Fixed Golang part compilation.

This commit is contained in:
genxium 2022-11-09 14:20:26 +08:00
parent d3d3629618
commit cb3c19a339
24 changed files with 1402 additions and 1127 deletions

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@ -1,6 +1,11 @@
package v1
import (
"battle_srv/api"
. "battle_srv/common"
"battle_srv/common/utils"
"battle_srv/models"
"battle_srv/storage"
"bytes"
"crypto/sha256"
"encoding/hex"
@ -10,11 +15,6 @@ import (
"go.uber.org/zap"
"io/ioutil"
"net/http"
"server/api"
. "server/common"
"server/common/utils"
"server/models"
"server/storage"
"strconv"
. "dnmshared"
@ -79,7 +79,6 @@ func (p *playerController) SMSCaptchaGet(c *gin.Context) {
c.Set(api.RET, Constants.RetCode.UnknownError)
return
}
// Redis剩余时长校验
if ttl >= ConstVals.Player.CaptchaMaxTTL {
Logger.Info("There's an existing SmsCaptcha record in Redis-server: ", zap.String("key", redisKey), zap.Duration("ttl", ttl))
c.Set(api.RET, Constants.RetCode.SmsCaptchaRequestedTooFrequently)
@ -89,7 +88,6 @@ func (p *playerController) SMSCaptchaGet(c *gin.Context) {
pass := false
var succRet int
if Conf.General.ServerEnv == SERVER_ENV_TEST {
// 测试环境,优先从数据库校验`player.name`不通过再走机器人magic name校验
player, err := models.GetPlayerByName(req.Num)
if nil == err && nil != player {
pass = true
@ -98,7 +96,6 @@ func (p *playerController) SMSCaptchaGet(c *gin.Context) {
}
if !pass {
// 机器人magic name校验不通过再走手机号校验
player, err := models.GetPlayerByName(req.Num)
if nil == err && nil != player {
pass = true
@ -111,7 +108,6 @@ func (p *playerController) SMSCaptchaGet(c *gin.Context) {
succRet = Constants.RetCode.Ok
pass = true
}
// Hardecoded 只验证国内手机号格式
if req.CountryCode == "86" {
if RE_CHINA_PHONE_NUM.MatchString(req.Num) {
succRet = Constants.RetCode.Ok
@ -133,7 +129,6 @@ func (p *playerController) SMSCaptchaGet(c *gin.Context) {
}{Ret: succRet}
var captcha string
if ttl >= 0 {
// 已有未过期的旧验证码记录,续验证码有效期。
storage.RedisManagerIns.Expire(redisKey, ConstVals.Player.CaptchaExpire)
captcha = storage.RedisManagerIns.Get(redisKey).Val()
if ttl >= ConstVals.Player.CaptchaExpire/4 {
@ -147,7 +142,6 @@ func (p *playerController) SMSCaptchaGet(c *gin.Context) {
}
Logger.Info("Extended ttl of existing SMSCaptcha record in Redis:", zap.String("key", redisKey), zap.String("captcha", captcha))
} else {
// 校验通过,进行验证码生成处理
captcha = strconv.Itoa(utils.Rand.Number(1000, 9999))
if succRet == Constants.RetCode.Ok {
getSmsCaptchaRespErrorCode := sendSMSViaVendor(req.Num, req.CountryCode, captcha)
@ -234,7 +228,6 @@ func (p *playerController) WechatLogin(c *gin.Context) {
return
}
//baseInfo ResAccessToken 获取用户授权access_token的返回结果
baseInfo, err := utils.WechatIns.GetOauth2Basic(req.Authcode)
if err != nil {
@ -250,7 +243,6 @@ func (p *playerController) WechatLogin(c *gin.Context) {
c.Set(api.RET, Constants.RetCode.WechatServerError)
return
}
//fserver不会返回openId
userInfo.OpenID = baseInfo.OpenID
player, err := p.maybeCreatePlayerWechatAuthBinding(userInfo)
@ -316,7 +308,6 @@ func (p *playerController) WechatGameLogin(c *gin.Context) {
return
}
//baseInfo ResAccessToken 获取用户授权access_token的返回结果
baseInfo, err := utils.WechatGameIns.GetOauth2Basic(req.Authcode)
if err != nil {
@ -337,7 +328,6 @@ func (p *playerController) WechatGameLogin(c *gin.Context) {
c.Set(api.RET, Constants.RetCode.WechatServerError)
return
}
//fserver不会返回openId
userInfo.OpenID = baseInfo.OpenID
player, err := p.maybeCreatePlayerWechatGameAuthBinding(userInfo)
@ -395,7 +385,6 @@ func (p *playerController) IntAuthTokenLogin(c *gin.Context) {
return
}
//kobako: 从player获取display name等
player, err := models.GetPlayerById(playerLogin.PlayerID)
if err != nil {
Logger.Error("Get player by id in IntAuthTokenLogin function error: ", zap.Error(err))
@ -479,7 +468,6 @@ func (p *playerController) TokenAuth(c *gin.Context) {
c.Abort()
}
// 以下是内部私有函数
func (p *playerController) maybeCreateNewPlayer(req smsCaptchaReq) (*models.Player, error) {
extAuthID := req.extAuthID()
if Conf.General.ServerEnv == SERVER_ENV_TEST {
@ -492,7 +480,7 @@ func (p *playerController) maybeCreateNewPlayer(req smsCaptchaReq) (*models.Play
Logger.Info("Got a test env player:", zap.Any("phonenum", req.Num), zap.Any("playerId", player.Id))
return player, nil
}
} else { //正式环境检查是否为bot用户
} else {
botPlayer, err := models.GetPlayerByName(req.Num)
if err != nil {
Logger.Error("Seeking bot player error:", zap.Error(err))
@ -537,7 +525,6 @@ func (p *playerController) maybeCreatePlayerWechatAuthBinding(userInfo utils.Use
return nil, err
}
if player != nil {
{ //更新玩家姓名及头像
updateInfo := models.Player{
Avatar: userInfo.HeadImgURL,
DisplayName: userInfo.Nickname,
@ -550,7 +537,6 @@ func (p *playerController) maybeCreatePlayerWechatAuthBinding(userInfo utils.Use
} else {
tx.Commit()
}
}
return player, nil
}
}
@ -575,7 +561,6 @@ func (p *playerController) maybeCreatePlayerWechatGameAuthBinding(userInfo utils
return nil, err
}
if player != nil {
{ //更新玩家姓名及头像
updateInfo := models.Player{
Avatar: userInfo.HeadImgURL,
DisplayName: userInfo.Nickname,
@ -588,7 +573,6 @@ func (p *playerController) maybeCreatePlayerWechatGameAuthBinding(userInfo utils
} else {
tx.Commit()
}
}
return player, nil
}
}
@ -672,15 +656,13 @@ func sendSMSViaVendor(mobile string, nationcode string, captchaCode string) int
Nationcode: nationcode,
}
var captchaExpireMin string
//短信有效期hardcode
if Conf.General.ServerEnv == SERVER_ENV_TEST {
//测试环境下有效期为20秒 先hardcode了
captchaExpireMin = "0.5"
captchaExpireMin = "0.5" // Hardcoded
} else {
captchaExpireMin = strconv.Itoa(int(ConstVals.Player.CaptchaExpire) / 60000000000)
}
params := [2]string{captchaCode, captchaExpireMin}
appkey := "41a5142feff0b38ade02ea12deee9741" // TODO: Should read from config file!
appkey := "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx" // TODO: Should read from config file!
rand := strconv.Itoa(utils.Rand.Number(1000, 9999))
now := utils.UnixtimeSec()
@ -694,7 +676,7 @@ func sendSMSViaVendor(mobile string, nationcode string, captchaCode string) int
Extend: "",
Params: &params,
Sig: sig,
Sign: "洛克互娱",
Sign: "YYYYYYYYYYYYYYYYY",
Tel: tel,
Time: now,
Tpl_id: 207399,
@ -705,7 +687,7 @@ func sendSMSViaVendor(mobile string, nationcode string, captchaCode string) int
Logger.Info("json marshal", zap.Any("err:", err))
return -1
}
resp, err := http.Post("https://yun.tim.qq.com/v5/tlssmssvr/sendsms?sdkappid=1400150185&random="+rand,
resp, err := http.Post("https://yun.tim.qq.com/v5/tlssmssvr/sendsms?sdkappid=uuuuuuuuuuuuuuuuuuuuuuuu&random="+rand,
"application/json",
req)
if err != nil {

