mirror of
https://github.com/genxium/DelayNoMore
synced 2024-12-26 19:58:56 +00:00
407 lines
16 KiB
Go
407 lines
16 KiB
Go
package ws
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import (
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. "battle_srv/common"
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"battle_srv/models"
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pb "battle_srv/protos"
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"container/heap"
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"fmt"
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"github.com/gin-gonic/gin"
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"github.com/golang/protobuf/proto"
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"github.com/gorilla/websocket"
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"go.uber.org/zap"
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"net/http"
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"strconv"
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"sync/atomic"
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"time"
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. "dnmshared"
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)
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const (
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READ_BUF_SIZE = 8 * 1024
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WRITE_BUF_SIZE = 8 * 1024
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)
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var upgrader = websocket.Upgrader{
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ReadBufferSize: READ_BUF_SIZE,
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WriteBufferSize: WRITE_BUF_SIZE,
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CheckOrigin: func(r *http.Request) bool {
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Logger.Debug("origin", zap.Any("origin", r.Header.Get("Origin")))
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return true
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},
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}
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func startOrFeedHeartbeatWatchdog(conn *websocket.Conn) bool {
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if nil == conn {
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return false
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}
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conn.SetReadDeadline(time.Now().Add(time.Millisecond * (ConstVals.Ws.WillKickIfInactiveFor)))
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return true
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}
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func Serve(c *gin.Context) {
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token, ok := c.GetQuery("intAuthToken")
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if !ok {
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c.AbortWithStatus(http.StatusBadRequest)
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return
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}
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Logger.Info("Finding PlayerLogin record for ws authentication:", zap.Any("intAuthToken", token))
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boundRoomId := 0
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expectRoomId := 0
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var err error
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if boundRoomIdStr, hasBoundRoomId := c.GetQuery("boundRoomId"); hasBoundRoomId {
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boundRoomId, err = strconv.Atoi(boundRoomIdStr)
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if err != nil {
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// TODO: Abort with specific message.
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c.AbortWithStatus(http.StatusBadRequest)
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return
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}
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Logger.Info("Finding PlayerLogin record for ws authentication:", zap.Any("intAuthToken", token), zap.Any("boundRoomId", boundRoomId))
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}
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if expectRoomIdStr, hasExpectRoomId := c.GetQuery("expectedRoomId"); hasExpectRoomId {
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expectRoomId, err = strconv.Atoi(expectRoomIdStr)
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if err != nil {
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c.AbortWithStatus(http.StatusBadRequest)
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return
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}
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Logger.Info("Finding PlayerLogin record for ws authentication:", zap.Any("intAuthToken", token), zap.Any("expectedRoomId", expectRoomId))
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}
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// TODO: Wrap the following 2 stmts by sql transaction!
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playerId, err := models.GetPlayerIdByToken(token)
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if err != nil || playerId == 0 {
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// TODO: Abort with specific message.
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Logger.Info("PlayerLogin record not found for ws authentication:", zap.Any("intAuthToken", token))
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c.AbortWithStatus(http.StatusBadRequest)
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return
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}
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Logger.Info("PlayerLogin record has been found for ws authentication:", zap.Any("playerId", playerId))
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conn, err := upgrader.Upgrade(c.Writer, c.Request, nil)
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if err != nil {
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Logger.Error("upgrade:", zap.Error(err), zap.Any("playerId", playerId))
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c.AbortWithStatus(http.StatusBadRequest)
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return
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}
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Logger.Debug("ConstVals.Ws.WillKickIfInactiveFor", zap.Duration("v", ConstVals.Ws.WillKickIfInactiveFor))
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/**
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* WARNING: After successfully upgraded to use the "persistent connection" of http1.1/websocket protocol, you CANNOT overwrite the http1.0 resp status by `c.AbortWithStatus(...)` any more!
