mirror of
https://github.com/genxium/DelayNoMore
synced 2025-10-18 04:56:44 +00:00
Compare commits
8 Commits
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934a495d47 |
@@ -2,11 +2,13 @@
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||||
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This project is a demo for a websocket-based rollback netcode inspired by [GGPO](https://github.com/pond3r/ggpo/blob/master/doc/README.md).
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_(the following gif is sped up to ~1.5x for file size reduction, kindly note that animations are resumed from a partial progress)_
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_(the following gifs are sped up to ~1.5x for file size reduction, kindly note that animations are resumed from a partial progress)_
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Please also checkout [this demo video](https://pan.baidu.com/s/1Lmot9cb0pYylfUvC8G4fDg?pwd=ia97) to see how this demo carries out a full 60fps synchronization with the help of _batched input upsync/downsync_ for satisfying network I/O performance.
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Please also checkout [this demo video](https://pan.baidu.com/s/1_DAEuE66s5Obf2GwtVul4Q?pwd=mfpq) to see how this demo carries out a full 60fps synchronization with the help of _batched input upsync/downsync_ for satisfying network I/O performance.
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The video mainly shows the following features.
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- The backend receives inputs from frontend peers and broadcasts back for synchronization.
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@@ -27,7 +29,8 @@ _(how rollback-and-chase in this project roughly works)_
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## 1.1 Tools to install
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### Backend
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- [Command Line Tools for Xcode](https://developer.apple.com/download/all/?q=command%20line%20tools) (on OSX) or [TDM-GCC](https://jmeubank.github.io/tdm-gcc/download/) (on Windows) (a `make` executable mandatory)
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- [Golang1.18.6](https://golang.org/dl/) (brought down to 1.18 for GopherJs support, mandatory, in China please try a mirror site like [that of ustc](https://mirrors.ustc.edu.cn/golang/))
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- [Golang1.18.6](https://golang.org/dl/) (brought down to 1.18 for _GopherJs_ support, mandatory, in China please try a mirror site like [that of ustc](https://mirrors.ustc.edu.cn/golang/))
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- [GopherJs1.18.0-beta1](https://github.com/gopherjs/gopherjs/tree/v1.18.0-beta1) (optional, only for developemnt)
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- [MySQL 5.7](https://dev.mysql.com/downloads/windows/installer/5.7.html) (mandatory, for OSX not all versions of 5.7 can be found thus 5.7.24 is recommended)
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- [Redis 3.0.503 or above](https://redis.io/download/) (mandatory)
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- [skeema](https://www.skeema.io/) (optional, only for convenient MySQL schema provisioning)
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|
@@ -38,6 +38,9 @@ func toPbRoomDownsyncFrame(rdf *battle.RoomDownsyncFrame) *pb.RoomDownsyncFrame
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BattleState: last.BattleState,
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CharacterState: last.CharacterState,
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InAir: last.InAir,
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OnWall: last.OnWall,
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OnWallNormX: last.OnWallNormX,
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OnWallNormY: last.OnWallNormY,
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JoinIndex: last.JoinIndex,
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BulletTeamId: last.BulletTeamId,
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ChCollisionTeamId: last.ChCollisionTeamId,
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@@ -52,62 +55,62 @@ func toPbRoomDownsyncFrame(rdf *battle.RoomDownsyncFrame) *pb.RoomDownsyncFrame
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for i, last := range rdf.MeleeBullets {
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pbBullet := &pb.MeleeBullet{
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BulletLocalId: last.BulletLocalId,
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OriginatedRenderFrameId: last.OriginatedRenderFrameId,
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OffenderJoinIndex: last.OffenderJoinIndex,
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BulletLocalId: last.BattleAttr.BulletLocalId,
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OriginatedRenderFrameId: last.BattleAttr.OriginatedRenderFrameId,
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OffenderJoinIndex: last.BattleAttr.OffenderJoinIndex,
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TeamId: last.BattleAttr.TeamId,
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StartupFrames: last.StartupFrames,
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CancellableStFrame: last.CancellableStFrame,
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CancellableEdFrame: last.CancellableEdFrame,
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ActiveFrames: last.ActiveFrames,
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StartupFrames: last.Bullet.StartupFrames,
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CancellableStFrame: last.Bullet.CancellableStFrame,
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CancellableEdFrame: last.Bullet.CancellableEdFrame,
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ActiveFrames: last.Bullet.ActiveFrames,
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HitStunFrames: last.HitStunFrames,
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BlockStunFrames: last.BlockStunFrames,
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PushbackVelX: last.PushbackVelX,
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PushbackVelY: last.PushbackVelY,
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Damage: last.Damage,
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HitStunFrames: last.Bullet.HitStunFrames,
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BlockStunFrames: last.Bullet.BlockStunFrames,
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PushbackVelX: last.Bullet.PushbackVelX,
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PushbackVelY: last.Bullet.PushbackVelY,
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Damage: last.Bullet.Damage,
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SelfLockVelX: last.SelfLockVelX,
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SelfLockVelY: last.SelfLockVelY,
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SelfLockVelX: last.Bullet.SelfLockVelX,
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SelfLockVelY: last.Bullet.SelfLockVelY,
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HitboxOffsetX: last.HitboxOffsetX,
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HitboxOffsetY: last.HitboxOffsetY,
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HitboxSizeX: last.HitboxSizeX,
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HitboxSizeY: last.HitboxSizeY,
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HitboxOffsetX: last.Bullet.HitboxOffsetX,
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HitboxOffsetY: last.Bullet.HitboxOffsetY,
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HitboxSizeX: last.Bullet.HitboxSizeX,
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HitboxSizeY: last.Bullet.HitboxSizeY,
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BlowUp: last.BlowUp,
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TeamId: last.TeamId,
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BlowUp: last.Bullet.BlowUp,
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}
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ret.MeleeBullets[i] = pbBullet
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}
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for i, last := range rdf.FireballBullets {
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pbBullet := &pb.FireballBullet{
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BulletLocalId: last.BulletLocalId,
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OriginatedRenderFrameId: last.OriginatedRenderFrameId,
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OffenderJoinIndex: last.OffenderJoinIndex,
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BulletLocalId: last.BattleAttr.BulletLocalId,
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OriginatedRenderFrameId: last.BattleAttr.OriginatedRenderFrameId,
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OffenderJoinIndex: last.BattleAttr.OffenderJoinIndex,
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TeamId: last.BattleAttr.TeamId,
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StartupFrames: last.StartupFrames,
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CancellableStFrame: last.CancellableStFrame,
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CancellableEdFrame: last.CancellableEdFrame,
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ActiveFrames: last.ActiveFrames,
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StartupFrames: last.Bullet.StartupFrames,
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CancellableStFrame: last.Bullet.CancellableStFrame,
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CancellableEdFrame: last.Bullet.CancellableEdFrame,
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ActiveFrames: last.Bullet.ActiveFrames,
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HitStunFrames: last.HitStunFrames,
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BlockStunFrames: last.BlockStunFrames,
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PushbackVelX: last.PushbackVelX,
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PushbackVelY: last.PushbackVelY,
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Damage: last.Damage,
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HitStunFrames: last.Bullet.HitStunFrames,
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BlockStunFrames: last.Bullet.BlockStunFrames,
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PushbackVelX: last.Bullet.PushbackVelX,
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||||
PushbackVelY: last.Bullet.PushbackVelY,
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||||
Damage: last.Bullet.Damage,
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SelfLockVelX: last.SelfLockVelX,
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SelfLockVelY: last.SelfLockVelY,
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SelfLockVelX: last.Bullet.SelfLockVelX,
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SelfLockVelY: last.Bullet.SelfLockVelY,
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||||
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||||
HitboxOffsetX: last.HitboxOffsetX,
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HitboxOffsetY: last.HitboxOffsetY,
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||||
HitboxSizeX: last.HitboxSizeX,
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||||
HitboxSizeY: last.HitboxSizeY,
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||||
HitboxOffsetX: last.Bullet.HitboxOffsetX,
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||||
HitboxOffsetY: last.Bullet.HitboxOffsetY,
|
||||
HitboxSizeX: last.Bullet.HitboxSizeX,
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||||
HitboxSizeY: last.Bullet.HitboxSizeY,
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||||
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||||
BlowUp: last.BlowUp,
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||||
TeamId: last.TeamId,
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||||
BlowUp: last.Bullet.BlowUp,
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||||
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VirtualGridX: last.VirtualGridX,
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VirtualGridY: last.VirtualGridY,
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@@ -116,6 +119,7 @@ func toPbRoomDownsyncFrame(rdf *battle.RoomDownsyncFrame) *pb.RoomDownsyncFrame
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||||
VelX: last.VelX,
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VelY: last.VelY,
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Speed: last.Speed,
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||||
SpeciesId: last.SpeciesId,
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||||
}
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ret.FireballBullets[i] = pbBullet
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}
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@@ -147,6 +151,9 @@ func toPbPlayers(modelInstances map[int32]*Player, withMetaInfo bool) []*pb.Play
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BattleState: last.BattleState,
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CharacterState: last.CharacterState,
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InAir: last.InAir,
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OnWall: last.OnWall,
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||||
OnWallNormX: last.OnWallNormX,
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||||
OnWallNormY: last.OnWallNormY,
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||||
JoinIndex: last.JoinIndex,
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BulletTeamId: last.BulletTeamId,
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||||
ChCollisionTeamId: last.ChCollisionTeamId,
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||||
@@ -195,6 +202,9 @@ func toJsPlayers(modelInstances map[int32]*Player) []*battle.PlayerDownsync {
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MaxHp: last.MaxHp,
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ColliderRadius: last.ColliderRadius,
|
||||
InAir: last.InAir,
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||||
OnWall: last.OnWall,
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||||
OnWallNormX: last.OnWallNormX,
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||||
OnWallNormY: last.OnWallNormY,
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||||
Score: last.Score,
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||||
Removed: last.Removed,
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}
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|
@@ -335,7 +335,20 @@ func (pR *Room) playerDownsyncStr(player *battle.PlayerDownsync) string {
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if player.InAir {
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inAirInt = 1
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}
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s := fmt.Sprintf("{%d,%d,%d,%d,%d,%d,%d}", player.JoinIndex, player.VirtualGridX, player.VirtualGridY, player.VelX, player.VelY, player.FramesToRecover, inAirInt)
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onWallInt := 0
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if player.OnWall {
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onWallInt = 1
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}
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s := fmt.Sprintf("{%d,%d,%d,%d,%d,%d,%d,%d}", player.JoinIndex, player.VirtualGridX, player.VirtualGridY, player.VelX, player.VelY, player.FramesToRecover, inAirInt, onWallInt)
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||||
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||||
return s
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}
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||||
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||||
func (pR *Room) fireballDownsyncStr(fireball *battle.FireballBullet) string {
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if nil == fireball {
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||||
return ""
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||||
}
|
||||
s := fmt.Sprintf("{%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d}", fireball.BattleAttr.BulletLocalId, fireball.BattleAttr.OriginatedRenderFrameId, fireball.BattleAttr.OffenderJoinIndex, fireball.VirtualGridX, fireball.VirtualGridY, fireball.VelX, fireball.VelY, fireball.DirX, fireball.DirY, fireball.Bullet.HitboxSizeX, fireball.Bullet.HitboxSizeY)
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||||
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||||
return s
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||||
}
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@@ -365,7 +378,11 @@ func (pR *Room) rdfIdToActuallyUsedInputString() string {
|
||||
for _, player := range rdf.PlayersArr {
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playersStrBldr = append(playersStrBldr, pR.playerDownsyncStr(player))
|
||||
}
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||||
s = append(s, fmt.Sprintf("rdfId:%d\nplayers:[%v]\nactuallyUsedinputList:{%v}", rdfId, strings.Join(playersStrBldr, ","), pR.inputFrameDownsyncStr(pR.rdfIdToActuallyUsedInput[rdfId])))
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||||
fireballsStrBldr := make([]string, 0, len(rdf.FireballBullets))
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for _, fireball := range rdf.FireballBullets {
|
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fireballsStrBldr = append(fireballsStrBldr, pR.fireballDownsyncStr(fireball))
|
||||
}
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||||
s = append(s, fmt.Sprintf("rdfId:%d\nplayers:[%v]\nfireballs:[%v]\nactuallyUsedinputList:{%v}", rdfId, strings.Join(playersStrBldr, ","), strings.Join(fireballsStrBldr, ","), pR.inputFrameDownsyncStr(pR.rdfIdToActuallyUsedInput[rdfId])))
|
||||
}
|
||||
|
||||
return strings.Join(s, "\n")
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||||
@@ -381,7 +398,7 @@ func (pR *Room) StartBattle() {
|
||||
|
||||
for _, player := range pR.Players {
|
||||
speciesId := int(player.JoinIndex - 1) // FIXME: Hardcoded the values for now
|
||||
if player.JoinIndex == 2 {
|
||||
if player.JoinIndex == 1 {
|
||||
speciesId = 4096
|
||||
}
|
||||
chosenCh := battle.Characters[speciesId]
|
||||
|
@@ -51,6 +51,9 @@ type PlayerDownsync struct {
|
||||
FramesInvinsible int32 `protobuf:"varint,23,opt,name=framesInvinsible,proto3" json:"framesInvinsible,omitempty"`
|
||||
BulletTeamId int32 `protobuf:"varint,24,opt,name=bulletTeamId,proto3" json:"bulletTeamId,omitempty"`
|
||||
ChCollisionTeamId int32 `protobuf:"varint,25,opt,name=chCollisionTeamId,proto3" json:"chCollisionTeamId,omitempty"`
|
||||
OnWall bool `protobuf:"varint,26,opt,name=onWall,proto3" json:"onWall,omitempty"` // like "inAir", it’s by design a standalone field only inferred by the collision result of "applyInputFrameDownsyncDynamicsOnSingleRenderFrame" instead of "characterState", because we need check the transition for "characterState" from this field, i.e. "onWall (prev -> curr)"
|
||||
OnWallNormX int32 `protobuf:"varint,27,opt,name=onWallNormX,proto3" json:"onWallNormX,omitempty"`
|
||||
OnWallNormY int32 `protobuf:"varint,28,opt,name=onWallNormY,proto3" json:"onWallNormY,omitempty"`
|
||||
Name string `protobuf:"bytes,997,opt,name=name,proto3" json:"name,omitempty"`
|
||||
DisplayName string `protobuf:"bytes,998,opt,name=displayName,proto3" json:"displayName,omitempty"`
|
||||
Avatar string `protobuf:"bytes,999,opt,name=avatar,proto3" json:"avatar,omitempty"`
|
||||
@@ -263,6 +266,27 @@ func (x *PlayerDownsync) GetChCollisionTeamId() int32 {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *PlayerDownsync) GetOnWall() bool {
|
||||
if x != nil {
|
||||
return x.OnWall
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (x *PlayerDownsync) GetOnWallNormX() int32 {
|
||||
if x != nil {
|
||||
return x.OnWallNormX
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *PlayerDownsync) GetOnWallNormY() int32 {
|
||||
if x != nil {
|
||||
return x.OnWallNormY
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *PlayerDownsync) GetName() string {
|
||||
if x != nil {
|
||||
return x.Name
|
||||
@@ -1006,6 +1030,7 @@ type FireballBullet struct {
|
||||
BlowUp bool `protobuf:"varint,18,opt,name=blowUp,proto3" json:"blowUp,omitempty"`
|
||||
TeamId int32 `protobuf:"varint,19,opt,name=teamId,proto3" json:"teamId,omitempty"`
|
||||
BulletLocalId int32 `protobuf:"varint,20,opt,name=bulletLocalId,proto3" json:"bulletLocalId,omitempty"`
|
||||
SpeciesId int32 `protobuf:"varint,21,opt,name=speciesId,proto3" json:"speciesId,omitempty"`
|
||||
VirtualGridX int32 `protobuf:"varint,999,opt,name=virtualGridX,proto3" json:"virtualGridX,omitempty"`
|
||||
VirtualGridY int32 `protobuf:"varint,1000,opt,name=virtualGridY,proto3" json:"virtualGridY,omitempty"`
|
||||
DirX int32 `protobuf:"varint,1001,opt,name=dirX,proto3" json:"dirX,omitempty"`
|
||||
@@ -1187,6 +1212,13 @@ func (x *FireballBullet) GetBulletLocalId() int32 {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *FireballBullet) GetSpeciesId() int32 {
|
||||
if x != nil {
|
||||
return x.SpeciesId
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *FireballBullet) GetVirtualGridX() int32 {
|
||||
if x != nil {
|
||||
return x.VirtualGridX
|
||||
@@ -1504,7 +1536,7 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
@@ -1553,271 +1585,278 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
|
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{
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"frame": 0.05,
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"value": {
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"__uuid__": "b0bb4a7a-4ae3-48fc-9913-3b6d1d36c56f"
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"value": {
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"__uuid__": "a87a9ea8-2d84-4a3b-83e3-a4d7b8ac96b8"
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}
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},
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{
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"frame": 0.1,
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"value": {
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"__uuid__": "a1604f9d-c0ea-4f92-b09b-3608245bda8e"
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{
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"frame": 0.13333333333333333,
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"value": {
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"__uuid__": "dbe67025-9878-4e13-8f3d-81e04734810a"
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}
|
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},
|
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{
|
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"frame": 0.15,
|
||||
"value": {
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"__uuid__": "5d867617-7f50-4fa8-804d-ce28c47ea407"
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{
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"frame": 0.16666666666666666,
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"value": {
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"__uuid__": "824c9bee-42b7-4a94-86f8-6356f11aee16"
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}
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{
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"frame": 0.18333333333333332,
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"value": {
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"__uuid__": "6389164e-93bb-4d4d-9740-5e2d5cdb1029"
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}
|
||||
},
|
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{
|
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"frame": 0.2,
|
||||
"value": {
|
||||
"__uuid__": "d184a083-6043-4ca6-bd14-8db1b6be1d2e"
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}
|
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},
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{
|
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"frame": 0.21666666666666667,
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"value": {
|
||||
"__uuid__": "361b1722-e362-46e5-939e-e2d1666df374"
|
||||
}
|
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},
|
||||
{
|
||||
"frame": 0.23333333333333334,
|
||||
"value": {
|
||||
"__uuid__": "662fbe4f-a1f4-46f7-83e4-eafd021432da"
|
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}
|
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},
|
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{
|
||||
"frame": 0.25,
|
||||
"value": {
|
||||
"__uuid__": "5e509118-a44b-4e7f-9686-c6bb0b30f0b0"
|
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}
|
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},
|
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{
|
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"frame": 0.26666666666666666,
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"value": {
|
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"__uuid__": "bc1110c7-4423-4c43-965c-0cb3dd8e31ff"
|
||||
}
|
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},
|
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{
|
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"frame": 0.2833333333333333,
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"value": {
|
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"__uuid__": "33cc8d11-1568-47a7-b4f1-cef4888302e5"
|
||||
}
|
||||
},
|
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{
|
||||
"frame": 0.3,
|
||||
"value": {
|
||||
"__uuid__": "83bb5dd3-510c-4fce-b393-840f14efb8cd"
|
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}
|
||||
},
|
||||
{
|
||||
"frame": 0.31666666666666665,
|
||||
"value": {
|
||||
"__uuid__": "1db706f5-366a-421c-843f-a4bb016f80ec"
|
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}
|
||||
},
|
||||
{
|
||||
"frame": 0.3333333333333333,
|
||||
"value": {
|
||||
"__uuid__": "41a4f35a-01c0-4a22-b5cc-7bfe25ed4501"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
"events": []
|
||||
}
|
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"ver": "2.1.0",
|
||||
"uuid": "ba12416b-eec3-4260-8402-7fc25b125624",
|
||||
"subMetas": {}
|
||||
}
|
61
frontend/assets/resources/animation/KnifeGirl/Dashing.anim
Normal file
61
frontend/assets/resources/animation/KnifeGirl/Dashing.anim
Normal file
@@ -0,0 +1,61 @@
|
||||
{
|
||||
"__type__": "cc.AnimationClip",
|
||||
"_name": "Dashing",
|
||||
"_objFlags": 0,
|
||||
"_native": "",
|
||||
"_duration": 0.35,
|
||||
"sample": 60,
|
||||
"speed": 1,
|
||||
"wrapMode": 1,
|
||||
"curveData": {
|
||||
"comps": {
|
||||
"cc.Sprite": {
|
||||
"spriteFrame": [
|
||||
{
|
||||
"frame": 0,
|
||||
"value": {
|
||||
"__uuid__": "cf396dac-50c9-4389-90c0-55f49fd3276d"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.05,
|
||||
"value": {
|
||||
"__uuid__": "b9e4b5d5-c296-48c8-aa60-d22db0e5a632"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.11666666666666667,
|
||||
"value": {
|
||||
"__uuid__": "e456c710-69f5-4dcc-9f5d-dd486a9198a1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.16666666666666666,
|
||||
"value": {
|
||||
"__uuid__": "ec6df76f-0004-4216-9b83-449487fe0cda"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.23333333333333334,
|
||||
"value": {
|
||||
"__uuid__": "26032d0f-845c-4b96-89a6-d88113ed7827"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.2833333333333333,
|
||||
"value": {
|
||||
"__uuid__": "e3e0169c-3c56-4206-a20e-35e4d0471873"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.3333333333333333,
|
||||
"value": {
|
||||
"__uuid__": "80b98036-c5de-492b-b0e8-f1703f3a7d20"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
},
|
||||
"events": []
|
||||
}
|
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"ver": "2.1.0",
|
||||
"uuid": "38b2c892-347b-4009-93f8-65b2ab1614f0",
|
||||
"subMetas": {}
|
||||
}
|
@@ -15,9 +15,9 @@
|
||||
<key>spriteSourceSize</key>
|
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<string>{112,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{824,544},{112,128}}</string>
|
||||
<string>{{806,750},{112,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Atk1_1.png</key>
|
||||
<dict>
|
||||
@@ -30,9 +30,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{112,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{0,1200},{112,128}}</string>
|
||||
<string>{{0,1076},{112,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Atk1_10.png</key>
|
||||
<dict>
|
||||
@@ -60,7 +60,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{80,128}</string>
|
||||
<key>textureRect</key>
|
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<string>{{940,0},{80,128}}</string>
|
||||