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@ -1,6 +1,8 @@
package utils
import (
. "battle_srv/common"
. "battle_srv/configs"
"bytes"
"crypto/sha1"
. "dnmshared"
@ -11,8 +13,6 @@ import (
"io/ioutil"
"math/rand"
"net/http"
. "server/common"
. "server/configs"
"sort"
"time"
)
@ -250,10 +250,6 @@ func (w *wechat) getTicketFromServer() (ticket resTicket, err error) {
return
}
//jsAPITicketCacheKey := fmt.Sprintf("jsapi_ticket_%s", w.config.AppID)
//expires := ticket.ExpiresIn - 1500
//set
//err = js.Cache.Set(jsAPITicketCacheKey, ticket.Ticket, time.Duration(expires)*time.Second)
return
}
@ -276,9 +272,6 @@ func (w *wechat) getAccessTokenFromServer() (accessToken string, err error) {
return
}
//accessTokenCacheKey := fmt.Sprintf("access_token_%s", w.config.AppID)
//expires := r.ExpiresIn - 1500
//set to redis err = ctx.Cache.Set(accessTokenCacheKey, r.AccessToken, time.Duration(expires)*time.Second)
accessToken = r.AccessToken
return
}

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@ -1,15 +1,15 @@
package env_tools
import (
. "battle_srv/common"
"battle_srv/common/utils"
"battle_srv/models"
"battle_srv/storage"
. "dnmshared"
sq "github.com/Masterminds/squirrel"
"github.com/jmoiron/sqlx"
_ "github.com/mattn/go-sqlite3"
"go.uber.org/zap"
. "server/common"
"server/common/utils"
"server/models"
"server/storage"
)
func LoadPreConf() {

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@ -1,11 +1,11 @@
package env_tools
import (
. "battle_srv/common"
"battle_srv/common/utils"
"battle_srv/models"
"battle_srv/storage"
. "dnmshared"
. "server/common"
"server/common/utils"
"server/models"
"server/storage"
"github.com/jmoiron/sqlx"
_ "github.com/mattn/go-sqlite3"

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@ -1,12 +1,6 @@
package main
import (
"context"
"fmt"
"net/http"
"os"
"os/signal"
"path/filepath"
"battle_srv/api"
"battle_srv/api/v1"
. "battle_srv/common"
@ -14,6 +8,12 @@ import (
"battle_srv/models"
"battle_srv/storage"
"battle_srv/ws"
"context"
"fmt"
"net/http"
"os"
"os/signal"
"path/filepath"
"syscall"
"time"

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@ -1,7 +1,7 @@
package models
import (
. "dnmshared"
. "dnmshared/sharedprotos"
)
type Barrier struct {

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@ -1,77 +1,22 @@
package models
import (
. "dnmshared"
pb "server/pb_output"
. "battle_srv/protos"
. "dnmshared/sharedprotos"
)
func toPbVec2D(modelInstance *Vec2D) *pb.Vec2D {
toRet := &pb.Vec2D{
X: modelInstance.X,
Y: modelInstance.Y,
}
return toRet
}
func toPbPolygon2D(modelInstance *Polygon2D) *pb.Polygon2D {
toRet := &pb.Polygon2D{
Anchor: toPbVec2D(modelInstance.Anchor),
Points: make([]*pb.Vec2D, len(modelInstance.Points)),
}
for index, p := range modelInstance.Points {
toRet.Points[index] = toPbVec2D(p)
}
return toRet
}
func toPbVec2DList(modelInstance *Vec2DList) *pb.Vec2DList {
toRet := &pb.Vec2DList{
Vec2DList: make([]*pb.Vec2D, len(*modelInstance)),
}
for k, v := range *modelInstance {
toRet.Vec2DList[k] = toPbVec2D(v)
}
return toRet
}
func ToPbVec2DListMap(modelInstances map[string]*Vec2DList) map[string]*pb.Vec2DList {
toRet := make(map[string]*pb.Vec2DList, len(modelInstances))
for k, v := range modelInstances {
toRet[k] = toPbVec2DList(v)
}
return toRet
}
func toPbPolygon2DList(modelInstance *Polygon2DList) *pb.Polygon2DList {
toRet := &pb.Polygon2DList{
Polygon2DList: make([]*pb.Polygon2D, len(*modelInstance)),
}
for k, v := range *modelInstance {
toRet.Polygon2DList[k] = toPbPolygon2D(v)
}
return toRet
}
func ToPbPolygon2DListMap(modelInstances map[string]*Polygon2DList) map[string]*pb.Polygon2DList {
toRet := make(map[string]*pb.Polygon2DList, len(modelInstances))
for k, v := range modelInstances {
toRet[k] = toPbPolygon2DList(v)
}
return toRet
}
func toPbPlayers(modelInstances map[int32]*Player) map[int32]*pb.Player {
toRet := make(map[int32]*pb.Player, 0)
func toPbPlayers(modelInstances map[int32]*Player) map[int32]*PlayerDownsync {
toRet := make(map[int32]*PlayerDownsync, 0)
if nil == modelInstances {
return toRet
}
for k, last := range modelInstances {
toRet[k] = &pb.Player{
toRet[k] = &PlayerDownsync{
Id: last.Id,
VirtualGridX: last.VirtualGridX,
VirtualGridY: last.VirtualGridY,
Dir: &pb.Direction{
Dir: &Direction{
Dx: last.Dir.Dx,
Dy: last.Dir.Dy,
},

