mirror of
https://github.com/genxium/DelayNoMore
synced 2025-10-09 00:26:39 +00:00
Drafted character selection.
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@@ -168,7 +168,7 @@ func (pR *Room) updateScore() {
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pR.Score = calRoomScore(pR.EffectivePlayerCount, pR.Capacity, pR.State)
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}
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func (pR *Room) AddPlayerIfPossible(pPlayerFromDbInit *Player, session *websocket.Conn, signalToCloseConnOfThisPlayer SignalToCloseConnCbType) bool {
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func (pR *Room) AddPlayerIfPossible(pPlayerFromDbInit *Player, speciesId int, session *websocket.Conn, signalToCloseConnOfThisPlayer SignalToCloseConnCbType) bool {
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playerId := pPlayerFromDbInit.Id
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// TODO: Any thread-safety concern for accessing "pR" here?
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if RoomBattleStateIns.IDLE != pR.State && RoomBattleStateIns.WAITING != pR.State {
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@@ -180,7 +180,7 @@ func (pR *Room) AddPlayerIfPossible(pPlayerFromDbInit *Player, session *websocke
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return false
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}
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defer pR.onPlayerAdded(playerId)
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defer pR.onPlayerAdded(playerId, speciesId)
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pPlayerFromDbInit.UdpAddr = nil
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pPlayerFromDbInit.BattleUdpTunnelAddr = nil
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@@ -416,15 +416,6 @@ func (pR *Room) StartBattle() {
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pR.RenderFrameId = 0
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for _, player := range pR.Players {
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speciesId := int(player.JoinIndex - 1) // FIXME: Hardcoded the values for now
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if player.JoinIndex == 1 {
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speciesId = 4096
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}
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chosenCh := battle.Characters[speciesId]
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pR.CharacterConfigsArr[player.JoinIndex-1] = chosenCh
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pR.SpeciesIdList[player.JoinIndex-1] = int32(speciesId)
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}
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Logger.Info("[StartBattle] ", zap.Any("roomId", pR.Id), zap.Any("roomState", pR.State), zap.Any("SpeciesIdList", pR.SpeciesIdList))
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// Initialize the "collisionSys" as well as "RenderFrameBuffer"
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@@ -954,7 +945,7 @@ func (pR *Room) clearPlayerNetworkSession(playerId int32) {
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}
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}
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func (pR *Room) onPlayerAdded(playerId int32) {
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func (pR *Room) onPlayerAdded(playerId int32, speciesId int) {
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pR.EffectivePlayerCount++
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if 1 == pR.EffectivePlayerCount {
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@@ -966,8 +957,9 @@ func (pR *Room) onPlayerAdded(playerId int32) {
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pR.Players[playerId].JoinIndex = int32(index) + 1
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pR.JoinIndexBooleanArr[index] = true
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speciesId := index // FIXME
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pR.SpeciesIdList[index] = int32(speciesId)
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chosenCh := battle.Characters[speciesId]
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pR.CharacterConfigsArr[index] = chosenCh
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pR.Players[playerId].Speed = chosenCh.Speed
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// Lazily assign the initial position of "Player" for "RoomDownsyncFrame".
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@@ -50,7 +50,17 @@ func Serve(c *gin.Context) {
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boundRoomId := 0
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expectedRoomId := 0
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speciesId := 0
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var err error
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if speciesIdStr, hasSpeciesId := c.GetQuery("speciesId"); hasSpeciesId {
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speciesId, err = strconv.Atoi(speciesIdStr)
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if err != nil {
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// TODO: Abort with specific message.
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c.AbortWithStatus(http.StatusBadRequest)
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return
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}
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}
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if boundRoomIdStr, hasBoundRoomId := c.GetQuery("boundRoomId"); hasBoundRoomId {
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boundRoomId, err = strconv.Atoi(boundRoomIdStr)
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if err != nil {
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@@ -195,7 +205,7 @@ func Serve(c *gin.Context) {
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if pRoom.ReAddPlayerIfPossible(pPlayer, conn, signalToCloseConnOfThisPlayer) {
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playerSuccessfullyAddedToRoom = true
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} else if pRoom.AddPlayerIfPossible(pPlayer, conn, signalToCloseConnOfThisPlayer) {
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} else if pRoom.AddPlayerIfPossible(pPlayer, speciesId, conn, signalToCloseConnOfThisPlayer) {
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playerSuccessfullyAddedToRoom = true
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} else {
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Logger.Warn("Failed to get:\n", zap.Any("roomId", pRoom.Id), zap.Any("playerId", playerId), zap.Any("forExpectedRoomId", expectedRoomId))
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@@ -219,7 +229,7 @@ func Serve(c *gin.Context) {
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} else {
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pRoom = tmpRoom
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Logger.Info("Successfully popped:\n", zap.Any("roomId", pRoom.Id), zap.Any("forPlayerId", playerId))
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res := pRoom.AddPlayerIfPossible(pPlayer, conn, signalToCloseConnOfThisPlayer)
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res := pRoom.AddPlayerIfPossible(pPlayer, speciesId, conn, signalToCloseConnOfThisPlayer)
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if !res {
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signalToCloseConnOfThisPlayer(Constants.RetCode.PlayerNotAddableToRoom, fmt.Sprintf("AddPlayerIfPossible returns false for roomId == %v, playerId == %v!", pRoom.Id, playerId))
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}
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