<string>{{528,515},{80,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -75,7 +75,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{80,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{940,128},{80,128}}</string>
|
||||
<string>{{934,640},{80,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -90,9 +90,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{112,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{0,964},{112,128}}</string>
|
||||
<string>{{128,1076},{112,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Atk1_4.png</key>
|
||||
<dict>
|
||||
@@ -105,9 +105,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{112,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{112,964},{112,128}}</string>
|
||||
<string>{{678,862},{112,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Atk1_5.png</key>
|
||||
<dict>
|
||||
@@ -120,7 +120,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{96,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{840,288},{96,128}}</string>
|
||||
<string>{{512,643},{96,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -135,7 +135,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{96,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{840,416},{96,128}}</string>
|
||||
<string>{{512,771},{96,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -150,7 +150,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{80,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{940,256},{80,128}}</string>
|
||||
<string>{{934,768},{80,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -165,7 +165,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{80,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{936,384},{80,128}}</string>
|
||||
<string>{{934,896},{80,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -180,9 +180,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{80,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{936,512},{80,128}}</string>
|
||||
<string>{{806,958},{80,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Atk2_0.png</key>
|
||||
<dict>
|
||||
@@ -195,7 +195,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{80,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{936,640},{80,128}}</string>
|
||||
<string>{{934,1024},{80,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -210,7 +210,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{96,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{582,531},{96,128}}</string>
|
||||
<string>{{512,899},{96,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -225,7 +225,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{128,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{326,871},{128,112}}</string>
|
||||
<string>{{128,964},{128,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -240,7 +240,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{96,96}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{696,1200},{96,96}}</string>
|
||||
<string>{{912,1152},{96,96}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -255,7 +255,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{96,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{416,983},{96,112}}</string>
|
||||
<string>{{340,1197},{96,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -270,7 +270,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{96,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{656,1092},{96,112}}</string>
|
||||
<string>{{452,1196},{96,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -285,9 +285,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{96,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{528,1113},{96,112}}</string>
|
||||
<string>{{564,1155},{96,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>Atk2_5.png</key>
|
||||
<dict>
|
||||
@@ -300,9 +300,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{96,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{392,1207},{96,112}}</string>
|
||||
<string>{{608,1043},{96,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>Atk2_6.png</key>
|
||||
<dict>
|
||||
@@ -330,7 +330,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{128,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{454,871},{128,112}}</string>
|
||||
<string>{{678,750},{128,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -525,7 +525,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{96,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{582,659},{96,128}}</string>
|
||||
<string>{{512,1027},{96,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -540,7 +540,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{112,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{240,1081},{112,112}}</string>
|
||||
<string>{{448,1293},{112,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -555,7 +555,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{96,112}</string>
|
||||
<key>textureRect</key>
|
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<string>{{504,1209},{96,112}}</string>
|
||||
<string>{{660,1155},{96,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -570,7 +570,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{128,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{678,980},{128,112}}</string>
|
||||
<string>{{384,988},{128,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -634,6 +634,111 @@
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>Dashing_1.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{114,112}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{114,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{0,1188},{114,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>Dashing_2.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{114,112}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{114,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{114,1188},{114,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>Dashing_3.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{114,112}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{114,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{0,1300},{114,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Dashing_4.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{114,112}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{114,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{112,1300},{114,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Dashing_5.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{114,112}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{114,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{0,1300},{114,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Dashing_6.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{114,112}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{114,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{224,1300},{114,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>Dashing_7.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{114,112}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{114,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{336,1293},{114,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>GetUp1_1.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
@@ -645,7 +750,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{128,118}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{806,791},{128,118}}</string>
|
||||
<string>{{384,634},{128,118}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -660,7 +765,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{128,118}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{0,846},{128,118}}</string>
|
||||
<string>{{384,752},{128,118}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -675,7 +780,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{128,118}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{128,846},{128,118}}</string>
|
||||
<string>{{256,753},{128,118}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -690,7 +795,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{128,118}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{326,753},{128,118}}</string>
|
||||
<string>{{128,846},{128,118}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -705,7 +810,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{128,118}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{454,753},{128,118}}</string>
|
||||
<string>{{0,958},{128,118}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -720,7 +825,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{128,118}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{678,862},{128,118}}</string>
|
||||
<string>{{384,870},{128,118}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -735,7 +840,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{128,118}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{806,909},{128,118}}</string>
|
||||
<string>{{256,871},{128,118}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -750,7 +855,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{256,489},{70,128}}</string>
|
||||
<string>{{940,0},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -765,7 +870,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{256,617},{70,128}}</string>
|
||||
<string>{{940,128},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -780,7 +885,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{256,745},{70,128}}</string>
|
||||
<string>{{940,256},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -795,7 +900,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{256,873},{70,128}}</string>
|
||||
<string>{{937,384},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -810,7 +915,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{112,1200},{70,128}}</string>
|
||||
<string>{{936,512},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -825,7 +930,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{182,1200},{70,128}}</string>
|
||||
<string>{{608,531},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -840,7 +945,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{252,1200},{70,128}}</string>
|
||||
<string>{{608,659},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -855,7 +960,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{252,1200},{70,128}}</string>
|
||||
<string>{{608,659},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -870,7 +975,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{182,1200},{70,128}}</string>
|
||||
<string>{{608,531},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -885,7 +990,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{112,1200},{70,128}}</string>
|
||||
<string>{{936,512},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -900,7 +1005,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{256,873},{70,128}}</string>
|
||||
<string>{{937,384},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -915,7 +1020,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{256,745},{70,128}}</string>
|
||||
<string>{{940,256},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -930,7 +1035,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{256,617},{70,128}}</string>
|
||||
<string>{{940,128},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -945,7 +1050,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{322,1200},{70,128}}</string>
|
||||
<string>{{608,787},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -960,9 +1065,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{70,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{528,1043},{70,128}}</string>
|
||||
<string>{{608,915},{70,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>InAirAtk1_0.png</key>
|
||||
<dict>
|
||||
@@ -975,7 +1080,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{112,96}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{128,1092},{112,96}}</string>
|
||||
<string>{{228,1197},{112,96}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1005,7 +1110,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{144,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{680,512},{144,112}}</string>
|
||||
<string>{{0,489},{144,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1020,7 +1125,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{128,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{806,1027},{128,112}}</string>
|
||||
<string>{{256,989},{128,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1035,7 +1140,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{96,96}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{792,1139},{96,96}}</string>
|
||||
<string>{{672,1363},{96,96}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1050,7 +1155,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{80,96}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{934,1104},{80,96}}</string>
|
||||
<string>{{672,1267},{80,96}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1065,7 +1170,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{112,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{352,1081},{112,112}}</string>
|
||||
<string>{{560,1292},{112,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1080,7 +1185,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{128,96}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{0,1092},{128,96}}</string>
|
||||
<string>{{384,1100},{128,96}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1095,9 +1200,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{80,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{934,768},{80,112}}</string>
|
||||
<string>{{800,1038},{80,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>InAirIdle1_1.png</key>
|
||||
<dict>
|
||||
@@ -1110,9 +1215,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{80,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{934,880},{80,112}}</string>
|
||||
<string>{{800,1118},{80,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>InAirIdle1_2.png</key>
|
||||
<dict>
|
||||
@@ -1125,9 +1230,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{64,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{464,1079},{64,128}}</string>
|
||||
<string>{{678,974},{64,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>InAirIdle1_3.png</key>
|
||||
<dict>
|
||||
@@ -1140,9 +1245,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{80,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{934,992},{80,112}}</string>
|
||||
<string>{{756,1198},{80,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>InAirIdle1_4.png</key>
|
||||
<dict>
|
||||
@@ -1155,7 +1260,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{80,96}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{224,1001},{80,96}}</string>
|
||||
<string>{{752,1278},{80,96}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
</dict>
|
||||
@@ -1170,9 +1275,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{80,96}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{320,1001},{80,96}}</string>
|
||||
<string>{{768,1358},{80,96}}</string>
|
||||
<key>textureRotated</key>
|
||||
<true/>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>InAirIdle1_6.png</key>
|
||||
<dict>
|
||||
@@ -1185,9 +1290,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{80,96}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{792,1235},{80,96}}</string>
|
||||
<string>{{868,1248},{80,96}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>InAirIdle1_7.png</key>
|
||||
<dict>
|
||||
@@ -1200,7 +1305,7 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{96,112}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{600,1209},{96,112}}</string>
|
||||
<string>{{704,1038},{96,112}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
@@ -1215,9 +1320,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{96,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{582,787},{96,128}}</string>
|
||||
<string>{{256,1101},{96,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>InAirIdle1_9.png</key>
|
||||
<dict>
|
||||
@@ -1230,9 +1335,9 @@
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{96,128}</string>
|
||||
<key>textureRect</key>
|
||||
<string>{{582,915},{96,128}}</string>
|
||||
<string>{{806,862},{96,128}}</string>
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>LayDown1_1.png</key>
|
||||
<dict>
|
||||
@@ -1264,6 +1369,51 @@
|
||||
<key>textureRotated</key>
|
||||
<false/>
|
||||
</dict>
|
||||
<key>OnWall1_1.png</key>
|
||||
<dict>
|
||||
<key>aliases</key>
|
||||
<array/>
|
||||
<key>spriteOffset</key>
|
||||
<string>{0,0}</string>
|
||||
<key>spriteSize</key>
|
||||
<string>{112,97}</string>
|
||||
<key>spriteSourceSize</key>
|
||||
<string>{112,97}</string>
|
||||
<key>textureRect</key>
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<key>OnWall1_3.png</key>
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<dict>
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<key>aliases</key>
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<array/>
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<key>Walking_1.png</key>
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<dict>
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<key>aliases</key>
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<key>spriteSourceSize</key>
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<string>{{128,608},{119,128}}</string>
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<string>{{808,512},{119,128}}</string>
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<key>textureRotated</key>
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<true/>
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</dict>
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@@ -1335,7 +1485,7 @@
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<key>spriteSourceSize</key>
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<string>{119,128}</string>
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<key>textureRect</key>
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<string>{{326,515},{119,128}}</string>
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<string>{{272,515},{119,128}}</string>
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<key>textureRotated</key>
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<true/>
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</dict>
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@@ -1350,7 +1500,7 @@
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<key>spriteSourceSize</key>
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<string>{119,128}</string>
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<key>textureRect</key>
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<string>{{454,515},{119,128}}</string>
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<string>{{128,608},{119,128}}</string>
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<key>textureRotated</key>
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<true/>
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</dict>
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<key>spriteSourceSize</key>
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<string>{119,128}</string>
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<key>textureRect</key>
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<string>{{678,624},{119,128}}</string>
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<string>{{0,720},{119,128}}</string>
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<key>textureRotated</key>
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<true/>
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</dict>
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@@ -1380,7 +1530,7 @@
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<key>spriteSourceSize</key>
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<string>{119,128}</string>
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<key>textureRect</key>
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<string>{{806,672},{119,128}}</string>
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<string>{{400,515},{119,128}}</string>
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<key>textureRotated</key>
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<true/>
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</dict>
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@@ -1395,7 +1545,7 @@
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<key>spriteSourceSize</key>
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<string>{119,128}</string>
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<key>textureRect</key>
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<string>{{0,727},{119,128}}</string>
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<string>{{678,631},{119,128}}</string>
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<key>textureRotated</key>
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<true/>
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</dict>
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@@ -1410,7 +1560,7 @@
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<key>spriteSourceSize</key>
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<string>{119,128}</string>
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<key>textureRect</key>
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<string>{{128,727},{119,128}}</string>
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<string>{{806,631},{119,128}}</string>
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<key>textureRotated</key>
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<true/>
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</dict>
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@@ -1425,7 +1575,7 @@
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<key>spriteSourceSize</key>
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<string>{119,128}</string>
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<key>textureRect</key>
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<string>{{326,634},{119,128}}</string>
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<string>{{256,634},{119,128}}</string>
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<key>textureRotated</key>
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<true/>
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</dict>
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@@ -1440,7 +1590,7 @@
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<key>spriteSourceSize</key>
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<string>{119,128}</string>
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<key>textureRect</key>
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<string>{{454,634},{119,128}}</string>
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<string>{{128,727},{119,128}}</string>
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<key>textureRotated</key>
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<true/>
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</dict>
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<key>spriteSourceSize</key>
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<string>{119,128}</string>
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<key>textureRect</key>
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<string>{{678,743},{119,128}}</string>
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<string>{{0,839},{119,128}}</string>
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<key>textureRotated</key>
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<true/>
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</dict>
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@@ -1471,9 +1621,9 @@
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<key>realTextureFileName</key>
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<string>KnifeGirl.png</string>
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<key>size</key>
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<string>{1020,1331}</string>
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<string>{1014,1459}</string>
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<key>smartupdate</key>
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<string>$TexturePacker:SmartUpdate:9514b6b35473e14baf98f68515bcb817:1aae9dd4a8024ce783fdab093a39672a:1ae107e0c6667a1ecb5ed98687517e0e$</string>
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<string>$TexturePacker:SmartUpdate:4ca72309f7dc04bba6be361462471d91:9a48d10caa37a76ff8c43fb72bce6103:1ae107e0c6667a1ecb5ed98687517e0e$</string>
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<key>textureFileName</key>
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<string>KnifeGirl.png</string>
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</dict>
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|
File diff suppressed because it is too large
Load Diff
Binary file not shown.
Before Width: | Height: | Size: 104 KiB After Width: | Height: | Size: 114 KiB |
37
frontend/assets/resources/animation/KnifeGirl/OnWall.anim
Normal file
37
frontend/assets/resources/animation/KnifeGirl/OnWall.anim
Normal file
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{
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"__type__": "cc.AnimationClip",
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"_name": "OnWall",
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"_native": "",
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"_duration": 0.26666666666666666,
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"frame": 0.25,
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"value": {
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]
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}
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}
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},
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"events": []
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}
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@@ -0,0 +1,5 @@
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{
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"ver": "2.1.0",
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"uuid": "411f964a-4dd8-424c-b2e2-d92b10474ce2",
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"_name": "Atk3",
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{
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"__uuid__": "6f27b252-6eaf-4b4b-9c5a-46ba899e4845"
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"frame": 0.36666666666666664,
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"__uuid__": "4ebd5c60-efa6-4950-a4c8-74a7a8517333"
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}
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"frame": 0.55,
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"frame": 0.4166666666666667,
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"value": {
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"__uuid__": "a207290f-4556-4adb-8a11-e1d5ba342550"
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}
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{
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"frame": 0.5833333333333334,
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"frame": 0.4666666666666667,
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"value": {
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"__uuid__": "e9d442d2-981d-437d-87c0-085162017de7"
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{
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"frame": 0.6166666666666667,
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"frame": 0.5166666666666667,
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"value": {
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85
frontend/assets/resources/animation/Monk/Atk5.anim
Normal file
85
frontend/assets/resources/animation/Monk/Atk5.anim
Normal file
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{
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"__type__": "cc.AnimationClip",
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"_name": "Atk5",
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"_native": "",
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"_duration": 1.0166666666666666,
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"sample": 60,
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"wrapMode": 1,
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"curveData": {
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"comps": {
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"cc.Sprite": {
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{
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"__uuid__": "6aa88bb9-0427-496f-ae7d-dc06410e904e"
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},
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"frame": 0.08333333333333333,
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"__uuid__": "cdc65f83-c526-48b6-8a96-758b098568fe"
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{
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"frame": 0.7,
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"__uuid__": "d60ceb6f-3a45-47dd-8d3f-bcfe8c919d85"
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{
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"frame": 0.8,
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"value": {
