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35 Commits

Author SHA1 Message Date
genxium
14bb6fa1ea Fixes for frontend chaser. 2022-12-22 11:35:18 +08:00
genxium
3c15e21652 Added prediction fault detection in frontend. 2022-12-20 23:51:53 +08:00
genxium
727e66787f Added inactive watchdog hint in frontend. 2022-12-20 16:01:44 +08:00
genxium
9eb6ad26ef Fixed non-integer barrier boundaries. 2022-12-20 07:41:20 +08:00
genxium
847607f3e6 Further enhanced comments. 2022-12-19 20:49:34 +08:00
genxium
8d2665ebd7 Updated comments. 2022-12-19 14:56:56 +08:00
genxium
1694287083 Fixed script file modes. 2022-12-19 14:19:43 +08:00
genxium
e63ce2c484 Fixed backend session watchdog. 2022-12-19 14:16:53 +08:00
genxium
a28c9a31f9 Updated dungeon map. 2022-12-18 22:53:55 +08:00
genxium
3b186c7f75 Minor fix. 2022-12-18 20:28:53 +08:00
genxium
34c4a24b64 Further enhanced backend dynamics force confirmation trigger. 2022-12-18 19:41:13 +08:00
genxium
4e7c3060fe Fixed frontend packaging. 2022-12-18 16:59:38 +08:00
genxium
2928cbbe3c Updated comments. 2022-12-18 14:03:22 +08:00
genxium
850eee20a8 Enhanced forceConfirmation trigger for backend dynamics. 2022-12-18 12:20:44 +08:00
genxium
5eec7fcfe7 Minor fix. 2022-12-17 18:22:52 +08:00
genxium
4e42c0770c Updated anim of the second character. 2022-12-17 18:15:29 +08:00
genxium
8647c1a859 Enhanced force-resync mechanism to guarantee consistency across all players in a same room upon anyone reconnected. 2022-12-16 18:59:58 +08:00
genxium
a41c68fb13 Applied snapping on all-sides to avoid random zero-overlap detection uncertainty. 2022-12-16 15:57:49 +08:00
Wing
c5b26d716e Merge pull request #15 from genxium/jumping_impl
Added jumping sync.
2022-12-15 15:41:57 +08:00
genxium
1e0959c4cf Updated README. 2022-12-15 15:40:08 +08:00
genxium
3e54670a1b Updated ConcerningEdgeCases.md 2022-12-15 15:03:41 +08:00
genxium
b41b86bbd3 Fixes for bullet and anim offset. 2022-12-15 12:43:34 +08:00
genxium
db2bc0e3cd Updated barrier boundaries and player collider paddings to feature almost-all-integer coordinates. 2022-12-15 11:22:17 +08:00
genxium
eedcf5c4dc Temp broken commit. 2022-12-14 23:17:06 +08:00
genxium
c171ebc211 Draft version for jumping with backend sync. 2022-12-13 23:56:56 +08:00
genxium
5a463239bb Temp broken commit, but it's working for OfflineMap. 2022-12-13 16:42:31 +08:00
genxium
5c06cfdbac More preparations on backend to sync jumping. 2022-12-12 19:11:59 +08:00
genxium
7985a242fd Updated OfflineMap position loading. 2022-12-12 16:42:11 +08:00
genxium
bef1df48aa Prepared backend for jumping sync. 2022-12-11 20:09:06 +08:00
genxium
8d989d543a Improved offline map for code abstraction and testing. 2022-12-11 17:26:55 +08:00
genxium
849ce34fe5 Added debug drawing for OfflineMap. 2022-12-11 12:20:42 +08:00
genxium
195a400dc2 Minor fix. 2022-12-10 18:12:20 +08:00
genxium
66dfcaa0f5 Fixes for platform snapping. 2022-12-10 12:47:02 +08:00
genxium
9917a62526 Drafted basic jumping. 2022-12-10 00:07:03 +08:00
genxium
62e50f8b6c Drafted use of gravity. 2022-12-09 17:22:04 +08:00
73 changed files with 6764 additions and 16389 deletions

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@@ -1,15 +1,21 @@
# Potential avalanche from local lag # What to be concerned for internet syncing
1. Server received too late (solution: force confirmation)
2. Client received too late (solution: prediction and frame chasing, big impact on user experience because the graphics will be inconsistent if mismatches occur too often)
# Potential avalanche from `ACTIVE SLOW TICKER`
Under the current "input delay" algorithm, the lag of a single player would cause all the other players to receive outdated commands, e.g. when at a certain moment Under the current "input delay" algorithm, the lag of a single player would cause all the other players to receive outdated commands, e.g. when at a certain moment
- player#1: renderFrameId = 100, significantly lagged due to local CPU overheated - player#1: renderFrameId = 100, **still active in battle but significantly lagged** due to local CPU overheated
- player#2: renderFrameId = 240 - player#2: renderFrameId = 240
- player#3: renderFrameId = 239 - player#3: renderFrameId = 239
- player#4: renderFrameId = 242 - player#4: renderFrameId = 242
players #2, #3 #4 would receive "outdated(in their subjective feelings) but all-confirmed commands" from then on, thus forced to rollback and chase many frames - the lag due to "large range of frame-chasing" would then further deteriorate the situation - like an avalanche. players #2, #3 #4 would receive "outdated(in their subjective feelings) but all-confirmed commands" from then on, thus forced to rollback and chase many frames - the lag due to "large range of frame-chasing" would then further deteriorate the situation - like an avalanche.
In a "no-server & p2p" setup, I couldn't think of a proper way to cope with such edge case. Solely on the frontend we could only mitigate the impact to players #2, #3, #4, e.g. a potential lag due to "large range of frame-chasing" is proactively avoided in `<proj-root>/frontend/assets/scripts/Map.js, function update(dt)`. **BE CAUTIOUS, THIS `ACTIVE SLOW TICKER` SITUATION HAPPENS QUITE OFTEN FOR REAL DEVICES** where different operating systems and temporary CPU overheat cause different lags for different player in a same battle! If not properly handled, slow tickers would be `inputing in the "history" of other players`, resulting in too frequent prediction mismatch and thus inconsistent graphics for other players!
However in a "server as authority" setup, the server could force confirming an inputFrame without player#1's upsync, and notify player#1 to apply a "roomDownsyncFrame" as well as drop all its outdated local inputFrames. In a "no-server & p2p" setup, I couldn't think of a proper way to cope with such edge case. Solely on the frontend we could only mitigate the impact to players #2, #3, #4, e.g. a potential lag due to "large range of frame-chasing" is proactively avoided in `<proj-root>/frontend/assets/scripts/Map.js, function update(dt)`.
To be fair, **a "p2p" setup can reduce round-trip to single-trip**, but w/o a point of authority in such case player#1 needs a way to recognize the slowness (e.g. check the received peer inputs) and ticks faster for a while to catch up; in contrast in a "server as authority" setup, the server could force confirming an inputFrame without player#1's upsync, and notify player#1 to apply a "roomDownsyncFrame" as well as drop all its outdated local inputFrames.
# Start up frames # Start up frames
renderFrameId | generatedInputFrameId | toApplyInputFrameId renderFrameId | generatedInputFrameId | toApplyInputFrameId

View File

@@ -2,11 +2,11 @@
This project is a demo for a websocket-based rollback netcode inspired by [GGPO](https://github.com/pond3r/ggpo/blob/master/doc/README.md). This project is a demo for a websocket-based rollback netcode inspired by [GGPO](https://github.com/pond3r/ggpo/blob/master/doc/README.md).
_(the following gif is sped up to ~1.33x for file size reduction, kindly note that around ~8s countdown, the attack animation is resumed from a partial progress)_ _(the following gif is sped up to ~1.5x for file size reduction, kindly note that animations are resumed from a partial progress)_
![gif_demo](./charts/smooth_melee_attack_spedup.gif) ![gif_demo](./charts/jump_sync_spedup.gif)
Please also checkout [this demo video](https://pan.baidu.com/s/172AmIKxbFgGXZzWVqxNUPA?pwd=e2tp) to see how this demo carries out a full 60fps synchronization with the help of _batched input upsync/downsync_ for satisfying network I/O performance. Please also checkout [this demo video](https://pan.baidu.com/s/1Lmot9cb0pYylfUvC8G4fDg?pwd=ia97) to see how this demo carries out a full 60fps synchronization with the help of _batched input upsync/downsync_ for satisfying network I/O performance.
The video mainly shows the following features. The video mainly shows the following features.
- The backend receives inputs from frontend peers and broadcasts back for synchronization. - The backend receives inputs from frontend peers and broadcasts back for synchronization.

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@@ -1,6 +1,7 @@
PROJECTNAME=server.exe PROJECTNAME=server.exe
ROOT_DIR=. ROOT_DIR=.
GOPROXY=https://mirrors.aliyun.com/goproxy #GOPROXY=https://mirrors.aliyun.com/goproxy
GOPROXY=https://goproxy.io
all: help all: help
gen-constants: gen-constants:

0
battle_srv/check_daemon.sh Normal file → Executable file
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@@ -1,28 +1,29 @@
{ {
"RET_CODE": { "RET_CODE": {
"__comment__":"基础", "__comment__": "Websocket",
"OK": 9000, "OK": 3000,
"UNKNOWN_ERROR": 9001, "UNKNOWN_ERROR": 3001,
"INVALID_REQUEST_PARAM": 9002, "INVALID_REQUEST_PARAM": 3002,
"IS_TEST_ACC": 9003, "IS_TEST_ACC": 3003,
"MYSQL_ERROR": 9004, "MYSQL_ERROR": 3004,
"NONEXISTENT_ACT": 9005, "NONEXISTENT_ACT": 3005,
"LACK_OF_DIAMOND": 9006, "LACK_OF_DIAMOND": 3006,
"LACK_OF_GOLD": 9007, "LACK_OF_GOLD": 3007,
"LACK_OF_ENERGY": 9008, "LACK_OF_ENERGY": 3008,
"NONEXISTENT_ACT_HANDLER": 9009, "NONEXISTENT_ACT_HANDLER": 3009,
"LOCALLY_NO_AVAILABLE_ROOM": 9010, "LOCALLY_NO_AVAILABLE_ROOM": 3010,
"LOCALLY_NO_SPECIFIED_ROOM": 9011, "LOCALLY_NO_SPECIFIED_ROOM": 3011,
"PLAYER_NOT_ADDABLE_TO_ROOM": 9012, "PLAYER_NOT_ADDABLE_TO_ROOM": 3012,
"PLAYER_NOT_READDABLE_TO_ROOM": 9013, "PLAYER_NOT_READDABLE_TO_ROOM": 3013,
"PLAYER_NOT_FOUND": 9014, "PLAYER_NOT_FOUND": 3014,
"PLAYER_CHEATING": 9015, "PLAYER_CHEATING": 3015,
"WECHAT_SERVER_ERROR": 9016, "WECHAT_SERVER_ERROR": 3016,
"IS_BOT_ACC": 9017, "IS_BOT_ACC": 3017,
"ACTIVE_WATCHDOG": 3018,
"BATTLE_STOPPED": 3019,
"CLIENT_MISMATCHED_RENDER_FRAME": 3020,
"__comment__":"SMS", "__comment__": "OTHERS",
"SMS_CAPTCHA_REQUESTED_TOO_FREQUENTLY": 5001,
"SMS_CAPTCHA_NOT_MATCH": 5002,
"INVALID_TOKEN": 2001, "INVALID_TOKEN": 2001,
"DUPLICATED": 2002, "DUPLICATED": 2002,
@@ -39,12 +40,15 @@
"FAILED_TO_DELETE": 2015, "FAILED_TO_DELETE": 2015,
"FAILED_TO_CREATE": 2016, "FAILED_TO_CREATE": 2016,
"INCORRECT_PHONE_NUMBER": 2018, "INCORRECT_PHONE_NUMBER": 2018,
"INSUFFICIENT_MEM_TO_ALLOCATE_CONNECTION": 3001, "INSUFFICIENT_MEM_TO_ALLOCATE_CONNECTION": 2019,
"PASSWORD_RESET_CODE_GENERATION_PER_EMAIL_TOO_FREQUENTLY": 4000, "PASSWORD_RESET_CODE_GENERATION_PER_EMAIL_TOO_FREQUENTLY": 2020,
"TRADE_CREATION_TOO_FREQUENTLY": 4002, "TRADE_CREATION_TOO_FREQUENTLY": 2021,
"MAP_NOT_UNLOCKED": 4003, "MAP_NOT_UNLOCKED": 2022,
"GET_SMS_CAPTCHA_RESP_ERROR_CODE": 2023,
"SMS_CAPTCHA_REQUESTED_TOO_FREQUENTLY": 2024,
"SMS_CAPTCHA_NOT_MATCH": 2025,
"GET_SMS_CAPTCHA_RESP_ERROR_CODE": 5003,
"NOT_IMPLEMENTED_YET": 65535 "NOT_IMPLEMENTED_YET": 65535
}, },
"AUTH_CHANNEL": { "AUTH_CHANNEL": {
@@ -62,6 +66,6 @@
}, },
"WS": { "WS": {
"INTERVAL_TO_PING": 2000, "INTERVAL_TO_PING": 2000,
"WILL_KICK_IF_INACTIVE_FOR": 6000 "WILL_KICK_IF_INACTIVE_FOR": 4000
} }
} }

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@@ -15,10 +15,13 @@ type constants struct {
SmsValidResendPeriodSeconds int `json:"SMS_VALID_RESEND_PERIOD_SECONDS"` SmsValidResendPeriodSeconds int `json:"SMS_VALID_RESEND_PERIOD_SECONDS"`
} `json:"PLAYER"` } `json:"PLAYER"`
RetCode struct { RetCode struct {
ActiveWatchdog int `json:"ACTIVE_WATCHDOG"`
BattleStopped int `json:"BATTLE_STOPPED"`
Duplicated int `json:"DUPLICATED"` Duplicated int `json:"DUPLICATED"`
FailedToCreate int `json:"FAILED_TO_CREATE"` FailedToCreate int `json:"FAILED_TO_CREATE"`
FailedToDelete int `json:"FAILED_TO_DELETE"` FailedToDelete int `json:"FAILED_TO_DELETE"`
FailedToUpdate int `json:"FAILED_TO_UPDATE"` FailedToUpdate int `json:"FAILED_TO_UPDATE"`
GetSmsCaptchaRespErrorCode int `json:"GET_SMS_CAPTCHA_RESP_ERROR_CODE"`
IncorrectCaptcha int `json:"INCORRECT_CAPTCHA"` IncorrectCaptcha int `json:"INCORRECT_CAPTCHA"`
IncorrectHandle int `json:"INCORRECT_HANDLE"` IncorrectHandle int `json:"INCORRECT_HANDLE"`
IncorrectPassword int `json:"INCORRECT_PASSWORD"` IncorrectPassword int `json:"INCORRECT_PASSWORD"`
@@ -28,27 +31,26 @@ type constants struct {
InvalidEmailLiteral int `json:"INVALID_EMAIL_LITERAL"` InvalidEmailLiteral int `json:"INVALID_EMAIL_LITERAL"`
InvalidRequestParam int `json:"INVALID_REQUEST_PARAM"` InvalidRequestParam int `json:"INVALID_REQUEST_PARAM"`
InvalidToken int `json:"INVALID_TOKEN"` InvalidToken int `json:"INVALID_TOKEN"`
IsTestAcc int `json:"IS_TEST_ACC"`
IsBotAcc int `json:"IS_BOT_ACC"` IsBotAcc int `json:"IS_BOT_ACC"`
IsTestAcc int `json:"IS_TEST_ACC"`
LackOfDiamond int `json:"LACK_OF_DIAMOND"` LackOfDiamond int `json:"LACK_OF_DIAMOND"`
LackOfEnergy int `json:"LACK_OF_ENERGY"` LackOfEnergy int `json:"LACK_OF_ENERGY"`
LackOfGold int `json:"LACK_OF_GOLD"` LackOfGold int `json:"LACK_OF_GOLD"`
LocallyNoAvailableRoom int `json:"LOCALLY_NO_AVAILABLE_ROOM"`
LocallyNoSpecifiedRoom int `json:"LOCALLY_NO_SPECIFIED_ROOM"`
MapNotUnlocked int `json:"MAP_NOT_UNLOCKED"` MapNotUnlocked int `json:"MAP_NOT_UNLOCKED"`
MysqlError int `json:"MYSQL_ERROR"` MysqlError int `json:"MYSQL_ERROR"`
GetSmsCaptchaRespErrorCode int `json:"GET_SMS_CAPTCHA_RESP_ERROR_CODE"`
NewHandleConflict int `json:"NEW_HANDLE_CONFLICT"` NewHandleConflict int `json:"NEW_HANDLE_CONFLICT"`
NonexistentAct int `json:"NONEXISTENT_ACT"` NonexistentAct int `json:"NONEXISTENT_ACT"`
NonexistentActHandler int `json:"NONEXISTENT_ACT_HANDLER"` NonexistentActHandler int `json:"NONEXISTENT_ACT_HANDLER"`
LocallyNoAvailableRoom int `json:"LOCALLY_NO_AVAILABLE_ROOM"`
LocallyNoSpecifiedRoom int `json:"LOCALLY_NO_SPECIFIED_ROOM"`
PlayerNotAddableToRoom int `json:"PLAYER_NOT_ADDABLE_TO_ROOM"`
PlayerNotReAddableToRoom int `json:"PLAYER_NOT_READDABLE_TO_ROOM"`
PlayerNotFound int `json:"PLAYER_NOT_FOUND"`
PlayerCheating int `json:"PLAYER_CHEATING"`
NotImplementedYet int `json:"NOT_IMPLEMENTED_YET"` NotImplementedYet int `json:"NOT_IMPLEMENTED_YET"`
NoAssociatedEmail int `json:"NO_ASSOCIATED_EMAIL"` NoAssociatedEmail int `json:"NO_ASSOCIATED_EMAIL"`
Ok int `json:"OK"` Ok int `json:"OK"`
PasswordResetCodeGenerationPerEmailTooFrequently int `json:"PASSWORD_RESET_CODE_GENERATION_PER_EMAIL_TOO_FREQUENTLY"` PasswordResetCodeGenerationPerEmailTooFrequently int `json:"PASSWORD_RESET_CODE_GENERATION_PER_EMAIL_TOO_FREQUENTLY"`
PlayerCheating int `json:"PLAYER_CHEATING"`
PlayerNotAddableToRoom int `json:"PLAYER_NOT_ADDABLE_TO_ROOM"`
PlayerNotFound int `json:"PLAYER_NOT_FOUND"`
PlayerNotReaddableToRoom int `json:"PLAYER_NOT_READDABLE_TO_ROOM"`
SendEmailTimeout int `json:"SEND_EMAIL_TIMEOUT"` SendEmailTimeout int `json:"SEND_EMAIL_TIMEOUT"`
SmsCaptchaNotMatch int `json:"SMS_CAPTCHA_NOT_MATCH"` SmsCaptchaNotMatch int `json:"SMS_CAPTCHA_NOT_MATCH"`
SmsCaptchaRequestedTooFrequently int `json:"SMS_CAPTCHA_REQUESTED_TOO_FREQUENTLY"` SmsCaptchaRequestedTooFrequently int `json:"SMS_CAPTCHA_REQUESTED_TOO_FREQUENTLY"`

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@@ -17,12 +17,16 @@ func toPbPlayers(modelInstances map[int32]*Player, withMetaInfo bool) map[int32]
VirtualGridY: last.VirtualGridY, VirtualGridY: last.VirtualGridY,
DirX: last.DirX, DirX: last.DirX,
DirY: last.DirY, DirY: last.DirY,
ColliderRadius: last.ColliderRadius, VelX: last.VelX,
VelY: last.VelY,
Speed: last.Speed, Speed: last.Speed,
BattleState: last.BattleState, BattleState: last.BattleState,
CharacterState: last.CharacterState,
InAir: last.InAir,
JoinIndex: last.JoinIndex,
ColliderRadius: last.ColliderRadius,
Score: last.Score, Score: last.Score,
Removed: last.Removed, Removed: last.Removed,
JoinIndex: last.JoinIndex,
} }
if withMetaInfo { if withMetaInfo {
toRet[k].Name = last.Name toRet[k].Name = last.Name

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,27 @@
package models
import (
"time"
)
type Watchdog struct {
interval time.Duration
timer *time.Timer
}
func NewWatchdog(interval time.Duration, callback func()) *Watchdog {
w := Watchdog{
interval: interval,
timer: time.AfterFunc(interval, callback),
}
return &w
}
func (w *Watchdog) Stop() {
w.timer.Stop()
}
func (w *Watchdog) Kick() {
w.timer.Stop()
w.timer.Reset(w.interval)
}

