the count of render frames INPUT_DELAY_FRAMES = int32(8) // in the count of render frames
INPUT_SCALE_FRAMES = uint32(3) // inputDelayedAndScaledFrameId = ((originalFrameId - InputDelayFrames) >> InputScaleFrames) INPUT_SCALE_FRAMES = uint32(2) // inputDelayedAndScaledFrameId = ((originalFrameId - InputDelayFrames) >> InputScaleFrames)
NST_DELAY_FRAMES = int32(16) // network-single-trip delay in the count of render frames, proposed to be (InputDelayFrames >> 1) because we expect a round-trip delay to be exactly "InputDelayFrames" NST_DELAY_FRAMES = int32(16) // network-single-trip delay in the count of render frames, proposed to be (InputDelayFrames >> 1) because we expect a round-trip delay to be exactly "InputDelayFrames"
SP_ATK_LOOKUP_FRAMES = int32(5) SP_ATK_LOOKUP_FRAMES = int32(5)
@@ -489,13 +489,17 @@ func deriveOpPattern(currPlayerDownsync, thatPlayerInNextFrame *PlayerDownsync,
} }
patternId := PATTERN_ID_NO_OP patternId := PATTERN_ID_NO_OP
if decodedInput.BtnALevel > prevBtnALevel { if 0 < decodedInput.BtnALevel {
if 0 > effDy { if decodedInput.BtnALevel > prevBtnALevel {
patternId = 3 if 0 > effDy {
} else if 0 < effDy { patternId = 3
patternId = 2 } else if 0 < effDy {
patternId = 2
} else {
patternId = 1
}
} else { } else {
patternId = 1 patternId = 4 // Holding
} }
} }
@@ -627,20 +631,34 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
} }
if 0 == currPlayerDownsync.FramesToRecover { if 0 == currPlayerDownsync.FramesToRecover {
isWallJumping := (currPlayerDownsync.Speed < intAbs(currPlayerDownsync.VelX))
/*
if isWallJumping {
fmt.Printf("joinIndex=%d is wall jumping\n{renderFrame.id: %d, currPlayerDownsync.Speed: %d, currPlayerDownsync.VelX: %d}\n", currPlayerDownsync.JoinIndex, currRenderFrame.Id, currPlayerDownsync.Speed, currPlayerDownsync.VelX)
}
*/
if 0 != effDx { if 0 != effDx {
xfac := int32(1) if !isWallJumping && 0 > effDx*thatPlayerInNextFrame.DirX {
if 0 > effDx { // [WARNING] A "turn-around", or in more generic direction schema a "change in direction" is a hurdle for our current "prediction+rollback" approach, yet applying a "FramesToRecover" for "turn-around" can alleviate the graphical inconsistence to a huge extent! For better operational experience, this is intentionally NOT APPLIED TO WALL JUMPING!
xfac = -xfac thatPlayerInNextFrame.DirX = effDx
} thatPlayerInNextFrame.VelX = 0
thatPlayerInNextFrame.DirX = effDx thatPlayerInNextFrame.FramesToRecover = chConfig.TurnAroundFramesToRecover
thatPlayerInNextFrame.DirY = effDy } else {
xfac := int32(1)
if 0 > effDx {
xfac = -xfac
}
thatPlayerInNextFrame.DirX = effDx
thatPlayerInNextFrame.DirY = effDy
thatPlayerInNextFrame.VelX = xfac * currPlayerDownsync.Speed if isWallJumping {
if intAbs(thatPlayerInNextFrame.VelX) < intAbs(currPlayerDownsync.VelX) { //fmt.Printf("joinIndex=%d is controlling while wall jumping\n{renderFrame.id: %d, currPlayerDownsync.Speed: %d, currPlayerDownsync.VelX: %d, effDx: %d}\n", currPlayerDownsync.JoinIndex, currRenderFrame.Id, currPlayerDownsync.Speed, currPlayerDownsync.VelX, effDx)
// Wall jumping thatPlayerInNextFrame.VelX = xfac * intAbs(currPlayerDownsync.VelX)
thatPlayerInNextFrame.VelX = xfac * intAbs(currPlayerDownsync.VelX) } else {
thatPlayerInNextFrame.VelX = xfac * currPlayerDownsync.Speed
}
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_WALKING
} }
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_WALKING
} else { } else {
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_IDLE1 thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_IDLE1
thatPlayerInNextFrame.VelX = 0 thatPlayerInNextFrame.VelX = 0

