genxium
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14bb6fa1ea
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Fixes for frontend chaser.
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2022-12-22 11:35:18 +08:00 |
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genxium
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3c15e21652
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Added prediction fault detection in frontend.
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2022-12-20 23:51:53 +08:00 |
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genxium
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727e66787f
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Added inactive watchdog hint in frontend.
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2022-12-20 16:01:44 +08:00 |
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genxium
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9eb6ad26ef
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Fixed non-integer barrier boundaries.
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2022-12-20 07:41:20 +08:00 |
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genxium
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847607f3e6
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Further enhanced comments.
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2022-12-19 20:49:34 +08:00 |
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genxium
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8d2665ebd7
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Updated comments.
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2022-12-19 14:56:56 +08:00 |
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genxium
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a28c9a31f9
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Updated dungeon map.
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2022-12-18 22:53:55 +08:00 |
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genxium
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34c4a24b64
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Further enhanced backend dynamics force confirmation trigger.
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2022-12-18 19:41:13 +08:00 |
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genxium
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4e7c3060fe
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Fixed frontend packaging.
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2022-12-18 16:59:38 +08:00 |
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genxium
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850eee20a8
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Enhanced forceConfirmation trigger for backend dynamics.
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2022-12-18 12:20:44 +08:00 |
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genxium
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4e42c0770c
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Updated anim of the second character.
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2022-12-17 18:15:29 +08:00 |
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genxium
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8647c1a859
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Enhanced force-resync mechanism to guarantee consistency across all players in a same room upon anyone reconnected.
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2022-12-16 18:59:58 +08:00 |
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genxium
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a41c68fb13
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Applied snapping on all-sides to avoid random zero-overlap detection uncertainty.
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2022-12-16 15:57:49 +08:00 |
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genxium
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3e54670a1b
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Updated ConcerningEdgeCases.md
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2022-12-15 15:03:41 +08:00 |
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genxium
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b41b86bbd3
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Fixes for bullet and anim offset.
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2022-12-15 12:43:34 +08:00 |
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genxium
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db2bc0e3cd
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Updated barrier boundaries and player collider paddings to feature almost-all-integer coordinates.
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2022-12-15 11:22:17 +08:00 |
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genxium
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eedcf5c4dc
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Temp broken commit.
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2022-12-14 23:17:06 +08:00 |
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genxium
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c171ebc211
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Draft version for jumping with backend sync.
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2022-12-13 23:56:56 +08:00 |
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genxium
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5a463239bb
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Temp broken commit, but it's working for OfflineMap.
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2022-12-13 16:42:31 +08:00 |
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genxium
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5c06cfdbac
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More preparations on backend to sync jumping.
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2022-12-12 19:11:59 +08:00 |
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genxium
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7985a242fd
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Updated OfflineMap position loading.
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2022-12-12 16:42:11 +08:00 |
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genxium
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bef1df48aa
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Prepared backend for jumping sync.
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2022-12-11 20:09:06 +08:00 |
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genxium
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8d989d543a
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Improved offline map for code abstraction and testing.
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2022-12-11 17:26:55 +08:00 |
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genxium
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849ce34fe5
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Added debug drawing for OfflineMap.
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2022-12-11 12:20:42 +08:00 |
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genxium
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195a400dc2
|
Minor fix.
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2022-12-10 18:12:20 +08:00 |
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genxium
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66dfcaa0f5
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Fixes for platform snapping.
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2022-12-10 12:47:02 +08:00 |
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genxium
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9917a62526
|
Drafted basic jumping.
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2022-12-10 00:07:03 +08:00 |
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genxium
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62e50f8b6c
|
Drafted use of gravity.
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2022-12-09 17:22:04 +08:00 |
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genxium
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858eba5243
|
Updated comments.
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2022-12-06 13:53:27 +08:00 |
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genxium
|
6af9a14be5
|
Fixes for downsync order preservation.
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2022-12-06 11:49:00 +08:00 |
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genxium
|
e3fe773634
|
Fixed (refRenderFrameId, snapshotStFrameId) pairing in "markConfirmationIfApplicable".
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2022-12-05 21:17:18 +08:00 |
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genxium
|
17cac19c62
|
Fix on backend "createInputsBufferSnapshot".
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2022-12-05 17:27:44 +08:00 |
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genxium
|
6bf70463fa
|
Improved backend implementation.
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2022-12-05 15:23:56 +08:00 |
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genxium
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0373665382
|
Minor updates on ringbuffer and formatting.
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2022-12-02 10:20:58 +08:00 |
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genxium
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3b0db64792
|
Updated README.
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2022-12-01 15:46:36 +08:00 |
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genxium
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c4489e0912
|
Fixed backend downsyncToAll battleState filtering.
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2022-12-01 15:23:43 +08:00 |
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genxium
|
348c889e14
|
Fixes on resync.
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2022-12-01 11:53:37 +08:00 |
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yflu
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c6473db561
|
In progress for fixing recovery upon reconnection.
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2022-12-01 00:30:35 +08:00 |
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genxium
|
e165d49cb1
|
Further simplified signaling.
|
2022-11-30 21:51:06 +08:00 |
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genxium
|
1f5802ee14
|
Fixed multiple error handling spots.
|
2022-11-29 21:32:18 +08:00 |
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yflu
|
080a384ade
|
Working on reduction of resync received in frontend.
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2022-11-29 12:49:49 +08:00 |
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genxium
|
b1f0cf2c57
|
Added frame anim compatibility for AttackingCharacter.
|
2022-11-27 21:33:34 +08:00 |
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genxium
|
1b43e6d760
|
Reduced dragonbones exported resource size.
|
2022-11-27 19:38:26 +08:00 |
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genxium
|
e0fb21f3fb
|
Fixes for simultaneous reconnection w.r.t. same room, and updates for documentation.
|
2022-11-27 00:00:39 +08:00 |
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genxium
|
52be2a6a79
|
Simplified frontend anim handling.
|
2022-11-26 00:04:22 +08:00 |
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genxium
|
fa491b357d
|
Fixed frontend animation switch after atk and stun.
|
2022-11-25 22:44:01 +08:00 |
|
genxium
|
695eacaabc
|
Fixed frontend animation switch.
|
2022-11-25 21:53:30 +08:00 |
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genxium
|
0324b584a5
|
Fixed frontend countdown display.
|
2022-11-25 17:57:10 +08:00 |
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genxium
|
70e552f5f0
|
Simplified frontend handling of RoomDownsyncFrame.
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2022-11-25 13:26:22 +08:00 |
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genxium
|
c58e690a47
|
Updated frontend animation trigger mechanism.
|
2022-11-25 12:05:22 +08:00 |
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