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}
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{
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"frame": 0.9,
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"value": {
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"__uuid__": "bb886d03-7f3e-45c8-acfd-393091f09adb"
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}
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{
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"frame": 1,
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"value": {
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"__uuid__": "1be255c3-f8c9-43ae-be68-2e500e7f1125"
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}
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]
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}
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}
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},
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"events": []
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}
|
5
frontend/assets/resources/animation/Monk/Atk5.anim.meta
Normal file
5
frontend/assets/resources/animation/Monk/Atk5.anim.meta
Normal file
@@ -0,0 +1,5 @@
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{
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"ver": "2.1.0",
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"uuid": "0abbd156-980e-475e-9994-3c958bd913fc",
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@@ -18,67 +18,67 @@
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},
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{
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"__uuid__": "bb5924a6-40cf-4e43-8c94-e51b27861656"
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{
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"__uuid__": "fc4b5181-77af-44ec-836e-c14eec8d20c4"
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@@ -32,6 +32,10 @@ message PlayerDownsync {
|
||||
int32 bulletTeamId = 24;
|
||||
int32 chCollisionTeamId = 25;
|
||||
|
||||
bool onWall = 26; // like "inAir", it’s by design a standalone field only inferred by the collision result of "applyInputFrameDownsyncDynamicsOnSingleRenderFrame" instead of "characterState", because we need check the transition for "characterState" from this field, i.e. "onWall (prev -> curr)"
|
||||
int32 onWallNormX = 27;
|
||||
int32 onWallNormY = 28;
|
||||
|
||||
string name = 997;
|
||||
string displayName = 998;
|
||||
string avatar = 999;
|
||||
@@ -146,6 +150,7 @@ message FireballBullet {
|
||||
int32 teamId = 19;
|
||||
|
||||
int32 bulletLocalId = 20;
|
||||
int32 speciesId = 21;
|
||||
|
||||
int32 virtualGridX = 999;
|
||||
int32 virtualGridY = 1000;
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|
||||
}
|
||||
],
|
||||
"_prefab": {
|
||||
"__id__": 24
|
||||
"__id__": 23
|
||||
},
|
||||
"_opacity": 255,
|
||||
"_color": {
|
||||
@@ -648,6 +645,14 @@
|
||||
},
|
||||
{
|
||||
"__uuid__": "9b500cb0-8048-4715-81db-cc975c914225"
|
||||
},
|
||||
null,
|
||||
null,
|
||||
{
|
||||
"__uuid__": "38b2c892-347b-4009-93f8-65b2ab1614f0"
|
||||
},
|
||||
{
|
||||
"__uuid__": "411f964a-4dd8-424c-b2e2-d92b10474ce2"
|
||||
}
|
||||
],
|
||||
"playOnLoad": false,
|
||||
@@ -814,6 +819,9 @@
|
||||
},
|
||||
{
|
||||
"__uuid__": "7e0a1e98-ee5a-446f-bec2-7d72b6916503"
|
||||
},
|
||||
{
|
||||
"__uuid__": "0abbd156-980e-475e-9994-3c958bd913fc"
|
||||
}
|
||||
],
|
||||
"playOnLoad": false,
|
||||
@@ -869,32 +877,6 @@
|
||||
"fileId": "7aN7Gcc/tBw5EGlTJVBj2+",
|
||||
"sync": false
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Sprite",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 1
|
||||
},
|
||||
"_enabled": true,
|
||||
"_materials": [],
|
||||
"_srcBlendFactor": 770,
|
||||
"_dstBlendFactor": 771,
|
||||
"_spriteFrame": null,
|
||||
"_type": 0,
|
||||
"_sizeMode": 0,
|
||||
"_fillType": 0,
|
||||
"_fillCenter": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0,
|
||||
"y": 0
|
||||
},
|
||||
"_fillStart": 0,
|
||||
"_fillRange": 0,
|
||||
"_isTrimmedMode": true,
|
||||
"_atlas": null,
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "b74b05YDqZFRo4OkZRFZX8k",
|
||||
"_name": "",
|
||||
|
308
frontend/assets/resources/prefabs/Fireball.prefab
Normal file
308
frontend/assets/resources/prefabs/Fireball.prefab
Normal file
@@ -0,0 +1,308 @@
|
||||
[
|
||||
{
|
||||
"__type__": "cc.Prefab",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"_native": "",
|
||||
"data": {
|
||||
"__id__": 1
|
||||
},
|
||||
"optimizationPolicy": 0,
|
||||
"asyncLoadAssets": false,
|
||||
"readonly": false
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "Root",
|
||||
"_objFlags": 0,
|
||||
"_parent": null,
|
||||
"_children": [
|
||||
{
|
||||
"__id__": 2
|
||||
}
|
||||
],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 8
|
||||
}
|
||||
],
|
||||
"_prefab": {
|
||||
"__id__": 9
|
||||
},
|
||||
"_opacity": 255,
|
||||
"_color": {
|
||||
"__type__": "cc.Color",
|
||||
"r": 255,
|
||||
"g": 255,
|
||||
"b": 255,
|
||||
"a": 255
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 120,
|
||||
"height": 120
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
},
|
||||
"_trs": {
|
||||
"__type__": "TypedArray",
|
||||
"ctor": "Float64Array",
|
||||
"array": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1
|
||||
]
|
||||
},
|
||||
"_eulerAngles": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"_skewX": 0,
|
||||
"_skewY": 0,
|
||||
"_is3DNode": false,
|
||||
"_groupIndex": 2,
|
||||
"groupIndex": 2,
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "animNode",
|
||||
"_objFlags": 0,
|
||||
"_parent": {
|
||||
"__id__": 1
|
||||
},
|
||||
"_children": [
|
||||
{
|
||||
"__id__": 3
|
||||
}
|
||||
],
|
||||
"_active": true,
|
||||
"_components": [],
|
||||
"_prefab": {
|
||||
"__id__": 7
|
||||
},
|
||||
"_opacity": 255,
|
||||
"_color": {
|
||||
"__type__": "cc.Color",
|
||||
"r": 255,
|
||||
"g": 255,
|
||||
"b": 255,
|
||||
"a": 255
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 0,
|
||||
"height": 0
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
},
|
||||
"_trs": {
|
||||
"__type__": "TypedArray",
|
||||
"ctor": "Float64Array",
|
||||
"array": [
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1
|
||||
]
|
||||
},
|
||||
"_eulerAngles": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"_skewX": 0,
|
||||
"_skewY": 0,
|
||||
"_is3DNode": false,
|
||||
"_groupIndex": 0,
|
||||
"groupIndex": 0,
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "Fireball1",
|
||||
"_objFlags": 0,
|
||||
"_parent": {
|
||||
"__id__": 2
|
||||
},
|
||||
"_children": [],
|
||||
"_active": false,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 4
|
||||
},
|
||||
{
|
||||
"__id__": 5
|
||||
}
|
||||
],
|
||||
"_prefab": {
|
||||
"__id__": 6
|
||||
},
|
||||
"_opacity": 255,
|
||||
"_color": {
|
||||
"__type__": "cc.Color",
|
||||
"r": 255,
|
||||
"g": 255,
|
||||
"b": 255,
|
||||
"a": 255
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 117,
|
||||
"height": 55
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
},
|
||||
"_trs": {
|
||||
"__type__": "TypedArray",
|
||||
"ctor": "Float64Array",
|
||||
"array": [
|
||||
-32,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1
|
||||
]
|
||||
},
|
||||
"_eulerAngles": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"_skewX": 0,
|
||||
"_skewY": 0,
|
||||
"_is3DNode": false,
|
||||
"_groupIndex": 0,
|
||||
"groupIndex": 0,
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Sprite",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 3
|
||||
},
|
||||
"_enabled": true,
|
||||
"_materials": [
|
||||
{
|
||||
"__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
|
||||
}
|
||||
],
|
||||
"_srcBlendFactor": 770,
|
||||
"_dstBlendFactor": 771,
|
||||
"_spriteFrame": null,
|
||||
"_type": 0,
|
||||
"_sizeMode": 1,
|
||||
"_fillType": 0,
|
||||
"_fillCenter": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0,
|
||||
"y": 0
|
||||
},
|
||||
"_fillStart": 0,
|
||||
"_fillRange": 0,
|
||||
"_isTrimmedMode": true,
|
||||
"_atlas": {
|
||||
"__uuid__": "6dcd5722-8ef9-47fd-9520-861d2713e274"
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Animation",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 3
|
||||
},
|
||||
"_enabled": true,
|
||||
"_defaultClip": {
|
||||
"__uuid__": "ba12416b-eec3-4260-8402-7fc25b125624"
|
||||
},
|
||||
"_clips": [
|
||||
{
|
||||
"__uuid__": "ba12416b-eec3-4260-8402-7fc25b125624"
|
||||
}
|
||||
],
|
||||
"playOnLoad": false,
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.PrefabInfo",
|
||||
"root": {
|
||||
"__id__": 1
|
||||
},
|
||||
"asset": {
|
||||
"__uuid__": "d92d4831-cd65-4eb5-90bd-b77021aec35b"
|
||||
},
|
||||
"fileId": "5f1s6pDt5F3rknJTu0gQW7",
|
||||
"sync": false
|
||||
},
|
||||
{
|
||||
"__type__": "cc.PrefabInfo",
|
||||
"root": {
|
||||
"__id__": 1
|
||||
},
|
||||
"asset": {
|
||||
"__uuid__": "d92d4831-cd65-4eb5-90bd-b77021aec35b"
|
||||
},
|
||||
"fileId": "3824oBeVVL1KOAQ6Zd9CC5",
|
||||
"sync": false
|
||||
},
|
||||
{
|
||||
"__type__": "e66a2qRmRZGnqSyVMwLy6Pw",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 1
|
||||
},
|
||||
"_enabled": true,
|
||||
"animNode": {
|
||||
"__id__": 2
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.PrefabInfo",
|
||||
"root": {
|
||||
"__id__": 1
|
||||
},
|
||||
"asset": {
|
||||
"__uuid__": "d92d4831-cd65-4eb5-90bd-b77021aec35b"
|
||||
},
|
||||
"fileId": "4cx75uwJJFa7U8QL187QCL",
|
||||
"sync": false
|
||||
}
|
||||
]
|
8
frontend/assets/resources/prefabs/Fireball.prefab.meta
Normal file
8
frontend/assets/resources/prefabs/Fireball.prefab.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"ver": "1.2.5",
|
||||
"uuid": "d92d4831-cd65-4eb5-90bd-b77021aec35b",
|
||||
"optimizationPolicy": "AUTO",
|
||||
"asyncLoadAssets": false,
|
||||
"readonly": false,
|
||||
"subMetas": {}
|
||||
}
|
@@ -191,8 +191,8 @@
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
1.5,
|
||||
1.5,
|
||||
1.2,
|
||||
1.2,
|
||||
1
|
||||
]
|
||||
},
|
||||
@@ -234,6 +234,9 @@
|
||||
"controlledCharacterPrefab": {
|
||||
"__uuid__": "59bff7a2-23e1-4d69-bce7-afb37eae196a"
|
||||
},
|
||||
"fireballPrefab": {
|
||||
"__uuid__": "d92d4831-cd65-4eb5-90bd-b77021aec35b"
|
||||
},
|
||||
"joystickInputControllerNode": {
|
||||
"__id__": 6
|
||||
},
|
||||
@@ -268,6 +271,7 @@
|
||||
"renderFrameIdLagTolerance": 4,
|
||||
"jigglingEps1D": 0.001,
|
||||
"bulletTriggerEnabled": true,
|
||||
"closeOnForcedtoResyncNotSelf": true,
|
||||
"_id": "d12gkAmppNlIzqcRDELa91"
|
||||
},
|
||||
{
|
||||
@@ -453,7 +457,7 @@
|
||||
"array": [
|
||||
0,
|
||||
0,
|
||||
215.81269742929726,
|
||||
209.57814771583418,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
|
@@ -440,7 +440,7 @@
|
||||
"array": [
|
||||
0,
|
||||
0,
|
||||
210.3490857485811,
|
||||
209.57814771583418,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
|
@@ -191,8 +191,8 @@
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
1.5,
|
||||
1.5,
|
||||
1.2,
|
||||
1.2,
|
||||
1
|
||||
]
|
||||
},
|
||||
@@ -262,6 +262,9 @@
|
||||
"controlledCharacterPrefab": {
|
||||
"__uuid__": "59bff7a2-23e1-4d69-bce7-afb37eae196a"
|
||||
},
|
||||
"fireballPrefab": {
|
||||
"__uuid__": "d92d4831-cd65-4eb5-90bd-b77021aec35b"
|
||||
},
|
||||
"joystickInputControllerNode": {
|
||||
"__id__": 7
|
||||
},
|
||||
@@ -461,7 +464,7 @@
|
||||
"array": [
|
||||
0,
|
||||
0,
|
||||
215.64032554232523,
|
||||
209.57814771583418,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
|
@@ -12,9 +12,12 @@ window.ATK_CHARACTER_STATE = {
|
||||
BlownUp1: [8, "BlownUp1"],
|
||||
LayDown1: [9, "LayDown1"], // The last frame of "LayDown1" should have a simliar boundingbox with the first frame of "GetUp1", otherwise the animation would seem odd
|
||||
GetUp1: [10, "GetUp1"],
|
||||
Atk2: [11, "Atk2"],
|
||||
Atk3: [12, "Atk3"],
|
||||
Atk4: [13, "Atk4"],
|
||||
Atk2: [11, "Atk2"],
|
||||
Atk3: [12, "Atk3"],
|
||||
Atk4: [13, "Atk4"],
|
||||
Atk5: [14, "Atk5"],
|
||||
Dashing: [15, "Dashing"],
|
||||
OnWall: [16, "OnWall"],
|
||||
};
|
||||
|
||||
window.ATK_CHARACTER_STATE_ARR = [];
|
||||
@@ -30,6 +33,8 @@ window.ATK_CHARACTER_STATE_INTERRUPT_WAIVE_SET.add(window.ATK_CHARACTER_STATE.In
|
||||
window.ATK_CHARACTER_STATE_INTERRUPT_WAIVE_SET.add(window.ATK_CHARACTER_STATE.BlownUp1[0]);
|
||||
window.ATK_CHARACTER_STATE_INTERRUPT_WAIVE_SET.add(window.ATK_CHARACTER_STATE.LayDown1[0]);
|
||||
window.ATK_CHARACTER_STATE_INTERRUPT_WAIVE_SET.add(window.ATK_CHARACTER_STATE.GetUp1[0]);
|
||||
window.ATK_CHARACTER_STATE_INTERRUPT_WAIVE_SET.add(window.ATK_CHARACTER_STATE.Dashing[0]);
|
||||
window.ATK_CHARACTER_STATE_INTERRUPT_WAIVE_SET.add(window.ATK_CHARACTER_STATE.OnWall[0]);
|
||||
|
||||
window.ATK_CHARACTER_STATE_IN_AIR_SET = new Set();
|
||||
window.ATK_CHARACTER_STATE_IN_AIR_SET.add(window.ATK_CHARACTER_STATE.InAirIdle1NoJump[0]);
|
||||
@@ -37,6 +42,7 @@ window.ATK_CHARACTER_STATE_IN_AIR_SET.add(window.ATK_CHARACTER_STATE.InAirIdle1B
|
||||
window.ATK_CHARACTER_STATE_IN_AIR_SET.add(window.ATK_CHARACTER_STATE.InAirAtk1[0]);
|
||||
window.ATK_CHARACTER_STATE_IN_AIR_SET.add(window.ATK_CHARACTER_STATE.InAirAtked1[0]);
|
||||
window.ATK_CHARACTER_STATE_IN_AIR_SET.add(window.ATK_CHARACTER_STATE.BlownUp1[0]);
|
||||
window.ATK_CHARACTER_STATE_IN_AIR_SET.add(window.ATK_CHARACTER_STATE.OnWall[0]);
|
||||
|
||||
/*
|
||||
Kindly note that the use of dragonBones anim is an informed choice for the feasibility of "gotoAndPlayByFrame", which is a required feature by "Map.rollbackAndChase". You might find that "cc.Animation" -- the traditional frame anim -- can also suffice this requirement, yet if we want to develop 3D frontend in the future, working with skeletal anim will make a smoother transition.
|
||||
@@ -78,16 +84,24 @@ cc.Class({
|
||||
updateCharacterAnim(rdfPlayer, prevRdfPlayer, forceAnimSwitch, chConfig) {
|
||||
// As this function might be called after many frames of a rollback, it's possible that the playing animation was predicted, different from "prevRdfPlayer.CharacterState" but same as "newCharacterState". More granular checks are needed to determine whether we should interrupt the playing animation.
|
||||
|
||||
let newCharacterState = rdfPlayer.CharacterState;
|
||||
|
||||
// Update directions
|
||||
if (this.animComp && this.animComp.node) {
|
||||
if (0 > rdfPlayer.DirX) {
|
||||
this.animNode.scaleX = (-1.0);
|
||||
} else if (0 < rdfPlayer.DirX) {
|
||||
this.animNode.scaleX = (1.0);
|
||||
this.animNode.scaleX = (+1.0);
|
||||
}
|
||||
if (ATK_CHARACTER_STATE.OnWall[0] == newCharacterState) {
|
||||
if (0 < rdfPlayer.OnWallNormX) {
|
||||
this.animNode.scaleX = (-1.0);
|
||||
} else {
|
||||
this.animNode.scaleX = (+1.0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let newCharacterState = rdfPlayer.CharacterState;
|
||||
let newAnimName = window.ATK_CHARACTER_STATE_ARR[newCharacterState][1];
|
||||
let playingAnimName = null;
|
||||
let underlyingAnimationCtrl = null;
|
||||
@@ -138,7 +152,7 @@ cc.Class({
|
||||
let frameIdxInAnim = rdfPlayer.FramesInChState;
|
||||
if (window.ATK_CHARACTER_STATE.InAirIdle1ByJump == newCharacterState && null != chConfig) {
|
||||
frameIdxInAnim = chConfig.InAirIdleFrameIdxTurningPoint + (frameIdxInAnim - chConfig.InAirIdleFrameIdxTurningPoint) % chConfig.InAirIdleFrameIdxTurnedCycle; // TODO: Anyway to avoid using division here?
|
||||
}
|
||||
}
|
||||
let fromTime = (frameIdxInAnim / targetClip.sample); // TODO: Anyway to avoid using division here?
|
||||
this.animComp.play(newAnimName, fromTime);
|
||||
},
|
||||
|
@@ -1,37 +1,34 @@
|
||||
cc.Class({
|
||||
extends: cc.Component,
|
||||
extends: cc.Component,
|
||||
|
||||
properties: {
|
||||
mapNode: {
|
||||
type: cc.Node,
|
||||
default: null
|
||||
},
|
||||
speed: {
|
||||
type: cc.Float,
|
||||
default: 500
|
||||
},
|
||||
properties: {
|
||||
mapNode: {
|
||||
type: cc.Node,
|
||||
default: null
|
||||
},
|
||||
|
||||
onLoad () {
|
||||
this.mainCamera = this.mapNode.parent.getChildByName("Main Camera").getComponent(cc.Camera);
|
||||
this.mapScriptIns = this.mapNode.getComponent("Map");
|
||||
speed: {
|
||||
type: cc.Float,
|
||||
default: 500
|
||||
},
|
||||
},
|
||||
|
||||
start() {},
|
||||
onLoad() {
|
||||
this.mainCamera = this.mapNode.parent.getChildByName("Main Camera").getComponent(cc.Camera);
|
||||
this.mapScriptIns = this.mapNode.getComponent("Map");
|
||||
},
|
||||
|
||||
update(dt) {
|
||||
const self = this;
|
||||
if (!self.mainCamera) return;
|
||||
if (!self.mapScriptIns) return;
|
||||
if (!self.mapScriptIns.selfPlayerInfo) return;
|
||||
if (!self.mapScriptIns.playerRichInfoDict) return;
|
||||
const selfPlayerRichInfo = self.mapScriptIns.playerRichInfoDict.get(self.mapScriptIns.selfPlayerInfo.Id);
|
||||
if (!selfPlayerRichInfo) return;
|
||||
const selfPlayerNode = selfPlayerRichInfo.node;
|
||||
if (!selfPlayerNode) return;
|
||||
const pDiff = selfPlayerNode.position.sub(self.mainCamera.node.position);
|
||||
pDiff.normalizeSelf();
|
||||
const newCamPos = self.mainCamera.node.position.add(pDiff.mul(dt*self.speed));
|
||||
self.mainCamera.node.setPosition(newCamPos);
|
||||
}
|
||||
start() {},
|
||||
|
||||
update(dt) {
|
||||
const self = this;
|
||||
if (!self.mainCamera) return;
|
||||
if (!self.mapScriptIns) return;
|
||||
if (!self.mapScriptIns.selfPlayerInfo) return;
|
||||
if (!self.mapScriptIns.playerRichInfoDict) return;
|
||||
const selfPlayerRichInfo = self.mapScriptIns.playerRichInfoDict.get(self.mapScriptIns.selfPlayerInfo.Id);
|
||||
if (!selfPlayerRichInfo) return;
|
||||
const selfPlayerNode = selfPlayerRichInfo.node;
|
||||
if (!selfPlayerNode) return;
|
||||
self.mapNode.setPosition(cc.v2().sub(selfPlayerNode.position));
|
||||
}
|
||||
});
|
||||
|
48
frontend/assets/scripts/Fireball.js
Normal file
48
frontend/assets/scripts/Fireball.js
Normal file
@@ -0,0 +1,48 @@
|
||||
cc.Class({
|
||||
extends: cc.Component,
|
||||
|
||||
properties: {
|
||||
animNode: {
|
||||
type: cc.Node,
|
||||
default: null
|
||||
},
|
||||
},
|
||||
|
||||
ctor() {
|
||||
this.lastUsed = -1;
|
||||
this.bulletLocalId = -1;
|
||||
this.speciesName = null;
|
||||
},
|
||||
|
||||
setSpecies(speciesName, fireballBullet, rdf) {
|
||||
if (speciesName == this.speciesName) return;
|
||||
if (null != this.speciesName) {
|
||||
for (let k in this.animNode.children) {
|
||||
const child = this.children[k];
|
||||
if (!child.active) continue;
|
||||
if (child == effAnimNode || child.name == speciesName) continue;
|
||||
child.active = false;
|
||||
}
|
||||
}
|
||||
this.speciesName = speciesName;
|
||||
this.effAnimNode = this.animNode.getChildByName(this.speciesName);
|
||||
this.effAnimNode.active = true;
|
||||
this.updateAnim(speciesName, fireballBullet, rdf);
|
||||
},
|
||||
|
||||
onLoad() {},
|
||||
|
||||
updateAnim(speciesName, fireballBullet, rdf) {
|
||||
this.animComp = this.effAnimNode.getComponent(cc.Animation);
|
||||
// Update directions
|
||||
if (this.animComp && this.animComp.node) {
|
||||
if (0 > fireballBullet.DirX) {
|
||||
this.animNode.scaleX = (-1.0);
|
||||
} else if (0 < fireballBullet.DirX) {
|
||||
this.animNode.scaleX = (1.0);
|
||||
}
|
||||
}
|
||||
|
||||
this.animComp.play(speciesName);
|
||||
},
|
||||
});
|
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"ver": "1.0.5",
|
||||
"uuid": "247b7613-6c6e-4f01-b1d6-5f8f041b5688",
|
||||
"uuid": "e66a2a91-9916-469e-a4b2-54cc0bcba3f0",
|
||||
"isPlugin": false,
|
||||
"loadPluginInWeb": true,
|
||||
"loadPluginInNative": true,
|
@@ -2,6 +2,7 @@ const i18n = require('LanguageData');
|
||||
i18n.init(window.language); // languageID should be equal to the one we input in New Language ID input field
|
||||
|
||||
const RingBuffer = require('./RingBuffer');
|
||||
const PriorityQueue = require("./PriorityQueue");
|
||||
|
||||
window.ALL_MAP_STATES = {
|
||||
VISUAL: 0, // For free dragging & zooming.
|
||||
@@ -44,6 +45,10 @@ cc.Class({
|
||||
type: cc.Prefab,
|
||||
default: null,
|
||||
},
|
||||
fireballPrefab: {
|
||||
type: cc.Prefab,
|
||||
default: null,
|
||||
},
|
||||
joystickInputControllerNode: {
|
||||
type: cc.Node,
|
||||
default: null
|
||||
@@ -287,6 +292,30 @@ cc.Class({
|
||||
self.playerRichInfoDict = new Map();
|
||||
// Clearing previous info of all players. [ENDS]
|
||||
|
||||
// Clearing cached fireball rendering nodes [BEGINS]
|
||||
if (null != self.cachedFireballs) {
|
||||
while (!self.cachedFireballs.isEmpty()) {
|
||||
const v = self.cachedFireballs.pop();
|
||||
if (v && v.node && v.node.parent) {
|
||||
v.node.parent.removeChild(v.node);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
self.cachedFireballs = new PriorityQueue();
|
||||
}
|
||||
for (let k = 0; k < 1000; k++) {
|
||||
const newFireballNode = cc.instantiate(self.fireballPrefab);
|
||||
const newFireball = newFireballNode.getComponent("Fireball");
|
||||
newFireballNode.setPosition(cc.v2(Number.MAX_VALUE, Number.MAX_VALUE));
|
||||
safelyAddChild(self.node, newFireballNode);
|
||||
setLocalZOrder(newFireballNode, 5);
|
||||
newFireball.lastUsed = -1;
|
||||
newFireball.bulletLocalId = -1;
|
||||
const initLookupKey = -(k + 1); // there's definitely no suck "bulletLocalId"
|
||||
self.cachedFireballs.push(newFireball.lastUsed, newFireball, initLookupKey);
|
||||
}
|
||||
// Clearing cached fireball rendering nodes [ENDS]
|
||||
|
||||
self.renderFrameId = 0; // After battle started
|
||||
self.bulletBattleLocalIdCounter = 0;
|
||||
self.lastAllConfirmedInputFrameId = -1;
|
||||
@@ -384,7 +413,7 @@ cc.Class({
|
||||
window.mapIns = self;
|
||||
window.forceBigEndianFloatingNumDecoding = self.forceBigEndianFloatingNumDecoding;
|
||||
|
||||
self.showCriticalCoordinateLabels = true;
|
||||
self.showCriticalCoordinateLabels = false;
|
||||
|
||||
console.warn("+++++++ Map onLoad()");
|
||||
|
||||
@@ -578,19 +607,19 @@ cc.Class({
|
||||
const jsPlayersArr = new Array(pbRdf.playersArr.length).fill(null);
|
||||
for (let k = 0; k < pbRdf.playersArr.length; ++k) {
|
||||
const pbPlayer = pbRdf.playersArr[k];
|
||||
const jsPlayer = gopkgs.NewPlayerDownsyncJs(pbPlayer.id, pbPlayer.virtualGridX, pbPlayer.virtualGridY, pbPlayer.dirX, pbPlayer.dirY, pbPlayer.velX, pbPlayer.velY, pbPlayer.framesToRecover, pbPlayer.framesInChState, pbPlayer.activeSkillId, pbPlayer.activeSkillHit, pbPlayer.framesInvinsible, pbPlayer.speed, pbPlayer.battleState, pbPlayer.characterState, pbPlayer.joinIndex, pbPlayer.hp, pbPlayer.maxHp, pbPlayer.colliderRadius, pbPlayer.inAir);
|
||||
const jsPlayer = gopkgs.NewPlayerDownsyncJs(pbPlayer.id, pbPlayer.virtualGridX, pbPlayer.virtualGridY, pbPlayer.dirX, pbPlayer.dirY, pbPlayer.velX, pbPlayer.velY, pbPlayer.framesToRecover, pbPlayer.framesInChState, pbPlayer.activeSkillId, pbPlayer.activeSkillHit, pbPlayer.framesInvinsible, pbPlayer.speed, pbPlayer.battleState, pbPlayer.characterState, pbPlayer.joinIndex, pbPlayer.hp, pbPlayer.maxHp, pbPlayer.colliderRadius, pbPlayer.inAir, pbPlayer.onWall, pbPlayer.onWallNormX, pbPlayer.onWallNormY, pbPlayer.bulletTeamId, pbPlayer.chCollisionTeamId);
|
||||
jsPlayersArr[k] = jsPlayer;
|
||||
}
|
||||
const jsMeleeBulletsArr = new Array(pbRdf.meleeBullets.length).fill(null);
|
||||
for (let k = 0; k < pbRdf.meleeBullets.length; ++k) {
|
||||
const pbBullet = pbRdf.meleeBullets[k];
|
||||
const jsMeleeBullet = gopkgs.NewMeleeBulletJs(pbBullet.bulletLocalId, pbBullet.originatedRenderFrameId, pbBullet.offenderJoinIndex, pbBullet.startupFrames, pbBullet.cancellableStFrame, pbBullet.cancellableEdFrame, pbBullet.activeFrames, pbBullet.hitStunFrames, pbBullet.blockStunFrames, pbBullet.pushbackVelX, pbBullet.pushbackVelY, pbBullet.damage, pbBullet.selfLockVelX, pbBullet.selfLockVelY, pbBullet.hitboxOffsetX, pbBullet.hitboxOffsetY, pbBullet.hitboxSizeX, pbBullet.hitboxSizeY, pbBullet.blowUp);
|
||||
const jsMeleeBullet = gopkgs.NewMeleeBulletJs(pbBullet.bulletLocalId, pbBullet.originatedRenderFrameId, pbBullet.offenderJoinIndex, pbBullet.startupFrames, pbBullet.cancellableStFrame, pbBullet.cancellableEdFrame, pbBullet.activeFrames, pbBullet.hitStunFrames, pbBullet.blockStunFrames, pbBullet.pushbackVelX, pbBullet.pushbackVelY, pbBullet.damage, pbBullet.selfLockVelX, pbBullet.selfLockVelY, pbBullet.hitboxOffsetX, pbBullet.hitboxOffsetY, pbBullet.hitboxSizeX, pbBullet.hitboxSizeY, pbBullet.blowUp, pbBullet.teamId);
|
||||
jsMeleeBulletsArr[k] = jsMeleeBullet;
|
||||
}
|
||||
const jsFireballBulletsArr = new Array(pbRdf.fireballBullets.length).fill(null);
|
||||
for (let k = 0; k < pbRdf.fireballBullets.length; ++k) {
|
||||
const pbBullet = pbRdf.fireballBullets[k];
|
||||
const jsFireballBullet = gopkgs.NewFireballBulletJs(pbBullet.bulletLocalId, pbBullet.originatedRenderFrameId, pbBullet.offenderJoinIndex, pbBullet.startupFrames, pbBullet.cancellableStFrame, pbBullet.cancellableEdFrame, pbBullet.activeFrames, pbBullet.hitStunFrames, pbBullet.blockStunFrames, pbBullet.pushbackVelX, pbBullet.pushbackVelY, pbBullet.damage, pbBullet.selfLockVelX, pbBullet.selfLockVelY, pbBullet.hitboxOffsetX, pbBullet.hitboxOffsetY, pbBullet.hitboxSizeX, pbBullet.hitboxSizeY, pbBullet.blowUp, pbBullet.teamId, pbBullet.virtualGridX, pbBullet.virtualGridY, pbBullet.dirX, pbBullet.dirY, pbBullet.velX, pbBullet.velY, pbBullet.speed);
|
||||
const jsFireballBullet = gopkgs.NewFireballBulletJs(pbBullet.bulletLocalId, pbBullet.originatedRenderFrameId, pbBullet.offenderJoinIndex, pbBullet.startupFrames, pbBullet.cancellableStFrame, pbBullet.cancellableEdFrame, pbBullet.activeFrames, pbBullet.hitStunFrames, pbBullet.blockStunFrames, pbBullet.pushbackVelX, pbBullet.pushbackVelY, pbBullet.damage, pbBullet.selfLockVelX, pbBullet.selfLockVelY, pbBullet.hitboxOffsetX, pbBullet.hitboxOffsetY, pbBullet.hitboxSizeX, pbBullet.hitboxSizeY, pbBullet.blowUp, pbBullet.teamId, pbBullet.virtualGridX, pbBullet.virtualGridY, pbBullet.dirX, pbBullet.dirY, pbBullet.velX, pbBullet.velY, pbBullet.speed, pbBullet.speciesId);
|
||||
jsFireballBulletsArr[k] = jsFireballBullet;
|
||||
}
|
||||
|
||||
@@ -691,6 +720,8 @@ cc.Class({
|
||||
|
||||
equalPlayers(lhs, rhs) {
|
||||
if (null == lhs || null == rhs) return false;
|
||||
if (null == lhs && null != rhs) return false;
|
||||
if (null != lhs && null == rhs) return false;
|
||||
if (lhs.VirtualGridX != rhs.VirtualGridX) return false;
|
||||
if (lhs.VirtualGridY != rhs.VirtualGridY) return false;
|
||||
if (lhs.DirX != rhs.DirX) return false;
|
||||
@@ -709,20 +740,44 @@ cc.Class({
|
||||
|
||||
equalMeleeBullets(lhs, rhs) {
|
||||
if (null == lhs || null == rhs) return false;
|
||||
if (lhs.battleLocalId != rhs.battleLocalId) return false;
|
||||
if (lhs.offenderPlayerId != rhs.offenderPlayerId) return false;
|
||||
if (lhs.offenderJoinIndex != rhs.offenderJoinIndex) return false;
|
||||
if (lhs.originatedRenderFrameId != rhs.originatedRenderFrameId) return false;
|
||||
if (null == lhs && null != rhs) return false;
|
||||
if (null != lhs && null == rhs) return false;
|
||||
if (lhs.BattleAttr.BulletLocalId != rhs.BattleAttr.BulletLocalId) return false;
|
||||
if (lhs.BattleAttr.OffenderJoinIndex != rhs.BattleAttr.OffenderJoinIndex) return false;
|
||||
if (lhs.BattleAttr.OriginatedRenderFrameId != rhs.BattleAttr.OriginatedRenderFrameId) return false;
|
||||
return true;
|
||||
},
|
||||
|
||||
equalFireballBullets(lhs, rhs) {
|
||||
if (null == lhs || null == rhs) return false;
|
||||
if (null == lhs && null != rhs) return false;
|
||||
if (null != lhs && null == rhs) return false;
|
||||
if (lhs.BattleAttr.BulletLocalId != rhs.BattleAttr.BulletLocalId) return false;
|
||||
if (lhs.BattleAttr.OffenderJoinIndex != rhs.BattleAttr.OffenderJoinIndex) return false;
|
||||
if (lhs.BattleAttr.OriginatedRenderFrameId != rhs.BattleAttr.OriginatedRenderFrameId) return false;
|
||||
|
||||
if (lhs.VirtualGridX != rhs.Bullet.VirtualGridX) return false;
|
||||
if (lhs.VirtualGridY != rhs.Bullet.VirtualGridY) return false;
|
||||
if (lhs.DirX != rhs.DirX) return false;
|
||||
if (lhs.DirY != rhs.DirY) return false;
|
||||
if (lhs.VelX != rhs.VelX) return false;
|
||||
if (lhs.VelY != rhs.VelY) return false;
|
||||
if (lhs.Speed != rhs.Speed) return false;
|
||||
if (lhs.SpeciesId != rhs.SpeciesId) return false;
|
||||
|
||||
return true;
|
||||
},
|
||||
|
||||
equalRoomDownsyncFrames(lhs, rhs) {
|
||||
if (null == lhs || null == rhs) return false;
|
||||
for (let k in lhs.players) {
|
||||
if (!this.equalPlayers(lhs.players[k], rhs.players[k])) return false;
|
||||
for (let k in lhs.PlayersArr) {
|
||||
if (!this.equalPlayers(lhs.PlayersArr[k], rhs.PlayersArr[k])) return false;
|
||||
}
|
||||
for (let k in lhs.meleeBullets) {
|
||||
if (!this.equalMeleeBullets(lhs.meleeBullets[k], rhs.meleeBullets[k])) return false;
|
||||
for (let k in lhs.MeleeBullets) {
|
||||
if (!this.equalMeleeBullets(lhs.MeleeBullets[k], rhs.MeleeBullets[k])) return false;
|
||||
}
|
||||
for (let k in lhs.fireballBullet) {
|
||||
if (!this.equalFireballBullets(lhs.FireballBullets[k], rhs.FireballBullets[k])) return false;
|
||||
}
|
||||
return true;
|
||||
},
|
||||
@@ -899,17 +954,17 @@ batchInputFrameIdRange=[${batch[0].inputFrameId}, ${batch[batch.length - 1].inpu
|
||||
}
|
||||
*/
|
||||
// [WARNING] Don't try to get "prevRdf(i.e. renderFrameId == latest-1)" by "self.recentRenderCache.getByFrameId(...)" here, as the cache might have been updated by asynchronous "onRoomDownsyncFrame(...)" calls!
