mirror of
https://github.com/genxium/DelayNoMore
synced 2024-12-25 11:18:55 +00:00
Temp update to remove use of MakeFullWrapper for reducing redundant CPU time in profiling.
This commit is contained in:
parent
9dff989e02
commit
fb42533f55
@ -518,7 +518,7 @@
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"array": [
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"array": [
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0,
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0,
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0,
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0,
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210.4441731196186,
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213.2214270007204,
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0,
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0,
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0,
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0,
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0,
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0,
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@ -64,9 +64,6 @@ cc.Class({
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ctor() {
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ctor() {
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this.speciesName = null;
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this.speciesName = null;
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this.hp = 100;
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this.maxHp = 100;
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this.inAir = true;
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},
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},
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setSpecies(speciesName) {
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setSpecies(speciesName) {
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@ -116,7 +113,6 @@ cc.Class({
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playingAnimName = (!underlyingAnimationCtrl ? null : underlyingAnimationCtrl.name);
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playingAnimName = (!underlyingAnimationCtrl ? null : underlyingAnimationCtrl.name);
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//}
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//}
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// It turns out that "prevRdfPlayer.CharacterState" is not useful in this function :)
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if (newAnimName == playingAnimName && window.ATK_CHARACTER_STATE_INTERRUPT_WAIVE_SET.has(newCharacterState)) {
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if (newAnimName == playingAnimName && window.ATK_CHARACTER_STATE_INTERRUPT_WAIVE_SET.has(newCharacterState)) {
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// No need to interrupt
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// No need to interrupt
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// console.warn(`JoinIndex=${rdfPlayer.joinIndex}, not interrupting ${newAnimName} while the playing anim is also ${playingAnimName}, player rdf changed from: ${null == prevRdfPlayer ? null : JSON.stringify(prevRdfPlayer)}, to: ${JSON.stringify(rdfPlayer)}`);
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// console.warn(`JoinIndex=${rdfPlayer.joinIndex}, not interrupting ${newAnimName} while the playing anim is also ${playingAnimName}, player rdf changed from: ${null == prevRdfPlayer ? null : JSON.stringify(prevRdfPlayer)}, to: ${JSON.stringify(rdfPlayer)}`);
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@ -25,7 +25,7 @@ cc.Class({
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if (!self.mapScriptIns) return;
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if (!self.mapScriptIns) return;
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if (!self.mapScriptIns.selfPlayerInfo) return;
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if (!self.mapScriptIns.selfPlayerInfo) return;
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if (!self.mapScriptIns.playerRichInfoDict) return;
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if (!self.mapScriptIns.playerRichInfoDict) return;
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const selfPlayerRichInfo = self.mapScriptIns.playerRichInfoDict.get(self.mapScriptIns.selfPlayerInfo.Id);
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const selfPlayerRichInfo = self.mapScriptIns.playerRichInfoDict.get(self.mapScriptIns.selfPlayerInfo.id);
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if (!selfPlayerRichInfo) return;
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if (!selfPlayerRichInfo) return;
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const selfPlayerNode = selfPlayerRichInfo.node;
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const selfPlayerNode = selfPlayerRichInfo.node;
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if (!selfPlayerNode) return;
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if (!selfPlayerNode) return;
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@ -337,6 +337,7 @@ cc.Class({
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const date = Number(res.expiresAt);
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const date = Number(res.expiresAt);
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const selfPlayer = {
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const selfPlayer = {
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expiresAt: date,
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expiresAt: date,
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id: res.playerId,
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playerId: res.playerId,
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playerId: res.playerId,
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intAuthToken: res.intAuthToken,
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intAuthToken: res.intAuthToken,
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avatar: res.avatar,
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avatar: res.avatar,
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@ -44,7 +44,7 @@ window.onUdpMessage = (args) => {
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if (req.act && window.UPSYNC_MSG_ACT_PLAYER_CMD == req.act) {
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if (req.act && window.UPSYNC_MSG_ACT_PLAYER_CMD == req.act) {
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let effCnt = 0;
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let effCnt = 0;
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const peerJoinIndex = req.joinIndex;
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const peerJoinIndex = req.joinIndex;
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if (peerJoinIndex == self.selfPlayerInfo.JoinIndex) return;
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if (peerJoinIndex == self.selfPlayerInfo.joinIndex) return;
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const batch = req.inputFrameUpsyncBatch;
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const batch = req.inputFrameUpsyncBatch;
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self.onPeerInputFrameUpsync(peerJoinIndex, batch, true);
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self.onPeerInputFrameUpsync(peerJoinIndex, batch, true);
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}
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}
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@ -156,7 +156,7 @@ cc.Class({
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let previousSelfInput = null,
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let previousSelfInput = null,
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currSelfInput = null;
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currSelfInput = null;
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const joinIndex = self.selfPlayerInfo.JoinIndex;
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const joinIndex = self.selfPlayerInfo.joinIndex;
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const selfJoinIndexMask = (1 << (joinIndex - 1));
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const selfJoinIndexMask = (1 << (joinIndex - 1));
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const existingInputFrame = self.recentInputCache.GetByFrameId(inputFrameId);
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const existingInputFrame = self.recentInputCache.GetByFrameId(inputFrameId);
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const previousInputFrameDownsync = self.recentInputCache.GetByFrameId(inputFrameId - 1);
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const previousInputFrameDownsync = self.recentInputCache.GetByFrameId(inputFrameId - 1);
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@ -195,11 +195,11 @@ cc.Class({
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}
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}
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currSelfInput = self.ctrl.getEncodedInput(); // When "null == existingInputFrame", it'd be safe to say that the realtime "self.ctrl.getEncodedInput()" is for the requested "inputFrameId"
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currSelfInput = self.ctrl.getEncodedInput(); // When "null == existingInputFrame", it'd be safe to say that the realtime "self.ctrl.getEncodedInput()" is for the requested "inputFrameId"
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prefabbedInputList[(joinIndex - 1)] = currSelfInput;
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prefabbedInputList[(joinIndex - 1)] = currSelfInput;
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while (self.recentInputCache.EdFrameId <= inputFrameId) {
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while (self.recentInputCache.GetEdFrameId() <= inputFrameId) {
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// Fill the gap
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// Fill the gap
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// [WARNING] Do not blindly use "selfJoinIndexMask" here, as the "actuallyUsedInput for self" couldn't be confirmed while prefabbing, otherwise we'd have confirmed a wrong self input by "_markConfirmationIfApplicable()"!
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// [WARNING] Do not blindly use "selfJoinIndexMask" here, as the "actuallyUsedInput for self" couldn't be confirmed while prefabbing, otherwise we'd have confirmed a wrong self input by "_markConfirmationIfApplicable()"!
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const prefabbedInputFrameDownsync = gopkgs.NewInputFrameDownsync(self.recentInputCache.EdFrameId, prefabbedInputList.slice(), initConfirmedList);
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const prefabbedInputFrameDownsync = gopkgs.NewInputFrameDownsync(self.recentInputCache.GetEdFrameId(), prefabbedInputList.slice(), initConfirmedList);
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// console.log(`Prefabbed inputFrameId=${prefabbedInputFrameDownsync.InputFrameId}`);
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// console.log(`Prefabbed inputFrameId=${prefabbedInputFrameDownsync.GetInputFrameId()}`);
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self.recentInputCache.Put(prefabbedInputFrameDownsync);
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self.recentInputCache.Put(prefabbedInputFrameDownsync);
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}
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}
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@ -223,9 +223,9 @@ cc.Class({
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const self = this;
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const self = this;
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let inputFrameUpsyncBatch = [];
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let inputFrameUpsyncBatch = [];
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let batchInputFrameIdSt = self.lastUpsyncInputFrameId + 1;
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let batchInputFrameIdSt = self.lastUpsyncInputFrameId + 1;
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if (batchInputFrameIdSt < self.recentInputCache.StFrameId) {
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if (batchInputFrameIdSt < self.recentInputCache.GetStFrameId()) {
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// Upon resync, "self.lastUpsyncInputFrameId" might not have been updated properly.
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// Upon resync, "self.lastUpsyncInputFrameId" might not have been updated properly.
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batchInputFrameIdSt = self.recentInputCache.StFrameId;
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batchInputFrameIdSt = self.recentInputCache.GetStFrameId();
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}
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}
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self.networkDoctor.logSending(batchInputFrameIdSt, latestLocalInputFrameId);
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self.networkDoctor.logSending(batchInputFrameIdSt, latestLocalInputFrameId);
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for (let i = batchInputFrameIdSt; i <= latestLocalInputFrameId; ++i) {
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for (let i = batchInputFrameIdSt; i <= latestLocalInputFrameId; ++i) {
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@ -235,7 +235,7 @@ cc.Class({
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} else {
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} else {
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const inputFrameUpsync = {
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const inputFrameUpsync = {
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inputFrameId: i,
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inputFrameId: i,
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encoded: inputFrameDownsync.InputList[self.selfPlayerInfo.JoinIndex - 1],
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encoded: inputFrameDownsync.InputList[self.selfPlayerInfo.joinIndex - 1],
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};
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};
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inputFrameUpsyncBatch.push(inputFrameUpsync);
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inputFrameUpsyncBatch.push(inputFrameUpsync);
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}
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}
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@ -244,19 +244,19 @@ cc.Class({
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// console.info(`inputFrameUpsyncBatch: ${JSON.stringify(inputFrameUpsyncBatch)}`);
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// console.info(`inputFrameUpsyncBatch: ${JSON.stringify(inputFrameUpsyncBatch)}`);
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const reqData = window.pb.protos.WsReq.encode({
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const reqData = window.pb.protos.WsReq.encode({
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msgId: Date.now(),
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msgId: Date.now(),
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playerId: self.selfPlayerInfo.Id,
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playerId: self.selfPlayerInfo.id,
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act: window.UPSYNC_MSG_ACT_PLAYER_CMD,
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act: window.UPSYNC_MSG_ACT_PLAYER_CMD,
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joinIndex: self.selfPlayerInfo.JoinIndex,
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joinIndex: self.selfPlayerInfo.joinIndex,
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ackingInputFrameId: self.lastAllConfirmedInputFrameId,
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ackingInputFrameId: self.lastAllConfirmedInputFrameId,
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inputFrameUpsyncBatch: inputFrameUpsyncBatch,
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inputFrameUpsyncBatch: inputFrameUpsyncBatch,
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authKey: self.selfPlayerInfo.udpTunnelAuthKey,
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authKey: self.selfPlayerInfo.udpTunnelAuthKey,
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}).finish();
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}).finish();
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if (cc.sys.isNative) {
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if (cc.sys.isNative) {
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DelayNoMore.UdpSession.broadcastInputFrameUpsync(reqData, window.boundRoomCapacity, self.selfPlayerInfo.JoinIndex);
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DelayNoMore.UdpSession.broadcastInputFrameUpsync(reqData, window.boundRoomCapacity, self.selfPlayerInfo.joinIndex);
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}
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}
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window.sendSafely(reqData);
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window.sendSafely(reqData);
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self.lastUpsyncInputFrameId = latestLocalInputFrameId;
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self.lastUpsyncInputFrameId = latestLocalInputFrameId;
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if (self.lastUpsyncInputFrameId >= self.recentInputCache.EdFrameId) {
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if (self.lastUpsyncInputFrameId >= self.recentInputCache.GetEdFrameId()) {
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throw `noDelayInputFrameId=${self.lastUpsyncInputFrameId} == latestLocalInputFrameId=${latestLocalInputFrameId} seems not properly dumped #2: recentInputCache=${self._stringifyRecentInputCache(false)}`;
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throw `noDelayInputFrameId=${self.lastUpsyncInputFrameId} == latestLocalInputFrameId=${latestLocalInputFrameId} seems not properly dumped #2: recentInputCache=${self._stringifyRecentInputCache(false)}`;
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}
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}
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},
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},
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@ -408,9 +408,9 @@ cc.Class({
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for (let k in collisionSpaceObjs) {
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for (let k in collisionSpaceObjs) {
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const body = collisionSpaceObjs[k];
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const body = collisionSpaceObjs[k];
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let padding = 0;
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let padding = 0;
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if (null != body.Data && null != body.Data.JoinIndex) {
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if (null != body.GetData() && null != body.GetData().JoinIndex) {
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// character