View File

@@ -30,21 +30,24 @@ type PlayerDownsync struct {
VirtualGridX int32 `protobuf:"varint,2,opt,name=virtualGridX,proto3" json:"virtualGridX,omitempty"` VirtualGridX int32 `protobuf:"varint,2,opt,name=virtualGridX,proto3" json:"virtualGridX,omitempty"`
VirtualGridY int32 `protobuf:"varint,3,opt,name=virtualGridY,proto3" json:"virtualGridY,omitempty"` VirtualGridY int32 `protobuf:"varint,3,opt,name=virtualGridY,proto3" json:"virtualGridY,omitempty"`
DirX int32 `protobuf:"varint,4,opt,name=dirX,proto3" json:"dirX,omitempty"` DirX int32 `protobuf:"varint,4,opt,name=dirX,proto3" json:"dirX,omitempty"`
DirY int32 `protobuf:"varint,5,opt,name=dirY,proto3" json:"dirY,omitempty"` DirY int32 `protobuf:"varint,5,opt,name=dirY,proto3" json:"dirY,omitempty"` // "dirX" and "dirY" determines character facing
Speed int32 `protobuf:"varint,6,opt,name=speed,proto3" json:"speed,omitempty"` // in terms of virtual grid units VelX int32 `protobuf:"varint,6,opt,name=velX,proto3" json:"velX,omitempty"`
BattleState int32 `protobuf:"varint,7,opt,name=battleState,proto3" json:"battleState,omitempty"` VelY int32 `protobuf:"varint,7,opt,name=velY,proto3" json:"velY,omitempty"` // "velX" and "velY" is used to record the accumulated effect by accelerations (including gravity)
JoinIndex int32 `protobuf:"varint,8,opt,name=joinIndex,proto3" json:"joinIndex,omitempty"` Speed int32 `protobuf:"varint,8,opt,name=speed,proto3" json:"speed,omitempty"` // this is the instantaneous scalar attribute of a character, different from but will be accounted in "velX" and "velY"
ColliderRadius float64 `protobuf:"fixed64,9,opt,name=colliderRadius,proto3" json:"colliderRadius,omitempty"` BattleState int32 `protobuf:"varint,9,opt,name=battleState,proto3" json:"battleState,omitempty"`
Removed bool `protobuf:"varint,10,opt,name=removed,proto3" json:"removed,omitempty"` JoinIndex int32 `protobuf:"varint,10,opt,name=joinIndex,proto3" json:"joinIndex,omitempty"`
Score int32 `protobuf:"varint,11,opt,name=score,proto3" json:"score,omitempty"` ColliderRadius float64 `protobuf:"fixed64,11,opt,name=colliderRadius,proto3" json:"colliderRadius,omitempty"`
LastMoveGmtMillis int32 `protobuf:"varint,12,opt,name=lastMoveGmtMillis,proto3" json:"lastMoveGmtMillis,omitempty"` Removed bool `protobuf:"varint,12,opt,name=removed,proto3" json:"removed,omitempty"`
FramesToRecover int32 `protobuf:"varint,13,opt,name=framesToRecover,proto3" json:"framesToRecover,omitempty"` Score int32 `protobuf:"varint,13,opt,name=score,proto3" json:"score,omitempty"`
Hp int32 `protobuf:"varint,14,opt,name=hp,proto3" json:"hp,omitempty"` LastMoveGmtMillis int32 `protobuf:"varint,14,opt,name=lastMoveGmtMillis,proto3" json:"lastMoveGmtMillis,omitempty"`
MaxHp int32 `protobuf:"varint,15,opt,name=maxHp,proto3" json:"maxHp,omitempty"` FramesToRecover int32 `protobuf:"varint,15,opt,name=framesToRecover,proto3" json:"framesToRecover,omitempty"`
CharacterState int32 `protobuf:"varint,16,opt,name=characterState,proto3" json:"characterState,omitempty"` Hp int32 `protobuf:"varint,16,opt,name=hp,proto3" json:"hp,omitempty"`
Name string `protobuf:"bytes,17,opt,name=name,proto3" json:"name,omitempty"` MaxHp int32 `protobuf:"varint,17,opt,name=maxHp,proto3" json:"maxHp,omitempty"`
DisplayName string `protobuf:"bytes,18,opt,name=displayName,proto3" json:"displayName,omitempty"` CharacterState int32 `protobuf:"varint,18,opt,name=characterState,proto3" json:"characterState,omitempty"`
Avatar string `protobuf:"bytes,19,opt,name=avatar,proto3" json:"avatar,omitempty"` InAir bool `protobuf:"varint,19,opt,name=inAir,proto3" json:"inAir,omitempty"` // by design a standalone field only inferred by the collision result of "applyInputFrameDownsyncDynamicsOnSingleRenderFrame" instead of "characterState", because we need check the transition for "characterState" from this field, i.e. "inAir (prev -> curr)"
Name string `protobuf:"bytes,20,opt,name=name,proto3" json:"name,omitempty"`
DisplayName string `protobuf:"bytes,21,opt,name=displayName,proto3" json:"displayName,omitempty"`
Avatar string `protobuf:"bytes,22,opt,name=avatar,proto3" json:"avatar,omitempty"`
} }
func (x *PlayerDownsync) Reset() { func (x *PlayerDownsync) Reset() {
@@ -114,6 +117,20 @@ func (x *PlayerDownsync) GetDirY() int32 {
return 0 return 0
} }
func (x *PlayerDownsync) GetVelX() int32 {
if x != nil {
return x.VelX
}
return 0
}
func (x *PlayerDownsync) GetVelY() int32 {
if x != nil {
return x.VelY
}
return 0
}
func (x *PlayerDownsync) GetSpeed() int32 { func (x *PlayerDownsync) GetSpeed() int32 {
if x != nil { if x != nil {
return x.Speed return x.Speed
@@ -191,6 +208,13 @@ func (x *PlayerDownsync) GetCharacterState() int32 {
return 0 return 0
} }
func (x *PlayerDownsync) GetInAir() bool {
if x != nil {
return x.InAir
}
return false
}
func (x *PlayerDownsync) GetName() string { func (x *PlayerDownsync) GetName() string {
if x != nil { if x != nil {
return x.Name return x.Name
@@ -220,6 +244,7 @@ type InputFrameDecoded struct {
Dx int32 `protobuf:"varint,1,opt,name=dx,proto3" json:"dx,omitempty"` Dx int32 `protobuf:"varint,1,opt,name=dx,proto3" json:"dx,omitempty"`
Dy int32 `protobuf:"varint,2,opt,name=dy,proto3" json:"dy,omitempty"` Dy int32 `protobuf:"varint,2,opt,name=dy,proto3" json:"dy,omitempty"`
BtnALevel int32 `protobuf:"varint,3,opt,name=btnALevel,proto3" json:"btnALevel,omitempty"` BtnALevel int32 `protobuf:"varint,3,opt,name=btnALevel,proto3" json:"btnALevel,omitempty"`
BtnBLevel int32 `protobuf:"varint,4,opt,name=btnBLevel,proto3" json:"btnBLevel,omitempty"`
} }
func (x *InputFrameDecoded) Reset() { func (x *InputFrameDecoded) Reset() {
@@ -275,6 +300,13 @@ func (x *InputFrameDecoded) GetBtnALevel() int32 {
return 0 return 0
} }
func (x *InputFrameDecoded) GetBtnBLevel() int32 {
if x != nil {
return x.BtnBLevel
}
return 0
}
type InputFrameUpsync struct { type InputFrameUpsync struct {
state protoimpl.MessageState state protoimpl.MessageState
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
@@ -638,6 +670,7 @@ type InputsBufferSnapshot struct {
RefRenderFrameId int32 `protobuf:"varint,1,opt,name=refRenderFrameId,proto3" json:"refRenderFrameId,omitempty"` RefRenderFrameId int32 `protobuf:"varint,1,opt,name=refRenderFrameId,proto3" json:"refRenderFrameId,omitempty"`
UnconfirmedMask uint64 `protobuf:"varint,2,opt,name=unconfirmedMask,proto3" json:"unconfirmedMask,omitempty"` UnconfirmedMask uint64 `protobuf:"varint,2,opt,name=unconfirmedMask,proto3" json:"unconfirmedMask,omitempty"`
ToSendInputFrameDownsyncs []*InputFrameDownsync `protobuf:"bytes,3,rep,name=toSendInputFrameDownsyncs,proto3" json:"toSendInputFrameDownsyncs,omitempty"` ToSendInputFrameDownsyncs []*InputFrameDownsync `protobuf:"bytes,3,rep,name=toSendInputFrameDownsyncs,proto3" json:"toSendInputFrameDownsyncs,omitempty"`
ShouldForceResync bool `protobuf:"varint,4,opt,name=shouldForceResync,proto3" json:"shouldForceResync,omitempty"`
} }
func (x *InputsBufferSnapshot) Reset() { func (x *InputsBufferSnapshot) Reset() {
@@ -693,6 +726,13 @@ func (x *InputsBufferSnapshot) GetToSendInputFrameDownsyncs() []*InputFrameDowns
return nil return nil
} }
func (x *InputsBufferSnapshot) GetShouldForceResync() bool {
if x != nil {
return x.ShouldForceResync
}
return false
}
type MeleeBullet struct { type MeleeBullet struct {
state protoimpl.MessageState state protoimpl.MessageState
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
@@ -901,6 +941,11 @@ type BattleColliderInfo struct {
SpAtkLookupFrames int32 `protobuf:"varint,25,opt,name=spAtkLookupFrames,proto3" json:"spAtkLookupFrames,omitempty"` SpAtkLookupFrames int32 `protobuf:"varint,25,opt,name=spAtkLookupFrames,proto3" json:"spAtkLookupFrames,omitempty"`
RenderCacheSize int32 `protobuf:"varint,26,opt,name=renderCacheSize,proto3" json:"renderCacheSize,omitempty"` RenderCacheSize int32 `protobuf:"varint,26,opt,name=renderCacheSize,proto3" json:"renderCacheSize,omitempty"`
MeleeSkillConfig map[int32]*MeleeBullet `protobuf:"bytes,27,rep,name=meleeSkillConfig,proto3" json:"meleeSkillConfig,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` // skillId -> skill MeleeSkillConfig map[int32]*MeleeBullet `protobuf:"bytes,27,rep,name=meleeSkillConfig,proto3" json:"meleeSkillConfig,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` // skillId -> skill
SnapIntoPlatformOverlap float64 `protobuf:"fixed64,28,opt,name=snapIntoPlatformOverlap,proto3" json:"snapIntoPlatformOverlap,omitempty"`
SnapIntoPlatformThreshold float64 `protobuf:"fixed64,29,opt,name=snapIntoPlatformThreshold,proto3" json:"snapIntoPlatformThreshold,omitempty"`
JumpingInitVelY int32 `protobuf:"varint,30,opt,name=jumpingInitVelY,proto3" json:"jumpingInitVelY,omitempty"`
GravityX int32 `protobuf:"varint,31,opt,name=gravityX,proto3" json:"gravityX,omitempty"`
GravityY int32 `protobuf:"varint,32,opt,name=gravityY,proto3" json:"gravityY,omitempty"`
} }
func (x *BattleColliderInfo) Reset() { func (x *BattleColliderInfo) Reset() {
@@ -1117,6 +1162,41 @@ func (x *BattleColliderInfo) GetMeleeSkillConfig() map[int32]*MeleeBullet {
return nil return nil
} }
func (x *BattleColliderInfo) GetSnapIntoPlatformOverlap() float64 {
if x != nil {
return x.SnapIntoPlatformOverlap
}
return 0
}
func (x *BattleColliderInfo) GetSnapIntoPlatformThreshold() float64 {
if x != nil {
return x.SnapIntoPlatformThreshold
}
return 0
}
func (x *BattleColliderInfo) GetJumpingInitVelY() int32 {
if x != nil {
return x.JumpingInitVelY
}
return 0
}
func (x *BattleColliderInfo) GetGravityX() int32 {
if x != nil {
return x.GravityX
}
return 0
}
func (x *BattleColliderInfo) GetGravityY() int32 {
if x != nil {
return x.GravityY
}
return 0
}
type RoomDownsyncFrame struct { type RoomDownsyncFrame struct {
state protoimpl.MessageState state protoimpl.MessageState
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
@@ -1127,6 +1207,7 @@ type RoomDownsyncFrame struct {
CountdownNanos int64 `protobuf:"varint,3,opt,name=countdownNanos,proto3" json:"countdownNanos,omitempty"` CountdownNanos int64 `protobuf:"varint,3,opt,name=countdownNanos,proto3" json:"countdownNanos,omitempty"`
MeleeBullets []*MeleeBullet `protobuf:"bytes,4,rep,name=meleeBullets,proto3" json:"meleeBullets,omitempty"` // I don't know how to mimic inheritance/composition in protobuf by far, thus using an array for each type of bullet as a compromise MeleeBullets []*MeleeBullet `protobuf:"bytes,4,rep,name=meleeBullets,proto3" json:"meleeBullets,omitempty"` // I don't know how to mimic inheritance/composition in protobuf by far, thus using an array for each type of bullet as a compromise
BackendUnconfirmedMask uint64 `protobuf:"varint,5,opt,name=backendUnconfirmedMask,proto3" json:"backendUnconfirmedMask,omitempty"` // Indexed by "joinIndex", same compression concern as stated in InputFrameDownsync BackendUnconfirmedMask uint64 `protobuf:"varint,5,opt,name=backendUnconfirmedMask,proto3" json:"backendUnconfirmedMask,omitempty"` // Indexed by "joinIndex", same compression concern as stated in InputFrameDownsync
ShouldForceResync bool `protobuf:"varint,6,opt,name=shouldForceResync,proto3" json:"shouldForceResync,omitempty"`
} }
func (x *RoomDownsyncFrame) Reset() { func (x *RoomDownsyncFrame) Reset() {
@@ -1196,13 +1277,20 @@ func (x *RoomDownsyncFrame) GetBackendUnconfirmedMask() uint64 {
return 0 return 0
} }
func (x *RoomDownsyncFrame) GetShouldForceResync() bool {
if x != nil {
return x.ShouldForceResync
}
return false
}
var File_room_downsync_frame_proto protoreflect.FileDescriptor var File_room_downsync_frame_proto protoreflect.FileDescriptor
var file_room_downsync_frame_proto_rawDesc = []byte{ var file_room_downsync_frame_proto_rawDesc = []byte{
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} }
var ( var (

3
battle_srv/start_daemon.sh Normal file → Executable file
View File

@@ -7,6 +7,7 @@ fi
basedir=$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd ) basedir=$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )
PROJECTNAME=server.exe
OS_USER=$USER OS_USER=$USER
ServerEnv=$1 ServerEnv=$1
LOG_PATH="/var/log/treasure-hunter.log" LOG_PATH="/var/log/treasure-hunter.log"
@@ -17,5 +18,5 @@ PID_FILE="$basedir/treasure-hunter.pid"
sudo su - root -c "touch $LOG_PATH" sudo su - root -c "touch $LOG_PATH"
sudo su - root -c "chown $OS_USER:$OS_USER $LOG_PATH" sudo su - root -c "chown $OS_USER:$OS_USER $LOG_PATH"
ServerEnv=$ServerEnv $basedir/server >$LOG_PATH 2>&1 & ServerEnv=$ServerEnv $basedir/$PROJECTNAME >$LOG_PATH 2>&1 &
echo $! > $PID_FILE echo $! > $PID_FILE

0
battle_srv/stop_daemon.sh Normal file → Executable file
View File

View File

@@ -265,9 +265,14 @@ func Serve(c *gin.Context) {
WorldToVirtualGridRatio: pRoom.WorldToVirtualGridRatio, WorldToVirtualGridRatio: pRoom.WorldToVirtualGridRatio,
VirtualGridToWorldRatio: pRoom.VirtualGridToWorldRatio, VirtualGridToWorldRatio: pRoom.VirtualGridToWorldRatio,
SpAtkLookupFrames: pRoom.SpAtkLookupFrames, SpAtkLookupFrames: pRoom.SpAtkLookupFrames,
RenderCacheSize: pRoom.RenderCacheSize, RenderCacheSize: pRoom.RenderCacheSize,
MeleeSkillConfig: pRoom.MeleeSkillConfig, MeleeSkillConfig: pRoom.MeleeSkillConfig,
SnapIntoPlatformOverlap: pRoom.SnapIntoPlatformOverlap,
SnapIntoPlatformThreshold: pRoom.SnapIntoPlatformThreshold,
JumpingInitVelY: pRoom.JumpingInitVelY,
GravityX: pRoom.GravityX,
GravityY: pRoom.GravityY,
} }
resp := &pb.WsResp{ resp := &pb.WsResp{
@@ -368,7 +373,7 @@ func Serve(c *gin.Context) {
// TODO: Is there any potential edge-trigger improvement like the epoll approach mentioned above for the following statement? See discussion in https://github.com/gorilla/websocket/issues/122 // TODO: Is there any potential edge-trigger improvement like the epoll approach mentioned above for the following statement? See discussion in https://github.com/gorilla/websocket/issues/122
_, bytes, err := conn.ReadMessage() _, bytes, err := conn.ReadMessage()
if nil != err { if nil != err {
Logger.Error("About to `signalToCloseConnOfThisPlayer`", zap.Any("roomId", pRoom.Id), zap.Any("playerId", playerId), zap.Error(err)) Logger.Error("About to `signalToCloseConnOfThisPlayer` due to conn.ReadMessage err", zap.Any("roomId", pRoom.Id), zap.Any("playerId", playerId), zap.Error(err))
signalToCloseConnOfThisPlayer(Constants.RetCode.UnknownError, "") signalToCloseConnOfThisPlayer(Constants.RetCode.UnknownError, "")
return nil return nil
} }

View File

@@ -7,3 +7,10 @@ ffmpeg -i input.mp4 -filter:v "setpts=0.5*PTS" output.mp4
``` ```
ffmpeg -ss 12 -t 13 -i input.mp4 -vf "fps=10,scale=480:-1" -loop 0 output.gif ffmpeg -ss 12 -t 13 -i input.mp4 -vf "fps=10,scale=480:-1" -loop 0 output.gif
``` ```
# Extract GIF (with alpha channel, e.g. exported from Fighter Factory Studio) to PNG sequence
```
ffmpeg -vsync vfr -i input.gif output%d.png
```
The `-vsync vfr` tells ffmpeg to disrespect the original delays set within the GIF file, otherwise many duplicate frame will be extracted by the default 60FPS.

BIN
charts/jump_sync_spedup.gif Normal file

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@@ -2,7 +2,8 @@ PROJECTNAME=viscol.exe
ROOT_DIR=. ROOT_DIR=.
all: help all: help
## Available proxies for downloading go modules are listed in "https://github.com/golang/go/wiki/Modules#how-do-i-use-vendoring-with-modules-is-vendoring-going-away". ## Available proxies for downloading go modules are listed in "https://github.com/golang/go/wiki/Modules#how-do-i-use-vendoring-with-modules-is-vendoring-going-away".
GOPROXY=https://mirrors.aliyun.com/goproxy #GOPROXY=https://mirrors.aliyun.com/goproxy
GOPROXY=https://goproxy.io
build: build:
GOPROXY=$(GOPROXY) go build -o $(ROOT_DIR)/$(PROJECTNAME) GOPROXY=$(GOPROXY) go build -o $(ROOT_DIR)/$(PROJECTNAME)

