genxium
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0b0de0beb3
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Fixes for backend integration.
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2022-12-26 15:11:35 +08:00 |
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genxium
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013c1ea312
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Fixed character offset in OfflineMap2.
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2022-12-25 14:18:48 +08:00 |
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genxium
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72782735d3
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First successful run in OfflineMap using gopkgs dynamics.
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2022-12-24 22:27:31 +08:00 |
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genxium
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cb571f56e8
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Attempts to make OfflineMap2 work.
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2022-12-24 19:06:31 +08:00 |
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genxium
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8a9d449d83
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Added necessary js type exposure to jsexport.
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2022-12-24 13:57:32 +08:00 |
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genxium
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faee73ae50
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Enhanced frontend logging.
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2022-12-22 21:27:14 +08:00 |
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genxium
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14bb6fa1ea
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Fixes for frontend chaser.
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2022-12-22 11:35:18 +08:00 |
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genxium
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3c15e21652
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Added prediction fault detection in frontend.
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2022-12-20 23:51:53 +08:00 |
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genxium
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727e66787f
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Added inactive watchdog hint in frontend.
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2022-12-20 16:01:44 +08:00 |
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genxium
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9eb6ad26ef
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Fixed non-integer barrier boundaries.
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2022-12-20 07:41:20 +08:00 |
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genxium
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a28c9a31f9
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Updated dungeon map.
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2022-12-18 22:53:55 +08:00 |
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genxium
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34c4a24b64
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Further enhanced backend dynamics force confirmation trigger.
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2022-12-18 19:41:13 +08:00 |
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genxium
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4e7c3060fe
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Fixed frontend packaging.
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2022-12-18 16:59:38 +08:00 |
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genxium
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850eee20a8
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Enhanced forceConfirmation trigger for backend dynamics.
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2022-12-18 12:20:44 +08:00 |
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genxium
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4e42c0770c
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Updated anim of the second character.
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2022-12-17 18:15:29 +08:00 |
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genxium
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8647c1a859
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Enhanced force-resync mechanism to guarantee consistency across all players in a same room upon anyone reconnected.
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2022-12-16 18:59:58 +08:00 |
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genxium
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a41c68fb13
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Applied snapping on all-sides to avoid random zero-overlap detection uncertainty.
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2022-12-16 15:57:49 +08:00 |
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genxium
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3e54670a1b
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Updated ConcerningEdgeCases.md
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2022-12-15 15:03:41 +08:00 |
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genxium
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b41b86bbd3
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Fixes for bullet and anim offset.
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2022-12-15 12:43:34 +08:00 |
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genxium
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db2bc0e3cd
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Updated barrier boundaries and player collider paddings to feature almost-all-integer coordinates.
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2022-12-15 11:22:17 +08:00 |
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genxium
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eedcf5c4dc
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Temp broken commit.
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2022-12-14 23:17:06 +08:00 |
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genxium
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c171ebc211
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Draft version for jumping with backend sync.
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2022-12-13 23:56:56 +08:00 |
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genxium
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5a463239bb
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Temp broken commit, but it's working for OfflineMap.
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2022-12-13 16:42:31 +08:00 |
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genxium
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5c06cfdbac
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More preparations on backend to sync jumping.
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2022-12-12 19:11:59 +08:00 |
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genxium
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7985a242fd
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Updated OfflineMap position loading.
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2022-12-12 16:42:11 +08:00 |
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genxium
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bef1df48aa
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Prepared backend for jumping sync.
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2022-12-11 20:09:06 +08:00 |
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genxium
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8d989d543a
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Improved offline map for code abstraction and testing.
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2022-12-11 17:26:55 +08:00 |
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genxium
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195a400dc2
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Minor fix.
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2022-12-10 18:12:20 +08:00 |
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genxium
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62e50f8b6c
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Drafted use of gravity.
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2022-12-09 17:22:04 +08:00 |
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genxium
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858eba5243
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Updated comments.
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2022-12-06 13:53:27 +08:00 |
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genxium
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6af9a14be5
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Fixes for downsync order preservation.
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2022-12-06 11:49:00 +08:00 |
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genxium
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e3fe773634
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Fixed (refRenderFrameId, snapshotStFrameId) pairing in "markConfirmationIfApplicable".
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2022-12-05 21:17:18 +08:00 |
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genxium
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17cac19c62
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Fix on backend "createInputsBufferSnapshot".
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2022-12-05 17:27:44 +08:00 |
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genxium
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6bf70463fa
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Improved backend implementation.
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2022-12-05 15:23:56 +08:00 |
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genxium
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0373665382
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Minor updates on ringbuffer and formatting.
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2022-12-02 10:20:58 +08:00 |
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genxium
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3b0db64792
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Updated README.
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2022-12-01 15:46:36 +08:00 |
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genxium
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348c889e14
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Fixes on resync.
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2022-12-01 11:53:37 +08:00 |
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yflu
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c6473db561
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In progress for fixing recovery upon reconnection.
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2022-12-01 00:30:35 +08:00 |
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genxium
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e165d49cb1
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Further simplified signaling.
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2022-11-30 21:51:06 +08:00 |
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genxium
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1f5802ee14
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Fixed multiple error handling spots.
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2022-11-29 21:32:18 +08:00 |
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yflu
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080a384ade
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Working on reduction of resync received in frontend.
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2022-11-29 12:49:49 +08:00 |
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genxium
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b1f0cf2c57
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Added frame anim compatibility for AttackingCharacter.
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2022-11-27 21:33:34 +08:00 |
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genxium
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1b43e6d760
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Reduced dragonbones exported resource size.
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2022-11-27 19:38:26 +08:00 |
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genxium
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52be2a6a79
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Simplified frontend anim handling.
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2022-11-26 00:04:22 +08:00 |
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genxium
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fa491b357d
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Fixed frontend animation switch after atk and stun.
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2022-11-25 22:44:01 +08:00 |
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genxium
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695eacaabc
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Fixed frontend animation switch.
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2022-11-25 21:53:30 +08:00 |
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genxium
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0324b584a5
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Fixed frontend countdown display.
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2022-11-25 17:57:10 +08:00 |
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genxium
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70e552f5f0
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Simplified frontend handling of RoomDownsyncFrame.
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2022-11-25 13:26:22 +08:00 |
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genxium
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04de4666d5
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Fixes for melee attack sync.
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2022-11-24 20:46:44 +08:00 |
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genxium
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24d5ad9dc8
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Drafted backend handling of melee attack.
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2022-11-24 17:48:07 +08:00 |
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