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// character
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if (1 == body.Data.JoinIndex) {
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if (1 == body.GetData().JoinIndex) {
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g1.strokeColor = cc.Color.BLUE;
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g1.strokeColor = cc.Color.BLUE;
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} else {
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} else {
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g1.strokeColor = cc.Color.RED;
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g1.strokeColor = cc.Color.RED;
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@ -420,8 +420,9 @@ cc.Class({
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// barrier
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// barrier
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g1.strokeColor = cc.Color.WHITE;
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g1.strokeColor = cc.Color.WHITE;
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}
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}
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const points = body.Shape.Points;
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const points = body.GetShape().Points;
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const wpos = [body.X - self.spaceOffsetX, body.Y - self.spaceOffsetY];
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const [bodyX, bodyY] = body.Position();
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const wpos = [bodyX - self.spaceOffsetX, bodyY - self.spaceOffsetY];
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g1.moveTo(wpos[0], wpos[1]);
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g1.moveTo(wpos[0], wpos[1]);
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const cnt = points.length;
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const cnt = points.length;
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for (let j = 0; j < cnt; j += 1) {
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for (let j = 0; j < cnt; j += 1) {
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@ -568,7 +569,6 @@ cc.Class({
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const newBarrierCollider = gopkgs.GenerateConvexPolygonColliderJs(gopkgsBoundary, self.spaceOffsetX, self.spaceOffsetY, gopkgsBarrier, "Barrier");
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const newBarrierCollider = gopkgs.GenerateConvexPolygonColliderJs(gopkgsBoundary, self.spaceOffsetX, self.spaceOffsetY, gopkgsBarrier, "Barrier");
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self.gopkgsCollisionSys.Add(newBarrierCollider);
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self.gopkgsCollisionSys.Add(newBarrierCollider);
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// console.log("Created barrier: ", newBarrierCollider);
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++barrierIdCounter;
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++barrierIdCounter;
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const collisionBarrierIndex = (self.collisionBarrierIndexPrefix + barrierIdCounter);
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const collisionBarrierIndex = (self.collisionBarrierIndexPrefix + barrierIdCounter);
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self.gopkgsCollisionSysMap[collisionBarrierIndex] = newBarrierCollider;
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self.gopkgsCollisionSysMap[collisionBarrierIndex] = newBarrierCollider;
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@ -672,14 +672,14 @@ cc.Class({
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if (ALL_BATTLE_STATES.IN_SETTLEMENT == self.battleState) {
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if (ALL_BATTLE_STATES.IN_SETTLEMENT == self.battleState) {
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return;
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return;
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}
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}
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const shouldForceDumping1 = (window.MAGIC_ROOM_DOWNSYNC_FRAME_ID.BATTLE_START == rdf.Id);
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const shouldForceDumping1 = (window.MAGIC_ROOM_DOWNSYNC_FRAME_ID.BATTLE_START == rdf.GetId());
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let shouldForceDumping2 = (rdf.Id >= self.renderFrameId + self.renderFrameIdLagTolerance);
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let shouldForceDumping2 = (rdf.GetId() >= self.renderFrameId + self.renderFrameIdLagTolerance);
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let shouldForceResync = pbRdf.shouldForceResync;
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let shouldForceResync = pbRdf.shouldForceResync;
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const notSelfUnconfirmed = (0 == (pbRdf.backendUnconfirmedMask & (1 << (self.selfPlayerInfo.JoinIndex - 1))));
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const notSelfUnconfirmed = (0 == (pbRdf.backendUnconfirmedMask & (1 << (self.selfPlayerInfo.joinIndex - 1))));
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if (notSelfUnconfirmed) {
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if (notSelfUnconfirmed) {
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shouldForceDumping2 = false;
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shouldForceDumping2 = false;
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shouldForceResync = false;
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shouldForceResync = false;
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self.othersForcedDownsyncRenderFrameDict.set(rdf.Id, rdf);
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self.othersForcedDownsyncRenderFrameDict.set(rdf.GetId(), rdf);
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}
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}
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/*
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/*
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TODO
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TODO
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@ -687,7 +687,7 @@ cc.Class({
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If "BackendUnconfirmedMask" is non-all-1 and contains the current player, show a label/button to hint manual reconnection. Note that the continuity of "recentInputCache" is not a good indicator, because due to network delay upon a [type#1 forceConfirmation] a player might just lag in upsync networking and have all consecutive inputFrameIds locally.
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If "BackendUnconfirmedMask" is non-all-1 and contains the current player, show a label/button to hint manual reconnection. Note that the continuity of "recentInputCache" is not a good indicator, because due to network delay upon a [type#1 forceConfirmation] a player might just lag in upsync networking and have all consecutive inputFrameIds locally.
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*/
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*/
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const [dumpRenderCacheRet, oldStRenderFrameId, oldEdRenderFrameId] = (shouldForceDumping1 || shouldForceDumping2 || shouldForceResync) ? self.recentRenderCache.setByFrameId(rdf, rdf.Id) : [window.RING_BUFF_CONSECUTIVE_SET, null, null];
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const [dumpRenderCacheRet, oldStRenderFrameId, oldEdRenderFrameId] = (shouldForceDumping1 || shouldForceDumping2 || shouldForceResync) ? self.recentRenderCache.setByFrameId(rdf, rdf.GetId()) : [window.RING_BUFF_CONSECUTIVE_SET, null, null];
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if (window.RING_BUFF_FAILED_TO_SET == dumpRenderCacheRet) {
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if (window.RING_BUFF_FAILED_TO_SET == dumpRenderCacheRet) {
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throw `Failed to dump render cache#1 (maybe recentRenderCache too small)! rdf.id=${rdf.id}, lastAllConfirmedInputFrameId=${self.lastAllConfirmedInputFrameId}; recentRenderCache=${self._stringifyRecentRenderCache(false)}, recentInputCache=${self._stringifyRecentInputCache(false)}`;
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throw `Failed to dump render cache#1 (maybe recentRenderCache too small)! rdf.id=${rdf.id}, lastAllConfirmedInputFrameId=${self.lastAllConfirmedInputFrameId}; recentRenderCache=${self._stringifyRecentRenderCache(false)}, recentInputCache=${self._stringifyRecentInputCache(false)}`;
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}
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}
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@ -704,22 +704,22 @@ cc.Class({
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console.error(`pbRdf.speciesIdList is required for starting or resyncing battle!`);
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console.error(`pbRdf.speciesIdList is required for starting or resyncing battle!`);
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}
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}
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self.chConfigsOrderedByJoinIndex = gopkgs.GetCharacterConfigsOrderedByJoinIndex(pbRdf.speciesIdList);
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self.chConfigsOrderedByJoinIndex = gopkgs.GetCharacterConfigsOrderedByJoinIndex(pbRdf.speciesIdList);
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self._initPlayerRichInfoDict(rdf.PlayersArr);
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self._initPlayerRichInfoDict(rdf.GetPlayersArr());
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if (shouldForceDumping1 || shouldForceDumping2 || shouldForceResync) {
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if (shouldForceDumping1 || shouldForceDumping2 || shouldForceResync) {
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// In fact, not having "window.RING_BUFF_CONSECUTIVE_SET == dumpRenderCacheRet" should already imply that "self.renderFrameId <= rdf.id", but here we double check and log the anomaly
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// In fact, not having "window.RING_BUFF_CONSECUTIVE_SET == dumpRenderCacheRet" should already imply that "self.renderFrameId <= rdf.id", but here we double check and log the anomaly
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if (window.MAGIC_ROOM_DOWNSYNC_FRAME_ID.BATTLE_START == rdf.Id) {
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if (window.MAGIC_ROOM_DOWNSYNC_FRAME_ID.BATTLE_START == rdf.GetId()) {
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console.log('On battle started! renderFrameId=', rdf.Id);
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console.log('On battle started! renderFrameId=', rdf.GetId());
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} else {
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} else {
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self.hideFindingPlayersGUI();
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self.hideFindingPlayersGUI();
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console.warn('On battle resynced! renderFrameId=', rdf.Id);
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console.warn('On battle resynced! renderFrameId=', rdf.GetId());
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}
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}
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self.renderFrameId = rdf.Id;
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self.renderFrameId = rdf.GetId();
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self.lastRenderFrameIdTriggeredAt = performance.now();
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self.lastRenderFrameIdTriggeredAt = performance.now();
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// In this case it must be true that "rdf.id > chaserRenderFrameId".
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// In this case it must be true that "rdf.id > chaserRenderFrameId".
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self.chaserRenderFrameId = rdf.Id;
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self.chaserRenderFrameId = rdf.GetId();
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self.networkDoctor.logRollbackFrames(0);
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self.networkDoctor.logRollbackFrames(0);
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const canvasNode = self.canvasNode;
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const canvasNode = self.canvasNode;
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@ -727,7 +727,7 @@ cc.Class({
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self.enableInputControls();
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self.enableInputControls();
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self.transitToState(ALL_MAP_STATES.VISUAL);
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self.transitToState(ALL_MAP_STATES.VISUAL);
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const selfPlayerRichInfo = self.playerRichInfoDict.get(self.selfPlayerInfo.Id);
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const selfPlayerRichInfo = self.playerRichInfoDict.get(self.selfPlayerInfo.id);
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const newMapPos = cc.v2().sub(selfPlayerRichInfo.node.position);
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const newMapPos = cc.v2().sub(selfPlayerRichInfo.node.position);
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self.node.setPosition(newMapPos);
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self.node.setPosition(newMapPos);
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self.battleState = ALL_BATTLE_STATES.IN_BATTLE;
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self.battleState = ALL_BATTLE_STATES.IN_BATTLE;
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@ -771,6 +771,7 @@ cc.Class({
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if (lhs.MaxHp != rhs.MaxHp) return false;
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if (lhs.MaxHp != rhs.MaxHp) return false;
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if (lhs.CharacterState != rhs.CharacterState) return false;
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if (lhs.CharacterState != rhs.CharacterState) return false;
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if (lhs.InAir != rhs.InAir) return false;
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if (lhs.InAir != rhs.InAir) return false;
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if (lhs.OnWall != rhs.OnWall) return false;
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if (lhs.FramesToRecover != rhs.FramesToRecover) return false;
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if (lhs.FramesToRecover != rhs.FramesToRecover) return false;
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if (lhs.FramesInChState != rhs.FramesInChState) return false;
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if (lhs.FramesInChState != rhs.FramesInChState) return false;
|
||||||
return true;
|
return true;
|
||||||
@ -794,8 +795,8 @@ cc.Class({
|
|||||||
if (lhs.BattleAttr.OffenderJoinIndex != rhs.BattleAttr.OffenderJoinIndex) return false;
|
if (lhs.BattleAttr.OffenderJoinIndex != rhs.BattleAttr.OffenderJoinIndex) return false;
|
||||||
if (lhs.BattleAttr.OriginatedRenderFrameId != rhs.BattleAttr.OriginatedRenderFrameId) return false;
|
if (lhs.BattleAttr.OriginatedRenderFrameId != rhs.BattleAttr.OriginatedRenderFrameId) return false;
|
||||||
|
|
||||||
if (lhs.VirtualGridX != rhs.Bullet.VirtualGridX) return false;
|
if (lhs.VirtualGridX != rhs.VirtualGridX) return false;
|
||||||
if (lhs.VirtualGridY != rhs.Bullet.VirtualGridY) return false;
|
if (lhs.VirtualGridY != rhs.VirtualGridY) return false;
|
||||||
if (lhs.DirX != rhs.DirX) return false;
|
if (lhs.DirX != rhs.DirX) return false;
|
||||||
if (lhs.DirY != rhs.DirY) return false;
|
if (lhs.DirY != rhs.DirY) return false;
|
||||||
if (lhs.VelX != rhs.VelX) return false;
|
if (lhs.VelX != rhs.VelX) return false;
|
||||||
@ -807,14 +808,14 @@ cc.Class({
|
|||||||
|
|
||||||
equalRoomDownsyncFrames(lhs, rhs) {
|
equalRoomDownsyncFrames(lhs, rhs) {
|
||||||
if (null == lhs || null == rhs) return false;
|
if (null == lhs || null == rhs) return false;
|
||||||
for (let k in lhs.PlayersArr) {
|
for (let k in lhs.GetPlayersArr()) {
|
||||||
if (!this.equalPlayers(lhs.PlayersArr[k], rhs.PlayersArr[k])) return false;
|
if (!this.equalPlayers(lhs.GetPlayersArr()[k], rhs.GetPlayersArr()[k])) return false;
|
||||||
}
|
}
|
||||||
for (let k in lhs.MeleeBullets) {
|
for (let k in lhs.GetMeleeBullets()) {
|
||||||
if (!this.equalMeleeBullets(lhs.MeleeBullets[k], rhs.MeleeBullets[k])) return false;
|
if (!this.equalMeleeBullets(lhs.GetMeleeBullets()[k], rhs.GetMeleeBullets()[k])) return false;
|
||||||
}
|
}
|
||||||
for (let k in lhs.fireballBullet) {
|
for (let k in lhs.GetFireballBullets()) {
|
||||||
if (!this.equalFireballBullets(lhs.FireballBullets[k], rhs.FireballBullets[k])) return false;
|
if (!this.equalFireballBullets(lhs.GetFireballBullets()[k], rhs.GetFireballBullets()[k])) return false;
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
},
|
},
|
||||||
@ -822,7 +823,7 @@ cc.Class({
|
|||||||
_markConfirmationIfApplicable() {
|
_markConfirmationIfApplicable() {
|
||||||
const self = this;
|
const self = this;
|
||||||
let newAllConfirmedCnt = 0;
|
let newAllConfirmedCnt = 0;
|
||||||
while (self.recentInputCache.StFrameId <= self.lastAllConfirmedInputFrameId && self.lastAllConfirmedInputFrameId < self.recentInputCache.EdFrameId) {
|
while (self.recentInputCache.GetStFrameId() <= self.lastAllConfirmedInputFrameId && self.lastAllConfirmedInputFrameId < self.recentInputCache.GetEdFrameId()) {
|
||||||
const inputFrameDownsync = self.recentInputCache.GetByFrameId(self.lastAllConfirmedInputFrameId);
|
const inputFrameDownsync = self.recentInputCache.GetByFrameId(self.lastAllConfirmedInputFrameId);
|
||||||
if (null == inputFrameDownsync) break;
|
if (null == inputFrameDownsync) break;
|
||||||
if (self._allConfirmed(inputFrameDownsync.ConfirmedList)) break;
|
if (self._allConfirmed(inputFrameDownsync.ConfirmedList)) break;
|
||||||
@ -1019,7 +1020,7 @@ fromUDP=${fromUDP}`);
|
|||||||
const newPlayerNode = cc.instantiate(self.controlledCharacterPrefab)
|
const newPlayerNode = cc.instantiate(self.controlledCharacterPrefab)
|
||||||
const playerScriptIns = newPlayerNode.getComponent("ControlledCharacter");
|
const playerScriptIns = newPlayerNode.getComponent("ControlledCharacter");
|
||||||
const chConfig = self.chConfigsOrderedByJoinIndex[joinIndex - 1];
|
const chConfig = self.chConfigsOrderedByJoinIndex[joinIndex - 1];
|
||||||
playerScriptIns.setSpecies(chConfig.SpeciesName);
|
playerScriptIns.setSpecies(chConfig.GetSpeciesName());
|
||||||
|
|
||||||
if (1 == joinIndex) {
|
if (1 == joinIndex) {
|
||||||
newPlayerNode.color = cc.Color.RED;
|
newPlayerNode.color = cc.Color.RED;
|
||||||
@ -1112,15 +1113,15 @@ fromUDP=${fromUDP}`);
|
|||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
// [WARNING] Don't try to get "prevRdf(i.e. renderFrameId == latest-1)" by "self.recentRenderCache.getByFrameId(...)" here, as the cache might have been updated by asynchronous "onRoomDownsyncFrame(...)" calls!
