mirror of
https://github.com/genxium/DelayNoMore
synced 2024-12-25 11:18:55 +00:00
Fixed Golang part compilation.
This commit is contained in:
parent
d3d3629618
commit
cb3c19a339
@ -1,6 +1,11 @@
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package v1
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import (
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"battle_srv/api"
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. "battle_srv/common"
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"battle_srv/common/utils"
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"battle_srv/models"
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"battle_srv/storage"
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"bytes"
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"crypto/sha256"
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"encoding/hex"
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@ -10,11 +15,6 @@ import (
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"go.uber.org/zap"
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"io/ioutil"
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"net/http"
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"server/api"
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. "server/common"
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"server/common/utils"
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"server/models"
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"server/storage"
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"strconv"
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. "dnmshared"
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@ -79,7 +79,6 @@ func (p *playerController) SMSCaptchaGet(c *gin.Context) {
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c.Set(api.RET, Constants.RetCode.UnknownError)
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return
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}
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// Redis剩余时长校验
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if ttl >= ConstVals.Player.CaptchaMaxTTL {
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Logger.Info("There's an existing SmsCaptcha record in Redis-server: ", zap.String("key", redisKey), zap.Duration("ttl", ttl))
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c.Set(api.RET, Constants.RetCode.SmsCaptchaRequestedTooFrequently)
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@ -89,7 +88,6 @@ func (p *playerController) SMSCaptchaGet(c *gin.Context) {
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pass := false
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var succRet int
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if Conf.General.ServerEnv == SERVER_ENV_TEST {
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// 测试环境,优先从数据库校验`player.name`,不通过再走机器人magic name校验
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player, err := models.GetPlayerByName(req.Num)
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if nil == err && nil != player {
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pass = true
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@ -98,7 +96,6 @@ func (p *playerController) SMSCaptchaGet(c *gin.Context) {
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}
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if !pass {
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// 机器人magic name校验,不通过再走手机号校验
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player, err := models.GetPlayerByName(req.Num)
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if nil == err && nil != player {
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pass = true
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@ -111,7 +108,6 @@ func (p *playerController) SMSCaptchaGet(c *gin.Context) {
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succRet = Constants.RetCode.Ok
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pass = true
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}
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// Hardecoded 只验证国内手机号格式
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if req.CountryCode == "86" {
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if RE_CHINA_PHONE_NUM.MatchString(req.Num) {
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succRet = Constants.RetCode.Ok
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@ -133,7 +129,6 @@ func (p *playerController) SMSCaptchaGet(c *gin.Context) {
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}{Ret: succRet}
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var captcha string
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if ttl >= 0 {
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// 已有未过期的旧验证码记录,续验证码有效期。
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storage.RedisManagerIns.Expire(redisKey, ConstVals.Player.CaptchaExpire)
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captcha = storage.RedisManagerIns.Get(redisKey).Val()
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if ttl >= ConstVals.Player.CaptchaExpire/4 {
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@ -147,7 +142,6 @@ func (p *playerController) SMSCaptchaGet(c *gin.Context) {
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}
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Logger.Info("Extended ttl of existing SMSCaptcha record in Redis:", zap.String("key", redisKey), zap.String("captcha", captcha))
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} else {
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// 校验通过,进行验证码生成处理
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captcha = strconv.Itoa(utils.Rand.Number(1000, 9999))
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if succRet == Constants.RetCode.Ok {
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getSmsCaptchaRespErrorCode := sendSMSViaVendor(req.Num, req.CountryCode, captcha)
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@ -234,7 +228,6 @@ func (p *playerController) WechatLogin(c *gin.Context) {
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return
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}
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//baseInfo ResAccessToken 获取用户授权access_token的返回结果
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baseInfo, err := utils.WechatIns.GetOauth2Basic(req.Authcode)
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if err != nil {
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@ -250,7 +243,6 @@ func (p *playerController) WechatLogin(c *gin.Context) {
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c.Set(api.RET, Constants.RetCode.WechatServerError)
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return
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}
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//fserver不会返回openId
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userInfo.OpenID = baseInfo.OpenID
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player, err := p.maybeCreatePlayerWechatAuthBinding(userInfo)
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@ -316,7 +308,6 @@ func (p *playerController) WechatGameLogin(c *gin.Context) {
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return
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}
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//baseInfo ResAccessToken 获取用户授权access_token的返回结果
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baseInfo, err := utils.WechatGameIns.GetOauth2Basic(req.Authcode)
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if err != nil {
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@ -337,7 +328,6 @@ func (p *playerController) WechatGameLogin(c *gin.Context) {
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c.Set(api.RET, Constants.RetCode.WechatServerError)
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return
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}
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//fserver不会返回openId
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userInfo.OpenID = baseInfo.OpenID
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player, err := p.maybeCreatePlayerWechatGameAuthBinding(userInfo)
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@ -395,7 +385,6 @@ func (p *playerController) IntAuthTokenLogin(c *gin.Context) {
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return
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}
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//kobako: 从player获取display name等
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player, err := models.GetPlayerById(playerLogin.PlayerID)
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if err != nil {
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Logger.Error("Get player by id in IntAuthTokenLogin function error: ", zap.Error(err))
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@ -479,7 +468,6 @@ func (p *playerController) TokenAuth(c *gin.Context) {
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c.Abort()
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}
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// 以下是内部私有函数
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func (p *playerController) maybeCreateNewPlayer(req smsCaptchaReq) (*models.Player, error) {
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extAuthID := req.extAuthID()
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if Conf.General.ServerEnv == SERVER_ENV_TEST {
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@ -492,7 +480,7 @@ func (p *playerController) maybeCreateNewPlayer(req smsCaptchaReq) (*models.Play
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Logger.Info("Got a test env player:", zap.Any("phonenum", req.Num), zap.Any("playerId", player.Id))
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return player, nil
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}
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} else { //正式环境检查是否为bot用户
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} else {
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botPlayer, err := models.GetPlayerByName(req.Num)
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if err != nil {
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Logger.Error("Seeking bot player error:", zap.Error(err))
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@ -537,19 +525,17 @@ func (p *playerController) maybeCreatePlayerWechatAuthBinding(userInfo utils.Use
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return nil, err
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}
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if player != nil {
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{ //更新玩家姓名及头像
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updateInfo := models.Player{
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Avatar: userInfo.HeadImgURL,
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DisplayName: userInfo.Nickname,
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}
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tx := storage.MySQLManagerIns.MustBegin()
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defer tx.Rollback()
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ok, err := models.Update(tx, player.Id, &updateInfo)
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if err != nil && ok != true {
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return nil, err
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} else {
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tx.Commit()
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}
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updateInfo := models.Player{
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Avatar: userInfo.HeadImgURL,
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DisplayName: userInfo.Nickname,
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}
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tx := storage.MySQLManagerIns.MustBegin()
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defer tx.Rollback()
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ok, err := models.Update(tx, player.Id, &updateInfo)
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if err != nil && ok != true {
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return nil, err
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} else {
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tx.Commit()
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}
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return player, nil
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}
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@ -575,19 +561,17 @@ func (p *playerController) maybeCreatePlayerWechatGameAuthBinding(userInfo utils
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return nil, err
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}
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if player != nil {
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{ //更新玩家姓名及头像
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updateInfo := models.Player{
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Avatar: userInfo.HeadImgURL,
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DisplayName: userInfo.Nickname,
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}
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tx := storage.MySQLManagerIns.MustBegin()
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defer tx.Rollback()
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ok, err := models.Update(tx, player.Id, &updateInfo)
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if err != nil && ok != true {
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return nil, err
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} else {
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tx.Commit()
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}
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updateInfo := models.Player{
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Avatar: userInfo.HeadImgURL,
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DisplayName: userInfo.Nickname,
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}
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tx := storage.MySQLManagerIns.MustBegin()
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defer tx.Rollback()
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ok, err := models.Update(tx, player.Id, &updateInfo)
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if err != nil && ok != true {
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return nil, err
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} else {
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tx.Commit()
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}
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return player, nil
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}
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@ -672,15 +656,13 @@ func sendSMSViaVendor(mobile string, nationcode string, captchaCode string) int
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Nationcode: nationcode,
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}
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var captchaExpireMin string
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//短信有效期hardcode
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if Conf.General.ServerEnv == SERVER_ENV_TEST {
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//测试环境下有效期为20秒 先hardcode了
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captchaExpireMin = "0.5"
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captchaExpireMin = "0.5" // Hardcoded
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} else {
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captchaExpireMin = strconv.Itoa(int(ConstVals.Player.CaptchaExpire) / 60000000000)
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}
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params := [2]string{captchaCode, captchaExpireMin}
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appkey := "41a5142feff0b38ade02ea12deee9741" // TODO: Should read from config file!
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appkey := "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx" // TODO: Should read from config file!