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@ -2,7 +2,7 @@ package models
import (
"database/sql"
. "dnmshared"
. "dnmshared/sharedprotos"
"fmt"
sq "github.com/Masterminds/squirrel"
"github.com/jmoiron/sqlx"

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@ -1,9 +1,9 @@
package models
import (
"battle_srv/storage"
"database/sql"
. "dnmshared"
"server/storage"
sq "github.com/Masterminds/squirrel"
"github.com/jmoiron/sqlx"

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@ -1,10 +1,10 @@
package models
import (
. "battle_srv/common"
"battle_srv/common/utils"
"battle_srv/storage"
"database/sql"
. "server/common"
"server/common/utils"
"server/storage"
sq "github.com/Masterminds/squirrel"
)

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@ -1,11 +1,11 @@
package models
import (
. "battle_srv/common"
"battle_srv/common/utils"
"database/sql"
. "dnmshared"
"errors"
. "server/common"
"server/common/utils"
sq "github.com/Masterminds/squirrel"
"github.com/jmoiron/sqlx"

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@ -1,6 +1,9 @@
package models
import (
. "battle_srv/common"
"battle_srv/common/utils"
. "battle_srv/protos"
. "dnmshared"
"encoding/xml"
"fmt"
@ -13,9 +16,6 @@ import (
"math/rand"
"os"
"path/filepath"
. "battle_srv/common"
"battle_srv/common/utils"
pb "battle_srv/protos"
"strings"
"sync"
"sync/atomic"
@ -328,7 +328,7 @@ func (pR *Room) ChooseStage() error {
barrierPolygon2DList := *(toRetStrToPolygon2DListMap["Barrier"])
var barrierLocalIdInBattle int32 = 0
for _, polygon2DUnaligned := range barrierPolygon2DList {
for _, polygon2DUnaligned := range barrierPolygon2DList.Eles {
polygon2D := AlignPolygon2DToBoundingBox(polygon2DUnaligned)
/*
// For debug-printing only.
@ -361,7 +361,7 @@ func (pR *Room) ConvertToLastUsedRenderFrameId(inputFrameId int32, inputDelayFra
return ((inputFrameId << pR.InputScaleFrames) + inputDelayFrames + (1 << pR.InputScaleFrames) - 1)
}
func (pR *Room) EncodeUpsyncCmd(upsyncCmd *pb.InputFrameUpsync) uint64 {
func (pR *Room) EncodeUpsyncCmd(upsyncCmd *InputFrameUpsync) uint64 {
var ret uint64 = 0
// There're 13 possible directions, occupying the first 4 bits, no need to shift
ret += uint64(upsyncCmd.EncodedDir)
@ -385,7 +385,7 @@ func (pR *Room) InputsBufferString(allDetails bool) string {
if nil == tmp {
break
}
f := tmp.(*pb.InputFrameDownsync)
f := tmp.(*InputFrameDownsync)
s = append(s, fmt.Sprintf("{inputFrameId: %v, inputList: %v, confirmedList: %v}", f.InputFrameId, f.InputList, f.ConfirmedList))
}
@ -407,7 +407,7 @@ func (pR *Room) StartBattle() {
// Initialize the "collisionSys" as well as "RenderFrameBuffer"
pR.CurDynamicsRenderFrameId = 0
kickoffFrame := &pb.RoomDownsyncFrame{
kickoffFrame := &RoomDownsyncFrame{
Id: pR.RenderFrameId,
Players: toPbPlayers(pR.Players),
CountdownNanos: pR.BattleDurationNanos,
@ -508,11 +508,11 @@ func (pR *Room) StartBattle() {
continue
}
if 0 == pR.RenderFrameId {
kickoffFrame := pR.RenderFrameBuffer.GetByFrameId(0).(*pb.RoomDownsyncFrame)
kickoffFrame := pR.RenderFrameBuffer.GetByFrameId(0).(*RoomDownsyncFrame)
pR.sendSafely(kickoffFrame, nil, DOWNSYNC_MSG_ACT_BATTLE_START, playerId)
} else {
// [WARNING] Websocket is TCP-based, thus no need to re-send a previously sent inputFrame to a same player!
toSendInputFrames := make([]*pb.InputFrameDownsync, 0, pR.InputsBuffer.Cnt)
toSendInputFrames := make([]*InputFrameDownsync, 0, pR.InputsBuffer.Cnt)
candidateToSendInputFrameId := pR.Players[playerId].LastSentInputFrameId + 1
if candidateToSendInputFrameId < pR.InputsBuffer.StFrameId {
// [WARNING] As "player.LastSentInputFrameId <= lastAllConfirmedInputFrameIdWithChange" for each iteration, and "lastAllConfirmedInputFrameIdWithChange <= lastAllConfirmedInputFrameId" where the latter is used to "applyInputFrameDownsyncDynamics" and then evict "pR.InputsBuffer", thus there's a very high possibility that "player.LastSentInputFrameId" is already evicted.
@ -532,7 +532,7 @@ func (pR *Room) StartBattle() {
if nil == tmp {
panic(fmt.Sprintf("Required inputFrameId=%v for roomId=%v, playerId=%v doesn't exist! InputsBuffer=%v", candidateToSendInputFrameId, pR.Id, playerId, pR.InputsBufferString(false)))
}
f := tmp.(*pb.InputFrameDownsync)
f := tmp.(*InputFrameDownsync)
if pR.inputFrameIdDebuggable(candidateToSendInputFrameId) {
Logger.Debug("inputFrame lifecycle#3[sending]:", zap.Any("roomId", pR.Id), zap.Any("playerId", playerId), zap.Any("playerAckingInputFrameId", player.AckingInputFrameId), zap.Any("inputFrameId", candidateToSendInputFrameId), zap.Any("inputFrameId-doublecheck", f.InputFrameId), zap.Any("InputsBuffer", pR.InputsBufferString(false)), zap.Any("ConfirmedList", f.ConfirmedList))
}
@ -557,7 +557,7 @@ func (pR *Room) StartBattle() {
if nil == tmp {
panic(fmt.Sprintf("Required refRenderFrameId=%v for roomId=%v, playerId=%v, candidateToSendInputFrameId=%v doesn't exist! InputsBuffer=%v, RenderFrameBuffer=%v", refRenderFrameId, pR.Id, playerId, candidateToSendInputFrameId, pR.InputsBufferString(false), pR.RenderFrameBufferString()))
}
refRenderFrame := tmp.(*pb.RoomDownsyncFrame)
refRenderFrame := tmp.(*RoomDownsyncFrame)