View File

@@ -34,15 +34,19 @@ func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTi
spaceOffsetX := float64(spaceW) * 0.5 spaceOffsetX := float64(spaceW) * 0.5
spaceOffsetY := float64(spaceH) * 0.5 spaceOffsetY := float64(spaceH) * 0.5
virtualGridToWorldRatio := 0.1 worldToVirtualGridRatio := float64(1000)
playerDefaultSpeed := 20 virtualGridToWorldRatio := float64(1) / worldToVirtualGridRatio
minStep := (int(float64(playerDefaultSpeed)*virtualGridToWorldRatio) << 2) playerDefaultSpeed := 1 * worldToVirtualGridRatio
playerColliderRadius := float64(24) minStep := (int(float64(playerDefaultSpeed)*virtualGridToWorldRatio) << 3)
playerColliderRadius := float64(12)
playerColliders := make([]*resolv.Object, len(playerPosList.Eles)) playerColliders := make([]*resolv.Object, len(playerPosList.Eles))
snapIntoPlatformOverlap := float64(0.1)
space := resolv.NewSpace(int(spaceW), int(spaceH), minStep, minStep) space := resolv.NewSpace(int(spaceW), int(spaceH), minStep, minStep)
topPadding, bottomPadding, leftPadding, rightPadding := snapIntoPlatformOverlap, snapIntoPlatformOverlap, snapIntoPlatformOverlap, snapIntoPlatformOverlap
for i, playerPos := range playerPosList.Eles { for i, playerPos := range playerPosList.Eles {
playerCollider := GenerateRectCollider(playerPos.X, playerPos.Y, playerColliderRadius*2, playerColliderRadius*2, spaceOffsetX, spaceOffsetY, "Player") // [WARNING] Deliberately not using a circle because "resolv v0.5.1" doesn't yet align circle center with space cell center, regardless of the "specified within-object offset" colliderWidth, colliderHeight := playerColliderRadius*2, playerColliderRadius*4
Logger.Info(fmt.Sprintf("Player Collider#%d: player world pos =(%.2f, %.2f), shape=%v", i, playerPos.X, playerPos.Y, ConvexPolygonStr(playerCollider.Shape.(*resolv.ConvexPolygon)))) playerCollider := GenerateRectCollider(playerPos.X, playerPos.Y, colliderWidth, colliderHeight, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, "Player") // [WARNING] Deliberately not using a circle because "resolv v0.5.1" doesn't yet align circle center with space cell center, regardless of the "specified within-object offset"
Logger.Info(fmt.Sprintf("Player Collider#%d: player world pos=(%.2f, %.2f), shape=%v", i, playerPos.X, playerPos.Y, ConvexPolygonStr(playerCollider.Shape.(*resolv.ConvexPolygon))))
playerColliders[i] = playerCollider playerColliders[i] = playerCollider
space.Add(playerCollider) space.Add(playerCollider)
} }
@@ -50,33 +54,35 @@ func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTi
barrierLocalId := 0 barrierLocalId := 0
for _, barrierUnaligned := range barrierList.Eles { for _, barrierUnaligned := range barrierList.Eles {
barrierCollider := GenerateConvexPolygonCollider(barrierUnaligned, spaceOffsetX, spaceOffsetY, "Barrier") barrierCollider := GenerateConvexPolygonCollider(barrierUnaligned, spaceOffsetX, spaceOffsetY, "Barrier")
Logger.Info(fmt.Sprintf("Added barrier: shape=%v", ConvexPolygonStr(barrierCollider.Shape.(*resolv.ConvexPolygon)))) Logger.Debug(fmt.Sprintf("Added barrier: shape=%v", ConvexPolygonStr(barrierCollider.Shape.(*resolv.ConvexPolygon))))
space.Add(barrierCollider) space.Add(barrierCollider)
barrierLocalId++ barrierLocalId++
} }
world.Space = space world.Space = space
moveToCollide := false moveToCollide := true
if moveToCollide { if moveToCollide {
newVx, newVy := int32(-2959), int32(-2261)
effPushback := Vec2D{X: float64(0), Y: float64(0)} effPushback := Vec2D{X: float64(0), Y: float64(0)}
toTestPlayerCollider := playerColliders[0] toTestPlayerCollider := playerColliders[0]
toTestPlayerCollider.X, toTestPlayerCollider.Y = VirtualGridToPolygonColliderAnchorPos(newVx, newVy, playerColliderRadius, playerColliderRadius, spaceOffsetX, spaceOffsetY, virtualGridToWorldRatio) //colliderWidth, colliderHeight := playerColliderRadius*2, playerColliderRadius*4
//newVx, newVy := int32(27999), int32(-420270)
//toTestPlayerCollider.X, toTestPlayerCollider.Y = VirtualGridToPolygonColliderBLPos(newVx, newVy, colliderWidth, colliderHeight, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, virtualGridToWorldRatio)
Logger.Info(fmt.Sprintf("Checking collision for virtual (%d, %d), now playerShape=%v", newVx, newVy, ConvexPolygonStr(toTestPlayerCollider.Shape.(*resolv.ConvexPolygon)))) Logger.Info(fmt.Sprintf("Checking collision for playerShape=%v", ConvexPolygonStr(toTestPlayerCollider.Shape.(*resolv.ConvexPolygon))))
toTestPlayerCollider.Update() toTestPlayerCollider.Update()
if collision := toTestPlayerCollider.Check(0, 0); collision != nil { if collision := toTestPlayerCollider.Check(0, 0); collision != nil {
playerShape := toTestPlayerCollider.Shape.(*resolv.ConvexPolygon) playerShape := toTestPlayerCollider.Shape.(*resolv.ConvexPolygon)
for _, obj := range collision.Objects { for _, obj := range collision.Objects {
barrierShape := obj.Shape.(*resolv.ConvexPolygon) bShape := obj.Shape.(*resolv.ConvexPolygon)
if overlapped, pushbackX, pushbackY, overlapResult := CalcPushbacks(0, 0, playerShape, barrierShape); overlapped { Logger.Warn(fmt.Sprintf("Checking potential: a=%v, b=%v", ConvexPolygonStr(playerShape), ConvexPolygonStr(bShape)))
Logger.Warn(fmt.Sprintf("Overlapped: a=%v, b=%v, pushbackX=%v, pushbackY=%v", ConvexPolygonStr(playerShape), ConvexPolygonStr(barrierShape), pushbackX, pushbackY)) if overlapped, pushbackX, pushbackY, overlapResult := CalcPushbacks(0, 0, playerShape, bShape); overlapped {
Logger.Warn(fmt.Sprintf("Overlapped: a=%v, b=%v, pushbackX=%v, pushbackY=%v", ConvexPolygonStr(playerShape), ConvexPolygonStr(bShape), pushbackX, pushbackY))
effPushback.X += pushbackX effPushback.X += pushbackX
effPushback.Y += pushbackY effPushback.Y += pushbackY
} else { } else {
Logger.Warn(fmt.Sprintf("Collided BUT not overlapped: a=%v, b=%v, overlapResult=%v", ConvexPolygonStr(playerShape), ConvexPolygonStr(barrierShape), overlapResult)) Logger.Warn(fmt.Sprintf("Collided BUT not overlapped: a=%v, b=%v, overlapResult=%v", ConvexPolygonStr(playerShape), ConvexPolygonStr(bShape), overlapResult))
} }
} }
toTestPlayerCollider.X -= effPushback.X toTestPlayerCollider.X -= effPushback.X
@@ -109,13 +115,12 @@ func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTi
ReleaseTriggerType: int32(1), // 1: rising-edge, 2: falling-edge ReleaseTriggerType: int32(1), // 1: rising-edge, 2: falling-edge
Damage: int32(5), Damage: int32(5),
} }
bulletLeftToRight := true bulletLeftToRight := false
if bulletLeftToRight { if bulletLeftToRight {
xfac := float64(1.0) xfac := float64(1.0)
offenderWx, offenderWy := playerPosList.Eles[0].X, playerPosList.Eles[0].Y offenderWx, offenderWy := playerPosList.Eles[0].X, playerPosList.Eles[0].Y
bulletWx, bulletWy := offenderWx+xfac*meleeBullet.HitboxOffset, offenderWy bulletWx, bulletWy := offenderWx+xfac*meleeBullet.HitboxOffset, offenderWy
newBulletCollider := GenerateRectCollider(bulletWx, bulletWy, meleeBullet.HitboxSize.X, meleeBullet.HitboxSize.Y, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, "MeleeBullet")
newBulletCollider := GenerateRectCollider(bulletWx, bulletWy, meleeBullet.HitboxSize.X, meleeBullet.HitboxSize.Y, spaceOffsetX, spaceOffsetY, "MeleeBullet")
space.Add(newBulletCollider) space.Add(newBulletCollider)
bulletShape := newBulletCollider.Shape.(*resolv.ConvexPolygon) bulletShape := newBulletCollider.Shape.(*resolv.ConvexPolygon)
Logger.Warn(fmt.Sprintf("bullet ->: Added bullet collider to space: a=%v", ConvexPolygonStr(bulletShape))) Logger.Warn(fmt.Sprintf("bullet ->: Added bullet collider to space: a=%v", ConvexPolygonStr(bulletShape)))
@@ -132,13 +137,13 @@ func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTi
} }
} }
bulletRightToLeft := true bulletRightToLeft := false
if bulletRightToLeft { if bulletRightToLeft {
xfac := float64(-1.0) xfac := float64(-1.0)
offenderWx, offenderWy := playerPosList.Eles[1].X, playerPosList.Eles[1].Y offenderWx, offenderWy := playerPosList.Eles[1].X, playerPosList.Eles[1].Y
bulletWx, bulletWy := offenderWx+xfac*meleeBullet.HitboxOffset, offenderWy bulletWx, bulletWy := offenderWx+xfac*meleeBullet.HitboxOffset, offenderWy
newBulletCollider := GenerateRectCollider(bulletWx, bulletWy, meleeBullet.HitboxSize.X, meleeBullet.HitboxSize.Y, spaceOffsetX, spaceOffsetY, "MeleeBullet") newBulletCollider := GenerateRectCollider(bulletWx, bulletWy, meleeBullet.HitboxSize.X, meleeBullet.HitboxSize.Y, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, "MeleeBullet")
space.Add(newBulletCollider) space.Add(newBulletCollider)
bulletShape := newBulletCollider.Shape.(*resolv.ConvexPolygon) bulletShape := newBulletCollider.Shape.(*resolv.ConvexPolygon)
Logger.Warn(fmt.Sprintf("bullet <-: Added bullet collider to space: a=%v", ConvexPolygonStr(bulletShape))) Logger.Warn(fmt.Sprintf("bullet <-: Added bullet collider to space: a=%v", ConvexPolygonStr(bulletShape)))
@@ -177,7 +182,7 @@ func (world *WorldColliderDisplay) Draw(screen *ebiten.Image) {
} }
} }
world.Game.DebugDraw(screen, world.Space) //world.Game.DebugDraw(screen, world.Space)
if world.Game.ShowHelpText { if world.Game.ShowHelpText {

View File

@@ -10,33 +10,33 @@ func NormVec2D(dx, dy float64) Vec2D {
} }
func AlignPolygon2DToBoundingBox(input *Polygon2D) *Polygon2D { func AlignPolygon2DToBoundingBox(input *Polygon2D) *Polygon2D {
// Transform again to put "anchor" at the top-left point of the bounding box for "resolv" // Transform again to put "anchor" at the "bottom-left point (w.r.t. world space)" of the bounding box for "resolv"
boundingBoxTL := &Vec2D{ boundingBoxBL := &Vec2D{
X: math.MaxFloat64, X: math.MaxFloat64,
Y: math.MaxFloat64, Y: math.MaxFloat64,
} }
for _, p := range input.Points { for _, p := range input.Points {
if p.X < boundingBoxTL.X { if p.X < boundingBoxBL.X {
boundingBoxTL.X = p.X boundingBoxBL.X = p.X
} }
if p.Y < boundingBoxTL.Y { if p.Y < boundingBoxBL.Y {
boundingBoxTL.Y = p.Y boundingBoxBL.Y = p.Y
} }
} }
// Now "input.Anchor" should move to "input.Anchor+boundingBoxTL", thus "boundingBoxTL" is also the value of the negative diff for all "input.Points" // Now "input.Anchor" should move to "input.Anchor+boundingBoxBL", thus "boundingBoxBL" is also the value of the negative diff for all "input.Points"
output := &Polygon2D{ output := &Polygon2D{
Anchor: &Vec2D{ Anchor: &Vec2D{
X: input.Anchor.X + boundingBoxTL.X, X: input.Anchor.X + boundingBoxBL.X,
Y: input.Anchor.Y + boundingBoxTL.Y, Y: input.Anchor.Y + boundingBoxBL.Y,
}, },
Points: make([]*Vec2D, len(input.Points)), Points: make([]*Vec2D, len(input.Points)),
} }
for i, p := range input.Points { for i, p := range input.Points {
output.Points[i] = &Vec2D{ output.Points[i] = &Vec2D{
X: p.X - boundingBoxTL.X, X: p.X - boundingBoxBL.X,
Y: p.Y - boundingBoxTL.Y, Y: p.Y - boundingBoxBL.Y,
} }
} }

View File

@@ -18,13 +18,17 @@ func ConvexPolygonStr(body *resolv.ConvexPolygon) string {
return fmt.Sprintf("{\n%s\n}", strings.Join(s, ",\n")) return fmt.Sprintf("{\n%s\n}", strings.Join(s, ",\n"))
} }
func GenerateRectCollider(origX, origY, w, h, spaceOffsetX, spaceOffsetY float64, tag string) *resolv.Object { func RectCenterStr(body *resolv.Object, halfBoundingW, halfBoundingH, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY float64) string {
cx, cy := WorldToPolygonColliderAnchorPos(origX, origY, w*0.5, h*0.5, spaceOffsetX, spaceOffsetY) return fmt.Sprintf("{%.2f, %.2f}", body.X+leftPadding+halfBoundingW-spaceOffsetX, body.Y+bottomPadding+halfBoundingH-spaceOffsetY)
return GenerateRectColliderInCollisionSpace(cx, cy, w, h, tag)
} }
func GenerateRectColliderInCollisionSpace(cx, cy, w, h float64, tag string) *resolv.Object { func GenerateRectCollider(wx, wy, w, h, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY float64, tag string) *resolv.Object {
collider := resolv.NewObject(cx, cy, w, h, tag) blX, blY := WorldToPolygonColliderBLPos(wx, wy, w*0.5, h*0.5, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY)
return generateRectColliderInCollisionSpace(blX, blY, leftPadding+w+rightPadding, bottomPadding+h+topPadding, tag)
}
func generateRectColliderInCollisionSpace(blX, blY, w, h float64, tag string) *resolv.Object {
collider := resolv.NewObject(blX, blY, w, h, tag) // Unlike its frontend counter part, the position of a "resolv.Object" must be specified by "bottom-left point" because "w" and "h" must be positive, see "resolv.Object.BoundsToSpace" for details
shape := resolv.NewRectangle(0, 0, w, h) shape := resolv.NewRectangle(0, 0, w, h)
collider.SetShape(shape) collider.SetShape(shape)
return collider return collider
@@ -66,6 +70,7 @@ func CalcPushbacks(oldDx, oldDy float64, playerShape, barrierShape *resolv.Conve
playerShape.SetPosition(origX, origY) playerShape.SetPosition(origX, origY)
}() }()
playerShape.SetPosition(origX+oldDx, origY+oldDy) playerShape.SetPosition(origX+oldDx, origY+oldDy)
overlapResult := &SatResult{ overlapResult := &SatResult{
Overlap: 0, Overlap: 0,
OverlapX: 0, OverlapX: 0,
@@ -74,7 +79,7 @@ func CalcPushbacks(oldDx, oldDy float64, playerShape, barrierShape *resolv.Conve
BContainedInA: true, BContainedInA: true,
Axis: vector.Vector{0, 0}, Axis: vector.Vector{0, 0},
} }
if overlapped := IsPolygonPairOverlapped(playerShape, barrierShape, overlapResult); overlapped { if overlapped := isPolygonPairOverlapped(playerShape, barrierShape, overlapResult); overlapped {
pushbackX, pushbackY := overlapResult.Overlap*overlapResult.OverlapX, overlapResult.Overlap*overlapResult.OverlapY pushbackX, pushbackY := overlapResult.Overlap*overlapResult.OverlapX, overlapResult.Overlap*overlapResult.OverlapY
return true, pushbackX, pushbackY, overlapResult return true, pushbackX, pushbackY, overlapResult
} else { } else {
@@ -91,16 +96,17 @@ type SatResult struct {
Axis vector.Vector Axis vector.Vector
} }
func IsPolygonPairOverlapped(a, b *resolv.ConvexPolygon, result *SatResult) bool { func isPolygonPairOverlapped(a, b *resolv.ConvexPolygon, result *SatResult) bool {
aCnt, bCnt := len(a.Points), len(b.Points) aCnt, bCnt := len(a.Points), len(b.Points)
// Single point case // Single point case
if 1 == aCnt && 1 == bCnt { if 1 == aCnt && 1 == bCnt {
if nil != result { if nil != result {
result.Overlap = 0 result.Overlap = 0
} }
return a.Points[0].X() == b.Points[0].X() && a.Points[0].Y() == b.Points[0].Y() return a.Points[0][0] == b.Points[0][0] && a.Points[0][1] == b.Points[0][1]
} }
//Logger.Info(fmt.Sprintf("Checking collision between a=%v, b=%v", ConvexPolygonStr(a), ConvexPolygonStr(b)))
if 1 < aCnt { if 1 < aCnt {
for _, axis := range a.SATAxes() { for _, axis := range a.SATAxes() {
if isPolygonPairSeparatedByDir(a, b, axis.Unit(), result) { if isPolygonPairSeparatedByDir(a, b, axis.Unit(), result) {
@@ -116,6 +122,7 @@ func IsPolygonPairOverlapped(a, b *resolv.ConvexPolygon, result *SatResult) bool
} }
} }
} }
//Logger.Info(fmt.Sprintf("a=%v and b=%v are overlapped", ConvexPolygonStr(a), ConvexPolygonStr(b)))
return true return true
} }
@@ -137,9 +144,10 @@ func isPolygonPairSeparatedByDir(a, b *resolv.ConvexPolygon, e vector.Vector, re
e = (-2.98, 1.49).Unit() e = (-2.98, 1.49).Unit()
*/ */
//Logger.Info(fmt.Sprintf("Checking separation between a=%v, b=%v along axis e={%.3f, %.3f}#1", ConvexPolygonStr(a), ConvexPolygonStr(b), e[0], e[1]))
var aStart, aEnd, bStart, bEnd float64 = math.MaxFloat64, -math.MaxFloat64, math.MaxFloat64, -math.MaxFloat64 var aStart, aEnd, bStart, bEnd float64 = math.MaxFloat64, -math.MaxFloat64, math.MaxFloat64, -math.MaxFloat64
for _, p := range a.Points { for _, p := range a.Points {
dot := (p.X()+a.X)*e.X() + (p.Y()+a.Y)*e.Y() dot := (p[0]+a.X)*e[0] + (p[1]+a.Y)*e[1]
if aStart > dot { if aStart > dot {
aStart = dot aStart = dot
@@ -151,7 +159,7 @@ func isPolygonPairSeparatedByDir(a, b *resolv.ConvexPolygon, e vector.Vector, re
} }
for _, p := range b.Points { for _, p := range b.Points {
dot := (p.X()+b.X)*e.X() + (p.Y()+b.Y)*e.Y() dot := (p[0]+b.X)*e[0] + (p[1]+b.Y)*e[1]
if bStart > dot { if bStart > dot {
bStart = dot bStart = dot
@@ -168,7 +176,6 @@ func isPolygonPairSeparatedByDir(a, b *resolv.ConvexPolygon, e vector.Vector, re
} }
if nil != result { if nil != result {
result.Axis = e
overlap := float64(0) overlap := float64(0)
if aStart < bStart { if aStart < bStart {
@@ -209,16 +216,19 @@ func isPolygonPairSeparatedByDir(a, b *resolv.ConvexPolygon, e vector.Vector, re
absoluteOverlap = -overlap absoluteOverlap = -overlap
} }
if 0 == currentOverlap || currentOverlap > absoluteOverlap { if (0 == result.Axis[0] && 0 == result.Axis[1]) || currentOverlap > absoluteOverlap {
var sign float64 = 1 var sign float64 = 1
if overlap < 0 { if overlap < 0 {
sign = -1 sign = -1
} }
result.Overlap = absoluteOverlap result.Overlap = absoluteOverlap
result.OverlapX = e.X() * sign result.OverlapX = e[0] * sign
result.OverlapY = e.Y() * sign result.OverlapY = e[1] * sign
} }
result.Axis = e
//Logger.Info(fmt.Sprintf("Checking separation between a=%v, b=%v along axis e={%.3f, %.3f}#2: aStart=%.3f, aEnd=%.3f, bStart=%.3f, bEnd=%.3f, overlap=%.3f, currentOverlap=%.3f, absoluteOverlap=%.3f, result=%v", ConvexPolygonStr(a), ConvexPolygonStr(b), e[0], e[1], aStart, aEnd, bStart, bEnd, overlap, currentOverlap, absoluteOverlap, result))
} }
// the specified unit vector "e" doesn't separate "a" and "b", overlap result is generated // the specified unit vector "e" doesn't separate "a" and "b", overlap result is generated
@@ -240,20 +250,20 @@ func VirtualGridToWorldPos(vx, vy int32, virtualGridToWorldRatio float64) (float
return wx, wy return wx, wy
} }
func WorldToPolygonColliderAnchorPos(wx, wy, halfBoundingW, halfBoundingH, collisionSpaceOffsetX, collisionSpaceOffsetY float64) (float64, float64) { func WorldToPolygonColliderBLPos(wx, wy, halfBoundingW, halfBoundingH, topPadding, bottomPadding, leftPadding, rightPadding, collisionSpaceOffsetX, collisionSpaceOffsetY float64) (float64, float64) {
return wx - halfBoundingW + collisionSpaceOffsetX, wy - halfBoundingH + collisionSpaceOffsetY return wx - halfBoundingW - leftPadding + collisionSpaceOffsetX, wy - halfBoundingH - bottomPadding + collisionSpaceOffsetY
} }
func PolygonColliderAnchorToWorldPos(cx, cy, halfBoundingW, halfBoundingH, collisionSpaceOffsetX, collisionSpaceOffsetY float64) (float64, float64) { func PolygonColliderBLToWorldPos(cx, cy, halfBoundingW, halfBoundingH, topPadding, bottomPadding, leftPadding, rightPadding, collisionSpaceOffsetX, collisionSpaceOffsetY float64) (float64, float64) {
return cx + halfBoundingW - collisionSpaceOffsetX, cy + halfBoundingH - collisionSpaceOffsetY return cx + halfBoundingW + leftPadding - collisionSpaceOffsetX, cy + halfBoundingH + bottomPadding - collisionSpaceOffsetY
} }
func PolygonColliderAnchorToVirtualGridPos(cx, cy, halfBoundingW, halfBoundingH, collisionSpaceOffsetX, collisionSpaceOffsetY float64, worldToVirtualGridRatio float64) (int32, int32) { func PolygonColliderBLToVirtualGridPos(cx, cy, halfBoundingW, halfBoundingH, topPadding, bottomPadding, leftPadding, rightPadding, collisionSpaceOffsetX, collisionSpaceOffsetY float64, worldToVirtualGridRatio float64) (int32, int32) {
wx, wy := PolygonColliderAnchorToWorldPos(cx, cy, halfBoundingW, halfBoundingH, collisionSpaceOffsetX, collisionSpaceOffsetY) wx, wy := PolygonColliderBLToWorldPos(cx, cy, halfBoundingW, halfBoundingH, topPadding, bottomPadding, leftPadding, rightPadding, collisionSpaceOffsetX, collisionSpaceOffsetY)
return WorldToVirtualGridPos(wx, wy, worldToVirtualGridRatio) return WorldToVirtualGridPos(wx, wy, worldToVirtualGridRatio)
} }
func VirtualGridToPolygonColliderAnchorPos(vx, vy int32, halfBoundingW, halfBoundingH, collisionSpaceOffsetX, collisionSpaceOffsetY float64, virtualGridToWorldRatio float64) (float64, float64) { func VirtualGridToPolygonColliderBLPos(vx, vy int32, halfBoundingW, halfBoundingH, topPadding, bottomPadding, leftPadding, rightPadding, collisionSpaceOffsetX, collisionSpaceOffsetY float64, virtualGridToWorldRatio float64) (float64, float64) {
wx, wy := VirtualGridToWorldPos(vx, vy, virtualGridToWorldRatio) wx, wy := VirtualGridToWorldPos(vx, vy, virtualGridToWorldRatio)
return WorldToPolygonColliderAnchorPos(wx, wy, halfBoundingW, halfBoundingH, collisionSpaceOffsetX, collisionSpaceOffsetY) return WorldToPolygonColliderBLPos(wx, wy, halfBoundingW, halfBoundingH, topPadding, bottomPadding, leftPadding, rightPadding, collisionSpaceOffsetX, collisionSpaceOffsetY)
} }

View File

@@ -7,6 +7,7 @@ import (
"encoding/base64" "encoding/base64"
"encoding/xml" "encoding/xml"
"errors" "errors"
"fmt"
"go.uber.org/zap" "go.uber.org/zap"
"io/ioutil" "io/ioutil"
"math" "math"
@@ -43,13 +44,13 @@ type TmxOrTsxPolyline struct {
type TmxOrTsxObject struct { type TmxOrTsxObject struct {
Id int `xml:"id,attr"` Id int `xml:"id,attr"`
Gid *int `xml:"gid,attr"` Gid int `xml:"gid,attr"`
X float64 `xml:"x,attr"` X float64 `xml:"x,attr"`
Y float64 `xml:"y,attr"` Y float64 `xml:"y,attr"`
Properties *TmxOrTsxProperties `xml:"properties"` Properties *TmxOrTsxProperties `xml:"properties"`
Polyline *TmxOrTsxPolyline `xml:"polyline"` Polyline *TmxOrTsxPolyline `xml:"polyline"`
Width *float64 `xml:"width,attr"` Width float64 `xml:"width,attr"`
Height *float64 `xml:"height,attr"` Height float64 `xml:"height,attr"`
} }
type TmxOrTsxObjectGroup struct { type TmxOrTsxObjectGroup struct {
@@ -377,10 +378,30 @@ func ParseTmxLayersAndGroups(pTmxMapIns *TmxMap, gidBoundariesMap map[int]StrToP
for _, singleObjInTmxFile := range objGroup.Objects { for _, singleObjInTmxFile := range objGroup.Objects {
if nil == singleObjInTmxFile.Polyline { if nil == singleObjInTmxFile.Polyline {
continue pts := make([]*Vec2D, 4)
} s := make([]string, 0)
if nil == singleObjInTmxFile.Properties.Property || "boundary_type" != singleObjInTmxFile.Properties.Property[0].Name || "barrier" != singleObjInTmxFile.Properties.Property[0].Value { pts[0] = &Vec2D{
continue X: float64(0),
Y: float64(0),
}
pts[1] = &Vec2D{
X: float64(0),
Y: singleObjInTmxFile.Height,
}
pts[2] = &Vec2D{
X: singleObjInTmxFile.Width,
Y: singleObjInTmxFile.Height,
}
pts[3] = &Vec2D{
X: singleObjInTmxFile.Width,
Y: float64(0),
}
for _, pt := range pts {
s = append(s, fmt.Sprintf("%v,%v", pt.X, pt.Y))
}
singleObjInTmxFile.Polyline = &TmxOrTsxPolyline{
Points: strings.Join(s, " "),
}
} }
thePolygon2DInWorld, err := tmxPolylineToPolygon2D(pTmxMapIns, singleObjInTmxFile, singleObjInTmxFile.Polyline) thePolygon2DInWorld, err := tmxPolylineToPolygon2D(pTmxMapIns, singleObjInTmxFile, singleObjInTmxFile.Polyline)