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*/
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connHasBeenSignaledToClose := int32(0)
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pConnHasBeenSignaledToClose := &connHasBeenSignaledToClose
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var pRoom *models.Room = nil
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signalToCloseConnOfThisPlayer := func(customRetCode int, customRetMsg string) {
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if swapped := atomic.CompareAndSwapInt32(pConnHasBeenSignaledToClose, 0, 1); !swapped {
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return
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}
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Logger.Warn("signalToCloseConnOfThisPlayer:", zap.Any("playerId", playerId), zap.Any("customRetCode", customRetCode), zap.Any("customRetMsg", customRetMsg))
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if nil != pRoom {
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pRoom.OnPlayerDisconnected(int32(playerId))
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}
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defer func() {
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if r := recover(); r != nil {
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Logger.Warn("Recovered from: ", zap.Any("panic", r))
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}
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}()
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/**
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* References
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* - https://tools.ietf.org/html/rfc6455
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* - https://godoc.org/github.com/gorilla/websocket#hdr-Control_Messages
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* - https://godoc.org/github.com/gorilla/websocket#FormatCloseMessage
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* - https://godoc.org/github.com/gorilla/websocket#Conn.WriteControl
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* - https://godoc.org/github.com/gorilla/websocket#hdr-Concurrency
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* - "The Close and WriteControl methods can be called concurrently with all other methods."
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*/
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/**
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* References for the "WebsocketStdCloseCode"s. Note that we're using some "CustomCloseCode"s here as well.
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*
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* - https://tools.ietf.org/html/rfc6455#section-7.4
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* - https://godoc.org/github.com/gorilla/websocket#pkg-constants.
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*/
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closeMessage := websocket.FormatCloseMessage(customRetCode, customRetMsg)
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err := conn.WriteControl(websocket.CloseMessage, closeMessage, time.Now().Add(time.Millisecond*(ConstVals.Ws.WillKickIfInactiveFor)))
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if err != nil {
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Logger.Error("Unable to send the CloseFrame control message to player(client-side):", zap.Any("playerId", playerId), zap.Error(err))
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}
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time.AfterFunc(3*time.Second, func() {
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// To actually terminates the underlying TCP connection which might be in `CLOSE_WAIT` state if inspected by `netstat`.
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conn.Close()
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})
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}
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onReceivedCloseMessageFromClient := func(code int, text string) error {
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Logger.Warn("Triggered `onReceivedCloseMessageFromClient`:", zap.Any("code", code), zap.Any("playerId", playerId), zap.Any("message", text))
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signalToCloseConnOfThisPlayer(code, text)
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return nil
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}
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/**
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* - "SetCloseHandler sets the handler for close messages received from the peer."
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*
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* - "The default close handler sends a close message back to the peer."
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*
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* - "The connection read methods return a CloseError when a close message is received. Most applications should handle close messages as part of their normal error handling. Applications should only set a close handler when the application must perform some action before sending a close message back to the peer."
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*
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* from reference https://godoc.org/github.com/gorilla/websocket#Conn.SetCloseHandler.
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*/
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conn.SetCloseHandler(onReceivedCloseMessageFromClient)
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pPlayer, err := models.GetPlayerById(playerId)
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if nil != err || nil == pPlayer {
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// TODO: Abort with specific message.
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signalToCloseConnOfThisPlayer(Constants.RetCode.PlayerNotFound, "")
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}
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Logger.Info("Player has logged in and its profile is found from persistent storage:", zap.Any("playerId", playerId), zap.Any("play", pPlayer))
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// Find a room to join.