pR.sendSafely(refRenderFrame, toSendInputFrames, DOWNSYNC_MSG_ACT_FORCED_RESYNC, playerId)
} else {
pR.sendSafely(nil, toSendInputFrames, DOWNSYNC_MSG_ACT_INPUT_BATCH, playerId)
@ -584,7 +584,7 @@ func (pR *Room) StartBattle() {
toApplyInputFrameId = minLastSentInputFrameId
}
for pR.InputsBuffer.N < pR.InputsBuffer.Cnt || (0 < pR.InputsBuffer.Cnt && pR.InputsBuffer.StFrameId < toApplyInputFrameId) {
f := pR.InputsBuffer.Pop().(*pb.InputFrameDownsync)
f := pR.InputsBuffer.Pop().(*InputFrameDownsync)
if pR.inputFrameIdDebuggable(f.InputFrameId) {
// Popping of an "inputFrame" would be AFTER its being all being confirmed, because it requires the "inputFrame" to be all acked
Logger.Debug("inputFrame lifecycle#4[popped]:", zap.Any("roomId", pR.Id), zap.Any("inputFrameId", f.InputFrameId), zap.Any("InputsBuffer", pR.InputsBufferString(false)))
@ -610,7 +610,7 @@ func (pR *Room) toDiscreteInputsBufferIndex(inputFrameId int32, joinIndex int32)
return (inputFrameId << 2) + joinIndex // allowing joinIndex upto 15
}
func (pR *Room) OnBattleCmdReceived(pReq *pb.WsReq) {
func (pR *Room) OnBattleCmdReceived(pReq *WsReq) {
if swapped := atomic.CompareAndSwapInt32(&pR.State, RoomBattleStateIns.IN_BATTLE, RoomBattleStateIns.IN_BATTLE); !swapped {
return
}
@ -648,7 +648,7 @@ func (pR *Room) OnBattleCmdReceived(pReq *pb.WsReq) {
}
}
func (pR *Room) onInputFrameDownsyncAllConfirmed(inputFrameDownsync *pb.InputFrameDownsync, playerId int32) {
func (pR *Room) onInputFrameDownsyncAllConfirmed(inputFrameDownsync *InputFrameDownsync, playerId int32) {
inputFrameId := inputFrameDownsync.InputFrameId
if -1 == pR.LastAllConfirmedInputFrameIdWithChange || false == pR.equalInputLists(inputFrameDownsync.InputList, pR.LastAllConfirmedInputList) {
if -1 == playerId {
@ -690,7 +690,7 @@ func (pR *Room) StopBattleForSettlement() {
Logger.Info("Stopping the `battleMainLoop` for:", zap.Any("roomId", pR.Id))
pR.RenderFrameId++
for playerId, _ := range pR.Players {
assembledFrame := pb.RoomDownsyncFrame{
assembledFrame := RoomDownsyncFrame{
Id: pR.RenderFrameId,
Players: toPbPlayers(pR.Players),
CountdownNanos: -1, // TODO: Replace this magic constant!
@ -716,9 +716,9 @@ func (pR *Room) onBattlePrepare(cb BattleStartCbType) {
pR.State = RoomBattleStateIns.PREPARE
Logger.Info("Battle state transitted to RoomBattleStateIns.PREPARE for:", zap.Any("roomId", pR.Id))
playerMetas := make(map[int32]*pb.PlayerMeta, 0)
playerMetas := make(map[int32]*PlayerDownsyncMeta, 0)
for _, player := range pR.Players {
playerMetas[player.Id] = &pb.PlayerMeta{
playerMetas[player.Id] = &PlayerDownsyncMeta{
Id: player.Id,
Name: player.Name,
DisplayName: player.DisplayName,
@ -727,7 +727,7 @@ func (pR *Room) onBattlePrepare(cb BattleStartCbType) {
}
}
battleReadyToStartFrame := &pb.RoomDownsyncFrame{
battleReadyToStartFrame := &RoomDownsyncFrame{
Id: DOWNSYNC_MSG_ACT_BATTLE_READY_TO_START,
Players: toPbPlayers(pR.Players),
PlayerMetas: playerMetas,
@ -940,10 +940,10 @@ func (pR *Room) onPlayerAdded(playerId int32) {
// Lazily assign the initial position of "Player" for "RoomDownsyncFrame".
playerPosList := *(pR.RawBattleStrToVec2DListMap["PlayerStartingPos"])
if index > len(playerPosList) {
if index > len(playerPosList.Eles) {
panic(fmt.Sprintf("onPlayerAdded error, index >= len(playerPosList), roomId=%v, playerId=%v, roomState=%v, roomEffectivePlayerCount=%v", pR.Id, playerId, pR.State, pR.EffectivePlayerCount))
}
playerPos := playerPosList[index]
playerPos := playerPosList.Eles[index]
if nil == playerPos {
panic(fmt.Sprintf("onPlayerAdded error, nil == playerPos, roomId=%v, playerId=%v, roomState=%v, roomEffectivePlayerCount=%v", pR.Id, playerId, pR.State, pR.EffectivePlayerCount))
@ -976,9 +976,9 @@ func (pR *Room) OnPlayerBattleColliderAcked(playerId int32) bool {
return false
}
playerMetas := make(map[int32]*pb.PlayerMeta, 0)
playerMetas := make(map[int32]*PlayerDownsyncMeta, 0)
for _, eachPlayer := range pR.Players {
playerMetas[eachPlayer.Id] = &pb.PlayerMeta{
playerMetas[eachPlayer.Id] = &PlayerDownsyncMeta{
Id: eachPlayer.Id,
Name: eachPlayer.Name,
DisplayName: eachPlayer.DisplayName,
@ -999,14 +999,14 @@ func (pR *Room) OnPlayerBattleColliderAcked(playerId int32) bool {
*/
switch targetPlayer.BattleState {
case PlayerBattleStateIns.ADDED_PENDING_BATTLE_COLLIDER_ACK:
playerAckedFrame := &pb.RoomDownsyncFrame{
playerAckedFrame := &RoomDownsyncFrame{
Id: pR.RenderFrameId,
Players: toPbPlayers(pR.Players),
PlayerMetas: playerMetas,
}
pR.sendSafely(playerAckedFrame, nil, DOWNSYNC_MSG_ACT_PLAYER_ADDED_AND_ACKED, eachPlayer.Id)
case PlayerBattleStateIns.READDED_PENDING_BATTLE_COLLIDER_ACK:
playerAckedFrame := &pb.RoomDownsyncFrame{
playerAckedFrame := &RoomDownsyncFrame{
Id: pR.RenderFrameId,
Players: toPbPlayers(pR.Players),
PlayerMetas: playerMetas,
@ -1037,14 +1037,14 @@ func (pR *Room) OnPlayerBattleColliderAcked(playerId int32) bool {
return true
}
func (pR *Room) sendSafely(roomDownsyncFrame *pb.RoomDownsyncFrame, toSendFrames []*pb.InputFrameDownsync, act int32, playerId int32) {
func (pR *Room) sendSafely(roomDownsyncFrame *RoomDownsyncFrame, toSendFrames []*InputFrameDownsync, act int32, playerId int32) {
defer func() {
if r := recover(); r != nil {