|
||||
if (self.othersForcedDownsyncRenderFrameDict.has(rdf.id)) {
|
||||
const delayedInputFrameId = gopkgs.ConvertToDelayedInputFrameId(rdf.id);
|
||||
const othersForcedDownsyncRenderFrame = self.othersForcedDownsyncRenderFrameDict.get(rdf.id);
|
||||
if (self.othersForcedDownsyncRenderFrameDict.has(rdf.Id)) {
|
||||
const delayedInputFrameId = gopkgs.ConvertToDelayedInputFrameId(rdf.Id);
|
||||
const othersForcedDownsyncRenderFrame = self.othersForcedDownsyncRenderFrameDict.get(rdf.Id);
|
||||
if (self.lastAllConfirmedInputFrameId >= delayedInputFrameId && !self.equalRoomDownsyncFrames(othersForcedDownsyncRenderFrame, rdf)) {
|
||||
console.warn(`Mismatched render frame@rdf.id=${rdf.id} w/ inputFrameId=${delayedInputFrameId}:
|
||||
console.warn(`Mismatched render frame@rdf.id=${rdf.Id} w/ inputFrameId=${delayedInputFrameId}:
|
||||
rdf=${JSON.stringify(rdf)}
|
||||
othersForcedDownsyncRenderFrame=${JSON.stringify(othersForcedDownsyncRenderFrame)}`);
|
||||
// closeWSConnection(constants.RET_CODE.CLIENT_MISMATCHED_RENDER_FRAME, "");
|
||||
// self.onManualRejoinRequired("[DEBUG] CLIENT_MISMATCHED_RENDER_FRAME");
|
||||
rdf = othersForcedDownsyncRenderFrame;
|
||||
self.othersForcedDownsyncRenderFrameDict.delete(rdf.id);
|
||||
self.othersForcedDownsyncRenderFrameDict.delete(rdf.Id);
|
||||
}
|
||||
}
|
||||
self.applyRoomDownsyncFrameDynamics(rdf, prevRdf);
|
||||
@@ -1053,6 +1108,41 @@ othersForcedDownsyncRenderFrame=${JSON.stringify(othersForcedDownsyncRenderFrame
|
||||
playerRichInfo.scriptIns.updateCharacterAnim(currPlayerDownsync, prevRdfPlayer, false, chConfig);
|
||||
}
|
||||
|
||||
// Move all to infinitely far away first
|
||||
for (let k in self.cachedFireballs.list) {
|
||||
const pqNode = self.cachedFireballs.list[k];
|
||||
const fireball = pqNode.value;
|
||||
fireball.node.setPosition(cc.v2(Number.MAX_VALUE, Number.MAX_VALUE));
|
||||
}
|
||||
for (let k in rdf.FireballBullets) {
|
||||
const fireballBullet = rdf.FireballBullets[k];
|
||||
if (
|
||||
fireballBullet.BattleAttr.OriginatedRenderFrameId + fireballBullet.Bullet.StartupFrames <= rdf.Id
|
||||
&&
|
||||
fireballBullet.BattleAttr.OriginatedRenderFrameId + fireballBullet.Bullet.StartupFrames + fireballBullet.Bullet.ActiveFrames > rdf.Id
|
||||
) {
|
||||
let pqNode = self.cachedFireballs.popAny(fireballBullet.BattleAttr.BulletLocalId);
|
||||
const speciesName = `Fireball${fireballBullet.SpeciesId}`;
|
||||
const [wx, wy] = gopkgs.VirtualGridToWorldPos(fireballBullet.VirtualGridX, fireballBullet.VirtualGridY);
|
||||
|
||||
if (null == pqNode) {
|
||||
pqNode = self.cachedFireballs.pop();
|
||||
//console.log(`@rdf.Id=${rdf.Id}, origRdfId=${fireballBullet.BattleAttr.OriginatedRenderFrameId}, startupFrames=${fireballBullet.Bullet.StartupFrames}, using a new fireball node for rendering for bulletLocalId=${fireballBullet.BattleAttr.BulletLocalId} at wpos=(${wx},${wy})`);
|
||||
} else {
|
||||
//console.log(`@rdf.Id=${rdf.Id}, origRdfId=${fireballBullet.BattleAttr.OriginatedRenderFrameId}, startupFrames=${fireballBullet.Bullet.StartupFrames}, using a cached fireball node for rendering for bulletLocalId=${fireballBullet.BattleAttr.BulletLocalId} at wpos=(${wx},${wy})`);
|
||||
}
|
||||
const cachedFireball = pqNode.value;
|
||||
cachedFireball.setSpecies(speciesName, fireballBullet, rdf);
|
||||
cachedFireball.lastUsed = self.renderFrameId;
|
||||
cachedFireball.bulletLocalId = fireballBullet.BattleAttr.BulletLocalId;
|
||||
cachedFireball.node.setPosition(cc.v2(wx, wy));
|
||||
|
||||
self.cachedFireballs.push(cachedFireball.lastUsed, cachedFireball, fireballBullet.BattleAttr.BulletLocalId);
|
||||
} else {
|
||||
//console.log(`@rdf.Id=${rdf.Id}, origRdfId=${fireballBullet.BattleAttr.OriginatedRenderFrameId}, startupFrames=${fireballBullet.Bullet.StartupFrames}, activeFrames=${fireballBullet.Bullet.ActiveFrames}, not rendering fireball node for bulletLocalId=${fireballBullet.BattleAttr.BulletLocalId}`);
|
||||
}
|
||||
}
|
||||
|
||||
// Update countdown
|
||||
self.countdownNanos = self.battleDurationNanos - self.renderFrameId * self.rollbackEstimatedDtNanos;
|
||||
if (self.countdownNanos <= 0) {
|
||||
@@ -1174,7 +1264,12 @@ othersForcedDownsyncRenderFrame=${JSON.stringify(othersForcedDownsyncRenderFrame
|
||||
|
||||
playerDownsyncStr(playerDownsync) {
|
||||
if (null == playerDownsync) return "";
|
||||
return `{${playerDownsync.JoinIndex},${playerDownsync.VirtualGridX},${playerDownsync.VirtualGridY},${playerDownsync.VelX},${playerDownsync.VelY},${playerDownsync.FramesToRecover},${playerDownsync.InAir ? 1 : 0}}`;
|
||||
return `{${playerDownsync.JoinIndex},${playerDownsync.VirtualGridX},${playerDownsync.VirtualGridY},${playerDownsync.VelX},${playerDownsync.VelY},${playerDownsync.FramesToRecover},${playerDownsync.InAir ? 1 : 0},${playerDownsync.OnWall ? 1 : 0}}`;
|
||||
},
|
||||
|
||||
fireballDownsyncStr(fireball) {
|
||||
if (null == fireball) return "";
|
||||
return `{${fireball.BattleAttr.BulletLocalId},${fireball.BattleAttr.OriginatedRenderFrameId},${fireball.BattleAttr.OffenderJoinIndex},${fireball.VirtualGridX},${fireball.VirtualGridY},${fireball.VelX},${fireball.VelY},${fireball.DirX},${fireball.DirY},${fireball.Bullet.HitboxSizeX},${fireball.Bullet.HitboxSizeY}}`;
|
||||
},
|
||||
|
||||
inputFrameDownsyncStr(inputFrameDownsync) {
|
||||
@@ -1203,8 +1298,13 @@ othersForcedDownsyncRenderFrame=${JSON.stringify(othersForcedDownsyncRenderFrame
|
||||
for (let k in rdf.PlayersArr) {
|
||||
playersStrBldr.push(self.playerDownsyncStr(rdf.PlayersArr[k]));
|
||||
}
|
||||
const fireballsStrBldr = [];
|
||||
for (let k in rdf.FireballBullets) {
|
||||
fireballsStrBldr.push(self.fireballDownsyncStr(rdf.FireballBullets[k]));
|
||||
}
|
||||
s.push(`rdfId:${i}
|
||||
players:[${playersStrBldr.join(',')}]
|
||||
fireballs:[${fireballsStrBldr.join(',')}]
|
||||
actuallyUsedinputList:{${self.inputFrameDownsyncStr(actuallyUsedInputClone)}}`);
|
||||
}
|
||||
|
||||
@@ -1242,6 +1342,7 @@ actuallyUsedinputList:{${self.inputFrameDownsyncStr(actuallyUsedInputClone)}}`);
|
||||
case ATK_CHARACTER_STATE.BlownUp1[0]:
|
||||
case ATK_CHARACTER_STATE.InAirIdle1NoJump[0]:
|
||||
case ATK_CHARACTER_STATE.InAirIdle1ByJump[0]:
|
||||
case ATK_CHARACTER_STATE.OnWall[0]:
|
||||
[colliderWidth, colliderHeight] = [player.ColliderRadius * 2, player.ColliderRadius * 2];
|
||||
break;
|
||||
}
|
||||
@@ -1263,11 +1364,11 @@ actuallyUsedinputList:{${self.inputFrameDownsyncStr(actuallyUsedInputClone)}}`);
|
||||
for (let k in rdf.MeleeBullets) {
|
||||
const meleeBullet = rdf.MeleeBullets[k];
|
||||
if (
|
||||
meleeBullet.Bullet.OriginatedRenderFrameId + meleeBullet.Bullet.StartupFrames <= rdf.Id
|
||||
meleeBullet.BattleAttr.OriginatedRenderFrameId + meleeBullet.Bullet.StartupFrames <= rdf.Id
|
||||
&&
|
||||
meleeBullet.Bullet.OriginatedRenderFrameId + meleeBullet.Bullet.StartupFrames + meleeBullet.Bullet.ActiveFrames > rdf.Id
|
||||
meleeBullet.BattleAttr.OriginatedRenderFrameId + meleeBullet.Bullet.StartupFrames + meleeBullet.Bullet.ActiveFrames > rdf.Id
|
||||
) {
|
||||
const offender = rdf.PlayersArr[meleeBullet.Bullet.OffenderJoinIndex - 1];
|
||||
const offender = rdf.PlayersArr[meleeBullet.BattleAttr.OffenderJoinIndex - 1];
|
||||
if (1 == offender.JoinIndex) {
|
||||
g2.strokeColor = cc.Color.BLUE;
|
||||
} else {
|
||||
@@ -1295,11 +1396,11 @@ actuallyUsedinputList:{${self.inputFrameDownsyncStr(actuallyUsedInputClone)}}`);
|
||||
for (let k in rdf.FireballBullets) {
|
||||
const fireballBullet = rdf.FireballBullets[k];
|
||||
if (
|
||||
fireballBullet.Bullet.OriginatedRenderFrameId + fireballBullet.Bullet.StartupFrames <= rdf.Id
|
||||
fireballBullet.BattleAttr.OriginatedRenderFrameId + fireballBullet.Bullet.StartupFrames <= rdf.Id
|
||||
&&
|
||||
fireballBullet.Bullet.OriginatedRenderFrameId + fireballBullet.Bullet.StartupFrames + fireballBullet.Bullet.ActiveFrames > rdf.Id
|
||||
fireballBullet.BattleAttr.OriginatedRenderFrameId + fireballBullet.Bullet.StartupFrames + fireballBullet.Bullet.ActiveFrames > rdf.Id
|
||||
) {
|
||||
const offender = rdf.PlayersArr[fireballBullet.Bullet.OffenderJoinIndex - 1];
|
||||
const offender = rdf.PlayersArr[fireballBullet.BattleAttr.OffenderJoinIndex - 1];
|
||||
if (1 == offender.JoinIndex) {
|
||||
g2.strokeColor = cc.Color.BLUE;
|
||||
} else {
|
||||
|
@@ -29,7 +29,7 @@ cc.Class({
|
||||
/** Init required prefab ended. */
|
||||
|
||||
self.inputFrameUpsyncDelayTolerance = 2;
|
||||
self.collisionMinStep = 8;
|
||||
self.collisionMinStep = 2;
|
||||
|
||||
self.renderCacheSize = 1024;
|
||||
self.serverFps = 60;
|
||||
@@ -92,9 +92,11 @@ cc.Class({
|
||||
|
||||
const p1Vpos = gopkgs.WorldToVirtualGridPos(boundaryObjs.playerStartingPositions[0].x, boundaryObjs.playerStartingPositions[0].y);
|
||||
const p2Vpos = gopkgs.WorldToVirtualGridPos(boundaryObjs.playerStartingPositions[1].x, boundaryObjs.playerStartingPositions[1].y);
|
||||
const speedV = gopkgs.WorldToVirtualGridPos(1.0, 0);
|
||||
const colliderRadiusV = gopkgs.WorldToVirtualGridPos(12.0, 0);
|
||||
|
||||
const speciesIdList = [4096, 1];
|
||||
const chConfigsOrderedByJoinIndex = gopkgs.GetCharacterConfigsOrderedByJoinIndex(speciesIdList);
|
||||
|
||||
const startRdf = window.pb.protos.RoomDownsyncFrame.create({
|
||||
id: window.MAGIC_ROOM_DOWNSYNC_FRAME_ID.BATTLE_START,
|
||||
playersArr: [
|
||||
@@ -103,7 +105,7 @@ cc.Class({
|
||||
joinIndex: 1,
|
||||
virtualGridX: p1Vpos[0],
|
||||
virtualGridY: p1Vpos[1],
|
||||
speed: speedV[0],
|
||||
speed: chConfigsOrderedByJoinIndex[0].Speed,
|
||||
colliderRadius: colliderRadiusV[0],
|
||||
characterState: window.ATK_CHARACTER_STATE.InAirIdle1NoJump[0],
|
||||
framesToRecover: 0,
|
||||
@@ -112,13 +114,14 @@ cc.Class({
|
||||
velX: 0,
|
||||
velY: 0,
|
||||
inAir: true,
|
||||
onWall: false,
|
||||
}),
|
||||
window.pb.protos.PlayerDownsync.create({
|
||||
id: 11,
|
||||
joinIndex: 2,
|
||||
virtualGridX: p2Vpos[0],
|
||||
virtualGridY: p2Vpos[1],
|
||||
speed: speedV[0],
|
||||
speed: chConfigsOrderedByJoinIndex[1].Speed,
|
||||
colliderRadius: colliderRadiusV[0],
|
||||
characterState: window.ATK_CHARACTER_STATE.InAirIdle1NoJump[0],
|
||||
framesToRecover: 0,
|
||||
@@ -127,9 +130,10 @@ cc.Class({
|
||||
velX: 0,
|
||||
velY: 0,
|
||||
inAir: true,
|
||||
onWall: false,
|
||||
}),
|
||||
],
|
||||
speciesIdList: [4096, 0],
|
||||
speciesIdList: speciesIdList,
|
||||
});
|
||||
|
||||
self.selfPlayerInfo = {
|
||||
|
@@ -12,32 +12,15 @@ var BinaryHeap = function (customCompare) {
|
||||
* @private
|
||||
*/
|
||||
this.list = [];
|
||||
this.lookupKeyToIndex = {};
|
||||
|
||||
if (customCompare) {
|
||||
this.compare = customCompare;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Builds a heap with the provided keys and values, this will discard the
|
||||
* heap's current data.
|
||||
*
|
||||
* @param {Array} keys An array of keys.
|
||||
* @param {Array} values An array of values. This must be the same size as the
|
||||
* key array.
|
||||
*/
|
||||
BinaryHeap.prototype.buildHeap = function (keys, values) {
|
||||
if (typeof values !== 'undefined' && values.length !== keys.length) {
|
||||
throw new Error('Key array must be the same length as value array');
|
||||
}
|
||||
|
||||
var nodeArray = [];
|
||||
|
||||
for (var i = 0; i < keys.length; i++) {
|
||||
nodeArray.push(new Node(keys[i], values ? values[i] : undefined));
|
||||
}
|
||||
|
||||
buildHeapFromNodeArray(this, nodeArray);
|
||||
BinaryHeap.prototype.contains = function (lookupKey) {
|
||||
return null != this.lookupKeyToIndex[lookupKey];
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -45,6 +28,7 @@ BinaryHeap.prototype.buildHeap = function (keys, values) {
|
||||
*/
|
||||
BinaryHeap.prototype.clear = function () {
|
||||
this.list.length = 0;
|
||||
this.lookupKeyToIndex = null;
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -53,15 +37,20 @@ BinaryHeap.prototype.clear = function () {
|
||||
* @return {Node} node The heap's minimum node or undefined if the heap is
|
||||
* empty.
|
||||
*/
|
||||
BinaryHeap.prototype.extractMinimum = function () {
|
||||
if (!this.list.length) {
|
||||
return undefined;
|
||||
BinaryHeap.prototype.pop = function () {
|
||||
if (0 == this.list.length) {
|
||||
return null;
|
||||
}
|
||||
if (this.list.length === 1) {
|
||||
if (1 == this.list.length) {
|
||||
delete this.lookupKeyToIndex[Object.keys(this.lookupKeyToIndex)[0]];
|
||||
return this.list.shift();
|
||||
}
|
||||
var min = this.list[0];
|
||||
delete this.lookupKeyToIndex[min.lookupKey];
|
||||
|
||||
this.list[0] = this.list.pop();
|
||||
this.lookupKeyToIndex[this.list[0].lookupKey] = 0;
|
||||
|
||||
heapify(this, 0);
|
||||
return min;
|
||||
};
|
||||
@@ -72,8 +61,8 @@ BinaryHeap.prototype.extractMinimum = function () {
|
||||
* @return {Node} node The heap's minimum node or undefined if the heap is
|
||||
* empty.
|
||||
*/
|
||||
BinaryHeap.prototype.findMinimum = function () {
|
||||
return this.isEmpty() ? undefined : this.list[0];
|
||||
BinaryHeap.prototype.top = function () {
|
||||
return this.isEmpty() ? null : this.list[0];
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -83,25 +72,79 @@ BinaryHeap.prototype.findMinimum = function () {
|
||||
* @param {Object} value The value to insert.
|
||||
* @return {Node} node The inserted node.