View File

@@ -23,9 +23,9 @@ var constants = {
FILE_NAME: { FILE_NAME: {
TREASURE_PICKEDUP: "TreasurePicked", TREASURE_PICKEDUP: "TreasurePicked",
CRASHED_BY_TRAP_BULLET: "CrashedByTrapBullet", CRASHED_BY_TRAP_BULLET: "CrashedByTrapBullet",
HIGH_SCORE_TREASURE_PICKED:"HighScoreTreasurePicked", HIGH_SCORE_TREASURE_PICKED: "HighScoreTreasurePicked",
COUNT_DOWN_10SEC_TO_END:"countDown10SecToEnd", COUNT_DOWN_10SEC_TO_END: "countDown10SecToEnd",
BGM: "BGM" BGM: "BGM"
} }
}, },
ROUTE_PATH: (_ROUTE_PATH = { ROUTE_PATH: (_ROUTE_PATH = {
@@ -55,39 +55,41 @@ var constants = {
}, },
RET_CODE: { RET_CODE: {
/** /**
* NOTE: The "RET_CODE"s from 1000-1015 are reserved for the websocket "WebsocketStdCloseCode"s. * NOTE: The "RET_CODE"s from 1000-1015 are reserved for the websocket "WebsocketStdCloseCode"s, custom codes should be between 3000-4999
* *
* References * References
* - https://tools.ietf.org/html/rfc6455#section-7.4 * - https://tools.ietf.org/html/rfc6455#section-7.4
* - https://godoc.org/github.com/gorilla/websocket#pkg-constants. * - https://godoc.org/github.com/gorilla/websocket#pkg-constants.
*/ */
"__comment__": "基础", "__comment__": "Websocket",
"OK": 9000, "OK": 3000,
"UNKNOWN_ERROR": 9001, "UNKNOWN_ERROR": 3001,
"INVALID_REQUEST_PARAM": 9002, "INVALID_REQUEST_PARAM": 3002,
"IS_TEST_ACC": 9003, "IS_TEST_ACC": 3003,
"MYSQL_ERROR": 9004, "MYSQL_ERROR": 3004,
"NONEXISTENT_ACT": 9005, "NONEXISTENT_ACT": 3005,
"LACK_OF_DIAMOND": 9006, "LACK_OF_DIAMOND": 3006,
"LACK_OF_GOLD": 9007, "LACK_OF_GOLD": 3007,
"LACK_OF_ENERGY": 9008, "LACK_OF_ENERGY": 3008,
"NONEXISTENT_ACT_HANDLER": 9009, "NONEXISTENT_ACT_HANDLER": 3009,
"LOCALLY_NO_AVAILABLE_ROOM": 9010, "LOCALLY_NO_AVAILABLE_ROOM": 3010,
"LOCALLY_NO_SPECIFIED_ROOM": 9011, "LOCALLY_NO_SPECIFIED_ROOM": 3011,
"PLAYER_NOT_ADDABLE_TO_ROOM": 9012, "PLAYER_NOT_ADDABLE_TO_ROOM": 3012,
"PLAYER_NOT_READDABLE_TO_ROOM": 9013, "PLAYER_NOT_READDABLE_TO_ROOM": 3013,
"PLAYER_NOT_FOUND": 9014, "PLAYER_NOT_FOUND": 3014,
"PLAYER_CHEATING": 9015, "PLAYER_CHEATING": 3015,
"WECHAT_SERVER_ERROR": 3016,
"IS_BOT_ACC": 3017,
"ACTIVE_WATCHDOG": 3018,
"BATTLE_STOPPED": 3019,
"CLIENT_MISMATCHED_RENDER_FRAME": 3020,
"__comment__": "SMS", "__comment__": "OTHERS",
"SMS_CAPTCHA_REQUESTED_TOO_FREQUENTLY": 5001,
"SMS_CAPTCHA_NOT_MATCH": 5002,
"INVALID_TOKEN": 2001, "INVALID_TOKEN": 2001,
"DUPLICATED": 2002, "DUPLICATED": 2002,
"INCORRECT_HANDLE": 2004, "INCORRECT_HANDLE": 2004,
"NONEXISTENT_HANDLE": 2005,
"INCORRECT_PASSWORD": 2006, "INCORRECT_PASSWORD": 2006,
"INCORRECT_CAPTCHA": 2007, "INCORRECT_CAPTCHA": 2007,
"INVALID_EMAIL_LITERAL": 2008, "INVALID_EMAIL_LITERAL": 2008,
@@ -99,9 +101,14 @@ var constants = {
"FAILED_TO_DELETE": 2015, "FAILED_TO_DELETE": 2015,
"FAILED_TO_CREATE": 2016, "FAILED_TO_CREATE": 2016,
"INCORRECT_PHONE_NUMBER": 2018, "INCORRECT_PHONE_NUMBER": 2018,
"PASSWORD_RESET_CODE_GENERATION_PER_EMAIL_TOO_FREQUENTLY": 4000, "INSUFFICIENT_MEM_TO_ALLOCATE_CONNECTION": 2019,
"TRADE_CREATION_TOO_FREQUENTLY": 4002, "PASSWORD_RESET_CODE_GENERATION_PER_EMAIL_TOO_FREQUENTLY": 2020,
"MAP_NOT_UNLOCKED": 4003, "TRADE_CREATION_TOO_FREQUENTLY": 2021,
"MAP_NOT_UNLOCKED": 2022,
"GET_SMS_CAPTCHA_RESP_ERROR_CODE": 2023,
"SMS_CAPTCHA_REQUESTED_TOO_FREQUENTLY": 2024,
"SMS_CAPTCHA_NOT_MATCH": 2025,
"NOT_IMPLEMENTED_YET": 65535 "NOT_IMPLEMENTED_YET": 65535
}, },

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

View File

@@ -1 +1 @@
{"width":64,"imagePath":"SoldierFireGhost_tex.png","SubTexture":[{"frameWidth":12,"y":42,"frameHeight":11,"width":11,"frameX":-1,"height":11,"name":"biu","frameY":0,"x":16},{"width":5,"y":42,"height":7,"name":"rightArm","x":29},{"frameWidth":15,"y":27,"frameHeight":16,"width":13,"frameX":-1,"height":16,"name":"yinmoqe00","frameY":0,"x":1},{"width":17,"y":1,"height":21,"name":"body","x":28},{"width":5,"y":42,"height":7,"name":"rightShoulder","x":36},{"width":10,"y":45,"height":9,"name":"rightFrontArm","x":1},{"width":7,"y":56,"height":7,"name":"rightHand","x":1},{"width":6,"y":55,"height":6,"name":"leftArm","x":32},{"width":7,"y":55,"height":6,"name":"leftShoulder","x":23},{"width":10,"y":27,"height":11,"name":"leftFrontArm","x":16},{"width":17,"y":24,"height":16,"name":"head","x":28},{"width":25,"y":1,"height":24,"name":"head2","x":1},{"width":8,"y":55,"height":7,"name":"leftHand","x":13},{"frameWidth":4,"y":51,"frameHeight":4,"width":2,"frameX":-1,"height":2,"name":"huomiao01","frameY":-1,"x":29}],"height":64,"name":"SoldierFireGhost"} {"imagePath":"SoldierFireGhost_tex.png","width":64,"height":64,"name":"SoldierFireGhost","SubTexture":[{"frameY":0,"y":42,"frameWidth":12,"frameHeight":11,"width":11,"height":11,"name":"biu","frameX":-1,"x":16},{"width":5,"y":42,"height":7,"name":"rightArm","x":29},{"frameY":0,"y":27,"frameWidth":15,"frameHeight":16,"width":13,"height":16,"name":"yinmoqe00","frameX":-1,"x":1},{"width":17,"y":1,"height":21,"name":"body","x":28},{"width":5,"y":42,"height":7,"name":"rightShoulder","x":36},{"width":10,"y":45,"height":9,"name":"rightFrontArm","x":1},{"width":7,"y":56,"height":7,"name":"rightHand","x":1},{"width":6,"y":55,"height":6,"name":"leftArm","x":32},{"width":7,"y":55,"height":6,"name":"leftShoulder","x":23},{"width":10,"y":27,"height":11,"name":"leftFrontArm","x":16},{"width":25,"y":1,"height":24,"name":"head2","x":1},{"width":17,"y":24,"height":16,"name":"head","x":28},{"width":8,"y":55,"height":7,"name":"leftHand","x":13},{"frameY":-1,"y":51,"frameWidth":4,"frameHeight":4,"width":2,"height":2,"name":"huomiao01","frameX":-1,"x":29}]}

View File

@@ -1,7 +1,7 @@
{ {
"ver": "1.0.0", "ver": "1.0.0",
"uuid": "4a9187d5-a9ad-4464-a03c-d2f3cc277051", "uuid": "4a9187d5-a9ad-4464-a03c-d2f3cc277051",
"atlasJson": "{\"width\":64,\"imagePath\":\"SoldierFireGhost_tex.png\",\"SubTexture\":[{\"frameWidth\":12,\"y\":42,\"frameHeight\":11,\"width\":11,\"frameX\":-1,\"height\":11,\"name\":\"biu\",\"frameY\":0,\"x\":16},{\"width\":5,\"y\":42,\"height\":7,\"name\":\"rightArm\",\"x\":29},{\"frameWidth\":15,\"y\":27,\"frameHeight\":16,\"width\":13,\"frameX\":-1,\"height\":16,\"name\":\"yinmoqe00\",\"frameY\":0,\"x\":1},{\"width\":17,\"y\":1,\"height\":21,\"name\":\"body\",\"x\":28},{\"width\":5,\"y\":42,\"height\":7,\"name\":\"rightShoulder\",\"x\":36},{\"width\":10,\"y\":45,\"height\":9,\"name\":\"rightFrontArm\",\"x\":1},{\"width\":7,\"y\":56,\"height\":7,\"name\":\"rightHand\",\"x\":1},{\"width\":6,\"y\":55,\"height\":6,\"name\":\"leftArm\",\"x\":32},{\"width\":7,\"y\":55,\"height\":6,\"name\":\"leftShoulder\",\"x\":23},{\"width\":10,\"y\":27,\"height\":11,\"name\":\"leftFrontArm\",\"x\":16},{\"width\":17,\"y\":24,\"height\":16,\"name\":\"head\",\"x\":28},{\"width\":25,\"y\":1,\"height\":24,\"name\":\"head2\",\"x\":1},{\"width\":8,\"y\":55,\"height\":7,\"name\":\"leftHand\",\"x\":13},{\"frameWidth\":4,\"y\":51,\"frameHeight\":4,\"width\":2,\"frameX\":-1,\"height\":2,\"name\":\"huomiao01\",\"frameY\":-1,\"x\":29}],\"height\":64,\"name\":\"SoldierFireGhost\"}", "atlasJson": "{\"imagePath\":\"SoldierFireGhost_tex.png\",\"width\":64,\"height\":64,\"name\":\"SoldierFireGhost\",\"SubTexture\":[{\"frameY\":0,\"y\":42,\"frameWidth\":12,\"frameHeight\":11,\"width\":11,\"height\":11,\"name\":\"biu\",\"frameX\":-1,\"x\":16},{\"width\":5,\"y\":42,\"height\":7,\"name\":\"rightArm\",\"x\":29},{\"frameY\":0,\"y\":27,\"frameWidth\":15,\"frameHeight\":16,\"width\":13,\"height\":16,\"name\":\"yinmoqe00\",\"frameX\":-1,\"x\":1},{\"width\":17,\"y\":1,\"height\":21,\"name\":\"body\",\"x\":28},{\"width\":5,\"y\":42,\"height\":7,\"name\":\"rightShoulder\",\"x\":36},{\"width\":10,\"y\":45,\"height\":9,\"name\":\"rightFrontArm\",\"x\":1},{\"width\":7,\"y\":56,\"height\":7,\"name\":\"rightHand\",\"x\":1},{\"width\":6,\"y\":55,\"height\":6,\"name\":\"leftArm\",\"x\":32},{\"width\":7,\"y\":55,\"height\":6,\"name\":\"leftShoulder\",\"x\":23},{\"width\":10,\"y\":27,\"height\":11,\"name\":\"leftFrontArm\",\"x\":16},{\"width\":25,\"y\":1,\"height\":24,\"name\":\"head2\",\"x\":1},{\"width\":17,\"y\":24,\"height\":16,\"name\":\"head\",\"x\":28},{\"width\":8,\"y\":55,\"height\":7,\"name\":\"leftHand\",\"x\":13},{\"frameY\":-1,\"y\":51,\"frameWidth\":4,\"frameHeight\":4,\"width\":2,\"height\":2,\"name\":\"huomiao01\",\"frameX\":-1,\"x\":29}]}",
"texture": "700d963b-2192-4219-a066-8be5b3db7453", "texture": "700d963b-2192-4219-a066-8be5b3db7453",
"subMetas": {} "subMetas": {}
} }

View File

@@ -1,229 +0,0 @@
{
"__type__": "cc.AnimationClip",
"_name": "Atk1",
"_objFlags": 0,
"_native": "",
"_duration": 0.5833333333333334,
"sample": 60,
"speed": 1,
"wrapMode": 1,
"curveData": {
"comps": {
"cc.Sprite": {
"spriteFrame": [
{
"frame": 0,
"value": {
"__uuid__": "7fedc57f-6998-45fc-899d-ea5edd41ab13"
}
},
{
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View File

@@ -9,28 +9,32 @@ message PlayerDownsync {
int32 virtualGridX = 2; int32 virtualGridX = 2;
int32 virtualGridY = 3; int32 virtualGridY = 3;
int32 dirX = 4; int32 dirX = 4;
int32 dirY = 5; int32 dirY = 5; // "dirX" and "dirY" determines character facing
int32 speed = 6; // in terms of virtual grid units int32 velX = 6;
int32 battleState = 7; int32 velY = 7; // "velX" and "velY" is used to record the accumulated effect by accelerations (including gravity)
int32 joinIndex = 8; int32 speed = 8; // this is the instantaneous scalar attribute of a character, different from but will be accounted in "velX" and "velY"
double colliderRadius = 9; int32 battleState = 9;
bool removed = 10; int32 joinIndex = 10;
int32 score = 11; double colliderRadius = 11;
int32 lastMoveGmtMillis = 12; bool removed = 12;
int32 framesToRecover = 13; int32 score = 13;
int32 hp = 14; int32 lastMoveGmtMillis = 14;
int32 maxHp = 15; int32 framesToRecover = 15;
int32 characterState = 16; int32 hp = 16;
int32 maxHp = 17;
int32 characterState = 18;
bool inAir = 19; // by design a standalone field only inferred by the collision result of "applyInputFrameDownsyncDynamicsOnSingleRenderFrame" instead of "characterState", because we need check the transition for "characterState" from this field, i.e. "inAir (prev -> curr)"
string name = 17; string name = 20;
string displayName = 18; string displayName = 21;
string avatar = 19; string avatar = 22;
} }
message InputFrameDecoded { message InputFrameDecoded {
int32 dx = 1; int32 dx = 1;
int32 dy = 2; int32 dy = 2;
int32 btnALevel = 3; int32 btnALevel = 3;
int32 btnBLevel = 4;
} }
message InputFrameUpsync { message InputFrameUpsync {
@@ -72,6 +76,7 @@ message InputsBufferSnapshot {
int32 refRenderFrameId = 1; int32 refRenderFrameId = 1;
uint64 unconfirmedMask = 2; uint64 unconfirmedMask = 2;
repeated InputFrameDownsync toSendInputFrameDownsyncs = 3; repeated InputFrameDownsync toSendInputFrameDownsyncs = 3;
bool shouldForceResync = 4;
} }
message MeleeBullet { message MeleeBullet {
@@ -133,6 +138,12 @@ message BattleColliderInfo {
int32 renderCacheSize = 26; int32 renderCacheSize = 26;
map<int32, MeleeBullet> meleeSkillConfig = 27; // skillId -> skill map<int32, MeleeBullet> meleeSkillConfig = 27; // skillId -> skill
double snapIntoPlatformOverlap = 28;
double snapIntoPlatformThreshold = 29;
int32 jumpingInitVelY = 30;
int32 gravityX = 31;
int32 gravityY = 32;
} }
message RoomDownsyncFrame { message RoomDownsyncFrame {
@@ -141,4 +152,5 @@ message RoomDownsyncFrame {
int64 countdownNanos = 3; int64 countdownNanos = 3;
repeated MeleeBullet meleeBullets = 4; // I don't know how to mimic inheritance/composition in protobuf by far, thus using an array for each type of bullet as a compromise repeated MeleeBullet meleeBullets = 4; // I don't know how to mimic inheritance/composition in protobuf by far, thus using an array for each type of bullet as a compromise
uint64 backendUnconfirmedMask = 5; // Indexed by "joinIndex", same compression concern as stated in InputFrameDownsync uint64 backendUnconfirmedMask = 5; // Indexed by "joinIndex", same compression concern as stated in InputFrameDownsync
bool shouldForceResync = 6;
} }

View File

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}, },
{ {
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} }
], ],
"_prefab": { "_prefab": {
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}, },
"_opacity": 255, "_opacity": 255,
"_color": { "_color": {
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"ctor": "Float64Array", "ctor": "Float64Array",
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"__id__": 1 "__id__": 1
}, },
"_children": [], "_children": [],
"_active": true, "_active": false,
"_components": [ "_components": [
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@@ -116,8 +116,8 @@
}, },
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 46.68, "width": 28.01,
"height": 27.72 "height": 15.12
}, },
"_anchorPoint": { "_anchorPoint": {
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@@ -128,8 +128,8 @@
"__type__": "TypedArray", "__type__": "TypedArray",
"ctor": "Float64Array", "ctor": "Float64Array",
"array": [ "array": [
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@@ -169,8 +169,8 @@
"_useOriginalSize": false, "_useOriginalSize": false,
"_string": "(0, 0)", "_string": "(0, 0)",
"_N$string": "(0, 0)", "_N$string": "(0, 0)",
"_fontSize": 20, "_fontSize": 12,
"_lineHeight": 22, "_lineHeight": 12,
"_enableWrapText": true, "_enableWrapText": true,
"_N$file": null, "_N$file": null,
"_isSystemFontUsed": true, "_isSystemFontUsed": true,
@@ -277,7 +277,7 @@
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}, },
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"playOnLoad": true, "playOnLoad": true,
"autoRemoveOnFinish": false, "autoRemoveOnFinish": false,
"totalParticles": 200, "totalParticles": 200,
@@ -395,8 +395,8 @@
}, },
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 76, "width": 24,
"height": 84 "height": 24
}, },
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@@ -408,7 +408,7 @@
"ctor": "Float64Array", "ctor": "Float64Array",
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@@ -451,7 +451,7 @@
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}, },
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@@ -490,12 +490,15 @@
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},
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} }
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"_prefab": { "_prefab": {
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"_opacity": 255, "_opacity": 255,
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},
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"r": 255,
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"b": 255,
"a": 255
},
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},
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},
{
"__type__": "dragonBones.ArmatureDisplay",
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"_objFlags": 0,
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},
"_enabled": true,
"_materials": [
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],
"_armatureName": "SoldierFireGhost",
"_animationName": "Idle1",
"_preCacheMode": 0,
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"playTimes": -1,
"premultipliedAlpha": false,
"_armatureKey": "36230012-8df3-4e85-afad-76ec47d0e4d7#4a9187d5-a9ad-4464-a03c-d2f3cc277051",
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"_playing": false,
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"_N$dragonAsset": {
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{
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@@ -708,8 +826,8 @@
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@@ -731,7 +849,7 @@
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@@ -745,6 +863,15 @@
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}, },
{
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},
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@@ -757,7 +884,7 @@
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@@ -780,7 +907,7 @@
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"_isTrimmedMode": true, "_isTrimmedMode": true,
"_atlas": { "_atlas": {
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}, },
"_id": "" "_id": ""
}, },
@@ -792,7 +919,7 @@
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}, },
"fileId": "4c+Ci1MGpP47N3wJ0ujhEm", "fileId": "17JdhftghBYr81MfV9i6cy",
"sync": false "sync": false
}, },
{ {

File diff suppressed because it is too large Load Diff

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},
{
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]

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@@ -1,8 +0,0 @@
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}

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@@ -78,19 +78,19 @@
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@@ -158,7 +158,7 @@
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@@ -279,13 +279,13 @@
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},
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},
{
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"_isAbsRight": true,
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"_isAbsBottom": true,
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"_isAbsVerticalCenter": true,
"_originalWidth": 100,
"_originalHeight": 40,
"_id": "5bXB50moJH9aH7RcbRuSS5"
},
{
"__type__": "cc.Node",
"_name": "JoystickBG",
"_objFlags": 0,
"_parent": {
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},
"_children": [
{
"__id__": 31
}
],
"_active": true,
"_components": [
{
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},
{
"__id__": 34
}
],
"_prefab": null,
"_opacity": 255,
"_color": {
"__type__": "cc.Color",
"r": 255,
"g": 255,
"b": 255,
"a": 255
},
"_contentSize": {
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"width": 400,
"height": 400
},
"_anchorPoint": {
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"x": 0.5,
"y": 0.5
},
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"ctor": "Float64Array",
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]
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},
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"_skewY": 0,
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"_groupIndex": 0,
"groupIndex": 0,
"_id": "88u3wQvvdO8pbrNWhs3ifP" "_id": "88u3wQvvdO8pbrNWhs3ifP"
}, },
{ {
@@ -1115,13 +1497,13 @@
"_name": "Joystick", "_name": "Joystick",
"_objFlags": 0, "_objFlags": 0,
"_parent": { "_parent": {
"__id__": 22 "__id__": 30
}, },
"_children": [], "_children": [],
"_active": true, "_active": true,
"_components": [ "_components": [
{ {
"__id__": 24 "__id__": 32
} }
], ],
"_prefab": null, "_prefab": null,
@@ -1177,7 +1559,7 @@
"_name": "", "_name": "",
"_objFlags": 0, "_objFlags": 0,
"node": { "node": {
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}, },
"_enabled": true, "_enabled": true,
"_materials": [ "_materials": [
@@ -1211,7 +1593,7 @@
"_name": "", "_name": "",
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"node": { "node": {
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}, },
"_enabled": true, "_enabled": true,
"_materials": [ "_materials": [
@@ -1245,7 +1627,7 @@
"_name": "", "_name": "",
"_objFlags": 0, "_objFlags": 0,
"node": { "node": {
"__id__": 22 "__id__": 30
}, },
"_enabled": true, "_enabled": true,
"alignMode": 0, "alignMode": 0,
@@ -1408,10 +1790,10 @@
"__id__": 3 "__id__": 3
}, },
"stickhead": { "stickhead": {
"__id__": 23 "__id__": 31
}, },
"base": { "base": {
"__id__": 22 "__id__": 30
}, },
"joyStickEps": 0.1, "joyStickEps": 0.1,
"magicLeanLowerBound": 0.414, "magicLeanLowerBound": 0.414,
@@ -1431,6 +1813,12 @@
}, },
"linearMovingEps": 0.1, "linearMovingEps": 0.1,
"scaleByEps": 0.0375, "scaleByEps": 0.0375,
"btnA": {
"__id__": 22
},
"btnB": {
"__id__": 26
},
"_id": "e9oVYTr7ROlpp/IrNjBUmR" "_id": "e9oVYTr7ROlpp/IrNjBUmR"
} }
] ]