pR.PlayerSignalToCloseDict[playerId](Constants.RetCode.UnknownError, fmt.Sprintf("%v", r))
}
}()
pResp := &pb.WsResp{
pResp := &WsResp{
Ret: int32(Constants.RetCode.Ok),
Act: act,
Rdf: roomDownsyncFrame,
@ -1065,16 +1065,16 @@ func (pR *Room) shouldPrefabInputFrameDownsync(renderFrameId int32) bool {
return ((renderFrameId & ((1 << pR.InputScaleFrames) - 1)) == 0)
}
func (pR *Room) prefabInputFrameDownsync(inputFrameId int32) *pb.InputFrameDownsync {
func (pR *Room) prefabInputFrameDownsync(inputFrameId int32) *InputFrameDownsync {
/*
Kindly note that on backend the prefab is much simpler than its frontend counterpart, because frontend will upsync its latest command immediately if there's any change w.r.t. its own prev cmd, thus if no upsync received from a frontend,
- EITHER it's due to local lag and bad network,
- OR there's no change w.r.t. to its prev cmd.
*/
var currInputFrameDownsync *pb.InputFrameDownsync = nil
var currInputFrameDownsync *InputFrameDownsync = nil
if 0 == inputFrameId && 0 == pR.InputsBuffer.Cnt {
currInputFrameDownsync = &pb.InputFrameDownsync{
currInputFrameDownsync = &InputFrameDownsync{
InputFrameId: 0,
InputList: make([]uint64, pR.Capacity),
ConfirmedList: uint64(0),
@ -1084,9 +1084,9 @@ func (pR *Room) prefabInputFrameDownsync(inputFrameId int32) *pb.InputFrameDowns
if nil == tmp {
panic(fmt.Sprintf("Error prefabbing inputFrameDownsync: roomId=%v, InputsBuffer=%v", pR.Id, pR.InputsBufferString(false)))
}
prevInputFrameDownsync := tmp.(*pb.InputFrameDownsync)
prevInputFrameDownsync := tmp.(*InputFrameDownsync)
currInputList := prevInputFrameDownsync.InputList // Would be a clone of the values
currInputFrameDownsync = &pb.InputFrameDownsync{
currInputFrameDownsync = &InputFrameDownsync{
InputFrameId: inputFrameId,
InputList: currInputList,
ConfirmedList: uint64(0),
@ -1112,14 +1112,14 @@ func (pR *Room) markConfirmationIfApplicable() {
if nil == tmp {
panic(fmt.Sprintf("inputFrameId=%v doesn't exist for roomId=%v, this is abnormal because the server should prefab inputFrameDownsync in a most advanced pace, check the prefab logic! InputsBuffer=%v", inputFrameId, pR.Id, pR.InputsBufferString(false)))
}
inputFrameDownsync := tmp.(*pb.InputFrameDownsync)
inputFrameDownsync := tmp.(*InputFrameDownsync)
for _, player := range pR.Players {
bufIndex := pR.toDiscreteInputsBufferIndex(inputFrameId, player.JoinIndex)
tmp, loaded := pR.DiscreteInputsBuffer.LoadAndDelete(bufIndex) // It's safe to "LoadAndDelete" here because the "inputFrameUpsync" of this player is already remembered by the corresponding "inputFrameDown".
if !loaded {
continue
}
inputFrameUpsync := tmp.(*pb.InputFrameUpsync)
inputFrameUpsync := tmp.(*InputFrameUpsync)
indiceInJoinIndexBooleanArr := uint32(player.JoinIndex - 1)
inputFrameDownsync.InputList[indiceInJoinIndexBooleanArr] = pR.EncodeUpsyncCmd(inputFrameUpsync)
inputFrameDownsync.ConfirmedList |= (1 << indiceInJoinIndexBooleanArr)
@ -1156,7 +1156,7 @@ func (pR *Room) forceConfirmationIfApplicable() uint64 {
if nil == tmp {
panic(fmt.Sprintf("inputFrameId2=%v doesn't exist for roomId=%v, this is abnormal because the server should prefab inputFrameDownsync in a most advanced pace, check the prefab logic! InputsBuffer=%v", inputFrameId2, pR.Id, pR.InputsBufferString(false)))
}
inputFrame2 := tmp.(*pb.InputFrameDownsync)
inputFrame2 := tmp.(*InputFrameDownsync)
for _, player := range pR.Players {
// Enrich by already arrived player upsync commands
bufIndex := pR.toDiscreteInputsBufferIndex(inputFrame2.InputFrameId, player.JoinIndex)
@ -1164,7 +1164,7 @@ func (pR *Room) forceConfirmationIfApplicable() uint64 {
if !loaded {
continue
}
inputFrameUpsync := tmp.(*pb.InputFrameUpsync)
inputFrameUpsync := tmp.(*InputFrameUpsync)
indiceInJoinIndexBooleanArr := uint32(player.JoinIndex - 1)
inputFrame2.InputList[indiceInJoinIndexBooleanArr] = pR.EncodeUpsyncCmd(inputFrameUpsync)
inputFrame2.ConfirmedList |= (1 << indiceInJoinIndexBooleanArr)
@ -1201,7 +1201,7 @@ func (pR *Room) applyInputFrameDownsyncDynamics(fromRenderFrameId int32, toRende
if nil == tmp {
panic(fmt.Sprintf("delayedInputFrameId=%v doesn't exist for roomId=%v, this is abnormal because it's to be used for applying dynamics to [fromRenderFrameId:%v, toRenderFrameId:%v) @ collisionSysRenderFrameId=%v! InputsBuffer=%v", delayedInputFrameId, pR.Id, fromRenderFrameId, toRenderFrameId, collisionSysRenderFrameId, pR.InputsBufferString(false)))
}
delayedInputFrame := tmp.(*pb.InputFrameDownsync)
delayedInputFrame := tmp.(*InputFrameDownsync)
// [WARNING] It's possible that by now "allConfirmedMask != delayedInputFrame.ConfirmedList && delayedInputFrameId <= pR.LastAllConfirmedInputFrameId", we trust "pR.LastAllConfirmedInputFrameId" as the TOP AUTHORITY.
atomic.StoreUint64(&(delayedInputFrame.ConfirmedList), allConfirmedMask)
@ -1249,7 +1249,7 @@ func (pR *Room) applyInputFrameDownsyncDynamics(fromRenderFrameId int32, toRende
}
}
newRenderFrame := pb.RoomDownsyncFrame{
newRenderFrame := RoomDownsyncFrame{
Id: collisionSysRenderFrameId + 1,
Players: toPbPlayers(pR.Players),
CountdownNanos: (pR.BattleDurationNanos - int64(collisionSysRenderFrameId)*pR.RollbackEstimatedDtNanos),

