mirror of
https://github.com/genxium/DelayNoMore
synced 2025-10-19 05:26:44 +00:00
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40 Commits
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@@ -1,3 +1,7 @@
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# What to be concerned for internet syncing
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1. Server received too late (solution: force confirmation)
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2. Client received too late (solution: prediction and frame chasing, big impact on user experience because the graphics will be inconsistent if mismatches occur too often)
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# Potential avalanche from local lag
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Under the current "input delay" algorithm, the lag of a single player would cause all the other players to receive outdated commands, e.g. when at a certain moment
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- player#1: renderFrameId = 100, significantly lagged due to local CPU overheated
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@@ -7,9 +11,9 @@ Under the current "input delay" algorithm, the lag of a single player would caus
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players #2, #3 #4 would receive "outdated(in their subjective feelings) but all-confirmed commands" from then on, thus forced to rollback and chase many frames - the lag due to "large range of frame-chasing" would then further deteriorate the situation - like an avalanche.
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In a "no-server & p2p" setup, I couldn't think of a proper way to cope with such edge case. Solely on the frontend we could only mitigate the impact to players #2, #3, #4, e.g. a potential lag due to "large range of frame-chasing" is proactively avoided in `<proj-root>/frontend/assets/scripts/Map.js, function update(dt)`.
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In a "no-server & p2p" setup, I couldn't think of a proper way to cope with such edge case. Solely on the frontend we could only mitigate the impact to players #2, #3, #4, e.g. a potential lag due to "large range of frame-chasing" is proactively avoided in `<proj-root>/frontend/assets/scripts/Map.js, function update(dt)`.
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However in a "server as authority" setup, the server could force confirming an inputFrame without player#1's upsync, and notify player#1 to apply a "roomDownsyncFrame" as well as drop all its outdated local inputFrames.
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To be fair, **a "p2p" setup can reduce round-trip to single-trip**, but w/o a point of authority in such case player#1 needs a way to recognize the slowness (e.g. check the received peer inputs) and ticks faster for a while to catch up; in contrast in a "server as authority" setup, the server could force confirming an inputFrame without player#1's upsync, and notify player#1 to apply a "roomDownsyncFrame" as well as drop all its outdated local inputFrames.
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# Start up frames
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renderFrameId | generatedInputFrameId | toApplyInputFrameId
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@@ -2,11 +2,11 @@
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This project is a demo for a websocket-based rollback netcode inspired by [GGPO](https://github.com/pond3r/ggpo/blob/master/doc/README.md).
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_(the following gif is sped up to ~1.5x for file size reduction, kindly note that around ~11s countdown, the attack animation is resumed from a partial progress)_
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_(the following gif is sped up to ~1.5x for file size reduction, kindly note that animations are resumed from a partial progress)_
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Please also checkout [this demo video](https://pan.baidu.com/s/1U1wb7KWyHorZElNWcS5HHA?pwd=30wh) to see how this demo carries out a full 60fps synchronization with the help of _batched input upsync/downsync_ for satisfying network I/O performance.
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Please also checkout [this demo video](https://pan.baidu.com/s/1Lmot9cb0pYylfUvC8G4fDg?pwd=ia97) to see how this demo carries out a full 60fps synchronization with the help of _batched input upsync/downsync_ for satisfying network I/O performance.
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The video mainly shows the following features.
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- The backend receives inputs from frontend peers and broadcasts back for synchronization.
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@@ -1,5 +1,6 @@
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PROJECTNAME=server.exe
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ROOT_DIR=.
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GOPROXY=https://mirrors.aliyun.com/goproxy
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all: help
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gen-constants:
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@@ -13,13 +14,13 @@ run-test-and-hotreload:
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ServerEnv=TEST CompileDaemon -log-prefix=false -build="go build" -command="./$(PROJECTNAME)"
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build:
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go build -o $(ROOT_DIR)/$(PROJECTNAME)
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GOPROXY=$(GOPROXY) go build -o $(ROOT_DIR)/$(PROJECTNAME)
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run-prod: build-prod
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./$(PROJECTNAME)
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build-prod:
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go build -ldflags "-s -w -X main.VERSION=$(shell git rev-parse --short HEAD)-$(shell date "+%Y%m%d-%H:%M:%S")" -o $(ROOT_DIR)/$(PROJECTNAME)
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GOPROXY=$(GOPROXY) go build -ldflags "-s -w -X main.VERSION=$(shell git rev-parse --short HEAD)-$(shell date "+%Y%m%d-%H:%M:%S")" -o $(ROOT_DIR)/$(PROJECTNAME)
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.PHONY: help
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@@ -17,12 +17,16 @@ func toPbPlayers(modelInstances map[int32]*Player, withMetaInfo bool) map[int32]
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VirtualGridY: last.VirtualGridY,
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DirX: last.DirX,
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DirY: last.DirY,
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ColliderRadius: last.ColliderRadius,
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VelX: last.VelX,
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VelY: last.VelY,
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Speed: last.Speed,
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BattleState: last.BattleState,
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CharacterState: last.CharacterState,
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InAir: last.InAir,
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JoinIndex: last.JoinIndex,
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ColliderRadius: last.ColliderRadius,
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Score: last.Score,
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Removed: last.Removed,
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JoinIndex: last.JoinIndex,
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}
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if withMetaInfo {
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toRet[k].Name = last.Name
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@@ -13,6 +13,7 @@ import (
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type PlayerBattleState struct {
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ADDED_PENDING_BATTLE_COLLIDER_ACK int32
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READDED_PENDING_BATTLE_COLLIDER_ACK int32
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READDED_BATTLE_COLLIDER_ACKED int32
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ACTIVE int32
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DISCONNECTED int32
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LOST int32
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@@ -26,11 +27,12 @@ func InitPlayerBattleStateIns() {
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PlayerBattleStateIns = PlayerBattleState{
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ADDED_PENDING_BATTLE_COLLIDER_ACK: 0,
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READDED_PENDING_BATTLE_COLLIDER_ACK: 1,
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ACTIVE: 2,
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DISCONNECTED: 3,
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LOST: 4,
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EXPELLED_DURING_GAME: 5,
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EXPELLED_IN_DISMISSAL: 6,
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READDED_BATTLE_COLLIDER_ACKED: 2,
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ACTIVE: 3,
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DISCONNECTED: 4,
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LOST: 5,
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EXPELLED_DURING_GAME: 6,
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EXPELLED_IN_DISMISSAL: 7,
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}
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}
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@@ -21,6 +21,10 @@ func NewRingBuffer(n int32) *RingBuffer {
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}
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func (rb *RingBuffer) Put(pItem interface{}) {
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for 0 < rb.Cnt && rb.Cnt >= rb.N {
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// Make room for the new element
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rb.Pop()
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}
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rb.Eles[rb.Ed] = pItem
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rb.EdFrameId++
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rb.Cnt++
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@@ -69,5 +73,8 @@ func (rb *RingBuffer) GetByOffset(offsetFromSt int32) interface{} {
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}
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func (rb *RingBuffer) GetByFrameId(frameId int32) interface{} {
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if frameId >= rb.EdFrameId || frameId < rb.StFrameId {
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return nil
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}
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return rb.GetByOffset(frameId - rb.StFrameId)
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}
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|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -265,9 +265,14 @@ func Serve(c *gin.Context) {
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WorldToVirtualGridRatio: pRoom.WorldToVirtualGridRatio,
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VirtualGridToWorldRatio: pRoom.VirtualGridToWorldRatio,
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SpAtkLookupFrames: pRoom.SpAtkLookupFrames,
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RenderCacheSize: pRoom.RenderCacheSize,
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MeleeSkillConfig: pRoom.MeleeSkillConfig,
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SpAtkLookupFrames: pRoom.SpAtkLookupFrames,
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RenderCacheSize: pRoom.RenderCacheSize,
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MeleeSkillConfig: pRoom.MeleeSkillConfig,
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SnapIntoPlatformOverlap: pRoom.SnapIntoPlatformOverlap,
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SnapIntoPlatformThreshold: pRoom.SnapIntoPlatformThreshold,
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JumpingInitVelY: pRoom.JumpingInitVelY,
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GravityX: pRoom.GravityX,
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GravityY: pRoom.GravityY,
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}
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resp := &pb.WsResp{
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@@ -365,7 +370,7 @@ func Serve(c *gin.Context) {
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return nil
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}
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// Tries to receive from client-side in a non-blocking manner.
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// TODO: Is there any potential edge-trigger improvement like the epoll approach mentioned above for the following statement? See discussion in https://github.com/gorilla/websocket/issues/122
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_, bytes, err := conn.ReadMessage()
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if nil != err {
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Logger.Error("About to `signalToCloseConnOfThisPlayer`", zap.Any("roomId", pRoom.Id), zap.Any("playerId", playerId), zap.Error(err))
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|
BIN
charts/jump_sync_spedup.gif
Normal file
BIN
charts/jump_sync_spedup.gif
Normal file
Binary file not shown.
After Width: | Height: | Size: 11 MiB |
Binary file not shown.
Before Width: | Height: | Size: 5.7 MiB |
@@ -5,7 +5,7 @@ all: help
|
||||
GOPROXY=https://mirrors.aliyun.com/goproxy
|
||||
|
||||
build:
|
||||
go build -o $(ROOT_DIR)/$(PROJECTNAME)
|
||||
GOPROXY=$(GOPROXY) go build -o $(ROOT_DIR)/$(PROJECTNAME)
|
||||
|
||||
run: build
|
||||
./$(PROJECTNAME)
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@@ -34,15 +34,19 @@ func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTi
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spaceOffsetX := float64(spaceW) * 0.5
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spaceOffsetY := float64(spaceH) * 0.5
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virtualGridToWorldRatio := 0.1
|
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playerDefaultSpeed := 20
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minStep := (int(float64(playerDefaultSpeed)*virtualGridToWorldRatio) << 2)
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playerColliderRadius := float64(24)
|
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worldToVirtualGridRatio := float64(1000)
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virtualGridToWorldRatio := float64(1) / worldToVirtualGridRatio
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playerDefaultSpeed := 1 * worldToVirtualGridRatio
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minStep := (int(float64(playerDefaultSpeed)*virtualGridToWorldRatio) << 3)
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playerColliderRadius := float64(12)
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playerColliders := make([]*resolv.Object, len(playerPosList.Eles))
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snapIntoPlatformOverlap := float64(0.1)
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space := resolv.NewSpace(int(spaceW), int(spaceH), minStep, minStep)
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topPadding, bottomPadding, leftPadding, rightPadding := snapIntoPlatformOverlap, snapIntoPlatformOverlap, snapIntoPlatformOverlap, snapIntoPlatformOverlap
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for i, playerPos := range playerPosList.Eles {
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playerCollider := GenerateRectCollider(playerPos.X, playerPos.Y, playerColliderRadius*2, playerColliderRadius*2, spaceOffsetX, spaceOffsetY, "Player") // [WARNING] Deliberately not using a circle because "resolv v0.5.1" doesn't yet align circle center with space cell center, regardless of the "specified within-object offset"
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Logger.Info(fmt.Sprintf("Player Collider#%d: player world pos =(%.2f, %.2f), shape=%v", i, playerPos.X, playerPos.Y, ConvexPolygonStr(playerCollider.Shape.(*resolv.ConvexPolygon))))
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colliderWidth, colliderHeight := playerColliderRadius*2, playerColliderRadius*4
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playerCollider := GenerateRectCollider(playerPos.X, playerPos.Y, colliderWidth, colliderHeight, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, "Player") // [WARNING] Deliberately not using a circle because "resolv v0.5.1" doesn't yet align circle center with space cell center, regardless of the "specified within-object offset"
|
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Logger.Info(fmt.Sprintf("Player Collider#%d: player world pos=(%.2f, %.2f), shape=%v", i, playerPos.X, playerPos.Y, ConvexPolygonStr(playerCollider.Shape.(*resolv.ConvexPolygon))))
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playerColliders[i] = playerCollider
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space.Add(playerCollider)
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}
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@@ -50,33 +54,35 @@ func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTi
|
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barrierLocalId := 0
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for _, barrierUnaligned := range barrierList.Eles {
|
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barrierCollider := GenerateConvexPolygonCollider(barrierUnaligned, spaceOffsetX, spaceOffsetY, "Barrier")
|
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Logger.Info(fmt.Sprintf("Added barrier: shape=%v", ConvexPolygonStr(barrierCollider.Shape.(*resolv.ConvexPolygon))))
|
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Logger.Debug(fmt.Sprintf("Added barrier: shape=%v", ConvexPolygonStr(barrierCollider.Shape.(*resolv.ConvexPolygon))))