|
||||
*/
|
||||
BinaryHeap.prototype.insert = function (key, value) {
|
||||
BinaryHeap.prototype.push = function (key, value, lookupKey) {
|
||||
var i = this.list.length;
|
||||
var node = new Node(key, value);
|
||||
var node = new Node(key, value, lookupKey);
|
||||
this.list.push(node);
|
||||
var parent = getParent(i);
|
||||
while (typeof parent !== 'undefined' &&
|
||||
this.compare(this.list[i], this.list[parent]) < 0) {
|
||||
swap(this.list, i, parent);
|
||||
i = parent;
|
||||
parent = getParent(i);
|
||||
this.lookupKeyToIndex[lookupKey] = i;
|
||||
let u = getParent(i);
|
||||
while (null != u && this.compare(this.list[i], this.list[u]) < 0) {
|
||||
swap(this.list, i, u, this.lookupKeyToIndex);
|
||||
i = u;
|
||||
u = getParent(i);
|
||||
}
|
||||
return node;
|
||||
};
|
||||
|
||||
BinaryHeap.prototype.update = function (lookupKey, newKey, newValue) {
|
||||
if (null == this.lookupKeyToIndex[lookupKey]) return null;
|
||||
var i = this.lookupKeyToIndex[lookupKey];
|
||||
|
||||
this.list[i].key = newKey;
|
||||
this.list[i].value = newValue;
|
||||
|
||||
let u = getParent(i);
|
||||
if (null != u && this.compare(this.list[i], this.list[u]) < 0) {
|
||||
while (null != u && this.compare(this.list[i], this.list[u]) < 0) {
|
||||
swap(this.list, i, u, this.lookupKeyToIndex);
|
||||
i = u;
|
||||
u = getParent(i);
|
||||
}
|
||||
} else {
|
||||
heapify(this, i);
|
||||
}
|
||||
};
|
||||
|
||||
BinaryHeap.prototype.popAny = function (lookupKey) {
|
||||
if (null == this.lookupKeyToIndex[lookupKey]) return null;
|
||||
|
||||
if (0 == this.list.length) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (1 == this.list.length) {
|
||||
delete this.lookupKeyToIndex[Object.keys(this.lookupKeyToIndex)[0]];
|
||||
return this.list.shift();
|
||||
}
|
||||
|
||||
var i = this.lookupKeyToIndex[lookupKey];
|
||||
|
||||
|
||||
var old = this.list[i];
|
||||
delete this.lookupKeyToIndex[old.lookupKey];
|
||||
|
||||
this.list[i] = this.list.pop();
|
||||
this.lookupKeyToIndex[this.list[i].lookupKey] = i;
|
||||
|
||||
let u = getParent(i);
|
||||
if (null != u && this.compare(this.list[i], this.list[u]) < 0) {
|
||||
while (null != u && this.compare(this.list[i], this.list[u]) < 0) {
|
||||
swap(this.list, i, u, this.lookupKeyToIndex);
|
||||
i = u;
|
||||
u = getParent(i);
|
||||
}
|
||||
} else {
|
||||
heapify(this, i);
|
||||
}
|
||||
|
||||
return old;
|
||||
};
|
||||
|
||||
/**
|
||||
* @return {boolean} Whether the heap is empty.
|
||||
*/
|
||||
BinaryHeap.prototype.isEmpty = function () {
|
||||
return !this.list.length;
|
||||
return 0 == this.list.length;
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -111,16 +154,6 @@ BinaryHeap.prototype.size = function () {
|
||||
return this.list.length;
|
||||
};
|
||||
|
||||
/**
|
||||
* Joins another heap to this one.
|
||||
*
|
||||
* @param {BinaryHeap} otherHeap The other heap.
|
||||
*/
|
||||
BinaryHeap.prototype.union = function (otherHeap) {
|
||||
var array = this.list.concat(otherHeap.list);
|
||||
buildHeapFromNodeArray(this, array);
|
||||
};
|
||||
|
||||
/**
|
||||
* Compares two nodes with each other.
|
||||
*
|
||||
@@ -147,34 +180,27 @@ BinaryHeap.prototype.compare = function (a, b) {
|
||||
* @param {number} i The index of the node to heapify.
|
||||
*/
|
||||
function heapify(heap, i) {
|
||||
var l = getLeft(i);
|
||||
var r = getRight(i);
|
||||
var smallest = i;
|
||||
if (l < heap.list.length &&
|
||||
heap.compare(heap.list[l], heap.list[i]) < 0) {
|
||||
smallest = l;
|
||||
}
|
||||
if (r < heap.list.length &&
|
||||
heap.compare(heap.list[r], heap.list[smallest]) < 0) {
|
||||
smallest = r;
|
||||
}
|
||||
if (smallest !== i) {
|
||||
swap(heap.list, i, smallest);
|
||||
heapify(heap, smallest);
|
||||
}
|
||||
}
|
||||
let cur = i;
|
||||
let smallest = -1;
|
||||
while (cur != smallest) {
|
||||
const l = getLeft(cur);
|
||||
const r = getRight(cur);
|
||||
|
||||
smallest = cur;
|
||||
if (l < heap.list.length &&
|
||||
heap.compare(heap.list[l], heap.list[smallest]) < 0) {
|
||||
smallest = l;
|
||||
}
|
||||
if (r < heap.list.length &&
|
||||
heap.compare(heap.list[r], heap.list[smallest]) < 0) {
|
||||
smallest = r;
|
||||
}
|
||||
|
||||
/**
|
||||
* Builds a heap from a node array, this will discard the heap's current data.
|
||||
*
|
||||
* @private
|
||||
* @param {BinaryHeap} heap The heap to override.
|
||||
* @param {Node[]} nodeArray The array of nodes for the new heap.
|
||||
*/
|
||||
function buildHeapFromNodeArray(heap, nodeArray) {
|
||||
heap.list = nodeArray;
|
||||
for (var i = Math.floor(heap.list.length / 2); i >= 0; i--) {
|
||||
heapify(heap, i);
|
||||
if (smallest !== cur) {
|
||||
swap(heap.list, cur, smallest, heap.lookupKeyToIndex);
|
||||
cur = smallest;
|
||||
smallest = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -186,10 +212,16 @@ function buildHeapFromNodeArray(heap, nodeArray) {
|
||||
* @param {number} a The index of the first element.
|
||||
* @param {number} b The index of the second element.
|
||||
*/
|
||||
function swap(array, a, b) {
|
||||
function swap(array, a, b, lookupKeyToIndex) {
|
||||
var aLookupKey = array[a].lookupKey;
|
||||
var bLookupKey = array[b].lookupKey;
|
||||
|
||||
var temp = array[a];
|
||||
array[a] = array[b];
|
||||
array[b] = temp;
|
||||
|
||||
lookupKeyToIndex[aLookupKey] = b;
|
||||
lookupKeyToIndex[bLookupKey] = a;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -200,8 +232,8 @@ function swap(array, a, b) {
|
||||
* @return {number} The index of the node's parent.
|
||||
*/
|
||||
function getParent(i) {
|
||||
if (i === 0) {
|
||||
return undefined;
|
||||
if (0 == i) {
|
||||
return null;
|
||||
}
|
||||
return Math.floor((i - 1) / 2);
|
||||
}
|
||||
@@ -235,9 +267,10 @@ function getRight(i) {
|
||||
* @param {Object} key The key of the new node.
|
||||
* @param {Object} value The value of the new node.
|
||||
*/
|
||||
function Node(key, value) {
|
||||
function Node(key, value, lookupKey) {
|
||||
this.key = key;
|
||||
this.value = value;
|
||||
this.lookupKey = lookupKey;
|
||||
}
|
||||
|
||||
module.exports = BinaryHeap;
|
9
frontend/assets/scripts/PriorityQueue.js.meta
Normal file
9
frontend/assets/scripts/PriorityQueue.js.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "1.0.5",
|
||||
"uuid": "20a75b4a-e220-42cd-bab4-9fc63a289b3f",
|
||||
"isPlugin": false,
|
||||
"loadPluginInWeb": true,
|
||||
"loadPluginInNative": true,
|
||||
"loadPluginInEditor": false,
|
||||
"subMetas": {}
|
||||
}
|
@@ -195,15 +195,31 @@ cc.Class({
|
||||
cc.systemEvent.on(cc.SystemEvent.EventType.KEY_DOWN, function(evt) {
|
||||
switch (evt.keyCode) {
|
||||
case cc.macro.KEY.w:
|
||||
self.cachedBtnUpLevel = 0;
|
||||
self.cachedBtnDownLevel = 0;
|
||||
self.cachedBtnLeftLevel = 0;
|
||||
self.cachedBtnRightLevel = 0;
|
||||
self.cachedBtnUpLevel = 1;
|
||||
break;
|
||||
case cc.macro.KEY.s:
|
||||
self.cachedBtnUpLevel = 0;
|
||||
self.cachedBtnDownLevel = 0;
|
||||
self.cachedBtnLeftLevel = 0;
|
||||
self.cachedBtnRightLevel = 0;
|
||||
self.cachedBtnDownLevel = 1;
|
||||
break;
|
||||
case cc.macro.KEY.a:
|
||||
self.cachedBtnUpLevel = 0;
|
||||
self.cachedBtnDownLevel = 0;
|
||||
self.cachedBtnLeftLevel = 0;
|
||||
self.cachedBtnRightLevel = 0;
|
||||
self.cachedBtnLeftLevel = 1;
|
||||
break;
|
||||
case cc.macro.KEY.d:
|
||||
self.cachedBtnUpLevel = 0;
|
||||
self.cachedBtnDownLevel = 0;
|
||||
self.cachedBtnLeftLevel = 0;
|
||||
self.cachedBtnRightLevel = 0;
|
||||
self.cachedBtnRightLevel = 1;
|
||||
break;
|
||||
case cc.macro.KEY.h:
|
||||
|
@@ -1216,6 +1216,9 @@ $root.protos = (function() {
|
||||
* @property {number|null} [framesInvinsible] PlayerDownsync framesInvinsible
|
||||
* @property {number|null} [bulletTeamId] PlayerDownsync bulletTeamId
|
||||
* @property {number|null} [chCollisionTeamId] PlayerDownsync chCollisionTeamId
|
||||
* @property {boolean|null} [onWall] PlayerDownsync onWall
|
||||
* @property {number|null} [onWallNormX] PlayerDownsync onWallNormX
|
||||
* @property {number|null} [onWallNormY] PlayerDownsync onWallNormY
|
||||
* @property {string|null} [name] PlayerDownsync name
|
||||
* @property {string|null} [displayName] PlayerDownsync displayName
|
||||
* @property {string|null} [avatar] PlayerDownsync avatar
|
||||
@@ -1436,6 +1439,30 @@ $root.protos = (function() {
|
||||
*/
|
||||
PlayerDownsync.prototype.chCollisionTeamId = 0;
|
||||
|
||||
/**
|
||||
* PlayerDownsync onWall.
|
||||
* @member {boolean} onWall
|
||||
* @memberof protos.PlayerDownsync
|
||||
* @instance
|
||||
*/
|
||||
PlayerDownsync.prototype.onWall = false;
|
||||
|
||||
/**
|
||||
* PlayerDownsync onWallNormX.
|
||||
* @member {number} onWallNormX
|
||||
* @memberof protos.PlayerDownsync
|
||||
* @instance
|
||||
*/
|
||||
PlayerDownsync.prototype.onWallNormX = 0;
|
||||
|
||||
/**
|
||||
* PlayerDownsync onWallNormY.
|
||||
* @member {number} onWallNormY
|
||||
* @memberof protos.PlayerDownsync
|
||||
* @instance
|
||||
*/
|
||||
PlayerDownsync.prototype.onWallNormY = 0;
|
||||
|
||||
/**
|
||||
* PlayerDownsync name.
|
||||
* @member {string} name
|
||||
@@ -1534,6 +1561,12 @@ $root.protos = (function() {
|
||||
writer.uint32(/* id 24, wireType 0 =*/192).int32(message.bulletTeamId);
|
||||
if (message.chCollisionTeamId != null && Object.hasOwnProperty.call(message, "chCollisionTeamId"))
|
||||
writer.uint32(/* id 25, wireType 0 =*/200).int32(message.chCollisionTeamId);
|
||||
if (message.onWall != null && Object.hasOwnProperty.call(message, "onWall"))
|
||||
writer.uint32(/* id 26, wireType 0 =*/208).bool(message.onWall);
|
||||
if (message.onWallNormX != null && Object.hasOwnProperty.call(message, "onWallNormX"))
|
||||
writer.uint32(/* id 27, wireType 0 =*/216).int32(message.onWallNormX);
|
||||
if (message.onWallNormY != null && Object.hasOwnProperty.call(message, "onWallNormY"))
|
||||
writer.uint32(/* id 28, wireType 0 =*/224).int32(message.onWallNormY);
|
||||
if (message.name != null && Object.hasOwnProperty.call(message, "name"))
|
||||
writer.uint32(/* id 997, wireType 2 =*/7978).string(message.name);
|
||||
if (message.displayName != null && Object.hasOwnProperty.call(message, "displayName"))
|
||||
@@ -1674,6 +1707,18 @@ $root.protos = (function() {
|
||||
message.chCollisionTeamId = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 26: {
|
||||
message.onWall = reader.bool();
|
||||
break;
|
||||
}
|
||||
case 27: {
|
||||
message.onWallNormX = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 28: {
|
||||
message.onWallNormY = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 997: {
|
||||
message.name = reader.string();
|
||||
break;
|
||||
@@ -1796,6 +1841,15 @@ $root.protos = (function() {
|
||||
if (message.chCollisionTeamId != null && message.hasOwnProperty("chCollisionTeamId"))
|
||||
if (!$util.isInteger(message.chCollisionTeamId))
|
||||
return "chCollisionTeamId: integer expected";
|
||||
if (message.onWall != null && message.hasOwnProperty("onWall"))
|
||||
if (typeof message.onWall !== "boolean")
|
||||
return "onWall: boolean expected";
|
||||
if (message.onWallNormX != null && message.hasOwnProperty("onWallNormX"))
|
||||
if (!$util.isInteger(message.onWallNormX))
|
||||
return "onWallNormX: integer expected";
|
||||
if (message.onWallNormY != null && message.hasOwnProperty("onWallNormY"))
|
||||
if (!$util.isInteger(message.onWallNormY))
|
||||
return "onWallNormY: integer expected";
|
||||
if (message.name != null && message.hasOwnProperty("name"))
|
||||
if (!$util.isString(message.name))
|
||||
return "name: string expected";
|
||||
@@ -1870,6 +1924,12 @@ $root.protos = (function() {
|
||||
message.bulletTeamId = object.bulletTeamId | 0;
|
||||
if (object.chCollisionTeamId != null)
|
||||
message.chCollisionTeamId = object.chCollisionTeamId | 0;
|
||||
if (object.onWall != null)
|
||||
message.onWall = Boolean(object.onWall);
|
||||
if (object.onWallNormX != null)
|
||||
message.onWallNormX = object.onWallNormX | 0;
|
||||
if (object.onWallNormY != null)
|
||||
message.onWallNormY = object.onWallNormY | 0;
|
||||
if (object.name != null)
|
||||
message.name = String(object.name);
|
||||
if (object.displayName != null)
|
||||
@@ -1918,6 +1978,9 @@ $root.protos = (function() {
|
||||
object.framesInvinsible = 0;
|
||||
object.bulletTeamId = 0;
|
||||
object.chCollisionTeamId = 0;
|
||||
object.onWall = false;
|
||||
object.onWallNormX = 0;
|
||||
object.onWallNormY = 0;
|
||||
object.name = "";
|
||||
object.displayName = "";
|
||||
object.avatar = "";
|
||||
@@ -1972,6 +2035,12 @@ $root.protos = (function() {
|
||||
object.bulletTeamId = message.bulletTeamId;
|
||||
if (message.chCollisionTeamId != null && message.hasOwnProperty("chCollisionTeamId"))
|
||||
object.chCollisionTeamId = message.chCollisionTeamId;
|
||||
if (message.onWall != null && message.hasOwnProperty("onWall"))
|
||||
object.onWall = message.onWall;
|
||||
if (message.onWallNormX != null && message.hasOwnProperty("onWallNormX"))
|
||||
object.onWallNormX = message.onWallNormX;
|
||||
if (message.onWallNormY != null && message.hasOwnProperty("onWallNormY"))
|
||||
object.onWallNormY = message.onWallNormY;
|
||||
if (message.name != null && message.hasOwnProperty("name"))
|
||||
object.name = message.name;
|
||||
if (message.displayName != null && message.hasOwnProperty("displayName"))
|
||||
@@ -4759,6 +4828,7 @@ $root.protos = (function() {
|
||||
* @property {boolean|null} [blowUp] FireballBullet blowUp
|
||||
* @property {number|null} [teamId] FireballBullet teamId
|
||||
* @property {number|null} [bulletLocalId] FireballBullet bulletLocalId
|
||||
* @property {number|null} [speciesId] FireballBullet speciesId
|
||||
* @property {number|null} [virtualGridX] FireballBullet virtualGridX
|
||||
* @property {number|null} [virtualGridY] FireballBullet virtualGridY
|
||||
* @property {number|null} [dirX] FireballBullet dirX
|
||||
@@ -4943,6 +5013,14 @@ $root.protos = (function() {
|
||||
*/
|
||||
FireballBullet.prototype.bulletLocalId = 0;
|
||||
|
||||
/**
|
||||
* FireballBullet speciesId.
|
||||
* @member {number} speciesId
|
||||
* @memberof protos.FireballBullet
|
||||
* @instance
|
||||
*/
|
||||
FireballBullet.prototype.speciesId = 0;
|
||||
|
||||
/**
|
||||
* FireballBullet virtualGridX.
|
||||
* @member {number} virtualGridX
|
||||
@@ -5063,6 +5141,8 @@ $root.protos = (function() {
|
||||
writer.uint32(/* id 19, wireType 0 =*/152).int32(message.teamId);
|
||||
if (message.bulletLocalId != null && Object.hasOwnProperty.call(message, "bulletLocalId"))
|
||||
writer.uint32(/* id 20, wireType 0 =*/160).int32(message.bulletLocalId);
|
||||
if (message.speciesId != null && Object.hasOwnProperty.call(message, "speciesId"))
|
||||
writer.uint32(/* id 21, wireType 0 =*/168).int32(message.speciesId);
|
||||
if (message.virtualGridX != null && Object.hasOwnProperty.call(message, "virtualGridX"))
|
||||
writer.uint32(/* id 999, wireType 0 =*/7992).int32(message.virtualGridX);
|
||||
if (message.virtualGridY != null && Object.hasOwnProperty.call(message, "virtualGridY"))
|
||||
@@ -5191,6 +5271,10 @@ $root.protos = (function() {
|
||||
message.bulletLocalId = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 21: {
|
||||
message.speciesId = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 999: {
|
||||
message.virtualGridX = reader.int32();
|
||||
break;
|
||||
@@ -5314,6 +5398,9 @@ $root.protos = (function() {
|
||||
if (message.bulletLocalId != null && message.hasOwnProperty("bulletLocalId"))
|
||||
if (!$util.isInteger(message.bulletLocalId))
|
||||
return "bulletLocalId: integer expected";
|
||||
if (message.speciesId != null && message.hasOwnProperty("speciesId"))
|
||||
if (!$util.isInteger(message.speciesId))
|
||||
return "speciesId: integer expected";
|
||||
if (message.virtualGridX != null && message.hasOwnProperty("virtualGridX"))
|
||||
if (!$util.isInteger(message.virtualGridX))
|
||||
return "virtualGridX: integer expected";
|
||||
@@ -5390,6 +5477,8 @@ $root.protos = (function() {
|
||||
message.teamId = object.teamId | 0;
|
||||
if (object.bulletLocalId != null)
|
||||
message.bulletLocalId = object.bulletLocalId | 0;
|
||||
if (object.speciesId != null)
|
||||
message.speciesId = object.speciesId | 0;
|
||||
if (object.virtualGridX != null)
|
||||
message.virtualGridX = object.virtualGridX | 0;
|
||||
if (object.virtualGridY != null)
|
||||
@@ -5441,6 +5530,7 @@ $root.protos = (function() {
|
||||
object.blowUp = false;
|
||||
object.teamId = 0;
|
||||
object.bulletLocalId = 0;
|
||||
object.speciesId = 0;
|
||||
object.virtualGridX = 0;
|
||||
object.virtualGridY = 0;
|
||||
object.dirX = 0;
|
||||
@@ -5489,6 +5579,8 @@ $root.protos = (function() {
|
||||
object.teamId = message.teamId;
|
||||
if (message.bulletLocalId != null && message.hasOwnProperty("bulletLocalId"))
|
||||
object.bulletLocalId = message.bulletLocalId;
|
||||
if (message.speciesId != null && message.hasOwnProperty("speciesId"))
|
||||
object.speciesId = message.speciesId;
|
||||
if (message.virtualGridX != null && message.hasOwnProperty("virtualGridX"))
|
||||
object.virtualGridX = message.virtualGridX;
|
||||
if (message.virtualGridY != null && message.hasOwnProperty("virtualGridY"))
|
||||
|
@@ -3,6 +3,7 @@ package battle
|
||||
import (
|
||||
"math"
|
||||
"resolv"
|
||||
//"fmt"
|
||||
)
|
||||
|
||||
const (
|
||||
@@ -21,7 +22,7 @@ const (
|
||||
GRAVITY_X = int32(0)
|
||||
GRAVITY_Y = -int32(float64(0.5) * WORLD_TO_VIRTUAL_GRID_RATIO) // makes all "playerCollider.Y" a multiple of 0.5 in all cases
|
||||
|
||||
INPUT_DELAY_FRAMES = int32(8) // in the count of render frames
|
||||
INPUT_DELAY_FRAMES = int32(4) // in the count of render frames
|
||||
INPUT_SCALE_FRAMES = uint32(2) // inputDelayedAndScaledFrameId = ((originalFrameId - InputDelayFrames) >> InputScaleFrames)
|
||||
NST_DELAY_FRAMES = int32(16) // network-single-trip delay in the count of render frames, proposed to be (InputDelayFrames >> 1) because we expect a round-trip delay to be exactly "InputDelayFrames"
|
||||
|
||||
@@ -29,6 +30,7 @@ const (
|
||||
|
||||
SNAP_INTO_PLATFORM_OVERLAP = float64(0.1)
|
||||
SNAP_INTO_PLATFORM_THRESHOLD = float64(0.5)
|
||||
VERTICAL_PLATFORM_THRESHOLD = float64(0.9)
|
||||
|
||||
NO_SKILL = -1
|
||||
NO_SKILL_HIT = -1
|
||||
@@ -65,6 +67,10 @@ const (
|
||||
ATK_CHARACTER_STATE_ATK2 = int32(11)
|
||||
ATK_CHARACTER_STATE_ATK3 = int32(12)
|
||||
ATK_CHARACTER_STATE_ATK4 = int32(13)
|
||||
ATK_CHARACTER_STATE_ATK5 = int32(14)
|
||||
|
||||
ATK_CHARACTER_STATE_DASHING = int32(15)
|
||||
ATK_CHARACTER_STATE_ONWALL = int32(16)
|
||||
)
|
||||
|
||||
var inAirSet = map[int32]bool{
|
||||
@@ -73,6 +79,7 @@ var inAirSet = map[int32]bool{
|
||||
ATK_CHARACTER_STATE_INAIR_ATK1: true,
|
||||
ATK_CHARACTER_STATE_INAIR_ATKED1: true,
|
||||
ATK_CHARACTER_STATE_BLOWN_UP1: true,
|
||||
ATK_CHARACTER_STATE_ONWALL: true,
|
||||
}
|
||||
|
||||
var noOpSet = map[int32]bool{
|
||||
@@ -101,6 +108,13 @@ var nonAttackingSet = map[int32]bool{
|
||||
ATK_CHARACTER_STATE_GET_UP1: true,
|
||||
}
|
||||
|
||||
func intAbs(x int32) int32 {
|
||||
if x < 0 {
|
||||
return -x
|
||||
}
|
||||
return x
|
||||
}
|
||||
|
||||
func ShouldPrefabInputFrameDownsync(prevRenderFrameId int32, renderFrameId int32) (bool, int32) {
|
||||
for i := prevRenderFrameId + 1; i <= renderFrameId; i++ {
|
||||
if (0 <= i) && (0 == (i & ((1 << INPUT_SCALE_FRAMES) - 1))) {
|
||||
@@ -154,7 +168,7 @@ type SatResult struct {
|
||||
Axis resolv.Vector
|
||||
}
|
||||
|
||||
func CalcPushbacks(oldDx, oldDy float64, playerShape, barrierShape *resolv.ConvexPolygon) (bool, float64, float64, *SatResult) {
|
||||
func calcPushbacks(oldDx, oldDy float64, playerShape, barrierShape *resolv.ConvexPolygon) (bool, float64, float64, *SatResult) {
|
||||
origX, origY := playerShape.Position()
|
||||
defer func() {
|
||||
playerShape.SetPosition(origX, origY)
|
||||
@@ -315,8 +329,8 @@ func isPolygonPairSeparatedByDir(a, b *resolv.ConvexPolygon, e resolv.Vector, re
|
||||
func WorldToVirtualGridPos(wx, wy float64) (int32, int32) {
|
||||
// [WARNING] Introduces loss of precision!