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Logger.Info("About to acquire RoomHeapMux for player:", zap.Any("playerId", playerId))
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(*(models.RoomHeapMux)).Lock()
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defer func() {
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(*(models.RoomHeapMux)).Unlock()
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Logger.Info("Released RoomHeapMux for player:", zap.Any("playerId", playerId))
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}()
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defer func() {
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if r := recover(); r != nil {
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Logger.Error("Recovered from: ", zap.Any("panic", r))
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signalToCloseConnOfThisPlayer(Constants.RetCode.UnknownError, "")
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}
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}()
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Logger.Info("Acquired RoomHeapMux for player:", zap.Any("playerId", playerId))
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// Logger.Info("The RoomHeapManagerIns has:", zap.Any("addr", fmt.Sprintf("%p", models.RoomHeapManagerIns)), zap.Any("size", len(*(models.RoomHeapManagerIns))))
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playerSuccessfullyAddedToRoom := false
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if 0 < boundRoomId {
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if tmpPRoom, existent := (*models.RoomMapManagerIns)[int32(boundRoomId)]; existent {
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pRoom = tmpPRoom
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Logger.Info("Successfully got:\n", zap.Any("roomId", pRoom.Id), zap.Any("playerId", playerId), zap.Any("forBoundRoomId", boundRoomId))
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res := pRoom.ReAddPlayerIfPossible(pPlayer, conn, signalToCloseConnOfThisPlayer)
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if !res {
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Logger.Warn("Failed to get:\n", zap.Any("roomId", pRoom.Id), zap.Any("playerId", playerId), zap.Any("forBoundRoomId", boundRoomId))
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} else {
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playerSuccessfullyAddedToRoom = true
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}
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}
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}
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if 0 < expectRoomId {
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if tmpRoom, existent := (*models.RoomMapManagerIns)[int32(expectRoomId)]; existent {
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pRoom = tmpRoom
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Logger.Info("Successfully got:\n", zap.Any("roomId", pRoom.Id), zap.Any("playerId", playerId), zap.Any("forExpectedRoomId", expectRoomId))
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if pRoom.ReAddPlayerIfPossible(pPlayer, conn, signalToCloseConnOfThisPlayer) {
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playerSuccessfullyAddedToRoom = true
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} else if pRoom.AddPlayerIfPossible(pPlayer, conn, signalToCloseConnOfThisPlayer) {
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playerSuccessfullyAddedToRoom = true
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} else {
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Logger.Warn("Failed to get:\n", zap.Any("roomId", pRoom.Id), zap.Any("playerId", playerId), zap.Any("forExpectedRoomId", expectRoomId))
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playerSuccessfullyAddedToRoom = false
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}
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}
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}
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if false == playerSuccessfullyAddedToRoom {
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defer func() {
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if pRoom != nil {
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heap.Push(models.RoomHeapManagerIns, pRoom)
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(models.RoomHeapManagerIns).Update(pRoom, pRoom.Score)
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}
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(models.RoomHeapManagerIns).PrintInOrder()
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}()
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tmpRoom, ok := heap.Pop(models.RoomHeapManagerIns).(*models.Room)
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if !ok {
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signalToCloseConnOfThisPlayer(Constants.RetCode.LocallyNoAvailableRoom, fmt.Sprintf("Cannot pop a (*Room) for playerId == %v!", playerId))
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} else {
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pRoom = tmpRoom
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Logger.Info("Successfully popped:\n", zap.Any("roomId", pRoom.Id), zap.Any("playerId", playerId))
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res := pRoom.AddPlayerIfPossible(pPlayer, conn, signalToCloseConnOfThisPlayer)
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if !res {
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signalToCloseConnOfThisPlayer(Constants.RetCode.PlayerNotAddableToRoom, fmt.Sprintf("AddPlayerIfPossible returns false for roomId == %v, playerId == %v!", pRoom.Id, playerId))
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}
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}
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}
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if swapped := atomic.CompareAndSwapInt32(pConnHasBeenSignaledToClose, 1, 1); swapped {
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return
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}
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if pThePlayer, ok := pRoom.Players[int32(playerId)]; ok && (models.PlayerBattleStateIns.ADDED_PENDING_BATTLE_COLLIDER_ACK == pThePlayer.BattleState || models.PlayerBattleStateIns.READDED_PENDING_BATTLE_COLLIDER_ACK == pThePlayer.BattleState) {
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defer func() {
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timeoutSeconds := time.Duration(5) * time.Second
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time.AfterFunc(timeoutSeconds, func() {