View File

@@ -440,7 +440,7 @@
"array": [ "array": [
0, 0,
0, 0,
210.54381524704266, 210.4441731196186,
0, 0,
0, 0,
0, 0,

View File

@@ -78,19 +78,19 @@
"_active": true, "_active": true,
"_components": [ "_components": [
{ {
"__id__": 19 "__id__": 27
}, },
{ {
"__id__": 20 "__id__": 28
}, },
{ {
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}, },
{ {
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}, },
{ {
"__id__": 23 "__id__": 31
} }
], ],
"_prefab": null, "_prefab": null,
@@ -172,8 +172,8 @@
}, },
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 3200, "width": 2048,
"height": 3200 "height": 2048
}, },
"_anchorPoint": { "_anchorPoint": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
@@ -191,8 +191,8 @@
0, 0,
0, 0,
1, 1,
2, 1.5,
2, 1.5,
1 1
] ]
}, },
@@ -289,13 +289,13 @@
}, },
"_children": [ "_children": [
{ {
"__id__": 13 "__id__": 21
} }
], ],
"_active": true, "_active": true,
"_components": [ "_components": [
{ {
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} }
], ],
"_prefab": null, "_prefab": null,
@@ -359,6 +359,12 @@
}, },
{ {
"__id__": 11 "__id__": 11
},
{
"__id__": 13
},
{
"__id__": 17
} }
], ],
"_active": true, "_active": true,
@@ -607,10 +613,10 @@
}, },
{ {
"__type__": "cc.Node", "__type__": "cc.Node",
"_name": "JoystickBG", "_name": "BtnA",
"_objFlags": 0, "_objFlags": 0,
"_parent": { "_parent": {
"__id__": 7 "__id__": 8
}, },
"_children": [ "_children": [
{ {
@@ -618,12 +624,70 @@
} }
], ],
"_active": true, "_active": true,
"_components": [],
"_prefab": null,
"_opacity": 255,
"_color": {
"__type__": "cc.Color",
"r": 255,
"g": 255,
"b": 255,
"a": 255
},
"_contentSize": {
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"width": 200,
"height": 200
},
"_anchorPoint": {
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"x": 0.5,
"y": 0.5
},
"_trs": {
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"ctor": "Float64Array",
"array": [
143.689,
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0,
0,
0,
0,
1,
0.66667,
0.66667,
0.66667
]
},
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"x": 0,
"y": 0,
"z": 0
},
"_skewX": 0,
"_skewY": 0,
"_is3DNode": false,
"_groupIndex": 0,
"groupIndex": 0,
"_id": "a5pbciqqBEiYlyy7SLwP4V"
},
{
"__type__": "cc.Node",
"_name": "Background",
"_objFlags": 0,
"_parent": {
"__id__": 13
},
"_children": [],
"_active": true,
"_components": [ "_components": [
{ {
"__id__": 16 "__id__": 15
}, },
{ {
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} }
], ],
"_prefab": null, "_prefab": null,
@@ -637,8 +701,8 @@
}, },
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 400, "width": 200,
"height": 400 "height": 200
}, },
"_anchorPoint": { "_anchorPoint": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
@@ -672,6 +736,324 @@
"_is3DNode": false, "_is3DNode": false,
"_groupIndex": 0, "_groupIndex": 0,
"groupIndex": 0, "groupIndex": 0,
"_id": "ffojLoj41JCpizkLkManxw"
},
{
"__type__": "cc.Sprite",
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"node": {
"__id__": 14
},
"_enabled": true,
"_materials": [
{
"__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
}
],
"_srcBlendFactor": 770,
"_dstBlendFactor": 771,
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"__uuid__": "350fd890-3d28-4e53-9dfa-1bf00d857737"
},
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"__type__": "cc.Vec2",
"x": 0,
"y": 0
},
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"_atlas": {
"__uuid__": "030d9286-e8a2-40cf-98f8-baf713f0b8c4"
},
"_id": "21Oz9QwBZPALzRoJujKVPG"
},
{
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},
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"_isAbsLeft": true,
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"_isAbsVerticalCenter": true,
"_originalWidth": 100,
"_originalHeight": 40,
"_id": "beUmgK1D1M07I7kTL4NFLK"
},
{
"__type__": "cc.Node",
"_name": "BtnB",
"_objFlags": 0,
"_parent": {
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},
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{
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}
],
"_active": true,
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},
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},
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},
"_id": "54DvUzQvpKMrmsuRaQRSxf"
},
{
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},
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"_isAbsRight": true,
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"_isAbsHorizontalCenter": true,
"_isAbsVerticalCenter": true,
"_originalWidth": 100,
"_originalHeight": 40,
"_id": "5fVLGAIhROj6UDGotnneup"
},
{
"__type__": "cc.Node",
"_name": "JoystickBG",
"_objFlags": 0,
"_parent": {
"__id__": 7
},
"_children": [
{
"__id__": 22
}
],
"_active": true,
"_components": [
{
"__id__": 24
},
{
"__id__": 25
}
],
"_prefab": null,
"_opacity": 255,
"_color": {
"__type__": "cc.Color",
"r": 255,
"g": 255,
"b": 255,
"a": 255
},
"_contentSize": {
"__type__": "cc.Size",
"width": 400,
"height": 400
},
"_anchorPoint": {
"__type__": "cc.Vec2",
"x": 0.5,
"y": 0.5
},
"_trs": {
"__type__": "TypedArray",
"ctor": "Float64Array",
"array": [
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0,
0,
0,
0,
0,
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1,
1,
1
]
},
"_eulerAngles": {
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"y": 0,
"z": 0
},
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"_skewY": 0,
"_is3DNode": false,
"_groupIndex": 0,
"groupIndex": 0,
"_id": "88u3wQvvdO8pbrNWhs3ifP" "_id": "88u3wQvvdO8pbrNWhs3ifP"
}, },
{ {
@@ -679,13 +1061,13 @@
"_name": "Joystick", "_name": "Joystick",
"_objFlags": 0, "_objFlags": 0,
"_parent": { "_parent": {
"__id__": 13 "__id__": 21
}, },
"_children": [], "_children": [],
"_active": true, "_active": true,
"_components": [ "_components": [
{ {
"__id__": 15 "__id__": 23
} }
], ],
"_prefab": null, "_prefab": null,
@@ -741,7 +1123,7 @@
"_name": "", "_name": "",
"_objFlags": 0, "_objFlags": 0,
"node": { "node": {
"__id__": 14 "__id__": 22
}, },
"_enabled": true, "_enabled": true,
"_materials": [ "_materials": [
@@ -775,7 +1157,7 @@
"_name": "", "_name": "",
"_objFlags": 0, "_objFlags": 0,
"node": { "node": {
"__id__": 13 "__id__": 21
}, },
"_enabled": true, "_enabled": true,
"_materials": [ "_materials": [
@@ -809,7 +1191,7 @@
"_name": "", "_name": "",
"_objFlags": 0, "_objFlags": 0,
"node": { "node": {
"__id__": 13 "__id__": 21
}, },
"_enabled": true, "_enabled": true,
"alignMode": 0, "alignMode": 0,
@@ -944,10 +1326,10 @@
"__id__": 3 "__id__": 3
}, },
"stickhead": { "stickhead": {
"__id__": 14 "__id__": 22
}, },
"base": { "base": {
"__id__": 13 "__id__": 21
}, },
"joyStickEps": 0.1, "joyStickEps": 0.1,
"magicLeanLowerBound": 0.414, "magicLeanLowerBound": 0.414,
@@ -967,6 +1349,12 @@
}, },
"linearMovingEps": 0.1, "linearMovingEps": 0.1,
"scaleByEps": 0.0375, "scaleByEps": 0.0375,
"btnA": {
"__id__": 13
},
"btnB": {
"__id__": 17
},
"_id": "e9oVYTr7ROlpp/IrNjBUmR" "_id": "e9oVYTr7ROlpp/IrNjBUmR"
} }
] ]

View File

@@ -5,8 +5,33 @@ window.ATK_CHARACTER_STATE = {
Walking: [1, "Walking"], Walking: [1, "Walking"],
Atk1: [2, "Atk1"], Atk1: [2, "Atk1"],
Atked1: [3, "Atked1"], Atked1: [3, "Atked1"],
InAirIdle1: [4, "InAirIdle1"],
InAirAtk1: [5, "Atk1"],
InAirAtked1: [6, "Atked1"],
}; };
window.toInAirConjugate = function(foo) {
switch (foo) {
case window.ATK_CHARACTER_STATE.Idle1[0]:
case window.ATK_CHARACTER_STATE.Walking[0]:
return window.ATK_CHARACTER_STATE.InAirIdle1[0];
case window.ATK_CHARACTER_STATE.Atk1[0]:
return window.ATK_CHARACTER_STATE.InAirAtk1[0];
case window.ATK_CHARACTER_STATE.Atked1[0]:
return window.ATK_CHARACTER_STATE.InAirAtked1[0];
case window.ATK_CHARACTER_STATE.InAirIdle1[0]:
return window.ATK_CHARACTER_STATE.Idle1[0];
case window.ATK_CHARACTER_STATE.InAirAtk1[0]:
return window.ATK_CHARACTER_STATE.Atk1[0];
case window.ATK_CHARACTER_STATE.InAirAtked1[0]:
return window.ATK_CHARACTER_STATE.Atked1[0];
default:
console.warn(`Invalid characterState ${foo} received, no in air conjugate is available!`);
return null;
}
}
window.ATK_CHARACTER_STATE_ARR = []; window.ATK_CHARACTER_STATE_ARR = [];
for (let k in window.ATK_CHARACTER_STATE) { for (let k in window.ATK_CHARACTER_STATE) {
window.ATK_CHARACTER_STATE_ARR.push(window.ATK_CHARACTER_STATE[k]); window.ATK_CHARACTER_STATE_ARR.push(window.ATK_CHARACTER_STATE[k]);
@@ -15,6 +40,12 @@ for (let k in window.ATK_CHARACTER_STATE) {
window.ATK_CHARACTER_STATE_INTERRUPT_WAIVE_SET = new Set(); window.ATK_CHARACTER_STATE_INTERRUPT_WAIVE_SET = new Set();
window.ATK_CHARACTER_STATE_INTERRUPT_WAIVE_SET.add(window.ATK_CHARACTER_STATE.Idle1[0]); window.ATK_CHARACTER_STATE_INTERRUPT_WAIVE_SET.add(window.ATK_CHARACTER_STATE.Idle1[0]);
window.ATK_CHARACTER_STATE_INTERRUPT_WAIVE_SET.add(window.ATK_CHARACTER_STATE.Walking[0]); window.ATK_CHARACTER_STATE_INTERRUPT_WAIVE_SET.add(window.ATK_CHARACTER_STATE.Walking[0]);
window.ATK_CHARACTER_STATE_INTERRUPT_WAIVE_SET.add(window.ATK_CHARACTER_STATE.InAirIdle1[0]);
window.ATK_CHARACTER_STATE_IN_AIR_SET = new Set();
window.ATK_CHARACTER_STATE_IN_AIR_SET.add(window.ATK_CHARACTER_STATE.InAirIdle1[0]);
window.ATK_CHARACTER_STATE_IN_AIR_SET.add(window.ATK_CHARACTER_STATE.InAirAtk1[0]);
window.ATK_CHARACTER_STATE_IN_AIR_SET.add(window.ATK_CHARACTER_STATE.InAirAtked1[0]);
/* /*
Kindly note that the use of dragonBones anim is an informed choice for the feasibility of "gotoAndPlayByFrame", which is a required feature by "Map.rollbackAndChase". You might find that "cc.Animation" -- the traditional frame anim -- can also suffice this requirement, yet if we want to develop 3D frontend in the future, working with skeletal anim will make a smoother transition. Kindly note that the use of dragonBones anim is an informed choice for the feasibility of "gotoAndPlayByFrame", which is a required feature by "Map.rollbackAndChase". You might find that "cc.Animation" -- the traditional frame anim -- can also suffice this requirement, yet if we want to develop 3D frontend in the future, working with skeletal anim will make a smoother transition.
@@ -37,6 +68,7 @@ cc.Class({
this.hp = 100; this.hp = 100;
this.maxHp = 100; this.maxHp = 100;
this.framesToRecover = 0; this.framesToRecover = 0;
this.inAir = true;
}, },
setSpecies(speciesName) { setSpecies(speciesName) {
@@ -49,8 +81,7 @@ cc.Class({
this.animComp = this.effAnimNode.getComponent(dragonBones.ArmatureDisplay); this.animComp = this.effAnimNode.getComponent(dragonBones.ArmatureDisplay);
if (!this.animComp) { if (!this.animComp) {
this.animComp = this.effAnimNode.getComponent(cc.Animation); this.animComp = this.effAnimNode.getComponent(cc.Animation);
this.effAnimNode.anchorY = 0.0; // Otherwise the frame anim will show with an incorrect y-offset even if the collider boundaries are all correct! }
}
this.effAnimNode.active = true; this.effAnimNode.active = true;
}, },
@@ -67,7 +98,7 @@ cc.Class({
} }
let newCharacterState = rdfPlayer.characterState; let newCharacterState = rdfPlayer.characterState;
const newAnimName = window.ATK_CHARACTER_STATE_ARR[newCharacterState][1]; let newAnimName = window.ATK_CHARACTER_STATE_ARR[newCharacterState][1];
let playingAnimName = null; let playingAnimName = null;
let underlyingAnimationCtrl = null; let underlyingAnimationCtrl = null;
@@ -96,7 +127,7 @@ cc.Class({
_interruptPlayingAnimAndPlayNewAnimDragonBones(rdfPlayer, prevRdfPlayer, newCharacterState, newAnimName, underlyingAnimationCtrl, playingAnimName) { _interruptPlayingAnimAndPlayNewAnimDragonBones(rdfPlayer, prevRdfPlayer, newCharacterState, newAnimName, underlyingAnimationCtrl, playingAnimName) {
if (window.ATK_CHARACTER_STATE_INTERRUPT_WAIVE_SET.has(newCharacterState)) { if (window.ATK_CHARACTER_STATE_INTERRUPT_WAIVE_SET.has(newCharacterState)) {
// No "framesToRecover" // No "framesToRecover"
//console.warn(`#DragonBones JoinIndex=${rdfPlayer.joinIndex}, ${playingAnimName} -> ${newAnimName}`); // console.warn(`#DragonBones JoinIndex=${rdfPlayer.joinIndex}, ${playingAnimName} -> ${newAnimName}`);
underlyingAnimationCtrl.gotoAndPlayByFrame(newAnimName, 0, -1); underlyingAnimationCtrl.gotoAndPlayByFrame(newAnimName, 0, -1);
} else { } else {
const animationData = underlyingAnimationCtrl._animations[newAnimName]; const animationData = underlyingAnimationCtrl._animations[newAnimName];
@@ -112,7 +143,7 @@ cc.Class({
_interruptPlayingAnimAndPlayNewAnimFrameAnim(rdfPlayer, prevRdfPlayer, newCharacterState, newAnimName, playingAnimName) { _interruptPlayingAnimAndPlayNewAnimFrameAnim(rdfPlayer, prevRdfPlayer, newCharacterState, newAnimName, playingAnimName) {
if (window.ATK_CHARACTER_STATE_INTERRUPT_WAIVE_SET.has(newCharacterState)) { if (window.ATK_CHARACTER_STATE_INTERRUPT_WAIVE_SET.has(newCharacterState)) {
// No "framesToRecover" // No "framesToRecover"
//console.warn(`#DragonBones JoinIndex=${rdfPlayer.joinIndex}, ${playingAnimName} -> ${newAnimName}`); //console.warn(`#FrameAnim JoinIndex=${rdfPlayer.joinIndex}, ${playingAnimName} -> ${newAnimName}`);
this.animComp.play(newAnimName, 0); this.animComp.play(newAnimName, 0);
return; return;
} }

File diff suppressed because it is too large Load Diff

View File

@@ -13,8 +13,7 @@ cc.Class({
onLoad() { onLoad() {
const self = this; const self = this;
window.mapIns = self; window.mapIns = self;
self.showCriticalCoordinateLabels = true;
cc.director.getCollisionManager().enabled = false;
const mapNode = self.node; const mapNode = self.node;
const canvasNode = mapNode.parent; const canvasNode = mapNode.parent;
@@ -34,9 +33,11 @@ cc.Class({
self.inputFrameUpsyncDelayTolerance = 2; self.inputFrameUpsyncDelayTolerance = 2;
self.renderCacheSize = 1024; self.renderCacheSize = 1024;
self.serverFps = 60;
self.rollbackEstimatedDt = 0.016667; self.rollbackEstimatedDt = 0.016667;
self.rollbackEstimatedDtMillis = 16.667; self.rollbackEstimatedDtMillis = 16.667;
self.rollbackEstimatedDtNanos = 16666666; self.rollbackEstimatedDtNanos = 16666666;
self.tooFastDtIntervalMillis = 0.5 * self.rollbackEstimatedDtMillis;
self.worldToVirtualGridRatio = 1000; self.worldToVirtualGridRatio = 1000;
self.virtualGridToWorldRatio = 1.0 / self.worldToVirtualGridRatio; self.virtualGridToWorldRatio = 1.0 / self.worldToVirtualGridRatio;
@@ -44,7 +45,7 @@ cc.Class({
1: { 1: {
// for offender // for offender
startupFrames: 10, startupFrames: 10,
activeFrames: 3, activeFrames: 20,
recoveryFrames: 34, // usually but not always "startupFrames+activeFrames", I hereby set it to be 1 frame more than the actual animation to avoid critical transition, i.e. when the animation is 1 frame from ending but "rdfPlayer.framesToRecover" is already counted 0 and the player triggers an other same attack, making an effective bullet trigger but no animation is played due to same animName is still playing recoveryFrames: 34, // usually but not always "startupFrames+activeFrames", I hereby set it to be 1 frame more than the actual animation to avoid critical transition, i.e. when the animation is 1 frame from ending but "rdfPlayer.framesToRecover" is already counted 0 and the player triggers an other same attack, making an effective bullet trigger but no animation is played due to same animName is still playing
recoveryFramesOnBlock: 34, recoveryFramesOnBlock: 34,
recoveryFramesOnHit: 34, recoveryFramesOnHit: 34,
@@ -67,6 +68,16 @@ cc.Class({
} }
}; };
/*
[WARNING] As when a character is standing on a barrier, if not carefully curated there MIGHT BE a bouncing sequence of "[(inAir -> dropIntoBarrier ->), (notInAir -> pushedOutOfBarrier ->)], [(inAir -> ..."
Moreover, "snapIntoPlatformOverlap" should be small enough such that the walking "velX" or jumping initial "velY" can escape from it by 1 renderFrame (when jumping is triggered, the character is waived from snappig for 1 renderFrame).
*/
self.snapIntoPlatformOverlap = 0.1;
self.snapIntoPlatformThreshold = 0.5; // a platform must be "horizontal enough" for a character to "stand on"
self.jumpingInitVelY = 7 * self.worldToVirtualGridRatio; // unit: (virtual grid length/renderFrame)
[self.gravityX, self.gravityY] = [0, -0.5*self.worldToVirtualGridRatio]; // unit: (virtual grid length/renderFrame^2)
const tiledMapIns = self.node.getComponent(cc.TiledMap); const tiledMapIns = self.node.getComponent(cc.TiledMap);
const fullPathOfTmxFile = cc.js.formatStr("map/%s/map", "dungeon"); const fullPathOfTmxFile = cc.js.formatStr("map/%s/map", "dungeon");
@@ -80,6 +91,17 @@ cc.Class({
mapNode.removeAllChildren(); mapNode.removeAllChildren();
self._resetCurrentMatch(); self._resetCurrentMatch();
if (self.showCriticalCoordinateLabels) {
const drawer = new cc.Node();
drawer.setPosition(cc.v2(0, 0))
safelyAddChild(self.node, drawer);
setLocalZOrder(drawer, 999);
const g = drawer.addComponent(cc.Graphics);
g.lineWidth = 2;
self.g = g;
}
tiledMapIns.tmxAsset = tmxAsset; tiledMapIns.tmxAsset = tmxAsset;
const newMapSize = tiledMapIns.getMapSize(); const newMapSize = tiledMapIns.getMapSize();
const newTileSize = tiledMapIns.getTileSize(); const newTileSize = tiledMapIns.getTileSize();
@@ -95,8 +117,11 @@ cc.Class({
const newBarrier = self.collisionSys.createPolygon(x0, y0, Array.from(boundaryObj, p => { const newBarrier = self.collisionSys.createPolygon(x0, y0, Array.from(boundaryObj, p => {
return [p.x, p.y]; return [p.x, p.y];
})); }));
newBarrier.data = {
hardPushback: true
};
if (self.showCriticalCoordinateLabels) { if (false && self.showCriticalCoordinateLabels) {
for (let i = 0; i < boundaryObj.length; ++i) { for (let i = 0; i < boundaryObj.length; ++i) {
const barrierVertLabelNode = new cc.Node(); const barrierVertLabelNode = new cc.Node();
switch (i % 4) { switch (i % 4) {
@@ -136,30 +161,36 @@ cc.Class({
const startRdf = window.pb.protos.RoomDownsyncFrame.create({ const startRdf = window.pb.protos.RoomDownsyncFrame.create({
id: window.MAGIC_ROOM_DOWNSYNC_FRAME_ID.BATTLE_START, id: window.MAGIC_ROOM_DOWNSYNC_FRAME_ID.BATTLE_START,
players: { players: {
10: { 10: window.pb.protos.PlayerDownsync.create({
id: 10, id: 10,
joinIndex: 1, joinIndex: 1,
virtualGridX: 0, virtualGridX: self.worldToVirtualGridPos(boundaryObjs.playerStartingPositions[0].x, boundaryObjs.playerStartingPositions[0].y)[0],
virtualGridY: 0, virtualGridY: self.worldToVirtualGridPos(boundaryObjs.playerStartingPositions[0].x, boundaryObjs.playerStartingPositions[0].y)[1],
speed: 1 * self.worldToVirtualGridRatio, speed: 1 * self.worldToVirtualGridRatio,
colliderRadius: 12, colliderRadius: 12,
characterState: window.ATK_CHARACTER_STATE.Idle1[0], characterState: window.ATK_CHARACTER_STATE.InAirIdle1[0],
framesToRecover: 0, framesToRecover: 0,
dirX: 0, dirX: 0,
dirY: 0, dirY: 0,
}, velX: 0,
11: { velY: 0,
inAir: true,
}),
11: window.pb.protos.PlayerDownsync.create({
id: 11, id: 11,
joinIndex: 2, joinIndex: 2,
virtualGridX: 80 * self.worldToVirtualGridRatio, virtualGridX: self.worldToVirtualGridPos(boundaryObjs.playerStartingPositions[1].x, boundaryObjs.playerStartingPositions[1].y)[0],
virtualGridY: 0 * self.worldToVirtualGridRatio, virtualGridY: self.worldToVirtualGridPos(boundaryObjs.playerStartingPositions[1].x, boundaryObjs.playerStartingPositions[1].y)[1],
speed: 1 * self.worldToVirtualGridRatio, speed: 1 * self.worldToVirtualGridRatio,
colliderRadius: 12, colliderRadius: 12,
characterState: window.ATK_CHARACTER_STATE.Idle1[0], characterState: window.ATK_CHARACTER_STATE.InAirIdle1[0],
framesToRecover: 0, framesToRecover: 0,
dirX: 0, dirX: 0,
dirY: 0, dirY: 0,
}, velX: 0,
velY: 0,
inAir: true,
}),
} }
}); });
self.selfPlayerInfo = { self.selfPlayerInfo = {
@@ -177,7 +208,8 @@ cc.Class({
const self = this; const self = this;
if (ALL_BATTLE_STATES.IN_BATTLE == self.battleState) { if (ALL_BATTLE_STATES.IN_BATTLE == self.battleState) {
const elapsedMillisSinceLastFrameIdTriggered = performance.now() - self.lastRenderFrameIdTriggeredAt; const elapsedMillisSinceLastFrameIdTriggered = performance.now() - self.lastRenderFrameIdTriggeredAt;
if (elapsedMillisSinceLastFrameIdTriggered < (self.rollbackEstimatedDtMillis)) { if (elapsedMillisSinceLastFrameIdTriggered < self.tooFastDtIntervalMillis) {
// [WARNING] We should avoid a frontend ticking too fast to prevent cheating, as well as ticking too slow to cause a "resync avalanche" that impacts user experience!
// console.debug("Avoiding too fast frame@renderFrameId=", self.renderFrameId, ": elapsedMillisSinceLastFrameIdTriggered=", elapsedMillisSinceLastFrameIdTriggered); // console.debug("Avoiding too fast frame@renderFrameId=", self.renderFrameId, ": elapsedMillisSinceLastFrameIdTriggered=", elapsedMillisSinceLastFrameIdTriggered);
return; return;
} }
@@ -194,11 +226,12 @@ cc.Class({
const [prevRdf, rdf] = self.rollbackAndChase(self.renderFrameId, self.renderFrameId + 1, self.collisionSys, self.collisionSysMap, false); const [prevRdf, rdf] = self.rollbackAndChase(self.renderFrameId, self.renderFrameId + 1, self.collisionSys, self.collisionSysMap, false);
self.applyRoomDownsyncFrameDynamics(rdf, prevRdf); self.applyRoomDownsyncFrameDynamics(rdf, prevRdf);
self.showDebugBoundaries(rdf);
++self.renderFrameId;
self.lastRenderFrameIdTriggeredAt = performance.now();
let t3 = performance.now(); let t3 = performance.now();
} catch (err) { } catch (err) {
console.error("Error during Map.update", err); console.error("Error during Map.update", err);
} finally {
++self.renderFrameId; // [WARNING] It's important to increment the renderFrameId AFTER all the operations above!!!
} }
} }
}, },