|
// [WARNING] Don't try to get "prevRdf(i.e. renderFrameId == latest-1)" by "self.recentRenderCache.getByFrameId(...)" here, as the cache might have been updated by asynchronous "onRoomDownsyncFrame(...)" calls!
|
||||||
if (self.othersForcedDownsyncRenderFrameDict.has(rdf.Id)) {
|
if (self.othersForcedDownsyncRenderFrameDict.has(rdf.GetId())) {
|
||||||
const delayedInputFrameId = gopkgs.ConvertToDelayedInputFrameId(rdf.Id);
|
const delayedInputFrameId = gopkgs.ConvertToDelayedInputFrameId(rdf.GetId());
|
||||||
const othersForcedDownsyncRenderFrame = self.othersForcedDownsyncRenderFrameDict.get(rdf.Id);
|
const othersForcedDownsyncRenderFrame = self.othersForcedDownsyncRenderFrameDict.get(rdf.GetId());
|
||||||
if (self.lastAllConfirmedInputFrameId >= delayedInputFrameId && !self.equalRoomDownsyncFrames(othersForcedDownsyncRenderFrame, rdf)) {
|
if (self.lastAllConfirmedInputFrameId >= delayedInputFrameId && !self.equalRoomDownsyncFrames(othersForcedDownsyncRenderFrame, rdf)) {
|
||||||
console.warn(`Mismatched render frame@rdf.id=${rdf.Id} w/ inputFrameId=${delayedInputFrameId}:
|
console.warn(`Mismatched render frame@rdf.id=${rdf.GetId()} w/ inputFrameId=${delayedInputFrameId}:
|
||||||
rdf=${JSON.stringify(rdf)}
|
rdf=${JSON.stringify(rdf)}
|
||||||
othersForcedDownsyncRenderFrame=${JSON.stringify(othersForcedDownsyncRenderFrame)}`);
|
othersForcedDownsyncRenderFrame=${JSON.stringify(othersForcedDownsyncRenderFrame)}`);
|
||||||
rdf = othersForcedDownsyncRenderFrame;
|
rdf = othersForcedDownsyncRenderFrame;
|
||||||
self.othersForcedDownsyncRenderFrameDict.delete(rdf.Id);
|
self.othersForcedDownsyncRenderFrameDict.delete(rdf.GetId());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
self.applyRoomDownsyncFrameDynamics(rdf, prevRdf);
|
self.applyRoomDownsyncFrameDynamics(rdf, prevRdf);
|
||||||
@ -1267,11 +1268,11 @@ othersForcedDownsyncRenderFrame=${JSON.stringify(othersForcedDownsyncRenderFrame
|
|||||||
|
|
||||||
applyRoomDownsyncFrameDynamics(rdf, prevRdf) {
|
applyRoomDownsyncFrameDynamics(rdf, prevRdf) {
|
||||||
const self = this;
|
const self = this;
|
||||||
const playersArr = rdf.PlayersArr;
|
const playersArr = rdf.GetPlayersArr();
|
||||||
for (let k in playersArr) {
|
for (let k in playersArr) {
|
||||||
const currPlayerDownsync = playersArr[k];
|
const currPlayerDownsync = playersArr[k];
|
||||||
const chConfig = self.chConfigsOrderedByJoinIndex[k];
|
const chConfig = self.chConfigsOrderedByJoinIndex[k];
|
||||||
const prevRdfPlayer = (null == prevRdf ? null : prevRdf.PlayersArr[k]);
|
const prevRdfPlayer = (null == prevRdf ? null : prevRdf.GetPlayersArr()[k]);
|
||||||
const [wx, wy] = gopkgs.VirtualGridToWorldPos(currPlayerDownsync.VirtualGridX, currPlayerDownsync.VirtualGridY);
|
const [wx, wy] = gopkgs.VirtualGridToWorldPos(currPlayerDownsync.VirtualGridX, currPlayerDownsync.VirtualGridY);
|
||||||
const playerRichInfo = self.playerRichInfoArr[k];
|
const playerRichInfo = self.playerRichInfoArr[k];
|
||||||
playerRichInfo.node.setPosition(wx, wy);
|
playerRichInfo.node.setPosition(wx, wy);
|
||||||
@ -1286,15 +1287,16 @@ othersForcedDownsyncRenderFrame=${JSON.stringify(othersForcedDownsyncRenderFrame
|
|||||||
const fireball = pqNode.value;
|
const fireball = pqNode.value;
|
||||||
fireball.node.setPosition(cc.v2(Number.MAX_VALUE, Number.MAX_VALUE));
|
fireball.node.setPosition(cc.v2(Number.MAX_VALUE, Number.MAX_VALUE));
|
||||||
}
|
}
|
||||||
for (let k in rdf.MeleeBullets) {
|
const meleeBullets = rdf.GetMeleeBullets();
|
||||||
const meleeBullet = rdf.MeleeBullets[k];
|
for (let k in meleeBullets) {
|
||||||
|
const meleeBullet = meleeBullets[k];
|
||||||
const isExploding = (window.BULLET_STATE.Exploding == meleeBullet.BlState && meleeBullet.FramesInBlState < meleeBullet.Bullet.ExplosionFrames);
|
const isExploding = (window.BULLET_STATE.Exploding == meleeBullet.BlState && meleeBullet.FramesInBlState < meleeBullet.Bullet.ExplosionFrames);
|
||||||
if (isExploding) {
|
if (isExploding) {
|
||||||
let pqNode = self.cachedFireballs.popAny(meleeBullet.BattleAttr.BulletLocalId);
|
let pqNode = self.cachedFireballs.popAny(meleeBullet.BattleAttr.BulletLocalId);
|
||||||
let speciesName = `MeleeExplosion`;
|
let speciesName = `MeleeExplosion`;
|
||||||
let animName = `MeleeExplosion${meleeBullet.Bullet.SpeciesId}`;
|
let animName = `MeleeExplosion${meleeBullet.Bullet.SpeciesId}`;
|
||||||
|
|
||||||
const offender = rdf.PlayersArr[meleeBullet.BattleAttr.OffenderJoinIndex - 1];
|
const offender = playersArr[meleeBullet.BattleAttr.OffenderJoinIndex - 1];
|
||||||
let xfac = 1; // By now, straight Punch offset doesn't respect "y-axis"
|
let xfac = 1; // By now, straight Punch offset doesn't respect "y-axis"
|
||||||
if (0 > offender.DirX) {
|
if (0 > offender.DirX) {
|
||||||
xfac = -1;
|
xfac = -1;
|
||||||
@ -1303,9 +1305,9 @@ othersForcedDownsyncRenderFrame=${JSON.stringify(othersForcedDownsyncRenderFrame
|
|||||||
|
|
||||||
if (null == pqNode) {
|
if (null == pqNode) {
|
||||||
pqNode = self.cachedFireballs.pop();
|
pqNode = self.cachedFireballs.pop();
|
||||||
//console.log(`@rdf.Id=${rdf.Id}, origRdfId=${meleeBullet.BattleAttr.OriginatedRenderFrameId}, startupFrames=${meleeBullet.Bullet.StartupFrames}, using a new fireball node for rendering for bulletLocalId=${meleeBullet.BattleAttr.BulletLocalId} at wpos=(${wx},${wy})`);
|
//console.log(`@rdf.Id=${rdf.GetId()}, origRdfId=${meleeBullet.BattleAttr.OriginatedRenderFrameId}, startupFrames=${meleeBullet.Bullet.StartupFrames}, using a new fireball node for rendering for bulletLocalId=${meleeBullet.BattleAttr.BulletLocalId} at wpos=(${wx},${wy})`);
|
||||||
} else {
|
} else {
|
||||||
//console.log(`@rdf.Id=${rdf.Id}, origRdfId=${meleeBullet.BattleAttr.OriginatedRenderFrameId}, startupFrames=${meleeBullet.Bullet.StartupFrames}, using a cached fireball node for rendering for bulletLocalId=${meleeBullet.BattleAttr.BulletLocalId} at wpos=(${wx},${wy})`);
|
//console.log(`@rdf.Id=${rdf.GetId()}, origRdfId=${meleeBullet.BattleAttr.OriginatedRenderFrameId}, startupFrames=${meleeBullet.Bullet.StartupFrames}, using a cached fireball node for rendering for bulletLocalId=${meleeBullet.BattleAttr.BulletLocalId} at wpos=(${wx},${wy})`);
|
||||||
}
|
}
|
||||||
const cachedFireball = pqNode.value;
|
const cachedFireball = pqNode.value;
|
||||||
cachedFireball.setSpecies(speciesName, meleeBullet, rdf);
|
cachedFireball.setSpecies(speciesName, meleeBullet, rdf);
|
||||||
@ -1317,13 +1319,14 @@ othersForcedDownsyncRenderFrame=${JSON.stringify(othersForcedDownsyncRenderFrame
|
|||||||
|
|
||||||
self.cachedFireballs.push(cachedFireball.lastUsed, cachedFireball, meleeBullet.BattleAttr.BulletLocalId);
|
self.cachedFireballs.push(cachedFireball.lastUsed, cachedFireball, meleeBullet.BattleAttr.BulletLocalId);
|
||||||
} else {
|
} else {
|
||||||
//console.log(`@rdf.Id=${rdf.Id}, origRdfId=${meleeBullet.BattleAttr.OriginatedRenderFrameId}, startupFrames=${meleeBullet.Bullet.StartupFrames}, activeFrames=${meleeBullet.Bullet.ActiveFrames}, not rendering melee node for bulletLocalId=${meleeBullet.BattleAttr.BulletLocalId}`);
|
//console.log(`@rdf.Id=${rdf.GetId()}, origRdfId=${meleeBullet.BattleAttr.OriginatedRenderFrameId}, startupFrames=${meleeBullet.Bullet.StartupFrames}, activeFrames=${meleeBullet.Bullet.ActiveFrames}, not rendering melee node for bulletLocalId=${meleeBullet.BattleAttr.BulletLocalId}`);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for (let k in rdf.FireballBullets) {
|
const fireballBullets = rdf.GetFireballBullets();
|
||||||
const fireballBullet = rdf.FireballBullets[k];
|
for (let k in fireballBullets) {
|
||||||
|
const fireballBullet = fireballBullets[k];
|
||||||
const isExploding = (window.BULLET_STATE.Exploding == fireballBullet.BlState);
|
const isExploding = (window.BULLET_STATE.Exploding == fireballBullet.BlState);
|
||||||
if (gopkgs.IsFireballBulletActive(fireballBullet, rdf) || isExploding) {
|