|
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space.Add(barrierCollider)
|
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barrierLocalId++
|
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}
|
||||
|
||||
world.Space = space
|
||||
|
||||
moveToCollide := false
|
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moveToCollide := true
|
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if moveToCollide {
|
||||
newVx, newVy := int32(-2959), int32(-2261)
|
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effPushback := Vec2D{X: float64(0), Y: float64(0)}
|
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toTestPlayerCollider := playerColliders[0]
|
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toTestPlayerCollider.X, toTestPlayerCollider.Y = VirtualGridToPolygonColliderAnchorPos(newVx, newVy, playerColliderRadius, playerColliderRadius, spaceOffsetX, spaceOffsetY, virtualGridToWorldRatio)
|
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//colliderWidth, colliderHeight := playerColliderRadius*2, playerColliderRadius*4
|
||||
//newVx, newVy := int32(27999), int32(-420270)
|
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//toTestPlayerCollider.X, toTestPlayerCollider.Y = VirtualGridToPolygonColliderBLPos(newVx, newVy, colliderWidth, colliderHeight, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, virtualGridToWorldRatio)
|
||||
|
||||
Logger.Info(fmt.Sprintf("Checking collision for virtual (%d, %d), now playerShape=%v", newVx, newVy, ConvexPolygonStr(toTestPlayerCollider.Shape.(*resolv.ConvexPolygon))))
|
||||
Logger.Info(fmt.Sprintf("Checking collision for playerShape=%v", ConvexPolygonStr(toTestPlayerCollider.Shape.(*resolv.ConvexPolygon))))
|
||||
|
||||
toTestPlayerCollider.Update()
|
||||
if collision := toTestPlayerCollider.Check(0, 0); collision != nil {
|
||||
playerShape := toTestPlayerCollider.Shape.(*resolv.ConvexPolygon)
|
||||
for _, obj := range collision.Objects {
|
||||
barrierShape := obj.Shape.(*resolv.ConvexPolygon)
|
||||
if overlapped, pushbackX, pushbackY, overlapResult := CalcPushbacks(0, 0, playerShape, barrierShape); overlapped {
|
||||
Logger.Warn(fmt.Sprintf("Overlapped: a=%v, b=%v, pushbackX=%v, pushbackY=%v", ConvexPolygonStr(playerShape), ConvexPolygonStr(barrierShape), pushbackX, pushbackY))
|
||||
bShape := obj.Shape.(*resolv.ConvexPolygon)
|
||||
Logger.Warn(fmt.Sprintf("Checking potential: a=%v, b=%v", ConvexPolygonStr(playerShape), ConvexPolygonStr(bShape)))
|
||||
if overlapped, pushbackX, pushbackY, overlapResult := CalcPushbacks(0, 0, playerShape, bShape); overlapped {
|
||||
Logger.Warn(fmt.Sprintf("Overlapped: a=%v, b=%v, pushbackX=%v, pushbackY=%v", ConvexPolygonStr(playerShape), ConvexPolygonStr(bShape), pushbackX, pushbackY))
|
||||
effPushback.X += pushbackX
|
||||
effPushback.Y += pushbackY
|
||||
} else {
|
||||
Logger.Warn(fmt.Sprintf("Collided BUT not overlapped: a=%v, b=%v, overlapResult=%v", ConvexPolygonStr(playerShape), ConvexPolygonStr(barrierShape), overlapResult))
|
||||
Logger.Warn(fmt.Sprintf("Collided BUT not overlapped: a=%v, b=%v, overlapResult=%v", ConvexPolygonStr(playerShape), ConvexPolygonStr(bShape), overlapResult))
|
||||
}
|
||||
}
|
||||
toTestPlayerCollider.X -= effPushback.X
|
||||
@@ -109,13 +115,12 @@ func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTi
|
||||
ReleaseTriggerType: int32(1), // 1: rising-edge, 2: falling-edge
|
||||
Damage: int32(5),
|
||||
}
|
||||
bulletLeftToRight := true
|
||||
bulletLeftToRight := false
|
||||
if bulletLeftToRight {
|
||||
xfac := float64(1.0)
|
||||
offenderWx, offenderWy := playerPosList.Eles[0].X, playerPosList.Eles[0].Y
|
||||
bulletWx, bulletWy := offenderWx+xfac*meleeBullet.HitboxOffset, offenderWy
|
||||
|
||||
newBulletCollider := GenerateRectCollider(bulletWx, bulletWy, meleeBullet.HitboxSize.X, meleeBullet.HitboxSize.Y, spaceOffsetX, spaceOffsetY, "MeleeBullet")
|
||||
newBulletCollider := GenerateRectCollider(bulletWx, bulletWy, meleeBullet.HitboxSize.X, meleeBullet.HitboxSize.Y, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, "MeleeBullet")
|
||||
space.Add(newBulletCollider)
|
||||
bulletShape := newBulletCollider.Shape.(*resolv.ConvexPolygon)
|
||||
Logger.Warn(fmt.Sprintf("bullet ->: Added bullet collider to space: a=%v", ConvexPolygonStr(bulletShape)))
|
||||
@@ -132,13 +137,13 @@ func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTi
|
||||
}
|
||||
}
|
||||
|
||||
bulletRightToLeft := true
|
||||
bulletRightToLeft := false
|
||||
if bulletRightToLeft {
|
||||
xfac := float64(-1.0)
|
||||
offenderWx, offenderWy := playerPosList.Eles[1].X, playerPosList.Eles[1].Y
|
||||
bulletWx, bulletWy := offenderWx+xfac*meleeBullet.HitboxOffset, offenderWy
|
||||
|
||||
newBulletCollider := GenerateRectCollider(bulletWx, bulletWy, meleeBullet.HitboxSize.X, meleeBullet.HitboxSize.Y, spaceOffsetX, spaceOffsetY, "MeleeBullet")
|
||||
newBulletCollider := GenerateRectCollider(bulletWx, bulletWy, meleeBullet.HitboxSize.X, meleeBullet.HitboxSize.Y, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, "MeleeBullet")
|
||||
space.Add(newBulletCollider)
|
||||
bulletShape := newBulletCollider.Shape.(*resolv.ConvexPolygon)
|
||||
Logger.Warn(fmt.Sprintf("bullet <-: Added bullet collider to space: a=%v", ConvexPolygonStr(bulletShape)))
|
||||
@@ -177,7 +182,7 @@ func (world *WorldColliderDisplay) Draw(screen *ebiten.Image) {
|
||||
}
|
||||
}
|
||||
|
||||
world.Game.DebugDraw(screen, world.Space)
|
||||
//world.Game.DebugDraw(screen, world.Space)
|
||||
|
||||
if world.Game.ShowHelpText {
|
||||
|
||||
|
@@ -10,33 +10,33 @@ func NormVec2D(dx, dy float64) Vec2D {
|
||||
}
|
||||
|
||||
func AlignPolygon2DToBoundingBox(input *Polygon2D) *Polygon2D {
|
||||
// Transform again to put "anchor" at the top-left point of the bounding box for "resolv"
|
||||
boundingBoxTL := &Vec2D{
|
||||
// Transform again to put "anchor" at the "bottom-left point (w.r.t. world space)" of the bounding box for "resolv"
|
||||
boundingBoxBL := &Vec2D{
|
||||
X: math.MaxFloat64,
|
||||
Y: math.MaxFloat64,
|
||||
}
|
||||
for _, p := range input.Points {
|
||||
if p.X < boundingBoxTL.X {
|
||||
boundingBoxTL.X = p.X
|
||||
if p.X < boundingBoxBL.X {
|
||||
boundingBoxBL.X = p.X
|
||||
}
|
||||
if p.Y < boundingBoxTL.Y {
|
||||
boundingBoxTL.Y = p.Y
|
||||
if p.Y < boundingBoxBL.Y {
|
||||
boundingBoxBL.Y = p.Y
|
||||
}
|
||||
}
|
||||
|
||||
// Now "input.Anchor" should move to "input.Anchor+boundingBoxTL", thus "boundingBoxTL" is also the value of the negative diff for all "input.Points"
|
||||
// Now "input.Anchor" should move to "input.Anchor+boundingBoxBL", thus "boundingBoxBL" is also the value of the negative diff for all "input.Points"
|
||||
output := &Polygon2D{
|
||||
Anchor: &Vec2D{
|
||||
X: input.Anchor.X + boundingBoxTL.X,
|
||||
Y: input.Anchor.Y + boundingBoxTL.Y,
|
||||
X: input.Anchor.X + boundingBoxBL.X,
|
||||
Y: input.Anchor.Y + boundingBoxBL.Y,
|
||||
},
|
||||
Points: make([]*Vec2D, len(input.Points)),
|
||||
}
|
||||
|
||||
for i, p := range input.Points {
|
||||
output.Points[i] = &Vec2D{
|
||||
X: p.X - boundingBoxTL.X,
|
||||
Y: p.Y - boundingBoxTL.Y,
|
||||
X: p.X - boundingBoxBL.X,
|
||||
Y: p.Y - boundingBoxBL.Y,
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -18,13 +18,17 @@ func ConvexPolygonStr(body *resolv.ConvexPolygon) string {
|
||||
return fmt.Sprintf("{\n%s\n}", strings.Join(s, ",\n"))
|
||||
}
|
||||
|
||||
func GenerateRectCollider(origX, origY, w, h, spaceOffsetX, spaceOffsetY float64, tag string) *resolv.Object {
|
||||
cx, cy := WorldToPolygonColliderAnchorPos(origX, origY, w*0.5, h*0.5, spaceOffsetX, spaceOffsetY)
|
||||
return GenerateRectColliderInCollisionSpace(cx, cy, w, h, tag)
|
||||
func RectCenterStr(body *resolv.Object, halfBoundingW, halfBoundingH, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY float64) string {
|
||||
return fmt.Sprintf("{%.2f, %.2f}", body.X + leftPadding + halfBoundingW - spaceOffsetX, body.Y + bottomPadding + halfBoundingH - spaceOffsetY)
|
||||
}
|
||||
|
||||
func GenerateRectColliderInCollisionSpace(cx, cy, w, h float64, tag string) *resolv.Object {
|
||||
collider := resolv.NewObject(cx, cy, w, h, tag)
|
||||
func GenerateRectCollider(wx, wy, w, h, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY float64, tag string) *resolv.Object {
|
||||
blX, blY := WorldToPolygonColliderBLPos(wx, wy, w*0.5, h*0.5, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY)
|
||||
return generateRectColliderInCollisionSpace(blX, blY, leftPadding+w+rightPadding, bottomPadding+h+topPadding, tag)
|
||||
}
|
||||
|
||||
func generateRectColliderInCollisionSpace(blX, blY, w, h float64, tag string) *resolv.Object {
|
||||
collider := resolv.NewObject(blX, blY, w, h, tag) // Unlike its frontend counter part, the position of a "resolv.Object" must be specified by "bottom-left point" because "w" and "h" must be positive, see "resolv.Object.BoundsToSpace" for details
|
||||
shape := resolv.NewRectangle(0, 0, w, h)
|
||||
collider.SetShape(shape)
|
||||
return collider
|
||||
@@ -66,6 +70,7 @@ func CalcPushbacks(oldDx, oldDy float64, playerShape, barrierShape *resolv.Conve
|
||||
playerShape.SetPosition(origX, origY)
|
||||
}()
|
||||
playerShape.SetPosition(origX+oldDx, origY+oldDy)
|
||||
|
||||
overlapResult := &SatResult{
|
||||
Overlap: 0,
|
||||
OverlapX: 0,
|
||||
@@ -74,7 +79,7 @@ func CalcPushbacks(oldDx, oldDy float64, playerShape, barrierShape *resolv.Conve
|
||||
BContainedInA: true,
|
||||
Axis: vector.Vector{0, 0},
|
||||
}
|
||||
if overlapped := IsPolygonPairOverlapped(playerShape, barrierShape, overlapResult); overlapped {
|
||||
if overlapped := isPolygonPairOverlapped(playerShape, barrierShape, overlapResult); overlapped {
|
||||
pushbackX, pushbackY := overlapResult.Overlap*overlapResult.OverlapX, overlapResult.Overlap*overlapResult.OverlapY
|
||||
return true, pushbackX, pushbackY, overlapResult
|
||||
} else {
|
||||
@@ -91,16 +96,17 @@ type SatResult struct {
|
||||
Axis vector.Vector
|
||||
}
|
||||
|
||||
func IsPolygonPairOverlapped(a, b *resolv.ConvexPolygon, result *SatResult) bool {
|
||||
func isPolygonPairOverlapped(a, b *resolv.ConvexPolygon, result *SatResult) bool {
|
||||
aCnt, bCnt := len(a.Points), len(b.Points)
|
||||
// Single point case
|
||||
if 1 == aCnt && 1 == bCnt {
|
||||
if nil != result {
|
||||
result.Overlap = 0
|
||||
}
|
||||
return a.Points[0].X() == b.Points[0].X() && a.Points[0].Y() == b.Points[0].Y()
|
||||
return a.Points[0][0] == b.Points[0][0] && a.Points[0][1] == b.Points[0][1]
|
||||
}
|
||||
|
||||
//Logger.Info(fmt.Sprintf("Checking collision between a=%v, b=%v", ConvexPolygonStr(a), ConvexPolygonStr(b)))
|
||||
if 1 < aCnt {
|
||||
for _, axis := range a.SATAxes() {
|
||||
if isPolygonPairSeparatedByDir(a, b, axis.Unit(), result) {
|
||||
@@ -116,6 +122,7 @@ func IsPolygonPairOverlapped(a, b *resolv.ConvexPolygon, result *SatResult) bool
|
||||
}
|
||||
}
|
||||
}
|
||||
//Logger.Info(fmt.Sprintf("a=%v and b=%v are overlapped", ConvexPolygonStr(a), ConvexPolygonStr(b)))
|
||||
|
||||
return true
|
||||
}
|
||||
@@ -137,9 +144,10 @@ func isPolygonPairSeparatedByDir(a, b *resolv.ConvexPolygon, e vector.Vector, re
|
||||
e = (-2.98, 1.49).Unit()
|
||||
*/
|
||||
|
||||
//Logger.Info(fmt.Sprintf("Checking separation between a=%v, b=%v along axis e={%.3f, %.3f}#1", ConvexPolygonStr(a), ConvexPolygonStr(b), e[0], e[1]))
|
||||
var aStart, aEnd, bStart, bEnd float64 = math.MaxFloat64, -math.MaxFloat64, math.MaxFloat64, -math.MaxFloat64
|
||||
for _, p := range a.Points {
|
||||
dot := (p.X()+a.X)*e.X() + (p.Y()+a.Y)*e.Y()
|
||||
dot := (p[0]+a.X)*e[0] + (p[1]+a.Y)*e[1]
|
||||
|
||||
if aStart > dot {
|
||||
aStart = dot
|
||||
@@ -151,7 +159,7 @@ func isPolygonPairSeparatedByDir(a, b *resolv.ConvexPolygon, e vector.Vector, re
|
||||
}
|
||||
|
||||
for _, p := range b.Points {
|
||||
dot := (p.X()+b.X)*e.X() + (p.Y()+b.Y)*e.Y()
|
||||
dot := (p[0]+b.X)*e[0] + (p[1]+b.Y)*e[1]
|
||||
|
||||
if bStart > dot {
|
||||
bStart = dot
|
||||
@@ -168,7 +176,6 @@ func isPolygonPairSeparatedByDir(a, b *resolv.ConvexPolygon, e vector.Vector, re
|
||||
}
|
||||
|
||||
if nil != result {
|
||||
result.Axis = e
|
||||
overlap := float64(0)
|
||||
|
||||
if aStart < bStart {
|
||||
@@ -209,16 +216,19 @@ func isPolygonPairSeparatedByDir(a, b *resolv.ConvexPolygon, e vector.Vector, re
|
||||
absoluteOverlap = -overlap
|
||||
}
|
||||
|
||||
if 0 == currentOverlap || currentOverlap > absoluteOverlap {
|
||||
if (0 == result.Axis[0] && 0 == result.Axis[1]) || currentOverlap > absoluteOverlap {
|
||||
var sign float64 = 1
|
||||
if overlap < 0 {
|
||||
sign = -1
|
||||
}
|
||||
|
||||
result.Overlap = absoluteOverlap
|
||||
result.OverlapX = e.X() * sign
|
||||
result.OverlapY = e.Y() * sign
|
||||
result.OverlapX = e[0] * sign
|
||||
result.OverlapY = e[1] * sign
|
||||
}
|
||||
|
||||
result.Axis = e
|
||||
//Logger.Info(fmt.Sprintf("Checking separation between a=%v, b=%v along axis e={%.3f, %.3f}#2: aStart=%.3f, aEnd=%.3f, bStart=%.3f, bEnd=%.3f, overlap=%.3f, currentOverlap=%.3f, absoluteOverlap=%.3f, result=%v", ConvexPolygonStr(a), ConvexPolygonStr(b), e[0], e[1], aStart, aEnd, bStart, bEnd, overlap, currentOverlap, absoluteOverlap, result))
|
||||
}
|
||||
|
||||
// the specified unit vector "e" doesn't separate "a" and "b", overlap result is generated
|
||||
@@ -240,20 +250,20 @@ func VirtualGridToWorldPos(vx, vy int32, virtualGridToWorldRatio float64) (float
|
||||
return wx, wy
|
||||
}
|
||||
|
||||
func WorldToPolygonColliderAnchorPos(wx, wy, halfBoundingW, halfBoundingH, collisionSpaceOffsetX, collisionSpaceOffsetY float64) (float64, float64) {
|
||||
return wx - halfBoundingW + collisionSpaceOffsetX, wy - halfBoundingH + collisionSpaceOffsetY
|
||||
func WorldToPolygonColliderBLPos(wx, wy, halfBoundingW, halfBoundingH, topPadding, bottomPadding, leftPadding, rightPadding, collisionSpaceOffsetX, collisionSpaceOffsetY float64) (float64, float64) {
|
||||
return wx - halfBoundingW - leftPadding + collisionSpaceOffsetX, wy - halfBoundingH - bottomPadding + collisionSpaceOffsetY
|
||||
}
|
||||
|
||||
func PolygonColliderAnchorToWorldPos(cx, cy, halfBoundingW, halfBoundingH, collisionSpaceOffsetX, collisionSpaceOffsetY float64) (float64, float64) {
|
||||
return cx + halfBoundingW - collisionSpaceOffsetX, cy + halfBoundingH - collisionSpaceOffsetY
|
||||
func PolygonColliderBLToWorldPos(cx, cy, halfBoundingW, halfBoundingH, topPadding, bottomPadding, leftPadding, rightPadding, collisionSpaceOffsetX, collisionSpaceOffsetY float64) (float64, float64) {
|
||||
return cx + halfBoundingW + leftPadding - collisionSpaceOffsetX, cy + halfBoundingH + bottomPadding - collisionSpaceOffsetY
|
||||
}
|
||||
|
||||
func PolygonColliderAnchorToVirtualGridPos(cx, cy, halfBoundingW, halfBoundingH, collisionSpaceOffsetX, collisionSpaceOffsetY float64, worldToVirtualGridRatio float64) (int32, int32) {
|
||||
wx, wy := PolygonColliderAnchorToWorldPos(cx, cy, halfBoundingW, halfBoundingH, collisionSpaceOffsetX, collisionSpaceOffsetY)
|
||||
func PolygonColliderBLToVirtualGridPos(cx, cy, halfBoundingW, halfBoundingH, topPadding, bottomPadding, leftPadding, rightPadding, collisionSpaceOffsetX, collisionSpaceOffsetY float64, worldToVirtualGridRatio float64) (int32, int32) {
|
||||
wx, wy := PolygonColliderBLToWorldPos(cx, cy, halfBoundingW, halfBoundingH, topPadding, bottomPadding, leftPadding, rightPadding, collisionSpaceOffsetX, collisionSpaceOffsetY)
|
||||
return WorldToVirtualGridPos(wx, wy, worldToVirtualGridRatio)
|
||||
}
|
||||
|
||||
func VirtualGridToPolygonColliderAnchorPos(vx, vy int32, halfBoundingW, halfBoundingH, collisionSpaceOffsetX, collisionSpaceOffsetY float64, virtualGridToWorldRatio float64) (float64, float64) {
|
||||
func VirtualGridToPolygonColliderBLPos(vx, vy int32, halfBoundingW, halfBoundingH, topPadding, bottomPadding, leftPadding, rightPadding, collisionSpaceOffsetX, collisionSpaceOffsetY float64, virtualGridToWorldRatio float64) (float64, float64) {
|
||||
wx, wy := VirtualGridToWorldPos(vx, vy, virtualGridToWorldRatio)
|
||||
return WorldToPolygonColliderAnchorPos(wx, wy, halfBoundingW, halfBoundingH, collisionSpaceOffsetX, collisionSpaceOffsetY)
|
||||
return WorldToPolygonColliderBLPos(wx, wy, halfBoundingW, halfBoundingH, topPadding, bottomPadding, leftPadding, rightPadding, collisionSpaceOffsetX, collisionSpaceOffsetY)
|
||||
}
|
||||
|
@@ -7,6 +7,7 @@ import (
|
||||
"encoding/base64"
|
||||
"encoding/xml"
|
||||
"errors"
|
||||
"fmt"
|
||||
"go.uber.org/zap"
|
||||
"io/ioutil"
|
||||
"math"
|
||||
@@ -43,13 +44,13 @@ type TmxOrTsxPolyline struct {
|
||||
|
||||
type TmxOrTsxObject struct {
|
||||
Id int `xml:"id,attr"`
|
||||
Gid *int `xml:"gid,attr"`
|
||||
Gid int `xml:"gid,attr"`
|
||||
X float64 `xml:"x,attr"`
|
||||
Y float64 `xml:"y,attr"`
|
||||
Properties *TmxOrTsxProperties `xml:"properties"`
|
||||
Polyline *TmxOrTsxPolyline `xml:"polyline"`
|
||||
Width *float64 `xml:"width,attr"`
|
||||
Height *float64 `xml:"height,attr"`
|
||||
Width float64 `xml:"width,attr"`
|
||||
Height float64 `xml:"height,attr"`
|
||||
}
|
||||
|
||||
type TmxOrTsxObjectGroup struct {
|
||||
@@ -376,13 +377,37 @@ func ParseTmxLayersAndGroups(pTmxMapIns *TmxMap, gidBoundariesMap map[int]StrToP
|
||||
}
|
||||
|
||||
for _, singleObjInTmxFile := range objGroup.Objects {
|
||||
if nil == singleObjInTmxFile.Polyline {
|
||||
continue
|
||||
}
|
||||
if nil == singleObjInTmxFile.Properties.Property || "boundary_type" != singleObjInTmxFile.Properties.Property[0].Name || "barrier" != singleObjInTmxFile.Properties.Property[0].Value {
|
||||
continue
|
||||
}
|
||||
|
||||
if nil == singleObjInTmxFile.Polyline {
|
||||
pts := make([]*Vec2D, 4)
|
||||
s := make([]string, 0)
|
||||
pts[0] = &Vec2D{
|
||||
X: float64(0),
|
||||
Y: float64(0),
|
||||
}
|
||||
pts[1] = &Vec2D{
|
||||
X: float64(0),
|
||||
Y: singleObjInTmxFile.Height,
|
||||
}
|
||||
pts[2] = &Vec2D{
|
||||
X: singleObjInTmxFile.Width,
|
||||
Y: singleObjInTmxFile.Height,
|
||||
}
|
||||
pts[3] = &Vec2D{
|
||||
X: singleObjInTmxFile.Width,
|
||||
Y: float64(0),
|
||||
}
|
||||
for _, pt := range pts {
|
||||
s = append(s, fmt.Sprintf("%v,%v", pt.X, pt.Y))
|
||||
}
|
||||
singleObjInTmxFile.Polyline = &TmxOrTsxPolyline{
|
||||
Points: strings.Join(s, " "),
|
||||
}
|
||||
}
|
||||
|
||||
thePolygon2DInWorld, err := tmxPolylineToPolygon2D(pTmxMapIns, singleObjInTmxFile, singleObjInTmxFile.Polyline)
|
||||
if nil != err {
|
||||
panic(err)
|
||||
|
Binary file not shown.
