genxium
|
34e0893eb8
|
Added network doctor for frontend.
|
2023-01-21 22:53:41 +08:00 |
|
genxium
|
d06cb18a08
|
Fixed inertia on jumping.
|
2023-01-21 11:11:48 +08:00 |
|
genxium
|
ff24bea055
|
Fixed fireball trigger.
|
2023-01-21 10:40:13 +08:00 |
|
genxium
|
56d66a128a
|
Minor updates.
|
2023-01-20 23:44:26 +08:00 |
|
genxium
|
2f097dfec5
|
Added turn-around and dashing actual triggers.
|
2023-01-20 23:22:02 +08:00 |
|
genxium
|
59c8427c70
|
Enhanced turn-around performance.
|
2023-01-20 11:29:27 +08:00 |
|
genxium
|
9a8c32197e
|
Added TurnAroundFramesToRecover.
|
2023-01-19 09:20:52 +08:00 |
|
genxium
|
a82a238ce9
|
Added frontend log for inspection of "onPeerInputFrameUpsync".
|
2023-01-18 22:43:10 +08:00 |
|
genxium
|
b81c470135
|
Drafted peer inputFrameUpsync broadcasting mechanism.
|
2023-01-18 17:53:58 +08:00 |
|
genxium
|
48074d48af
|
Misc fixes for UI alignments.
|
2023-01-18 12:22:12 +08:00 |
|
genxium
|
342efc623c
|
Made frontend landscape.
|
2023-01-17 23:35:23 +08:00 |
|
genxium
|
b8e757064d
|
Further enhanced frontend input processing and fixed frame data logging.
|
2023-01-17 17:38:18 +08:00 |
|
genxium
|
b27b567c77
|
Fixed frontend action triggers.
|
2023-01-17 12:48:51 +08:00 |
|
genxium
|
e9119530f1
|
Updated README for UDP discussion.
|
2023-01-16 23:25:40 +08:00 |
|
genxium
|
84af0d1572
|
Drafted bullet explosion data structure.
|
2023-01-15 17:21:34 +08:00 |
|
genxium
|
45380d170f
|
Fixed fireball rollback sync.
|
2023-01-13 14:55:56 +08:00 |
|
genxium
|
dd9c03404e
|
Fixed fireball rollback mechanism.
|
2023-01-13 12:10:06 +08:00 |
|
genxium
|
29e402ea71
|
Integrated onwall movements to multiplayer battle.
|
2023-01-12 18:09:02 +08:00 |
|
genxium
|
845282db50
|
Minor fix.
|
2023-01-12 12:55:57 +08:00 |
|
genxium
|
71a5a7b727
|
Drafted anti-air attack for Monk.
|
2023-01-11 22:24:31 +08:00 |
|
genxium
|
934a495d47
|
Updates for fireball bullet.
|
2023-01-11 18:42:57 +08:00 |
|
genxium
|
9725fb9df2
|
Minor updates.
|
2023-01-10 12:47:05 +08:00 |
|
genxium
|
823624d95d
|
Implemented basic fireball collision.
|
2023-01-10 12:37:38 +08:00 |
|
genxium
|
ab122a7bc8
|
Drafted new character as NPC.
|
2023-01-08 20:34:29 +08:00 |
|
genxium
|
ab6a04693d
|
Enhanced backend input prediction alignment with the frontend counterpart.
|
2023-01-05 12:14:55 +08:00 |
|
genxium
|
bce26f4663
|
Minor fix.
|
2023-01-05 10:34:32 +08:00 |
|
genxium
|
e2191f9d13
|
Misc fixes.
|
2023-01-05 10:20:01 +08:00 |
|
genxium
|
2d04363d69
|
Fixed frontend debug drawer.
|
2023-01-04 23:49:19 +08:00 |
|
genxium
|
80c6e05731
|
Initial attempt integrating online battle.
|
2023-01-02 23:35:56 +08:00 |
|
genxium
|
69581009ee
|
Further simplified proto communication.
|
2023-01-02 20:42:23 +08:00 |
|
genxium
|
bd870e4059
|
Misc fixes.
|
2023-01-02 16:38:13 +08:00 |
|
genxium
|
915bbcae3d
|
Fixes for KnifeGirl anim.
|
2023-01-02 12:23:15 +08:00 |
|
genxium
|
4c64c1984c
|
Enhanced multihit config.
|
2023-01-02 00:08:54 +08:00 |
|
genxium
|
c7fc377a2b
|
A temp broken commit except for OfflineMap - refactoring jumping.
|
2022-12-31 23:28:09 +08:00 |
|
genxium
|
d773b57299
|
Minor fix.