|
||||
// In JavaScript floating numbers suffer from seemingly non-deterministic arithmetics, and even if certain libs solved this issue by approaches such as fixed-point-number, they might not be used in other libs -- e.g. the "collision libs" we're interested in -- thus couldn't kill all pains.
|
||||
var virtualGridX int32 = int32(math.Floor(wx * WORLD_TO_VIRTUAL_GRID_RATIO))
|
||||
var virtualGridY int32 = int32(math.Floor(wy * WORLD_TO_VIRTUAL_GRID_RATIO))
|
||||
var virtualGridX int32 = int32(math.Round(wx * WORLD_TO_VIRTUAL_GRID_RATIO))
|
||||
var virtualGridY int32 = int32(math.Round(wy * WORLD_TO_VIRTUAL_GRID_RATIO))
|
||||
return virtualGridX, virtualGridY
|
||||
}
|
||||
|
||||
@@ -345,9 +359,25 @@ func VirtualGridToPolygonColliderBLPos(vx, vy int32, halfBoundingW, halfBounding
|
||||
return WorldToPolygonColliderBLPos(wx, wy, halfBoundingW, halfBoundingH, topPadding, bottomPadding, leftPadding, rightPadding, collisionSpaceOffsetX, collisionSpaceOffsetY)
|
||||
}
|
||||
|
||||
func calcHardPushbacksNorms(joinIndex int32, playerCollider *resolv.Object, playerShape *resolv.ConvexPolygon, snapIntoPlatformOverlap float64, pEffPushback *Vec2D) *[]Vec2D {
|
||||
func calcHardPushbacksNorms(joinIndex int32, currPlayerDownsync, thatPlayerInNextFrame *PlayerDownsync, playerCollider *resolv.Object, playerShape *resolv.ConvexPolygon, snapIntoPlatformOverlap float64, pEffPushback *Vec2D) *[]Vec2D {
|
||||
ret := make([]Vec2D, 0, 10) // no one would simultaneously have more than 5 hardPushbacks
|
||||
collision := playerCollider.Check(0, 0)
|
||||
virtualGripToWall := float64(0)
|
||||
if ATK_CHARACTER_STATE_ONWALL == currPlayerDownsync.CharacterState && 0 == thatPlayerInNextFrame.VelX && currPlayerDownsync.DirX == thatPlayerInNextFrame.DirX {
|
||||
/*
|
||||
I'm not sure whether this is a bug of "resolv_tailored" (maybe due to my changes), on the x-axis a playerCollider whose right edge reaches "1680.1" is not deemed collided with a side wall whose left edge is "1680.0", while the same extent of intersection is OK in y-axis.
|
||||
|
||||
The workaround here is to grant a "virtualGripToWall" in x-axis to guarantee that if
|
||||
- "currPlayerDownsync" is on wall, and
|
||||
- "thatPlayerInNextFrame.VelX" is 0 (i.e. no proactive move against the wall), and
|
||||
- there's no change in player facing direction
|
||||
*/
|
||||
xfac := float64(1)
|
||||
if 0 > thatPlayerInNextFrame.DirX {
|
||||
xfac = -xfac
|
||||
}
|
||||
virtualGripToWall = xfac * float64(currPlayerDownsync.Speed) * VIRTUAL_GRID_TO_WORLD_RATIO
|
||||
}
|
||||
collision := playerCollider.Check(virtualGripToWall, 0)
|
||||
if nil == collision {
|
||||
return &ret
|
||||
}
|
||||
@@ -357,8 +387,7 @@ func calcHardPushbacksNorms(joinIndex int32, playerCollider *resolv.Object, play
|
||||
for _, obj := range collision.Objects {
|
||||
isBarrier := false
|
||||
switch obj.Data.(type) {
|
||||
case *PlayerDownsync:
|
||||
case *MeleeBullet, *FireballBullet:
|
||||
case *PlayerDownsync, *MeleeBullet, *FireballBullet:
|
||||
default:
|
||||
// By default it's a regular barrier, even if data is nil, note that Golang syntax of switch-case is kind of confusing, this "default" condition is met only if "!*PlayerDownsync && !*MeleeBullet && !*FireballBullet".
|
||||
isBarrier = true
|
||||
@@ -368,7 +397,7 @@ func calcHardPushbacksNorms(joinIndex int32, playerCollider *resolv.Object, play
|
||||
continue
|
||||
}
|
||||
barrierShape := obj.Shape.(*resolv.ConvexPolygon)
|
||||
overlapped, pushbackX, pushbackY, overlapResult := CalcPushbacks(0, 0, playerShape, barrierShape)
|
||||
overlapped, pushbackX, pushbackY, overlapResult := calcPushbacks(0, 0, playerShape, barrierShape)
|
||||
if !overlapped {
|
||||
continue
|
||||
}
|
||||
@@ -419,13 +448,21 @@ func deriveOpPattern(currPlayerDownsync, thatPlayerInNextFrame *PlayerDownsync,
|
||||
if decodedInput.BtnBLevel > prevBtnBLevel {
|
||||
if _, existent := inAirSet[currPlayerDownsync.CharacterState]; !existent {
|
||||
jumpedOrNot = true
|
||||
} else if ATK_CHARACTER_STATE_ONWALL == currPlayerDownsync.CharacterState {
|
||||
jumpedOrNot = true
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
patternId := PATTERN_ID_NO_OP
|
||||
if decodedInput.BtnALevel > prevBtnALevel {
|
||||
patternId = 1
|
||||
if 0 > effDy {
|
||||
patternId = 3
|
||||
} else if 0 < effDy {
|
||||
patternId = 2
|
||||
} else {
|
||||
patternId = 1
|
||||
}
|
||||
}
|
||||
|
||||
return patternId, jumpedOrNot, effDx, effDy
|
||||
@@ -448,6 +485,7 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
|
||||
VelY: currPlayerDownsync.VelY,
|
||||
CharacterState: currPlayerDownsync.CharacterState,
|
||||
InAir: true,
|
||||
OnWall: false,
|
||||
Speed: currPlayerDownsync.Speed,
|
||||
BattleState: currPlayerDownsync.BattleState,
|
||||
Score: currPlayerDownsync.Score,
|
||||
@@ -461,6 +499,8 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
|
||||
ActiveSkillHit: currPlayerDownsync.ActiveSkillHit,
|
||||
FramesInvinsible: currPlayerDownsync.FramesInvinsible - 1,
|
||||
ColliderRadius: currPlayerDownsync.ColliderRadius,
|
||||
OnWallNormX: currPlayerDownsync.OnWallNormX,
|
||||
OnWallNormY: currPlayerDownsync.OnWallNormY,
|
||||
}
|
||||
if nextRenderFramePlayers[i].FramesToRecover < 0 {
|
||||
nextRenderFramePlayers[i].FramesToRecover = 0
|
||||
@@ -470,6 +510,7 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
|
||||
}
|
||||
}
|
||||
|
||||
// [WARNING] For rollback compatibility, MeleeBullets are composed of only static BulletConfig data and move along with the offenders, therefore they can just be copies of the pointers in "RenderFrameBuffer", however, FireballBullets move on their own and must be copies of instances for each RenderFrame!
|
||||
nextRenderFrameMeleeBullets := make([]*MeleeBullet, 0, len(currRenderFrame.MeleeBullets)) // Is there any better way to reduce malloc/free impact, e.g. smart prediction for fixed memory allocation?
|
||||
nextRenderFrameFireballBullets := make([]*FireballBullet, 0, len(currRenderFrame.FireballBullets))
|
||||
effPushbacks := make([]Vec2D, roomCapacity)
|
||||
@@ -479,15 +520,11 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
|
||||
bulletLocalId := currRenderFrame.BulletLocalIdCounter
|
||||
// 1. Process player inputs
|
||||
for i, currPlayerDownsync := range currRenderFrame.PlayersArr {
|
||||
jumpedOrNotList[i] = false
|
||||
chConfig := chConfigsOrderedByJoinIndex[i]
|
||||
thatPlayerInNextFrame := nextRenderFramePlayers[i]
|
||||
patternId, jumpedOrNot, effDx, effDy := deriveOpPattern(currPlayerDownsync, thatPlayerInNextFrame, currRenderFrame, inputsBuffer)
|
||||
|
||||
if jumpedOrNot {
|
||||
thatPlayerInNextFrame.VelY = int32(chConfig.JumpingInitVelY)
|
||||
jumpedOrNotList[i] = true
|
||||
}
|
||||
jumpedOrNotList[i] = jumpedOrNot
|
||||
joinIndex := currPlayerDownsync.JoinIndex
|
||||
skillId := chConfig.SkillMapper(patternId, currPlayerDownsync)
|
||||
if skillConfig, existent := skills[skillId]; existent {
|
||||
@@ -504,40 +541,45 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
|
||||
switch v := skillConfig.Hits[thatPlayerInNextFrame.ActiveSkillHit].(type) {
|
||||
case *MeleeBullet:
|
||||
var newBullet MeleeBullet = *v // Copied primitive fields into an onstack variable
|
||||
newBullet.BulletLocalId = bulletLocalId
|
||||
bulletLocalId++
|
||||
newBullet.OriginatedRenderFrameId = currRenderFrame.Id
|
||||
newBullet.OffenderJoinIndex = joinIndex
|
||||
nextRenderFrameMeleeBullets = append(nextRenderFrameMeleeBullets, &newBullet)
|
||||
if NO_LOCK_VEL != v.SelfLockVelX {
|
||||
hasLockVel = true
|
||||
thatPlayerInNextFrame.VelX = xfac * v.SelfLockVelX
|
||||
newBullet.BattleAttr = &BulletBattleAttr{
|
||||
BulletLocalId: bulletLocalId,
|
||||
OriginatedRenderFrameId: currRenderFrame.Id,
|
||||
OffenderJoinIndex: joinIndex,
|
||||
TeamId: currPlayerDownsync.BulletTeamId,
|
||||
}
|
||||
if NO_LOCK_VEL != v.SelfLockVelY {
|
||||
bulletLocalId++
|
||||
nextRenderFrameMeleeBullets = append(nextRenderFrameMeleeBullets, &newBullet)
|
||||
if NO_LOCK_VEL != v.Bullet.SelfLockVelX {
|
||||
hasLockVel = true
|
||||
thatPlayerInNextFrame.VelY = v.SelfLockVelY
|
||||
thatPlayerInNextFrame.VelX = xfac * v.Bullet.SelfLockVelX
|
||||
}
|
||||
if NO_LOCK_VEL != v.Bullet.SelfLockVelY {
|
||||
hasLockVel = true
|
||||
thatPlayerInNextFrame.VelY = v.Bullet.SelfLockVelY
|
||||
}
|
||||
case *FireballBullet:
|
||||
var newBullet FireballBullet = *v // Copied primitive fields into an onstack variable
|
||||
newBullet.BulletLocalId = bulletLocalId
|
||||
bulletLocalId++
|
||||
xfac := int32(1)
|
||||
if 0 > thatPlayerInNextFrame.DirX {
|
||||
xfac = -xfac
|
||||
newBullet.BattleAttr = &BulletBattleAttr{
|
||||
BulletLocalId: bulletLocalId,
|
||||
OriginatedRenderFrameId: currRenderFrame.Id,
|
||||
OffenderJoinIndex: joinIndex,
|
||||
TeamId: currPlayerDownsync.BulletTeamId,
|
||||
}
|
||||
newBullet.VirtualGridX, newBullet.VirtualGridY = currPlayerDownsync.VirtualGridX+xfac*newBullet.HitboxOffsetX, currPlayerDownsync.VirtualGridY
|
||||
newBullet.OriginatedRenderFrameId = currRenderFrame.Id
|
||||
newBullet.OffenderJoinIndex = joinIndex
|
||||
bulletLocalId++
|
||||
newBullet.VirtualGridX, newBullet.VirtualGridY = currPlayerDownsync.VirtualGridX+xfac*newBullet.Bullet.HitboxOffsetX, currPlayerDownsync.VirtualGridY+newBullet.Bullet.HitboxOffsetY
|
||||
newBullet.DirX = xfac
|
||||
newBullet.DirY = 0
|
||||
newBullet.VelX = newBullet.Speed * xfac
|
||||
newBullet.VelY = 0
|
||||
nextRenderFrameFireballBullets = append(nextRenderFrameFireballBullets, &newBullet)
|
||||
if NO_LOCK_VEL != v.SelfLockVelX {
|
||||
//fmt.Printf("Created new fireball @currRenderFrame.Id=%d, %p, bulletLocalId=%d, virtualGridX=%d, virtualGridY=%d, offenderVpos=(%d,%d)\n", currRenderFrame.Id, &newBullet, bulletLocalId, newBullet.VirtualGridX, newBullet.VirtualGridY, currPlayerDownsync.VirtualGridX, currPlayerDownsync.VirtualGridY)
|
||||
if NO_LOCK_VEL != v.Bullet.SelfLockVelX {
|
||||
hasLockVel = true
|
||||
thatPlayerInNextFrame.VelX = xfac * v.SelfLockVelX
|
||||
thatPlayerInNextFrame.VelX = xfac * v.Bullet.SelfLockVelX
|
||||
}
|
||||
if NO_LOCK_VEL != v.SelfLockVelY {
|
||||
if NO_LOCK_VEL != v.Bullet.SelfLockVelY {
|
||||
hasLockVel = true
|
||||
thatPlayerInNextFrame.VelY = v.SelfLockVelY
|
||||
thatPlayerInNextFrame.VelY = v.Bullet.SelfLockVelY
|
||||
}
|
||||
}
|
||||
|
||||
@@ -549,9 +591,19 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
|
||||
}
|
||||
|
||||
if 0 == currPlayerDownsync.FramesToRecover {
|
||||
if 0 != effDx || 0 != effDy {
|
||||
thatPlayerInNextFrame.DirX, thatPlayerInNextFrame.DirY = effDx, effDy
|
||||
thatPlayerInNextFrame.VelX = effDx * currPlayerDownsync.Speed
|
||||
if 0 != effDx {
|
||||
xfac := int32(1)
|
||||
if 0 > effDx {
|
||||
xfac = -xfac
|
||||
}
|
||||
thatPlayerInNextFrame.DirX = effDx
|
||||
thatPlayerInNextFrame.DirY = effDy
|
||||
|
||||
thatPlayerInNextFrame.VelX = xfac * currPlayerDownsync.Speed
|
||||
if intAbs(thatPlayerInNextFrame.VelX) < intAbs(currPlayerDownsync.VelX) {
|
||||
// Wall jumping
|
||||
thatPlayerInNextFrame.VelX = xfac * intAbs(currPlayerDownsync.VelX)
|
||||
}
|
||||
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_WALKING
|
||||
} else {
|
||||
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_IDLE1
|
||||
@@ -565,12 +617,31 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
|
||||
for i, currPlayerDownsync := range currRenderFrame.PlayersArr {
|
||||
joinIndex := currPlayerDownsync.JoinIndex
|
||||
effPushbacks[joinIndex-1].X, effPushbacks[joinIndex-1].Y = float64(0), float64(0)
|
||||
thatPlayerInNextFrame := nextRenderFramePlayers[i]
|
||||
|
||||
chConfig := chConfigsOrderedByJoinIndex[i]
|
||||
// Reset playerCollider position from the "virtual grid position"
|
||||
newVx, newVy := currPlayerDownsync.VirtualGridX+currPlayerDownsync.VelX, currPlayerDownsync.VirtualGridY+currPlayerDownsync.VelY
|
||||
if jumpedOrNotList[i] {
|
||||
newVy += chConfig.JumpingInitVelY // Immediately gets out of any snapping
|
||||
// We haven't proceeded with "OnWall" calculation for "thatPlayerInNextFrame", thus use "currPlayerDownsync.OnWall" for checking
|
||||
if ATK_CHARACTER_STATE_ONWALL == currPlayerDownsync.CharacterState {
|
||||
if 0 < currPlayerDownsync.VelX*currPlayerDownsync.OnWallNormX {
|
||||
newVx -= currPlayerDownsync.VelX // Cancel the alleged horizontal movement pointing to same direction of wall inward norm first
|
||||
}
|
||||
xfac := int32(-1)
|
||||
if 0 > currPlayerDownsync.OnWallNormX {
|
||||
// Always jump to the opposite direction of wall inward norm
|
||||
xfac = -xfac
|
||||
}
|
||||
newVx += xfac * chConfig.WallJumpingInitVelX
|
||||
newVy += chConfig.WallJumpingInitVelY
|
||||
thatPlayerInNextFrame.VelX = int32(xfac * chConfig.WallJumpingInitVelX)
|
||||
thatPlayerInNextFrame.VelY = int32(chConfig.WallJumpingInitVelY)
|
||||
thatPlayerInNextFrame.FramesToRecover = chConfig.WallJumpingFramesToRecover
|
||||
} else {
|
||||
thatPlayerInNextFrame.VelY = int32(chConfig.JumpingInitVelY)
|
||||
newVy += chConfig.JumpingInitVelY // Immediately gets out of any snapping
|
||||
}
|
||||
}
|
||||
|
||||
wx, wy := VirtualGridToWorldPos(newVx, newVy)
|
||||
@@ -578,7 +649,7 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
|
||||
switch currPlayerDownsync.CharacterState {
|
||||
case ATK_CHARACTER_STATE_LAY_DOWN1:
|
||||
colliderWidth, colliderHeight = currPlayerDownsync.ColliderRadius*4, currPlayerDownsync.ColliderRadius*2
|
||||
case ATK_CHARACTER_STATE_BLOWN_UP1, ATK_CHARACTER_STATE_INAIR_IDLE1_NO_JUMP, ATK_CHARACTER_STATE_INAIR_IDLE1_BY_JUMP:
|
||||
case ATK_CHARACTER_STATE_BLOWN_UP1, ATK_CHARACTER_STATE_INAIR_IDLE1_NO_JUMP, ATK_CHARACTER_STATE_INAIR_IDLE1_BY_JUMP, ATK_CHARACTER_STATE_ONWALL:
|
||||
colliderWidth, colliderHeight = currPlayerDownsync.ColliderRadius*2, currPlayerDownsync.ColliderRadius*2
|
||||
}
|
||||
|
||||
@@ -590,41 +661,58 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
|
||||
// Add to collision system
|
||||
collisionSys.Add(playerCollider)
|
||||
|
||||
thatPlayerInNextFrame := nextRenderFramePlayers[i]
|
||||
if currPlayerDownsync.InAir {
|
||||
thatPlayerInNextFrame.VelX += GRAVITY_X
|
||||
thatPlayerInNextFrame.VelY += GRAVITY_Y
|
||||
if ATK_CHARACTER_STATE_ONWALL == currPlayerDownsync.CharacterState && !jumpedOrNotList[i] {
|
||||
thatPlayerInNextFrame.VelX += GRAVITY_X
|
||||
thatPlayerInNextFrame.VelY = chConfig.WallSlidingVelY
|
||||
} else {
|
||||
thatPlayerInNextFrame.VelX += GRAVITY_X
|
||||
thatPlayerInNextFrame.VelY += GRAVITY_Y
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 3. Add bullet colliders into collision system
|
||||
bulletColliders := make([]*resolv.Object, 0, len(currRenderFrame.MeleeBullets)) // Will all be removed at the end of this function due to the need for being rollback-compatible
|
||||
for _, meleeBullet := range currRenderFrame.MeleeBullets {
|
||||
if (meleeBullet.OriginatedRenderFrameId+meleeBullet.StartupFrames <= currRenderFrame.Id) && (meleeBullet.OriginatedRenderFrameId+meleeBullet.StartupFrames+meleeBullet.ActiveFrames > currRenderFrame.Id) {
|
||||
offender := currRenderFrame.PlayersArr[meleeBullet.OffenderJoinIndex-1]
|
||||
if (meleeBullet.BattleAttr.OriginatedRenderFrameId+meleeBullet.Bullet.StartupFrames <= currRenderFrame.Id) && (meleeBullet.BattleAttr.OriginatedRenderFrameId+meleeBullet.Bullet.StartupFrames+meleeBullet.Bullet.ActiveFrames > currRenderFrame.Id) {
|
||||
offender := currRenderFrame.PlayersArr[meleeBullet.BattleAttr.OffenderJoinIndex-1]
|
||||
|
||||
xfac := int32(1) // By now, straight Punch offset doesn't respect "y-axis"
|
||||
if 0 > offender.DirX {
|
||||
xfac = -xfac
|
||||
}
|
||||
bulletWx, bulletWy := VirtualGridToWorldPos(offender.VirtualGridX+xfac*meleeBullet.HitboxOffsetX, offender.VirtualGridY)
|
||||
hitboxSizeWx, hitboxSizeWy := VirtualGridToWorldPos(meleeBullet.HitboxSizeX, meleeBullet.HitboxSizeY)
|
||||
bulletWx, bulletWy := VirtualGridToWorldPos(offender.VirtualGridX+xfac*meleeBullet.Bullet.HitboxOffsetX, offender.VirtualGridY)
|
||||
hitboxSizeWx, hitboxSizeWy := VirtualGridToWorldPos(meleeBullet.Bullet.HitboxSizeX, meleeBullet.Bullet.HitboxSizeY)
|
||||
newBulletCollider := GenerateRectCollider(bulletWx, bulletWy, hitboxSizeWx, hitboxSizeWy, SNAP_INTO_PLATFORM_OVERLAP, SNAP_INTO_PLATFORM_OVERLAP, SNAP_INTO_PLATFORM_OVERLAP, SNAP_INTO_PLATFORM_OVERLAP, collisionSpaceOffsetX, collisionSpaceOffsetY, meleeBullet, "MeleeBullet")
|
||||
collisionSys.Add(newBulletCollider)
|
||||
bulletColliders = append(bulletColliders, newBulletCollider)
|
||||
} else if meleeBullet.OriginatedRenderFrameId+meleeBullet.StartupFrames+meleeBullet.ActiveFrames > currRenderFrame.Id {
|
||||
} else if meleeBullet.BattleAttr.OriginatedRenderFrameId+meleeBullet.Bullet.StartupFrames+meleeBullet.Bullet.ActiveFrames > currRenderFrame.Id {
|
||||
nextRenderFrameMeleeBullets = append(nextRenderFrameMeleeBullets, meleeBullet)
|
||||
}
|
||||
}
|
||||
|
||||
for _, fireballBullet := range currRenderFrame.FireballBullets {
|
||||
if (fireballBullet.OriginatedRenderFrameId+fireballBullet.StartupFrames < currRenderFrame.Id) && (fireballBullet.OriginatedRenderFrameId+fireballBullet.StartupFrames+fireballBullet.ActiveFrames > currRenderFrame.Id) {
|
||||
for _, prevFireball := range currRenderFrame.FireballBullets {
|
||||
fireballBullet := &FireballBullet{
|
||||
VirtualGridX: prevFireball.VirtualGridX,
|
||||
VirtualGridY: prevFireball.VirtualGridY,
|
||||
DirX: prevFireball.DirX,
|
||||
DirY: prevFireball.DirY,
|
||||
VelX: prevFireball.VelX,
|
||||
VelY: prevFireball.VelY,
|
||||
Speed: prevFireball.Speed,
|
||||
SpeciesId: prevFireball.SpeciesId,
|
||||
Bullet: prevFireball.Bullet,
|
||||
BattleAttr: prevFireball.BattleAttr,
|
||||
}
|
||||
if (fireballBullet.BattleAttr.OriginatedRenderFrameId+fireballBullet.Bullet.StartupFrames < currRenderFrame.Id) && (fireballBullet.BattleAttr.OriginatedRenderFrameId+fireballBullet.Bullet.StartupFrames+fireballBullet.Bullet.ActiveFrames > currRenderFrame.Id) {