Binary file not shown.
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@@ -1 +1 @@
|
||||
{"width":64,"imagePath":"SoldierFireGhost_tex.png","SubTexture":[{"frameWidth":12,"y":42,"frameHeight":11,"width":11,"frameX":-1,"height":11,"name":"biu","frameY":0,"x":16},{"width":5,"y":42,"height":7,"name":"rightArm","x":29},{"frameWidth":15,"y":27,"frameHeight":16,"width":13,"frameX":-1,"height":16,"name":"yinmoqe00","frameY":0,"x":1},{"width":17,"y":1,"height":21,"name":"body","x":28},{"width":5,"y":42,"height":7,"name":"rightShoulder","x":36},{"width":10,"y":45,"height":9,"name":"rightFrontArm","x":1},{"width":7,"y":56,"height":7,"name":"rightHand","x":1},{"width":6,"y":55,"height":6,"name":"leftArm","x":32},{"width":7,"y":55,"height":6,"name":"leftShoulder","x":23},{"width":10,"y":27,"height":11,"name":"leftFrontArm","x":16},{"width":17,"y":24,"height":16,"name":"head","x":28},{"width":25,"y":1,"height":24,"name":"head2","x":1},{"width":8,"y":55,"height":7,"name":"leftHand","x":13},{"frameWidth":4,"y":51,"frameHeight":4,"width":2,"frameX":-1,"height":2,"name":"huomiao01","frameY":-1,"x":29}],"height":64,"name":"SoldierFireGhost"}
|
||||
{"imagePath":"SoldierFireGhost_tex.png","width":64,"height":64,"name":"SoldierFireGhost","SubTexture":[{"frameY":0,"y":42,"frameWidth":12,"frameHeight":11,"width":11,"height":11,"name":"biu","frameX":-1,"x":16},{"width":5,"y":42,"height":7,"name":"rightArm","x":29},{"frameY":0,"y":27,"frameWidth":15,"frameHeight":16,"width":13,"height":16,"name":"yinmoqe00","frameX":-1,"x":1},{"width":17,"y":1,"height":21,"name":"body","x":28},{"width":5,"y":42,"height":7,"name":"rightShoulder","x":36},{"width":10,"y":45,"height":9,"name":"rightFrontArm","x":1},{"width":7,"y":56,"height":7,"name":"rightHand","x":1},{"width":6,"y":55,"height":6,"name":"leftArm","x":32},{"width":7,"y":55,"height":6,"name":"leftShoulder","x":23},{"width":10,"y":27,"height":11,"name":"leftFrontArm","x":16},{"width":25,"y":1,"height":24,"name":"head2","x":1},{"width":17,"y":24,"height":16,"name":"head","x":28},{"width":8,"y":55,"height":7,"name":"leftHand","x":13},{"frameY":-1,"y":51,"frameWidth":4,"frameHeight":4,"width":2,"height":2,"name":"huomiao01","frameX":-1,"x":29}]}
|
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"ver": "1.0.0",
|
||||
"uuid": "4a9187d5-a9ad-4464-a03c-d2f3cc277051",
|
||||
"atlasJson": "{\"width\":64,\"imagePath\":\"SoldierFireGhost_tex.png\",\"SubTexture\":[{\"frameWidth\":12,\"y\":42,\"frameHeight\":11,\"width\":11,\"frameX\":-1,\"height\":11,\"name\":\"biu\",\"frameY\":0,\"x\":16},{\"width\":5,\"y\":42,\"height\":7,\"name\":\"rightArm\",\"x\":29},{\"frameWidth\":15,\"y\":27,\"frameHeight\":16,\"width\":13,\"frameX\":-1,\"height\":16,\"name\":\"yinmoqe00\",\"frameY\":0,\"x\":1},{\"width\":17,\"y\":1,\"height\":21,\"name\":\"body\",\"x\":28},{\"width\":5,\"y\":42,\"height\":7,\"name\":\"rightShoulder\",\"x\":36},{\"width\":10,\"y\":45,\"height\":9,\"name\":\"rightFrontArm\",\"x\":1},{\"width\":7,\"y\":56,\"height\":7,\"name\":\"rightHand\",\"x\":1},{\"width\":6,\"y\":55,\"height\":6,\"name\":\"leftArm\",\"x\":32},{\"width\":7,\"y\":55,\"height\":6,\"name\":\"leftShoulder\",\"x\":23},{\"width\":10,\"y\":27,\"height\":11,\"name\":\"leftFrontArm\",\"x\":16},{\"width\":17,\"y\":24,\"height\":16,\"name\":\"head\",\"x\":28},{\"width\":25,\"y\":1,\"height\":24,\"name\":\"head2\",\"x\":1},{\"width\":8,\"y\":55,\"height\":7,\"name\":\"leftHand\",\"x\":13},{\"frameWidth\":4,\"y\":51,\"frameHeight\":4,\"width\":2,\"frameX\":-1,\"height\":2,\"name\":\"huomiao01\",\"frameY\":-1,\"x\":29}],\"height\":64,\"name\":\"SoldierFireGhost\"}",
|
||||
"atlasJson": "{\"imagePath\":\"SoldierFireGhost_tex.png\",\"width\":64,\"height\":64,\"name\":\"SoldierFireGhost\",\"SubTexture\":[{\"frameY\":0,\"y\":42,\"frameWidth\":12,\"frameHeight\":11,\"width\":11,\"height\":11,\"name\":\"biu\",\"frameX\":-1,\"x\":16},{\"width\":5,\"y\":42,\"height\":7,\"name\":\"rightArm\",\"x\":29},{\"frameY\":0,\"y\":27,\"frameWidth\":15,\"frameHeight\":16,\"width\":13,\"height\":16,\"name\":\"yinmoqe00\",\"frameX\":-1,\"x\":1},{\"width\":17,\"y\":1,\"height\":21,\"name\":\"body\",\"x\":28},{\"width\":5,\"y\":42,\"height\":7,\"name\":\"rightShoulder\",\"x\":36},{\"width\":10,\"y\":45,\"height\":9,\"name\":\"rightFrontArm\",\"x\":1},{\"width\":7,\"y\":56,\"height\":7,\"name\":\"rightHand\",\"x\":1},{\"width\":6,\"y\":55,\"height\":6,\"name\":\"leftArm\",\"x\":32},{\"width\":7,\"y\":55,\"height\":6,\"name\":\"leftShoulder\",\"x\":23},{\"width\":10,\"y\":27,\"height\":11,\"name\":\"leftFrontArm\",\"x\":16},{\"width\":25,\"y\":1,\"height\":24,\"name\":\"head2\",\"x\":1},{\"width\":17,\"y\":24,\"height\":16,\"name\":\"head\",\"x\":28},{\"width\":8,\"y\":55,\"height\":7,\"name\":\"leftHand\",\"x\":13},{\"frameY\":-1,\"y\":51,\"frameWidth\":4,\"frameHeight\":4,\"width\":2,\"height\":2,\"name\":\"huomiao01\",\"frameX\":-1,\"x\":29}]}",
|
||||
"texture": "700d963b-2192-4219-a066-8be5b3db7453",
|
||||
"subMetas": {}
|
||||
}
|
@@ -0,0 +1,205 @@
|
||||
{
|
||||
"__type__": "cc.AnimationClip",
|
||||
"_name": "InAirIdle1",
|
||||
"_objFlags": 0,
|
||||
"_native": "",
|
||||
"_duration": 0.5166666666666667,
|
||||
"sample": 60,
|
||||
"speed": 1,
|
||||
"wrapMode": 2,
|
||||
"curveData": {
|
||||
"comps": {
|
||||
"cc.Sprite": {
|
||||
"spriteFrame": [
|
||||
{
|
||||
"frame": 0,
|
||||
"value": {
|
||||
"__uuid__": "dd02916e-9ac8-4fe7-a944-d6082eb9007a"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.016666666666666666,
|
||||
"value": {
|
||||
"__uuid__": "1906b14b-f3a2-4dc9-9e0d-99e3b334e67b"
|
||||
}
|
||||
},
|
||||
{
|
||||
"frame": 0.03333333333333333,
|
||||
"value": {
|
||||
"__uuid__": "1b4f284c-be67-403b-9f5d-59aa641d3c92"
|
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|
||||
<object id="36" x="1280" y="848">
|
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<properties>
|
||||
<property name="boundary_type" value="barrier"/>
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</properties>
|
||||
<polyline points="0,0 0.333333,62 112,63 111.667,-1.33333"/>
|
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</object>
|
||||
<object id="37" x="1392.33" y="911.333">
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<properties>
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<property name="boundary_type" value="barrier"/>
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</properties>
|
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<polyline points="0,0 -81.3333,-0.666667 -81,45 -0.666667,46.3333"/>
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</object>
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<object id="38" x="1344.33" y="800.667">
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<properties>
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<property name="boundary_type" value="barrier"/>
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</properties>
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<polyline points="0,0 0,46.3333 47,46.3333 47,-1"/>
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</object>
|
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</objectgroup>
|
||||
</map>
|
||||
|
@@ -9,28 +9,32 @@ message PlayerDownsync {
|
||||
int32 virtualGridX = 2;
|
||||
int32 virtualGridY = 3;
|
||||
int32 dirX = 4;
|
||||
int32 dirY = 5;
|
||||
int32 speed = 6; // in terms of virtual grid units
|
||||
int32 battleState = 7;
|
||||
int32 joinIndex = 8;
|
||||
double colliderRadius = 9;
|
||||
bool removed = 10;
|
||||
int32 score = 11;
|
||||
int32 lastMoveGmtMillis = 12;
|
||||
int32 framesToRecover = 13;
|
||||
int32 hp = 14;
|
||||
int32 maxHp = 15;
|
||||
int32 characterState = 16;
|
||||
int32 dirY = 5; // "dirX" and "dirY" determines character facing
|
||||
int32 velX = 6;
|
||||
int32 velY = 7; // "velX" and "velY" is used to record the accumulated effect by accelerations (including gravity)
|
||||
int32 speed = 8; // this is the instantaneous scalar attribute of a character, different from but will be accounted in "velX" and "velY"
|
||||
int32 battleState = 9;
|
||||
int32 joinIndex = 10;
|
||||
double colliderRadius = 11;
|
||||
bool removed = 12;
|
||||
int32 score = 13;
|
||||
int32 lastMoveGmtMillis = 14;
|
||||
int32 framesToRecover = 15;
|
||||
int32 hp = 16;
|
||||
int32 maxHp = 17;
|
||||
int32 characterState = 18;
|
||||
bool inAir = 19; // by design a standalone field only inferred by the collision result of "applyInputFrameDownsyncDynamicsOnSingleRenderFrame" instead of "characterState", because we need check the transition for "characterState" from this field, i.e. "inAir (prev -> curr)"
|
||||
|
||||
string name = 17;
|
||||
string displayName = 18;
|
||||
string avatar = 19;
|
||||
string name = 20;
|
||||
string displayName = 21;
|
||||
string avatar = 22;
|
||||
}
|
||||
|
||||
message InputFrameDecoded {
|
||||
int32 dx = 1;
|
||||
int32 dy = 2;
|
||||
int32 btnALevel = 3;
|
||||
int32 btnBLevel = 4;
|
||||
}
|
||||
|
||||
message InputFrameUpsync {
|
||||
@@ -68,6 +72,13 @@ message WsResp {
|
||||
BattleColliderInfo bciFrame = 6;
|
||||
}
|
||||
|
||||
message InputsBufferSnapshot {
|
||||
int32 refRenderFrameId = 1;
|
||||
uint64 unconfirmedMask = 2;
|
||||
repeated InputFrameDownsync toSendInputFrameDownsyncs = 3;
|
||||
bool shouldForceResync = 4;
|
||||
}
|
||||
|
||||
message MeleeBullet {
|
||||
// Jargon reference https://www.thegamer.com/fighting-games-frame-data-explained/
|
||||
// ALL lengths are in world coordinate
|
||||
@@ -127,6 +138,12 @@ message BattleColliderInfo {
|
||||
int32 renderCacheSize = 26;
|
||||
|
||||
map<int32, MeleeBullet> meleeSkillConfig = 27; // skillId -> skill
|
||||
|
||||
double snapIntoPlatformOverlap = 28;
|
||||
double snapIntoPlatformThreshold = 29;
|
||||
int32 jumpingInitVelY = 30;
|
||||
int32 gravityX = 31;
|
||||
int32 gravityY = 32;
|
||||
}
|
||||
|
||||
message RoomDownsyncFrame {
|
||||
@@ -134,4 +151,6 @@ message RoomDownsyncFrame {
|
||||
map<int32, PlayerDownsync> players = 2;
|
||||
int64 countdownNanos = 3;
|
||||
repeated MeleeBullet meleeBullets = 4; // I don't know how to mimic inheritance/composition in protobuf by far, thus using an array for each type of bullet as a compromise
|
||||
uint64 backendUnconfirmedMask = 5; // Indexed by "joinIndex", same compression concern as stated in InputFrameDownsync
|
||||
bool shouldForceResync = 6;
|
||||
}
|
||||
|
@@ -33,14 +33,14 @@
|
||||
"_active": true,
|
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"_components": [
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{
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"__id__": 20
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"__id__": 23
|
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},
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{
|
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"__id__": 21
|
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"__id__": 24
|
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}
|
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],
|
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"_prefab": {
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"__id__": 22
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"__id__": 25
|
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},
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"_opacity": 255,
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"_color": {
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@@ -65,7 +65,7 @@
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"ctor": "Float64Array",
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"array": [
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0,
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3,
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0,
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0,
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@@ -97,7 +97,7 @@
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"__id__": 1
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},
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"_children": [],
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"_active": true,
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"_active": false,
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"_components": [
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{
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"__id__": 3
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@@ -116,8 +116,8 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 46.68,
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"height": 27.72
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"width": 28.01,
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"height": 15.12
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@@ -128,8 +128,8 @@
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"__type__": "TypedArray",
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"ctor": "Float64Array",
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"array": [
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-5,
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50,
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0,
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0,
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0,
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0,
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@@ -169,8 +169,8 @@
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"_useOriginalSize": false,
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"_string": "(0, 0)",
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"_N$string": "(0, 0)",
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"_fontSize": 20,
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"_lineHeight": 22,
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"_fontSize": 12,
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"_lineHeight": 12,
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"_enableWrapText": true,
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"_N$file": null,
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"_isSystemFontUsed": true,
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@@ -277,7 +277,7 @@
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"__uuid__": "472df5d3-35e7-4184-9e6c-7f41bee65ee3"
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},
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"_texture": null,
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"_stopped": false,
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"_stopped": true,
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"playOnLoad": true,
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"autoRemoveOnFinish": false,
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"totalParticles": 200,
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@@ -395,8 +395,8 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 76,
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"height": 84
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"width": 24,
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"height": 24
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@@ -408,7 +408,7 @@
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"ctor": "Float64Array",
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"array": [
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3,
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182,
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60,
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0,
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@@ -451,7 +451,7 @@
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"__uuid__": "a2170e4c-df31-41ef-be73-f4f605e75821"
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},
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"_type": 0,
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"_sizeMode": 1,
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"_sizeMode": 0,
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"_fillType": 0,
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"_fillCenter": {
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"__type__": "cc.Vec2",
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@@ -490,12 +490,15 @@
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},
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{
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"__id__": 15
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},
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{
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"__id__": 18
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}
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],
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"_active": true,
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"_components": [],
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"_prefab": {
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"__id__": 19
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"__id__": 22
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},
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"_opacity": 255,
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"_color": {
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@@ -584,7 +587,7 @@
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"ctor": "Float64Array",
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@@ -671,13 +674,128 @@
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"_components": [
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},
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{
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"__id__": 17
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}
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],
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"_prefab": {
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"__id__": 18
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"__id__": 17
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},
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"_opacity": 255,
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"_color": {
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"__type__": "cc.Color",
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"r": 255,
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"g": 255,
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"b": 255,
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"a": 255
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 0,
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"height": 0
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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"x": 0.5,
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"y": 0.5
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},
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"_trs": {
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"__type__": "TypedArray",
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"ctor": "Float64Array",
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"array": [
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]
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},
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"_eulerAngles": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 0,
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"z": 0
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},
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"_skewX": 0,
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"_skewY": 0,
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"_is3DNode": false,
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"_groupIndex": 0,
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"groupIndex": 0,
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"_id": ""
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},
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{
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"__type__": "dragonBones.ArmatureDisplay",
|
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"_name": "",
|
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"_objFlags": 0,
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"node": {
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"__id__": 15
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},
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"_enabled": true,
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"_materials": [
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{
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"__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
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}
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],
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"_armatureName": "SoldierFireGhost",
|
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"_animationName": "Idle1",
|
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"_preCacheMode": 0,
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"_cacheMode": 0,
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"playTimes": -1,
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"premultipliedAlpha": false,