|
2022-12-29 14:09:56 +08:00 |
|
genxium
|
69f0ddc171
|
Initial recovery of MeleeBullet in online battle.
|
2022-12-29 12:21:01 +08:00 |
|
genxium
|
11d001465d
|
Putting back MeleeBullets into game mechanics.
|
2022-12-28 23:12:02 +08:00 |
|
genxium
|
f4868197b6
|
Temp broken commit during refactoration of jsexport inputbuffer handling.
|
2022-12-28 18:28:42 +08:00 |
|
genxium
|
335e11e925
|
Finally fixed inconsistent pushbacks between frontend and backend.
|
2022-12-26 22:50:13 +08:00 |
|
genxium
|
ac5217611d
|
Added basic frontend-backend dynamics comparison logging.
|
2022-12-26 18:25:20 +08:00 |
|
genxium
|
0b0de0beb3
|
Fixes for backend integration.
|
2022-12-26 15:11:35 +08:00 |
|
genxium
|
013c1ea312
|
Fixed character offset in OfflineMap2.
|
2022-12-25 14:18:48 +08:00 |
|
genxium
|
72782735d3
|
First successful run in OfflineMap using gopkgs dynamics.
|
2022-12-24 22:27:31 +08:00 |
|
genxium
|
cb571f56e8
|
Attempts to make OfflineMap2 work.
|
2022-12-24 19:06:31 +08:00 |
|
genxium
|
8a9d449d83
|
Added necessary js type exposure to jsexport.
|
2022-12-24 13:57:32 +08:00 |
|
genxium
|
faee73ae50
|
Enhanced frontend logging.
|
2022-12-22 21:27:14 +08:00 |
|
genxium
|
14bb6fa1ea
|
Fixes for frontend chaser.
|
2022-12-22 11:35:18 +08:00 |
|
genxium
|
3c15e21652
|
Added prediction fault detection in frontend.
|
2022-12-20 23:51:53 +08:00 |
|
genxium
|
727e66787f
|
Added inactive watchdog hint in frontend.
|
2022-12-20 16:01:44 +08:00 |
|
genxium
|
9eb6ad26ef
|
Fixed non-integer barrier boundaries.
|
2022-12-20 07:41:20 +08:00 |
|
genxium
|
a28c9a31f9
|
Updated dungeon map.
|
2022-12-18 22:53:55 +08:00 |
|
genxium
|
34c4a24b64
|
Further enhanced backend dynamics force confirmation trigger.
|
2022-12-18 19:41:13 +08:00 |
|
genxium
|
4e7c3060fe
|
Fixed frontend packaging.
|
2022-12-18 16:59:38 +08:00 |
|
genxium
|
850eee20a8
|
Enhanced forceConfirmation trigger for backend dynamics.
|
2022-12-18 12:20:44 +08:00 |
|
genxium
|
4e42c0770c
|
Updated anim of the second character.
|
2022-12-17 18:15:29 +08:00 |
|
genxium
|
8647c1a859
|
Enhanced force-resync mechanism to guarantee consistency across all players in a same room upon anyone reconnected.
|
2022-12-16 18:59:58 +08:00 |
|
genxium
|
a41c68fb13
|
Applied snapping on all-sides to avoid random zero-overlap detection uncertainty.
|
2022-12-16 15:57:49 +08:00 |
|
genxium
|
3e54670a1b
|
Updated ConcerningEdgeCases.md
|
2022-12-15 15:03:41 +08:00 |
|
genxium
|
b41b86bbd3
|
Fixes for bullet and anim offset.
|
2022-12-15 12:43:34 +08:00 |
|
genxium
|
db2bc0e3cd
|
Updated barrier boundaries and player collider paddings to feature almost-all-integer coordinates.
|
2022-12-15 11:22:17 +08:00 |
|
genxium
|
eedcf5c4dc
|
Temp broken commit.
|
2022-12-14 23:17:06 +08:00 |
|
genxium
|
c171ebc211
|
Draft version for jumping with backend sync.
|
2022-12-13 23:56:56 +08:00 |
|
genxium
|
5a463239bb
|
Temp broken commit, but it's working for OfflineMap.
|
2022-12-13 16:42:31 +08:00 |
|
genxium
|
5c06cfdbac
|
More preparations on backend to sync jumping.
|
2022-12-12 19:11:59 +08:00 |
|
genxium
|
7985a242fd
|
Updated OfflineMap position loading.
|
2022-12-12 16:42:11 +08:00 |
|
genxium
|
bef1df48aa
|
Prepared backend for jumping sync.
|
2022-12-11 20:09:06 +08:00 |
|
genxium
|
8d989d543a
|
Improved offline map for code abstraction and testing.