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rand := strconv.Itoa(utils.Rand.Number(1000, 9999))
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now := utils.UnixtimeSec()
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@ -694,7 +676,7 @@ func sendSMSViaVendor(mobile string, nationcode string, captchaCode string) int
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Extend: "",
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Params: ¶ms,
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Sig: sig,
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Sign: "洛克互娱",
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Sign: "YYYYYYYYYYYYYYYYY",
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Tel: tel,
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Time: now,
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Tpl_id: 207399,
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@ -705,7 +687,7 @@ func sendSMSViaVendor(mobile string, nationcode string, captchaCode string) int
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Logger.Info("json marshal", zap.Any("err:", err))
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return -1
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}
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resp, err := http.Post("https://yun.tim.qq.com/v5/tlssmssvr/sendsms?sdkappid=1400150185&random="+rand,
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resp, err := http.Post("https://yun.tim.qq.com/v5/tlssmssvr/sendsms?sdkappid=uuuuuuuuuuuuuuuuuuuuuuuu&random="+rand,
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"application/json",
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req)
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if err != nil {
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@ -1,6 +1,8 @@
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package utils
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import (
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. "battle_srv/common"
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. "battle_srv/configs"
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"bytes"
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"crypto/sha1"
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. "dnmshared"
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@ -11,8 +13,6 @@ import (
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"io/ioutil"
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"math/rand"
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"net/http"
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. "server/common"
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. "server/configs"
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"sort"
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"time"
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)
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@ -250,10 +250,6 @@ func (w *wechat) getTicketFromServer() (ticket resTicket, err error) {
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return
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}
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//jsAPITicketCacheKey := fmt.Sprintf("jsapi_ticket_%s", w.config.AppID)
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//expires := ticket.ExpiresIn - 1500
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//set
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//err = js.Cache.Set(jsAPITicketCacheKey, ticket.Ticket, time.Duration(expires)*time.Second)
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return
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}
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@ -276,9 +272,6 @@ func (w *wechat) getAccessTokenFromServer() (accessToken string, err error) {
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return
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}
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//accessTokenCacheKey := fmt.Sprintf("access_token_%s", w.config.AppID)
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//expires := r.ExpiresIn - 1500
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//set to redis err = ctx.Cache.Set(accessTokenCacheKey, r.AccessToken, time.Duration(expires)*time.Second)
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accessToken = r.AccessToken
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return
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}
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@ -1,15 +1,15 @@
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package env_tools
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import (
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. "battle_srv/common"
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"battle_srv/common/utils"
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"battle_srv/models"
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"battle_srv/storage"
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. "dnmshared"
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sq "github.com/Masterminds/squirrel"
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"github.com/jmoiron/sqlx"
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_ "github.com/mattn/go-sqlite3"
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"go.uber.org/zap"
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. "server/common"
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"server/common/utils"
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"server/models"
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"server/storage"
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)
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func LoadPreConf() {
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@ -1,11 +1,11 @@
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package env_tools
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import (
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. "battle_srv/common"
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"battle_srv/common/utils"
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"battle_srv/models"
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"battle_srv/storage"
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. "dnmshared"
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. "server/common"
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"server/common/utils"
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"server/models"
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"server/storage"
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"github.com/jmoiron/sqlx"
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_ "github.com/mattn/go-sqlite3"
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@ -1,12 +1,6 @@
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package main
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import (
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"context"
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"fmt"
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"net/http"
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"os"
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"os/signal"
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"path/filepath"
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"battle_srv/api"
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"battle_srv/api/v1"
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. "battle_srv/common"
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@ -14,6 +8,12 @@ import (
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"battle_srv/models"
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"battle_srv/storage"
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"battle_srv/ws"
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"context"
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"fmt"
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"net/http"
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"os"
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"os/signal"
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"path/filepath"
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"syscall"
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"time"
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@ -1,7 +1,7 @@
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package models
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import (
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. "dnmshared"
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. "dnmshared/sharedprotos"
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)
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type Barrier struct {
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@ -1,77 +1,22 @@
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package models
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import (
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. "dnmshared"
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pb "server/pb_output"
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. "battle_srv/protos"
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. "dnmshared/sharedprotos"
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)
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func toPbVec2D(modelInstance *Vec2D) *pb.Vec2D {
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toRet := &pb.Vec2D{
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X: modelInstance.X,
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Y: modelInstance.Y,
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}
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return toRet
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}
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func toPbPolygon2D(modelInstance *Polygon2D) *pb.Polygon2D {
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toRet := &pb.Polygon2D{
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Anchor: toPbVec2D(modelInstance.Anchor),
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Points: make([]*pb.Vec2D, len(modelInstance.Points)),
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}
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for index, p := range modelInstance.Points {
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toRet.Points[index] = toPbVec2D(p)
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}
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return toRet
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}
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func toPbVec2DList(modelInstance *Vec2DList) *pb.Vec2DList {
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toRet := &pb.Vec2DList{
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Vec2DList: make([]*pb.Vec2D, len(*modelInstance)),
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}
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for k, v := range *modelInstance {
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toRet.Vec2DList[k] = toPbVec2D(v)
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}
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return toRet
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}
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func ToPbVec2DListMap(modelInstances map[string]*Vec2DList) map[string]*pb.Vec2DList {
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toRet := make(map[string]*pb.Vec2DList, len(modelInstances))
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for k, v := range modelInstances {
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toRet[k] = toPbVec2DList(v)
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}
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return toRet
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}
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func toPbPolygon2DList(modelInstance *Polygon2DList) *pb.Polygon2DList {
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toRet := &pb.Polygon2DList{
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Polygon2DList: make([]*pb.Polygon2D, len(*modelInstance)),
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}
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for k, v := range *modelInstance {
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toRet.Polygon2DList[k] = toPbPolygon2D(v)
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}
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return toRet
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}
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func ToPbPolygon2DListMap(modelInstances map[string]*Polygon2DList) map[string]*pb.Polygon2DList {
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toRet := make(map[string]*pb.Polygon2DList, len(modelInstances))
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for k, v := range modelInstances {
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toRet[k] = toPbPolygon2DList(v)
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}
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return toRet
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}
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func toPbPlayers(modelInstances map[int32]*Player) map[int32]*pb.Player {
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toRet := make(map[int32]*pb.Player, 0)
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func toPbPlayers(modelInstances map[int32]*Player) map[int32]*PlayerDownsync {
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toRet := make(map[int32]*PlayerDownsync, 0)
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if nil == modelInstances {
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return toRet
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}
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for k, last := range modelInstances {
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toRet[k] = &pb.Player{
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toRet[k] = &PlayerDownsync{
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Id: last.Id,
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VirtualGridX: last.VirtualGridX,
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VirtualGridY: last.VirtualGridY,
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Dir: &pb.Direction{
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Dir: &Direction{
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Dx: last.Dir.Dx,
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Dy: last.Dir.Dy,
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},
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|
@ -2,7 +2,7 @@ package models
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import (
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"database/sql"
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. "dnmshared"
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. "dnmshared/sharedprotos"
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"fmt"
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sq "github.com/Masterminds/squirrel"
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"github.com/jmoiron/sqlx"
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|
@ -1,9 +1,9 @@
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package models
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import (
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"battle_srv/storage"
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"database/sql"
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. "dnmshared"
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"server/storage"
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sq "github.com/Masterminds/squirrel"
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"github.com/jmoiron/sqlx"
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|
@ -1,10 +1,10 @@
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package models
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||||
|
||||
import (
|
||||
. "battle_srv/common"
|
||||
"battle_srv/common/utils"
|
||||
"battle_srv/storage"
|
||||
"database/sql"
|
||||
. "server/common"
|
||||
"server/common/utils"
|
||||
"server/storage"
|
||||
|
||||
sq "github.com/Masterminds/squirrel"
|
||||
)
|
||||
|
@ -1,11 +1,11 @@
|
||||
package models
|
||||
|
||||
import (
|
||||
. "battle_srv/common"
|
||||
"battle_srv/common/utils"
|
||||
"database/sql"
|
||||
. "dnmshared"
|
||||
"errors"
|
||||
. "server/common"
|
||||
"server/common/utils"
|
||||
|
||||
sq "github.com/Masterminds/squirrel"
|
||||
"github.com/jmoiron/sqlx"
|
||||
|
@ -1,6 +1,9 @@
|
||||
package models
|
||||
|
||||
import (
|
||||
. "battle_srv/common"
|
||||
"battle_srv/common/utils"
|
||||
. "battle_srv/protos"
|
||||
. "dnmshared"
|
||||
"encoding/xml"
|
||||
"fmt"
|
||||
@ -13,9 +16,6 @@ import (
|
||||
"math/rand"
|
||||
"os"
|
||||
"path/filepath"
|
||||
. "battle_srv/common"
|
||||
"battle_srv/common/utils"
|
||||
pb "battle_srv/protos"
|
||||
"strings"
|
||||
"sync"
|
||||
"sync/atomic"
|
||||
@ -328,7 +328,7 @@ func (pR *Room) ChooseStage() error {
|
||||
barrierPolygon2DList := *(toRetStrToPolygon2DListMap["Barrier"])
|
||||
|
||||
var barrierLocalIdInBattle int32 = 0
|
||||
for _, polygon2DUnaligned := range barrierPolygon2DList {
|
||||
for _, polygon2DUnaligned := range barrierPolygon2DList.Eles {
|
||||
polygon2D := AlignPolygon2DToBoundingBox(polygon2DUnaligned)
|
||||
/*
|
||||
// For debug-printing only.
|
||||
@ -361,7 +361,7 @@ func (pR *Room) ConvertToLastUsedRenderFrameId(inputFrameId int32, inputDelayFra
|
||||
return ((inputFrameId << pR.InputScaleFrames) + inputDelayFrames + (1 << pR.InputScaleFrames) - 1)
|
||||
}
|
||||
|
||||
func (pR *Room) EncodeUpsyncCmd(upsyncCmd *pb.InputFrameUpsync) uint64 {
|
||||
func (pR *Room) EncodeUpsyncCmd(upsyncCmd *InputFrameUpsync) uint64 {
|
||||
var ret uint64 = 0
|
||||
// There're 13 possible directions, occupying the first 4 bits, no need to shift
|
||||
ret += uint64(upsyncCmd.EncodedDir)
|
||||
@ -385,7 +385,7 @@ func (pR *Room) InputsBufferString(allDetails bool) string {
|
||||
if nil == tmp {
|
||||
break
|
||||
}
|
||||
f := tmp.(*pb.InputFrameDownsync)
|
||||
f := tmp.(*InputFrameDownsync)
|
||||
s = append(s, fmt.Sprintf("{inputFrameId: %v, inputList: %v, confirmedList: %v}", f.InputFrameId, f.InputList, f.ConfirmedList))
|
||||
}
|
||||
|
||||
@ -407,7 +407,7 @@ func (pR *Room) StartBattle() {
|
||||
|
||||
// Initialize the "collisionSys" as well as "RenderFrameBuffer"
|
||||
pR.CurDynamicsRenderFrameId = 0
|
||||
kickoffFrame := &pb.RoomDownsyncFrame{
|
||||
kickoffFrame := &RoomDownsyncFrame{
|
||||
Id: pR.RenderFrameId,
|
||||
Players: toPbPlayers(pR.Players),
|
||||
CountdownNanos: pR.BattleDurationNanos,
|
||||
@ -508,11 +508,11 @@ func (pR *Room) StartBattle() {
|
||||
continue
|
||||
}
|
||||
if 0 == pR.RenderFrameId {
|
||||
kickoffFrame := pR.RenderFrameBuffer.GetByFrameId(0).(*pb.RoomDownsyncFrame)
|
||||
kickoffFrame := pR.RenderFrameBuffer.GetByFrameId(0).(*RoomDownsyncFrame)
|
||||
pR.sendSafely(kickoffFrame, nil, DOWNSYNC_MSG_ACT_BATTLE_START, playerId)
|
||||
} else {
|
||||
// [WARNING] Websocket is TCP-based, thus no need to re-send a previously sent inputFrame to a same player!
|
||||
toSendInputFrames := make([]*pb.InputFrameDownsync, 0, pR.InputsBuffer.Cnt)
|
||||
toSendInputFrames := make([]*InputFrameDownsync, 0, pR.InputsBuffer.Cnt)
|
||||
candidateToSendInputFrameId := pR.Players[playerId].LastSentInputFrameId + 1
|
||||
if candidateToSendInputFrameId < pR.InputsBuffer.StFrameId {
|
||||
// [WARNING] As "player.LastSentInputFrameId <= lastAllConfirmedInputFrameIdWithChange" for each iteration, and "lastAllConfirmedInputFrameIdWithChange <= lastAllConfirmedInputFrameId" where the latter is used to "applyInputFrameDownsyncDynamics" and then evict "pR.InputsBuffer", thus there's a very high possibility that "player.LastSentInputFrameId" is already evicted.