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"_armatureKey": "36230012-8df3-4e85-afad-76ec47d0e4d7#4a9187d5-a9ad-4464-a03c-d2f3cc277051",
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"_accTime": 0,
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"_playCount": 0,
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"_frameCache": null,
|
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"_curFrame": null,
|
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"_playing": false,
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"_armatureCache": null,
|
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"_N$dragonAsset": {
|
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"__uuid__": "36230012-8df3-4e85-afad-76ec47d0e4d7"
|
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},
|
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"_N$dragonAtlasAsset": {
|
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"__uuid__": "4a9187d5-a9ad-4464-a03c-d2f3cc277051"
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},
|
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"_N$_defaultArmatureIndex": 0,
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"_N$_animationIndex": 8,
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"_N$_defaultCacheMode": 0,
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"_N$timeScale": 1,
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"_N$debugBones": false,
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"_N$enableBatch": false,
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"_id": ""
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},
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{
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"__type__": "cc.PrefabInfo",
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"root": {
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"__id__": 1
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},
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"asset": {
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"__uuid__": "59bff7a2-23e1-4d69-bce7-afb37eae196a"
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},
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"fileId": "3b2LJFABVL7ozO2U81FC4U",
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"sync": false
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},
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{
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"__type__": "cc.Node",
|
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"_name": "SoldierFireGhostFrameAnim",
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"_objFlags": 0,
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"_parent": {
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"__id__": 11
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},
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"_children": [],
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"_active": false,
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"_components": [
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{
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"__id__": 19
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},
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{
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"__id__": 20
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}
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],
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"_prefab": {
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"__id__": 21
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},
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"_opacity": 255,
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"_color": {
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@@ -731,7 +849,7 @@
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"_name": "",
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"_objFlags": 0,
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"node": {
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"__id__": 18
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},
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"_enabled": true,
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"_defaultClip": null,
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@@ -745,6 +863,15 @@
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{
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"__uuid__": "c738236a-0702-45f8-aa38-99457b051997"
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},
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{
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"__uuid__": "c69bcceb-d7d1-4e33-9623-e2a374a0a6b6"
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},
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{
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"__uuid__": "43dbf141-be76-48c3-bdef-29233ccbe30d"
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},
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{
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"__uuid__": "c738236a-0702-45f8-aa38-99457b051997"
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},
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{
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"__uuid__": "c69bcceb-d7d1-4e33-9623-e2a374a0a6b6"
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}
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@@ -757,7 +884,7 @@
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"_name": "",
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"_objFlags": 0,
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"node": {
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"__id__": 15
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"__id__": 18
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},
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"_enabled": true,
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"_materials": [
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@@ -1,151 +0,0 @@
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[
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"__type__": "cc.Prefab",
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"_name": "",
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"_native": "",
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"asyncLoadAssets": false,
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"readonly": false
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},
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{
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"__type__": "cc.Node",
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"_name": "SoldierFireGhost",
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"_objFlags": 0,
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"_active": true,
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"_components": [
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{
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},
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{
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"__id__": 3
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}
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],
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"_prefab": {
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"__id__": 4
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},
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"_opacity": 255,
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"_color": {
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"__type__": "cc.Color",
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"__type__": "cc.Size",
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|
||||
"_fillType": 0,
|
||||
"_fillCenter": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0,
|
||||
"y": 0
|
||||
},
|
||||
"_fillStart": 0,
|
||||
"_fillRange": 0,
|
||||
"_isTrimmedMode": true,
|
||||
"_atlas": {
|
||||
"__uuid__": "145769c8-a259-42bc-8cce-6e035f493c70"
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.PrefabInfo",
|
||||
"root": {
|
||||
"__id__": 1
|
||||
},
|
||||
"asset": {
|
||||
"__id__": 0
|
||||
},
|
||||
"fileId": "44k8wsxglPsJSrMCX58Yve",
|
||||
"sync": false
|
||||
}
|
||||
]
|
@@ -1,8 +0,0 @@
|
||||
{
|
||||
"ver": "1.2.5",
|
||||
"uuid": "e3fc2487-17d1-4ff9-ae1f-38e974509077",
|
||||
"optimizationPolicy": "AUTO",
|
||||
"asyncLoadAssets": false,
|
||||
"readonly": false,
|
||||
"subMetas": {}
|
||||
}
|
@@ -440,7 +440,7 @@
|
||||
"array": [
|
||||
0,
|
||||
0,
|
||||
210.5241291124452,
|
||||
216.05530045313827,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
|
@@ -172,8 +172,8 @@
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 3200,
|
||||
"height": 3200
|
||||
"width": 2048,
|
||||
"height": 2048
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
@@ -191,8 +191,8 @@
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
2,
|
||||
2,
|
||||
1.5,
|
||||
1.5,
|
||||
1
|
||||
]
|
||||
},
|
||||
@@ -454,7 +454,7 @@
|
||||
"array": [
|
||||
0,
|
||||
0,
|
||||
210.5241291124452,
|
||||
209.73151519075364,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
|
@@ -5,8 +5,33 @@ window.ATK_CHARACTER_STATE = {
|
||||
Walking: [1, "Walking"],
|
||||
Atk1: [2, "Atk1"],
|
||||
Atked1: [3, "Atked1"],
|
||||
InAirIdle1: [4, "InAirIdle1"],
|
||||
InAirAtk1: [5, "Atk1"],
|
||||
InAirAtked1: [6, "Atked1"],
|
||||
};
|
||||
|
||||
window.toInAirConjugate = function(foo) {
|
||||
switch (foo) {
|
||||
case window.ATK_CHARACTER_STATE.Idle1[0]:
|
||||
case window.ATK_CHARACTER_STATE.Walking[0]:
|
||||
return window.ATK_CHARACTER_STATE.InAirIdle1[0];
|
||||
case window.ATK_CHARACTER_STATE.Atk1[0]:
|
||||
return window.ATK_CHARACTER_STATE.InAirAtk1[0];
|
||||
case window.ATK_CHARACTER_STATE.Atked1[0]:
|
||||
return window.ATK_CHARACTER_STATE.InAirAtked1[0];
|
||||
|
||||
case window.ATK_CHARACTER_STATE.InAirIdle1[0]:
|
||||
return window.ATK_CHARACTER_STATE.Idle1[0];
|
||||
case window.ATK_CHARACTER_STATE.InAirAtk1[0]:
|
||||
return window.ATK_CHARACTER_STATE.Atk1[0];
|
||||
case window.ATK_CHARACTER_STATE.InAirAtked1[0]:
|
||||
return window.ATK_CHARACTER_STATE.Atked1[0];
|
||||
default:
|
||||
console.warn(`Invalid characterState ${foo} received, no in air conjugate is available!`);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
window.ATK_CHARACTER_STATE_ARR = [];
|
||||
for (let k in window.ATK_CHARACTER_STATE) {
|
||||
window.ATK_CHARACTER_STATE_ARR.push(window.ATK_CHARACTER_STATE[k]);
|
||||
@@ -15,6 +40,12 @@ for (let k in window.ATK_CHARACTER_STATE) {
|
||||
window.ATK_CHARACTER_STATE_INTERRUPT_WAIVE_SET = new Set();
|
||||
window.ATK_CHARACTER_STATE_INTERRUPT_WAIVE_SET.add(window.ATK_CHARACTER_STATE.Idle1[0]);
|
||||
window.ATK_CHARACTER_STATE_INTERRUPT_WAIVE_SET.add(window.ATK_CHARACTER_STATE.Walking[0]);
|
||||
window.ATK_CHARACTER_STATE_INTERRUPT_WAIVE_SET.add(window.ATK_CHARACTER_STATE.InAirIdle1[0]);
|
||||
|
||||
window.ATK_CHARACTER_STATE_IN_AIR_SET = new Set();
|
||||
window.ATK_CHARACTER_STATE_IN_AIR_SET.add(window.ATK_CHARACTER_STATE.InAirIdle1[0]);
|
||||
window.ATK_CHARACTER_STATE_IN_AIR_SET.add(window.ATK_CHARACTER_STATE.InAirAtk1[0]);
|
||||
window.ATK_CHARACTER_STATE_IN_AIR_SET.add(window.ATK_CHARACTER_STATE.InAirAtked1[0]);
|
||||
|
||||
/*
|
||||
Kindly note that the use of dragonBones anim is an informed choice for the feasibility of "gotoAndPlayByFrame", which is a required feature by "Map.rollbackAndChase". You might find that "cc.Animation" -- the traditional frame anim -- can also suffice this requirement, yet if we want to develop 3D frontend in the future, working with skeletal anim will make a smoother transition.
|
||||
@@ -37,6 +68,7 @@ cc.Class({
|
||||
this.hp = 100;
|
||||
this.maxHp = 100;
|
||||
this.framesToRecover = 0;
|
||||
this.inAir = true;
|
||||
},
|
||||
|
||||
setSpecies(speciesName) {
|
||||
@@ -49,8 +81,7 @@ cc.Class({
|
||||
this.animComp = this.effAnimNode.getComponent(dragonBones.ArmatureDisplay);
|
||||
if (!this.animComp) {
|
||||
this.animComp = this.effAnimNode.getComponent(cc.Animation);
|
||||
this.effAnimNode.anchorY = 0.0; // Otherwise the frame anim will show with an incorrect y-offset even if the collider boundaries are all correct!
|
||||
}
|
||||
}
|
||||
this.effAnimNode.active = true;
|
||||
},
|
||||
|
||||
@@ -82,21 +113,21 @@ cc.Class({
|
||||
// It turns out that "prevRdfPlayer.characterState" is not useful in this function :)
|
||||
if (newAnimName == playingAnimName && window.ATK_CHARACTER_STATE_INTERRUPT_WAIVE_SET.has(newCharacterState)) {
|
||||
// No need to interrupt
|
||||
// console.warn(`JoinIndex=${rdfPlayer.joinIndex}, not interrupting ${newAnimName} while the playing anim is also ${playingAnimName}, player rdf changed from: ${null == prevRdfPlayer ? null : JSON.stringify(prevRdfPlayer)}, , to: ${JSON.stringify(rdfPlayer)}`);
|
||||
// console.warn(`JoinIndex=${rdfPlayer.joinIndex}, not interrupting ${newAnimName} while the playing anim is also ${playingAnimName}, player rdf changed from: ${null == prevRdfPlayer ? null : JSON.stringify(prevRdfPlayer)}, to: ${JSON.stringify(rdfPlayer)}`);
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.animComp instanceof dragonBones.ArmatureDisplay) {
|
||||
this._interruptPlayingAnimAndPlayNewAnimDragonBones(rdfPlayer, prevRdfPlayer, newCharacterState, newAnimName, underlyingAnimationCtrl);
|
||||
this._interruptPlayingAnimAndPlayNewAnimDragonBones(rdfPlayer, prevRdfPlayer, newCharacterState, newAnimName, underlyingAnimationCtrl, playingAnimName);
|
||||
} else {
|
||||
this._interruptPlayingAnimAndPlayNewAnimFrameAnim(rdfPlayer, prevRdfPlayer, newCharacterState, newAnimName);
|
||||
this._interruptPlayingAnimAndPlayNewAnimFrameAnim(rdfPlayer, prevRdfPlayer, newCharacterState, newAnimName, playingAnimName);
|
||||
}
|
||||
},
|
||||
|
||||
_interruptPlayingAnimAndPlayNewAnimDragonBones(rdfPlayer, prevRdfPlayer, newCharacterState, newAnimName, underlyingAnimationCtrl) {
|
||||
if (ATK_CHARACTER_STATE.Idle1[0] == newCharacterState || ATK_CHARACTER_STATE.Walking[0] == newCharacterState) {
|
||||
_interruptPlayingAnimAndPlayNewAnimDragonBones(rdfPlayer, prevRdfPlayer, newCharacterState, newAnimName, underlyingAnimationCtrl, playingAnimName) {
|
||||
if (window.ATK_CHARACTER_STATE_INTERRUPT_WAIVE_SET.has(newCharacterState)) {
|
||||
// No "framesToRecover"
|
||||
// console.warn(`JoinIndex=${rdfPlayer.joinIndex}, playing new ${newAnimName} from the beginning: while the playing anim is ${playAnimation}, player rdf changed from: ${null == prevRdfPlayer ? null : JSON.stringify(prevRdfPlayer)}, , to: ${JSON.stringify(rdfPlayer)}`);
|
||||
// console.warn(`#DragonBones JoinIndex=${rdfPlayer.joinIndex}, ${playingAnimName} -> ${newAnimName}`);
|
||||
underlyingAnimationCtrl.gotoAndPlayByFrame(newAnimName, 0, -1);
|
||||
} else {
|
||||
const animationData = underlyingAnimationCtrl._animations[newAnimName];
|
||||
@@ -109,10 +140,10 @@ cc.Class({
|
||||
}
|
||||
},
|
||||
|
||||
_interruptPlayingAnimAndPlayNewAnimFrameAnim(rdfPlayer, prevRdfPlayer, newCharacterState, newAnimName) {
|
||||
_interruptPlayingAnimAndPlayNewAnimFrameAnim(rdfPlayer, prevRdfPlayer, newCharacterState, newAnimName, playingAnimName) {
|
||||
if (window.ATK_CHARACTER_STATE_INTERRUPT_WAIVE_SET.has(newCharacterState)) {
|
||||
// No "framesToRecover"
|
||||
// console.warn(`JoinIndex=${rdfPlayer.joinIndex}, playing new ${newAnimName} from the beginning: while the playing anim is ${playAnimation}, player rdf changed from: ${null == prevRdfPlayer ? null : JSON.stringify(prevRdfPlayer)}, , to: ${JSON.stringify(rdfPlayer)}`);
|
||||
//console.warn(`#FrameAnim JoinIndex=${rdfPlayer.joinIndex}, ${playingAnimName} -> ${newAnimName}`);
|
||||
this.animComp.play(newAnimName, 0);
|
||||
return;
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
@@ -13,6 +13,7 @@ cc.Class({
|
||||
onLoad() {
|
||||
const self = this;
|
||||
window.mapIns = self;
|
||||
self.showCriticalCoordinateLabels = true;
|
||||
|
||||
cc.director.getCollisionManager().enabled = false;
|
||||
|
||||
@@ -33,9 +34,12 @@ cc.Class({
|
||||
self.inputScaleFrames = 2;
|
||||
self.inputFrameUpsyncDelayTolerance = 2;
|
||||
|
||||
self.renderCacheSize = 1024;
|
||||
self.serverFps = 60;
|
||||
self.rollbackEstimatedDt = 0.016667;
|
||||
self.rollbackEstimatedDtMillis = 16.667;
|
||||
self.rollbackEstimatedDtNanos = 16666666;
|
||||
self.tooFastDtIntervalMillis = 0.5 * self.rollbackEstimatedDtMillis;
|
||||
|
||||
self.worldToVirtualGridRatio = 1000;
|
||||
self.virtualGridToWorldRatio = 1.0 / self.worldToVirtualGridRatio;
|
||||
@@ -66,6 +70,16 @@ cc.Class({
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
[WARNING] As when a character is standing on a barrier, if not carefully curated there MIGHT BE a bouncing sequence of "[(inAir -> dropIntoBarrier ->), (notInAir -> pushedOutOfBarrier ->)], [(inAir -> ..."
|
||||
|
||||
Moreover, "snapIntoPlatformOverlap" should be small enough such that the walking "velX" or jumping initial "velY" can escape from it by 1 renderFrame (when jumping is triggered, the character is waived from snappig for 1 renderFrame).
|
||||
*/
|
||||
self.snapIntoPlatformOverlap = 0.1;
|
||||
self.snapIntoPlatformThreshold = 0.5; // a platform must be "horizontal enough" for a character to "stand on"
|
||||
self.jumpingInitVelY = 7 * self.worldToVirtualGridRatio; // unit: (virtual grid length/renderFrame)
|
||||
[self.gravityX, self.gravityY] = [0, -0.5*self.worldToVirtualGridRatio]; // unit: (virtual grid length/renderFrame^2)
|
||||
|
||||
const tiledMapIns = self.node.getComponent(cc.TiledMap);
|
||||
|
||||
const fullPathOfTmxFile = cc.js.formatStr("map/%s/map", "dungeon");
|
||||
@@ -79,6 +93,17 @@ cc.Class({
|
||||
mapNode.removeAllChildren();
|
||||
self._resetCurrentMatch();
|
||||
|
||||
if (self.showCriticalCoordinateLabels) {
|
||||
const drawer = new cc.Node();
|
||||
drawer.setPosition(cc.v2(0, 0))
|
||||
safelyAddChild(self.node, drawer);
|
||||
setLocalZOrder(drawer, 999);
|
||||
const g = drawer.addComponent(cc.Graphics);
|
||||
g.lineWidth = 2;
|
||||
self.g = g;
|
||||
}
|
||||
|
||||
|
||||
tiledMapIns.tmxAsset = tmxAsset;
|
||||
const newMapSize = tiledMapIns.getMapSize();
|
||||
const newTileSize = tiledMapIns.getTileSize();
|
||||
@@ -94,8 +119,11 @@ cc.Class({
|
||||
const newBarrier = self.collisionSys.createPolygon(x0, y0, Array.from(boundaryObj, p => {
|
||||
return [p.x, p.y];
|
||||
}));
|
||||
newBarrier.data = {
|
||||
hardPushback: true
|
||||
};
|
||||
|
||||
if (self.showCriticalCoordinateLabels) {
|
||||
if (false && self.showCriticalCoordinateLabels) {
|
||||
for (let i = 0; i < boundaryObj.length; ++i) {
|
||||
const barrierVertLabelNode = new cc.Node();
|
||||
switch (i % 4) {
|
||||
@@ -135,34 +163,40 @@ cc.Class({
|
||||
const startRdf = window.pb.protos.RoomDownsyncFrame.create({
|
||||
id: window.MAGIC_ROOM_DOWNSYNC_FRAME_ID.BATTLE_START,
|
||||
players: {
|
||||
10: {
|
||||
10: window.pb.protos.PlayerDownsync.create({
|
||||
id: 10,
|
||||
joinIndex: 1,
|
||||
virtualGridX: 0,
|
||||
virtualGridY: 0,
|
||||
virtualGridX: self.worldToVirtualGridPos(boundaryObjs.playerStartingPositions[0].x, boundaryObjs.playerStartingPositions[0].y)[0],
|
||||
virtualGridY: self.worldToVirtualGridPos(boundaryObjs.playerStartingPositions[0].x, boundaryObjs.playerStartingPositions[0].y)[1],
|
||||
speed: 1 * self.worldToVirtualGridRatio,
|
||||
colliderRadius: 12,
|
||||
characterState: window.ATK_CHARACTER_STATE.Idle1[0],
|
||||
characterState: window.ATK_CHARACTER_STATE.InAirIdle1[0],
|
||||
framesToRecover: 0,
|
||||
dirX: 0,
|
||||
dirY: 0,
|
||||
},
|
||||
11: {
|
||||
velX: 0,
|
||||
velY: 0,
|
||||
inAir: true,
|
||||
}),
|
||||
11: window.pb.protos.PlayerDownsync.create({
|
||||
id: 11,
|
||||
joinIndex: 2,
|
||||
virtualGridX: 80 * self.worldToVirtualGridRatio,
|
||||
virtualGridY: 0 * self.worldToVirtualGridRatio,
|
||||
virtualGridX: self.worldToVirtualGridPos(boundaryObjs.playerStartingPositions[1].x, boundaryObjs.playerStartingPositions[1].y)[0],
|
||||
virtualGridY: self.worldToVirtualGridPos(boundaryObjs.playerStartingPositions[1].x, boundaryObjs.playerStartingPositions[1].y)[1],
|
||||
speed: 1 * self.worldToVirtualGridRatio,
|
||||
colliderRadius: 12,
|
||||
characterState: window.ATK_CHARACTER_STATE.Idle1[0],
|
||||
characterState: window.ATK_CHARACTER_STATE.InAirIdle1[0],
|
||||
framesToRecover: 0,
|
||||
dirX: 0,
|
||||
dirY: 0,
|
||||
},
|
||||
velX: 0,
|
||||
velY: 0,
|
||||
inAir: true,
|
||||
}),
|
||||
}
|
||||
});
|
||||
self.selfPlayerInfo = {
|
||||
id: 11
|
||||
id: 10
|
||||
};
|
||||
self._initPlayerRichInfoDict(startRdf.players);
|
||||
self.onRoomDownsyncFrame(startRdf);
|
||||
@@ -176,7 +210,8 @@ cc.Class({
|
||||
const self = this;
|
||||
if (ALL_BATTLE_STATES.IN_BATTLE == self.battleState) {
|
||||
const elapsedMillisSinceLastFrameIdTriggered = performance.now() - self.lastRenderFrameIdTriggeredAt;
|
||||
if (elapsedMillisSinceLastFrameIdTriggered < (self.rollbackEstimatedDtMillis)) {
|
||||
if (elapsedMillisSinceLastFrameIdTriggered < self.tooFastDtIntervalMillis) {
|
||||
// [WARNING] We should avoid a frontend ticking too fast to prevent cheating, as well as ticking too slow to cause a "resync avalanche" that impacts user experience!