View File

@@ -108,6 +108,7 @@ TileCollisionManager.prototype.continuousMapNodePosToContinuousObjLayerOffset =
window.battleEntityTypeNameToGlobalGid = {}; window.battleEntityTypeNameToGlobalGid = {};
TileCollisionManager.prototype.extractBoundaryObjects = function(withTiledMapNode) { TileCollisionManager.prototype.extractBoundaryObjects = function(withTiledMapNode) {
let toRet = { let toRet = {
playerStartingPositions: [],
barriers: [], barriers: [],
}; };
const tiledMapIns = withTiledMapNode.getComponent(cc.TiledMap); // This is a magic name. const tiledMapIns = withTiledMapNode.getComponent(cc.TiledMap); // This is a magic name.
@@ -115,33 +116,52 @@ TileCollisionManager.prototype.extractBoundaryObjects = function(withTiledMapNod
const allObjectGroups = tiledMapIns.getObjectGroups(); const allObjectGroups = tiledMapIns.getObjectGroups();
for (let i = 0; i < allObjectGroups.length; ++i) { for (let i = 0; i < allObjectGroups.length; ++i) {
var objectGroup = allObjectGroups[i]; var objectGroup = allObjectGroups[i];
if ("barrier_and_shelter" != objectGroup.getProperty("type")) continue;
var allObjects = objectGroup.getObjects(); var allObjects = objectGroup.getObjects();
for (let j = 0; j < allObjects.length; ++j) { switch (objectGroup.getGroupName()) {
let object = allObjects[j]; case "PlayerStartingPos":
let gid = object.gid; for (let j = 0; j < allObjects.length; ++j) {
if (0 < gid) { const cccMaskedX = allObjects[j].x,
continue; cccMaskedY = allObjects[j].y;
} const origX = cccMaskedX,
const polylinePoints = object.polylinePoints; origY = withTiledMapNode.getContentSize().height - cccMaskedY; // FIXME: I don't know why CocosCreator did this, it's stupid and MIGHT NOT WORK IN ISOMETRIC orientation!
if (null == polylinePoints) { let wpos = this.continuousObjLayerOffsetToContinuousMapNodePos(withTiledMapNode, cc.v2(origX, origY));
continue toRet.playerStartingPositions.push(wpos);
} }
const boundaryType = object.boundary_type; break;
let toPushBarriers = []; case "Barrier":
toPushBarriers.boundaryType = boundaryType; for (let j = 0; j < allObjects.length; ++j) {
switch (boundaryType) { let object = allObjects[j];
case "barrier": let gid = object.gid;
if (0 < gid) {
continue;
}
const boundaryType = object.boundary_type;
let toPushBarrier = [];
toPushBarrier.boundaryType = boundaryType;
let polylinePoints = object.polylinePoints;
if (null == polylinePoints) {
polylinePoints = [{
x: 0,
y: 0
}, {
x: object.width,
y: 0
}, {
x: object.width,
y: -object.height
}, {
x: 0,
y: -object.height
}];
}
for (let k = 0; k < polylinePoints.length; ++k) { for (let k = 0; k < polylinePoints.length; ++k) {
/* Since CocosCreatorv2.1.3, the Y-coord of object polylines is inverted compared to that of the tmx file. */ /* Since CocosCreatorv2.1.3, the Y-coord of object polylines is inverted compared to that of the tmx file. */
toPushBarriers.push(this.continuousObjLayerVecToContinuousMapNodeVec(withTiledMapNode, cc.v2(polylinePoints[k].x, -polylinePoints[k].y))); toPushBarrier.push(this.continuousObjLayerVecToContinuousMapNodeVec(withTiledMapNode, cc.v2(polylinePoints[k].x, -polylinePoints[k].y)));
} }
toPushBarriers.anchor = this.continuousObjLayerOffsetToContinuousMapNodePos(withTiledMapNode, object.offset); // DON'T use "(object.x, object.y)" which are wrong/meaningless! toPushBarrier.anchor = this.continuousObjLayerOffsetToContinuousMapNodePos(withTiledMapNode, object.offset); // DON'T use "(object.x, object.y)" which are wrong/meaningless!
toRet.barriers.push(toPushBarriers); toRet.barriers.push(toPushBarrier);
break; }
default: break;
break;
}
} }
} }

View File

@@ -88,6 +88,14 @@ cc.Class({
default: 0.0375, default: 0.0375,
type: cc.Float type: cc.Float
}, },
btnA: {
default: null,
type: cc.Node
},
btnB: {
default: null,
type: cc.Node
},
}, },
start() {}, start() {},
@@ -99,6 +107,7 @@ cc.Class({
this.cachedBtnLeftLevel = 0; this.cachedBtnLeftLevel = 0;
this.cachedBtnRightLevel = 0; this.cachedBtnRightLevel = 0;
this.cachedBtnALevel = 0; this.cachedBtnALevel = 0;
this.cachedBtnBLevel = 0;
this.canvasNode = this.mapNode.parent; this.canvasNode = this.mapNode.parent;
this.mainCameraNode = this.canvasNode.getChildByName("Main Camera"); // Cannot drag and assign the `mainCameraNode` from CocosCreator EDITOR directly, otherwise it'll cause an infinite loading time, till v2.1.0. this.mainCameraNode = this.canvasNode.getChildByName("Main Camera"); // Cannot drag and assign the `mainCameraNode` from CocosCreator EDITOR directly, otherwise it'll cause an infinite loading time, till v2.1.0.
@@ -136,6 +145,7 @@ cc.Class({
}); });
translationListenerNode.inTouchPoints = new Map(); translationListenerNode.inTouchPoints = new Map();
/*
zoomingListenerNode.on(cc.Node.EventType.TOUCH_START, function(event) { zoomingListenerNode.on(cc.Node.EventType.TOUCH_START, function(event) {
self._touchStartEvent(event); self._touchStartEvent(event);
}); });
@@ -149,6 +159,37 @@ cc.Class({
self._touchEndEvent(event); self._touchEndEvent(event);
}); });
zoomingListenerNode.inTouchPoints = new Map(); zoomingListenerNode.inTouchPoints = new Map();
*/
if (self.btnA) {
self.btnA.on(cc.Node.EventType.TOUCH_START, function(evt) {
self.cachedBtnALevel = 1;
evt.target.runAction(cc.scaleTo(0.1, 0.3));
});
self.btnA.on(cc.Node.EventType.TOUCH_END, function(evt) {
self.cachedBtnALevel = 0;
evt.target.runAction(cc.scaleTo(0.1, 1.0));
});
self.btnA.on(cc.Node.EventType.TOUCH_CANCEL, function(evt) {
self.cachedBtnALevel = 0;
evt.target.runAction(cc.scaleTo(0.1, 1.0));
});
}
if (self.btnB) {
self.btnB.on(cc.Node.EventType.TOUCH_START, function(evt) {
self.cachedBtnBLevel = 1;
evt.target.runAction(cc.scaleTo(0.1, 0.3));
});
self.btnB.on(cc.Node.EventType.TOUCH_END, function(evt) {
self.cachedBtnBLevel = 0;
evt.target.runAction(cc.scaleTo(0.1, 1.0));
});
self.btnB.on(cc.Node.EventType.TOUCH_CANCEL, function(evt) {
self.cachedBtnBLevel = 0;
evt.target.runAction(cc.scaleTo(0.1, 1.0));
});
}
// Setup keyboard controls for the ease of attach debugging // Setup keyboard controls for the ease of attach debugging
cc.systemEvent.on(cc.SystemEvent.EventType.KEY_DOWN, function(evt) { cc.systemEvent.on(cc.SystemEvent.EventType.KEY_DOWN, function(evt) {
@@ -168,6 +209,9 @@ cc.Class({
case cc.macro.KEY.h: case cc.macro.KEY.h:
self.cachedBtnALevel = 1; self.cachedBtnALevel = 1;
break; break;
case cc.macro.KEY.j:
self.cachedBtnBLevel = 1;
break;
default: default:
break; break;
} }
@@ -190,6 +234,9 @@ cc.Class({
case cc.macro.KEY.h: case cc.macro.KEY.h:
self.cachedBtnALevel = 0; self.cachedBtnALevel = 0;
break; break;
case cc.macro.KEY.j:
self.cachedBtnBLevel = 0;
break;
default: default:
break; break;
} }
@@ -400,7 +447,8 @@ cc.Class({
getEncodedInput() { getEncodedInput() {
const discretizedDir = this.discretizeDirection(this.stickhead.x, this.stickhead.y, this.joyStickEps).encodedIdx; // There're only 9 dirs, thus using only the lower 4-bits const discretizedDir = this.discretizeDirection(this.stickhead.x, this.stickhead.y, this.joyStickEps).encodedIdx; // There're only 9 dirs, thus using only the lower 4-bits
const btnALevel = (this.cachedBtnALevel << 4); const btnALevel = (this.cachedBtnALevel << 4);
return (btnALevel + discretizedDir); const btnBLevel = (this.cachedBtnBLevel << 5);
return (btnBLevel + btnALevel + discretizedDir);
}, },
decodeInput(encodedInput) { decodeInput(encodedInput) {
@@ -410,10 +458,12 @@ cc.Class({
console.error("Unexpected encodedDirection = ", encodedDirection); console.error("Unexpected encodedDirection = ", encodedDirection);
} }
const btnALevel = ((encodedInput >> 4) & 1); const btnALevel = ((encodedInput >> 4) & 1);
const btnBLevel = ((encodedInput >> 5) & 1);
return window.pb.protos.InputFrameDecoded.create({ return window.pb.protos.InputFrameDecoded.create({
dx: mappedDirection[0], dx: mappedDirection[0],
dy: mappedDirection[1], dy: mappedDirection[1],
btnALevel: btnALevel, btnALevel: btnALevel,
btnBLevel: btnBLevel,
}); });
}, },
}); });

View File

@@ -12,7 +12,6 @@ window.DOWNSYNC_MSG_ACT_INPUT_BATCH = 2;
window.DOWNSYNC_MSG_ACT_BATTLE_STOPPED = 3; window.DOWNSYNC_MSG_ACT_BATTLE_STOPPED = 3;
window.DOWNSYNC_MSG_ACT_FORCED_RESYNC = 4; window.DOWNSYNC_MSG_ACT_FORCED_RESYNC = 4;
window.sendSafely = function(msgStr) { window.sendSafely = function(msgStr) {
/** /**
* - "If the data can't be sent (for example, because it needs to be buffered but the buffer is full), the socket is closed automatically." * - "If the data can't be sent (for example, because it needs to be buffered but the buffer is full), the socket is closed automatically."
@@ -28,10 +27,13 @@ window.sendUint8AsBase64Safely = function(msgUint8Arr) {
window.clientSession.send(_uint8ToBase64(msgUint8Arr)); window.clientSession.send(_uint8ToBase64(msgUint8Arr));
} }
window.closeWSConnection = function() { window.closeWSConnection = function(code, reason) {
if (null == window.clientSession || window.clientSession.readyState != WebSocket.OPEN) return; if (null == window.clientSession || window.clientSession.readyState != WebSocket.OPEN) {
console.log(`"window.clientSession" is already closed or destroyed.`);
return;
}
console.log(`Closing "window.clientSession" from the client-side.`); console.log(`Closing "window.clientSession" from the client-side.`);
window.clientSession.close(); window.clientSession.close(code, reason);
} }
window.getBoundRoomIdFromPersistentStorage = function() { window.getBoundRoomIdFromPersistentStorage = function() {
@@ -144,9 +146,10 @@ window.initPersistentSessionClient = function(onopenCb, expectedRoomId) {
if (null == evt || null == evt.data) { if (null == evt || null == evt.data) {
return; return;
} }
// FIXME: In practice, it seems like the thread invoking "onmessage" could be different from "Map.update(dt)", which makes it necessary to guard "recentRenderCache & recentInputCache" for "getOrPrefabInputFrameUpsync & rollbackAndChase & onRoomDownsyncFrame & onInputFrameDownsyncBatch" to avoid mysterious RAM contamination, but there's no explicit mutex in JavaScript for browsers -- this issue is found in Firefox (108.0.1, 64-bit, Windows 11), but not in Chrome (108.0.5359.125, Official Build, 64-bit, Windows 11) -- just breakpoint in "Map.rollbackAndChase" then see whether the logs of "onmessage" can still be printed and whether the values of "recentRenderCache & recentInputCache" change in console).
try { try {
const resp = window.pb.protos.WsResp.decode(new Uint8Array(evt.data)); const resp = window.pb.protos.WsResp.decode(new Uint8Array(evt.data));
// console.log(`Got non-empty onmessage decoded: resp.act=${resp.act}`); //console.log(`Got non-empty onmessage decoded: resp.act=${resp.act}`);
switch (resp.act) { switch (resp.act) {
case window.DOWNSYNC_MSG_ACT_HB_REQ: case window.DOWNSYNC_MSG_ACT_HB_REQ:
window.handleHbRequirements(resp); window.handleHbRequirements(resp);
@@ -183,39 +186,37 @@ window.initPersistentSessionClient = function(onopenCb, expectedRoomId) {
clientSession.onerror = function(evt) { clientSession.onerror = function(evt) {
console.error("Error caught on the WS clientSession: ", evt); console.error("Error caught on the WS clientSession: ", evt);
if (window.handleClientSessionError) { window.clearLocalStorageAndBackToLoginScene(true);
window.handleClientSessionError();
}
}; };
clientSession.onclose = function(evt) { clientSession.onclose = function(evt) {
// [WARNING] The callback "onclose" might be called AFTER the webpage is refreshed with "1001 == evt.code". // [WARNING] The callback "onclose" might be called AFTER the webpage is refreshed with "1001 == evt.code".
console.warn("The WS clientSession is closed: ", evt, clientSession); console.warn(`The WS clientSession is closed: evt=${JSON.stringify(evt)}, evt.code=${evt.code}`);
if (false == evt.wasClean) { switch (evt.code) {
/* case constants.RET_CODE.CLIENT_MISMATCHED_RENDER_FRAME:
Chrome doesn't allow the use of "CustomCloseCode"s (yet) and will callback with a "WebsocketStdCloseCode 1006" and "false == evt.wasClean" here. See https://tools.ietf.org/html/rfc6455#section-7.4 for more information. break;
*/ case constants.RET_CODE.BATTLE_STOPPED:
if (window.handleClientSessionError) { // deliberately do nothing
window.handleClientSessionError(); break;
} case constants.RET_CODE.PLAYER_NOT_ADDABLE_TO_ROOM:
} else { case constants.RET_CODE.PLAYER_NOT_READDABLE_TO_ROOM:
switch (evt.code) { window.clearBoundRoomIdInBothVolatileAndPersistentStorage(); // To favor the player to join other rooms
case constants.RET_CODE.PLAYER_NOT_ADDABLE_TO_ROOM: mapIns.onManualRejoinRequired("Couldn't join any room at the moment, please retry");
case constants.RET_CODE.PLAYER_NOT_READDABLE_TO_ROOM: break;
window.clearBoundRoomIdInBothVolatileAndPersistentStorage(); case constants.RET_CODE.ACTIVE_WATCHDOG:
break; mapIns.onManualRejoinRequired("Disconnected due to long-time inactivity, please rejoin");
case constants.RET_CODE.UNKNOWN_ERROR: break;
case constants.RET_CODE.MYSQL_ERROR: case constants.RET_CODE.UNKNOWN_ERROR:
case constants.RET_CODE.PLAYER_NOT_FOUND: case constants.RET_CODE.MYSQL_ERROR:
case constants.RET_CODE.PLAYER_CHEATING: case constants.RET_CODE.PLAYER_NOT_FOUND:
case 1006: // Peer(i.e. the backend) gone unexpectedly case constants.RET_CODE.PLAYER_CHEATING:
if (window.handleClientSessionError) { case 1006: // Peer(i.e. the backend) gone unexpectedly
window.handleClientSessionError(); console.warn(`recentRenderCache=${mapIns._stringifyRecentRenderCache(true)}
} recentInputCache=${mapIns._stringifyRecentInputCache(true)}`);
break; window.clearLocalStorageAndBackToLoginScene(true);
default: break;
break; default:
} break;
} }
}; };
}; };
@@ -226,19 +227,7 @@ window.clearLocalStorageAndBackToLoginScene = function(shouldRetainBoundRoomIdIn
if (window.mapIns && window.mapIns.musicEffectManagerScriptIns) { if (window.mapIns && window.mapIns.musicEffectManagerScriptIns) {
window.mapIns.musicEffectManagerScriptIns.stopAllMusic(); window.mapIns.musicEffectManagerScriptIns.stopAllMusic();
} }
/**
* Here I deliberately removed the callback in the "common `handleClientSessionError` callback"
* within which another invocation to `clearLocalStorageAndBackToLoginScene` will be made.
*
* It'll be re-assigned to the common one upon reentrance of `Map.onLoad`.
*
* -- YFLu 2019-04-06
*/
window.handleClientSessionError = () => {
console.warn("+++++++ Special handleClientSessionError() assigned within `clearLocalStorageAndBackToLoginScene`");
// TBD.
window.handleClientSessionError = null; // To ensure that it's called at most once.
};
window.closeWSConnection(); window.closeWSConnection();
window.clearSelfPlayer(); window.clearSelfPlayer();
if (true != shouldRetainBoundRoomIdInBothVolatileAndPersistentStorage) { if (true != shouldRetainBoundRoomIdInBothVolatileAndPersistentStorage) {