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if models.PlayerBattleStateIns.ADDED_PENDING_BATTLE_COLLIDER_ACK == pThePlayer.BattleState || models.PlayerBattleStateIns.READDED_PENDING_BATTLE_COLLIDER_ACK == pThePlayer.BattleState {
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signalToCloseConnOfThisPlayer(Constants.RetCode.UnknownError, fmt.Sprintf("The expected Ack for BattleColliderInfo is not received in %s, for playerId == %v!", timeoutSeconds, playerId))
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}
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})
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}()
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// Construct "battleColliderInfo" to downsync
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bciFrame := &pb.BattleColliderInfo{
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BoundRoomId: pRoom.Id,
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StageName: pRoom.StageName,
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StrToVec2DListMap: pRoom.RawBattleStrToVec2DListMap,
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StrToPolygon2DListMap: pRoom.RawBattleStrToPolygon2DListMap,
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StageDiscreteW: pRoom.StageDiscreteW,
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StageDiscreteH: pRoom.StageDiscreteH,
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StageTileW: pRoom.StageTileW,
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StageTileH: pRoom.StageTileH,
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IntervalToPing: int32(Constants.Ws.IntervalToPing),
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WillKickIfInactiveFor: int32(Constants.Ws.WillKickIfInactiveFor),
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BattleDurationNanos: pRoom.BattleDurationNanos,
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ServerFps: pRoom.ServerFps,
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InputDelayFrames: pRoom.InputDelayFrames,
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InputScaleFrames: pRoom.InputScaleFrames,
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NstDelayFrames: pRoom.NstDelayFrames,
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InputFrameUpsyncDelayTolerance: pRoom.InputFrameUpsyncDelayTolerance,
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MaxChasingRenderFramesPerUpdate: pRoom.MaxChasingRenderFramesPerUpdate,
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PlayerBattleState: pThePlayer.BattleState, // For frontend to know whether it's rejoining
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RollbackEstimatedDtMillis: pRoom.RollbackEstimatedDtMillis,
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RollbackEstimatedDtNanos: pRoom.RollbackEstimatedDtNanos,
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WorldToVirtualGridRatio: pRoom.WorldToVirtualGridRatio,
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VirtualGridToWorldRatio: pRoom.VirtualGridToWorldRatio,
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}
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resp := &pb.WsResp{
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Ret: int32(Constants.RetCode.Ok),
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EchoedMsgId: int32(0),
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Act: models.DOWNSYNC_MSG_ACT_HB_REQ,
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BciFrame: bciFrame,
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}
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Logger.Debug("Sending downsync HeartbeatRequirements:", zap.Any("roomId", pRoom.Id), zap.Any("playerId", playerId), zap.Any("resp", resp))
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theBytes, marshalErr := proto.Marshal(resp)
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if nil != marshalErr {
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Logger.Error("Error marshalling HeartbeatRequirements:", zap.Any("the error", marshalErr), zap.Any("roomId", pRoom.Id), zap.Any("playerId", playerId))
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signalToCloseConnOfThisPlayer(Constants.RetCode.UnknownError, fmt.Sprintf("Error marshalling HeartbeatRequirements, playerId == %v and roomId == %v!", playerId, pRoom.Id))
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}
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if err := conn.WriteMessage(websocket.BinaryMessage, theBytes); nil != err {
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Logger.Error("HeartbeatRequirements resp not written:", zap.Any("roomId", pRoom.Id), zap.Any("playerId", playerId), zap.Error(err))
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signalToCloseConnOfThisPlayer(Constants.RetCode.UnknownError, fmt.Sprintf("HeartbeatRequirements resp not written to roomId=%v, playerId == %v!", pRoom.Id, playerId))
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}
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}
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/*
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TODO
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Is there a way to EXPLICITLY make this "receivingLoopAgainstPlayer/conn.ReadXXX(...)" edge-triggered or yield/park otherwise? For example a C-style equivalent would be as follows.
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```
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receivingLoopAgainstPlayer := func() error {
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defer func() {
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if r := recover(); r != nil {
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Logger.Warn("Goroutine `receivingLoopAgainstPlayer`, recovery spot#1, recovered from: ", zap.Any("panic", r))
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}
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Logger.Info("Goroutine `receivingLoopAgainstPlayer` is stopped for:", zap.Any("playerId", playerId), zap.Any("roomId", pRoom.Id))
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}()
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// Set O_NONBLOCK on "fdOfThisConn".
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int flags = fcntl(fdOfThisConn, F_GETFL, 0);
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fcntl(fdOfThisConn, F_SETFL, flags | O_NONBLOCK);
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int ep_fd = epoll_create1(0);
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epoll_event ev;
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ev.data.fd = fdOfThisConn;
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ev.events = (EPOLLIN | EPOLLET | CUSTOM_SIGNAL_TO_CLOSE); // Is this possible?