|
||||
// console.debug("Avoiding too fast frame@renderFrameId=", self.renderFrameId, ": elapsedMillisSinceLastFrameIdTriggered=", elapsedMillisSinceLastFrameIdTriggered);
|
||||
return;
|
||||
}
|
||||
@@ -193,11 +228,12 @@ cc.Class({
|
||||
|
||||
const [prevRdf, rdf] = self.rollbackAndChase(self.renderFrameId, self.renderFrameId + 1, self.collisionSys, self.collisionSysMap, false);
|
||||
self.applyRoomDownsyncFrameDynamics(rdf, prevRdf);
|
||||
self.showDebugBoundaries(rdf);
|
||||
++self.renderFrameId;
|
||||
self.lastRenderFrameIdTriggeredAt = performance.now();
|
||||
let t3 = performance.now();
|
||||
} catch (err) {
|
||||
console.error("Error during Map.update", err);
|
||||
} finally {
|
||||
++self.renderFrameId; // [WARNING] It's important to increment the renderFrameId AFTER all the operations above!!!
|
||||
}
|
||||
}
|
||||
},
|
||||
|
@@ -13,6 +13,10 @@ var RingBuffer = function(capacity) {
|
||||
};
|
||||
|
||||
RingBuffer.prototype.put = function(item) {
|
||||
while (0 < this.cnt && this.cnt >= this.n) {
|
||||
// Make room for the new element
|
||||
this.pop();
|
||||
}
|
||||
this.eles[this.ed] = item
|
||||
this.edFrameId++;
|
||||
this.cnt++;
|
||||
@@ -61,40 +65,41 @@ RingBuffer.prototype.getArrIdxByOffset = function(offsetFromSt) {
|
||||
};
|
||||
|
||||
RingBuffer.prototype.getByFrameId = function(frameId) {
|
||||
if (frameId >= this.edFrameId || frameId < this.stFrameId) return null;
|
||||
const arrIdx = this.getArrIdxByOffset(frameId - this.stFrameId);
|
||||
return (null == arrIdx ? null : this.eles[arrIdx]);
|
||||
};
|
||||
|
||||
// [WARNING] During a battle, frontend could receive non-consecutive frames (either renderFrame or inputFrame) due to resync, the buffer should handle these frames properly.
|
||||
RingBuffer.prototype.setByFrameId = function(item, frameId) {
|
||||
if (frameId < this.stFrameId) {
|
||||
console.error("Invalid putByFrameId#1: stFrameId=", this.stFrameId, ", edFrameId=", this.edFrameId, ", incoming item=", item);
|
||||
return window.RING_BUFF_FAILED_TO_SET;
|
||||
const oldStFrameId = this.stFrameId,
|
||||
oldEdFrameId = this.edFrameId;
|
||||
if (frameId < oldStFrameId) {
|
||||
return [window.RING_BUFF_FAILED_TO_SET, oldStFrameId, oldEdFrameId];
|
||||
}
|
||||
const arrIdx = this.getArrIdxByOffset(frameId - this.stFrameId);
|
||||
if (null != arrIdx) {
|
||||
this.eles[arrIdx] = item;
|
||||
return window.RING_BUFF_CONSECUTIVE_SET;
|
||||
// By now "this.stFrameId <= frameId"
|
||||
|
||||
if (oldEdFrameId > frameId) {
|
||||
const arrIdx = this.getArrIdxByOffset(frameId - this.stFrameId);
|
||||
if (null != arrIdx) {
|
||||
this.eles[arrIdx] = item;
|
||||
return [window.RING_BUFF_CONSECUTIVE_SET, oldStFrameId, oldEdFrameId];
|
||||
}
|
||||
}
|
||||
|
||||
// When "null == arrIdx", should it still be deemed consecutive if "frameId == edFrameId" prior to the reset?
|
||||
// By now "this.edFrameId <= frameId"
|
||||
let ret = window.RING_BUFF_CONSECUTIVE_SET;
|
||||
if (this.edFrameId < frameId) {
|
||||
if (oldEdFrameId < frameId) {
|
||||
this.st = this.ed = 0;
|
||||
this.stFrameId = this.edFrameId = frameId;
|
||||
this.cnt = 0;
|
||||
ret = window.RING_BUFF_NON_CONSECUTIVE_SET;
|
||||
}
|
||||
|
||||
this.eles[this.ed] = item
|
||||
this.edFrameId++;
|
||||
this.cnt++;
|
||||
this.ed++;
|
||||
if (this.ed >= this.n) {
|
||||
this.ed -= this.n; // Deliberately not using "%" operator for performance concern
|
||||
}
|
||||
// By now "this.edFrameId == frameId"
|
||||
this.put(item);
|
||||
|
||||
return ret;
|
||||
return [ret, oldStFrameId, oldEdFrameId];
|
||||
};
|
||||
|
||||
module.exports = RingBuffer;
|
||||
|
@@ -108,6 +108,7 @@ TileCollisionManager.prototype.continuousMapNodePosToContinuousObjLayerOffset =
|
||||
window.battleEntityTypeNameToGlobalGid = {};
|
||||
TileCollisionManager.prototype.extractBoundaryObjects = function(withTiledMapNode) {
|
||||
let toRet = {
|
||||
playerStartingPositions: [],
|
||||
barriers: [],
|
||||
};
|
||||
const tiledMapIns = withTiledMapNode.getComponent(cc.TiledMap); // This is a magic name.
|
||||
@@ -115,6 +116,18 @@ TileCollisionManager.prototype.extractBoundaryObjects = function(withTiledMapNod
|
||||
const allObjectGroups = tiledMapIns.getObjectGroups();
|
||||
for (let i = 0; i < allObjectGroups.length; ++i) {
|
||||
var objectGroup = allObjectGroups[i];
|
||||
if ("PlayerStartingPos" == objectGroup.getGroupName()) {
|
||||
var allObjects = objectGroup.getObjects();
|
||||
for (let j = 0; j < allObjects.length; ++j) {
|
||||
const cccMaskedX = allObjects[j].x,
|
||||
cccMaskedY = allObjects[j].y;
|
||||
const origX = cccMaskedX,
|
||||
origY = withTiledMapNode.getContentSize().height - cccMaskedY; // FIXME: I don't know why CocosCreator did this, it's stupid and MIGHT NOT WORK IN ISOMETRIC orientation!
|
||||
let wpos = this.continuousObjLayerOffsetToContinuousMapNodePos(withTiledMapNode, cc.v2(origX, origY));
|
||||
toRet.playerStartingPositions.push(wpos);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if ("barrier_and_shelter" != objectGroup.getProperty("type")) continue;
|
||||
var allObjects = objectGroup.getObjects();
|
||||
for (let j = 0; j < allObjects.length; ++j) {
|
||||
@@ -123,21 +136,33 @@ TileCollisionManager.prototype.extractBoundaryObjects = function(withTiledMapNod
|
||||
if (0 < gid) {
|
||||
continue;
|
||||
}
|
||||
const polylinePoints = object.polylinePoints;
|
||||
if (null == polylinePoints) {
|
||||
continue
|
||||
}
|
||||
const boundaryType = object.boundary_type;
|
||||
let toPushBarriers = [];
|
||||
toPushBarriers.boundaryType = boundaryType;
|
||||
let toPushBarrier = [];
|
||||
toPushBarrier.boundaryType = boundaryType;
|
||||
switch (boundaryType) {
|
||||
case "barrier":
|
||||
let polylinePoints = object.polylinePoints;
|
||||
if (null == polylinePoints) {
|
||||
polylinePoints = [{
|
||||
x: 0,
|
||||
y: 0
|
||||
}, {
|
||||
x: object.width,
|
||||
y: 0
|
||||
}, {
|
||||
x: object.width,
|
||||
y: -object.height
|
||||
}, {
|
||||
x: 0,
|
||||
y: -object.height
|
||||
}];
|
||||
}
|
||||
for (let k = 0; k < polylinePoints.length; ++k) {
|
||||
/* Since CocosCreatorv2.1.3, the Y-coord of object polylines is inverted compared to that of the tmx file. */
|
||||
toPushBarriers.push(this.continuousObjLayerVecToContinuousMapNodeVec(withTiledMapNode, cc.v2(polylinePoints[k].x, -polylinePoints[k].y)));
|
||||
toPushBarrier.push(this.continuousObjLayerVecToContinuousMapNodeVec(withTiledMapNode, cc.v2(polylinePoints[k].x, -polylinePoints[k].y)));
|
||||
}
|
||||
toPushBarriers.anchor = this.continuousObjLayerOffsetToContinuousMapNodePos(withTiledMapNode, object.offset); // DON'T use "(object.x, object.y)" which are wrong/meaningless!
|
||||
toRet.barriers.push(toPushBarriers);
|
||||
toPushBarrier.anchor = this.continuousObjLayerOffsetToContinuousMapNodePos(withTiledMapNode, object.offset); // DON'T use "(object.x, object.y)" which are wrong/meaningless!
|
||||
toRet.barriers.push(toPushBarrier);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
@@ -99,6 +99,7 @@ cc.Class({
|
||||
this.cachedBtnLeftLevel = 0;
|
||||
this.cachedBtnRightLevel = 0;
|
||||
this.cachedBtnALevel = 0;
|
||||
this.cachedBtnBLevel = 0;
|
||||
|
||||
this.canvasNode = this.mapNode.parent;
|
||||
this.mainCameraNode = this.canvasNode.getChildByName("Main Camera"); // Cannot drag and assign the `mainCameraNode` from CocosCreator EDITOR directly, otherwise it'll cause an infinite loading time, till v2.1.0.
|
||||
@@ -168,6 +169,9 @@ cc.Class({
|
||||
case cc.macro.KEY.h:
|
||||
self.cachedBtnALevel = 1;
|
||||
break;
|
||||
case cc.macro.KEY.j:
|
||||
self.cachedBtnBLevel = 1;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -190,6 +194,9 @@ cc.Class({
|
||||
case cc.macro.KEY.h:
|
||||
self.cachedBtnALevel = 0;
|
||||
break;
|
||||
case cc.macro.KEY.j:
|
||||
self.cachedBtnBLevel = 0;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -400,7 +407,8 @@ cc.Class({
|
||||
getEncodedInput() {
|
||||
const discretizedDir = this.discretizeDirection(this.stickhead.x, this.stickhead.y, this.joyStickEps).encodedIdx; // There're only 9 dirs, thus using only the lower 4-bits
|
||||
const btnALevel = (this.cachedBtnALevel << 4);
|
||||
return (btnALevel + discretizedDir);
|
||||
const btnBLevel = (this.cachedBtnBLevel << 5);
|
||||
return (btnBLevel + btnALevel + discretizedDir);
|
||||
},
|
||||
|
||||
decodeInput(encodedInput) {
|
||||
@@ -410,10 +418,12 @@ cc.Class({
|
||||
console.error("Unexpected encodedDirection = ", encodedDirection);
|
||||
}
|
||||
const btnALevel = ((encodedInput >> 4) & 1);
|
||||
const btnBLevel = ((encodedInput >> 5) & 1);
|
||||
return window.pb.protos.InputFrameDecoded.create({
|
||||
dx: mappedDirection[0],
|
||||
dy: mappedDirection[1],
|
||||
btnALevel: btnALevel,
|
||||
btnBLevel: btnBLevel,
|
||||
});
|
||||
},
|
||||
});
|
||||
|
@@ -5,7 +5,6 @@ window.UPSYNC_MSG_ACT_PLAYER_CMD = 2;
|
||||
window.UPSYNC_MSG_ACT_PLAYER_COLLIDER_ACK = 3;
|
||||
|
||||
window.DOWNSYNC_MSG_ACT_PLAYER_ADDED_AND_ACKED = -98;
|
||||
window.DOWNSYNC_MSG_ACT_PLAYER_READDED_AND_ACKED = -97;
|
||||
window.DOWNSYNC_MSG_ACT_BATTLE_READY_TO_START = -1;
|
||||
window.DOWNSYNC_MSG_ACT_BATTLE_START = 0;
|
||||
window.DOWNSYNC_MSG_ACT_HB_REQ = 1;
|
||||
@@ -135,7 +134,7 @@ window.initPersistentSessionClient = function(onopenCb, expectedRoomId) {
|
||||
clientSession.binaryType = 'arraybuffer'; // Make 'event.data' of 'onmessage' an "ArrayBuffer" instead of a "Blob"
|
||||
|
||||
clientSession.onopen = function(evt) {
|
||||
console.log("The WS clientSession is opened. clientSession.id=", clientSession.id);
|
||||
console.log("The WS clientSession is opened.");
|
||||
window.clientSession = clientSession;
|
||||
if (null == onopenCb) return;
|
||||
onopenCb();
|
||||
@@ -147,17 +146,14 @@ window.initPersistentSessionClient = function(onopenCb, expectedRoomId) {
|
||||
}
|
||||
try {
|
||||
const resp = window.pb.protos.WsResp.decode(new Uint8Array(evt.data));
|
||||
// console.log(`Got non-empty onmessage decoded: resp.act=${resp.act}`);
|
||||
switch (resp.act) {
|
||||
case window.DOWNSYNC_MSG_ACT_HB_REQ:
|
||||
window.handleHbRequirements(resp); // 获取boundRoomId并存储到localStorage
|
||||
window.handleHbRequirements(resp);
|
||||
break;
|
||||
case window.DOWNSYNC_MSG_ACT_PLAYER_ADDED_AND_ACKED:
|
||||
mapIns.onPlayerAdded(resp.rdf);
|
||||
break;
|
||||
case window.DOWNSYNC_MSG_ACT_PLAYER_READDED_AND_ACKED:
|
||||
// Deliberately left blank for now
|
||||
mapIns.hideFindingPlayersGUI(resp.rdf);
|
||||
break;
|
||||
case window.DOWNSYNC_MSG_ACT_BATTLE_READY_TO_START:
|
||||
mapIns.onBattleReadyToStart(resp.rdf);
|
||||
break;
|
||||
@@ -172,16 +168,10 @@ window.initPersistentSessionClient = function(onopenCb, expectedRoomId) {
|
||||
break;
|
||||
case window.DOWNSYNC_MSG_ACT_FORCED_RESYNC:
|
||||
if (null == resp.inputFrameDownsyncBatch || 0 >= resp.inputFrameDownsyncBatch.length) {
|
||||
console.error(`Got empty inputFrameDownsyncBatch upon resync@localRenderFrameId=${mapIns.renderFrameId}, @lastAllConfirmedRenderFrameId=${mapIns.lastAllConfirmedRenderFrameId}, @lastAllConfirmedInputFrameId=${mapIns.lastAllConfirmedInputFrameId}, @chaserRenderFrameId=${mapIns.chaserRenderFrameId}, @localRecentInputCache=${mapIns._stringifyRecentInputCache(false)}, the incoming resp=
|
||||
${JSON.stringify(resp, null, 2)}`);
|
||||
console.error(`Got empty inputFrameDownsyncBatch upon resync@localRenderFrameId=${mapIns.renderFrameId}, @lastAllConfirmedRenderFrameId=${mapIns.lastAllConfirmedRenderFrameId}, @lastAllConfirmedInputFrameId=${mapIns.lastAllConfirmedInputFrameId}, @chaserRenderFrameId=${mapIns.chaserRenderFrameId}, @localRecentInputCache=${mapIns._stringifyRecentInputCache(false)}, the incoming resp=${JSON.stringify(resp, null, 2)}`);
|
||||
return;
|
||||
}
|
||||
const inputFrameIdConsecutive = (resp.inputFrameDownsyncBatch[0].inputFrameId == mapIns.lastAllConfirmedInputFrameId + 1);
|
||||
const renderFrameIdConsecutive = (resp.rdf.id <= mapIns.renderFrameId + mapIns.renderFrameIdLagTolerance);
|
||||
console.warn(`Got resync@localRenderFrameId=${mapIns.renderFrameId}, @lastAllConfirmedRenderFrameId=${mapIns.lastAllConfirmedRenderFrameId}, @lastAllConfirmedInputFrameId=${mapIns.lastAllConfirmedInputFrameId}, @chaserRenderFrameId=${mapIns.chaserRenderFrameId}, @localRecentInputCache=${mapIns._stringifyRecentInputCache(false)}, inputFrameIdConsecutive=${inputFrameIdConsecutive}, renderFrameIdConsecutive=${renderFrameIdConsecutive}`);
|
||||
// The following order of execution is important
|
||||
mapIns.onRoomDownsyncFrame(resp.rdf);
|
||||
mapIns.onInputFrameDownsyncBatch(resp.inputFrameDownsyncBatch);
|
||||
mapIns.onRoomDownsyncFrame(resp.rdf, resp.inputFrameDownsyncBatch);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
@@ -1196,6 +1196,8 @@ $root.protos = (function() {
|
||||
* @property {number|null} [virtualGridY] PlayerDownsync virtualGridY
|
||||
* @property {number|null} [dirX] PlayerDownsync dirX
|
||||
* @property {number|null} [dirY] PlayerDownsync dirY
|
||||
* @property {number|null} [velX] PlayerDownsync velX
|
||||
* @property {number|null} [velY] PlayerDownsync velY
|
||||
* @property {number|null} [speed] PlayerDownsync speed
|
||||
* @property {number|null} [battleState] PlayerDownsync battleState
|
||||
* @property {number|null} [joinIndex] PlayerDownsync joinIndex
|
||||
@@ -1207,6 +1209,7 @@ $root.protos = (function() {
|
||||
* @property {number|null} [hp] PlayerDownsync hp
|
||||
* @property {number|null} [maxHp] PlayerDownsync maxHp
|
||||
* @property {number|null} [characterState] PlayerDownsync characterState
|
||||
* @property {boolean|null} [inAir] PlayerDownsync inAir
|
||||
* @property {string|null} [name] PlayerDownsync name
|
||||
* @property {string|null} [displayName] PlayerDownsync displayName
|
||||
* @property {string|null} [avatar] PlayerDownsync avatar
|
||||
@@ -1267,6 +1270,22 @@ $root.protos = (function() {
|
||||
*/
|
||||
PlayerDownsync.prototype.dirY = 0;
|
||||
|
||||
/**
|
||||
* PlayerDownsync velX.
