Drafted character selection.

This commit is contained in:
genxium
2023-02-12 18:20:04 +08:00
parent de16e8e8de
commit d111de0a7a
10 changed files with 2508 additions and 35 deletions

View File

@@ -168,7 +168,7 @@ func (pR *Room) updateScore() {
pR.Score = calRoomScore(pR.EffectivePlayerCount, pR.Capacity, pR.State)
}
func (pR *Room) AddPlayerIfPossible(pPlayerFromDbInit *Player, session *websocket.Conn, signalToCloseConnOfThisPlayer SignalToCloseConnCbType) bool {
func (pR *Room) AddPlayerIfPossible(pPlayerFromDbInit *Player, speciesId int, session *websocket.Conn, signalToCloseConnOfThisPlayer SignalToCloseConnCbType) bool {
playerId := pPlayerFromDbInit.Id
// TODO: Any thread-safety concern for accessing "pR" here?
if RoomBattleStateIns.IDLE != pR.State && RoomBattleStateIns.WAITING != pR.State {
@@ -180,7 +180,7 @@ func (pR *Room) AddPlayerIfPossible(pPlayerFromDbInit *Player, session *websocke
return false
}
defer pR.onPlayerAdded(playerId)
defer pR.onPlayerAdded(playerId, speciesId)
pPlayerFromDbInit.UdpAddr = nil
pPlayerFromDbInit.BattleUdpTunnelAddr = nil
@@ -416,15 +416,6 @@ func (pR *Room) StartBattle() {
pR.RenderFrameId = 0
for _, player := range pR.Players {
speciesId := int(player.JoinIndex - 1) // FIXME: Hardcoded the values for now
if player.JoinIndex == 1 {
speciesId = 4096
}
chosenCh := battle.Characters[speciesId]
pR.CharacterConfigsArr[player.JoinIndex-1] = chosenCh
pR.SpeciesIdList[player.JoinIndex-1] = int32(speciesId)
}
Logger.Info("[StartBattle] ", zap.Any("roomId", pR.Id), zap.Any("roomState", pR.State), zap.Any("SpeciesIdList", pR.SpeciesIdList))
// Initialize the "collisionSys" as well as "RenderFrameBuffer"
@@ -954,7 +945,7 @@ func (pR *Room) clearPlayerNetworkSession(playerId int32) {
}
}
func (pR *Room) onPlayerAdded(playerId int32) {
func (pR *Room) onPlayerAdded(playerId int32, speciesId int) {
pR.EffectivePlayerCount++
if 1 == pR.EffectivePlayerCount {
@@ -966,8 +957,9 @@ func (pR *Room) onPlayerAdded(playerId int32) {
pR.Players[playerId].JoinIndex = int32(index) + 1
pR.JoinIndexBooleanArr[index] = true
speciesId := index // FIXME
pR.SpeciesIdList[index] = int32(speciesId)
chosenCh := battle.Characters[speciesId]
pR.CharacterConfigsArr[index] = chosenCh
pR.Players[playerId].Speed = chosenCh.Speed
// Lazily assign the initial position of "Player" for "RoomDownsyncFrame".