View File

@@ -1196,6 +1196,8 @@ $root.protos = (function() {
* @property {number|null} [virtualGridY] PlayerDownsync virtualGridY * @property {number|null} [virtualGridY] PlayerDownsync virtualGridY
* @property {number|null} [dirX] PlayerDownsync dirX * @property {number|null} [dirX] PlayerDownsync dirX
* @property {number|null} [dirY] PlayerDownsync dirY * @property {number|null} [dirY] PlayerDownsync dirY
* @property {number|null} [velX] PlayerDownsync velX
* @property {number|null} [velY] PlayerDownsync velY
* @property {number|null} [speed] PlayerDownsync speed * @property {number|null} [speed] PlayerDownsync speed
* @property {number|null} [battleState] PlayerDownsync battleState * @property {number|null} [battleState] PlayerDownsync battleState
* @property {number|null} [joinIndex] PlayerDownsync joinIndex * @property {number|null} [joinIndex] PlayerDownsync joinIndex
@@ -1207,6 +1209,7 @@ $root.protos = (function() {
* @property {number|null} [hp] PlayerDownsync hp * @property {number|null} [hp] PlayerDownsync hp
* @property {number|null} [maxHp] PlayerDownsync maxHp * @property {number|null} [maxHp] PlayerDownsync maxHp
* @property {number|null} [characterState] PlayerDownsync characterState * @property {number|null} [characterState] PlayerDownsync characterState
* @property {boolean|null} [inAir] PlayerDownsync inAir
* @property {string|null} [name] PlayerDownsync name * @property {string|null} [name] PlayerDownsync name
* @property {string|null} [displayName] PlayerDownsync displayName * @property {string|null} [displayName] PlayerDownsync displayName
* @property {string|null} [avatar] PlayerDownsync avatar * @property {string|null} [avatar] PlayerDownsync avatar
@@ -1267,6 +1270,22 @@ $root.protos = (function() {
*/ */
PlayerDownsync.prototype.dirY = 0; PlayerDownsync.prototype.dirY = 0;
/**
* PlayerDownsync velX.
* @member {number} velX
* @memberof protos.PlayerDownsync
* @instance
*/
PlayerDownsync.prototype.velX = 0;
/**
* PlayerDownsync velY.
* @member {number} velY
* @memberof protos.PlayerDownsync
* @instance
*/
PlayerDownsync.prototype.velY = 0;
/** /**
* PlayerDownsync speed. * PlayerDownsync speed.
* @member {number} speed * @member {number} speed
@@ -1355,6 +1374,14 @@ $root.protos = (function() {
*/ */
PlayerDownsync.prototype.characterState = 0; PlayerDownsync.prototype.characterState = 0;
/**
* PlayerDownsync inAir.
* @member {boolean} inAir
* @memberof protos.PlayerDownsync
* @instance
*/
PlayerDownsync.prototype.inAir = false;
/** /**
* PlayerDownsync name. * PlayerDownsync name.
* @member {string} name * @member {string} name
@@ -1413,34 +1440,40 @@ $root.protos = (function() {
writer.uint32(/* id 4, wireType 0 =*/32).int32(message.dirX); writer.uint32(/* id 4, wireType 0 =*/32).int32(message.dirX);
if (message.dirY != null && Object.hasOwnProperty.call(message, "dirY")) if (message.dirY != null && Object.hasOwnProperty.call(message, "dirY"))
writer.uint32(/* id 5, wireType 0 =*/40).int32(message.dirY); writer.uint32(/* id 5, wireType 0 =*/40).int32(message.dirY);
if (message.velX != null && Object.hasOwnProperty.call(message, "velX"))
writer.uint32(/* id 6, wireType 0 =*/48).int32(message.velX);
if (message.velY != null && Object.hasOwnProperty.call(message, "velY"))
writer.uint32(/* id 7, wireType 0 =*/56).int32(message.velY);
if (message.speed != null && Object.hasOwnProperty.call(message, "speed")) if (message.speed != null && Object.hasOwnProperty.call(message, "speed"))
writer.uint32(/* id 6, wireType 0 =*/48).int32(message.speed); writer.uint32(/* id 8, wireType 0 =*/64).int32(message.speed);
if (message.battleState != null && Object.hasOwnProperty.call(message, "battleState")) if (message.battleState != null && Object.hasOwnProperty.call(message, "battleState"))
writer.uint32(/* id 7, wireType 0 =*/56).int32(message.battleState); writer.uint32(/* id 9, wireType 0 =*/72).int32(message.battleState);
if (message.joinIndex != null && Object.hasOwnProperty.call(message, "joinIndex")) if (message.joinIndex != null && Object.hasOwnProperty.call(message, "joinIndex"))
writer.uint32(/* id 8, wireType 0 =*/64).int32(message.joinIndex); writer.uint32(/* id 10, wireType 0 =*/80).int32(message.joinIndex);
if (message.colliderRadius != null && Object.hasOwnProperty.call(message, "colliderRadius")) if (message.colliderRadius != null && Object.hasOwnProperty.call(message, "colliderRadius"))
writer.uint32(/* id 9, wireType 1 =*/73).double(message.colliderRadius); writer.uint32(/* id 11, wireType 1 =*/89).double(message.colliderRadius);
if (message.removed != null && Object.hasOwnProperty.call(message, "removed")) if (message.removed != null && Object.hasOwnProperty.call(message, "removed"))
writer.uint32(/* id 10, wireType 0 =*/80).bool(message.removed); writer.uint32(/* id 12, wireType 0 =*/96).bool(message.removed);
if (message.score != null && Object.hasOwnProperty.call(message, "score")) if (message.score != null && Object.hasOwnProperty.call(message, "score"))
writer.uint32(/* id 11, wireType 0 =*/88).int32(message.score); writer.uint32(/* id 13, wireType 0 =*/104).int32(message.score);
if (message.lastMoveGmtMillis != null && Object.hasOwnProperty.call(message, "lastMoveGmtMillis")) if (message.lastMoveGmtMillis != null && Object.hasOwnProperty.call(message, "lastMoveGmtMillis"))
writer.uint32(/* id 12, wireType 0 =*/96).int32(message.lastMoveGmtMillis); writer.uint32(/* id 14, wireType 0 =*/112).int32(message.lastMoveGmtMillis);
if (message.framesToRecover != null && Object.hasOwnProperty.call(message, "framesToRecover")) if (message.framesToRecover != null && Object.hasOwnProperty.call(message, "framesToRecover"))
writer.uint32(/* id 13, wireType 0 =*/104).int32(message.framesToRecover); writer.uint32(/* id 15, wireType 0 =*/120).int32(message.framesToRecover);
if (message.hp != null && Object.hasOwnProperty.call(message, "hp")) if (message.hp != null && Object.hasOwnProperty.call(message, "hp"))
writer.uint32(/* id 14, wireType 0 =*/112).int32(message.hp); writer.uint32(/* id 16, wireType 0 =*/128).int32(message.hp);
if (message.maxHp != null && Object.hasOwnProperty.call(message, "maxHp")) if (message.maxHp != null && Object.hasOwnProperty.call(message, "maxHp"))
writer.uint32(/* id 15, wireType 0 =*/120).int32(message.maxHp); writer.uint32(/* id 17, wireType 0 =*/136).int32(message.maxHp);
if (message.characterState != null && Object.hasOwnProperty.call(message, "characterState")) if (message.characterState != null && Object.hasOwnProperty.call(message, "characterState"))
writer.uint32(/* id 16, wireType 0 =*/128).int32(message.characterState); writer.uint32(/* id 18, wireType 0 =*/144).int32(message.characterState);
if (message.inAir != null && Object.hasOwnProperty.call(message, "inAir"))
writer.uint32(/* id 19, wireType 0 =*/152).bool(message.inAir);
if (message.name != null && Object.hasOwnProperty.call(message, "name")) if (message.name != null && Object.hasOwnProperty.call(message, "name"))
writer.uint32(/* id 17, wireType 2 =*/138).string(message.name); writer.uint32(/* id 20, wireType 2 =*/162).string(message.name);
if (message.displayName != null && Object.hasOwnProperty.call(message, "displayName")) if (message.displayName != null && Object.hasOwnProperty.call(message, "displayName"))
writer.uint32(/* id 18, wireType 2 =*/146).string(message.displayName); writer.uint32(/* id 21, wireType 2 =*/170).string(message.displayName);
if (message.avatar != null && Object.hasOwnProperty.call(message, "avatar")) if (message.avatar != null && Object.hasOwnProperty.call(message, "avatar"))
writer.uint32(/* id 19, wireType 2 =*/154).string(message.avatar); writer.uint32(/* id 22, wireType 2 =*/178).string(message.avatar);
return writer; return writer;
}; };
@@ -1496,58 +1529,70 @@ $root.protos = (function() {
break; break;
} }
case 6: { case 6: {
message.speed = reader.int32(); message.velX = reader.int32();
break; break;
} }
case 7: { case 7: {
message.battleState = reader.int32(); message.velY = reader.int32();
break; break;
} }
case 8: { case 8: {
message.joinIndex = reader.int32(); message.speed = reader.int32();
break; break;
} }
case 9: { case 9: {
message.colliderRadius = reader.double(); message.battleState = reader.int32();
break; break;
} }
case 10: { case 10: {
message.removed = reader.bool(); message.joinIndex = reader.int32();
break; break;
} }
case 11: { case 11: {
message.score = reader.int32(); message.colliderRadius = reader.double();
break; break;
} }
case 12: { case 12: {
message.lastMoveGmtMillis = reader.int32(); message.removed = reader.bool();
break; break;
} }
case 13: { case 13: {
message.framesToRecover = reader.int32(); message.score = reader.int32();
break; break;
} }
case 14: { case 14: {
message.hp = reader.int32(); message.lastMoveGmtMillis = reader.int32();
break; break;
} }
case 15: { case 15: {
message.maxHp = reader.int32(); message.framesToRecover = reader.int32();
break; break;
} }
case 16: { case 16: {
message.characterState = reader.int32(); message.hp = reader.int32();
break; break;
} }
case 17: { case 17: {
message.name = reader.string(); message.maxHp = reader.int32();
break; break;
} }
case 18: { case 18: {
message.displayName = reader.string(); message.characterState = reader.int32();
break; break;
} }
case 19: { case 19: {
message.inAir = reader.bool();
break;
}
case 20: {
message.name = reader.string();
break;
}
case 21: {
message.displayName = reader.string();
break;
}
case 22: {
message.avatar = reader.string(); message.avatar = reader.string();
break; break;
} }
@@ -1601,6 +1646,12 @@ $root.protos = (function() {
if (message.dirY != null && message.hasOwnProperty("dirY")) if (message.dirY != null && message.hasOwnProperty("dirY"))
if (!$util.isInteger(message.dirY)) if (!$util.isInteger(message.dirY))
return "dirY: integer expected"; return "dirY: integer expected";
if (message.velX != null && message.hasOwnProperty("velX"))
if (!$util.isInteger(message.velX))
return "velX: integer expected";
if (message.velY != null && message.hasOwnProperty("velY"))
if (!$util.isInteger(message.velY))
return "velY: integer expected";
if (message.speed != null && message.hasOwnProperty("speed")) if (message.speed != null && message.hasOwnProperty("speed"))
if (!$util.isInteger(message.speed)) if (!$util.isInteger(message.speed))
return "speed: integer expected"; return "speed: integer expected";
@@ -1634,6 +1685,9 @@ $root.protos = (function() {
if (message.characterState != null && message.hasOwnProperty("characterState")) if (message.characterState != null && message.hasOwnProperty("characterState"))
if (!$util.isInteger(message.characterState)) if (!$util.isInteger(message.characterState))
return "characterState: integer expected"; return "characterState: integer expected";
if (message.inAir != null && message.hasOwnProperty("inAir"))
if (typeof message.inAir !== "boolean")
return "inAir: boolean expected";
if (message.name != null && message.hasOwnProperty("name")) if (message.name != null && message.hasOwnProperty("name"))
if (!$util.isString(message.name)) if (!$util.isString(message.name))
return "name: string expected"; return "name: string expected";
@@ -1668,6 +1722,10 @@ $root.protos = (function() {
message.dirX = object.dirX | 0; message.dirX = object.dirX | 0;
if (object.dirY != null) if (object.dirY != null)
message.dirY = object.dirY | 0; message.dirY = object.dirY | 0;
if (object.velX != null)
message.velX = object.velX | 0;
if (object.velY != null)
message.velY = object.velY | 0;
if (object.speed != null) if (object.speed != null)
message.speed = object.speed | 0; message.speed = object.speed | 0;
if (object.battleState != null) if (object.battleState != null)
@@ -1690,6 +1748,8 @@ $root.protos = (function() {
message.maxHp = object.maxHp | 0; message.maxHp = object.maxHp | 0;
if (object.characterState != null) if (object.characterState != null)
message.characterState = object.characterState | 0; message.characterState = object.characterState | 0;
if (object.inAir != null)
message.inAir = Boolean(object.inAir);
if (object.name != null) if (object.name != null)
message.name = String(object.name); message.name = String(object.name);
if (object.displayName != null) if (object.displayName != null)
@@ -1718,6 +1778,8 @@ $root.protos = (function() {
object.virtualGridY = 0; object.virtualGridY = 0;
object.dirX = 0; object.dirX = 0;
object.dirY = 0; object.dirY = 0;
object.velX = 0;
object.velY = 0;
object.speed = 0; object.speed = 0;
object.battleState = 0; object.battleState = 0;
object.joinIndex = 0; object.joinIndex = 0;
@@ -1729,6 +1791,7 @@ $root.protos = (function() {
object.hp = 0; object.hp = 0;
object.maxHp = 0; object.maxHp = 0;
object.characterState = 0; object.characterState = 0;
object.inAir = false;
object.name = ""; object.name = "";
object.displayName = ""; object.displayName = "";
object.avatar = ""; object.avatar = "";
@@ -1743,6 +1806,10 @@ $root.protos = (function() {
object.dirX = message.dirX; object.dirX = message.dirX;
if (message.dirY != null && message.hasOwnProperty("dirY")) if (message.dirY != null && message.hasOwnProperty("dirY"))
object.dirY = message.dirY; object.dirY = message.dirY;
if (message.velX != null && message.hasOwnProperty("velX"))
object.velX = message.velX;
if (message.velY != null && message.hasOwnProperty("velY"))
object.velY = message.velY;
if (message.speed != null && message.hasOwnProperty("speed")) if (message.speed != null && message.hasOwnProperty("speed"))
object.speed = message.speed; object.speed = message.speed;
if (message.battleState != null && message.hasOwnProperty("battleState")) if (message.battleState != null && message.hasOwnProperty("battleState"))
@@ -1765,6 +1832,8 @@ $root.protos = (function() {
object.maxHp = message.maxHp; object.maxHp = message.maxHp;
if (message.characterState != null && message.hasOwnProperty("characterState")) if (message.characterState != null && message.hasOwnProperty("characterState"))
object.characterState = message.characterState; object.characterState = message.characterState;
if (message.inAir != null && message.hasOwnProperty("inAir"))
object.inAir = message.inAir;
if (message.name != null && message.hasOwnProperty("name")) if (message.name != null && message.hasOwnProperty("name"))
object.name = message.name; object.name = message.name;
if (message.displayName != null && message.hasOwnProperty("displayName")) if (message.displayName != null && message.hasOwnProperty("displayName"))
@@ -1812,6 +1881,7 @@ $root.protos = (function() {
* @property {number|null} [dx] InputFrameDecoded dx * @property {number|null} [dx] InputFrameDecoded dx
* @property {number|null} [dy] InputFrameDecoded dy * @property {number|null} [dy] InputFrameDecoded dy
* @property {number|null} [btnALevel] InputFrameDecoded btnALevel * @property {number|null} [btnALevel] InputFrameDecoded btnALevel
* @property {number|null} [btnBLevel] InputFrameDecoded btnBLevel
*/ */
/** /**
@@ -1853,6 +1923,14 @@ $root.protos = (function() {
*/ */
InputFrameDecoded.prototype.btnALevel = 0; InputFrameDecoded.prototype.btnALevel = 0;
/**
* InputFrameDecoded btnBLevel.
* @member {number} btnBLevel
* @memberof protos.InputFrameDecoded
* @instance
*/
InputFrameDecoded.prototype.btnBLevel = 0;
/** /**
* Creates a new InputFrameDecoded instance using the specified properties. * Creates a new InputFrameDecoded instance using the specified properties.
* @function create * @function create
@@ -1883,6 +1961,8 @@ $root.protos = (function() {
writer.uint32(/* id 2, wireType 0 =*/16).int32(message.dy); writer.uint32(/* id 2, wireType 0 =*/16).int32(message.dy);
if (message.btnALevel != null && Object.hasOwnProperty.call(message, "btnALevel")) if (message.btnALevel != null && Object.hasOwnProperty.call(message, "btnALevel"))
writer.uint32(/* id 3, wireType 0 =*/24).int32(message.btnALevel); writer.uint32(/* id 3, wireType 0 =*/24).int32(message.btnALevel);
if (message.btnBLevel != null && Object.hasOwnProperty.call(message, "btnBLevel"))
writer.uint32(/* id 4, wireType 0 =*/32).int32(message.btnBLevel);
return writer; return writer;
}; };
@@ -1929,6 +2009,10 @@ $root.protos = (function() {
message.btnALevel = reader.int32(); message.btnALevel = reader.int32();
break; break;
} }
case 4: {
message.btnBLevel = reader.int32();
break;
}
default: default:
reader.skipType(tag & 7); reader.skipType(tag & 7);
break; break;
@@ -1973,6 +2057,9 @@ $root.protos = (function() {
if (message.btnALevel != null && message.hasOwnProperty("btnALevel")) if (message.btnALevel != null && message.hasOwnProperty("btnALevel"))
if (!$util.isInteger(message.btnALevel)) if (!$util.isInteger(message.btnALevel))
return "btnALevel: integer expected"; return "btnALevel: integer expected";
if (message.btnBLevel != null && message.hasOwnProperty("btnBLevel"))
if (!$util.isInteger(message.btnBLevel))
return "btnBLevel: integer expected";
return null; return null;
}; };
@@ -1994,6 +2081,8 @@ $root.protos = (function() {
message.dy = object.dy | 0; message.dy = object.dy | 0;
if (object.btnALevel != null) if (object.btnALevel != null)
message.btnALevel = object.btnALevel | 0; message.btnALevel = object.btnALevel | 0;
if (object.btnBLevel != null)
message.btnBLevel = object.btnBLevel | 0;
return message; return message;
}; };
@@ -2014,6 +2103,7 @@ $root.protos = (function() {
object.dx = 0; object.dx = 0;
object.dy = 0; object.dy = 0;
object.btnALevel = 0; object.btnALevel = 0;
object.btnBLevel = 0;
} }
if (message.dx != null && message.hasOwnProperty("dx")) if (message.dx != null && message.hasOwnProperty("dx"))
object.dx = message.dx; object.dx = message.dx;
@@ -2021,6 +2111,8 @@ $root.protos = (function() {
object.dy = message.dy; object.dy = message.dy;
if (message.btnALevel != null && message.hasOwnProperty("btnALevel")) if (message.btnALevel != null && message.hasOwnProperty("btnALevel"))
object.btnALevel = message.btnALevel; object.btnALevel = message.btnALevel;
if (message.btnBLevel != null && message.hasOwnProperty("btnBLevel"))
object.btnBLevel = message.btnBLevel;
return object; return object;
}; };
@@ -3562,6 +3654,7 @@ $root.protos = (function() {
* @property {number|null} [refRenderFrameId] InputsBufferSnapshot refRenderFrameId * @property {number|null} [refRenderFrameId] InputsBufferSnapshot refRenderFrameId
* @property {number|Long|null} [unconfirmedMask] InputsBufferSnapshot unconfirmedMask * @property {number|Long|null} [unconfirmedMask] InputsBufferSnapshot unconfirmedMask
* @property {Array.<protos.InputFrameDownsync>|null} [toSendInputFrameDownsyncs] InputsBufferSnapshot toSendInputFrameDownsyncs * @property {Array.<protos.InputFrameDownsync>|null} [toSendInputFrameDownsyncs] InputsBufferSnapshot toSendInputFrameDownsyncs
* @property {boolean|null} [shouldForceResync] InputsBufferSnapshot shouldForceResync
*/ */
/** /**
@@ -3604,6 +3697,14 @@ $root.protos = (function() {
*/ */
InputsBufferSnapshot.prototype.toSendInputFrameDownsyncs = $util.emptyArray; InputsBufferSnapshot.prototype.toSendInputFrameDownsyncs = $util.emptyArray;
/**
* InputsBufferSnapshot shouldForceResync.
* @member {boolean} shouldForceResync
* @memberof protos.InputsBufferSnapshot
* @instance
*/
InputsBufferSnapshot.prototype.shouldForceResync = false;
/** /**
* Creates a new InputsBufferSnapshot instance using the specified properties. * Creates a new InputsBufferSnapshot instance using the specified properties.
* @function create * @function create
@@ -3635,6 +3736,8 @@ $root.protos = (function() {
if (message.toSendInputFrameDownsyncs != null && message.toSendInputFrameDownsyncs.length) if (message.toSendInputFrameDownsyncs != null && message.toSendInputFrameDownsyncs.length)
for (var i = 0; i < message.toSendInputFrameDownsyncs.length; ++i) for (var i = 0; i < message.toSendInputFrameDownsyncs.length; ++i)
$root.protos.InputFrameDownsync.encode(message.toSendInputFrameDownsyncs[i], writer.uint32(/* id 3, wireType 2 =*/26).fork()).ldelim(); $root.protos.InputFrameDownsync.encode(message.toSendInputFrameDownsyncs[i], writer.uint32(/* id 3, wireType 2 =*/26).fork()).ldelim();
if (message.shouldForceResync != null && Object.hasOwnProperty.call(message, "shouldForceResync"))
writer.uint32(/* id 4, wireType 0 =*/32).bool(message.shouldForceResync);
return writer; return writer;
}; };
@@ -3683,6 +3786,10 @@ $root.protos = (function() {
message.toSendInputFrameDownsyncs.push($root.protos.InputFrameDownsync.decode(reader, reader.uint32())); message.toSendInputFrameDownsyncs.push($root.protos.InputFrameDownsync.decode(reader, reader.uint32()));
break; break;
} }
case 4: {
message.shouldForceResync = reader.bool();
break;
}
default: default:
reader.skipType(tag & 7); reader.skipType(tag & 7);
break; break;
@@ -3733,6 +3840,9 @@ $root.protos = (function() {
return "toSendInputFrameDownsyncs." + error; return "toSendInputFrameDownsyncs." + error;
} }
} }
if (message.shouldForceResync != null && message.hasOwnProperty("shouldForceResync"))
if (typeof message.shouldForceResync !== "boolean")
return "shouldForceResync: boolean expected";
return null; return null;
}; };
@@ -3769,6 +3879,8 @@ $root.protos = (function() {
message.toSendInputFrameDownsyncs[i] = $root.protos.InputFrameDownsync.fromObject(object.toSendInputFrameDownsyncs[i]); message.toSendInputFrameDownsyncs[i] = $root.protos.InputFrameDownsync.fromObject(object.toSendInputFrameDownsyncs[i]);
} }
} }
if (object.shouldForceResync != null)
message.shouldForceResync = Boolean(object.shouldForceResync);
return message; return message;
}; };
@@ -3794,6 +3906,7 @@ $root.protos = (function() {
object.unconfirmedMask = options.longs === String ? long.toString() : options.longs === Number ? long.toNumber() : long; object.unconfirmedMask = options.longs === String ? long.toString() : options.longs === Number ? long.toNumber() : long;
} else } else
object.unconfirmedMask = options.longs === String ? "0" : 0; object.unconfirmedMask = options.longs === String ? "0" : 0;
object.shouldForceResync = false;
} }
if (message.refRenderFrameId != null && message.hasOwnProperty("refRenderFrameId")) if (message.refRenderFrameId != null && message.hasOwnProperty("refRenderFrameId"))
object.refRenderFrameId = message.refRenderFrameId; object.refRenderFrameId = message.refRenderFrameId;
@@ -3807,6 +3920,8 @@ $root.protos = (function() {
for (var j = 0; j < message.toSendInputFrameDownsyncs.length; ++j) for (var j = 0; j < message.toSendInputFrameDownsyncs.length; ++j)
object.toSendInputFrameDownsyncs[j] = $root.protos.InputFrameDownsync.toObject(message.toSendInputFrameDownsyncs[j], options); object.toSendInputFrameDownsyncs[j] = $root.protos.InputFrameDownsync.toObject(message.toSendInputFrameDownsyncs[j], options);
} }
if (message.shouldForceResync != null && message.hasOwnProperty("shouldForceResync"))
object.shouldForceResync = message.shouldForceResync;
return object; return object;
}; };
@@ -4453,6 +4568,11 @@ $root.protos = (function() {
* @property {number|null} [spAtkLookupFrames] BattleColliderInfo spAtkLookupFrames * @property {number|null} [spAtkLookupFrames] BattleColliderInfo spAtkLookupFrames
* @property {number|null} [renderCacheSize] BattleColliderInfo renderCacheSize * @property {number|null} [renderCacheSize] BattleColliderInfo renderCacheSize
* @property {Object.<string,protos.MeleeBullet>|null} [meleeSkillConfig] BattleColliderInfo meleeSkillConfig * @property {Object.<string,protos.MeleeBullet>|null} [meleeSkillConfig] BattleColliderInfo meleeSkillConfig
* @property {number|null} [snapIntoPlatformOverlap] BattleColliderInfo snapIntoPlatformOverlap
* @property {number|null} [snapIntoPlatformThreshold] BattleColliderInfo snapIntoPlatformThreshold
* @property {number|null} [jumpingInitVelY] BattleColliderInfo jumpingInitVelY
* @property {number|null} [gravityX] BattleColliderInfo gravityX
* @property {number|null} [gravityY] BattleColliderInfo gravityY
*/ */
/** /**
@@ -4681,6 +4801,46 @@ $root.protos = (function() {
*/ */
BattleColliderInfo.prototype.meleeSkillConfig = $util.emptyObject; BattleColliderInfo.prototype.meleeSkillConfig = $util.emptyObject;
/**
* BattleColliderInfo snapIntoPlatformOverlap.
* @member {number} snapIntoPlatformOverlap
* @memberof protos.BattleColliderInfo
* @instance
*/
BattleColliderInfo.prototype.snapIntoPlatformOverlap = 0;
/**
* BattleColliderInfo snapIntoPlatformThreshold.
* @member {number} snapIntoPlatformThreshold
* @memberof protos.BattleColliderInfo
* @instance
*/
BattleColliderInfo.prototype.snapIntoPlatformThreshold = 0;
/**
* BattleColliderInfo jumpingInitVelY.
* @member {number} jumpingInitVelY
* @memberof protos.BattleColliderInfo
* @instance
*/
BattleColliderInfo.prototype.jumpingInitVelY = 0;
/**
* BattleColliderInfo gravityX.
* @member {number} gravityX
* @memberof protos.BattleColliderInfo
* @instance
*/
BattleColliderInfo.prototype.gravityX = 0;
/**
* BattleColliderInfo gravityY.
* @member {number} gravityY
* @memberof protos.BattleColliderInfo
* @instance
*/
BattleColliderInfo.prototype.gravityY = 0;
/** /**
* Creates a new BattleColliderInfo instance using the specified properties. * Creates a new BattleColliderInfo instance using the specified properties.
* @function create * @function create
@@ -4766,6 +4926,16 @@ $root.protos = (function() {
writer.uint32(/* id 27, wireType 2 =*/218).fork().uint32(/* id 1, wireType 0 =*/8).int32(keys[i]); writer.uint32(/* id 27, wireType 2 =*/218).fork().uint32(/* id 1, wireType 0 =*/8).int32(keys[i]);
$root.protos.MeleeBullet.encode(message.meleeSkillConfig[keys[i]], writer.uint32(/* id 2, wireType 2 =*/18).fork()).ldelim().ldelim(); $root.protos.MeleeBullet.encode(message.meleeSkillConfig[keys[i]], writer.uint32(/* id 2, wireType 2 =*/18).fork()).ldelim().ldelim();
} }
if (message.snapIntoPlatformOverlap != null && Object.hasOwnProperty.call(message, "snapIntoPlatformOverlap"))
writer.uint32(/* id 28, wireType 1 =*/225).double(message.snapIntoPlatformOverlap);
if (message.snapIntoPlatformThreshold != null && Object.hasOwnProperty.call(message, "snapIntoPlatformThreshold"))
writer.uint32(/* id 29, wireType 1 =*/233).double(message.snapIntoPlatformThreshold);
if (message.jumpingInitVelY != null && Object.hasOwnProperty.call(message, "jumpingInitVelY"))
writer.uint32(/* id 30, wireType 0 =*/240).int32(message.jumpingInitVelY);
if (message.gravityX != null && Object.hasOwnProperty.call(message, "gravityX"))
writer.uint32(/* id 31, wireType 0 =*/248).int32(message.gravityX);
if (message.gravityY != null && Object.hasOwnProperty.call(message, "gravityY"))
writer.uint32(/* id 32, wireType 0 =*/256).int32(message.gravityY);
return writer; return writer;
}; };
@@ -4961,6 +5131,26 @@ $root.protos = (function() {
message.meleeSkillConfig[key] = value; message.meleeSkillConfig[key] = value;
break; break;
} }
case 28: {
message.snapIntoPlatformOverlap = reader.double();
break;
}
case 29: {
message.snapIntoPlatformThreshold = reader.double();
break;
}
case 30: {
message.jumpingInitVelY = reader.int32();
break;
}
case 31: {
message.gravityX = reader.int32();
break;
}
case 32: {
message.gravityY = reader.int32();
break;
}
default: default:
reader.skipType(tag & 7); reader.skipType(tag & 7);
break; break;
@@ -5099,6 +5289,21 @@ $root.protos = (function() {
} }
} }
} }
if (message.snapIntoPlatformOverlap != null && message.hasOwnProperty("snapIntoPlatformOverlap"))
if (typeof message.snapIntoPlatformOverlap !== "number")
return "snapIntoPlatformOverlap: number expected";
if (message.snapIntoPlatformThreshold != null && message.hasOwnProperty("snapIntoPlatformThreshold"))
if (typeof message.snapIntoPlatformThreshold !== "number")
return "snapIntoPlatformThreshold: number expected";
if (message.jumpingInitVelY != null && message.hasOwnProperty("jumpingInitVelY"))
if (!$util.isInteger(message.jumpingInitVelY))
return "jumpingInitVelY: integer expected";
if (message.gravityX != null && message.hasOwnProperty("gravityX"))
if (!$util.isInteger(message.gravityX))
return "gravityX: integer expected";
if (message.gravityY != null && message.hasOwnProperty("gravityY"))
if (!$util.isInteger(message.gravityY))
return "gravityY: integer expected";
return null; return null;
}; };
@@ -5204,6 +5409,16 @@ $root.protos = (function() {
message.meleeSkillConfig[keys[i]] = $root.protos.MeleeBullet.fromObject(object.meleeSkillConfig[keys[i]]); message.meleeSkillConfig[keys[i]] = $root.protos.MeleeBullet.fromObject(object.meleeSkillConfig[keys[i]]);
} }
} }
if (object.snapIntoPlatformOverlap != null)
message.snapIntoPlatformOverlap = Number(object.snapIntoPlatformOverlap);
if (object.snapIntoPlatformThreshold != null)
message.snapIntoPlatformThreshold = Number(object.snapIntoPlatformThreshold);
if (object.jumpingInitVelY != null)
message.jumpingInitVelY = object.jumpingInitVelY | 0;
if (object.gravityX != null)
message.gravityX = object.gravityX | 0;
if (object.gravityY != null)
message.gravityY = object.gravityY | 0;
return message; return message;
}; };
@@ -5257,6 +5472,11 @@ $root.protos = (function() {
object.virtualGridToWorldRatio = 0; object.virtualGridToWorldRatio = 0;
object.spAtkLookupFrames = 0; object.spAtkLookupFrames = 0;
object.renderCacheSize = 0; object.renderCacheSize = 0;
object.snapIntoPlatformOverlap = 0;
object.snapIntoPlatformThreshold = 0;
object.jumpingInitVelY = 0;
object.gravityX = 0;
object.gravityY = 0;
} }
if (message.stageName != null && message.hasOwnProperty("stageName")) if (message.stageName != null && message.hasOwnProperty("stageName"))
object.stageName = message.stageName; object.stageName = message.stageName;
@@ -5326,6 +5546,16 @@ $root.protos = (function() {
for (var j = 0; j < keys2.length; ++j) for (var j = 0; j < keys2.length; ++j)
object.meleeSkillConfig[keys2[j]] = $root.protos.MeleeBullet.toObject(message.meleeSkillConfig[keys2[j]], options); object.meleeSkillConfig[keys2[j]] = $root.protos.MeleeBullet.toObject(message.meleeSkillConfig[keys2[j]], options);
} }
if (message.snapIntoPlatformOverlap != null && message.hasOwnProperty("snapIntoPlatformOverlap"))
object.snapIntoPlatformOverlap = options.json && !isFinite(message.snapIntoPlatformOverlap) ? String(message.snapIntoPlatformOverlap) : message.snapIntoPlatformOverlap;
if (message.snapIntoPlatformThreshold != null && message.hasOwnProperty("snapIntoPlatformThreshold"))
object.snapIntoPlatformThreshold = options.json && !isFinite(message.snapIntoPlatformThreshold) ? String(message.snapIntoPlatformThreshold) : message.snapIntoPlatformThreshold;
if (message.jumpingInitVelY != null && message.hasOwnProperty("jumpingInitVelY"))
object.jumpingInitVelY = message.jumpingInitVelY;
if (message.gravityX != null && message.hasOwnProperty("gravityX"))
object.gravityX = message.gravityX;
if (message.gravityY != null && message.hasOwnProperty("gravityY"))
object.gravityY = message.gravityY;
return object; return object;
}; };
@@ -5369,6 +5599,7 @@ $root.protos = (function() {
* @property {number|Long|null} [countdownNanos] RoomDownsyncFrame countdownNanos * @property {number|Long|null} [countdownNanos] RoomDownsyncFrame countdownNanos
* @property {Array.<protos.MeleeBullet>|null} [meleeBullets] RoomDownsyncFrame meleeBullets * @property {Array.<protos.MeleeBullet>|null} [meleeBullets] RoomDownsyncFrame meleeBullets
* @property {number|Long|null} [backendUnconfirmedMask] RoomDownsyncFrame backendUnconfirmedMask * @property {number|Long|null} [backendUnconfirmedMask] RoomDownsyncFrame backendUnconfirmedMask
* @property {boolean|null} [shouldForceResync] RoomDownsyncFrame shouldForceResync
*/ */
/** /**
@@ -5428,6 +5659,14 @@ $root.protos = (function() {
*/ */
RoomDownsyncFrame.prototype.backendUnconfirmedMask = $util.Long ? $util.Long.fromBits(0,0,true) : 0; RoomDownsyncFrame.prototype.backendUnconfirmedMask = $util.Long ? $util.Long.fromBits(0,0,true) : 0;
/**
* RoomDownsyncFrame shouldForceResync.
* @member {boolean} shouldForceResync
* @memberof protos.RoomDownsyncFrame
* @instance
*/
RoomDownsyncFrame.prototype.shouldForceResync = false;
/** /**
* Creates a new RoomDownsyncFrame instance using the specified properties. * Creates a new RoomDownsyncFrame instance using the specified properties.
* @function create * @function create
@@ -5466,6 +5705,8 @@ $root.protos = (function() {
$root.protos.MeleeBullet.encode(message.meleeBullets[i], writer.uint32(/* id 4, wireType 2 =*/34).fork()).ldelim(); $root.protos.MeleeBullet.encode(message.meleeBullets[i], writer.uint32(/* id 4, wireType 2 =*/34).fork()).ldelim();
if (message.backendUnconfirmedMask != null && Object.hasOwnProperty.call(message, "backendUnconfirmedMask")) if (message.backendUnconfirmedMask != null && Object.hasOwnProperty.call(message, "backendUnconfirmedMask"))
writer.uint32(/* id 5, wireType 0 =*/40).uint64(message.backendUnconfirmedMask); writer.uint32(/* id 5, wireType 0 =*/40).uint64(message.backendUnconfirmedMask);
if (message.shouldForceResync != null && Object.hasOwnProperty.call(message, "shouldForceResync"))
writer.uint32(/* id 6, wireType 0 =*/48).bool(message.shouldForceResync);
return writer; return writer;
}; };
@@ -5541,6 +5782,10 @@ $root.protos = (function() {
message.backendUnconfirmedMask = reader.uint64(); message.backendUnconfirmedMask = reader.uint64();
break; break;
} }
case 6: {
message.shouldForceResync = reader.bool();
break;
}
default: default:
reader.skipType(tag & 7); reader.skipType(tag & 7);
break; break;
@@ -5608,6 +5853,9 @@ $root.protos = (function() {
if (message.backendUnconfirmedMask != null && message.hasOwnProperty("backendUnconfirmedMask")) if (message.backendUnconfirmedMask != null && message.hasOwnProperty("backendUnconfirmedMask"))
if (!$util.isInteger(message.backendUnconfirmedMask) && !(message.backendUnconfirmedMask && $util.isInteger(message.backendUnconfirmedMask.low) && $util.isInteger(message.backendUnconfirmedMask.high))) if (!$util.isInteger(message.backendUnconfirmedMask) && !(message.backendUnconfirmedMask && $util.isInteger(message.backendUnconfirmedMask.low) && $util.isInteger(message.backendUnconfirmedMask.high)))
return "backendUnconfirmedMask: integer|Long expected"; return "backendUnconfirmedMask: integer|Long expected";
if (message.shouldForceResync != null && message.hasOwnProperty("shouldForceResync"))
if (typeof message.shouldForceResync !== "boolean")
return "shouldForceResync: boolean expected";
return null; return null;
}; };
@@ -5663,6 +5911,8 @@ $root.protos = (function() {
message.backendUnconfirmedMask = object.backendUnconfirmedMask; message.backendUnconfirmedMask = object.backendUnconfirmedMask;
else if (typeof object.backendUnconfirmedMask === "object") else if (typeof object.backendUnconfirmedMask === "object")
message.backendUnconfirmedMask = new $util.LongBits(object.backendUnconfirmedMask.low >>> 0, object.backendUnconfirmedMask.high >>> 0).toNumber(true); message.backendUnconfirmedMask = new $util.LongBits(object.backendUnconfirmedMask.low >>> 0, object.backendUnconfirmedMask.high >>> 0).toNumber(true);
if (object.shouldForceResync != null)
message.shouldForceResync = Boolean(object.shouldForceResync);
return message; return message;
}; };
@@ -5695,6 +5945,7 @@ $root.protos = (function() {
object.backendUnconfirmedMask = options.longs === String ? long.toString() : options.longs === Number ? long.toNumber() : long; object.backendUnconfirmedMask = options.longs === String ? long.toString() : options.longs === Number ? long.toNumber() : long;
} else } else
object.backendUnconfirmedMask = options.longs === String ? "0" : 0; object.backendUnconfirmedMask = options.longs === String ? "0" : 0;
object.shouldForceResync = false;
} }
if (message.id != null && message.hasOwnProperty("id")) if (message.id != null && message.hasOwnProperty("id"))
object.id = message.id; object.id = message.id;
@@ -5719,6 +5970,8 @@ $root.protos = (function() {
object.backendUnconfirmedMask = options.longs === String ? String(message.backendUnconfirmedMask) : message.backendUnconfirmedMask; object.backendUnconfirmedMask = options.longs === String ? String(message.backendUnconfirmedMask) : message.backendUnconfirmedMask;
else else
object.backendUnconfirmedMask = options.longs === String ? $util.Long.prototype.toString.call(message.backendUnconfirmedMask) : options.longs === Number ? new $util.LongBits(message.backendUnconfirmedMask.low >>> 0, message.backendUnconfirmedMask.high >>> 0).toNumber(true) : message.backendUnconfirmedMask; object.backendUnconfirmedMask = options.longs === String ? $util.Long.prototype.toString.call(message.backendUnconfirmedMask) : options.longs === Number ? new $util.LongBits(message.backendUnconfirmedMask.low >>> 0, message.backendUnconfirmedMask.high >>> 0).toNumber(true) : message.backendUnconfirmedMask;
if (message.shouldForceResync != null && message.hasOwnProperty("shouldForceResync"))
object.shouldForceResync = message.shouldForceResync;
return object; return object;
}; };