|
||||
@ -532,7 +532,7 @@ func (pR *Room) StartBattle() {
|
||||
if nil == tmp {
|
||||
panic(fmt.Sprintf("Required inputFrameId=%v for roomId=%v, playerId=%v doesn't exist! InputsBuffer=%v", candidateToSendInputFrameId, pR.Id, playerId, pR.InputsBufferString(false)))
|
||||
}
|
||||
f := tmp.(*pb.InputFrameDownsync)
|
||||
f := tmp.(*InputFrameDownsync)
|
||||
if pR.inputFrameIdDebuggable(candidateToSendInputFrameId) {
|
||||
Logger.Debug("inputFrame lifecycle#3[sending]:", zap.Any("roomId", pR.Id), zap.Any("playerId", playerId), zap.Any("playerAckingInputFrameId", player.AckingInputFrameId), zap.Any("inputFrameId", candidateToSendInputFrameId), zap.Any("inputFrameId-doublecheck", f.InputFrameId), zap.Any("InputsBuffer", pR.InputsBufferString(false)), zap.Any("ConfirmedList", f.ConfirmedList))
|
||||
}
|
||||
@ -557,7 +557,7 @@ func (pR *Room) StartBattle() {
|
||||
if nil == tmp {
|
||||
panic(fmt.Sprintf("Required refRenderFrameId=%v for roomId=%v, playerId=%v, candidateToSendInputFrameId=%v doesn't exist! InputsBuffer=%v, RenderFrameBuffer=%v", refRenderFrameId, pR.Id, playerId, candidateToSendInputFrameId, pR.InputsBufferString(false), pR.RenderFrameBufferString()))
|
||||
}
|
||||
refRenderFrame := tmp.(*pb.RoomDownsyncFrame)
|
||||
refRenderFrame := tmp.(*RoomDownsyncFrame)
|
||||
pR.sendSafely(refRenderFrame, toSendInputFrames, DOWNSYNC_MSG_ACT_FORCED_RESYNC, playerId)
|
||||
} else {
|
||||
pR.sendSafely(nil, toSendInputFrames, DOWNSYNC_MSG_ACT_INPUT_BATCH, playerId)
|
||||
@ -584,7 +584,7 @@ func (pR *Room) StartBattle() {
|
||||
toApplyInputFrameId = minLastSentInputFrameId
|
||||
}
|
||||
for pR.InputsBuffer.N < pR.InputsBuffer.Cnt || (0 < pR.InputsBuffer.Cnt && pR.InputsBuffer.StFrameId < toApplyInputFrameId) {
|
||||
f := pR.InputsBuffer.Pop().(*pb.InputFrameDownsync)
|
||||
f := pR.InputsBuffer.Pop().(*InputFrameDownsync)
|
||||
if pR.inputFrameIdDebuggable(f.InputFrameId) {
|
||||
// Popping of an "inputFrame" would be AFTER its being all being confirmed, because it requires the "inputFrame" to be all acked
|
||||
Logger.Debug("inputFrame lifecycle#4[popped]:", zap.Any("roomId", pR.Id), zap.Any("inputFrameId", f.InputFrameId), zap.Any("InputsBuffer", pR.InputsBufferString(false)))
|
||||
@ -610,7 +610,7 @@ func (pR *Room) toDiscreteInputsBufferIndex(inputFrameId int32, joinIndex int32)
|
||||
return (inputFrameId << 2) + joinIndex // allowing joinIndex upto 15
|
||||
}
|
||||
|
||||
func (pR *Room) OnBattleCmdReceived(pReq *pb.WsReq) {
|
||||
func (pR *Room) OnBattleCmdReceived(pReq *WsReq) {
|
||||
if swapped := atomic.CompareAndSwapInt32(&pR.State, RoomBattleStateIns.IN_BATTLE, RoomBattleStateIns.IN_BATTLE); !swapped {
|
||||
return
|
||||
}
|
||||
@ -648,7 +648,7 @@ func (pR *Room) OnBattleCmdReceived(pReq *pb.WsReq) {
|
||||
}
|
||||
}
|
||||
|
||||
func (pR *Room) onInputFrameDownsyncAllConfirmed(inputFrameDownsync *pb.InputFrameDownsync, playerId int32) {
|
||||
func (pR *Room) onInputFrameDownsyncAllConfirmed(inputFrameDownsync *InputFrameDownsync, playerId int32) {
|
||||
inputFrameId := inputFrameDownsync.InputFrameId
|
||||
if -1 == pR.LastAllConfirmedInputFrameIdWithChange || false == pR.equalInputLists(inputFrameDownsync.InputList, pR.LastAllConfirmedInputList) {
|
||||
if -1 == playerId {
|
||||
@ -690,7 +690,7 @@ func (pR *Room) StopBattleForSettlement() {
|
||||
Logger.Info("Stopping the `battleMainLoop` for:", zap.Any("roomId", pR.Id))
|
||||
pR.RenderFrameId++
|
||||
for playerId, _ := range pR.Players {
|
||||
assembledFrame := pb.RoomDownsyncFrame{
|
||||
assembledFrame := RoomDownsyncFrame{
|
||||
Id: pR.RenderFrameId,
|
||||
Players: toPbPlayers(pR.Players),
|
||||
CountdownNanos: -1, // TODO: Replace this magic constant!
|
||||
@ -716,9 +716,9 @@ func (pR *Room) onBattlePrepare(cb BattleStartCbType) {
|
||||
pR.State = RoomBattleStateIns.PREPARE
|
||||
Logger.Info("Battle state transitted to RoomBattleStateIns.PREPARE for:", zap.Any("roomId", pR.Id))
|
||||
|
||||
playerMetas := make(map[int32]*pb.PlayerMeta, 0)
|
||||
playerMetas := make(map[int32]*PlayerDownsyncMeta, 0)
|
||||
for _, player := range pR.Players {
|
||||
playerMetas[player.Id] = &pb.PlayerMeta{
|
||||
playerMetas[player.Id] = &PlayerDownsyncMeta{
|
||||
Id: player.Id,
|
||||
Name: player.Name,
|
||||
DisplayName: player.DisplayName,
|
||||
@ -727,7 +727,7 @@ func (pR *Room) onBattlePrepare(cb BattleStartCbType) {
|
||||
}
|
||||
}
|
||||
|
||||
battleReadyToStartFrame := &pb.RoomDownsyncFrame{
|
||||
battleReadyToStartFrame := &RoomDownsyncFrame{
|
||||
Id: DOWNSYNC_MSG_ACT_BATTLE_READY_TO_START,
|
||||
Players: toPbPlayers(pR.Players),
|
||||
PlayerMetas: playerMetas,
|
||||
@ -940,10 +940,10 @@ func (pR *Room) onPlayerAdded(playerId int32) {
|
||||
|
||||
// Lazily assign the initial position of "Player" for "RoomDownsyncFrame".
|
||||
playerPosList := *(pR.RawBattleStrToVec2DListMap["PlayerStartingPos"])
|
||||
if index > len(playerPosList) {
|
||||
if index > len(playerPosList.Eles) {
|
||||
panic(fmt.Sprintf("onPlayerAdded error, index >= len(playerPosList), roomId=%v, playerId=%v, roomState=%v, roomEffectivePlayerCount=%v", pR.Id, playerId, pR.State, pR.EffectivePlayerCount))
|
||||
}
|
||||
playerPos := playerPosList[index]
|
||||
playerPos := playerPosList.Eles[index]
|
||||
|
||||
if nil == playerPos {
|
||||
panic(fmt.Sprintf("onPlayerAdded error, nil == playerPos, roomId=%v, playerId=%v, roomState=%v, roomEffectivePlayerCount=%v", pR.Id, playerId, pR.State, pR.EffectivePlayerCount))
|
||||
@ -976,9 +976,9 @@ func (pR *Room) OnPlayerBattleColliderAcked(playerId int32) bool {
|
||||
return false
|
||||
}
|
||||
|
||||
playerMetas := make(map[int32]*pb.PlayerMeta, 0)
|
||||
playerMetas := make(map[int32]*PlayerDownsyncMeta, 0)
|
||||
for _, eachPlayer := range pR.Players {
|
||||
playerMetas[eachPlayer.Id] = &pb.PlayerMeta{
|
||||
playerMetas[eachPlayer.Id] = &PlayerDownsyncMeta{
|
||||
Id: eachPlayer.Id,
|
||||
Name: eachPlayer.Name,
|
||||
DisplayName: eachPlayer.DisplayName,
|
||||
@ -999,14 +999,14 @@ func (pR *Room) OnPlayerBattleColliderAcked(playerId int32) bool {
|
||||
*/
|
||||
switch targetPlayer.BattleState {
|
||||
case PlayerBattleStateIns.ADDED_PENDING_BATTLE_COLLIDER_ACK:
|
||||
playerAckedFrame := &pb.RoomDownsyncFrame{
|
||||
playerAckedFrame := &RoomDownsyncFrame{
|
||||
Id: pR.RenderFrameId,
|
||||
Players: toPbPlayers(pR.Players),
|
||||
PlayerMetas: playerMetas,
|
||||
}
|
||||
pR.sendSafely(playerAckedFrame, nil, DOWNSYNC_MSG_ACT_PLAYER_ADDED_AND_ACKED, eachPlayer.Id)
|
||||
case PlayerBattleStateIns.READDED_PENDING_BATTLE_COLLIDER_ACK:
|
||||
playerAckedFrame := &pb.RoomDownsyncFrame{
|
||||
playerAckedFrame := &RoomDownsyncFrame{
|
||||
Id: pR.RenderFrameId,
|
||||
Players: toPbPlayers(pR.Players),
|
||||
PlayerMetas: playerMetas,
|
||||
@ -1037,14 +1037,14 @@ func (pR *Room) OnPlayerBattleColliderAcked(playerId int32) bool {
|
||||
return true
|
||||
}
|
||||
|
||||
func (pR *Room) sendSafely(roomDownsyncFrame *pb.RoomDownsyncFrame, toSendFrames []*pb.InputFrameDownsync, act int32, playerId int32) {
|
||||
func (pR *Room) sendSafely(roomDownsyncFrame *RoomDownsyncFrame, toSendFrames []*InputFrameDownsync, act int32, playerId int32) {
|
||||
defer func() {
|
||||
if r := recover(); r != nil {
|
||||
pR.PlayerSignalToCloseDict[playerId](Constants.RetCode.UnknownError, fmt.Sprintf("%v", r))
|
||||
}
|
||||
}()
|
||||
|
||||
pResp := &pb.WsResp{
|
||||
pResp := &WsResp{
|
||||
Ret: int32(Constants.RetCode.Ok),
|
||||
Act: act,
|
||||
Rdf: roomDownsyncFrame,
|
||||
@ -1065,16 +1065,16 @@ func (pR *Room) shouldPrefabInputFrameDownsync(renderFrameId int32) bool {
|
||||
return ((renderFrameId & ((1 << pR.InputScaleFrames) - 1)) == 0)
|
||||
}
|
||||
|
||||
func (pR *Room) prefabInputFrameDownsync(inputFrameId int32) *pb.InputFrameDownsync {
|
||||
func (pR *Room) prefabInputFrameDownsync(inputFrameId int32) *InputFrameDownsync {
|
||||
/*
|
||||
Kindly note that on backend the prefab is much simpler than its frontend counterpart, because frontend will upsync its latest command immediately if there's any change w.r.t. its own prev cmd, thus if no upsync received from a frontend,
|
||||
- EITHER it's due to local lag and bad network,
|
||||
- OR there's no change w.r.t. to its prev cmd.
