genxium
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df5c9fda30
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Drafted use of dynamics in jsexport.
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2022-12-23 22:31:55 +08:00 |
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genxium
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69e6baf8e7
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Initial trial and error draft of using gopherjs.
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2022-12-23 17:31:04 +08:00 |
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genxium
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faee73ae50
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Enhanced frontend logging.
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2022-12-22 21:27:14 +08:00 |
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genxium
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14bb6fa1ea
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Fixes for frontend chaser.
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2022-12-22 11:35:18 +08:00 |
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genxium
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3c15e21652
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Added prediction fault detection in frontend.
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2022-12-20 23:51:53 +08:00 |
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genxium
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727e66787f
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Added inactive watchdog hint in frontend.
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2022-12-20 16:01:44 +08:00 |
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genxium
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9eb6ad26ef
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Fixed non-integer barrier boundaries.
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2022-12-20 07:41:20 +08:00 |
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genxium
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847607f3e6
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Further enhanced comments.
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2022-12-19 20:49:34 +08:00 |
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genxium
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e63ce2c484
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Fixed backend session watchdog.
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2022-12-19 14:16:53 +08:00 |
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genxium
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a28c9a31f9
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Updated dungeon map.
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2022-12-18 22:53:55 +08:00 |
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genxium
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3b186c7f75
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Minor fix.
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2022-12-18 20:28:53 +08:00 |
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genxium
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34c4a24b64
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Further enhanced backend dynamics force confirmation trigger.
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2022-12-18 19:41:13 +08:00 |
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genxium
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2928cbbe3c
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Updated comments.
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2022-12-18 14:03:22 +08:00 |
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genxium
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850eee20a8
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Enhanced forceConfirmation trigger for backend dynamics.
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2022-12-18 12:20:44 +08:00 |
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genxium
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5eec7fcfe7
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Minor fix.
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2022-12-17 18:22:52 +08:00 |
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genxium
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4e42c0770c
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Updated anim of the second character.
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2022-12-17 18:15:29 +08:00 |
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genxium
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8647c1a859
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Enhanced force-resync mechanism to guarantee consistency across all players in a same room upon anyone reconnected.
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2022-12-16 18:59:58 +08:00 |
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genxium
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a41c68fb13
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Applied snapping on all-sides to avoid random zero-overlap detection uncertainty.
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2022-12-16 15:57:49 +08:00 |
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genxium
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3e54670a1b
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Updated ConcerningEdgeCases.md
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2022-12-15 15:03:41 +08:00 |
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genxium
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b41b86bbd3
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Fixes for bullet and anim offset.
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2022-12-15 12:43:34 +08:00 |
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genxium
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db2bc0e3cd
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Updated barrier boundaries and player collider paddings to feature almost-all-integer coordinates.
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2022-12-15 11:22:17 +08:00 |
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genxium
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eedcf5c4dc
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Temp broken commit.
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2022-12-14 23:17:06 +08:00 |
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genxium
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c171ebc211
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Draft version for jumping with backend sync.
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2022-12-13 23:56:56 +08:00 |
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genxium
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5a463239bb
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Temp broken commit, but it's working for OfflineMap.
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2022-12-13 16:42:31 +08:00 |
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genxium
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5c06cfdbac
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More preparations on backend to sync jumping.
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2022-12-12 19:11:59 +08:00 |
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genxium
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bef1df48aa
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Prepared backend for jumping sync.
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2022-12-11 20:09:06 +08:00 |
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genxium
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dc66be1599
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Improved use of backend ConvertToLastUsedRenderFrameId.
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2022-12-06 20:56:09 +08:00 |
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genxium
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858eba5243
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Updated comments.
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2022-12-06 13:53:27 +08:00 |
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genxium
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6af9a14be5
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Fixes for downsync order preservation.
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2022-12-06 11:49:00 +08:00 |
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genxium
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e3fe773634
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Fixed (refRenderFrameId, snapshotStFrameId) pairing in "markConfirmationIfApplicable".
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2022-12-05 21:17:18 +08:00 |
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genxium
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17cac19c62
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Fix on backend "createInputsBufferSnapshot".
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2022-12-05 17:27:44 +08:00 |
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genxium
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6bf70463fa
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Improved backend implementation.
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2022-12-05 15:23:56 +08:00 |
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genxium
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e3d844abad
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Improving backend use of room.InputsBufferLock.
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2022-12-04 23:37:01 +08:00 |
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genxium
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c4489e0912
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Fixed backend downsyncToAll battleState filtering.
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2022-12-01 15:23:43 +08:00 |
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genxium
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348c889e14
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Fixes on resync.
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2022-12-01 11:53:37 +08:00 |
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yflu
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c6473db561
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In progress for fixing recovery upon reconnection.
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2022-12-01 00:30:35 +08:00 |
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genxium
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e165d49cb1
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Further simplified signaling.
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2022-11-30 21:51:06 +08:00 |
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genxium
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26370dce61
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Added necessary locking for backend InputsBuffer.
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2022-11-30 16:53:48 +08:00 |
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yflu
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f3a12b2aa9
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A temp broken commit.
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2022-11-30 00:04:52 +08:00 |
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genxium
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1f5802ee14
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Fixed multiple error handling spots.
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2022-11-29 21:32:18 +08:00 |
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yflu
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080a384ade
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Working on reduction of resync received in frontend.
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2022-11-29 12:49:49 +08:00 |
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genxium
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b1f0cf2c57
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Added frame anim compatibility for AttackingCharacter.
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2022-11-27 21:33:34 +08:00 |
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genxium
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1b43e6d760
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Reduced dragonbones exported resource size.
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2022-11-27 19:38:26 +08:00 |
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genxium
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e0fb21f3fb
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Fixes for simultaneous reconnection w.r.t. same room, and updates for documentation.
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2022-11-27 00:00:39 +08:00 |
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genxium
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0324b584a5
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Fixed frontend countdown display.
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2022-11-25 17:57:10 +08:00 |
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genxium
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c58e690a47
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Updated frontend animation trigger mechanism.
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2022-11-25 12:05:22 +08:00 |
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genxium
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1593965950
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Fixed backend bullet collision handling.
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2022-11-25 09:07:43 +08:00 |
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genxium
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2a1105efa4
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Added collision debug logs in backend.
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2022-11-24 21:56:34 +08:00 |
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genxium
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04de4666d5
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Fixes for melee attack sync.
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2022-11-24 20:46:44 +08:00 |
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genxium
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24d5ad9dc8
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Drafted backend handling of melee attack.
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2022-11-24 17:48:07 +08:00 |
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