if (gopkgs.IsGeneralBulletActive(fireballBullet.BlState, fireballBullet.BattleAttr.OriginatedRenderFrameId, fireballBullet.Bullet.StartupFrames, fireballBullet.Bullet.ActiveFrames, rdf.GetId()) || isExploding) {
|
||||||
let pqNode = self.cachedFireballs.popAny(fireballBullet.BattleAttr.BulletLocalId);
|
let pqNode = self.cachedFireballs.popAny(fireballBullet.BattleAttr.BulletLocalId);
|
||||||
let speciesName = `Fireball${fireballBullet.Bullet.SpeciesId}`;
|
let speciesName = `Fireball${fireballBullet.Bullet.SpeciesId}`;
|
||||||
let animName = (BULLET_STATE.Exploding == fireballBullet.BlState ? `Fireball${fireballBullet.Bullet.SpeciesId}Explosion` : speciesName);
|
let animName = (BULLET_STATE.Exploding == fireballBullet.BlState ? `Fireball${fireballBullet.Bullet.SpeciesId}Explosion` : speciesName);
|
||||||
@ -1332,9 +1335,9 @@ othersForcedDownsyncRenderFrame=${JSON.stringify(othersForcedDownsyncRenderFrame
|
|||||||
|
|
||||||
if (null == pqNode) {
|
if (null == pqNode) {
|
||||||
pqNode = self.cachedFireballs.pop();
|
pqNode = self.cachedFireballs.pop();
|
||||||
//console.log(`@rdf.Id=${rdf.Id}, origRdfId=${fireballBullet.BattleAttr.OriginatedRenderFrameId}, startupFrames=${fireballBullet.Bullet.StartupFrames}, using a new fireball node for rendering for bulletLocalId=${fireballBullet.BattleAttr.BulletLocalId} at wpos=(${wx},${wy})`);
|
//console.log(`@rdf.Id=${rdf.GetId()}, origRdfId=${fireballBullet.BattleAttr.OriginatedRenderFrameId}, startupFrames=${fireballBullet.Bullet.StartupFrames}, using a new fireball node for rendering for bulletLocalId=${fireballBullet.BattleAttr.BulletLocalId} at wpos=(${wx},${wy})`);
|
||||||
} else {
|
} else {
|
||||||
//console.log(`@rdf.Id=${rdf.Id}, origRdfId=${fireballBullet.BattleAttr.OriginatedRenderFrameId}, startupFrames=${fireballBullet.Bullet.StartupFrames}, using a cached fireball node for rendering for bulletLocalId=${fireballBullet.BattleAttr.BulletLocalId} at wpos=(${wx},${wy})`);
|
//console.log(`@rdf.Id=${rdf.GetId()}, origRdfId=${fireballBullet.BattleAttr.OriginatedRenderFrameId}, startupFrames=${fireballBullet.Bullet.StartupFrames}, using a cached fireball node for rendering for bulletLocalId=${fireballBullet.BattleAttr.BulletLocalId} at wpos=(${wx},${wy})`);
|
||||||
}
|
}
|
||||||
const cachedFireball = pqNode.value;
|
const cachedFireball = pqNode.value;
|
||||||
cachedFireball.setSpecies(speciesName, fireballBullet, rdf);
|
cachedFireball.setSpecies(speciesName, fireballBullet, rdf);
|
||||||
@ -1347,7 +1350,7 @@ othersForcedDownsyncRenderFrame=${JSON.stringify(othersForcedDownsyncRenderFrame
|
|||||||
|
|
||||||
self.cachedFireballs.push(cachedFireball.lastUsed, cachedFireball, fireballBullet.BattleAttr.BulletLocalId);
|
self.cachedFireballs.push(cachedFireball.lastUsed, cachedFireball, fireballBullet.BattleAttr.BulletLocalId);
|
||||||
} else {
|
} else {
|
||||||
//console.log(`@rdf.Id=${rdf.Id}, origRdfId=${fireballBullet.BattleAttr.OriginatedRenderFrameId}, startupFrames=${fireballBullet.Bullet.StartupFrames}, activeFrames=${fireballBullet.Bullet.ActiveFrames}, not rendering fireball node for bulletLocalId=${fireballBullet.BattleAttr.BulletLocalId}`);
|
//console.log(`@rdf.Id=${rdf.GetId()}, origRdfId=${fireballBullet.BattleAttr.OriginatedRenderFrameId}, startupFrames=${fireballBullet.Bullet.StartupFrames}, activeFrames=${fireballBullet.Bullet.ActiveFrames}, not rendering fireball node for bulletLocalId=${fireballBullet.BattleAttr.BulletLocalId}`);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1377,17 +1380,17 @@ othersForcedDownsyncRenderFrame=${JSON.stringify(othersForcedDownsyncRenderFrame
|
|||||||
inputList: actuallyUsedInputClone,
|
inputList: actuallyUsedInputClone,
|
||||||
confirmedList: delayedInputFrame.ConfirmedList,
|
confirmedList: delayedInputFrame.ConfirmedList,
|
||||||
};
|
};
|
||||||
self.rdfIdToActuallyUsedInput.set(currRdf.Id, inputFrameDownsyncClone);
|
self.rdfIdToActuallyUsedInput.set(currRdf.GetId(), inputFrameDownsyncClone);
|
||||||
}
|
}
|
||||||
const nextRdf = gopkgs.ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs(self.recentInputCache, currRdf, collisionSys, collisionSysMap, self.spaceOffsetX, self.spaceOffsetY, self.chConfigsOrderedByJoinIndex);
|
const nextRdf = gopkgs.ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs(self.recentInputCache, currRdf, collisionSys, collisionSysMap, self.spaceOffsetX, self.spaceOffsetY, self.chConfigsOrderedByJoinIndex);
|
||||||
|
|
||||||
if (true == isChasing) {
|
if (true == isChasing) {
|
||||||
// [WARNING] Move the cursor "self.chaserRenderFrameId" when "true == isChasing", keep in mind that "self.chaserRenderFrameId" is not monotonic!
|
// [WARNING] Move the cursor "self.chaserRenderFrameId" when "true == isChasing", keep in mind that "self.chaserRenderFrameId" is not monotonic!
|
||||||
self.chaserRenderFrameId = nextRdf.Id;
|
self.chaserRenderFrameId = nextRdf.GetId();
|
||||||
} else if (nextRdf.Id == self.chaserRenderFrameId + 1) {
|
} else if (nextRdf.GetId() == self.chaserRenderFrameId + 1) {
|
||||||
self.chaserRenderFrameId = nextRdf.Id; // To avoid redundant calculation
|
self.chaserRenderFrameId = nextRdf.GetId(); // To avoid redundant calculation
|
||||||
}
|
}
|
||||||
self.recentRenderCache.setByFrameId(nextRdf, nextRdf.Id);
|
self.recentRenderCache.setByFrameId(nextRdf, nextRdf.GetId());
|
||||||
prevLatestRdf = currRdf;
|
prevLatestRdf = currRdf;
|
||||||
latestRdf = nextRdf;
|
latestRdf = nextRdf;
|
||||||
}
|
}
|
||||||
@ -1402,9 +1405,9 @@ othersForcedDownsyncRenderFrame=${JSON.stringify(othersForcedDownsyncRenderFrame
|
|||||||
const playerId = immediatePlayerInfo.Id;
|
const playerId = immediatePlayerInfo.Id;
|
||||||
if (self.playerRichInfoDict.has(playerId)) continue; // Skip already put keys
|
if (self.playerRichInfoDict.has(playerId)) continue; // Skip already put keys
|
||||||
self.playerRichInfoDict.set(playerId, immediatePlayerInfo);
|
self.playerRichInfoDict.set(playerId, immediatePlayerInfo);
|
||||||
const joinIndex = immediatePlayerInfo.joinIndex || immediatePlayerInfo.JoinIndex;
|
const joinIndex = immediatePlayerInfo.JoinIndex;
|
||||||
const vx = immediatePlayerInfo.virtualGridX || immediatePlayerInfo.VirtualGridX;
|
const vx = immediatePlayerInfo.VirtualGridX;
|
||||||
const vy = immediatePlayerInfo.virtualGridY || immediatePlayerInfo.VirtualGridY;
|
const vy = immediatePlayerInfo.VirtualGridY;
|
||||||
const nodeAndScriptIns = self.spawnPlayerNode(joinIndex, vx, vy, immediatePlayerInfo);
|
const nodeAndScriptIns = self.spawnPlayerNode(joinIndex, vx, vy, immediatePlayerInfo);
|
||||||
|
|
||||||
Object.assign(self.playerRichInfoDict.get(playerId), {
|
Object.assign(self.playerRichInfoDict.get(playerId), {
|
||||||
@ -1412,9 +1415,9 @@ othersForcedDownsyncRenderFrame=${JSON.stringify(othersForcedDownsyncRenderFrame
|
|||||||
scriptIns: nodeAndScriptIns[1],
|
scriptIns: nodeAndScriptIns[1],
|
||||||
});
|
});
|
||||||
|
|
||||||
const selfPlayerId = self.selfPlayerInfo.Id;
|
const selfPlayerId = self.selfPlayerInfo.id;
|
||||||
if (selfPlayerId == playerId) {
|
if (selfPlayerId == playerId) {
|
||||||
self.selfPlayerInfo.JoinIndex = immediatePlayerInfo.JoinIndex; // Update here in case of any change during WAITING phase
|
self.selfPlayerInfo.joinIndex = immediatePlayerInfo.JoinIndex; // Update here in case of any change during WAITING phase
|
||||||
nodeAndScriptIns[1].showArrowTipNode();
|
nodeAndScriptIns[1].showArrowTipNode();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1428,22 +1431,22 @@ othersForcedDownsyncRenderFrame=${JSON.stringify(othersForcedDownsyncRenderFrame
|
|||||||
const self = this;
|
const self = this;
|
||||||
if (true == usefullOutput) {
|
if (true == usefullOutput) {
|
||||||
let s = [];
|
let s = [];
|
||||||
for (let i = self.recentInputCache.StFrameId; i < self.recentInputCache.EdFrameId; ++i) {
|
for (let i = self.recentInputCache.GetStFrameId(); i < self.recentInputCache.GetEdFrameId(); ++i) {
|
||||||
s.push(JSON.stringify(self.recentInputCache.GetByFrameId(i)));
|
s.push(JSON.stringify(self.recentInputCache.GetByFrameId(i)));
|
||||||
}
|
}
|
||||||