|
||||
*/
|
||||
var currInputFrameDownsync *pb.InputFrameDownsync = nil
|
||||
var currInputFrameDownsync *InputFrameDownsync = nil
|
||||
|
||||
if 0 == inputFrameId && 0 == pR.InputsBuffer.Cnt {
|
||||
currInputFrameDownsync = &pb.InputFrameDownsync{
|
||||
currInputFrameDownsync = &InputFrameDownsync{
|
||||
InputFrameId: 0,
|
||||
InputList: make([]uint64, pR.Capacity),
|
||||
ConfirmedList: uint64(0),
|
||||
@ -1084,9 +1084,9 @@ func (pR *Room) prefabInputFrameDownsync(inputFrameId int32) *pb.InputFrameDowns
|
||||
if nil == tmp {
|
||||
panic(fmt.Sprintf("Error prefabbing inputFrameDownsync: roomId=%v, InputsBuffer=%v", pR.Id, pR.InputsBufferString(false)))
|
||||
}
|
||||
prevInputFrameDownsync := tmp.(*pb.InputFrameDownsync)
|
||||
prevInputFrameDownsync := tmp.(*InputFrameDownsync)
|
||||
currInputList := prevInputFrameDownsync.InputList // Would be a clone of the values
|
||||
currInputFrameDownsync = &pb.InputFrameDownsync{
|
||||
currInputFrameDownsync = &InputFrameDownsync{
|
||||
InputFrameId: inputFrameId,
|
||||
InputList: currInputList,
|
||||
ConfirmedList: uint64(0),
|
||||
@ -1112,14 +1112,14 @@ func (pR *Room) markConfirmationIfApplicable() {
|
||||
if nil == tmp {
|
||||
panic(fmt.Sprintf("inputFrameId=%v doesn't exist for roomId=%v, this is abnormal because the server should prefab inputFrameDownsync in a most advanced pace, check the prefab logic! InputsBuffer=%v", inputFrameId, pR.Id, pR.InputsBufferString(false)))
|
||||
}
|
||||
inputFrameDownsync := tmp.(*pb.InputFrameDownsync)
|
||||
inputFrameDownsync := tmp.(*InputFrameDownsync)
|
||||
for _, player := range pR.Players {
|
||||
bufIndex := pR.toDiscreteInputsBufferIndex(inputFrameId, player.JoinIndex)
|
||||
tmp, loaded := pR.DiscreteInputsBuffer.LoadAndDelete(bufIndex) // It's safe to "LoadAndDelete" here because the "inputFrameUpsync" of this player is already remembered by the corresponding "inputFrameDown".
|
||||
if !loaded {
|
||||
continue
|
||||
}
|
||||
inputFrameUpsync := tmp.(*pb.InputFrameUpsync)
|
||||
inputFrameUpsync := tmp.(*InputFrameUpsync)
|
||||
indiceInJoinIndexBooleanArr := uint32(player.JoinIndex - 1)
|
||||
inputFrameDownsync.InputList[indiceInJoinIndexBooleanArr] = pR.EncodeUpsyncCmd(inputFrameUpsync)
|
||||
inputFrameDownsync.ConfirmedList |= (1 << indiceInJoinIndexBooleanArr)
|
||||
@ -1156,7 +1156,7 @@ func (pR *Room) forceConfirmationIfApplicable() uint64 {
|
||||
if nil == tmp {
|
||||
panic(fmt.Sprintf("inputFrameId2=%v doesn't exist for roomId=%v, this is abnormal because the server should prefab inputFrameDownsync in a most advanced pace, check the prefab logic! InputsBuffer=%v", inputFrameId2, pR.Id, pR.InputsBufferString(false)))
|
||||
}
|
||||
inputFrame2 := tmp.(*pb.InputFrameDownsync)
|
||||
inputFrame2 := tmp.(*InputFrameDownsync)
|
||||
for _, player := range pR.Players {
|
||||
// Enrich by already arrived player upsync commands
|
||||
bufIndex := pR.toDiscreteInputsBufferIndex(inputFrame2.InputFrameId, player.JoinIndex)
|
||||
@ -1164,7 +1164,7 @@ func (pR *Room) forceConfirmationIfApplicable() uint64 {
|
||||
if !loaded {
|
||||
continue
|
||||
}
|
||||
inputFrameUpsync := tmp.(*pb.InputFrameUpsync)
|
||||
inputFrameUpsync := tmp.(*InputFrameUpsync)
|
||||
indiceInJoinIndexBooleanArr := uint32(player.JoinIndex - 1)
|
||||
inputFrame2.InputList[indiceInJoinIndexBooleanArr] = pR.EncodeUpsyncCmd(inputFrameUpsync)
|
||||
inputFrame2.ConfirmedList |= (1 << indiceInJoinIndexBooleanArr)
|
||||
@ -1201,7 +1201,7 @@ func (pR *Room) applyInputFrameDownsyncDynamics(fromRenderFrameId int32, toRende
|
||||
if nil == tmp {
|
||||
panic(fmt.Sprintf("delayedInputFrameId=%v doesn't exist for roomId=%v, this is abnormal because it's to be used for applying dynamics to [fromRenderFrameId:%v, toRenderFrameId:%v) @ collisionSysRenderFrameId=%v! InputsBuffer=%v", delayedInputFrameId, pR.Id, fromRenderFrameId, toRenderFrameId, collisionSysRenderFrameId, pR.InputsBufferString(false)))
|
||||
}
|
||||
delayedInputFrame := tmp.(*pb.InputFrameDownsync)
|
||||
delayedInputFrame := tmp.(*InputFrameDownsync)
|
||||
// [WARNING] It's possible that by now "allConfirmedMask != delayedInputFrame.ConfirmedList && delayedInputFrameId <= pR.LastAllConfirmedInputFrameId", we trust "pR.LastAllConfirmedInputFrameId" as the TOP AUTHORITY.
|
||||
atomic.StoreUint64(&(delayedInputFrame.ConfirmedList), allConfirmedMask)
|
||||
|
||||
@ -1249,7 +1249,7 @@ func (pR *Room) applyInputFrameDownsyncDynamics(fromRenderFrameId int32, toRende
|
||||
}
|
||||
}
|
||||
|
||||
newRenderFrame := pb.RoomDownsyncFrame{
|
||||
newRenderFrame := RoomDownsyncFrame{
|
||||
Id: collisionSysRenderFrameId + 1,
|
||||
Players: toPbPlayers(pR.Players),
|
||||
CountdownNanos: (pR.BattleDurationNanos - int64(collisionSysRenderFrameId)*pR.RollbackEstimatedDtNanos),
|
||||
|
@ -1,13 +1,13 @@
|
||||
// Code generated by protoc-gen-go. DO NOT EDIT.
|
||||
// versions:
|
||||
// protoc-gen-go v1.28.1
|
||||
// protoc v3.7.1
|
||||
// protoc v3.21.4
|
||||
// source: room_downsync_frame.proto
|
||||
|
||||
package protos
|
||||
|
||||
import (
|
||||
protos "dnmshared/protos"
|
||||
sharedprotos "dnmshared/sharedprotos"
|
||||
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
|
||||
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
|
||||
reflect "reflect"
|
||||
@ -26,28 +26,28 @@ type BattleColliderInfo struct {
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
StageName string `protobuf:"bytes,1,opt,name=stageName,proto3" json:"stageName,omitempty"`
|
||||
StrToVec2DListMap map[string]*protos.Vec2DList `protobuf:"bytes,2,rep,name=strToVec2DListMap,proto3" json:"strToVec2DListMap,omitempty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
|
||||
StrToPolygon2DListMap map[string]*protos.Polygon2DList `protobuf:"bytes,3,rep,name=strToPolygon2DListMap,proto3" json:"strToPolygon2DListMap,omitempty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
|
||||
StageDiscreteW int32 `protobuf:"varint,4,opt,name=stageDiscreteW,proto3" json:"stageDiscreteW,omitempty"`
|
||||
StageDiscreteH int32 `protobuf:"varint,5,opt,name=stageDiscreteH,proto3" json:"stageDiscreteH,omitempty"`
|
||||
StageTileW int32 `protobuf:"varint,6,opt,name=stageTileW,proto3" json:"stageTileW,omitempty"`
|
||||
StageTileH int32 `protobuf:"varint,7,opt,name=stageTileH,proto3" json:"stageTileH,omitempty"`
|
||||
IntervalToPing int32 `protobuf:"varint,8,opt,name=intervalToPing,proto3" json:"intervalToPing,omitempty"`
|
||||
WillKickIfInactiveFor int32 `protobuf:"varint,9,opt,name=willKickIfInactiveFor,proto3" json:"willKickIfInactiveFor,omitempty"`
|
||||
BoundRoomId int32 `protobuf:"varint,10,opt,name=boundRoomId,proto3" json:"boundRoomId,omitempty"`
|
||||
BattleDurationNanos int64 `protobuf:"varint,11,opt,name=battleDurationNanos,proto3" json:"battleDurationNanos,omitempty"`
|
||||
ServerFps int32 `protobuf:"varint,12,opt,name=serverFps,proto3" json:"serverFps,omitempty"`
|
||||
InputDelayFrames int32 `protobuf:"varint,13,opt,name=inputDelayFrames,proto3" json:"inputDelayFrames,omitempty"`
|
||||
InputScaleFrames uint32 `protobuf:"varint,14,opt,name=inputScaleFrames,proto3" json:"inputScaleFrames,omitempty"`
|
||||
NstDelayFrames int32 `protobuf:"varint,15,opt,name=nstDelayFrames,proto3" json:"nstDelayFrames,omitempty"`
|
||||
InputFrameUpsyncDelayTolerance int32 `protobuf:"varint,16,opt,name=inputFrameUpsyncDelayTolerance,proto3" json:"inputFrameUpsyncDelayTolerance,omitempty"`
|
||||
MaxChasingRenderFramesPerUpdate int32 `protobuf:"varint,17,opt,name=maxChasingRenderFramesPerUpdate,proto3" json:"maxChasingRenderFramesPerUpdate,omitempty"`
|
||||
PlayerBattleState int32 `protobuf:"varint,18,opt,name=playerBattleState,proto3" json:"playerBattleState,omitempty"`
|
||||
RollbackEstimatedDtMillis float64 `protobuf:"fixed64,19,opt,name=rollbackEstimatedDtMillis,proto3" json:"rollbackEstimatedDtMillis,omitempty"`
|
||||
RollbackEstimatedDtNanos int64 `protobuf:"varint,20,opt,name=rollbackEstimatedDtNanos,proto3" json:"rollbackEstimatedDtNanos,omitempty"`
|
||||
WorldToVirtualGridRatio float64 `protobuf:"fixed64,21,opt,name=worldToVirtualGridRatio,proto3" json:"worldToVirtualGridRatio,omitempty"`
|
||||
VirtualGridToWorldRatio float64 `protobuf:"fixed64,22,opt,name=virtualGridToWorldRatio,proto3" json:"virtualGridToWorldRatio,omitempty"`
|
||||
StageName string `protobuf:"bytes,1,opt,name=stageName,proto3" json:"stageName,omitempty"`
|
||||
StrToVec2DListMap map[string]*sharedprotos.Vec2DList `protobuf:"bytes,2,rep,name=strToVec2DListMap,proto3" json:"strToVec2DListMap,omitempty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
|
||||
StrToPolygon2DListMap map[string]*sharedprotos.Polygon2DList `protobuf:"bytes,3,rep,name=strToPolygon2DListMap,proto3" json:"strToPolygon2DListMap,omitempty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
|
||||
StageDiscreteW int32 `protobuf:"varint,4,opt,name=stageDiscreteW,proto3" json:"stageDiscreteW,omitempty"`
|
||||
StageDiscreteH int32 `protobuf:"varint,5,opt,name=stageDiscreteH,proto3" json:"stageDiscreteH,omitempty"`
|
||||
StageTileW int32 `protobuf:"varint,6,opt,name=stageTileW,proto3" json:"stageTileW,omitempty"`
|
||||
StageTileH int32 `protobuf:"varint,7,opt,name=stageTileH,proto3" json:"stageTileH,omitempty"`
|
||||
IntervalToPing int32 `protobuf:"varint,8,opt,name=intervalToPing,proto3" json:"intervalToPing,omitempty"`
|
||||