View File

@@ -15,8 +15,9 @@ type CharacterConfig struct {
GetUpInvinsibleFrames int32 GetUpInvinsibleFrames int32
GetUpFramesToRecover int32 GetUpFramesToRecover int32
Speed int32 Speed int32
JumpingInitVelY int32 JumpingInitVelY int32
JumpingFramesToRecover int32 // Not used yet
DashingEnabled bool DashingEnabled bool
OnWallEnabled bool OnWallEnabled bool
@@ -25,6 +26,8 @@ type CharacterConfig struct {
WallJumpingInitVelY int32 WallJumpingInitVelY int32
WallSlidingVelY int32 WallSlidingVelY int32
TurnAroundFramesToRecover int32
SkillMapper SkillMapperType SkillMapper SkillMapperType
} }
@@ -42,8 +45,11 @@ var Characters = map[int]*CharacterConfig{
GetUpInvinsibleFrames: int32(10), GetUpInvinsibleFrames: int32(10),
GetUpFramesToRecover: int32(27), GetUpFramesToRecover: int32(27),
Speed: int32(float64(3.0) * WORLD_TO_VIRTUAL_GRID_RATIO), Speed: int32(float64(2.5) * WORLD_TO_VIRTUAL_GRID_RATIO),
JumpingInitVelY: int32(float64(8) * WORLD_TO_VIRTUAL_GRID_RATIO), JumpingInitVelY: int32(float64(8) * WORLD_TO_VIRTUAL_GRID_RATIO),
JumpingFramesToRecover: int32(2),
TurnAroundFramesToRecover: int32(4),
DashingEnabled: false, DashingEnabled: false,
OnWallEnabled: false, OnWallEnabled: false,
@@ -88,13 +94,16 @@ var Characters = map[int]*CharacterConfig{
GetUpInvinsibleFrames: int32(10), GetUpInvinsibleFrames: int32(10),
GetUpFramesToRecover: int32(27), GetUpFramesToRecover: int32(27),
Speed: int32(float64(4.0) * WORLD_TO_VIRTUAL_GRID_RATIO), Speed: int32(float64(2.6) * WORLD_TO_VIRTUAL_GRID_RATIO),
JumpingInitVelY: int32(float64(7.5) * WORLD_TO_VIRTUAL_GRID_RATIO), JumpingInitVelY: int32(float64(7.5) * WORLD_TO_VIRTUAL_GRID_RATIO),
JumpingFramesToRecover: int32(2),
TurnAroundFramesToRecover: int32(4),
DashingEnabled: true, DashingEnabled: true,
OnWallEnabled: true, OnWallEnabled: true,
WallJumpingFramesToRecover: int32(9), // 8 would be the minimum for an avg human WallJumpingFramesToRecover: int32(8), // 8 would be the minimum for an avg human
WallJumpingInitVelX: int32(float64(2.5) * WORLD_TO_VIRTUAL_GRID_RATIO), // Default is "appeared facing right", but actually holding ctrl against left WallJumpingInitVelX: int32(float64(2.8) * WORLD_TO_VIRTUAL_GRID_RATIO), // Default is "appeared facing right", but actually holding ctrl against left
WallJumpingInitVelY: int32(float64(7) * WORLD_TO_VIRTUAL_GRID_RATIO), WallJumpingInitVelY: int32(float64(7) * WORLD_TO_VIRTUAL_GRID_RATIO),
WallSlidingVelY: int32(float64(-1) * WORLD_TO_VIRTUAL_GRID_RATIO), WallSlidingVelY: int32(float64(-1) * WORLD_TO_VIRTUAL_GRID_RATIO),
@@ -138,8 +147,11 @@ var Characters = map[int]*CharacterConfig{
GetUpInvinsibleFrames: int32(8), GetUpInvinsibleFrames: int32(8),
GetUpFramesToRecover: int32(30), GetUpFramesToRecover: int32(30),
Speed: int32(float64(3.0) * WORLD_TO_VIRTUAL_GRID_RATIO), Speed: int32(float64(2.0) * WORLD_TO_VIRTUAL_GRID_RATIO),
JumpingInitVelY: int32(float64(7.5) * WORLD_TO_VIRTUAL_GRID_RATIO), JumpingInitVelY: int32(float64(7.5) * WORLD_TO_VIRTUAL_GRID_RATIO),
JumpingFramesToRecover: int32(2),
TurnAroundFramesToRecover: int32(4),
DashingEnabled: false, DashingEnabled: false,
OnWallEnabled: false, OnWallEnabled: false,
@@ -302,7 +314,7 @@ var skills = map[int]*Skill{
HitboxOffsetY: int32(0), HitboxOffsetY: int32(0),
HitboxSizeX: int32(float64(24) * WORLD_TO_VIRTUAL_GRID_RATIO), HitboxSizeX: int32(float64(24) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxSizeY: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO), HitboxSizeY: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
CancellableStFrame: int32(8), CancellableStFrame: int32(13),
CancellableEdFrame: int32(30), CancellableEdFrame: int32(30),
CancelTransit: map[int]int{ CancelTransit: map[int]int{
@@ -337,7 +349,7 @@ var skills = map[int]*Skill{
HitboxOffsetY: int32(0), HitboxOffsetY: int32(0),
HitboxSizeX: int32(float64(24) * WORLD_TO_VIRTUAL_GRID_RATIO), HitboxSizeX: int32(float64(24) * WORLD_TO_VIRTUAL_GRID_RATIO),
HitboxSizeY: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO), HitboxSizeY: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
CancellableStFrame: int32(19), CancellableStFrame: int32(23),
CancellableEdFrame: int32(36), CancellableEdFrame: int32(36),
CancelTransit: map[int]int{ CancelTransit: map[int]int{
1: 6, 1: 6,

View File

@@ -66,4 +66,21 @@ hp application/json application/javascript;
proxy_pass http://tsrht_cluster/tsrht$is_args$args; proxy_pass http://tsrht_cluster/tsrht$is_args$args;
} }
location ~^/tsrhtSecondary$ {
# Reference http://www.tornadoweb.org/en/stable/guide/running.html
proxy_pass_header Server;
proxy_set_header Host $http_host;
proxy_redirect off;
proxy_set_header X-Real-IP $remote_addr;
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
proxy_set_header X-Scheme $scheme;
# Reverse-proxy for ws connection.
proxy_http_version 1.1;
proxy_set_header Upgrade $http_upgrade;
proxy_set_header Connection "upgrade";
proxy_pass http://tsrht_cluster/tsrhtSecondary$is_args$args;
}
} }