|
|
||||||
return s.join('\n');
|
return s.join('\n');
|
||||||
}
|
}
|
||||||
return `[stInputFrameId=${self.recentInputCache.StFrameId}, edInputFrameId=${self.recentInputCache.EdFrameId})`;
|
return `[stInputFrameId=${self.recentInputCache.GetStFrameId()}, edInputFrameId=${self.recentInputCache.GetEdFrameId()})`;
|
||||||
},
|
},
|
||||||
|
|
||||||
_stringifyGopkgRoomDownsyncFrame(rdf) {
|
_stringifyGopkgRoomDownsyncFrame(rdf) {
|
||||||
let s = [];
|
let s = [];
|
||||||
s.push(`{`);
|
s.push(`{`);
|
||||||
s.push(` id: ${rdf.Id}`);
|
s.push(` id: ${rdf.GetId()}`);
|
||||||
s.push(` players: [`);
|
s.push(` players: [`);
|
||||||
for (let k in rdf.PlayersArr) {
|
for (let k in rdf.GetPlayersArr()) {
|
||||||
const player = rdf.PlayersArr[k];
|
const player = rdf.GetPlayersArr()[k];
|
||||||
s.push(` {joinIndex: ${player.JoinIndex}, id: ${player.Id}, vx: ${player.VirtualGridX}, vy: ${player.VirtualGridY}, velX: ${player.VelX}, velY: ${player.VelY}}`);
|
s.push(` {joinIndex: ${player.JoinIndex}, id: ${player.Id}, vx: ${player.VirtualGridX}, vy: ${player.VirtualGridY}, velX: ${player.VelX}, velY: ${player.VelY}}`);
|
||||||
}
|
}
|
||||||
s.push(` ]`);
|
s.push(` ]`);
|
||||||
@ -1513,12 +1516,12 @@ othersForcedDownsyncRenderFrame=${JSON.stringify(othersForcedDownsyncRenderFrame
|
|||||||
const actuallyUsedInputClone = self.rdfIdToActuallyUsedInput.get(i);
|
const actuallyUsedInputClone = self.rdfIdToActuallyUsedInput.get(i);
|
||||||
const rdf = self.recentRenderCache.getByFrameId(i);
|
const rdf = self.recentRenderCache.getByFrameId(i);
|
||||||
const playersStrBldr = [];
|
const playersStrBldr = [];
|
||||||
for (let k in rdf.PlayersArr) {
|
for (let k in rdf.GetPlayersArr()) {
|
||||||
playersStrBldr.push(self.playerDownsyncStr(rdf.PlayersArr[k]));
|
playersStrBldr.push(self.playerDownsyncStr(rdf.GetPlayersArr()[k]));
|
||||||
}
|
}
|
||||||
const fireballsStrBldr = [];
|
const fireballsStrBldr = [];
|
||||||
for (let k in rdf.FireballBullets) {
|
for (let k in rdf.GetFireballBullets()) {
|
||||||
fireballsStrBldr.push(self.fireballDownsyncStr(rdf.FireballBullets[k]));
|
fireballsStrBldr.push(self.fireballDownsyncStr(rdf.GetFireballBullets()[k]));
|
||||||
}
|
}
|
||||||
s.push(`rdfId:${i}
|
s.push(`rdfId:${i}
|
||||||
players:[${playersStrBldr.join(',')}]
|
players:[${playersStrBldr.join(',')}]
|
||||||
@ -1544,8 +1547,9 @@ actuallyUsedinputList:{${self.inputFrameDownsyncStr(actuallyUsedInputClone)}}`);
|
|||||||
let g2 = self.g2;
|
let g2 = self.g2;
|
||||||
g2.clear();
|
g2.clear();
|
||||||
|
|
||||||
for (let k in rdf.PlayersArr) {
|
const playersArr = rdf.GetPlayersArr();
|
||||||
const player = rdf.PlayersArr[k];
|
for (let k in playersArr) {
|
||||||
|
const player = playersArr[k];
|
||||||
if (1 == player.JoinIndex) {
|
if (1 == player.JoinIndex) {
|
||||||
g2.strokeColor = cc.Color.BLUE;
|
g2.strokeColor = cc.Color.BLUE;
|
||||||
} else {
|
} else {
|
||||||
@ -1579,10 +1583,11 @@ actuallyUsedinputList:{${self.inputFrameDownsyncStr(actuallyUsedInputClone)}}`);
|
|||||||
g2.stroke();
|
g2.stroke();
|
||||||
}
|
}
|
||||||
|
|
||||||
for (let k in rdf.MeleeBullets) {
|
const meleeBullets = rdf.GetMeleeBullets();
|
||||||
const meleeBullet = rdf.MeleeBullets[k];
|
for (let k in meleeBullets) {
|
||||||
if (gopkgs.IsMeleeBulletActive(meleeBullet, rdf)) {
|
const meleeBullet = meleeBullets[k];
|
||||||
const offender = rdf.PlayersArr[meleeBullet.BattleAttr.OffenderJoinIndex - 1];
|
if (gopkgs.IsGeneralBulletActive(meleeBullet.BlState, meleeBullet.BattleAttr.OriginatedRenderFrameId, meleeBullet.Bullet.StartupFrames, meleeBullet.Bullet.ActiveFrames, rdf.GetId())) {
|
||||||
|
const offender = playersArr[meleeBullet.BattleAttr.OffenderJoinIndex - 1];
|
||||||
if (1 == offender.JoinIndex) {
|
if (1 == offender.JoinIndex) {
|
||||||
g2.strokeColor = cc.Color.BLUE;
|
g2.strokeColor = cc.Color.BLUE;
|
||||||
} else {
|
} else {
|
||||||
@ -1607,10 +1612,11 @@ actuallyUsedinputList:{${self.inputFrameDownsyncStr(actuallyUsedInputClone)}}`);
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (let k in rdf.FireballBullets) {
|
const fireballBullets = rdf.GetFireballBullets();
|
||||||
const fireballBullet = rdf.FireballBullets[k];
|
for (let k in fireballBullets) {
|
||||||
if (gopkgs.IsFireballBulletActive(fireballBullet, rdf)) {
|
const fireballBullet = fireballBullets[k];
|
||||||
const offender = rdf.PlayersArr[fireballBullet.BattleAttr.OffenderJoinIndex - 1];
|
if (gopkgs.IsGeneralBulletActive(fireballBullet.BlState, fireballBullet.BattleAttr.OriginatedRenderFrameId, fireballBullet.Bullet.StartupFrames, fireballBullet.Bullet.ActiveFrames, rdf.GetId())) {
|
||||||
|
const offender = playersArr[fireballBullet.BattleAttr.OffenderJoinIndex - 1];
|
||||||
if (1 == offender.JoinIndex) {
|
if (1 == offender.JoinIndex) {
|
||||||
g2.strokeColor = cc.Color.BLUE;
|
g2.strokeColor = cc.Color.BLUE;
|
||||||
} else {
|
} else {
|
||||||
|
@ -111,7 +111,7 @@ cc.Class({
|
|||||||
virtualGridY: p1Vpos[1],
|
virtualGridY: p1Vpos[1],
|
||||||
revivalVirtualGridX: p1Vpos[0],
|
revivalVirtualGridX: p1Vpos[0],
|
||||||
revivalVirtualGridY: p1Vpos[1],
|
revivalVirtualGridY: p1Vpos[1],
|
||||||
speed: chConfigsOrderedByJoinIndex[0].Speed,
|
speed: chConfigsOrderedByJoinIndex[0].GetSpeed(),
|
||||||
colliderRadius: colliderRadiusV[0],
|
colliderRadius: colliderRadiusV[0],
|
||||||
characterState: window.ATK_CHARACTER_STATE.InAirIdle1NoJump[0],
|
characterState: window.ATK_CHARACTER_STATE.InAirIdle1NoJump[0],
|
||||||
framesToRecover: 0,
|
framesToRecover: 0,
|
||||||
@ -131,7 +131,7 @@ cc.Class({
|
|||||||
virtualGridY: p2Vpos[1],
|
virtualGridY: p2Vpos[1],
|
||||||
revivalVirtualGridX: p2Vpos[0],
|
revivalVirtualGridX: p2Vpos[0],
|
||||||
revivalVirtualGridY: p2Vpos[1],
|
revivalVirtualGridY: p2Vpos[1],
|
||||||
speed: chConfigsOrderedByJoinIndex[1].Speed,
|
speed: chConfigsOrderedByJoinIndex[1].GetSpeed(),
|
||||||
colliderRadius: colliderRadiusV[0],
|
colliderRadius: colliderRadiusV[0],
|
||||||
characterState: window.ATK_CHARACTER_STATE.InAirIdle1NoJump[0],
|
characterState: window.ATK_CHARACTER_STATE.InAirIdle1NoJump[0],
|
||||||
framesToRecover: 0,
|
framesToRecover: 0,
|
||||||
@ -149,8 +149,8 @@ cc.Class({
|
|||||||
});
|
});
|
||||||
|
|
||||||
self.selfPlayerInfo = {
|
self.selfPlayerInfo = {
|
||||||
Id: 10,
|
id: 10,
|
||||||
JoinIndex: 1,
|
joinIndex: 1,
|
||||||
};
|
};
|
||||||
if (cc.sys.isNative) {
|
if (cc.sys.isNative) {
|
||||||
window.onUdpMessage = (args) => {
|
window.onUdpMessage = (args) => {
|
||||||
@ -163,7 +163,7 @@ cc.Class({
|
|||||||
const echoed = window.pb.protos.HolePunchUpsync.decode(ui8Arr);
|
const echoed = window.pb.protos.HolePunchUpsync.decode(ui8Arr);
|
||||||
cc.log(`#2 Js called back by CPP: onUdpMessage: ${JSON.stringify(echoed)}`);
|
cc.log(`#2 Js called back by CPP: onUdpMessage: ${JSON.stringify(echoed)}`);
|
||||||
};
|
};
|
||||||
const res1 = DelayNoMore.UdpSession.openUdpSession(8888 + self.selfPlayerInfo.JoinIndex);
|
const res1 = DelayNoMore.UdpSession.openUdpSession(8888 + self.selfPlayerInfo.joinIndex);
|
||||||
const holePunchData = window.pb.protos.HolePunchUpsync.encode({
|
const holePunchData = window.pb.protos.HolePunchUpsync.encode({
|
||||||
boundRoomId: 22,
|
boundRoomId: 22,
|
||||||
intAuthToken: "foobar",
|
intAuthToken: "foobar",
|
||||||
|
@ -87,8 +87,8 @@ window.handleHbRequirements = function(resp) {
|
|||||||
if (constants.RET_CODE.OK != resp.ret) return;
|
if (constants.RET_CODE.OK != resp.ret) return;
|
||||||
// The assignment of "window.mapIns" is inside "Map.onLoad", which precedes "initPersistentSessionClient".
|
// The assignment of "window.mapIns" is inside "Map.onLoad", which precedes "initPersistentSessionClient".
|
||||||
window.mapIns.selfPlayerInfo = JSON.parse(cc.sys.localStorage.getItem('selfPlayer')); // This field is kept for distinguishing "self" and "others".
|
window.mapIns.selfPlayerInfo = JSON.parse(cc.sys.localStorage.getItem('selfPlayer')); // This field is kept for distinguishing "self" and "others".