WillKickIfInactiveFor int32 `protobuf:"varint,9,opt,name=willKickIfInactiveFor,proto3" json:"willKickIfInactiveFor,omitempty"`
|
||||
BoundRoomId int32 `protobuf:"varint,10,opt,name=boundRoomId,proto3" json:"boundRoomId,omitempty"`
|
||||
BattleDurationNanos int64 `protobuf:"varint,11,opt,name=battleDurationNanos,proto3" json:"battleDurationNanos,omitempty"`
|
||||
ServerFps int32 `protobuf:"varint,12,opt,name=serverFps,proto3" json:"serverFps,omitempty"`
|
||||
InputDelayFrames int32 `protobuf:"varint,13,opt,name=inputDelayFrames,proto3" json:"inputDelayFrames,omitempty"`
|
||||
InputScaleFrames uint32 `protobuf:"varint,14,opt,name=inputScaleFrames,proto3" json:"inputScaleFrames,omitempty"`
|
||||
NstDelayFrames int32 `protobuf:"varint,15,opt,name=nstDelayFrames,proto3" json:"nstDelayFrames,omitempty"`
|
||||
InputFrameUpsyncDelayTolerance int32 `protobuf:"varint,16,opt,name=inputFrameUpsyncDelayTolerance,proto3" json:"inputFrameUpsyncDelayTolerance,omitempty"`
|
||||
MaxChasingRenderFramesPerUpdate int32 `protobuf:"varint,17,opt,name=maxChasingRenderFramesPerUpdate,proto3" json:"maxChasingRenderFramesPerUpdate,omitempty"`
|
||||
PlayerBattleState int32 `protobuf:"varint,18,opt,name=playerBattleState,proto3" json:"playerBattleState,omitempty"`
|
||||
RollbackEstimatedDtMillis float64 `protobuf:"fixed64,19,opt,name=rollbackEstimatedDtMillis,proto3" json:"rollbackEstimatedDtMillis,omitempty"`
|
||||
RollbackEstimatedDtNanos int64 `protobuf:"varint,20,opt,name=rollbackEstimatedDtNanos,proto3" json:"rollbackEstimatedDtNanos,omitempty"`
|
||||
WorldToVirtualGridRatio float64 `protobuf:"fixed64,21,opt,name=worldToVirtualGridRatio,proto3" json:"worldToVirtualGridRatio,omitempty"`
|
||||
VirtualGridToWorldRatio float64 `protobuf:"fixed64,22,opt,name=virtualGridToWorldRatio,proto3" json:"virtualGridToWorldRatio,omitempty"`
|
||||
}
|
||||
|
||||
func (x *BattleColliderInfo) Reset() {
|
||||
@ -89,14 +89,14 @@ func (x *BattleColliderInfo) GetStageName() string {
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *BattleColliderInfo) GetStrToVec2DListMap() map[string]*protos.Vec2DList {
|
||||
func (x *BattleColliderInfo) GetStrToVec2DListMap() map[string]*sharedprotos.Vec2DList {
|
||||
if x != nil {
|
||||
return x.StrToVec2DListMap
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *BattleColliderInfo) GetStrToPolygon2DListMap() map[string]*protos.Polygon2DList {
|
||||
func (x *BattleColliderInfo) GetStrToPolygon2DListMap() map[string]*sharedprotos.Polygon2DList {
|
||||
if x != nil {
|
||||
return x.StrToPolygon2DListMap
|
||||
}
|
||||
@ -236,25 +236,25 @@ func (x *BattleColliderInfo) GetVirtualGridToWorldRatio() float64 {
|
||||
return 0
|
||||
}
|
||||
|
||||
type Player struct {
|
||||
type PlayerDownsync struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Id int32 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"`
|
||||
VirtualGridX int32 `protobuf:"varint,2,opt,name=virtualGridX,proto3" json:"virtualGridX,omitempty"`
|
||||
VirtualGridY int32 `protobuf:"varint,3,opt,name=virtualGridY,proto3" json:"virtualGridY,omitempty"`
|
||||
Dir *protos.Direction `protobuf:"bytes,4,opt,name=dir,proto3" json:"dir,omitempty"`
|
||||
Speed int32 `protobuf:"varint,5,opt,name=speed,proto3" json:"speed,omitempty"` // in terms of virtual grid units
|
||||
BattleState int32 `protobuf:"varint,6,opt,name=battleState,proto3" json:"battleState,omitempty"`
|
||||
LastMoveGmtMillis int32 `protobuf:"varint,7,opt,name=lastMoveGmtMillis,proto3" json:"lastMoveGmtMillis,omitempty"`
|
||||
Score int32 `protobuf:"varint,10,opt,name=score,proto3" json:"score,omitempty"`
|
||||
Removed bool `protobuf:"varint,11,opt,name=removed,proto3" json:"removed,omitempty"`
|
||||
JoinIndex int32 `protobuf:"varint,12,opt,name=joinIndex,proto3" json:"joinIndex,omitempty"`
|
||||
Id int32 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"`
|
||||
VirtualGridX int32 `protobuf:"varint,2,opt,name=virtualGridX,proto3" json:"virtualGridX,omitempty"`
|
||||
VirtualGridY int32 `protobuf:"varint,3,opt,name=virtualGridY,proto3" json:"virtualGridY,omitempty"`
|
||||
Dir *sharedprotos.Direction `protobuf:"bytes,4,opt,name=dir,proto3" json:"dir,omitempty"`
|
||||
Speed int32 `protobuf:"varint,5,opt,name=speed,proto3" json:"speed,omitempty"` // in terms of virtual grid units
|
||||
BattleState int32 `protobuf:"varint,6,opt,name=battleState,proto3" json:"battleState,omitempty"`
|
||||
LastMoveGmtMillis int32 `protobuf:"varint,7,opt,name=lastMoveGmtMillis,proto3" json:"lastMoveGmtMillis,omitempty"`
|
||||
Score int32 `protobuf:"varint,10,opt,name=score,proto3" json:"score,omitempty"`
|
||||
Removed bool `protobuf:"varint,11,opt,name=removed,proto3" json:"removed,omitempty"`
|
||||
JoinIndex int32 `protobuf:"varint,12,opt,name=joinIndex,proto3" json:"joinIndex,omitempty"`
|
||||
}
|
||||
|
||||
func (x *Player) Reset() {
|
||||
*x = Player{}
|
||||
func (x *PlayerDownsync) Reset() {
|
||||
*x = PlayerDownsync{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_room_downsync_frame_proto_msgTypes[1]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
@ -262,13 +262,13 @@ func (x *Player) Reset() {
|
||||
}
|
||||
}
|
||||
|
||||
func (x *Player) String() string {
|
||||
func (x *PlayerDownsync) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*Player) ProtoMessage() {}
|
||||
func (*PlayerDownsync) ProtoMessage() {}
|
||||
|
||||
func (x *Player) ProtoReflect() protoreflect.Message {
|
||||
func (x *PlayerDownsync) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_room_downsync_frame_proto_msgTypes[1]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
@ -280,82 +280,82 @@ func (x *Player) ProtoReflect() protoreflect.Message {
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use Player.ProtoReflect.Descriptor instead.
|
||||
func (*Player) Descriptor() ([]byte, []int) {
|
||||
// Deprecated: Use PlayerDownsync.ProtoReflect.Descriptor instead.
|
||||
func (*PlayerDownsync) Descriptor() ([]byte, []int) {
|
||||
return file_room_downsync_frame_proto_rawDescGZIP(), []int{1}
|
||||
}
|
||||
|
||||
func (x *Player) GetId() int32 {
|
||||
func (x *PlayerDownsync) GetId() int32 {
|
||||
if x != nil {
|
||||
return x.Id
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *Player) GetVirtualGridX() int32 {
|
||||
func (x *PlayerDownsync) GetVirtualGridX() int32 {
|
||||
if x != nil {
|
||||
return x.VirtualGridX
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *Player) GetVirtualGridY() int32 {
|
||||
func (x *PlayerDownsync) GetVirtualGridY() int32 {
|
||||
if x != nil {
|
||||
return x.VirtualGridY
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *Player) GetDir() *protos.Direction {
|
||||
func (x *PlayerDownsync) GetDir() *sharedprotos.Direction {
|
||||
if x != nil {
|
||||
return x.Dir
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *Player) GetSpeed() int32 {
|
||||
func (x *PlayerDownsync) GetSpeed() int32 {
|
||||
if x != nil {
|
||||
return x.Speed
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *Player) GetBattleState() int32 {
|
||||
func (x *PlayerDownsync) GetBattleState() int32 {
|
||||
if x != nil {
|
||||
return x.BattleState
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *Player) GetLastMoveGmtMillis() int32 {
|
||||
func (x *PlayerDownsync) GetLastMoveGmtMillis() int32 {
|
||||
if x != nil {
|
||||
return x.LastMoveGmtMillis
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *Player) GetScore() int32 {
|
||||
func (x *PlayerDownsync) GetScore() int32 {
|
||||
if x != nil {
|
||||
return x.Score
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *Player) GetRemoved() bool {
|
||||
func (x *PlayerDownsync) GetRemoved() bool {
|
||||
if x != nil {
|
||||
return x.Removed
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (x *Player) GetJoinIndex() int32 {
|
||||
func (x *PlayerDownsync) GetJoinIndex() int32 {
|
||||
if x != nil {
|
||||
return x.JoinIndex
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
type PlayerMeta struct {
|
||||
type PlayerDownsyncMeta struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
@ -367,8 +367,8 @@ type PlayerMeta struct {
|
||||
JoinIndex int32 `protobuf:"varint,5,opt,name=joinIndex,proto3" json:"joinIndex,omitempty"`
|
||||
}
|
||||
|
||||
func (x *PlayerMeta) Reset() {
|
||||
*x = PlayerMeta{}
|
||||
func (x *PlayerDownsyncMeta) Reset() {
|
||||
*x = PlayerDownsyncMeta{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_room_downsync_frame_proto_msgTypes[2]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
@ -376,13 +376,13 @@ func (x *PlayerMeta) Reset() {
|
||||
}
|
||||
}
|
||||
|
||||
func (x *PlayerMeta) String() string {
|
||||
func (x *PlayerDownsyncMeta) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*PlayerMeta) ProtoMessage() {}
|
||||
func (*PlayerDownsyncMeta) ProtoMessage() {}
|
||||
|
||||
func (x *PlayerMeta) ProtoReflect() protoreflect.Message {
|
||||
func (x *PlayerDownsyncMeta) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_room_downsync_frame_proto_msgTypes[2]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
@ -394,40 +394,40 @@ func (x *PlayerMeta) ProtoReflect() protoreflect.Message {
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use PlayerMeta.ProtoReflect.Descriptor instead.
|
||||
func (*PlayerMeta) Descriptor() ([]byte, []int) {
|
||||
// Deprecated: Use PlayerDownsyncMeta.ProtoReflect.Descriptor instead.
