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https://github.com/genxium/DelayNoMore
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Simplified bullet handling.
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@@ -1306,7 +1306,7 @@ othersForcedDownsyncRenderFrame=${JSON.stringify(othersForcedDownsyncRenderFrame
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}
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for (let k in rdf.MeleeBullets) {
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const meleeBullet = rdf.MeleeBullets[k];
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const isExploding = (window.BULLET_STATE.Exploding == meleeBullet.BlState);
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const isExploding = (window.BULLET_STATE.Exploding == meleeBullet.BlState && meleeBullet.FramesInBlState < meleeBullet.Bullet.ExplosionFrames);
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if (isExploding) {
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let pqNode = self.cachedFireballs.popAny(meleeBullet.BattleAttr.BulletLocalId);
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let speciesName = `MeleeExplosion`;
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File diff suppressed because one or more lines are too long
@@ -1,6 +1,6 @@
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{
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"ver": "1.0.5",
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"uuid": "171e2c96-28b4-4225-bdcc-5e464f07d91a",
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"uuid": "eeaa56f4-bd6c-4208-bec4-6ab1aa39ca93",
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"isPlugin": true,
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"loadPluginInWeb": true,
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"loadPluginInNative": true,
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