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epoll_ctl(ep_fd, EPOLL_CTL_ADD, fdOfThisConn, &ev);
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epoll_event *evs = (epoll_event*)calloc(MAXEVENTS, sizeof(epoll_event));
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bool localAwarenessOfSignaledToClose = false;
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while(true) {
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if (true == localAwarenessOfSignaledToClose) {
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return;
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}
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// Would yield the current KernelThread and park it to a "queue" for later being unparked from the same "queue", thus resumed running. See http://web.stanford.edu/~hhli/CS110Notes/CS110NotesCollection/Topic%204%20Networking%20(5).html for more information. However, multiple "goroutine"s might share a same KernelThread and could be an issue for yielding.
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int n = epoll_wait(ep_fd, evs, MAXEVENTS, -1);
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for (int i = 0; i < n; ++i) {
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if (evs[i].data.fd == fdOfThisConn) {
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if (
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(evs[i].events & EPOLLERR) ||
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(evs[i].events & EPOLLHUP) ||
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(evs[i].events & CUSTOM_SIGNAL_TO_CLOSE)
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) {
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signalToCloseConnOfThisPlayer(Constants.RetCode.UnknownError, "")
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localAwarenessOfSignaledToClose = true;
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break;
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}
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int nbytes = 0;
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while(nbytes = recv(fdOfThisConn, buff, sizeof(buff)) && 0 < nbytes) {
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...
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}
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// Now that "0 == nbytes" or "EWOULDBLOCK == nbytes" or other errors came up.
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continue;
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}
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}
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}
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}
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```
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-- YFLu, 2020-07-03
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*/
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// Starts the receiving loop against the client-side
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receivingLoopAgainstPlayer := func() error {
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defer func() {
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if r := recover(); r != nil {
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Logger.Warn("Goroutine `receivingLoopAgainstPlayer`, recovery spot#1, recovered from: ", zap.Any("panic", r))
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}
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Logger.Info("Goroutine `receivingLoopAgainstPlayer` is stopped for:", zap.Any("playerId", playerId), zap.Any("roomId", pRoom.Id))
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}()
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for {
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if swapped := atomic.CompareAndSwapInt32(pConnHasBeenSignaledToClose, 1, 1); swapped {
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return nil
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}
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// Tries to receive from client-side in a non-blocking manner.
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_, bytes, err := conn.ReadMessage()
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if nil != err {
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Logger.Error("About to `signalToCloseConnOfThisPlayer`", zap.Any("roomId", pRoom.Id), zap.Any("playerId", playerId), zap.Error(err))
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signalToCloseConnOfThisPlayer(Constants.RetCode.UnknownError, "")
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return nil
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}
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pReq := new(pb.WsReq)
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unmarshalErr := proto.Unmarshal(bytes, pReq)
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if nil != unmarshalErr {
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Logger.Error("About to `signalToCloseConnOfThisPlayer`", zap.Any("roomId", pRoom.Id), zap.Any("playerId", playerId), zap.Error(unmarshalErr))
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signalToCloseConnOfThisPlayer(Constants.RetCode.UnknownError, "")
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}
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// Logger.Info("Received request message from client", zap.Any("roomId", pRoom.Id), zap.Any("playerId", playerId), zap.Any("pReq", pReq))
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switch pReq.Act {
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case models.UPSYNC_MSG_ACT_HB_PING:
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startOrFeedHeartbeatWatchdog(conn)
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case models.UPSYNC_MSG_ACT_PLAYER_CMD:
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startOrFeedHeartbeatWatchdog(conn)
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pRoom.OnBattleCmdReceived(pReq)
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case models.UPSYNC_MSG_ACT_PLAYER_COLLIDER_ACK:
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res := pRoom.OnPlayerBattleColliderAcked(int32(playerId))
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if false == res {
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Logger.Error("About to `signalToCloseConnOfThisPlayer`", zap.Any("roomId", pRoom.Id), zap.Any("playerId", playerId), zap.Error(err))
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signalToCloseConnOfThisPlayer(Constants.RetCode.UnknownError, "")
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return nil
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}
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default:
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}
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}
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return nil
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}
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startOrFeedHeartbeatWatchdog(conn)
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go receivingLoopAgainstPlayer()
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}
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