View File

@@ -11,24 +11,28 @@ function polygonStr(body) {
return JSON.stringify(coords); return JSON.stringify(coords);
} }
const playerCollider = collisionSys.createPolygon(1269.665, 1353.335, [[0, 0], [64, 0], [64, 64], [0, 64]]); const playerCollider1 = collisionSys.createPolygon(944.000, 676.000, [[0, 0], [24, 0], [24, 48], [0, 48]]);
playerCollider1.data = {isPlayer: true};
const playerCollider2 = collisionSys.createPolygon(958.000, 724.000, [[0, 0], [24, 0], [24, 48], [0, 48]]);
playerCollider2.data = {isPlayer: true};
const barrierCollider1 = collisionSys.createPolygon(1277.7159000000001, 1570.5575, [[642.5696, 319.159], [0, 319.15680000000003], [5.7286, 0], [643.7451, 0.9014999999999986]]); const barrierCollider1 = collisionSys.createPolygon(1277.7159000000001, 1570.5575, [[642.5696, 319.159], [0, 319.15680000000003], [5.7286, 0], [643.7451, 0.9014999999999986]]);
const barrierCollider2 = collisionSys.createPolygon(1289.039, 1318.0805, [[628.626, 54.254500000000064], [0, 56.03250000000003], [0.42449999999999477, 1.1229999999999905], [625.9715000000001, 0]]); const barrierCollider2 = collisionSys.createPolygon(1289.039, 1318.0805, [[628.626, 54.254500000000064], [0, 56.03250000000003], [0.42449999999999477, 1.1229999999999905], [625.9715000000001, 0]]);
const barrierCollider3 = collisionSys.createPolygon(1207, 1310, [[69, 581], [0, 579], [8, 3], [79, 0]]); const barrierCollider3 = collisionSys.createPolygon(1207, 1310, [[69, 581], [0, 579], [8, 3], [79, 0]]);
playerCollider.x += -2.98;
playerCollider.y += -50.0;
collisionSys.update(); collisionSys.update();
const effPushback = [0.0, 0.0]; const effPushback = [0.0, 0.0];
const result = collisionSys.createResult(); const result = collisionSys.createResult();
const potentials = playerCollider.potentials(); // Check collision for player1
const potentials = playerCollider1.potentials();
for (const barrier of potentials) { for (const potential of potentials) {
if (!playerCollider.collides(barrier, result)) continue; if (null == potential.data || true != potential.data.isPlayer) continue;
console.log(`Collided player potential of a=${polygonStr(playerCollider1)}: b=${polygonStr(potential)}`);
if (!playerCollider1.collides(potential, result)) continue;
console.log(`Collided player of a=${polygonStr(playerCollider1)}: b=${polygonStr(potential)}`);
const pushbackX = result.overlap * result.overlap_x; const pushbackX = result.overlap * result.overlap_x;
const pushbackY = result.overlap * result.overlap_y; const pushbackY = result.overlap * result.overlap_y;
console.log(`Overlapped: a=${polygonStr(result.a)}, b=${polygonStr(result.b)}, pushbackX=${pushbackX}, pushbackY=${pushbackY}`); console.log(`Overlapped: a=${polygonStr(result.a)}, b=${polygonStr(result.b)}, pushbackX=${pushbackX}, pushbackY=${pushbackY}`);

View File

@@ -17,13 +17,13 @@
}, },
"encryptJs": true, "encryptJs": true,
"excludeScenes": [ "excludeScenes": [
"475b849b-44b3-4390-982d-bd0d9e695093" "368b10b6-88fc-423c-9fcd-545d9fc673bd"
], ],
"fb-instant-games": {}, "fb-instant-games": {},
"includeSDKBox": false, "includeSDKBox": false,
"inlineSpriteFrames": true, "inlineSpriteFrames": true,
"inlineSpriteFrames_native": true, "inlineSpriteFrames_native": true,
"md5Cache": true, "md5Cache": false,
"mergeStartScene": true, "mergeStartScene": true,
"optimizeHotUpdate": false, "optimizeHotUpdate": false,
"orientation": { "orientation": {

View File

@@ -34,7 +34,6 @@
"design-resolution-width": 960, "design-resolution-width": 960,
"excluded-modules": [ "excluded-modules": [
"Collider", "Collider",
"DragonBones",
"Geom Utils", "Geom Utils",
"Mesh", "Mesh",
"MotionStreak", "MotionStreak",
@@ -69,7 +68,7 @@
"shelter_z_reducer", "shelter_z_reducer",
"shelter" "shelter"
], ],
"last-module-event-record-time": 1579766511782, "last-module-event-record-time": 1671346284377,
"simulator-orientation": false, "simulator-orientation": false,
"simulator-resolution": { "simulator-resolution": {
"height": 640, "height": 640,