|
||||
bulletWx, bulletWy := VirtualGridToWorldPos(fireballBullet.VirtualGridX, fireballBullet.VirtualGridY)
|
||||
hitboxSizeWx, hitboxSizeWy := VirtualGridToWorldPos(fireballBullet.HitboxSizeX, fireballBullet.HitboxSizeY)
|
||||
hitboxSizeWx, hitboxSizeWy := VirtualGridToWorldPos(fireballBullet.Bullet.HitboxSizeX, fireballBullet.Bullet.HitboxSizeY)
|
||||
newBulletCollider := GenerateRectCollider(bulletWx, bulletWy, hitboxSizeWx, hitboxSizeWy, SNAP_INTO_PLATFORM_OVERLAP, SNAP_INTO_PLATFORM_OVERLAP, SNAP_INTO_PLATFORM_OVERLAP, SNAP_INTO_PLATFORM_OVERLAP, collisionSpaceOffsetX, collisionSpaceOffsetY, fireballBullet, "FireballBullet")
|
||||
collisionSys.Add(newBulletCollider)
|
||||
bulletColliders = append(bulletColliders, newBulletCollider)
|
||||
} else if fireballBullet.OriginatedRenderFrameId+fireballBullet.StartupFrames+fireballBullet.ActiveFrames > currRenderFrame.Id {
|
||||
} else if fireballBullet.BattleAttr.OriginatedRenderFrameId+fireballBullet.Bullet.StartupFrames+fireballBullet.Bullet.ActiveFrames > currRenderFrame.Id {
|
||||
// fmt.Printf("Pushing static fireball to next frame @currRenderFrame.Id=%d, bulletLocalId=%d, virtualGridX=%d, virtualGridY=%d\n", currRenderFrame.Id, fireballBullet.BattleAttr.BulletLocalId, fireballBullet.VirtualGridX, fireballBullet.VirtualGridY)
|
||||
nextRenderFrameFireballBullets = append(nextRenderFrameFireballBullets, fireballBullet)
|
||||
}
|
||||
}
|
||||
@@ -634,8 +722,8 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
|
||||
joinIndex := currPlayerDownsync.JoinIndex
|
||||
playerCollider := playerColliders[i]
|
||||
playerShape := playerCollider.Shape.(*resolv.ConvexPolygon)
|
||||
hardPushbackNorms[joinIndex-1] = calcHardPushbacksNorms(joinIndex, playerCollider, playerShape, SNAP_INTO_PLATFORM_OVERLAP, &(effPushbacks[joinIndex-1]))
|
||||
thatPlayerInNextFrame := nextRenderFramePlayers[i]
|
||||
hardPushbackNorms[joinIndex-1] = calcHardPushbacksNorms(joinIndex, currPlayerDownsync, thatPlayerInNextFrame, playerCollider, playerShape, SNAP_INTO_PLATFORM_OVERLAP, &(effPushbacks[joinIndex-1]))
|
||||
chConfig := chConfigsOrderedByJoinIndex[i]
|
||||
landedOnGravityPushback := false
|
||||
|
||||
@@ -656,7 +744,7 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
|
||||
continue
|
||||
}
|
||||
bShape := obj.Shape.(*resolv.ConvexPolygon)
|
||||
overlapped, pushbackX, pushbackY, overlapResult := CalcPushbacks(0, 0, playerShape, bShape)
|
||||
overlapped, pushbackX, pushbackY, overlapResult := calcPushbacks(0, 0, playerShape, bShape)
|
||||
if !overlapped {
|
||||
continue
|
||||
}
|
||||
@@ -684,24 +772,27 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
|
||||
}
|
||||
if landedOnGravityPushback {
|
||||
thatPlayerInNextFrame.InAir = false
|
||||
if currPlayerDownsync.InAir && 0 >= currPlayerDownsync.VelY {
|
||||
// fallStopping
|
||||
fallStopping := (currPlayerDownsync.InAir && 0 >= currPlayerDownsync.VelY)
|
||||
if fallStopping {
|
||||
thatPlayerInNextFrame.VelY = 0
|
||||
thatPlayerInNextFrame.VelX = 0
|
||||
if _, existent := nonAttackingSet[thatPlayerInNextFrame.CharacterState]; existent {
|
||||
if ATK_CHARACTER_STATE_BLOWN_UP1 == thatPlayerInNextFrame.CharacterState {
|
||||
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_LAY_DOWN1
|
||||
thatPlayerInNextFrame.FramesToRecover = chConfig.LayDownFramesToRecover
|
||||
} else {
|
||||
if ATK_CHARACTER_STATE_BLOWN_UP1 == thatPlayerInNextFrame.CharacterState {
|
||||
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_LAY_DOWN1
|
||||
thatPlayerInNextFrame.FramesToRecover = chConfig.LayDownFramesToRecover
|
||||
} else {
|
||||
switch currPlayerDownsync.CharacterState {
|
||||
case ATK_CHARACTER_STATE_BLOWN_UP1, ATK_CHARACTER_STATE_INAIR_IDLE1_NO_JUMP, ATK_CHARACTER_STATE_INAIR_IDLE1_BY_JUMP, ATK_CHARACTER_STATE_ONWALL:
|
||||
// [WARNING] To prevent bouncing due to abrupt change of collider shape, it's important that we check "currPlayerDownsync" instead of "thatPlayerInNextFrame" here!
|
||||
halfColliderWidthDiff, halfColliderHeightDiff := int32(0), currPlayerDownsync.ColliderRadius
|
||||
_, halfColliderWorldHeightDiff := VirtualGridToWorldPos(halfColliderWidthDiff, halfColliderHeightDiff)
|
||||
effPushbacks[joinIndex-1].Y -= halfColliderWorldHeightDiff // To prevent bouncing due to abrupt change of collider shape
|
||||
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_IDLE1
|
||||
effPushbacks[joinIndex-1].Y -= halfColliderWorldHeightDiff
|
||||
}
|
||||
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_IDLE1
|
||||
thatPlayerInNextFrame.FramesToRecover = 0
|
||||
}
|
||||
} else {
|
||||
// landedOnGravityPushback not fallStopping, could be in LayDown or GetUp
|
||||
if _, existent := nonAttackingSet[thatPlayerInNextFrame.CharacterState]; existent {
|
||||
// not fallStopping, could be in LayDown or GetUp
|
||||
if ATK_CHARACTER_STATE_LAY_DOWN1 == thatPlayerInNextFrame.CharacterState {
|
||||
if 0 == thatPlayerInNextFrame.FramesToRecover {
|
||||
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_GET_UP1
|
||||
@@ -716,6 +807,38 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if chConfig.OnWallEnabled {
|
||||
if thatPlayerInNextFrame.InAir {
|
||||
// [WARNING] Sticking to wall MUST BE based on "InAir", otherwise we would get gravity reduction from ground up incorrectly!
|
||||
if _, existent := noOpSet[currPlayerDownsync.CharacterState]; !existent {
|
||||
// [WARNING] Sticking to wall could only be triggered by proactive player input
|
||||
for _, hardPushbackNorm := range *hardPushbackNorms[joinIndex-1] {
|
||||
normAlignmentWithHorizon1 := (hardPushbackNorm.X*float64(1.0) + hardPushbackNorm.Y*float64(0.0))
|
||||
normAlignmentWithHorizon2 := (hardPushbackNorm.X*float64(-1.0) + hardPushbackNorm.Y*float64(0.0))
|
||||
if VERTICAL_PLATFORM_THRESHOLD < normAlignmentWithHorizon1 {
|
||||
thatPlayerInNextFrame.OnWall = true
|
||||
thatPlayerInNextFrame.OnWallNormX, thatPlayerInNextFrame.OnWallNormY = int32(hardPushbackNorm.X), int32(hardPushbackNorm.Y)
|
||||
break
|
||||
}
|
||||
if VERTICAL_PLATFORM_THRESHOLD < normAlignmentWithHorizon2 {
|
||||
thatPlayerInNextFrame.OnWall = true
|
||||
thatPlayerInNextFrame.OnWallNormX, thatPlayerInNextFrame.OnWallNormY = int32(hardPushbackNorm.X), int32(hardPushbackNorm.Y)
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
if !currPlayerDownsync.OnWall && thatPlayerInNextFrame.OnWall {
|
||||
// To avoid mysterious climbing up the wall after sticking on it
|
||||
thatPlayerInNextFrame.VelY = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
if !thatPlayerInNextFrame.OnWall {
|
||||
thatPlayerInNextFrame.OnWallNormX, thatPlayerInNextFrame.OnWallNormY = 0, 0
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// 5. Check bullet-anything collisions
|
||||
@@ -727,15 +850,15 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
|
||||
switch v := bulletCollider.Data.(type) {
|
||||
case *MeleeBullet:
|
||||
bulletShape := bulletCollider.Shape.(*resolv.ConvexPolygon)
|
||||
offender := currRenderFrame.PlayersArr[v.OffenderJoinIndex-1]
|
||||
offender := currRenderFrame.PlayersArr[v.BattleAttr.OffenderJoinIndex-1]
|
||||
for _, obj := range collision.Objects {
|
||||
defenderShape := obj.Shape.(*resolv.ConvexPolygon)
|
||||
switch t := obj.Data.(type) {
|
||||
case *PlayerDownsync:
|
||||
if v.OffenderJoinIndex == t.JoinIndex {
|
||||
if v.BattleAttr.OffenderJoinIndex == t.JoinIndex {
|
||||
continue
|
||||
}
|
||||
overlapped, _, _, _ := CalcPushbacks(0, 0, bulletShape, defenderShape)
|
||||
overlapped, _, _, _ := calcPushbacks(0, 0, bulletShape, defenderShape)
|
||||
if !overlapped {
|
||||
continue
|
||||
}
|
||||
@@ -750,18 +873,18 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
|
||||
if 0 > offender.DirX {
|
||||
xfac = -xfac
|
||||
}
|
||||
pushbackVelX, pushbackVelY := xfac*v.PushbackVelX, v.PushbackVelY
|
||||
pushbackVelX, pushbackVelY := xfac*v.Bullet.PushbackVelX, v.Bullet.PushbackVelY
|
||||
atkedPlayerInNextFrame := nextRenderFramePlayers[t.JoinIndex-1]
|
||||
atkedPlayerInNextFrame.VelX = pushbackVelX
|
||||
atkedPlayerInNextFrame.VelY = pushbackVelY
|
||||
if v.BlowUp {
|
||||
if v.Bullet.BlowUp {
|
||||
atkedPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_BLOWN_UP1
|
||||
} else {
|
||||
atkedPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_ATKED1
|
||||
}
|
||||
oldFramesToRecover := nextRenderFramePlayers[t.JoinIndex-1].FramesToRecover
|
||||
if v.HitStunFrames > oldFramesToRecover {
|
||||
atkedPlayerInNextFrame.FramesToRecover = v.HitStunFrames
|
||||
if v.Bullet.HitStunFrames > oldFramesToRecover {
|
||||
atkedPlayerInNextFrame.FramesToRecover = v.Bullet.HitStunFrames
|
||||
}
|
||||
default:
|
||||
addToNextRenderFrame = false
|
||||
@@ -769,15 +892,15 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
|
||||
}
|
||||
case *FireballBullet:
|
||||
bulletShape := bulletCollider.Shape.(*resolv.ConvexPolygon)
|
||||
offender := currRenderFrame.PlayersArr[v.OffenderJoinIndex-1]
|
||||
offender := currRenderFrame.PlayersArr[v.BattleAttr.OffenderJoinIndex-1]
|
||||
for _, obj := range collision.Objects {
|
||||
defenderShape := obj.Shape.(*resolv.ConvexPolygon)
|
||||
switch t := obj.Data.(type) {
|
||||
case *PlayerDownsync:
|
||||
if v.OffenderJoinIndex == t.JoinIndex {
|
||||
if v.BattleAttr.OffenderJoinIndex == t.JoinIndex {
|
||||
continue
|
||||
}
|
||||
overlapped, _, _, _ := CalcPushbacks(0, 0, bulletShape, defenderShape)
|
||||
overlapped, _, _, _ := calcPushbacks(0, 0, bulletShape, defenderShape)
|
||||
if !overlapped {
|
||||
continue
|
||||
}
|
||||
@@ -792,18 +915,18 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
|
||||
if 0 > offender.DirX {
|
||||
xfac = -xfac
|
||||
}
|
||||
pushbackVelX, pushbackVelY := xfac*v.PushbackVelX, v.PushbackVelY
|
||||
pushbackVelX, pushbackVelY := xfac*v.Bullet.PushbackVelX, v.Bullet.PushbackVelY
|
||||
atkedPlayerInNextFrame := nextRenderFramePlayers[t.JoinIndex-1]
|
||||
atkedPlayerInNextFrame.VelX = pushbackVelX
|
||||
atkedPlayerInNextFrame.VelY = pushbackVelY
|
||||
if v.BlowUp {
|
||||
if v.Bullet.BlowUp {
|
||||
atkedPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_BLOWN_UP1
|
||||
} else {
|
||||
atkedPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_ATKED1
|
||||
}
|
||||
oldFramesToRecover := nextRenderFramePlayers[t.JoinIndex-1].FramesToRecover
|
||||
if v.HitStunFrames > oldFramesToRecover {
|
||||
atkedPlayerInNextFrame.FramesToRecover = v.HitStunFrames
|
||||
if v.Bullet.HitStunFrames > oldFramesToRecover {
|
||||
atkedPlayerInNextFrame.FramesToRecover = v.Bullet.HitStunFrames
|
||||
}
|
||||
default:
|
||||
addToNextRenderFrame = false
|
||||
@@ -835,7 +958,9 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
|
||||
oldNextCharacterState := thatPlayerInNextFrame.CharacterState
|
||||
switch oldNextCharacterState {
|
||||
case ATK_CHARACTER_STATE_IDLE1, ATK_CHARACTER_STATE_WALKING:
|
||||
if jumpedOrNotList[i] || ATK_CHARACTER_STATE_INAIR_IDLE1_BY_JUMP == currPlayerDownsync.CharacterState {
|
||||
if thatPlayerInNextFrame.OnWall {
|
||||
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_ONWALL
|
||||
} else if jumpedOrNotList[i] || ATK_CHARACTER_STATE_INAIR_IDLE1_BY_JUMP == currPlayerDownsync.CharacterState {
|
||||
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_INAIR_IDLE1_BY_JUMP
|
||||
} else {
|
||||
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_INAIR_IDLE1_NO_JUMP
|
||||
@@ -865,10 +990,11 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *RingBuffer
|
||||
}
|
||||
|
||||
return &RoomDownsyncFrame{
|
||||
Id: currRenderFrame.Id + 1,
|
||||
PlayersArr: nextRenderFramePlayers,
|
||||
MeleeBullets: nextRenderFrameMeleeBullets,
|
||||
FireballBullets: nextRenderFrameFireballBullets,
|
||||
Id: currRenderFrame.Id + 1,
|
||||
PlayersArr: nextRenderFramePlayers,
|
||||
BulletLocalIdCounter: bulletLocalId,
|
||||
MeleeBullets: nextRenderFrameMeleeBullets,
|
||||
FireballBullets: nextRenderFrameFireballBullets,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -949,3 +1075,77 @@ func AlignPolygon2DToBoundingBox(input *Polygon2D) *Polygon2D {
|
||||
|
||||
return output
|
||||
}
|
||||
|
||||
func NewMeleeBullet(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY int32, blowUp bool, teamId int32) *MeleeBullet {
|
||||
return &MeleeBullet{
|
||||
BattleAttr: &BulletBattleAttr{
|
||||
BulletLocalId: bulletLocalId,
|
||||
OriginatedRenderFrameId: originatedRenderFrameId,
|
||||
OffenderJoinIndex: offenderJoinIndex,
|
||||
TeamId: teamId,
|
||||
},
|
||||
Bullet: &BulletConfig{
|
||||
StartupFrames: startupFrames,
|
||||
CancellableStFrame: cancellableStFrame,
|
||||
CancellableEdFrame: cancellableEdFrame,
|
||||
ActiveFrames: activeFrames,
|
||||
|
||||
HitStunFrames: hitStunFrames,
|
||||
BlockStunFrames: blockStunFrames,
|
||||
PushbackVelX: pushbackVelX,
|
||||
PushbackVelY: pushbackVelY,
|
||||
Damage: damage,
|
||||
|
||||
SelfLockVelX: selfLockVelX,
|
||||
SelfLockVelY: selfLockVelY,
|
||||
|
||||
HitboxOffsetX: hitboxOffsetX,
|
||||
HitboxOffsetY: hitboxOffsetY,
|
||||
HitboxSizeX: hitboxSizeX,
|
||||
HitboxSizeY: hitboxSizeY,
|
||||
|
||||
BlowUp: blowUp,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
func NewFireballBullet(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY int32, blowUp bool, teamId int32, virtualGridX, virtualGridY, dirX, dirY, velX, velY, speed, speciesId int32) *FireballBullet {
|
||||
return &FireballBullet{
|
||||
VirtualGridX: virtualGridX,
|
||||
VirtualGridY: virtualGridY,
|
||||
DirX: dirX,
|
||||
DirY: dirY,
|
||||
VelX: velX,
|
||||
VelY: velY,
|
||||
Speed: speed,
|
||||
SpeciesId: speciesId,
|
||||
BattleAttr: &BulletBattleAttr{
|
||||
BulletLocalId: bulletLocalId,
|
||||
OriginatedRenderFrameId: originatedRenderFrameId,
|
||||
OffenderJoinIndex: offenderJoinIndex,
|
||||
TeamId: teamId,
|
||||
},
|
||||
Bullet: &BulletConfig{
|
||||
StartupFrames: startupFrames,
|
||||
CancellableStFrame: cancellableStFrame,
|
||||
CancellableEdFrame: cancellableEdFrame,
|
||||
ActiveFrames: activeFrames,
|
||||
|
||||
HitStunFrames: hitStunFrames,
|
||||
BlockStunFrames: blockStunFrames,
|
||||
PushbackVelX: pushbackVelX,
|
||||
PushbackVelY: pushbackVelY,
|
||||
Damage: damage,
|
||||
|
||||
SelfLockVelX: selfLockVelX,
|
||||
SelfLockVelY: selfLockVelY,
|
||||
|
||||
HitboxOffsetX: hitboxOffsetX,
|
||||
HitboxOffsetY: hitboxOffsetY,
|
||||
HitboxSizeX: hitboxSizeX,
|
||||
HitboxSizeY: hitboxSizeY,
|
||||
|
||||
BlowUp: blowUp,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
@@ -18,6 +18,13 @@ type CharacterConfig struct {
|
||||
Speed int32
|
||||
JumpingInitVelY int32
|
||||
|
||||
DashingEnabled bool
|
||||
OnWallEnabled bool
|
||||
WallJumpingFramesToRecover int32
|
||||
WallJumpingInitVelX int32
|
||||
WallJumpingInitVelY int32
|
||||
WallSlidingVelY int32
|
||||
|
||||
SkillMapper SkillMapperType
|
||||
}
|
||||
|
||||
@@ -35,9 +42,12 @@ var Characters = map[int]*CharacterConfig{
|
||||
GetUpInvinsibleFrames: int32(10),
|
||||
GetUpFramesToRecover: int32(27),
|
||||
|
||||
Speed: int32(float64(1.2) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
Speed: int32(float64(3.0) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
JumpingInitVelY: int32(float64(8) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
|
||||
DashingEnabled: false,
|
||||
OnWallEnabled: false,
|
||||
|
||||
SkillMapper: func(patternId int, currPlayerDownsync *PlayerDownsync) int {
|
||||
if 1 == patternId {
|
||||
if 0 == currPlayerDownsync.FramesToRecover {
|
||||
@@ -51,8 +61,8 @@ var Characters = map[int]*CharacterConfig{
|
||||
if skillConfig, existent1 := skills[int(currPlayerDownsync.ActiveSkillId)]; existent1 {
|
||||
switch v := skillConfig.Hits[currPlayerDownsync.ActiveSkillHit].(type) {
|
||||
case *MeleeBullet:
|
||||
if v.CancellableStFrame <= currPlayerDownsync.FramesInChState && currPlayerDownsync.FramesInChState < v.CancellableEdFrame {
|
||||
if nextSkillId, existent2 := v.CancelTransit[patternId]; existent2 {
|
||||
if v.Bullet.CancellableStFrame <= currPlayerDownsync.FramesInChState && currPlayerDownsync.FramesInChState < v.Bullet.CancellableEdFrame {
|
||||
if nextSkillId, existent2 := v.Bullet.CancelTransit[patternId]; existent2 {
|
||||
return nextSkillId
|
||||
}
|
||||
}
|
||||
@@ -78,9 +88,16 @@ var Characters = map[int]*CharacterConfig{
|
||||
GetUpInvinsibleFrames: int32(10),
|
||||
GetUpFramesToRecover: int32(27),
|
||||
|
||||
Speed: int32(float64(1.4) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
Speed: int32(float64(4.0) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
JumpingInitVelY: int32(float64(7.5) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
|
||||
DashingEnabled: true,
|
||||
OnWallEnabled: true,
|
||||
WallJumpingFramesToRecover: int32(9), // 8 would be the minimum for an avg human
|
||||
WallJumpingInitVelX: int32(float64(2.5) * WORLD_TO_VIRTUAL_GRID_RATIO), // Default is "appeared facing right", but actually holding ctrl against left
|
||||
WallJumpingInitVelY: int32(float64(7) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
WallSlidingVelY: int32(float64(-1) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
|
||||
SkillMapper: func(patternId int, currPlayerDownsync *PlayerDownsync) int {
|
||||
if 1 == patternId {
|
||||
if 0 == currPlayerDownsync.FramesToRecover {
|
||||
@@ -94,8 +111,8 @@ var Characters = map[int]*CharacterConfig{
|
||||
if skillConfig, existent1 := skills[int(currPlayerDownsync.ActiveSkillId)]; existent1 {
|
||||
switch v := skillConfig.Hits[currPlayerDownsync.ActiveSkillHit].(type) {
|
||||
case *MeleeBullet:
|
||||
if v.CancellableStFrame <= currPlayerDownsync.FramesInChState && currPlayerDownsync.FramesInChState < v.CancellableEdFrame {
|
||||
if nextSkillId, existent2 := v.CancelTransit[patternId]; existent2 {
|
||||
if v.Bullet.CancellableStFrame <= currPlayerDownsync.FramesInChState && currPlayerDownsync.FramesInChState < v.Bullet.CancellableEdFrame {
|
||||