|
||||
func (*PlayerDownsyncMeta) Descriptor() ([]byte, []int) {
|
||||
return file_room_downsync_frame_proto_rawDescGZIP(), []int{2}
|
||||
}
|
||||
|
||||
func (x *PlayerMeta) GetId() int32 {
|
||||
func (x *PlayerDownsyncMeta) GetId() int32 {
|
||||
if x != nil {
|
||||
return x.Id
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *PlayerMeta) GetName() string {
|
||||
func (x *PlayerDownsyncMeta) GetName() string {
|
||||
if x != nil {
|
||||
return x.Name
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *PlayerMeta) GetDisplayName() string {
|
||||
func (x *PlayerDownsyncMeta) GetDisplayName() string {
|
||||
if x != nil {
|
||||
return x.DisplayName
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *PlayerMeta) GetAvatar() string {
|
||||
func (x *PlayerDownsyncMeta) GetAvatar() string {
|
||||
if x != nil {
|
||||
return x.Avatar
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *PlayerMeta) GetJoinIndex() int32 {
|
||||
func (x *PlayerDownsyncMeta) GetJoinIndex() int32 {
|
||||
if x != nil {
|
||||
return x.JoinIndex
|
||||
}
|
||||
@ -604,10 +604,10 @@ type RoomDownsyncFrame struct {
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Id int32 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"`
|
||||
Players map[int32]*Player `protobuf:"bytes,2,rep,name=players,proto3" json:"players,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
|
||||
CountdownNanos int64 `protobuf:"varint,3,opt,name=countdownNanos,proto3" json:"countdownNanos,omitempty"`
|
||||
PlayerMetas map[int32]*PlayerMeta `protobuf:"bytes,4,rep,name=playerMetas,proto3" json:"playerMetas,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
|
||||
Id int32 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"`
|
||||
Players map[int32]*PlayerDownsync `protobuf:"bytes,2,rep,name=players,proto3" json:"players,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
|
||||
CountdownNanos int64 `protobuf:"varint,3,opt,name=countdownNanos,proto3" json:"countdownNanos,omitempty"`
|
||||
PlayerMetas map[int32]*PlayerDownsyncMeta `protobuf:"bytes,4,rep,name=playerMetas,proto3" json:"playerMetas,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
|
||||
}
|
||||
|
||||
func (x *RoomDownsyncFrame) Reset() {
|
||||
@ -649,7 +649,7 @@ func (x *RoomDownsyncFrame) GetId() int32 {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *RoomDownsyncFrame) GetPlayers() map[int32]*Player {
|
||||
func (x *RoomDownsyncFrame) GetPlayers() map[int32]*PlayerDownsync {
|
||||
if x != nil {
|
||||
return x.Players
|
||||
}
|
||||
@ -663,7 +663,7 @@ func (x *RoomDownsyncFrame) GetCountdownNanos() int64 {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *RoomDownsyncFrame) GetPlayerMetas() map[int32]*PlayerMeta {
|
||||
func (x *RoomDownsyncFrame) GetPlayerMetas() map[int32]*PlayerDownsyncMeta {
|
||||
if x != nil {
|
||||
return x.PlayerMetas
|
||||
}
|
||||
@ -866,7 +866,7 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
|
||||
0x0a, 0x19, 0x72, 0x6f, 0x6f, 0x6d, 0x5f, 0x64, 0x6f, 0x77, 0x6e, 0x73, 0x79, 0x6e, 0x63, 0x5f,
|
||||
0x66, 0x72, 0x61, 0x6d, 0x65, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x12, 0x06, 0x70, 0x72, 0x6f,
|
||||
0x74, 0x6f, 0x73, 0x1a, 0x0e, 0x67, 0x65, 0x6f, 0x6d, 0x65, 0x74, 0x72, 0x79, 0x2e, 0x70, 0x72,
|
||||
0x6f, 0x74, 0x6f, 0x22, 0xc8, 0x0a, 0x0a, 0x12, 0x42, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x43, 0x6f,
|
||||
0x6f, 0x74, 0x6f, 0x22, 0xd4, 0x0a, 0x0a, 0x12, 0x42, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x43, 0x6f,
|
||||
0x6c, 0x6c, 0x69, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x66, 0x6f, 0x12, 0x1c, 0x0a, 0x09, 0x73, 0x74,
|
||||
0x61, 0x67, 0x65, 0x4e, 0x61, 0x6d, 0x65, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x09, 0x73,
|
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|
||||
0x12, 0x10, 0x0a, 0x03, 0x61, 0x63, 0x74, 0x18, 0x03, 0x20, 0x01, 0x28, 0x05, 0x52, 0x03, 0x61,
|
||||
0x63, 0x74, 0x12, 0x2b, 0x0a, 0x03, 0x72, 0x64, 0x66, 0x18, 0x04, 0x20, 0x01, 0x28, 0x0b, 0x32,
|
||||
0x19, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x2e, 0x52, 0x6f, 0x6f, 0x6d, 0x44, 0x6f, 0x77,
|
||||
0x6e, 0x73, 0x79, 0x6e, 0x63, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x52, 0x03, 0x72, 0x64, 0x66, 0x12,
|
||||
0x54, 0x0a, 0x17, 0x69, 0x6e, 0x70, 0x75, 0x74, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x44, 0x6f, 0x77,
|
||||
0x6e, 0x73, 0x79, 0x6e, 0x63, 0x42, 0x61, 0x74, 0x63, 0x68, 0x18, 0x05, 0x20, 0x03, 0x28, 0x0b,
|
||||
0x32, 0x1a, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x2e, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x46,
|
||||
0x72, 0x61, 0x6d, 0x65, 0x44, 0x6f, 0x77, 0x6e, 0x73, 0x79, 0x6e, 0x63, 0x52, 0x17, 0x69, 0x6e,
|
||||
0x70, 0x75, 0x74, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x44, 0x6f, 0x77, 0x6e, 0x73, 0x79, 0x6e, 0x63,
|
||||
0x42, 0x61, 0x74, 0x63, 0x68, 0x12, 0x36, 0x0a, 0x08, 0x62, 0x63, 0x69, 0x46, 0x72, 0x61, 0x6d,
|
||||
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|
||||
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|
||||
0x6e, 0x66, 0x6f, 0x52, 0x08, 0x62, 0x63, 0x69, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x42, 0x13, 0x5a,
|
||||
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|
||||
0x6f, 0x73, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
0x03, 0x61, 0x63, 0x74, 0x12, 0x2b, 0x0a, 0x03, 0x72, 0x64, 0x66, 0x18, 0x04, 0x20, 0x01, 0x28,
|
||||
0x0b, 0x32, 0x19, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x2e, 0x52, 0x6f, 0x6f, 0x6d, 0x44,
|
||||
0x6f, 0x77, 0x6e, 0x73, 0x79, 0x6e, 0x63, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x52, 0x03, 0x72, 0x64,
|
||||
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|
||||
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|
||||
0x28, 0x0b, 0x32, 0x1a, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x2e, 0x49, 0x6e, 0x70, 0x75,
|
||||
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|
||||
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|
||||
0x6e, 0x63, 0x42, 0x61, 0x74, 0x63, 0x68, 0x12, 0x36, 0x0a, 0x08, 0x62, 0x63, 0x69, 0x46, 0x72,
|
||||
0x61, 0x6d, 0x65, 0x18, 0x06, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x1a, 0x2e, 0x70, 0x72, 0x6f, 0x74,
|
||||
0x6f, 0x73, 0x2e, 0x42, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x43, 0x6f, 0x6c, 0x6c, 0x69, 0x64, 0x65,
|
||||
0x72, 0x49, 0x6e, 0x66, 0x6f, 0x52, 0x08, 0x62, 0x63, 0x69, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x42,
|
||||
0x13, 0x5a, 0x11, 0x62, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x5f, 0x73, 0x72, 0x76, 0x2f, 0x70, 0x72,
|
||||
0x6f, 0x74, 0x6f, 0x73, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
@ -1075,27 +1078,27 @@ func file_room_downsync_frame_proto_rawDescGZIP() []byte {
|
||||
|
||||
var file_room_downsync_frame_proto_msgTypes = make([]protoimpl.MessageInfo, 13)
|
||||
var file_room_downsync_frame_proto_goTypes = []interface{}{
|
||||
(*BattleColliderInfo)(nil), // 0: protos.BattleColliderInfo
|
||||
(*Player)(nil), // 1: protos.Player
|
||||
(*PlayerMeta)(nil), // 2: protos.PlayerMeta
|
||||
(*InputFrameUpsync)(nil), // 3: protos.InputFrameUpsync
|
||||
(*InputFrameDownsync)(nil), // 4: protos.InputFrameDownsync
|
||||
(*HeartbeatUpsync)(nil), // 5: protos.HeartbeatUpsync
|
||||
(*RoomDownsyncFrame)(nil), // 6: protos.RoomDownsyncFrame
|
||||
(*WsReq)(nil), // 7: protos.WsReq
|
||||
(*WsResp)(nil), // 8: protos.WsResp
|
||||
nil, // 9: protos.BattleColliderInfo.StrToVec2DListMapEntry
|
||||
nil, // 10: protos.BattleColliderInfo.StrToPolygon2DListMapEntry
|
||||
nil, // 11: protos.RoomDownsyncFrame.PlayersEntry
|
||||
nil, // 12: protos.RoomDownsyncFrame.PlayerMetasEntry
|
||||
(*protos.Direction)(nil), // 13: protos.Direction
|
||||
(*protos.Vec2DList)(nil), // 14: protos.Vec2DList
|
||||
(*protos.Polygon2DList)(nil), // 15: protos.Polygon2DList
|
||||
(*BattleColliderInfo)(nil), // 0: protos.BattleColliderInfo
|
||||
(*PlayerDownsync)(nil), // 1: protos.PlayerDownsync
|
||||
(*PlayerDownsyncMeta)(nil), // 2: protos.PlayerDownsyncMeta
|
||||
(*InputFrameUpsync)(nil), // 3: protos.InputFrameUpsync
|
||||
(*InputFrameDownsync)(nil), // 4: protos.InputFrameDownsync
|
||||
(*HeartbeatUpsync)(nil), // 5: protos.HeartbeatUpsync
|
||||
(*RoomDownsyncFrame)(nil), // 6: protos.RoomDownsyncFrame
|
||||
(*WsReq)(nil), // 7: protos.WsReq
|
||||
(*WsResp)(nil), // 8: protos.WsResp
|
||||
nil, // 9: protos.BattleColliderInfo.StrToVec2DListMapEntry
