genxium
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c6b98855af
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Reduced externalization cost.
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2023-02-16 22:23:12 +08:00 |
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genxium
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fb42533f55
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Temp update to remove use of MakeFullWrapper for reducing redundant CPU time in profiling.
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2023-02-16 10:14:37 +08:00 |
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genxium
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a762c563d9
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Updated skill sets and animations.
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2023-02-07 11:31:59 +08:00 |
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genxium
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58e60a789f
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Preparation for native app build.
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2023-01-22 23:05:32 +08:00 |
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genxium
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2f097dfec5
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Added turn-around and dashing actual triggers.
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2023-01-20 23:22:02 +08:00 |
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genxium
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29e402ea71
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Integrated onwall movements to multiplayer battle.
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2023-01-12 18:09:02 +08:00 |
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genxium
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845282db50
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Minor fix.
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2023-01-12 12:55:57 +08:00 |
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genxium
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71a5a7b727
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Drafted anti-air attack for Monk.
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2023-01-11 22:24:31 +08:00 |
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genxium
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ab122a7bc8
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Drafted new character as NPC.
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2023-01-08 20:34:29 +08:00 |
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genxium
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bd870e4059
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Misc fixes.
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2023-01-02 16:38:13 +08:00 |
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genxium
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4c64c1984c
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Enhanced multihit config.
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2023-01-02 00:08:54 +08:00 |
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genxium
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325dbfb79c
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A temp broken commit except for OfflineMap - drafted basic cancellable skills.
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2023-01-01 20:18:35 +08:00 |
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genxium
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c7fc377a2b
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A temp broken commit except for OfflineMap - refactoring jumping.
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2022-12-31 23:28:09 +08:00 |
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genxium
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f4868197b6
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Temp broken commit during refactoration of jsexport inputbuffer handling.
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2022-12-28 18:28:42 +08:00 |
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genxium
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4e42c0770c
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Updated anim of the second character.
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2022-12-17 18:15:29 +08:00 |
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genxium
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b41b86bbd3
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Fixes for bullet and anim offset.
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2022-12-15 12:43:34 +08:00 |
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genxium
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c171ebc211
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Draft version for jumping with backend sync.
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2022-12-13 23:56:56 +08:00 |
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genxium
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849ce34fe5
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Added debug drawing for OfflineMap.
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2022-12-11 12:20:42 +08:00 |
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genxium
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195a400dc2
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Minor fix.
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2022-12-10 18:12:20 +08:00 |
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genxium
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66dfcaa0f5
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Fixes for platform snapping.
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2022-12-10 12:47:02 +08:00 |
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genxium
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9917a62526
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Drafted basic jumping.
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2022-12-10 00:07:03 +08:00 |
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genxium
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62e50f8b6c
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Drafted use of gravity.
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2022-12-09 17:22:04 +08:00 |
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genxium
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1f5802ee14
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Fixed multiple error handling spots.
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2022-11-29 21:32:18 +08:00 |
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yflu
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080a384ade
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Working on reduction of resync received in frontend.
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2022-11-29 12:49:49 +08:00 |
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genxium
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b1f0cf2c57
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Added frame anim compatibility for AttackingCharacter.
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2022-11-27 21:33:34 +08:00 |
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genxium
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1b43e6d760
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Reduced dragonbones exported resource size.
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2022-11-27 19:38:26 +08:00 |
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genxium
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e0fb21f3fb
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Fixes for simultaneous reconnection w.r.t. same room, and updates for documentation.
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2022-11-27 00:00:39 +08:00 |
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genxium
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52be2a6a79
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Simplified frontend anim handling.
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2022-11-26 00:04:22 +08:00 |
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genxium
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fa491b357d
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Fixed frontend animation switch after atk and stun.
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2022-11-25 22:44:01 +08:00 |
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genxium
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695eacaabc
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Fixed frontend animation switch.
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2022-11-25 21:53:30 +08:00 |
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genxium
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0324b584a5
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Fixed frontend countdown display.
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2022-11-25 17:57:10 +08:00 |
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genxium
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c58e690a47
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Updated frontend animation trigger mechanism.
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2022-11-25 12:05:22 +08:00 |
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genxium
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becc56f672
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Minor fix.
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2022-11-23 16:25:08 +08:00 |
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yflu
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58c18ab7ae
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Drafted rollback compatible bullet lifecycle events.
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2022-11-23 12:30:30 +08:00 |
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genxium
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024d527f3d
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Drafted attack trigger logic in OfflineMap.
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2022-11-22 22:31:06 +08:00 |
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yflu
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2dbc529978
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Fixes for jiggling character animation on resynced.
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2022-11-21 00:23:01 +08:00 |
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genxium
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d21f59cafa
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Minor fix.
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2022-11-20 21:07:45 +08:00 |
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genxium
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52480ab29f
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Updated TouchEventsManager to support input from Keyboard as well as an additional atk btn.
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2022-11-20 20:13:08 +08:00 |
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genxium
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78dd9ecd85
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Initial commit for offline map, might break the online version.
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2022-11-19 20:58:07 +08:00 |
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