|
||||||
window.mapIns.selfPlayerInfo.Id = window.mapIns.selfPlayerInfo.playerId;
|
window.mapIns.selfPlayerInfo.id = window.mapIns.selfPlayerInfo.playerId;
|
||||||
window.mapIns.selfPlayerInfo.JoinIndex = resp.peerJoinIndex;
|
window.mapIns.selfPlayerInfo.joinIndex = resp.peerJoinIndex;
|
||||||
console.log(`Handle hb requirements #2`);
|
console.log(`Handle hb requirements #2`);
|
||||||
if (null == window.boundRoomId || null == window.boundRoomCapacity) {
|
if (null == window.boundRoomId || null == window.boundRoomCapacity) {
|
||||||
window.boundRoomId = resp.bciFrame.boundRoomId;
|
window.boundRoomId = resp.bciFrame.boundRoomId;
|
||||||
@ -109,7 +109,7 @@ window.handleHbRequirements = function(resp) {
|
|||||||
window.initSecondarySession(null, window.boundRoomId);
|
window.initSecondarySession(null, window.boundRoomId);
|
||||||
} else {
|
} else {
|
||||||
console.log(`Handle hb requirements #5, native, bciFrame.battleUdpTunnel=${resp.bciFrame.battleUdpTunnel}, selfPlayerInfo=${JSON.stringify(window.mapIns.selfPlayerInfo)}`);
|
console.log(`Handle hb requirements #5, native, bciFrame.battleUdpTunnel=${resp.bciFrame.battleUdpTunnel}, selfPlayerInfo=${JSON.stringify(window.mapIns.selfPlayerInfo)}`);
|
||||||
const res1 = DelayNoMore.UdpSession.openUdpSession(8888 + window.mapIns.selfPlayerInfo.JoinIndex);
|
const res1 = DelayNoMore.UdpSession.openUdpSession(8888 + window.mapIns.selfPlayerInfo.joinIndex);
|
||||||
window.mapIns.selfPlayerInfo.udpTunnelAuthKey = resp.bciFrame.battleUdpTunnel.authKey;
|
window.mapIns.selfPlayerInfo.udpTunnelAuthKey = resp.bciFrame.battleUdpTunnel.authKey;
|
||||||
const intAuthToken = window.mapIns.selfPlayerInfo.intAuthToken;
|
const intAuthToken = window.mapIns.selfPlayerInfo.intAuthToken;
|
||||||
const authKey = Math.floor(Math.random() * 65535);
|
const authKey = Math.floor(Math.random() * 65535);
|
||||||
@ -121,7 +121,7 @@ window.handleHbRequirements = function(resp) {
|
|||||||
}).finish();
|
}).finish();
|
||||||
const udpTunnelHolePunchData = window.pb.protos.WsReq.encode({
|
const udpTunnelHolePunchData = window.pb.protos.WsReq.encode({
|
||||||
msgId: Date.now(),
|
msgId: Date.now(),
|
||||||
playerId: window.mapIns.selfPlayerInfo.Id,
|
playerId: window.mapIns.selfPlayerInfo.id,
|
||||||
act: window.UPSYNC_MSG_ACT_PLAYER_CMD,
|
act: window.UPSYNC_MSG_ACT_PLAYER_CMD,
|
||||||
authKey: resp.bciFrame.battleUdpTunnel.authKey,
|
authKey: resp.bciFrame.battleUdpTunnel.authKey,
|
||||||
}).finish();
|
}).finish();
|
||||||
@ -250,7 +250,7 @@ window.initPersistentSessionClient = function(onopenCb, expectedRoomId) {
|
|||||||
console.log(`Got DOWNSYNC_MSG_ACT_PEER_UDP_ADDR peerAddrList=${JSON.stringify(peerAddrList)}; boundRoomCapacity=${window.boundRoomCapacity}`);
|
console.log(`Got DOWNSYNC_MSG_ACT_PEER_UDP_ADDR peerAddrList=${JSON.stringify(peerAddrList)}; boundRoomCapacity=${window.boundRoomCapacity}`);
|
||||||
for (let j = 0; j < 3; ++j) {
|
for (let j = 0; j < 3; ++j) {
|
||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
DelayNoMore.UdpSession.upsertPeerUdpAddr(peerAddrList, window.boundRoomCapacity, window.mapIns.selfPlayerInfo.JoinIndex); // In C++ impl it actually broadcasts the peer-punching message to all known peers within "window.boundRoomCapacity"
|
DelayNoMore.UdpSession.upsertPeerUdpAddr(peerAddrList, window.boundRoomCapacity, window.mapIns.selfPlayerInfo.joinIndex); // In C++ impl it actually broadcasts the peer-punching message to all known peers within "window.boundRoomCapacity"
|
||||||
}, j * 500);
|
}, j * 500);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
File diff suppressed because one or more lines are too long
@ -101,6 +101,7 @@ var inAirSet = map[int32]bool{
|
|||||||
ATK_CHARACTER_STATE_INAIR_ATKED1: true,
|
ATK_CHARACTER_STATE_INAIR_ATKED1: true,
|
||||||
ATK_CHARACTER_STATE_BLOWN_UP1: true,
|
ATK_CHARACTER_STATE_BLOWN_UP1: true,
|
||||||
ATK_CHARACTER_STATE_ONWALL: true,
|
ATK_CHARACTER_STATE_ONWALL: true,
|
||||||
|
ATK_CHARACTER_STATE_DASHING: true, // Yes dashing is an inair state even if you dashed on the ground :)
|
||||||
}
|
}
|
||||||
|
|
||||||
var noOpSet = map[int32]bool{
|
var noOpSet = map[int32]bool{
|
||||||
@ -259,11 +260,15 @@ func isPolygonPairOverlapped(a, b *resolv.ConvexPolygon, result *SatResult) bool
|
|||||||
return true
|
return true
|
||||||
}
|
}
|
||||||
|
|
||||||
func IsMeleeBulletActive(meleeBullet *MeleeBullet, currRenderFrame *RoomDownsyncFrame) bool {
|
func IsGeneralBulletActive(blState, originatedRenderFrameId, startupFrames, activeFrames, renderFrameId int32) bool {
|
||||||
if BULLET_EXPLODING == meleeBullet.BlState {
|
if BULLET_EXPLODING == blState {
|
||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
return (meleeBullet.BattleAttr.OriginatedRenderFrameId+meleeBullet.Bullet.StartupFrames <= currRenderFrame.Id) && (meleeBullet.BattleAttr.OriginatedRenderFrameId+meleeBullet.Bullet.StartupFrames+meleeBullet.Bullet.ActiveFrames > currRenderFrame.Id)
|
return (originatedRenderFrameId+startupFrames < renderFrameId) && (originatedRenderFrameId+startupFrames+activeFrames > renderFrameId)
|
||||||
|
}
|
||||||
|
|
||||||
|
func IsMeleeBulletActive(meleeBullet *MeleeBullet, currRenderFrame *RoomDownsyncFrame) bool {
|
||||||
|
return IsGeneralBulletActive(meleeBullet.BlState, meleeBullet.BattleAttr.OriginatedRenderFrameId, meleeBullet.Bullet.StartupFrames, meleeBullet.Bullet.ActiveFrames, currRenderFrame.Id)
|
||||||
}
|
}
|
||||||
|
|
||||||
func IsMeleeBulletAlive(meleeBullet *MeleeBullet, currRenderFrame *RoomDownsyncFrame) bool {
|
func IsMeleeBulletAlive(meleeBullet *MeleeBullet, currRenderFrame *RoomDownsyncFrame) bool {
|
||||||
@ -274,10 +279,7 @@ func IsMeleeBulletAlive(meleeBullet *MeleeBullet, currRenderFrame *RoomDownsyncF
|
|||||||
}
|
}
|
||||||
|
|
||||||
func IsFireballBulletActive(fireballBullet *FireballBullet, currRenderFrame *RoomDownsyncFrame) bool {
|
func IsFireballBulletActive(fireballBullet *FireballBullet, currRenderFrame *RoomDownsyncFrame) bool {
|
||||||
if BULLET_EXPLODING == fireballBullet.BlState {
|
return IsGeneralBulletActive(fireballBullet.BlState, fireballBullet.BattleAttr.OriginatedRenderFrameId, fireballBullet.Bullet.StartupFrames, fireballBullet.Bullet.ActiveFrames, currRenderFrame.Id)
|
||||||
return false
|
|
||||||
}
|
|
||||||
return (fireballBullet.BattleAttr.OriginatedRenderFrameId+fireballBullet.Bullet.StartupFrames < currRenderFrame.Id) && (fireballBullet.BattleAttr.OriginatedRenderFrameId+fireballBullet.Bullet.StartupFrames+fireballBullet.Bullet.ActiveFrames > currRenderFrame.Id)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func IsFireballBulletAlive(fireballBullet *FireballBullet, currRenderFrame *RoomDownsyncFrame) bool {
|
func IsFireballBulletAlive(fireballBullet *FireballBullet, currRenderFrame *RoomDownsyncFrame) bool {
|
||||||
|
264
jsexport/battle/getter.go
Normal file
264
jsexport/battle/getter.go
Normal file
@ -0,0 +1,264 @@
|
|||||||
|
package battle
|
||||||
|
|
||||||
|
// CharacterConfig
|
||||||
|
func (c *CharacterConfig) GetSpeed() int32 {
|
||||||
|
return c.Speed
|
||||||
|
}
|
||||||
|
func (c *CharacterConfig) GetSpeciesId() int {
|
||||||
|
return c.SpeciesId
|
||||||
|
}
|
||||||
|
func (c *CharacterConfig) GetSpeciesName() string {
|
||||||
|
return c.SpeciesName
|
||||||
|
}
|
||||||
|
|
||||||
|
// InputFrameDownsync
|
||||||
|
func (ifd *InputFrameDownsync) GetInputFrameId() int32 {
|
||||||
|
return ifd.InputFrameId
|
||||||
|
}
|
||||||
|
|
||||||
|
func (ifd *InputFrameDownsync) GetInputList() []uint64 {
|
||||||
|
return ifd.InputList
|
||||||
|
}
|
||||||
|
|
||||||
|
func (ifd *InputFrameDownsync) GetConfirmedList() uint64 {
|
||||||
|
return ifd.ConfirmedList
|
||||||
|
}
|
||||||
|
|
||||||
|
// PlayerDownsync
|
||||||
|
func (p *PlayerDownsync) GetId() int32 {
|
||||||
|
return p.Id
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *PlayerDownsync) GetJoinIndex() int32 {
|
||||||
|
return p.JoinIndex
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *PlayerDownsync) GetVirtualGridX() int32 {
|
||||||
|
return p.VirtualGridX
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *PlayerDownsync) GetVirtualGridY() int32 {
|
||||||
|
return p.VirtualGridY
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *PlayerDownsync) GetDirX() int32 {
|
||||||
|
return p.DirX
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *PlayerDownsync) GetDirY() int32 {
|
||||||
|
return p.DirY
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *PlayerDownsync) GetVelX() int32 {
|
||||||
|
return p.VelX
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *PlayerDownsync) GetVelY() int32 {
|
||||||
|
return p.VelY
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *PlayerDownsync) GetSpeed() int32 {
|
||||||
|
return p.Speed
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *PlayerDownsync) GetHp() int32 {
|
||||||
|
return p.Hp
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *PlayerDownsync) GetMaxHp() int32 {
|
||||||
|
return p.MaxHp
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *PlayerDownsync) GetCharacterState() int32 {
|
||||||
|
return p.CharacterState
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *PlayerDownsync) GetFramesToRecover() int32 {
|
||||||
|
return p.FramesToRecover
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *PlayerDownsync) GetFramesInChState() int32 {
|
||||||
|
return p.FramesInChState
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *PlayerDownsync) GetInAir() bool {
|
||||||
|
return p.InAir
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *PlayerDownsync) GetOnWall() bool {