|
||||
* @member {number} velX
|
||||
* @memberof protos.PlayerDownsync
|
||||
* @instance
|
||||
*/
|
||||
PlayerDownsync.prototype.velX = 0;
|
||||
|
||||
/**
|
||||
* PlayerDownsync velY.
|
||||
* @member {number} velY
|
||||
* @memberof protos.PlayerDownsync
|
||||
* @instance
|
||||
*/
|
||||
PlayerDownsync.prototype.velY = 0;
|
||||
|
||||
/**
|
||||
* PlayerDownsync speed.
|
||||
* @member {number} speed
|
||||
@@ -1355,6 +1374,14 @@ $root.protos = (function() {
|
||||
*/
|
||||
PlayerDownsync.prototype.characterState = 0;
|
||||
|
||||
/**
|
||||
* PlayerDownsync inAir.
|
||||
* @member {boolean} inAir
|
||||
* @memberof protos.PlayerDownsync
|
||||
* @instance
|
||||
*/
|
||||
PlayerDownsync.prototype.inAir = false;
|
||||
|
||||
/**
|
||||
* PlayerDownsync name.
|
||||
* @member {string} name
|
||||
@@ -1413,34 +1440,40 @@ $root.protos = (function() {
|
||||
writer.uint32(/* id 4, wireType 0 =*/32).int32(message.dirX);
|
||||
if (message.dirY != null && Object.hasOwnProperty.call(message, "dirY"))
|
||||
writer.uint32(/* id 5, wireType 0 =*/40).int32(message.dirY);
|
||||
if (message.velX != null && Object.hasOwnProperty.call(message, "velX"))
|
||||
writer.uint32(/* id 6, wireType 0 =*/48).int32(message.velX);
|
||||
if (message.velY != null && Object.hasOwnProperty.call(message, "velY"))
|
||||
writer.uint32(/* id 7, wireType 0 =*/56).int32(message.velY);
|
||||
if (message.speed != null && Object.hasOwnProperty.call(message, "speed"))
|
||||
writer.uint32(/* id 6, wireType 0 =*/48).int32(message.speed);
|
||||
writer.uint32(/* id 8, wireType 0 =*/64).int32(message.speed);
|
||||
if (message.battleState != null && Object.hasOwnProperty.call(message, "battleState"))
|
||||
writer.uint32(/* id 7, wireType 0 =*/56).int32(message.battleState);
|
||||
writer.uint32(/* id 9, wireType 0 =*/72).int32(message.battleState);
|
||||
if (message.joinIndex != null && Object.hasOwnProperty.call(message, "joinIndex"))
|
||||
writer.uint32(/* id 8, wireType 0 =*/64).int32(message.joinIndex);
|
||||
writer.uint32(/* id 10, wireType 0 =*/80).int32(message.joinIndex);
|
||||
if (message.colliderRadius != null && Object.hasOwnProperty.call(message, "colliderRadius"))
|
||||
writer.uint32(/* id 9, wireType 1 =*/73).double(message.colliderRadius);
|
||||
writer.uint32(/* id 11, wireType 1 =*/89).double(message.colliderRadius);
|
||||
if (message.removed != null && Object.hasOwnProperty.call(message, "removed"))
|
||||
writer.uint32(/* id 10, wireType 0 =*/80).bool(message.removed);
|
||||
writer.uint32(/* id 12, wireType 0 =*/96).bool(message.removed);
|
||||
if (message.score != null && Object.hasOwnProperty.call(message, "score"))
|
||||
writer.uint32(/* id 11, wireType 0 =*/88).int32(message.score);
|
||||
writer.uint32(/* id 13, wireType 0 =*/104).int32(message.score);
|
||||
if (message.lastMoveGmtMillis != null && Object.hasOwnProperty.call(message, "lastMoveGmtMillis"))
|
||||
writer.uint32(/* id 12, wireType 0 =*/96).int32(message.lastMoveGmtMillis);
|
||||
writer.uint32(/* id 14, wireType 0 =*/112).int32(message.lastMoveGmtMillis);
|
||||
if (message.framesToRecover != null && Object.hasOwnProperty.call(message, "framesToRecover"))
|
||||
writer.uint32(/* id 13, wireType 0 =*/104).int32(message.framesToRecover);
|
||||
writer.uint32(/* id 15, wireType 0 =*/120).int32(message.framesToRecover);
|
||||
if (message.hp != null && Object.hasOwnProperty.call(message, "hp"))
|
||||
writer.uint32(/* id 14, wireType 0 =*/112).int32(message.hp);
|
||||
writer.uint32(/* id 16, wireType 0 =*/128).int32(message.hp);
|
||||
if (message.maxHp != null && Object.hasOwnProperty.call(message, "maxHp"))
|
||||
writer.uint32(/* id 15, wireType 0 =*/120).int32(message.maxHp);
|
||||
writer.uint32(/* id 17, wireType 0 =*/136).int32(message.maxHp);
|
||||
if (message.characterState != null && Object.hasOwnProperty.call(message, "characterState"))
|
||||
writer.uint32(/* id 16, wireType 0 =*/128).int32(message.characterState);
|
||||
writer.uint32(/* id 18, wireType 0 =*/144).int32(message.characterState);
|
||||
if (message.inAir != null && Object.hasOwnProperty.call(message, "inAir"))
|
||||
writer.uint32(/* id 19, wireType 0 =*/152).bool(message.inAir);
|
||||
if (message.name != null && Object.hasOwnProperty.call(message, "name"))
|
||||
writer.uint32(/* id 17, wireType 2 =*/138).string(message.name);
|
||||
writer.uint32(/* id 20, wireType 2 =*/162).string(message.name);
|
||||
if (message.displayName != null && Object.hasOwnProperty.call(message, "displayName"))
|
||||
writer.uint32(/* id 18, wireType 2 =*/146).string(message.displayName);
|
||||
writer.uint32(/* id 21, wireType 2 =*/170).string(message.displayName);
|
||||
if (message.avatar != null && Object.hasOwnProperty.call(message, "avatar"))
|
||||
writer.uint32(/* id 19, wireType 2 =*/154).string(message.avatar);
|
||||
writer.uint32(/* id 22, wireType 2 =*/178).string(message.avatar);
|
||||
return writer;
|
||||
};
|
||||
|
||||
@@ -1496,58 +1529,70 @@ $root.protos = (function() {
|
||||
break;
|
||||
}
|
||||
case 6: {
|
||||
message.speed = reader.int32();
|
||||
message.velX = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 7: {
|
||||
message.battleState = reader.int32();
|
||||
message.velY = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 8: {
|
||||
message.joinIndex = reader.int32();
|
||||
message.speed = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 9: {
|
||||
message.colliderRadius = reader.double();
|
||||
message.battleState = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 10: {
|
||||
message.removed = reader.bool();
|
||||
message.joinIndex = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 11: {
|
||||
message.score = reader.int32();
|
||||
message.colliderRadius = reader.double();
|
||||
break;
|
||||
}
|
||||
case 12: {
|
||||
message.lastMoveGmtMillis = reader.int32();
|
||||
message.removed = reader.bool();
|
||||
break;
|
||||
}
|
||||
case 13: {
|
||||
message.framesToRecover = reader.int32();
|
||||
message.score = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 14: {
|
||||
message.hp = reader.int32();
|
||||
message.lastMoveGmtMillis = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 15: {
|
||||
message.maxHp = reader.int32();
|
||||
message.framesToRecover = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 16: {
|
||||
message.characterState = reader.int32();
|
||||
message.hp = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 17: {
|
||||
message.name = reader.string();
|
||||
message.maxHp = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 18: {
|
||||
message.displayName = reader.string();
|
||||
message.characterState = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 19: {
|
||||
message.inAir = reader.bool();
|
||||
break;
|
||||
}
|
||||
case 20: {
|
||||
message.name = reader.string();
|
||||
break;
|
||||
}
|
||||
case 21: {
|
||||
message.displayName = reader.string();
|
||||
break;
|
||||
}
|
||||
case 22: {
|
||||
message.avatar = reader.string();
|
||||
break;
|
||||
}
|
||||
@@ -1601,6 +1646,12 @@ $root.protos = (function() {
|
||||
if (message.dirY != null && message.hasOwnProperty("dirY"))
|
||||
if (!$util.isInteger(message.dirY))
|
||||
return "dirY: integer expected";
|
||||
if (message.velX != null && message.hasOwnProperty("velX"))
|
||||
if (!$util.isInteger(message.velX))
|
||||
return "velX: integer expected";
|
||||
if (message.velY != null && message.hasOwnProperty("velY"))
|
||||
if (!$util.isInteger(message.velY))
|
||||
return "velY: integer expected";
|
||||
if (message.speed != null && message.hasOwnProperty("speed"))
|
||||
if (!$util.isInteger(message.speed))
|
||||
return "speed: integer expected";
|
||||
@@ -1634,6 +1685,9 @@ $root.protos = (function() {
|
||||
if (message.characterState != null && message.hasOwnProperty("characterState"))
|
||||
if (!$util.isInteger(message.characterState))
|
||||
return "characterState: integer expected";
|
||||
if (message.inAir != null && message.hasOwnProperty("inAir"))
|
||||
if (typeof message.inAir !== "boolean")
|
||||
return "inAir: boolean expected";
|
||||
if (message.name != null && message.hasOwnProperty("name"))
|
||||
if (!$util.isString(message.name))
|
||||
return "name: string expected";
|
||||
@@ -1668,6 +1722,10 @@ $root.protos = (function() {
|
||||
message.dirX = object.dirX | 0;
|
||||
if (object.dirY != null)
|
||||
message.dirY = object.dirY | 0;
|
||||
if (object.velX != null)
|
||||
message.velX = object.velX | 0;
|
||||
if (object.velY != null)
|
||||
message.velY = object.velY | 0;
|
||||
if (object.speed != null)
|
||||
message.speed = object.speed | 0;
|
||||
if (object.battleState != null)
|
||||
@@ -1690,6 +1748,8 @@ $root.protos = (function() {
|
||||
message.maxHp = object.maxHp | 0;
|
||||
if (object.characterState != null)
|
||||
message.characterState = object.characterState | 0;
|
||||
if (object.inAir != null)
|
||||
message.inAir = Boolean(object.inAir);
|
||||
if (object.name != null)
|
||||
message.name = String(object.name);
|
||||
if (object.displayName != null)
|
||||
@@ -1718,6 +1778,8 @@ $root.protos = (function() {
|
||||
object.virtualGridY = 0;
|
||||
object.dirX = 0;
|
||||
object.dirY = 0;
|
||||
object.velX = 0;
|
||||
object.velY = 0;
|
||||
object.speed = 0;
|
||||
object.battleState = 0;
|
||||
object.joinIndex = 0;
|
||||
@@ -1729,6 +1791,7 @@ $root.protos = (function() {
|
||||
object.hp = 0;
|
||||
object.maxHp = 0;
|
||||
object.characterState = 0;
|
||||
object.inAir = false;
|
||||
object.name = "";
|
||||
object.displayName = "";
|
||||
object.avatar = "";
|
||||
@@ -1743,6 +1806,10 @@ $root.protos = (function() {
|
||||
object.dirX = message.dirX;
|
||||
if (message.dirY != null && message.hasOwnProperty("dirY"))
|
||||
object.dirY = message.dirY;
|
||||
if (message.velX != null && message.hasOwnProperty("velX"))
|
||||
object.velX = message.velX;
|
||||
if (message.velY != null && message.hasOwnProperty("velY"))
|
||||
object.velY = message.velY;
|
||||
if (message.speed != null && message.hasOwnProperty("speed"))
|
||||
object.speed = message.speed;
|
||||
if (message.battleState != null && message.hasOwnProperty("battleState"))
|
||||
@@ -1765,6 +1832,8 @@ $root.protos = (function() {
|
||||
object.maxHp = message.maxHp;
|
||||
if (message.characterState != null && message.hasOwnProperty("characterState"))
|
||||
object.characterState = message.characterState;
|
||||
if (message.inAir != null && message.hasOwnProperty("inAir"))
|
||||
object.inAir = message.inAir;
|
||||
if (message.name != null && message.hasOwnProperty("name"))
|
||||
object.name = message.name;
|
||||
if (message.displayName != null && message.hasOwnProperty("displayName"))
|
||||
@@ -1812,6 +1881,7 @@ $root.protos = (function() {
|
||||
* @property {number|null} [dx] InputFrameDecoded dx
|
||||
* @property {number|null} [dy] InputFrameDecoded dy
|
||||
* @property {number|null} [btnALevel] InputFrameDecoded btnALevel
|
||||
* @property {number|null} [btnBLevel] InputFrameDecoded btnBLevel
|
||||
*/
|
||||
|
||||
/**
|
||||
@@ -1853,6 +1923,14 @@ $root.protos = (function() {
|
||||
*/
|
||||
InputFrameDecoded.prototype.btnALevel = 0;
|
||||
|
||||
/**
|
||||
* InputFrameDecoded btnBLevel.
|
||||
* @member {number} btnBLevel
|
||||
* @memberof protos.InputFrameDecoded
|
||||
* @instance
|
||||
*/
|
||||
InputFrameDecoded.prototype.btnBLevel = 0;
|
||||
|
||||
/**
|
||||
* Creates a new InputFrameDecoded instance using the specified properties.
|
||||
* @function create
|
||||
@@ -1883,6 +1961,8 @@ $root.protos = (function() {
|
||||
writer.uint32(/* id 2, wireType 0 =*/16).int32(message.dy);
|
||||
if (message.btnALevel != null && Object.hasOwnProperty.call(message, "btnALevel"))
|
||||
writer.uint32(/* id 3, wireType 0 =*/24).int32(message.btnALevel);
|
||||
if (message.btnBLevel != null && Object.hasOwnProperty.call(message, "btnBLevel"))
|
||||
writer.uint32(/* id 4, wireType 0 =*/32).int32(message.btnBLevel);
|
||||
return writer;
|
||||
};
|
||||
|
||||
@@ -1929,6 +2009,10 @@ $root.protos = (function() {
|
||||
message.btnALevel = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 4: {
|
||||
message.btnBLevel = reader.int32();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
reader.skipType(tag & 7);
|
||||
break;
|
||||
@@ -1973,6 +2057,9 @@ $root.protos = (function() {
|
||||
if (message.btnALevel != null && message.hasOwnProperty("btnALevel"))
|
||||
if (!$util.isInteger(message.btnALevel))
|
||||
return "btnALevel: integer expected";
|
||||
if (message.btnBLevel != null && message.hasOwnProperty("btnBLevel"))
|
||||
if (!$util.isInteger(message.btnBLevel))
|
||||
return "btnBLevel: integer expected";
|
||||
return null;
|
||||
};
|
||||
|
||||
@@ -1994,6 +2081,8 @@ $root.protos = (function() {
|
||||
message.dy = object.dy | 0;
|
||||
if (object.btnALevel != null)
|
||||
message.btnALevel = object.btnALevel | 0;
|
||||
if (object.btnBLevel != null)
|
||||
message.btnBLevel = object.btnBLevel | 0;
|
||||
return message;
|
||||
};
|
||||
|
||||
@@ -2014,6 +2103,7 @@ $root.protos = (function() {
|
||||
object.dx = 0;
|
||||
object.dy = 0;
|
||||
object.btnALevel = 0;
|
||||
object.btnBLevel = 0;
|
||||
}
|
||||
if (message.dx != null && message.hasOwnProperty("dx"))
|
||||
object.dx = message.dx;
|
||||
@@ -2021,6 +2111,8 @@ $root.protos = (function() {
|
||||
object.dy = message.dy;
|
||||
if (message.btnALevel != null && message.hasOwnProperty("btnALevel"))
|
||||
object.btnALevel = message.btnALevel;
|
||||
if (message.btnBLevel != null && message.hasOwnProperty("btnBLevel"))
|
||||
object.btnBLevel = message.btnBLevel;
|
||||
return object;
|
||||
};
|
||||
|
||||
@@ -3553,6 +3645,315 @@ $root.protos = (function() {
|
||||
return WsResp;
|
||||
})();
|
||||
|
||||
protos.InputsBufferSnapshot = (function() {
|
||||
|
||||
/**
|
||||
* Properties of an InputsBufferSnapshot.