View File

@ -1,13 +1,13 @@
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.28.1
// protoc v3.7.1
// protoc v3.21.4
// source: room_downsync_frame.proto
package protos
import (
protos "dnmshared/protos"
sharedprotos "dnmshared/sharedprotos"
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
reflect "reflect"
@ -27,8 +27,8 @@ type BattleColliderInfo struct {
unknownFields protoimpl.UnknownFields
StageName string `protobuf:"bytes,1,opt,name=stageName,proto3" json:"stageName,omitempty"`
StrToVec2DListMap map[string]*protos.Vec2DList `protobuf:"bytes,2,rep,name=strToVec2DListMap,proto3" json:"strToVec2DListMap,omitempty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
StrToPolygon2DListMap map[string]*protos.Polygon2DList `protobuf:"bytes,3,rep,name=strToPolygon2DListMap,proto3" json:"strToPolygon2DListMap,omitempty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
StrToVec2DListMap map[string]*sharedprotos.Vec2DList `protobuf:"bytes,2,rep,name=strToVec2DListMap,proto3" json:"strToVec2DListMap,omitempty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
StrToPolygon2DListMap map[string]*sharedprotos.Polygon2DList `protobuf:"bytes,3,rep,name=strToPolygon2DListMap,proto3" json:"strToPolygon2DListMap,omitempty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
StageDiscreteW int32 `protobuf:"varint,4,opt,name=stageDiscreteW,proto3" json:"stageDiscreteW,omitempty"`
StageDiscreteH int32 `protobuf:"varint,5,opt,name=stageDiscreteH,proto3" json:"stageDiscreteH,omitempty"`
StageTileW int32 `protobuf:"varint,6,opt,name=stageTileW,proto3" json:"stageTileW,omitempty"`
@ -89,14 +89,14 @@ func (x *BattleColliderInfo) GetStageName() string {
return ""
}
func (x *BattleColliderInfo) GetStrToVec2DListMap() map[string]*protos.Vec2DList {
func (x *BattleColliderInfo) GetStrToVec2DListMap() map[string]*sharedprotos.Vec2DList {
if x != nil {
return x.StrToVec2DListMap
}
return nil
}
func (x *BattleColliderInfo) GetStrToPolygon2DListMap() map[string]*protos.Polygon2DList {
func (x *BattleColliderInfo) GetStrToPolygon2DListMap() map[string]*sharedprotos.Polygon2DList {
if x != nil {
return x.StrToPolygon2DListMap
}
@ -236,7 +236,7 @@ func (x *BattleColliderInfo) GetVirtualGridToWorldRatio() float64 {
return 0
}
type Player struct {
type PlayerDownsync struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
@ -244,7 +244,7 @@ type Player struct {
Id int32 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"`
VirtualGridX int32 `protobuf:"varint,2,opt,name=virtualGridX,proto3" json:"virtualGridX,omitempty"`
VirtualGridY int32 `protobuf:"varint,3,opt,name=virtualGridY,proto3" json:"virtualGridY,omitempty"`
Dir *protos.Direction `protobuf:"bytes,4,opt,name=dir,proto3" json:"dir,omitempty"`
Dir *sharedprotos.Direction `protobuf:"bytes,4,opt,name=dir,proto3" json:"dir,omitempty"`
Speed int32 `protobuf:"varint,5,opt,name=speed,proto3" json:"speed,omitempty"` // in terms of virtual grid units
BattleState int32 `protobuf:"varint,6,opt,name=battleState,proto3" json:"battleState,omitempty"`
LastMoveGmtMillis int32 `protobuf:"varint,7,opt,name=lastMoveGmtMillis,proto3" json:"lastMoveGmtMillis,omitempty"`
@ -253,8 +253,8 @@ type Player struct {
JoinIndex int32 `protobuf:"varint,12,opt,name=joinIndex,proto3" json:"joinIndex,omitempty"`
}
func (x *Player) Reset() {
*x = Player{}
func (x *PlayerDownsync) Reset() {
*x = PlayerDownsync{}
if protoimpl.UnsafeEnabled {
mi := &file_room_downsync_frame_proto_msgTypes[1]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
@ -262,13 +262,13 @@ func (x *Player) Reset() {
}
}
func (x *Player) String() string {
func (x *PlayerDownsync) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*Player) ProtoMessage() {}
func (*PlayerDownsync) ProtoMessage() {}
func (x *Player) ProtoReflect() protoreflect.Message {
func (x *PlayerDownsync) ProtoReflect() protoreflect.Message {
mi := &file_room_downsync_frame_proto_msgTypes[1]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
@ -280,82 +280,82 @@ func (x *Player) ProtoReflect() protoreflect.Message {
return mi.MessageOf(x)
}
// Deprecated: Use Player.ProtoReflect.Descriptor instead.
func (*Player) Descriptor() ([]byte, []int) {
// Deprecated: Use PlayerDownsync.ProtoReflect.Descriptor instead.
func (*PlayerDownsync) Descriptor() ([]byte, []int) {
return file_room_downsync_frame_proto_rawDescGZIP(), []int{1}
}
func (x *Player) GetId() int32 {
func (x *PlayerDownsync) GetId() int32 {
if x != nil {
return x.Id
}
return 0
}
func (x *Player) GetVirtualGridX() int32 {
func (x *PlayerDownsync) GetVirtualGridX() int32 {
if x != nil {
return x.VirtualGridX
}
return 0
}
func (x *Player) GetVirtualGridY() int32 {
func (x *PlayerDownsync) GetVirtualGridY() int32 {
if x != nil {
return x.VirtualGridY
}
return 0
}
func (x *Player) GetDir() *protos.Direction {
func (x *PlayerDownsync) GetDir() *sharedprotos.Direction {
if x != nil {
return x.Dir
}
return nil
}
func (x *Player) GetSpeed() int32 {
func (x *PlayerDownsync) GetSpeed() int32 {
if x != nil {
return x.Speed
}
return 0
}
func (x *Player) GetBattleState() int32 {
func (x *PlayerDownsync) GetBattleState() int32 {
if x != nil {
return x.BattleState
}
return 0
}
func (x *Player) GetLastMoveGmtMillis() int32 {
func (x *PlayerDownsync) GetLastMoveGmtMillis() int32 {
if x != nil {
return x.LastMoveGmtMillis
}
return 0
}
func (x *Player) GetScore() int32 {
func (x *PlayerDownsync) GetScore() int32 {
if x != nil {
return x.Score
}
return 0
}
func (x *Player) GetRemoved() bool {
func (x *PlayerDownsync) GetRemoved() bool {
if x != nil {
return x.Removed
}
return false
}
func (x *Player) GetJoinIndex() int32 {
func (x *PlayerDownsync) GetJoinIndex() int32 {
if x != nil {
return x.JoinIndex
}
return 0
}
type PlayerMeta struct {
type PlayerDownsyncMeta struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
@ -367,8 +367,8 @@ type PlayerMeta struct {
JoinIndex int32 `protobuf:"varint,5,opt,name=joinIndex,proto3" json:"joinIndex,omitempty"`
}
func (x *PlayerMeta) Reset() {
*x = PlayerMeta{}
func (x *PlayerDownsyncMeta) Reset() {
*x = PlayerDownsyncMeta{}
if protoimpl.UnsafeEnabled {
mi := &file_room_downsync_frame_proto_msgTypes[2]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
@ -376,13 +376,13 @@ func (x *PlayerMeta) Reset() {
}
}
func (x *PlayerMeta) String() string {
func (x *PlayerDownsyncMeta) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*PlayerMeta) ProtoMessage() {}
func (*PlayerDownsyncMeta) ProtoMessage() {}
func (x *PlayerMeta) ProtoReflect() protoreflect.Message {
func (x *PlayerDownsyncMeta) ProtoReflect() protoreflect.Message {
mi := &file_room_downsync_frame_proto_msgTypes[2]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