|
||||||
|
return p.OnWall
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *PlayerDownsync) GetOnWallNormX() int32 {
|
||||||
|
return p.OnWallNormX
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *PlayerDownsync) GetColliderRadius() int32 {
|
||||||
|
return p.ColliderRadius
|
||||||
|
}
|
||||||
|
|
||||||
|
// MeleeBullet
|
||||||
|
func (b *MeleeBullet) GetBlState() int32 {
|
||||||
|
return b.BlState
|
||||||
|
}
|
||||||
|
|
||||||
|
func (b *MeleeBullet) GetFramesInBlState() int32 {
|
||||||
|
return b.FramesInBlState
|
||||||
|
}
|
||||||
|
|
||||||
|
func (b *MeleeBullet) GetBulletLocalId() int32 {
|
||||||
|
return b.BattleAttr.BulletLocalId
|
||||||
|
}
|
||||||
|
|
||||||
|
func (b *MeleeBullet) GetOffenderJoinIndex() int32 {
|
||||||
|
return b.BattleAttr.OffenderJoinIndex
|
||||||
|
}
|
||||||
|
|
||||||
|
func (b *MeleeBullet) GetOriginatedRenderFrameId() int32 {
|
||||||
|
return b.BattleAttr.OriginatedRenderFrameId
|
||||||
|
}
|
||||||
|
|
||||||
|
func (b *MeleeBullet) GetStartupFrames() int32 {
|
||||||
|
return b.Bullet.StartupFrames
|
||||||
|
}
|
||||||
|
|
||||||
|
func (b *MeleeBullet) GetActiveFrames() int32 {
|
||||||
|
return b.Bullet.ActiveFrames
|
||||||
|
}
|
||||||
|
|
||||||
|
func (b *MeleeBullet) GetHitboxSizeX() int32 {
|
||||||
|
return b.Bullet.HitboxSizeX
|
||||||
|
}
|
||||||
|
|
||||||
|
func (b *MeleeBullet) GetHitboxSizeY() int32 {
|
||||||
|
return b.Bullet.HitboxSizeY
|
||||||
|
}
|
||||||
|
|
||||||
|
func (b *MeleeBullet) GetHitboxOffsetX() int32 {
|
||||||
|
return b.Bullet.HitboxOffsetX
|
||||||
|
}
|
||||||
|
|
||||||
|
func (b *MeleeBullet) GetHitboxOffsetY() int32 {
|
||||||
|
return b.Bullet.HitboxOffsetY
|
||||||
|
}
|
||||||
|
|
||||||
|
func (b *MeleeBullet) GetExplosionFrames() int32 {
|
||||||
|
return b.Bullet.ExplosionFrames
|
||||||
|
}
|
||||||
|
|
||||||
|
func (b *MeleeBullet) GetSpeciesId() int32 {
|
||||||
|
return b.Bullet.SpeciesId
|
||||||
|
}
|
||||||
|
|
||||||
|
// FireballBullet
|
||||||
|
func (p *FireballBullet) GetVirtualGridX() int32 {
|
||||||
|
return p.VirtualGridX
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *FireballBullet) GetVirtualGridY() int32 {
|
||||||
|
return p.VirtualGridY
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *FireballBullet) GetDirX() int32 {
|
||||||
|
return p.DirX
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *FireballBullet) GetDirY() int32 {
|
||||||
|
return p.DirY
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *FireballBullet) GetVelX() int32 {
|
||||||
|
return p.VelX
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *FireballBullet) GetVelY() int32 {
|
||||||
|
return p.VelY
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *FireballBullet) GetSpeed() int32 {
|
||||||
|
return p.Speed
|
||||||
|
}
|
||||||
|
func (b *FireballBullet) GetBlState() int32 {
|
||||||
|
return b.BlState
|
||||||
|
}
|
||||||
|
|
||||||
|
func (b *FireballBullet) GetFramesInBlState() int32 {
|
||||||
|
return b.FramesInBlState
|
||||||
|
}
|
||||||
|
|
||||||
|
func (b *FireballBullet) GetBulletLocalId() int32 {
|
||||||
|
return b.BattleAttr.BulletLocalId
|
||||||
|
}
|
||||||
|
|
||||||
|
func (b *FireballBullet) GetOffenderJoinIndex() int32 {
|
||||||
|
return b.BattleAttr.OffenderJoinIndex
|
||||||
|
}
|
||||||
|
|
||||||
|
func (b *FireballBullet) GetOriginatedRenderFrameId() int32 {
|
||||||
|
return b.BattleAttr.OriginatedRenderFrameId
|
||||||
|
}
|
||||||
|
|
||||||
|
func (b *FireballBullet) GetStartupFrames() int32 {
|
||||||
|
return b.Bullet.StartupFrames
|
||||||
|
}
|
||||||
|
|
||||||
|
func (b *FireballBullet) GetActiveFrames() int32 {
|
||||||
|
return b.Bullet.ActiveFrames
|
||||||
|
}
|
||||||
|
|
||||||
|
func (b *FireballBullet) GetHitboxSizeX() int32 {
|
||||||
|
return b.Bullet.HitboxSizeX
|
||||||
|
}
|
||||||
|
|
||||||
|
func (b *FireballBullet) GetHitboxSizeY() int32 {
|
||||||
|
return b.Bullet.HitboxSizeY
|
||||||
|
}
|
||||||
|
|
||||||
|
func (b *FireballBullet) GetHitboxOffsetX() int32 {
|
||||||
|
return b.Bullet.HitboxOffsetX
|
||||||
|
}
|
||||||
|
|
||||||
|
func (b *FireballBullet) GetHitboxOffsetY() int32 {
|
||||||
|
return b.Bullet.HitboxOffsetY
|
||||||
|
}
|
||||||
|
|
||||||
|
func (b *FireballBullet) GetExplosionFrames() int32 {
|
||||||
|
return b.Bullet.ExplosionFrames
|
||||||
|
}
|
||||||
|
|
||||||
|
func (b *FireballBullet) GetSpeciesId() int32 {
|
||||||
|
return b.Bullet.SpeciesId
|
||||||
|
}
|
||||||
|
|
||||||
|
// RoomDownsyncFrame
|
||||||
|
func (r *RoomDownsyncFrame) GetId() int32 {
|
||||||
|
return r.Id
|
||||||
|
}
|
||||||
|
|
||||||
|
func (r *RoomDownsyncFrame) GetCountdownNanos() int64 {
|
||||||
|
return r.CountdownNanos
|
||||||
|
}
|
||||||
|
|
||||||
|
func (r *RoomDownsyncFrame) GetBackendUnconfirmedMask() uint64 {
|
||||||
|
return r.BackendUnconfirmedMask
|
||||||
|
}
|
||||||
|
|
||||||
|
func (r *RoomDownsyncFrame) GetBulletLocalIdCounter() int32 {
|
||||||
|
return r.BulletLocalIdCounter
|
||||||
|
}
|
||||||
|
|
||||||
|
func (r *RoomDownsyncFrame) GetShouldForceResync() bool {
|
||||||
|
return r.ShouldForceResync
|
||||||
|
}
|
||||||
|
|
||||||
|
func (r *RoomDownsyncFrame) GetPlayersArr() []*PlayerDownsync {
|
||||||
|
return r.PlayersArr
|
||||||
|
}
|
||||||
|
|
||||||
|
func (r *RoomDownsyncFrame) GetMeleeBullets() []*MeleeBullet {
|
||||||
|
return r.MeleeBullets
|
||||||
|
}
|
||||||
|
|
||||||
|
func (r *RoomDownsyncFrame) GetFireballBullets() []*FireballBullet {
|
||||||
|
return r.FireballBullets
|
||||||
|
}
|
@ -181,3 +181,15 @@ func (rb *InplaceRingBuffer) Clear() {
|
|||||||
rb.StFrameId = 0
|
rb.StFrameId = 0
|
||||||
rb.EdFrameId = 0
|
rb.EdFrameId = 0
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (rb *InplaceRingBuffer) GetStFrameId() int32 {
|
||||||
|
return rb.StFrameId
|
||||||
|
}
|
||||||
|
|
||||||
|
func (rb *InplaceRingBuffer) GetEdFrameId() int32 {
|
||||||
|
return rb.EdFrameId
|
||||||
|
}
|
||||||
|
|
||||||
|
func (rb *InplaceRingBuffer) GetCnt() int32 {
|
||||||
|
return rb.Cnt
|
||||||
|
}
|
||||||
|
@ -6,8 +6,15 @@ import (
|
|||||||
"resolv"
|
"resolv"
|
||||||
)
|
)
|
||||||
|
|
||||||
|
/*
|
||||||
|
[WARNING] Should avoid using "MakeFullWrapper" as much as possible, and completely remove its usage in 60fps calls like "update(dt)" on frontend!
|
||||||
|
*/
|
||||||
|
func NewCollisionHolder() *js.Object {
|
||||||
|
return js.MakeWrapper(resolv.NewCollision())
|
||||||
|
}
|
||||||
|
|
||||||
func NewInputFrameDownsync(inputFrameId int32, inputList []uint64, confirmedList uint64) *js.Object {
|
func NewInputFrameDownsync(inputFrameId int32, inputList []uint64, confirmedList uint64) *js.Object {
|
||||||
return js.MakeFullWrapper(&InputFrameDownsync{
|
return js.MakeWrapper(&InputFrameDownsync{
|
||||||
InputFrameId: inputFrameId,
|
InputFrameId: inputFrameId,
|
||||||
InputList: inputList,
|
InputList: inputList,
|
||||||
ConfirmedList: confirmedList,
|
ConfirmedList: confirmedList,
|
||||||
@ -15,7 +22,7 @@ func NewInputFrameDownsync(inputFrameId int32, inputList []uint64, confirmedList
|
|||||||
}
|
}
|
||||||
|
|
||||||
func NewRingBufferJs(n int32) *js.Object {
|
func NewRingBufferJs(n int32) *js.Object {
|
||||||
return js.MakeFullWrapper(resolv.NewRingBuffer(n))
|
return js.MakeWrapper(resolv.NewRingBuffer(n))
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewCollisionSpaceJs(spaceW, spaceH, minStepW, minStepH int) *js.Object {
|
func NewCollisionSpaceJs(spaceW, spaceH, minStepW, minStepH int) *js.Object {
|
||||||
@ -23,14 +30,14 @@ func NewCollisionSpaceJs(spaceW, spaceH, minStepW, minStepH int) *js.Object {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func NewVec2DJs(x, y float64) *js.Object {
|
func NewVec2DJs(x, y float64) *js.Object {
|
||||||
return js.MakeFullWrapper(&Vec2D{
|
return js.MakeWrapper(&Vec2D{
|
||||||
X: x,
|
X: x,
|
||||||
Y: y,
|
Y: y,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewPolygon2DJs(anchor *Vec2D, points []*Vec2D) *js.Object {
|
func NewPolygon2DJs(anchor *Vec2D, points []*Vec2D) *js.Object {
|
||||||
return js.MakeFullWrapper(&Polygon2D{
|
return js.MakeWrapper(&Polygon2D{
|
||||||
Anchor: anchor,
|
Anchor: anchor,
|
||||||
Points: points,
|
Points: points,
|
||||||
})
|
})
|
||||||
@ -55,7 +62,7 @@ func NewFireballBulletJs(bulletLocalId, originatedRenderFrameId, offenderJoinInd
|
|||||||
}
|
}
|
||||||
|
|
||||||
func NewNpcPatrolCue(flAct, frAct uint64, x, y float64) *js.Object {
|
func NewNpcPatrolCue(flAct, frAct uint64, x, y float64) *js.Object {
|
||||||
return js.MakeFullWrapper(&NpcPatrolCue{
|
return js.MakeWrapper(&NpcPatrolCue{
|
||||||
FlAct: flAct,
|
FlAct: flAct,
|
||||||
FrAct: frAct,
|
FrAct: frAct,
|
||||||
X: x,
|
X: x,
|
||||||
@ -65,7 +72,7 @@ func NewNpcPatrolCue(flAct, frAct uint64, x, y float64) *js.Object {
|
|||||||
|
|
||||||
func NewRoomDownsyncFrameJs(id int32, playersArr []*PlayerDownsync, bulletLocalIdCounter int32, meleeBullets []*MeleeBullet, fireballBullets []*FireballBullet) *js.Object {
|
func NewRoomDownsyncFrameJs(id int32, playersArr []*PlayerDownsync, bulletLocalIdCounter int32, meleeBullets []*MeleeBullet, fireballBullets []*FireballBullet) *js.Object {
|
||||||
// [WARNING] Avoid using "pb.RoomDownsyncFrame" here, in practive "MakeFullWrapper" doesn't expose the public fields for a "protobuf struct" as expected and requires helper functions like "GetCollisionSpaceObjsJs".
|
// [WARNING] Avoid using "pb.RoomDownsyncFrame" here, in practive "MakeFullWrapper" doesn't expose the public fields for a "protobuf struct" as expected and requires helper functions like "GetCollisionSpaceObjsJs".