|
||||
* @memberof protos
|
||||
* @interface IInputsBufferSnapshot
|
||||
* @property {number|null} [refRenderFrameId] InputsBufferSnapshot refRenderFrameId
|
||||
* @property {number|Long|null} [unconfirmedMask] InputsBufferSnapshot unconfirmedMask
|
||||
* @property {Array.<protos.InputFrameDownsync>|null} [toSendInputFrameDownsyncs] InputsBufferSnapshot toSendInputFrameDownsyncs
|
||||
* @property {boolean|null} [shouldForceResync] InputsBufferSnapshot shouldForceResync
|
||||
*/
|
||||
|
||||
/**
|
||||
* Constructs a new InputsBufferSnapshot.
|
||||
* @memberof protos
|
||||
* @classdesc Represents an InputsBufferSnapshot.
|
||||
* @implements IInputsBufferSnapshot
|
||||
* @constructor
|
||||
* @param {protos.IInputsBufferSnapshot=} [properties] Properties to set
|
||||
*/
|
||||
function InputsBufferSnapshot(properties) {
|
||||
this.toSendInputFrameDownsyncs = [];
|
||||
if (properties)
|
||||
for (var keys = Object.keys(properties), i = 0; i < keys.length; ++i)
|
||||
if (properties[keys[i]] != null)
|
||||
this[keys[i]] = properties[keys[i]];
|
||||
}
|
||||
|
||||
/**
|
||||
* InputsBufferSnapshot refRenderFrameId.
|
||||
* @member {number} refRenderFrameId
|
||||
* @memberof protos.InputsBufferSnapshot
|
||||
* @instance
|
||||
*/
|
||||
InputsBufferSnapshot.prototype.refRenderFrameId = 0;
|
||||
|
||||
/**
|
||||
* InputsBufferSnapshot unconfirmedMask.
|
||||
* @member {number|Long} unconfirmedMask
|
||||
* @memberof protos.InputsBufferSnapshot
|
||||
* @instance
|
||||
*/
|
||||
InputsBufferSnapshot.prototype.unconfirmedMask = $util.Long ? $util.Long.fromBits(0,0,true) : 0;
|
||||
|
||||
/**
|
||||
* InputsBufferSnapshot toSendInputFrameDownsyncs.
|
||||
* @member {Array.<protos.InputFrameDownsync>} toSendInputFrameDownsyncs
|
||||
* @memberof protos.InputsBufferSnapshot
|
||||
* @instance
|
||||
*/
|
||||
InputsBufferSnapshot.prototype.toSendInputFrameDownsyncs = $util.emptyArray;
|
||||
|
||||
/**
|
||||
* InputsBufferSnapshot shouldForceResync.
|
||||
* @member {boolean} shouldForceResync
|
||||
* @memberof protos.InputsBufferSnapshot
|
||||
* @instance
|
||||
*/
|
||||
InputsBufferSnapshot.prototype.shouldForceResync = false;
|
||||
|
||||
/**
|
||||
* Creates a new InputsBufferSnapshot instance using the specified properties.
|
||||
* @function create
|
||||
* @memberof protos.InputsBufferSnapshot
|
||||
* @static
|
||||
* @param {protos.IInputsBufferSnapshot=} [properties] Properties to set
|
||||
* @returns {protos.InputsBufferSnapshot} InputsBufferSnapshot instance
|
||||
*/
|
||||
InputsBufferSnapshot.create = function create(properties) {
|
||||
return new InputsBufferSnapshot(properties);
|
||||
};
|
||||
|
||||
/**
|
||||
* Encodes the specified InputsBufferSnapshot message. Does not implicitly {@link protos.InputsBufferSnapshot.verify|verify} messages.
|
||||
* @function encode
|
||||
* @memberof protos.InputsBufferSnapshot
|
||||
* @static
|
||||
* @param {protos.InputsBufferSnapshot} message InputsBufferSnapshot message or plain object to encode
|
||||
* @param {$protobuf.Writer} [writer] Writer to encode to
|
||||
* @returns {$protobuf.Writer} Writer
|
||||
*/
|
||||
InputsBufferSnapshot.encode = function encode(message, writer) {
|
||||
if (!writer)
|
||||
writer = $Writer.create();
|
||||
if (message.refRenderFrameId != null && Object.hasOwnProperty.call(message, "refRenderFrameId"))
|
||||
writer.uint32(/* id 1, wireType 0 =*/8).int32(message.refRenderFrameId);
|
||||
if (message.unconfirmedMask != null && Object.hasOwnProperty.call(message, "unconfirmedMask"))
|
||||
writer.uint32(/* id 2, wireType 0 =*/16).uint64(message.unconfirmedMask);
|
||||
if (message.toSendInputFrameDownsyncs != null && message.toSendInputFrameDownsyncs.length)
|
||||
for (var i = 0; i < message.toSendInputFrameDownsyncs.length; ++i)
|
||||
$root.protos.InputFrameDownsync.encode(message.toSendInputFrameDownsyncs[i], writer.uint32(/* id 3, wireType 2 =*/26).fork()).ldelim();
|
||||
if (message.shouldForceResync != null && Object.hasOwnProperty.call(message, "shouldForceResync"))
|
||||
writer.uint32(/* id 4, wireType 0 =*/32).bool(message.shouldForceResync);
|
||||
return writer;
|
||||
};
|
||||
|
||||
/**
|
||||
* Encodes the specified InputsBufferSnapshot message, length delimited. Does not implicitly {@link protos.InputsBufferSnapshot.verify|verify} messages.
|
||||
* @function encodeDelimited
|
||||
* @memberof protos.InputsBufferSnapshot
|
||||
* @static
|
||||
* @param {protos.InputsBufferSnapshot} message InputsBufferSnapshot message or plain object to encode
|
||||
* @param {$protobuf.Writer} [writer] Writer to encode to
|
||||
* @returns {$protobuf.Writer} Writer
|
||||
*/
|
||||
InputsBufferSnapshot.encodeDelimited = function encodeDelimited(message, writer) {
|
||||
return this.encode(message, writer).ldelim();
|
||||
};
|
||||
|
||||
/**
|
||||
* Decodes an InputsBufferSnapshot message from the specified reader or buffer.
|
||||
* @function decode
|
||||
* @memberof protos.InputsBufferSnapshot
|
||||
* @static
|
||||
* @param {$protobuf.Reader|Uint8Array} reader Reader or buffer to decode from
|
||||
* @param {number} [length] Message length if known beforehand
|
||||
* @returns {protos.InputsBufferSnapshot} InputsBufferSnapshot
|
||||
* @throws {Error} If the payload is not a reader or valid buffer
|
||||
* @throws {$protobuf.util.ProtocolError} If required fields are missing
|
||||
*/
|
||||
InputsBufferSnapshot.decode = function decode(reader, length) {
|
||||
if (!(reader instanceof $Reader))
|
||||
reader = $Reader.create(reader);
|
||||
var end = length === undefined ? reader.len : reader.pos + length, message = new $root.protos.InputsBufferSnapshot();
|
||||
while (reader.pos < end) {
|
||||
var tag = reader.uint32();
|
||||
switch (tag >>> 3) {
|
||||
case 1: {
|
||||
message.refRenderFrameId = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 2: {
|
||||
message.unconfirmedMask = reader.uint64();
|
||||
break;
|
||||
}
|
||||
case 3: {
|
||||
if (!(message.toSendInputFrameDownsyncs && message.toSendInputFrameDownsyncs.length))
|
||||
message.toSendInputFrameDownsyncs = [];
|
||||
message.toSendInputFrameDownsyncs.push($root.protos.InputFrameDownsync.decode(reader, reader.uint32()));
|
||||
break;
|
||||
}
|
||||
case 4: {
|
||||
message.shouldForceResync = reader.bool();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
reader.skipType(tag & 7);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return message;
|
||||
};
|
||||
|
||||
/**
|
||||
* Decodes an InputsBufferSnapshot message from the specified reader or buffer, length delimited.
|
||||
* @function decodeDelimited
|
||||
* @memberof protos.InputsBufferSnapshot
|
||||
* @static
|
||||
* @param {$protobuf.Reader|Uint8Array} reader Reader or buffer to decode from
|
||||
* @returns {protos.InputsBufferSnapshot} InputsBufferSnapshot
|
||||
* @throws {Error} If the payload is not a reader or valid buffer
|
||||
* @throws {$protobuf.util.ProtocolError} If required fields are missing
|
||||
*/
|
||||
InputsBufferSnapshot.decodeDelimited = function decodeDelimited(reader) {
|
||||
if (!(reader instanceof $Reader))
|
||||
reader = new $Reader(reader);
|
||||
return this.decode(reader, reader.uint32());
|
||||
};
|
||||
|
||||
/**
|
||||
* Verifies an InputsBufferSnapshot message.
|
||||
* @function verify
|
||||
* @memberof protos.InputsBufferSnapshot
|
||||
* @static
|
||||
* @param {Object.<string,*>} message Plain object to verify
|
||||
* @returns {string|null} `null` if valid, otherwise the reason why it is not
|
||||
*/
|
||||
InputsBufferSnapshot.verify = function verify(message) {
|
||||
if (typeof message !== "object" || message === null)
|
||||
return "object expected";
|
||||
if (message.refRenderFrameId != null && message.hasOwnProperty("refRenderFrameId"))
|
||||
if (!$util.isInteger(message.refRenderFrameId))
|
||||
return "refRenderFrameId: integer expected";
|
||||
if (message.unconfirmedMask != null && message.hasOwnProperty("unconfirmedMask"))
|
||||
if (!$util.isInteger(message.unconfirmedMask) && !(message.unconfirmedMask && $util.isInteger(message.unconfirmedMask.low) && $util.isInteger(message.unconfirmedMask.high)))
|
||||
return "unconfirmedMask: integer|Long expected";
|
||||
if (message.toSendInputFrameDownsyncs != null && message.hasOwnProperty("toSendInputFrameDownsyncs")) {
|
||||
if (!Array.isArray(message.toSendInputFrameDownsyncs))
|
||||
return "toSendInputFrameDownsyncs: array expected";
|
||||
for (var i = 0; i < message.toSendInputFrameDownsyncs.length; ++i) {
|
||||
var error = $root.protos.InputFrameDownsync.verify(message.toSendInputFrameDownsyncs[i]);
|
||||
if (error)
|
||||
return "toSendInputFrameDownsyncs." + error;
|
||||
}
|
||||
}
|
||||
if (message.shouldForceResync != null && message.hasOwnProperty("shouldForceResync"))
|
||||
if (typeof message.shouldForceResync !== "boolean")
|
||||
return "shouldForceResync: boolean expected";
|
||||
return null;
|
||||
};
|
||||
|
||||
/**
|
||||
* Creates an InputsBufferSnapshot message from a plain object. Also converts values to their respective internal types.
|
||||
* @function fromObject
|
||||
* @memberof protos.InputsBufferSnapshot
|
||||
* @static
|
||||
* @param {Object.<string,*>} object Plain object
|
||||
* @returns {protos.InputsBufferSnapshot} InputsBufferSnapshot
|
||||
*/
|
||||
InputsBufferSnapshot.fromObject = function fromObject(object) {
|
||||
if (object instanceof $root.protos.InputsBufferSnapshot)
|
||||
return object;
|
||||
var message = new $root.protos.InputsBufferSnapshot();
|
||||
if (object.refRenderFrameId != null)
|
||||
message.refRenderFrameId = object.refRenderFrameId | 0;
|
||||
if (object.unconfirmedMask != null)
|
||||
if ($util.Long)
|
||||
(message.unconfirmedMask = $util.Long.fromValue(object.unconfirmedMask)).unsigned = true;
|
||||
else if (typeof object.unconfirmedMask === "string")
|
||||
message.unconfirmedMask = parseInt(object.unconfirmedMask, 10);
|
||||
else if (typeof object.unconfirmedMask === "number")
|
||||
message.unconfirmedMask = object.unconfirmedMask;
|
||||
else if (typeof object.unconfirmedMask === "object")
|
||||
message.unconfirmedMask = new $util.LongBits(object.unconfirmedMask.low >>> 0, object.unconfirmedMask.high >>> 0).toNumber(true);
|
||||
if (object.toSendInputFrameDownsyncs) {
|
||||
if (!Array.isArray(object.toSendInputFrameDownsyncs))
|
||||
throw TypeError(".protos.InputsBufferSnapshot.toSendInputFrameDownsyncs: array expected");
|
||||
message.toSendInputFrameDownsyncs = [];
|
||||
for (var i = 0; i < object.toSendInputFrameDownsyncs.length; ++i) {
|
||||
if (typeof object.toSendInputFrameDownsyncs[i] !== "object")
|
||||
throw TypeError(".protos.InputsBufferSnapshot.toSendInputFrameDownsyncs: object expected");
|
||||
message.toSendInputFrameDownsyncs[i] = $root.protos.InputFrameDownsync.fromObject(object.toSendInputFrameDownsyncs[i]);
|
||||
}
|
||||
}
|
||||
if (object.shouldForceResync != null)
|
||||
message.shouldForceResync = Boolean(object.shouldForceResync);
|
||||
return message;
|
||||
};
|
||||
|
||||
/**
|
||||
* Creates a plain object from an InputsBufferSnapshot message. Also converts values to other types if specified.
|
||||
* @function toObject
|
||||
* @memberof protos.InputsBufferSnapshot
|
||||
* @static
|
||||
* @param {protos.InputsBufferSnapshot} message InputsBufferSnapshot
|
||||
* @param {$protobuf.IConversionOptions} [options] Conversion options
|
||||
* @returns {Object.<string,*>} Plain object
|
||||
*/
|
||||
InputsBufferSnapshot.toObject = function toObject(message, options) {
|
||||
if (!options)
|
||||
options = {};
|
||||
var object = {};
|
||||
if (options.arrays || options.defaults)
|
||||
object.toSendInputFrameDownsyncs = [];
|
||||
if (options.defaults) {
|
||||
object.refRenderFrameId = 0;
|
||||
if ($util.Long) {
|
||||
var long = new $util.Long(0, 0, true);
|
||||
object.unconfirmedMask = options.longs === String ? long.toString() : options.longs === Number ? long.toNumber() : long;
|
||||
} else
|
||||
object.unconfirmedMask = options.longs === String ? "0" : 0;
|
||||
object.shouldForceResync = false;
|
||||
}
|
||||
if (message.refRenderFrameId != null && message.hasOwnProperty("refRenderFrameId"))
|
||||
object.refRenderFrameId = message.refRenderFrameId;
|
||||
if (message.unconfirmedMask != null && message.hasOwnProperty("unconfirmedMask"))
|
||||
if (typeof message.unconfirmedMask === "number")
|
||||
object.unconfirmedMask = options.longs === String ? String(message.unconfirmedMask) : message.unconfirmedMask;
|
||||
else
|
||||
object.unconfirmedMask = options.longs === String ? $util.Long.prototype.toString.call(message.unconfirmedMask) : options.longs === Number ? new $util.LongBits(message.unconfirmedMask.low >>> 0, message.unconfirmedMask.high >>> 0).toNumber(true) : message.unconfirmedMask;
|
||||
if (message.toSendInputFrameDownsyncs && message.toSendInputFrameDownsyncs.length) {
|
||||
object.toSendInputFrameDownsyncs = [];
|
||||
for (var j = 0; j < message.toSendInputFrameDownsyncs.length; ++j)
|
||||
object.toSendInputFrameDownsyncs[j] = $root.protos.InputFrameDownsync.toObject(message.toSendInputFrameDownsyncs[j], options);
|
||||
}
|
||||
if (message.shouldForceResync != null && message.hasOwnProperty("shouldForceResync"))
|
||||
object.shouldForceResync = message.shouldForceResync;
|
||||
return object;
|
||||
};
|
||||
|
||||
/**
|
||||
* Converts this InputsBufferSnapshot to JSON.
|
||||
* @function toJSON
|
||||
* @memberof protos.InputsBufferSnapshot
|
||||
* @instance
|
||||
* @returns {Object.<string,*>} JSON object
|
||||
*/
|
||||
InputsBufferSnapshot.prototype.toJSON = function toJSON() {
|
||||
return this.constructor.toObject(this, $protobuf.util.toJSONOptions);
|
||||
};
|
||||
|
||||
/**
|
||||
* Gets the default type url for InputsBufferSnapshot
|
||||
* @function getTypeUrl
|
||||
* @memberof protos.InputsBufferSnapshot
|
||||
* @static
|
||||
* @param {string} [typeUrlPrefix] your custom typeUrlPrefix(default "type.googleapis.com")
|
||||
* @returns {string} The default type url
|
||||
*/
|
||||
InputsBufferSnapshot.getTypeUrl = function getTypeUrl(typeUrlPrefix) {
|
||||
if (typeUrlPrefix === undefined) {
|
||||
typeUrlPrefix = "type.googleapis.com";
|
||||
}
|
||||
return typeUrlPrefix + "/protos.InputsBufferSnapshot";
|
||||
};
|
||||
|
||||
return InputsBufferSnapshot;
|
||||
})();
|
||||
|
||||
protos.MeleeBullet = (function() {
|
||||
|
||||
/**
|
||||
@@ -4167,6 +4568,11 @@ $root.protos = (function() {
|
||||
* @property {number|null} [spAtkLookupFrames] BattleColliderInfo spAtkLookupFrames
|
||||
* @property {number|null} [renderCacheSize] BattleColliderInfo renderCacheSize
|
||||
* @property {Object.<string,protos.MeleeBullet>|null} [meleeSkillConfig] BattleColliderInfo meleeSkillConfig
|
||||
* @property {number|null} [snapIntoPlatformOverlap] BattleColliderInfo snapIntoPlatformOverlap
|
||||
* @property {number|null} [snapIntoPlatformThreshold] BattleColliderInfo snapIntoPlatformThreshold
|
||||
* @property {number|null} [jumpingInitVelY] BattleColliderInfo jumpingInitVelY
|
||||
* @property {number|null} [gravityX] BattleColliderInfo gravityX
|
||||
* @property {number|null} [gravityY] BattleColliderInfo gravityY
|
||||
*/
|
||||
|
||||
/**
|
||||
@@ -4395,6 +4801,46 @@ $root.protos = (function() {
|
||||
*/
|
||||
BattleColliderInfo.prototype.meleeSkillConfig = $util.emptyObject;
|
||||
|
||||
/**
|
||||
* BattleColliderInfo snapIntoPlatformOverlap.