if nextSkillId, existent2 := v.Bullet.CancelTransit[patternId]; existent2 {
|
||||
return nextSkillId
|
||||
}
|
||||
}
|
||||
@@ -121,8 +138,11 @@ var Characters = map[int]*CharacterConfig{
|
||||
GetUpInvinsibleFrames: int32(8),
|
||||
GetUpFramesToRecover: int32(30),
|
||||
|
||||
Speed: int32(float64(1.0) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
JumpingInitVelY: int32(float64(9) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
Speed: int32(float64(3.0) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
JumpingInitVelY: int32(float64(7.5) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
|
||||
DashingEnabled: false,
|
||||
OnWallEnabled: false,
|
||||
|
||||
SkillMapper: func(patternId int, currPlayerDownsync *PlayerDownsync) int {
|
||||
if 1 == patternId {
|
||||
@@ -130,21 +150,29 @@ var Characters = map[int]*CharacterConfig{
|
||||
if currPlayerDownsync.InAir {
|
||||
return 257
|
||||
} else {
|
||||
return 10
|
||||
return 7
|
||||
}
|
||||
} else {
|
||||
// Now that "0 < FramesToRecover", we're only able to fire any skill if it's a cancellation
|
||||
if skillConfig, existent1 := skills[int(currPlayerDownsync.ActiveSkillId)]; existent1 {
|
||||
switch v := skillConfig.Hits[currPlayerDownsync.ActiveSkillHit].(type) {
|
||||
case *MeleeBullet:
|
||||
if v.CancellableStFrame <= currPlayerDownsync.FramesInChState && currPlayerDownsync.FramesInChState < v.CancellableEdFrame {
|
||||
if nextSkillId, existent2 := v.CancelTransit[patternId]; existent2 {
|
||||
if v.Bullet.CancellableStFrame <= currPlayerDownsync.FramesInChState && currPlayerDownsync.FramesInChState < v.Bullet.CancellableEdFrame {
|
||||
if nextSkillId, existent2 := v.Bullet.CancelTransit[patternId]; existent2 {
|
||||
return nextSkillId
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if 2 == patternId {
|
||||
if !currPlayerDownsync.InAir {
|
||||
return 11
|
||||
}
|
||||
} else if 3 == patternId {
|
||||
if !currPlayerDownsync.InAir {
|
||||
return 10
|
||||
}
|
||||
}
|
||||
|
||||
// By default no skill can be fired
|
||||
@@ -162,7 +190,7 @@ var skills = map[int]*Skill{
|
||||
BoundChState: ATK_CHARACTER_STATE_ATK1,
|
||||
Hits: []interface{}{
|
||||
&MeleeBullet{
|
||||
Bullet: Bullet{
|
||||
Bullet: &BulletConfig{
|
||||
StartupFrames: int32(7),
|
||||
ActiveFrames: int32(22),
|
||||
HitStunFrames: int32(13),
|
||||
@@ -195,7 +223,7 @@ var skills = map[int]*Skill{
|
||||
BoundChState: ATK_CHARACTER_STATE_ATK2,
|
||||
Hits: []interface{}{
|
||||
&MeleeBullet{
|
||||
Bullet: Bullet{
|
||||
Bullet: &BulletConfig{
|
||||
StartupFrames: int32(18),
|
||||
ActiveFrames: int32(18),
|
||||
HitStunFrames: int32(18),
|
||||
@@ -226,8 +254,8 @@ var skills = map[int]*Skill{
|
||||
BoundChState: ATK_CHARACTER_STATE_ATK3,
|
||||
Hits: []interface{}{
|
||||
&MeleeBullet{
|
||||
Bullet: Bullet{
|
||||
StartupFrames: int32(15),
|
||||
Bullet: &BulletConfig{
|
||||
StartupFrames: int32(8),
|
||||
ActiveFrames: int32(30),
|
||||
HitStunFrames: MAX_INT32,
|
||||
BlockStunFrames: int32(9),
|
||||
@@ -236,9 +264,9 @@ var skills = map[int]*Skill{
|
||||
SelfLockVelY: int32(float64(5) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
PushbackVelX: int32(float64(2) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
PushbackVelY: int32(float64(7) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
HitboxOffsetX: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
HitboxOffsetY: int32(0),
|
||||
HitboxSizeX: int32(float64(48) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
HitboxOffsetX: int32(float64(16) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
HitboxOffsetY: int32(float64(8) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
HitboxSizeX: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
HitboxSizeY: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
BlowUp: true,
|
||||
},
|
||||
@@ -253,7 +281,7 @@ var skills = map[int]*Skill{
|
||||
BoundChState: ATK_CHARACTER_STATE_ATK1,
|
||||
Hits: []interface{}{
|
||||
&MeleeBullet{
|
||||
Bullet: Bullet{
|
||||
Bullet: &BulletConfig{
|
||||
StartupFrames: int32(7),
|
||||
ActiveFrames: int32(22),
|
||||
HitStunFrames: int32(13),
|
||||
@@ -286,7 +314,7 @@ var skills = map[int]*Skill{
|
||||
BoundChState: ATK_CHARACTER_STATE_ATK2,
|
||||
Hits: []interface{}{
|
||||
&MeleeBullet{
|
||||
Bullet: Bullet{
|
||||
Bullet: &BulletConfig{
|
||||
StartupFrames: int32(18),
|
||||
ActiveFrames: int32(18),
|
||||
HitStunFrames: int32(18),
|
||||
@@ -317,16 +345,16 @@ var skills = map[int]*Skill{
|
||||
BoundChState: ATK_CHARACTER_STATE_ATK3,
|
||||
Hits: []interface{}{
|
||||
&MeleeBullet{
|
||||
Bullet: Bullet{
|
||||
StartupFrames: int32(15),
|
||||
Bullet: &BulletConfig{
|
||||
StartupFrames: int32(8),
|
||||
ActiveFrames: int32(28),
|
||||
HitStunFrames: MAX_INT32,
|
||||
BlockStunFrames: int32(9),
|
||||
Damage: int32(10),
|
||||
SelfLockVelX: int32(float64(-0.1) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
SelfLockVelX: NO_LOCK_VEL,
|
||||
SelfLockVelY: NO_LOCK_VEL,
|
||||
PushbackVelX: int32(float64(2) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
PushbackVelY: int32(float64(7) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
PushbackVelY: int32(float64(3) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
HitboxOffsetX: int32(float64(24) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
HitboxOffsetY: int32(0),
|
||||
HitboxSizeX: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
@@ -344,13 +372,13 @@ var skills = map[int]*Skill{
|
||||
BoundChState: ATK_CHARACTER_STATE_ATK1,
|
||||
Hits: []interface{}{
|
||||
&MeleeBullet{
|
||||
Bullet: Bullet{
|
||||
Bullet: &BulletConfig{
|
||||
StartupFrames: int32(7),
|
||||
ActiveFrames: int32(22),
|
||||
HitStunFrames: int32(13),
|
||||
BlockStunFrames: int32(9),
|
||||
Damage: int32(5),
|
||||
SelfLockVelX: int32(float64(0.05) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
SelfLockVelX: NO_LOCK_VEL,
|
||||
SelfLockVelY: NO_LOCK_VEL,
|
||||
PushbackVelX: int32(float64(0.5) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
PushbackVelY: int32(0),
|
||||
@@ -362,7 +390,7 @@ var skills = map[int]*Skill{
|
||||
CancellableEdFrame: int32(30),
|
||||
|
||||
CancelTransit: map[int]int{
|
||||
1: 2,
|
||||
1: 8,
|
||||
},
|
||||
// TODO: Use non-zero "selfLockVel"
|
||||
},
|
||||
@@ -377,7 +405,7 @@ var skills = map[int]*Skill{
|
||||
BoundChState: ATK_CHARACTER_STATE_ATK2,
|
||||
Hits: []interface{}{
|
||||
&MeleeBullet{
|
||||
Bullet: Bullet{
|
||||
Bullet: &BulletConfig{
|
||||
StartupFrames: int32(18),
|
||||
ActiveFrames: int32(18),
|
||||
HitStunFrames: int32(18),
|
||||
@@ -394,34 +422,35 @@ var skills = map[int]*Skill{
|
||||
CancellableStFrame: int32(22),
|
||||
CancellableEdFrame: int32(36),
|
||||
CancelTransit: map[int]int{
|
||||
1: 3,
|
||||
1: 9,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
9: &Skill{
|
||||
RecoveryFrames: int32(50),
|
||||
RecoveryFramesOnBlock: int32(50),
|
||||
RecoveryFramesOnHit: int32(50),
|
||||
RecoveryFrames: int32(40),
|
||||
RecoveryFramesOnBlock: int32(40),
|
||||
RecoveryFramesOnHit: int32(40),
|
||||
ReleaseTriggerType: int32(1),
|
||||
BoundChState: ATK_CHARACTER_STATE_ATK3,
|
||||
Hits: []interface{}{
|
||||
&MeleeBullet{
|
||||
Bullet: Bullet{
|
||||
StartupFrames: int32(15),
|
||||
Bullet: &BulletConfig{
|
||||
StartupFrames: int32(7),
|
||||
ActiveFrames: int32(30),
|
||||
HitStunFrames: MAX_INT32,
|
||||
BlockStunFrames: int32(9),
|
||||
Damage: int32(10),
|
||||
SelfLockVelX: int32(float64(0.5) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
SelfLockVelY: int32(float64(5) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
SelfLockVelX: int32(float64(1) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
SelfLockVelY: NO_LOCK_VEL,
|
||||
PushbackVelX: int32(float64(2) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
PushbackVelY: int32(float64(7) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
HitboxOffsetX: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
PushbackVelY: int32(float64(4) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
HitboxOffsetX: int32(float64(10) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
HitboxOffsetY: int32(0),
|
||||
HitboxSizeX: int32(float64(48) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
HitboxSizeX: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
HitboxSizeY: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
BlowUp: true,
|
||||
},
|
||||
},
|
||||
},
|
||||
@@ -434,8 +463,9 @@ var skills = map[int]*Skill{
|
||||
BoundChState: ATK_CHARACTER_STATE_ATK4,
|
||||
Hits: []interface{}{
|
||||
&FireballBullet{
|
||||
Speed: int32(float64(8) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
Bullet: Bullet{
|
||||
SpeciesId: int32(1),
|
||||
Speed: int32(float64(5) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
Bullet: &BulletConfig{
|
||||
StartupFrames: int32(15),
|
||||
ActiveFrames: MAX_INT32,
|
||||
HitStunFrames: int32(15),
|
||||
@@ -445,14 +475,41 @@ var skills = map[int]*Skill{
|
||||
SelfLockVelY: NO_LOCK_VEL,
|
||||
PushbackVelX: int32(float64(2) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
PushbackVelY: int32(0),
|
||||
HitboxOffsetX: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
HitboxOffsetY: int32(0),
|
||||
HitboxOffsetX: int32(float64(18) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
HitboxOffsetY: int32(float64(5) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
HitboxSizeX: int32(float64(48) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
HitboxSizeY: int32(float64(32) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
11: &Skill{
|
||||
RecoveryFrames: int32(60),
|
||||
RecoveryFramesOnBlock: int32(60),
|
||||
RecoveryFramesOnHit: int32(60),
|
||||
ReleaseTriggerType: int32(1),
|
||||
BoundChState: ATK_CHARACTER_STATE_ATK5,
|
||||
Hits: []interface{}{
|
||||
&MeleeBullet{
|
||||
Bullet: &BulletConfig{
|
||||
StartupFrames: int32(3),
|
||||
ActiveFrames: int32(25),
|
||||
HitStunFrames: MAX_INT32,
|
||||
BlockStunFrames: int32(9),
|
||||
Damage: int32(30),
|
||||
SelfLockVelX: int32(float64(1) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
SelfLockVelY: int32(float64(8) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
PushbackVelX: int32(float64(2) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
PushbackVelY: int32(float64(7) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
HitboxOffsetX: int32(float64(8) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
HitboxOffsetY: int32(0),
|
||||
HitboxSizeX: int32(float64(40) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
HitboxSizeY: int32(float64(64) * WORLD_TO_VIRTUAL_GRID_RATIO),
|
||||
BlowUp: true,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
255: &Skill{
|
||||
RecoveryFrames: int32(30),
|
||||
RecoveryFramesOnBlock: int32(30),
|
||||
@@ -461,7 +518,7 @@ var skills = map[int]*Skill{
|
||||
BoundChState: ATK_CHARACTER_STATE_INAIR_ATK1,
|
||||
Hits: []interface{}{
|
||||
&MeleeBullet{
|
||||
Bullet: Bullet{
|
||||
Bullet: &BulletConfig{
|
||||
StartupFrames: int32(3),
|
||||
ActiveFrames: int32(20),
|
||||
HitStunFrames: int32(18),
|
||||
@@ -487,7 +544,7 @@ var skills = map[int]*Skill{
|
||||
BoundChState: ATK_CHARACTER_STATE_INAIR_ATK1,
|
||||
Hits: []interface{}{
|
||||
&MeleeBullet{
|
||||
Bullet: Bullet{
|
||||
Bullet: &BulletConfig{
|
||||
StartupFrames: int32(3),
|
||||
ActiveFrames: int32(10),
|
||||
HitStunFrames: int32(15),
|
||||
@@ -513,7 +570,7 @@ var skills = map[int]*Skill{
|
||||
BoundChState: ATK_CHARACTER_STATE_INAIR_ATK1,
|
||||
Hits: []interface{}{
|
||||
&MeleeBullet{
|
||||
Bullet: Bullet{
|
||||
Bullet: &BulletConfig{
|
||||
StartupFrames: int32(3),
|
||||
ActiveFrames: int32(20),
|
||||
HitStunFrames: int32(18),
|
||||
|
@@ -33,6 +33,9 @@ type PlayerDownsync struct {
|
||||
MaxHp int32
|
||||
CharacterState int32
|
||||
InAir bool
|
||||
OnWall bool
|
||||
OnWallNormX int32
|
||||
OnWallNormY int32
|
||||
|
||||
ActiveSkillId int32
|
||||
ActiveSkillHit int32
|
||||
@@ -59,16 +62,11 @@ type Barrier struct {
|
||||
Boundary *Polygon2D
|
||||
}
|
||||
|
||||
type Bullet struct {
|
||||
BulletLocalId int32 // for referencing cached nodes in frontend rendering
|
||||
|
||||
// for offender
|
||||
OriginatedRenderFrameId int32 // Copied from the first bullet for all subsequent bullets
|
||||
OffenderJoinIndex int32 // Copied to favor collision handling of the dispatched bullet
|
||||
StartupFrames int32 // from "OriginatedRenderFrameId"
|
||||
CancellableStFrame int32 // from "OriginatedRenderFrameId"
|
||||
CancellableEdFrame int32 // from "OriginatedRenderFrameId"
|
||||
ActiveFrames int32
|
||||
type BulletConfig struct {
|
||||
StartupFrames int32 // from "OriginatedRenderFrameId"
|
||||
CancellableStFrame int32 // from "OriginatedRenderFrameId"
|
||||
CancellableEdFrame int32 // from "OriginatedRenderFrameId"
|
||||
ActiveFrames int32
|
||||
|
||||
// for defender
|
||||
HitStunFrames int32
|
||||
@@ -88,12 +86,20 @@ type Bullet struct {
|
||||
BlowUp bool
|
||||
|
||||
CancelTransit map[int]int
|
||||
}
|
||||
|
||||
TeamId int32
|
||||
type BulletBattleAttr struct {
|
||||
BulletLocalId int32 // for referencing cached nodes in frontend rendering
|
||||
|
||||
// for offender
|
||||
OriginatedRenderFrameId int32 // Copied from the first bullet for all subsequent bullets
|
||||
OffenderJoinIndex int32 // Copied to favor collision handling of the dispatched bullet
|
||||
TeamId int32
|
||||
}
|
||||
|
||||
type MeleeBullet struct {
|
||||
Bullet
|
||||
BattleAttr *BulletBattleAttr
|
||||
Bullet *BulletConfig
|
||||
}
|
||||
|
||||
type FireballBullet struct {
|
||||
@@ -104,7 +110,9 @@ type FireballBullet struct {
|
||||
VelX int32
|
||||
VelY int32
|
||||
Speed int32
|
||||
Bullet
|
||||
SpeciesId int32
|
||||
BattleAttr *BulletBattleAttr
|
||||
Bullet *BulletConfig
|
||||
}
|
||||
|
||||
type Skill struct {
|
||||
|
@@ -42,7 +42,7 @@ func NewBarrierJs(boundary *Polygon2D) *js.Object {
|
||||
})
|
||||
}
|
||||
|
||||
func NewPlayerDownsyncJs(id, virtualGridX, virtualGridY, dirX, dirY, velX, velY, framesToRecover, framesInChState, activeSkillId, activeSkillHit, framesInvinsible, speed, battleState, characterState, joinIndex, hp, maxHp, colliderRadius int32, inAir bool, bulletTeamId, chCollisionTeamId int32) *js.Object {
|
||||
func NewPlayerDownsyncJs(id, virtualGridX, virtualGridY, dirX, dirY, velX, velY, framesToRecover, framesInChState, activeSkillId, activeSkillHit, framesInvinsible, speed, battleState, characterState, joinIndex, hp, maxHp, colliderRadius int32, inAir, onWall bool, onWallNormX, onWallNormY, bulletTeamId, chCollisionTeamId int32) *js.Object {
|
||||
return js.MakeWrapper(&PlayerDownsync{
|
||||
Id: id,
|
||||
VirtualGridX: virtualGridX,
|
||||
@@ -64,82 +64,20 @@ func NewPlayerDownsyncJs(id, virtualGridX, virtualGridY, dirX, dirY, velX, velY,
|
||||
MaxHp: maxHp,
|
||||
ColliderRadius: colliderRadius,
|
||||
InAir: inAir,
|
||||
OnWall: onWall,
|
||||
OnWallNormX: onWallNormX,
|
||||
OnWallNormY: onWallNormY,
|
||||
BulletTeamId: bulletTeamId,
|
||||
ChCollisionTeamId: chCollisionTeamId,
|
||||
})
|
||||
}
|
||||
|
||||
func NewMeleeBulletJs(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY int32, blowUp bool, teamId int32) *js.Object {
|
||||
return js.MakeWrapper(&MeleeBullet{
|
||||
Bullet: Bullet{
|
||||
BulletLocalId: bulletLocalId,
|
||||
OriginatedRenderFrameId: originatedRenderFrameId,
|
||||
OffenderJoinIndex: offenderJoinIndex,
|
||||
|
||||
StartupFrames: startupFrames,
|
||||
CancellableStFrame: cancellableStFrame,
|
||||
CancellableEdFrame: cancellableEdFrame,
|
||||
ActiveFrames: activeFrames,
|
||||
|
||||
HitStunFrames: hitStunFrames,
|
||||
BlockStunFrames: blockStunFrames,
|
||||
PushbackVelX: pushbackVelX,
|
||||
PushbackVelY: pushbackVelY,
|
||||
Damage: damage,
|
||||
|
||||
SelfLockVelX: selfLockVelX,
|
||||
SelfLockVelY: selfLockVelY,
|
||||
|
||||
HitboxOffsetX: hitboxOffsetX,
|
||||
HitboxOffsetY: hitboxOffsetY,
|
||||
HitboxSizeX: hitboxSizeX,
|
||||
HitboxSizeY: hitboxSizeY,
|
||||
|
||||
BlowUp: blowUp,
|
||||
|
||||
TeamId: teamId,
|
||||
},
|
||||
})
|
||||
return js.MakeWrapper(NewMeleeBullet(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY, blowUp, teamId))
|
||||
}
|
||||
|
||||
func NewFireballBulletJs(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY int32, blowUp bool, teamId int32, virtualGridX, virtualGridY, dirX, dirY, velX, velY, speed int32) *js.Object {
|
||||
return js.MakeWrapper(&FireballBullet{
|
||||
VirtualGridX: virtualGridX,
|
||||
VirtualGridY: virtualGridY,
|
||||
DirX: dirX,
|
||||
DirY: dirY,
|
||||
VelX: velX,
|
||||
VelY: velY,
|
||||
Speed: speed,
|
||||
Bullet: Bullet{
|
||||
BulletLocalId: bulletLocalId,
|
||||
OriginatedRenderFrameId: originatedRenderFrameId,
|
||||
OffenderJoinIndex: offenderJoinIndex,
|
||||
|
||||
StartupFrames: startupFrames,
|
||||
CancellableStFrame: cancellableStFrame,
|
||||
CancellableEdFrame: cancellableEdFrame,
|
||||
ActiveFrames: activeFrames,
|
||||
|
||||
HitStunFrames: hitStunFrames,
|
||||
BlockStunFrames: blockStunFrames,
|
||||
PushbackVelX: pushbackVelX,
|
||||
PushbackVelY: pushbackVelY,
|
||||
Damage: damage,
|
||||
|
||||
SelfLockVelX: selfLockVelX,
|
||||
SelfLockVelY: selfLockVelY,
|
||||
|
||||
HitboxOffsetX: hitboxOffsetX,
|
||||
HitboxOffsetY: hitboxOffsetY,
|
||||
HitboxSizeX: hitboxSizeX,
|
||||
HitboxSizeY: hitboxSizeY,
|
||||
|
||||
BlowUp: blowUp,
|
||||
|
||||
TeamId: teamId,
|
||||
},
|
||||
})
|
||||
func NewFireballBulletJs(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY int32, blowUp bool, teamId int32, virtualGridX, virtualGridY, dirX, dirY, velX, velY, speed, speciesId int32) *js.Object {
|
||||
return js.MakeWrapper(NewFireballBullet(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY, blowUp, teamId, virtualGridX, virtualGridY, dirX, dirY, velX, velY, speed, speciesId))
|
||||
}
|
||||
|
||||
func NewNpcPatrolCue(flAct, frAct uint64, x, y float64) *js.Object {
|
||||
|
Reference in New Issue
Block a user