|
2022-12-11 17:26:55 +08:00 |
|
genxium
|
195a400dc2
|
Minor fix.
|
2022-12-10 18:12:20 +08:00 |
|
genxium
|
62e50f8b6c
|
Drafted use of gravity.
|
2022-12-09 17:22:04 +08:00 |
|
genxium
|
858eba5243
|
Updated comments.
|
2022-12-06 13:53:27 +08:00 |
|
genxium
|
6af9a14be5
|
Fixes for downsync order preservation.
|
2022-12-06 11:49:00 +08:00 |
|
genxium
|
e3fe773634
|
Fixed (refRenderFrameId, snapshotStFrameId) pairing in "markConfirmationIfApplicable".
|
2022-12-05 21:17:18 +08:00 |
|
genxium
|
17cac19c62
|
Fix on backend "createInputsBufferSnapshot".
|
2022-12-05 17:27:44 +08:00 |
|
genxium
|
6bf70463fa
|
Improved backend implementation.
|
2022-12-05 15:23:56 +08:00 |
|
genxium
|
0373665382
|
Minor updates on ringbuffer and formatting.
|
2022-12-02 10:20:58 +08:00 |
|
genxium
|
3b0db64792
|
Updated README.
|
2022-12-01 15:46:36 +08:00 |
|
genxium
|
348c889e14
|
Fixes on resync.
|
2022-12-01 11:53:37 +08:00 |
|
yflu
|
c6473db561
|
In progress for fixing recovery upon reconnection.
|
2022-12-01 00:30:35 +08:00 |
|
genxium
|
e165d49cb1
|
Further simplified signaling.
|
2022-11-30 21:51:06 +08:00 |
|
genxium
|
1f5802ee14
|
Fixed multiple error handling spots.
|
2022-11-29 21:32:18 +08:00 |
|
yflu
|
080a384ade
|
Working on reduction of resync received in frontend.
|
2022-11-29 12:49:49 +08:00 |
|
genxium
|
b1f0cf2c57
|
Added frame anim compatibility for AttackingCharacter.
|
2022-11-27 21:33:34 +08:00 |
|
genxium
|
1b43e6d760
|
Reduced dragonbones exported resource size.
|
2022-11-27 19:38:26 +08:00 |
|
genxium
|
52be2a6a79
|
Simplified frontend anim handling.
|
2022-11-26 00:04:22 +08:00 |
|
genxium
|
fa491b357d
|
Fixed frontend animation switch after atk and stun.
|
2022-11-25 22:44:01 +08:00 |
|
genxium
|
695eacaabc
|
Fixed frontend animation switch.
|
2022-11-25 21:53:30 +08:00 |
|
genxium
|
0324b584a5
|
Fixed frontend countdown display.
|
2022-11-25 17:57:10 +08:00 |
|
genxium
|
70e552f5f0
|
Simplified frontend handling of RoomDownsyncFrame.
|
2022-11-25 13:26:22 +08:00 |
|
genxium
|
04de4666d5
|
Fixes for melee attack sync.
|
2022-11-24 20:46:44 +08:00 |
|
genxium
|
24d5ad9dc8
|
Drafted backend handling of melee attack.
|
2022-11-24 17:48:07 +08:00 |
|
genxium
|
fdc296531a
|
A broken commit during backend bullet adaptation.
|
2022-11-24 12:48:03 +08:00 |
|
genxium
|
becc56f672
|
Minor fix.
|
2022-11-23 16:25:08 +08:00 |
|
yflu
|
58c18ab7ae
|
Drafted rollback compatible bullet lifecycle events.
|
2022-11-23 12:30:30 +08:00 |
|
genxium
|
024d527f3d
|
Drafted attack trigger logic in OfflineMap.
|
2022-11-22 22:31:06 +08:00 |
|
genxium
|
9b29edaaa1
|
Added resources for WaterGhost animation.
|
2022-11-22 16:19:04 +08:00 |
|
genxium
|
360f2fc22b
|
Simplified backend config loading.
|
2022-11-21 17:27:32 +08:00 |
|
yflu
|
2dbc529978
|
Fixes for jiggling character animation on resynced.
|
2022-11-21 00:23:01 +08:00 |
|
genxium
|
d21f59cafa
|
Minor fix.
|
2022-11-20 21:07:45 +08:00 |
|
genxium
|
52480ab29f
|
Updated TouchEventsManager to support input from Keyboard as well as an additional atk btn.
|
2022-11-20 20:13:08 +08:00 |
|
genxium
|
061aa449c9
|
Fixes for online map class to use updated character animations.
|
2022-11-19 22:59:12 +08:00 |
|