|
||||
nil, // 10: protos.BattleColliderInfo.StrToPolygon2DListMapEntry
|
||||
nil, // 11: protos.RoomDownsyncFrame.PlayersEntry
|
||||
nil, // 12: protos.RoomDownsyncFrame.PlayerMetasEntry
|
||||
(*sharedprotos.Direction)(nil), // 13: sharedprotos.Direction
|
||||
(*sharedprotos.Vec2DList)(nil), // 14: sharedprotos.Vec2DList
|
||||
(*sharedprotos.Polygon2DList)(nil), // 15: sharedprotos.Polygon2DList
|
||||
}
|
||||
var file_room_downsync_frame_proto_depIdxs = []int32{
|
||||
9, // 0: protos.BattleColliderInfo.strToVec2DListMap:type_name -> protos.BattleColliderInfo.StrToVec2DListMapEntry
|
||||
10, // 1: protos.BattleColliderInfo.strToPolygon2DListMap:type_name -> protos.BattleColliderInfo.StrToPolygon2DListMapEntry
|
||||
13, // 2: protos.Player.dir:type_name -> protos.Direction
|
||||
13, // 2: protos.PlayerDownsync.dir:type_name -> sharedprotos.Direction
|
||||
11, // 3: protos.RoomDownsyncFrame.players:type_name -> protos.RoomDownsyncFrame.PlayersEntry
|
||||
12, // 4: protos.RoomDownsyncFrame.playerMetas:type_name -> protos.RoomDownsyncFrame.PlayerMetasEntry
|
||||
3, // 5: protos.WsReq.inputFrameUpsyncBatch:type_name -> protos.InputFrameUpsync
|
||||
@ -1103,10 +1106,10 @@ var file_room_downsync_frame_proto_depIdxs = []int32{
|
||||
6, // 7: protos.WsResp.rdf:type_name -> protos.RoomDownsyncFrame
|
||||
4, // 8: protos.WsResp.inputFrameDownsyncBatch:type_name -> protos.InputFrameDownsync
|
||||
0, // 9: protos.WsResp.bciFrame:type_name -> protos.BattleColliderInfo
|
||||
14, // 10: protos.BattleColliderInfo.StrToVec2DListMapEntry.value:type_name -> protos.Vec2DList
|
||||
15, // 11: protos.BattleColliderInfo.StrToPolygon2DListMapEntry.value:type_name -> protos.Polygon2DList
|
||||
1, // 12: protos.RoomDownsyncFrame.PlayersEntry.value:type_name -> protos.Player
|
||||
2, // 13: protos.RoomDownsyncFrame.PlayerMetasEntry.value:type_name -> protos.PlayerMeta
|
||||
14, // 10: protos.BattleColliderInfo.StrToVec2DListMapEntry.value:type_name -> sharedprotos.Vec2DList
|
||||
15, // 11: protos.BattleColliderInfo.StrToPolygon2DListMapEntry.value:type_name -> sharedprotos.Polygon2DList
|
||||
1, // 12: protos.RoomDownsyncFrame.PlayersEntry.value:type_name -> protos.PlayerDownsync
|
||||
2, // 13: protos.RoomDownsyncFrame.PlayerMetasEntry.value:type_name -> protos.PlayerDownsyncMeta
|
||||
14, // [14:14] is the sub-list for method output_type
|
||||
14, // [14:14] is the sub-list for method input_type
|
||||
14, // [14:14] is the sub-list for extension type_name
|
||||
@ -1133,7 +1136,7 @@ func file_room_downsync_frame_proto_init() {
|
||||
}
|
||||
}
|
||||
file_room_downsync_frame_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*Player); i {
|
||||
switch v := v.(*PlayerDownsync); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
@ -1145,7 +1148,7 @@ func file_room_downsync_frame_proto_init() {
|
||||
}
|
||||
}
|
||||
file_room_downsync_frame_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*PlayerMeta); i {
|
||||
switch v := v.(*PlayerDownsyncMeta); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
|
@ -1,7 +1,7 @@
|
||||
package storage
|
||||
|
||||
import (
|
||||
. "server/common"
|
||||
. "battle_srv/common"
|
||||
|
||||
_ "github.com/go-sql-driver/mysql"
|
||||
"github.com/jmoiron/sqlx"
|
||||
|
@ -1,8 +1,8 @@
|
||||
package storage
|
||||
|
||||
import (
|
||||
. "battle_srv/common"
|
||||
"fmt"
|
||||
. "server/common"
|
||||
|
||||
"github.com/go-redis/redis"
|
||||
_ "github.com/go-sql-driver/mysql"
|
||||
|
@ -1,6 +1,9 @@
|
||||
package ws
|
||||
|
||||
import (
|
||||
. "battle_srv/common"
|
||||
"battle_srv/models"
|
||||
pb "battle_srv/protos"
|
||||
"container/heap"
|
||||
"fmt"
|
||||
"github.com/gin-gonic/gin"
|
||||
@ -8,9 +11,6 @@ import (
|
||||
"github.com/gorilla/websocket"
|
||||
"go.uber.org/zap"
|
||||
"net/http"
|
||||
. "battle_srv/common"
|
||||
"battle_srv/models"
|
||||
pb "battle_srv/protos"
|
||||
"strconv"
|
||||
"sync/atomic"
|
||||
"time"
|
||||
@ -246,8 +246,8 @@ func Serve(c *gin.Context) {
|
||||
bciFrame := &pb.BattleColliderInfo{
|
||||
BoundRoomId: pRoom.Id,
|
||||
StageName: pRoom.StageName,
|
||||
StrToVec2DListMap: models.ToPbVec2DListMap(pRoom.RawBattleStrToVec2DListMap),
|
||||
StrToPolygon2DListMap: models.ToPbPolygon2DListMap(pRoom.RawBattleStrToPolygon2DListMap),
|
||||
StrToVec2DListMap: pRoom.RawBattleStrToVec2DListMap,
|
||||
StrToPolygon2DListMap: pRoom.RawBattleStrToPolygon2DListMap,
|
||||
StageDiscreteW: pRoom.StageDiscreteW,
|
||||
StageDiscreteH: pRoom.StageDiscreteH,
|
||||
StageTileW: pRoom.StageTileW,
|
||||
|
@ -19,7 +19,7 @@ func (world *WorldColliderDisplay) Init() {
|
||||
|
||||
func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTileW, stageTileH int32, playerPosMap StrToVec2DListMap, barrierMap StrToPolygon2DListMap) *WorldColliderDisplay {
|
||||
|
||||
playerList := *(playerPosMap["PlayerStartingPos"])
|
||||
playerPosList := *(playerPosMap["PlayerStartingPos"])
|
||||
barrierList := *(barrierMap["Barrier"])
|
||||
|
||||
world := &WorldColliderDisplay{Game: game}
|
||||
@ -33,17 +33,17 @@ func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTi
|
||||
spaceOffsetY := float64(spaceH) * 0.5
|
||||
|
||||
playerColliderRadius := float64(32)
|
||||
playerColliders := make([]*resolv.Object, len(playerList))
|
||||
playerColliders := make([]*resolv.Object, len(playerPosList.Eles))
|
||||
space := resolv.NewSpace(int(spaceW), int(spaceH), 16, 16)
|
||||
for i, player := range playerList {
|
||||
playerCollider := GenerateRectCollider(player.X, player.Y, playerColliderRadius*2, playerColliderRadius*2, spaceOffsetX, spaceOffsetY, "Player") // [WARNING] Deliberately not using a circle because "resolv v0.5.1" doesn't yet align circle center with space cell center, regardless of the "specified within-object offset"
|
||||
Logger.Info(fmt.Sprintf("Player Collider#%d: player.X=%v, player.Y=%v, radius=%v, spaceOffsetX=%v, spaceOffsetY=%v, shape=%v; calibrationCheckX=player.X-radius+spaceOffsetX=%v", i, player.X, player.Y, playerColliderRadius, spaceOffsetX, spaceOffsetY, playerCollider.Shape, player.X-playerColliderRadius+spaceOffsetX))
|
||||
for i, playerPos := range playerPosList.Eles {
|
||||
playerCollider := GenerateRectCollider(playerPos.X, playerPos.Y, playerColliderRadius*2, playerColliderRadius*2, spaceOffsetX, spaceOffsetY, "Player") // [WARNING] Deliberately not using a circle because "resolv v0.5.1" doesn't yet align circle center with space cell center, regardless of the "specified within-object offset"
|
||||
Logger.Info(fmt.Sprintf("Player Collider#%d: playerPos.X=%v, playerPos.Y=%v, radius=%v, spaceOffsetX=%v, spaceOffsetY=%v, shape=%v; calibrationCheckX=playerPos.X-radius+spaceOffsetX=%v", i, playerPos.X, playerPos.Y, playerColliderRadius, spaceOffsetX, spaceOffsetY, playerCollider.Shape, playerPos.X-playerColliderRadius+spaceOffsetX))
|
||||
playerColliders[i] = playerCollider
|
||||
space.Add(playerCollider)
|
||||
}
|
||||
|
||||
barrierLocalId := 0
|
||||
for _, barrierUnaligned := range barrierList {
|
||||
for _, barrierUnaligned := range barrierList.Eles {
|
||||
barrierCollider := GenerateConvexPolygonCollider(barrierUnaligned, spaceOffsetX, spaceOffsetY, "Barrier")
|
||||
Logger.Info(fmt.Sprintf("Added barrier: shape=%v", barrierCollider.Shape))
|
||||
space.Add(barrierCollider)
|
||||
|
@ -1,12 +1,12 @@
|
||||
package dnmshared
|
||||
|
||||
import (
|
||||
. "dnmshared/sharedprotos"
|
||||
"math"
|
||||
. "dnmshared/protos"
|
||||
)
|
||||
|
||||
func NormVec2D(dx, dy float64) Vec2D {
|
||||
return Vec2D{X: dy, Y:-dx}
|
||||
return Vec2D{X: dy, Y: -dx}
|
||||
}
|
||||
|
||||
func AlignPolygon2DToBoundingBox(input *Polygon2D) *Polygon2D {
|
||||
@ -30,7 +30,7 @@ func AlignPolygon2DToBoundingBox(input *Polygon2D) *Polygon2D {
|
||||
X: input.Anchor.X + boundingBoxTL.X,
|
||||
Y: input.Anchor.Y + boundingBoxTL.Y,
|
||||
},
|
||||
Points: make([]*Vec2D, len(input.Points)),
|
||||
Points: make([]*Vec2D, len(input.Points)),
|
||||
}
|
||||
|
||||
for i, p := range input.Points {
|
||||
|
@ -1,12 +1,12 @@
|
||||
package dnmshared
|
||||
|
||||
import (
|
||||
. "dnmshared/sharedprotos"
|
||||
"fmt"
|
||||
"github.com/kvartborg/vector"
|
||||
"github.com/solarlune/resolv"
|
||||
"math"
|
||||
"strings"
|
||||
. "dnmshared/protos"
|
||||
)
|
||||
|
||||
func ConvexPolygonStr(body *resolv.ConvexPolygon) string {
|
||||
|
@ -1,10 +1,10 @@
|
||||
// Code generated by protoc-gen-go. DO NOT EDIT.