|
||||||
return js.MakeFullWrapper(&RoomDownsyncFrame{
|
return js.MakeWrapper(&RoomDownsyncFrame{
|
||||||
Id: id,
|
Id: id,
|
||||||
BulletLocalIdCounter: bulletLocalIdCounter,
|
BulletLocalIdCounter: bulletLocalIdCounter,
|
||||||
PlayersArr: playersArr,
|
PlayersArr: playersArr,
|
||||||
@ -77,77 +84,56 @@ func NewRoomDownsyncFrameJs(id int32, playersArr []*PlayerDownsync, bulletLocalI
|
|||||||
func GetCollisionSpaceObjsJs(space *resolv.Space) []*js.Object {
|
func GetCollisionSpaceObjsJs(space *resolv.Space) []*js.Object {
|
||||||
// [WARNING] We couldn't just use the existing method "space.Objects()" to access them in JavaScript, there'd a stackoverflow error
|
// [WARNING] We couldn't just use the existing method "space.Objects()" to access them in JavaScript, there'd a stackoverflow error
|
||||||
objs := space.Objects()
|
objs := space.Objects()
|
||||||
ret := make([]*js.Object, 0, len(objs))
|
ret := make([]*js.Object, len(objs))
|
||||||
for _, obj := range objs {
|
for i, obj := range objs {
|
||||||
ret = append(ret, js.MakeFullWrapper(obj))
|
ret[i] = js.MakeWrapper(obj)
|
||||||
}
|
}
|
||||||
return ret
|
return ret
|
||||||
}
|
}
|
||||||
|
|
||||||
func GenerateRectColliderJs(wx, wy, w, h, spaceOffsetX, spaceOffsetY float64, data interface{}, tag string) *js.Object {
|
|
||||||
/*
|
|
||||||
[WARNING] It's important to note that we don't need "js.MakeFullWrapper" for a call sequence as follows.
|
|
||||||
```
|
|
||||||
var space = gopkgs.NewCollisionSpaceJs(2048, 2048, 8, 8);
|
|
||||||
var a = gopkgs.GenerateRectColliderJs(189, 497, 48, 48, spaceOffsetX, spaceOffsetY, "Player");
|
|
||||||
space.Add(a);
|
|
||||||
```
|
|
||||||
The "space" variable doesn't need access to the field of "a" in JavaScript level to run "space.Add(...)" method, which is good.
|
|
||||||
|
|
||||||
However, the full wrapper access here is used for updating "collider.X/collider.Y" at JavaScript runtime.
|
|
||||||
*/
|
|
||||||
topPadding, bottomPadding, leftPadding, rightPadding := SNAP_INTO_PLATFORM_OVERLAP, SNAP_INTO_PLATFORM_OVERLAP, SNAP_INTO_PLATFORM_OVERLAP, SNAP_INTO_PLATFORM_OVERLAP
|
|
||||||
return js.MakeFullWrapper(GenerateRectCollider(wx, wy, w, h, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, data, tag))
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
func GenerateConvexPolygonColliderJs(unalignedSrc *Polygon2D, spaceOffsetX, spaceOffsetY float64, data interface{}, tag string) *js.Object {
|
func GenerateConvexPolygonColliderJs(unalignedSrc *Polygon2D, spaceOffsetX, spaceOffsetY float64, data interface{}, tag string) *js.Object {
|
||||||
return js.MakeFullWrapper(GenerateConvexPolygonCollider(unalignedSrc, spaceOffsetX, spaceOffsetY, data, tag))
|
return js.MakeWrapper(GenerateConvexPolygonCollider(unalignedSrc, spaceOffsetX, spaceOffsetY, data, tag))
|
||||||
}
|
}
|
||||||
|
|
||||||
func GetCharacterConfigsOrderedByJoinIndex(speciesIdList []int) []*js.Object {
|
func GetCharacterConfigsOrderedByJoinIndex(speciesIdList []int) []*js.Object {
|
||||||
ret := make([]*js.Object, len(speciesIdList), len(speciesIdList))
|
ret := make([]*js.Object, len(speciesIdList), len(speciesIdList))
|
||||||
for i, speciesId := range speciesIdList {
|
for i, speciesId := range speciesIdList {
|
||||||
ret[i] = js.MakeFullWrapper(Characters[speciesId])
|
ret[i] = js.MakeWrapper(Characters[speciesId])
|
||||||
}
|
}
|
||||||
return ret
|
return ret
|
||||||
}
|
}
|
||||||
|
|
||||||
func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs(inputsBuffer *resolv.RingBuffer, currRenderFrame *RoomDownsyncFrame, collisionSys *resolv.Space, collisionSysMap map[int32]*resolv.Object, collisionSpaceOffsetX, collisionSpaceOffsetY float64, chConfigsOrderedByJoinIndex []*CharacterConfig) *js.Object {
|
func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs(inputsBuffer *resolv.RingBuffer, currRenderFrame *RoomDownsyncFrame, collisionSys *resolv.Space, collisionSysMap map[int32]*resolv.Object, collisionSpaceOffsetX, collisionSpaceOffsetY float64, chConfigsOrderedByJoinIndex []*CharacterConfig) *js.Object {
|
||||||
// We need access to all fields of RoomDownsyncFrame for displaying in frontend
|
// We need access to all fields of RoomDownsyncFrame for displaying in frontend
|
||||||
return js.MakeFullWrapper(ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer, currRenderFrame, collisionSys, collisionSysMap, collisionSpaceOffsetX, collisionSpaceOffsetY, chConfigsOrderedByJoinIndex))
|
return js.MakeWrapper(ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer, currRenderFrame, collisionSys, collisionSysMap, collisionSpaceOffsetX, collisionSpaceOffsetY, chConfigsOrderedByJoinIndex))
|
||||||
}
|
}
|
||||||
|
|
||||||
func main() {
|
func main() {
|
||||||
js.Global.Set("gopkgs", map[string]interface{}{
|
js.Global.Set("gopkgs", map[string]interface{}{
|
||||||
"NewVec2DJs": NewVec2DJs,
|
"NewVec2DJs": NewVec2DJs,
|
||||||
"NewPolygon2DJs": NewPolygon2DJs,
|
"NewPolygon2DJs": NewPolygon2DJs,
|
||||||
"NewBarrierJs": NewBarrierJs,
|
"NewBarrierJs": NewBarrierJs,
|
||||||
"NewPlayerDownsyncJs": NewPlayerDownsyncJs,
|
"NewPlayerDownsyncJs": NewPlayerDownsyncJs,
|
||||||
"NewMeleeBulletJs": NewMeleeBulletJs,
|
"NewMeleeBulletJs": NewMeleeBulletJs,
|
||||||
"NewFireballBulletJs": NewFireballBulletJs,
|
"NewFireballBulletJs": NewFireballBulletJs,
|
||||||
"NewNpcPatrolCue": NewNpcPatrolCue,
|
"NewNpcPatrolCue": NewNpcPatrolCue,
|
||||||
"NewRoomDownsyncFrameJs": NewRoomDownsyncFrameJs,
|
"NewRoomDownsyncFrameJs": NewRoomDownsyncFrameJs,
|
||||||
"NewCollisionSpaceJs": NewCollisionSpaceJs,
|
"NewCollisionSpaceJs": NewCollisionSpaceJs,
|
||||||
"NewInputFrameDownsync": NewInputFrameDownsync,
|
"NewInputFrameDownsync": NewInputFrameDownsync,
|
||||||
"NewRingBufferJs": NewRingBufferJs,
|
"NewRingBufferJs": NewRingBufferJs,
|
||||||
"GenerateRectColliderJs": GenerateRectColliderJs,
|
"GenerateConvexPolygonColliderJs": GenerateConvexPolygonColliderJs,
|
||||||
"GenerateConvexPolygonColliderJs": GenerateConvexPolygonColliderJs,
|
"GetCollisionSpaceObjsJs": GetCollisionSpaceObjsJs,
|
||||||
"GetCollisionSpaceObjsJs": GetCollisionSpaceObjsJs,
|
"WorldToPolygonColliderBLPos": WorldToPolygonColliderBLPos, // No need to wrap primitive return types
|
||||||
"WorldToPolygonColliderBLPos": WorldToPolygonColliderBLPos, // No need to wrap primitive return types
|
"PolygonColliderBLToWorldPos": PolygonColliderBLToWorldPos,
|
||||||
"PolygonColliderBLToWorldPos": PolygonColliderBLToWorldPos,
|
"WorldToVirtualGridPos": WorldToVirtualGridPos,
|
||||||
"WorldToVirtualGridPos": WorldToVirtualGridPos,
|
"VirtualGridToWorldPos": VirtualGridToWorldPos,
|
||||||
"VirtualGridToWorldPos": VirtualGridToWorldPos,
|
"GetCharacterConfigsOrderedByJoinIndex": GetCharacterConfigsOrderedByJoinIndex,
|
||||||
"GetCharacterConfigsOrderedByJoinIndex": GetCharacterConfigsOrderedByJoinIndex,
|
|
||||||
"ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs": ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs,
|
"ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs": ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs,
|
||||||
"ConvertToDelayedInputFrameId": ConvertToDelayedInputFrameId,
|
"ConvertToDelayedInputFrameId": ConvertToDelayedInputFrameId,
|
||||||
"ConvertToNoDelayInputFrameId": ConvertToNoDelayInputFrameId,
|
"ConvertToNoDelayInputFrameId": ConvertToNoDelayInputFrameId,
|
||||||
"ConvertToFirstUsedRenderFrameId": ConvertToFirstUsedRenderFrameId,
|
"ConvertToFirstUsedRenderFrameId": ConvertToFirstUsedRenderFrameId,
|
||||||
"ConvertToLastUsedRenderFrameId": ConvertToLastUsedRenderFrameId,
|
"ConvertToLastUsedRenderFrameId": ConvertToLastUsedRenderFrameId,
|
||||||
"ShouldGenerateInputFrameUpsync": ShouldGenerateInputFrameUpsync,
|
"ShouldGenerateInputFrameUpsync": ShouldGenerateInputFrameUpsync,
|
||||||
"IsMeleeBulletActive": IsMeleeBulletActive,
|
"IsGeneralBulletActive": IsGeneralBulletActive,
|
||||||
"IsMeleeBulletAlive": IsMeleeBulletAlive,
|
|
||||||
"IsFireballBulletActive": IsFireballBulletActive,
|
|
||||||
"IsFireballBulletAlive": IsFireballBulletAlive,
|
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
@ -48,6 +48,18 @@ func NewObject(x, y, w, h float64, tags ...string) *Object {
|
|||||||
return o
|
return o
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (obj *Object) GetData() interface{} {
|
||||||
|
return obj.Data
|
||||||
|
}
|
||||||
|
|
||||||
|
func (obj *Object) GetShape() *Shape {
|
||||||
|
return &(obj.Shape)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (obj *Object) Position() (float64, float64) {
|
||||||
|
return obj.X, obj.Y
|
||||||
|
}
|
||||||
|
|
||||||
// Clone clones the Object with its properties into another Object. It also clones the Object's Shape (if it has one).
|
// Clone clones the Object with its properties into another Object. It also clones the Object's Shape (if it has one).
|
||||||
func (obj *Object) Clone() *Object {
|
func (obj *Object) Clone() *Object {
|
||||||
newObj := NewObject(obj.X, obj.Y, obj.W, obj.H, obj.Tags()...)
|
newObj := NewObject(obj.X, obj.Y, obj.W, obj.H, obj.Tags()...)
|
||||||
|
@ -134,3 +134,15 @@ func (rb *RingBuffer) Clear() {
|
|||||||
rb.StFrameId = 0
|
rb.StFrameId = 0
|
||||||
rb.EdFrameId = 0
|
rb.EdFrameId = 0
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (rb *RingBuffer) GetStFrameId() int32 {
|
||||||
|
return rb.StFrameId
|
||||||
|
}
|
||||||
|
|
||||||
|
func (rb *RingBuffer) GetEdFrameId() int32 {
|
||||||
|
return rb.EdFrameId
|
||||||
|
}
|
||||||
|
|
||||||
|
func (rb *RingBuffer) GetCnt() int32 {
|
||||||
|
return rb.Cnt
|
||||||
|
}
|
||||||
|
@ -331,6 +331,10 @@ func (polygon *ConvexPolygon) PointInside(point Vector) bool {
|
|||||||
return contactCount == 1
|
return contactCount == 1
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (polygon *ConvexPolygon) GetPoints() []Vector {
|
||||||
|
return polygon.Points
|
||||||
|
}
|
||||||
|
|
||||||
type ContactSet struct {
|
type ContactSet struct {
|
||||||
Points []Vector // Slice of Points indicating contact between the two Shapes.
|
Points []Vector // Slice of Points indicating contact between the two Shapes.
|
||||||
MTV Vector // Minimum Translation Vector; this is the vector to move a Shape on to move it outside of its contacting Shape.
|
MTV Vector // Minimum Translation Vector; this is the vector to move a Shape on to move it outside of its contacting Shape.
|
||||||
|
Loading…
Reference in New Issue
Block a user