|
||||
* @member {number} snapIntoPlatformOverlap
|
||||
* @memberof protos.BattleColliderInfo
|
||||
* @instance
|
||||
*/
|
||||
BattleColliderInfo.prototype.snapIntoPlatformOverlap = 0;
|
||||
|
||||
/**
|
||||
* BattleColliderInfo snapIntoPlatformThreshold.
|
||||
* @member {number} snapIntoPlatformThreshold
|
||||
* @memberof protos.BattleColliderInfo
|
||||
* @instance
|
||||
*/
|
||||
BattleColliderInfo.prototype.snapIntoPlatformThreshold = 0;
|
||||
|
||||
/**
|
||||
* BattleColliderInfo jumpingInitVelY.
|
||||
* @member {number} jumpingInitVelY
|
||||
* @memberof protos.BattleColliderInfo
|
||||
* @instance
|
||||
*/
|
||||
BattleColliderInfo.prototype.jumpingInitVelY = 0;
|
||||
|
||||
/**
|
||||
* BattleColliderInfo gravityX.
|
||||
* @member {number} gravityX
|
||||
* @memberof protos.BattleColliderInfo
|
||||
* @instance
|
||||
*/
|
||||
BattleColliderInfo.prototype.gravityX = 0;
|
||||
|
||||
/**
|
||||
* BattleColliderInfo gravityY.
|
||||
* @member {number} gravityY
|
||||
* @memberof protos.BattleColliderInfo
|
||||
* @instance
|
||||
*/
|
||||
BattleColliderInfo.prototype.gravityY = 0;
|
||||
|
||||
/**
|
||||
* Creates a new BattleColliderInfo instance using the specified properties.
|
||||
* @function create
|
||||
@@ -4480,6 +4926,16 @@ $root.protos = (function() {
|
||||
writer.uint32(/* id 27, wireType 2 =*/218).fork().uint32(/* id 1, wireType 0 =*/8).int32(keys[i]);
|
||||
$root.protos.MeleeBullet.encode(message.meleeSkillConfig[keys[i]], writer.uint32(/* id 2, wireType 2 =*/18).fork()).ldelim().ldelim();
|
||||
}
|
||||
if (message.snapIntoPlatformOverlap != null && Object.hasOwnProperty.call(message, "snapIntoPlatformOverlap"))
|
||||
writer.uint32(/* id 28, wireType 1 =*/225).double(message.snapIntoPlatformOverlap);
|
||||
if (message.snapIntoPlatformThreshold != null && Object.hasOwnProperty.call(message, "snapIntoPlatformThreshold"))
|
||||
writer.uint32(/* id 29, wireType 1 =*/233).double(message.snapIntoPlatformThreshold);
|
||||
if (message.jumpingInitVelY != null && Object.hasOwnProperty.call(message, "jumpingInitVelY"))
|
||||
writer.uint32(/* id 30, wireType 0 =*/240).int32(message.jumpingInitVelY);
|
||||
if (message.gravityX != null && Object.hasOwnProperty.call(message, "gravityX"))
|
||||
writer.uint32(/* id 31, wireType 0 =*/248).int32(message.gravityX);
|
||||
if (message.gravityY != null && Object.hasOwnProperty.call(message, "gravityY"))
|
||||
writer.uint32(/* id 32, wireType 0 =*/256).int32(message.gravityY);
|
||||
return writer;
|
||||
};
|
||||
|
||||
@@ -4675,6 +5131,26 @@ $root.protos = (function() {
|
||||
message.meleeSkillConfig[key] = value;
|
||||
break;
|
||||
}
|
||||
case 28: {
|
||||
message.snapIntoPlatformOverlap = reader.double();
|
||||
break;
|
||||
}
|
||||
case 29: {
|
||||
message.snapIntoPlatformThreshold = reader.double();
|
||||
break;
|
||||
}
|
||||
case 30: {
|
||||
message.jumpingInitVelY = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 31: {
|
||||
message.gravityX = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 32: {
|
||||
message.gravityY = reader.int32();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
reader.skipType(tag & 7);
|
||||
break;
|
||||
@@ -4813,6 +5289,21 @@ $root.protos = (function() {
|
||||
}
|
||||
}
|
||||
}
|
||||
if (message.snapIntoPlatformOverlap != null && message.hasOwnProperty("snapIntoPlatformOverlap"))
|
||||
if (typeof message.snapIntoPlatformOverlap !== "number")
|
||||
return "snapIntoPlatformOverlap: number expected";
|
||||
if (message.snapIntoPlatformThreshold != null && message.hasOwnProperty("snapIntoPlatformThreshold"))
|
||||
if (typeof message.snapIntoPlatformThreshold !== "number")
|
||||
return "snapIntoPlatformThreshold: number expected";
|
||||
if (message.jumpingInitVelY != null && message.hasOwnProperty("jumpingInitVelY"))
|
||||
if (!$util.isInteger(message.jumpingInitVelY))
|
||||
return "jumpingInitVelY: integer expected";
|
||||
if (message.gravityX != null && message.hasOwnProperty("gravityX"))
|
||||
if (!$util.isInteger(message.gravityX))
|
||||
return "gravityX: integer expected";
|
||||
if (message.gravityY != null && message.hasOwnProperty("gravityY"))
|
||||
if (!$util.isInteger(message.gravityY))
|
||||
return "gravityY: integer expected";
|
||||
return null;
|
||||
};
|
||||
|
||||
@@ -4918,6 +5409,16 @@ $root.protos = (function() {
|
||||
message.meleeSkillConfig[keys[i]] = $root.protos.MeleeBullet.fromObject(object.meleeSkillConfig[keys[i]]);
|
||||
}
|
||||
}
|
||||
if (object.snapIntoPlatformOverlap != null)
|
||||
message.snapIntoPlatformOverlap = Number(object.snapIntoPlatformOverlap);
|
||||
if (object.snapIntoPlatformThreshold != null)
|
||||
message.snapIntoPlatformThreshold = Number(object.snapIntoPlatformThreshold);
|
||||
if (object.jumpingInitVelY != null)
|
||||
message.jumpingInitVelY = object.jumpingInitVelY | 0;
|
||||
if (object.gravityX != null)
|
||||
message.gravityX = object.gravityX | 0;
|
||||
if (object.gravityY != null)
|
||||
message.gravityY = object.gravityY | 0;
|
||||
return message;
|
||||
};
|
||||
|
||||
@@ -4971,6 +5472,11 @@ $root.protos = (function() {
|
||||
object.virtualGridToWorldRatio = 0;
|
||||
object.spAtkLookupFrames = 0;
|
||||
object.renderCacheSize = 0;
|
||||
object.snapIntoPlatformOverlap = 0;
|
||||
object.snapIntoPlatformThreshold = 0;
|
||||
object.jumpingInitVelY = 0;
|
||||
object.gravityX = 0;
|
||||
object.gravityY = 0;
|
||||
}
|
||||
if (message.stageName != null && message.hasOwnProperty("stageName"))
|
||||
object.stageName = message.stageName;
|
||||
@@ -5040,6 +5546,16 @@ $root.protos = (function() {
|
||||
for (var j = 0; j < keys2.length; ++j)
|
||||
object.meleeSkillConfig[keys2[j]] = $root.protos.MeleeBullet.toObject(message.meleeSkillConfig[keys2[j]], options);
|
||||
}
|
||||
if (message.snapIntoPlatformOverlap != null && message.hasOwnProperty("snapIntoPlatformOverlap"))
|
||||
object.snapIntoPlatformOverlap = options.json && !isFinite(message.snapIntoPlatformOverlap) ? String(message.snapIntoPlatformOverlap) : message.snapIntoPlatformOverlap;
|
||||
if (message.snapIntoPlatformThreshold != null && message.hasOwnProperty("snapIntoPlatformThreshold"))
|
||||
object.snapIntoPlatformThreshold = options.json && !isFinite(message.snapIntoPlatformThreshold) ? String(message.snapIntoPlatformThreshold) : message.snapIntoPlatformThreshold;
|
||||
if (message.jumpingInitVelY != null && message.hasOwnProperty("jumpingInitVelY"))
|
||||
object.jumpingInitVelY = message.jumpingInitVelY;
|
||||
if (message.gravityX != null && message.hasOwnProperty("gravityX"))
|
||||
object.gravityX = message.gravityX;
|
||||
if (message.gravityY != null && message.hasOwnProperty("gravityY"))
|
||||
object.gravityY = message.gravityY;
|
||||
return object;
|
||||
};
|
||||
|
||||
@@ -5082,6 +5598,8 @@ $root.protos = (function() {
|
||||
* @property {Object.<string,protos.PlayerDownsync>|null} [players] RoomDownsyncFrame players
|
||||
* @property {number|Long|null} [countdownNanos] RoomDownsyncFrame countdownNanos
|
||||
* @property {Array.<protos.MeleeBullet>|null} [meleeBullets] RoomDownsyncFrame meleeBullets
|
||||
* @property {number|Long|null} [backendUnconfirmedMask] RoomDownsyncFrame backendUnconfirmedMask
|
||||
* @property {boolean|null} [shouldForceResync] RoomDownsyncFrame shouldForceResync
|
||||
*/
|
||||
|
||||
/**
|
||||
@@ -5133,6 +5651,22 @@ $root.protos = (function() {
|
||||
*/
|
||||
RoomDownsyncFrame.prototype.meleeBullets = $util.emptyArray;
|
||||
|
||||
/**
|
||||
* RoomDownsyncFrame backendUnconfirmedMask.
|
||||
* @member {number|Long} backendUnconfirmedMask
|
||||
* @memberof protos.RoomDownsyncFrame
|
||||
* @instance
|
||||
*/
|
||||
RoomDownsyncFrame.prototype.backendUnconfirmedMask = $util.Long ? $util.Long.fromBits(0,0,true) : 0;
|
||||
|
||||
/**
|
||||
* RoomDownsyncFrame shouldForceResync.
|
||||
* @member {boolean} shouldForceResync
|
||||
* @memberof protos.RoomDownsyncFrame
|
||||
* @instance
|
||||
*/
|
||||
RoomDownsyncFrame.prototype.shouldForceResync = false;
|
||||
|
||||
/**
|
||||
* Creates a new RoomDownsyncFrame instance using the specified properties.
|
||||
* @function create
|
||||
@@ -5169,6 +5703,10 @@ $root.protos = (function() {
|
||||
if (message.meleeBullets != null && message.meleeBullets.length)
|
||||
for (var i = 0; i < message.meleeBullets.length; ++i)
|
||||
$root.protos.MeleeBullet.encode(message.meleeBullets[i], writer.uint32(/* id 4, wireType 2 =*/34).fork()).ldelim();
|
||||
if (message.backendUnconfirmedMask != null && Object.hasOwnProperty.call(message, "backendUnconfirmedMask"))
|
||||
writer.uint32(/* id 5, wireType 0 =*/40).uint64(message.backendUnconfirmedMask);
|
||||
if (message.shouldForceResync != null && Object.hasOwnProperty.call(message, "shouldForceResync"))
|
||||
writer.uint32(/* id 6, wireType 0 =*/48).bool(message.shouldForceResync);
|
||||
return writer;
|
||||
};
|
||||
|
||||
@@ -5240,6 +5778,14 @@ $root.protos = (function() {
|
||||
message.meleeBullets.push($root.protos.MeleeBullet.decode(reader, reader.uint32()));
|
||||
break;
|
||||
}
|
||||
case 5: {
|
||||
message.backendUnconfirmedMask = reader.uint64();
|
||||
break;
|
||||
}
|
||||
case 6: {
|
||||
message.shouldForceResync = reader.bool();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
reader.skipType(tag & 7);
|
||||
break;
|
||||
@@ -5304,6 +5850,12 @@ $root.protos = (function() {
|
||||
return "meleeBullets." + error;
|
||||
}
|
||||
}
|
||||
if (message.backendUnconfirmedMask != null && message.hasOwnProperty("backendUnconfirmedMask"))
|
||||
if (!$util.isInteger(message.backendUnconfirmedMask) && !(message.backendUnconfirmedMask && $util.isInteger(message.backendUnconfirmedMask.low) && $util.isInteger(message.backendUnconfirmedMask.high)))
|
||||
return "backendUnconfirmedMask: integer|Long expected";
|
||||
if (message.shouldForceResync != null && message.hasOwnProperty("shouldForceResync"))
|
||||
if (typeof message.shouldForceResync !== "boolean")
|
||||
return "shouldForceResync: boolean expected";
|
||||
return null;
|
||||
};
|
||||
|
||||
@@ -5350,6 +5902,17 @@ $root.protos = (function() {
|
||||
message.meleeBullets[i] = $root.protos.MeleeBullet.fromObject(object.meleeBullets[i]);
|
||||
}
|
||||
}
|
||||
if (object.backendUnconfirmedMask != null)
|
||||
if ($util.Long)
|
||||
(message.backendUnconfirmedMask = $util.Long.fromValue(object.backendUnconfirmedMask)).unsigned = true;
|
||||
else if (typeof object.backendUnconfirmedMask === "string")
|
||||
message.backendUnconfirmedMask = parseInt(object.backendUnconfirmedMask, 10);
|
||||
else if (typeof object.backendUnconfirmedMask === "number")
|
||||
message.backendUnconfirmedMask = object.backendUnconfirmedMask;
|
||||
else if (typeof object.backendUnconfirmedMask === "object")
|
||||
message.backendUnconfirmedMask = new $util.LongBits(object.backendUnconfirmedMask.low >>> 0, object.backendUnconfirmedMask.high >>> 0).toNumber(true);
|
||||
if (object.shouldForceResync != null)
|
||||
message.shouldForceResync = Boolean(object.shouldForceResync);
|
||||
return message;
|
||||
};
|
||||
|
||||
@@ -5377,6 +5940,12 @@ $root.protos = (function() {
|
||||
object.countdownNanos = options.longs === String ? long.toString() : options.longs === Number ? long.toNumber() : long;
|
||||
} else
|
||||
object.countdownNanos = options.longs === String ? "0" : 0;
|
||||
if ($util.Long) {
|
||||
var long = new $util.Long(0, 0, true);
|
||||
object.backendUnconfirmedMask = options.longs === String ? long.toString() : options.longs === Number ? long.toNumber() : long;
|
||||
} else
|
||||
object.backendUnconfirmedMask = options.longs === String ? "0" : 0;
|
||||
object.shouldForceResync = false;
|
||||
}
|
||||
if (message.id != null && message.hasOwnProperty("id"))
|
||||
object.id = message.id;
|
||||
@@ -5396,6 +5965,13 @@ $root.protos = (function() {
|
||||
for (var j = 0; j < message.meleeBullets.length; ++j)
|
||||
object.meleeBullets[j] = $root.protos.MeleeBullet.toObject(message.meleeBullets[j], options);
|
||||
}
|
||||
if (message.backendUnconfirmedMask != null && message.hasOwnProperty("backendUnconfirmedMask"))
|
||||
if (typeof message.backendUnconfirmedMask === "number")
|
||||
object.backendUnconfirmedMask = options.longs === String ? String(message.backendUnconfirmedMask) : message.backendUnconfirmedMask;
|
||||
else
|
||||
object.backendUnconfirmedMask = options.longs === String ? $util.Long.prototype.toString.call(message.backendUnconfirmedMask) : options.longs === Number ? new $util.LongBits(message.backendUnconfirmedMask.low >>> 0, message.backendUnconfirmedMask.high >>> 0).toNumber(true) : message.backendUnconfirmedMask;
|
||||
if (message.shouldForceResync != null && message.hasOwnProperty("shouldForceResync"))
|
||||
object.shouldForceResync = message.shouldForceResync;
|
||||
return object;
|
||||
};
|
||||
|
||||
|
@@ -11,24 +11,28 @@ function polygonStr(body) {
|
||||
return JSON.stringify(coords);
|
||||
}
|
||||
|
||||
const playerCollider = collisionSys.createPolygon(1269.665, 1353.335, [[0, 0], [64, 0], [64, 64], [0, 64]]);
|
||||
const playerCollider1 = collisionSys.createPolygon(944.000, 676.000, [[0, 0], [24, 0], [24, 48], [0, 48]]);
|
||||
playerCollider1.data = {isPlayer: true};
|
||||
const playerCollider2 = collisionSys.createPolygon(958.000, 724.000, [[0, 0], [24, 0], [24, 48], [0, 48]]);
|
||||
playerCollider2.data = {isPlayer: true};
|
||||
|
||||
const barrierCollider1 = collisionSys.createPolygon(1277.7159000000001, 1570.5575, [[642.5696, 319.159], [0, 319.15680000000003], [5.7286, 0], [643.7451, 0.9014999999999986]]);
|
||||
const barrierCollider2 = collisionSys.createPolygon(1289.039, 1318.0805, [[628.626, 54.254500000000064], [0, 56.03250000000003], [0.42449999999999477, 1.1229999999999905], [625.9715000000001, 0]]);
|
||||
const barrierCollider3 = collisionSys.createPolygon(1207, 1310, [[69, 581], [0, 579], [8, 3], [79, 0]]);
|
||||
|
||||
playerCollider.x += -2.98;
|
||||
playerCollider.y += -50.0;
|
||||
collisionSys.update();
|
||||
|
||||
const effPushback = [0.0, 0.0];
|
||||
|
||||
const result = collisionSys.createResult();
|
||||
|
||||
const potentials = playerCollider.potentials();
|
||||
|
||||
for (const barrier of potentials) {
|
||||
if (!playerCollider.collides(barrier, result)) continue;
|
||||
// Check collision for player1
|
||||
const potentials = playerCollider1.potentials();
|
||||
for (const potential of potentials) {
|
||||
if (null == potential.data || true != potential.data.isPlayer) continue;
|
||||
console.log(`Collided player potential of a=${polygonStr(playerCollider1)}: b=${polygonStr(potential)}`);
|
||||
if (!playerCollider1.collides(potential, result)) continue;
|
||||
console.log(`Collided player of a=${polygonStr(playerCollider1)}: b=${polygonStr(potential)}`);
|
||||
const pushbackX = result.overlap * result.overlap_x;
|
||||
const pushbackY = result.overlap * result.overlap_y;
|
||||
console.log(`Overlapped: a=${polygonStr(result.a)}, b=${polygonStr(result.b)}, pushbackX=${pushbackX}, pushbackY=${pushbackY}`);
|
||||
|
Reference in New Issue
Block a user