|
||||
// versions:
|
||||
// protoc-gen-go v1.28.1
|
||||
// protoc v3.7.1
|
||||
// protoc v3.21.4
|
||||
// source: geometry.proto
|
||||
|
||||
package protos
|
||||
package sharedprotos
|
||||
|
||||
import (
|
||||
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
|
||||
@ -283,26 +283,28 @@ var File_geometry_proto protoreflect.FileDescriptor
|
||||
|
||||
var file_geometry_proto_rawDesc = []byte{
|
||||
0x0a, 0x0e, 0x67, 0x65, 0x6f, 0x6d, 0x65, 0x74, 0x72, 0x79, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f,
|
||||
0x12, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x22, 0x2b, 0x0a, 0x09, 0x44, 0x69, 0x72, 0x65,
|
||||
0x63, 0x74, 0x69, 0x6f, 0x6e, 0x12, 0x0e, 0x0a, 0x02, 0x64, 0x78, 0x18, 0x01, 0x20, 0x01, 0x28,
|
||||
0x05, 0x52, 0x02, 0x64, 0x78, 0x12, 0x0e, 0x0a, 0x02, 0x64, 0x79, 0x18, 0x02, 0x20, 0x01, 0x28,
|
||||
0x05, 0x52, 0x02, 0x64, 0x79, 0x22, 0x23, 0x0a, 0x05, 0x56, 0x65, 0x63, 0x32, 0x44, 0x12, 0x0c,
|
||||
0x0a, 0x01, 0x78, 0x18, 0x01, 0x20, 0x01, 0x28, 0x01, 0x52, 0x01, 0x78, 0x12, 0x0c, 0x0a, 0x01,
|
||||
0x79, 0x18, 0x02, 0x20, 0x01, 0x28, 0x01, 0x52, 0x01, 0x79, 0x22, 0x59, 0x0a, 0x09, 0x50, 0x6f,
|
||||
0x6c, 0x79, 0x67, 0x6f, 0x6e, 0x32, 0x44, 0x12, 0x25, 0x0a, 0x06, 0x61, 0x6e, 0x63, 0x68, 0x6f,
|
||||
0x72, 0x18, 0x01, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x0d, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73,
|
||||
0x2e, 0x56, 0x65, 0x63, 0x32, 0x44, 0x52, 0x06, 0x61, 0x6e, 0x63, 0x68, 0x6f, 0x72, 0x12, 0x25,
|
||||
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
0x68, 0x61, 0x72, 0x65, 0x64, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x2e, 0x50, 0x6f, 0x6c, 0x79,
|
||||
0x67, 0x6f, 0x6e, 0x32, 0x44, 0x52, 0x04, 0x65, 0x6c, 0x65, 0x73, 0x42, 0x18, 0x5a, 0x16, 0x64,
|
||||
0x6e, 0x6d, 0x73, 0x68, 0x61, 0x72, 0x65, 0x64, 0x2f, 0x73, 0x68, 0x61, 0x72, 0x65, 0x64, 0x70,
|
||||
0x72, 0x6f, 0x74, 0x6f, 0x73, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
@ -319,17 +321,17 @@ func file_geometry_proto_rawDescGZIP() []byte {
|
||||
|
||||
var file_geometry_proto_msgTypes = make([]protoimpl.MessageInfo, 5)
|
||||
var file_geometry_proto_goTypes = []interface{}{
|
||||
(*Direction)(nil), // 0: protos.Direction
|
||||
(*Vec2D)(nil), // 1: protos.Vec2D
|
||||
(*Polygon2D)(nil), // 2: protos.Polygon2D
|
||||
(*Vec2DList)(nil), // 3: protos.Vec2DList
|
||||
(*Polygon2DList)(nil), // 4: protos.Polygon2DList
|
||||
(*Direction)(nil), // 0: sharedprotos.Direction
|
||||
(*Vec2D)(nil), // 1: sharedprotos.Vec2D
|
||||
(*Polygon2D)(nil), // 2: sharedprotos.Polygon2D
|
||||
(*Vec2DList)(nil), // 3: sharedprotos.Vec2DList
|
||||
(*Polygon2DList)(nil), // 4: sharedprotos.Polygon2DList
|
||||
}
|
||||
var file_geometry_proto_depIdxs = []int32{
|
||||
1, // 0: protos.Polygon2D.anchor:type_name -> protos.Vec2D
|
||||
1, // 1: protos.Polygon2D.points:type_name -> protos.Vec2D
|
||||
1, // 2: protos.Vec2DList.eles:type_name -> protos.Vec2D
|
||||
2, // 3: protos.Polygon2DList.eles:type_name -> protos.Polygon2D
|
||||
1, // 0: sharedprotos.Polygon2D.anchor:type_name -> sharedprotos.Vec2D
|
||||
1, // 1: sharedprotos.Polygon2D.points:type_name -> sharedprotos.Vec2D
|
||||
1, // 2: sharedprotos.Vec2DList.eles:type_name -> sharedprotos.Vec2D
|
||||
2, // 3: sharedprotos.Polygon2DList.eles:type_name -> sharedprotos.Polygon2D
|
||||
4, // [4:4] is the sub-list for method output_type
|
||||
4, // [4:4] is the sub-list for method input_type
|
||||
4, // [4:4] is the sub-list for extension type_name
|
@ -3,6 +3,7 @@ package dnmshared
|
||||
import (
|
||||
"bytes"
|
||||
"compress/zlib"
|
||||
. "dnmshared/sharedprotos"
|
||||
"encoding/base64"
|
||||
"encoding/xml"
|
||||
"errors"
|
||||
@ -11,7 +12,6 @@ import (
|
||||
"math"
|
||||
"strconv"
|
||||
"strings"
|
||||
. "dnmshared/protos"
|
||||
)
|
||||
|
||||
const (
|
||||
@ -232,8 +232,8 @@ func tsxPolylineToOffsetsWrtTileCenter(pTmxMapIns *TmxMap, singleObjInTsxFile *T
|
||||
pointsCount := len(singleValueArray)
|
||||
|
||||
thePolygon2DFromPolyline := &Polygon2D{
|
||||
Anchor: nil,
|
||||
Points: make([]*Vec2D, pointsCount),
|
||||
Anchor: nil,
|
||||
Points: make([]*Vec2D, pointsCount),
|
||||
}
|
||||
|
||||
/*
|
||||
@ -324,16 +324,17 @@ func DeserializeTsxToColliderDict(pTmxMapIns *TmxMap, byteArrOfTsxFile []byte, f
|
||||
if _, ok := theStrToPolygon2DListMap[key]; ok {
|
||||
pThePolygon2DList = theStrToPolygon2DListMap[key]
|
||||
} else {
|
||||
thePolygon2DListEles := make([]*Polygon2D, 0)
|
||||
theStrToPolygon2DListMap[key] = &thePolygon2DList
|
||||
pThePolygon2DList = theStrToPolygon2DListMap[key]
|
||||
pThePolygon2DList = &Polygon2DList{
|
||||
Eles: make([]*Polygon2D, 0),
|
||||
}
|
||||
theStrToPolygon2DListMap[key] = pThePolygon2DList
|
||||
}
|
||||
|
||||
thePolygon2DFromPolyline, err := tsxPolylineToOffsetsWrtTileCenter(pTmxMapIns, singleObj, singleObj.Polyline, pTsxIns)
|
||||
if nil != err {
|
||||
panic(err)
|
||||
}
|
||||
*pThePolygon2DList = append(*pThePolygon2DList, thePolygon2DFromPolyline)
|
||||
pThePolygon2DList.Eles = append(pThePolygon2DList.Eles, thePolygon2DFromPolyline)
|
||||
}
|
||||
}
|
||||
return nil
|
||||
@ -349,8 +350,10 @@ func ParseTmxLayersAndGroups(pTmxMapIns *TmxMap, gidBoundariesMap map[int]StrToP
|
||||
var pTheVec2DListToCache *Vec2DList
|
||||
_, ok := toRetStrToVec2DListMap[objGroup.Name]
|
||||
if false == ok {
|
||||
theVec2DListToCache := make(Vec2DList, 0)
|
||||
toRetStrToVec2DListMap[objGroup.Name] = &theVec2DListToCache
|
||||
pTheVec2DListToCache = &Vec2DList{
|
||||
Eles: make([]*Vec2D, 0),
|
||||
}
|
||||
toRetStrToVec2DListMap[objGroup.Name] = pTheVec2DListToCache
|
||||
}
|
||||
pTheVec2DListToCache = toRetStrToVec2DListMap[objGroup.Name]
|
||||
for _, singleObjInTmxFile := range objGroup.Objects {
|
||||
@ -359,17 +362,18 @@ func ParseTmxLayersAndGroups(pTmxMapIns *TmxMap, gidBoundariesMap map[int]StrToP
|
||||
Y: singleObjInTmxFile.Y,
|
||||
}
|
||||
thePosInWorld := pTmxMapIns.continuousObjLayerOffsetToContinuousMapNodePos(theUntransformedPos)
|
||||
*pTheVec2DListToCache = append(*pTheVec2DListToCache, &thePosInWorld)
|
||||
pTheVec2DListToCache.Eles = append(pTheVec2DListToCache.Eles, &thePosInWorld)
|
||||
}
|
||||
case "Barrier":
|
||||
// Note that in this case, the "Polygon2D.Anchor" of each "TmxOrTsxObject" is exactly overlapping with "Polygon2D.Points[0]".
|
||||
var pThePolygon2DListToCache *Polygon2DList
|
||||
_, ok := toRetStrToPolygon2DListMap[objGroup.Name]
|
||||
if false == ok {
|
||||
thePolygon2DListToCache := make(Polygon2DList, 0)
|
||||
toRetStrToPolygon2DListMap[objGroup.Name] = &thePolygon2DListToCache
|
||||
pThePolygon2DListToCache = &Polygon2DList{
|
||||
Eles: make([]*Polygon2D, 0),
|
||||
}
|
||||
toRetStrToPolygon2DListMap[objGroup.Name] = pThePolygon2DListToCache
|
||||
}
|
||||
pThePolygon2DListToCache = toRetStrToPolygon2DListMap[objGroup.Name]
|
||||
|
||||
for _, singleObjInTmxFile := range objGroup.Objects {
|
||||
if nil == singleObjInTmxFile.Polyline {
|
||||
@ -383,7 +387,7 @@ func ParseTmxLayersAndGroups(pTmxMapIns *TmxMap, gidBoundariesMap map[int]StrToP
|
||||
if nil != err {
|
||||
panic(err)
|
||||
}
|
||||
*pThePolygon2DListToCache = append(*pThePolygon2DListToCache, thePolygon2DInWorld)
|
||||
pThePolygon2DListToCache.Eles = append(pThePolygon2DListToCache.Eles, thePolygon2DInWorld)
|
||||
}
|
||||
default:
|
||||
}
|
||||
|
@ -1,7 +1,6 @@
|
||||
syntax = "proto3";
|
||||
option go_package = "dnmshared/protos"; // here "./" corresponds to the "--go_out" value in "protoc" command
|
||||
|
||||
package protos;
|
||||
option go_package = "dnmshared/sharedprotos"; // here "./" corresponds to the "--go_out" value in "protoc" command
|
||||
package sharedprotos;
|
||||
|
||||
message Direction {
|
||||
int32 dx = 1;
|
||||
|
@ -6,8 +6,8 @@ import "geometry.proto"; // The import path here is only w.r.t. the proto file,
|
||||
|
||||
message BattleColliderInfo {
|
||||
string stageName = 1;
|
||||
map<string, Vec2DList> strToVec2DListMap = 2;
|
||||
map<string, Polygon2DList> strToPolygon2DListMap = 3;
|
||||
map<string, sharedprotos.Vec2DList> strToVec2DListMap = 2;
|
||||
map<string, sharedprotos.Polygon2DList> strToPolygon2DListMap = 3;
|
||||
int32 stageDiscreteW = 4;
|
||||
int32 stageDiscreteH = 5;
|
||||
int32 stageTileW = 6;
|
||||
@ -31,11 +31,11 @@ message BattleColliderInfo {
|
||||
double virtualGridToWorldRatio = 22;
|
||||
}
|
||||
|
||||
message Player {
|
||||
message PlayerDownsync {
|
||||
int32 id = 1;
|
||||
int32 virtualGridX = 2;
|
||||
int32 virtualGridY = 3;
|
||||
Direction dir = 4;
|
||||
sharedprotos.Direction dir = 4;
|
||||
int32 speed = 5; // in terms of virtual grid units
|
||||
int32 battleState = 6;
|
||||
int32 lastMoveGmtMillis = 7;
|
||||
@ -44,7 +44,7 @@ message Player {
|
||||
int32 joinIndex = 12;
|
||||
}
|
||||
|
||||
message PlayerMeta {
|
||||
message PlayerDownsyncMeta {
|
||||
int32 id = 1;
|
||||
string name = 2;
|
||||
string displayName = 3;
|
||||
@ -69,9 +69,9 @@ message HeartbeatUpsync {
|
||||
|
||||
message RoomDownsyncFrame {
|
||||
int32 id = 1;
|
||||
map<int32, Player> players = 2;
|
||||
map<int32, PlayerDownsync> players = 2;
|
||||
int64 countdownNanos = 3;
|
||||
map<int32, PlayerMeta> playerMetas = 4;
|
||||
map<int32, PlayerDownsyncMeta> playerMetas = 4;
|
||||
}
|
||||
|
||||
message WsReq {
|
||||
|
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user