@ -394,40 +394,40 @@ func (x *PlayerMeta) ProtoReflect() protoreflect.Message {
return mi.MessageOf(x)
}
// Deprecated: Use PlayerMeta.ProtoReflect.Descriptor instead.
func (*PlayerMeta) Descriptor() ([]byte, []int) {
// Deprecated: Use PlayerDownsyncMeta.ProtoReflect.Descriptor instead.
func (*PlayerDownsyncMeta) Descriptor() ([]byte, []int) {
return file_room_downsync_frame_proto_rawDescGZIP(), []int{2}
}
func (x *PlayerMeta) GetId() int32 {
func (x *PlayerDownsyncMeta) GetId() int32 {
if x != nil {
return x.Id
}
return 0
}
func (x *PlayerMeta) GetName() string {
func (x *PlayerDownsyncMeta) GetName() string {
if x != nil {
return x.Name
}
return ""
}
func (x *PlayerMeta) GetDisplayName() string {
func (x *PlayerDownsyncMeta) GetDisplayName() string {
if x != nil {
return x.DisplayName
}
return ""
}
func (x *PlayerMeta) GetAvatar() string {
func (x *PlayerDownsyncMeta) GetAvatar() string {
if x != nil {
return x.Avatar
}
return ""
}
func (x *PlayerMeta) GetJoinIndex() int32 {
func (x *PlayerDownsyncMeta) GetJoinIndex() int32 {
if x != nil {
return x.JoinIndex
}
@ -605,9 +605,9 @@ type RoomDownsyncFrame struct {
unknownFields protoimpl.UnknownFields
Id int32 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"`
Players map[int32]*Player `protobuf:"bytes,2,rep,name=players,proto3" json:"players,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
Players map[int32]*PlayerDownsync `protobuf:"bytes,2,rep,name=players,proto3" json:"players,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
CountdownNanos int64 `protobuf:"varint,3,opt,name=countdownNanos,proto3" json:"countdownNanos,omitempty"`
PlayerMetas map[int32]*PlayerMeta `protobuf:"bytes,4,rep,name=playerMetas,proto3" json:"playerMetas,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
PlayerMetas map[int32]*PlayerDownsyncMeta `protobuf:"bytes,4,rep,name=playerMetas,proto3" json:"playerMetas,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
}
func (x *RoomDownsyncFrame) Reset() {
@ -649,7 +649,7 @@ func (x *RoomDownsyncFrame) GetId() int32 {
return 0
}
func (x *RoomDownsyncFrame) GetPlayers() map[int32]*Player {
func (x *RoomDownsyncFrame) GetPlayers() map[int32]*PlayerDownsync {
if x != nil {
return x.Players
}
@ -663,7 +663,7 @@ func (x *RoomDownsyncFrame) GetCountdownNanos() int64 {
return 0
}
func (x *RoomDownsyncFrame) GetPlayerMetas() map[int32]*PlayerMeta {
func (x *RoomDownsyncFrame) GetPlayerMetas() map[int32]*PlayerDownsyncMeta {
if x != nil {
return x.PlayerMetas
}
@ -866,7 +866,7 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
0x0a, 0x19, 0x72, 0x6f, 0x6f, 0x6d, 0x5f, 0x64, 0x6f, 0x77, 0x6e, 0x73, 0x79, 0x6e, 0x63, 0x5f,
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0x6c, 0x6c, 0x69, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x66, 0x6f, 0x12, 0x1c, 0x0a, 0x09, 0x73, 0x74,
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0x74, 0x61, 0x67, 0x65, 0x4e, 0x61, 0x6d, 0x65, 0x12, 0x5f, 0x0a, 0x11, 0x73, 0x74, 0x72, 0x54,
@ -939,126 +939,129 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
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}
var (
@ -1076,8 +1079,8 @@ func file_room_downsync_frame_proto_rawDescGZIP() []byte {
var file_room_downsync_frame_proto_msgTypes = make([]protoimpl.MessageInfo, 13)
var file_room_downsync_frame_proto_goTypes = []interface{}{
(*BattleColliderInfo)(nil), // 0: protos.BattleColliderInfo
(*Player)(nil), // 1: protos.Player
(*PlayerMeta)(nil), // 2: protos.PlayerMeta
(*PlayerDownsync)(nil), // 1: protos.PlayerDownsync
(*PlayerDownsyncMeta)(nil), // 2: protos.PlayerDownsyncMeta
(*InputFrameUpsync)(nil), // 3: protos.InputFrameUpsync
(*InputFrameDownsync)(nil), // 4: protos.InputFrameDownsync
(*HeartbeatUpsync)(nil), // 5: protos.HeartbeatUpsync
@ -1088,14 +1091,14 @@ var file_room_downsync_frame_proto_goTypes = []interface{}{
nil, // 10: protos.BattleColliderInfo.StrToPolygon2DListMapEntry
nil, // 11: protos.RoomDownsyncFrame.PlayersEntry
nil, // 12: protos.RoomDownsyncFrame.PlayerMetasEntry
(*protos.Direction)(nil), // 13: protos.Direction
(*protos.Vec2DList)(nil), // 14: protos.Vec2DList
(*protos.Polygon2DList)(nil), // 15: protos.Polygon2DList
(*sharedprotos.Direction)(nil), // 13: sharedprotos.Direction
(*sharedprotos.Vec2DList)(nil), // 14: sharedprotos.Vec2DList
(*sharedprotos.Polygon2DList)(nil), // 15: sharedprotos.Polygon2DList
}
var file_room_downsync_frame_proto_depIdxs = []int32{
9, // 0: protos.BattleColliderInfo.strToVec2DListMap:type_name -> protos.BattleColliderInfo.StrToVec2DListMapEntry
10, // 1: protos.BattleColliderInfo.strToPolygon2DListMap:type_name -> protos.BattleColliderInfo.StrToPolygon2DListMapEntry
13, // 2: protos.Player.dir:type_name -> protos.Direction
13, // 2: protos.PlayerDownsync.dir:type_name -> sharedprotos.Direction
11, // 3: protos.RoomDownsyncFrame.players:type_name -> protos.RoomDownsyncFrame.PlayersEntry
12, // 4: protos.RoomDownsyncFrame.playerMetas:type_name -> protos.RoomDownsyncFrame.PlayerMetasEntry
3, // 5: protos.WsReq.inputFrameUpsyncBatch:type_name -> protos.InputFrameUpsync
@ -1103,10 +1106,10 @@ var file_room_downsync_frame_proto_depIdxs = []int32{
6, // 7: protos.WsResp.rdf:type_name -> protos.RoomDownsyncFrame
4, // 8: protos.WsResp.inputFrameDownsyncBatch:type_name -> protos.InputFrameDownsync
0, // 9: protos.WsResp.bciFrame:type_name -> protos.BattleColliderInfo
14, // 10: protos.BattleColliderInfo.StrToVec2DListMapEntry.value:type_name -> protos.Vec2DList
15, // 11: protos.BattleColliderInfo.StrToPolygon2DListMapEntry.value:type_name -> protos.Polygon2DList
1, // 12: protos.RoomDownsyncFrame.PlayersEntry.value:type_name -> protos.Player
2, // 13: protos.RoomDownsyncFrame.PlayerMetasEntry.value:type_name -> protos.PlayerMeta
14, // 10: protos.BattleColliderInfo.StrToVec2DListMapEntry.value:type_name -> sharedprotos.Vec2DList
15, // 11: protos.BattleColliderInfo.StrToPolygon2DListMapEntry.value:type_name -> sharedprotos.Polygon2DList
1, // 12: protos.RoomDownsyncFrame.PlayersEntry.value:type_name -> protos.PlayerDownsync
2, // 13: protos.RoomDownsyncFrame.PlayerMetasEntry.value:type_name -> protos.PlayerDownsyncMeta
14, // [14:14] is the sub-list for method output_type
14, // [14:14] is the sub-list for method input_type
14, // [14:14] is the sub-list for extension type_name
@ -1133,7 +1136,7 @@ func file_room_downsync_frame_proto_init() {
}
}
file_room_downsync_frame_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*Player); i {
switch v := v.(*PlayerDownsync); i {
case 0:
return &v.state
case 1:
@ -1145,7 +1148,7 @@ func file_room_downsync_frame_proto_init() {
}
}
file_room_downsync_frame_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*PlayerMeta); i {
switch v := v.(*PlayerDownsyncMeta); i {
case 0:
return &v.state
case 1:

View File

@ -1,7 +1,7 @@
package storage
import (
. "server/common"
. "battle_srv/common"
_ "github.com/go-sql-driver/mysql"
"github.com/jmoiron/sqlx"

View File

@ -1,8 +1,8 @@
package storage
import (
. "battle_srv/common"
"fmt"
. "server/common"
"github.com/go-redis/redis"
_ "github.com/go-sql-driver/mysql"

View File

@ -1,6 +1,9 @@
package ws
import (
. "battle_srv/common"
"battle_srv/models"
pb "battle_srv/protos"
"container/heap"
"fmt"
"github.com/gin-gonic/gin"
@ -8,9 +11,6 @@ import (
"github.com/gorilla/websocket"
"go.uber.org/zap"
"net/http"
. "battle_srv/common"
"battle_srv/models"
pb "battle_srv/protos"
"strconv"
"sync/atomic"
"time"
@ -246,8 +246,8 @@ func Serve(c *gin.Context) {
bciFrame := &pb.BattleColliderInfo{
BoundRoomId: pRoom.Id,
StageName: pRoom.StageName,
StrToVec2DListMap: models.ToPbVec2DListMap(pRoom.RawBattleStrToVec2DListMap),
StrToPolygon2DListMap: models.ToPbPolygon2DListMap(pRoom.RawBattleStrToPolygon2DListMap),
StrToVec2DListMap: pRoom.RawBattleStrToVec2DListMap,
StrToPolygon2DListMap: pRoom.RawBattleStrToPolygon2DListMap,
StageDiscreteW: pRoom.StageDiscreteW,
StageDiscreteH: pRoom.StageDiscreteH,
StageTileW: pRoom.StageTileW,

View File

@ -19,7 +19,7 @@ func (world *WorldColliderDisplay) Init() {
func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTileW, stageTileH int32, playerPosMap StrToVec2DListMap, barrierMap StrToPolygon2DListMap) *WorldColliderDisplay {
playerList := *(playerPosMap["PlayerStartingPos"])
playerPosList := *(playerPosMap["PlayerStartingPos"])
barrierList := *(barrierMap["Barrier"])
world := &WorldColliderDisplay{Game: game}
@ -33,17 +33,17 @@ func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTi
spaceOffsetY := float64(spaceH) * 0.5
playerColliderRadius := float64(32)
playerColliders := make([]*resolv.Object, len(playerList))
playerColliders := make([]*resolv.Object, len(playerPosList.Eles))
space := resolv.NewSpace(int(spaceW), int(spaceH), 16, 16)
for i, player := range playerList {
playerCollider := GenerateRectCollider(player.X, player.Y, playerColliderRadius*2, playerColliderRadius*2, spaceOffsetX, spaceOffsetY, "Player") // [WARNING] Deliberately not using a circle because "resolv v0.5.1" doesn't yet align circle center with space cell center, regardless of the "specified within-object offset"
Logger.Info(fmt.Sprintf("Player Collider#%d: player.X=%v, player.Y=%v, radius=%v, spaceOffsetX=%v, spaceOffsetY=%v, shape=%v; calibrationCheckX=player.X-radius+spaceOffsetX=%v", i, player.X, player.Y, playerColliderRadius, spaceOffsetX, spaceOffsetY, playerCollider.Shape, player.X-playerColliderRadius+spaceOffsetX))
for i, playerPos := range playerPosList.Eles {
playerCollider := GenerateRectCollider(playerPos.X, playerPos.Y, playerColliderRadius*2, playerColliderRadius*2, spaceOffsetX, spaceOffsetY, "Player") // [WARNING] Deliberately not using a circle because "resolv v0.5.1" doesn't yet align circle center with space cell center, regardless of the "specified within-object offset"
Logger.Info(fmt.Sprintf("Player Collider#%d: playerPos.X=%v, playerPos.Y=%v, radius=%v, spaceOffsetX=%v, spaceOffsetY=%v, shape=%v; calibrationCheckX=playerPos.X-radius+spaceOffsetX=%v", i, playerPos.X, playerPos.Y, playerColliderRadius, spaceOffsetX, spaceOffsetY, playerCollider.Shape, playerPos.X-playerColliderRadius+spaceOffsetX))
playerColliders[i] = playerCollider
space.Add(playerCollider)
}
barrierLocalId := 0
for _, barrierUnaligned := range barrierList {
for _, barrierUnaligned := range barrierList.Eles {
barrierCollider := GenerateConvexPolygonCollider(barrierUnaligned, spaceOffsetX, spaceOffsetY, "Barrier")
Logger.Info(fmt.Sprintf("Added barrier: shape=%v", barrierCollider.Shape))
space.Add(barrierCollider)

View File

@ -1,12 +1,12 @@
package dnmshared
import (
. "dnmshared/sharedprotos"
"math"
. "dnmshared/protos"
)
func NormVec2D(dx, dy float64) Vec2D {
return Vec2D{X: dy, Y:-dx}
return Vec2D{X: dy, Y: -dx}
}
func AlignPolygon2DToBoundingBox(input *Polygon2D) *Polygon2D {

View File

@ -1,12 +1,12 @@
package dnmshared
import (
. "dnmshared/sharedprotos"
"fmt"
"github.com/kvartborg/vector"
"github.com/solarlune/resolv"
"math"
"strings"
. "dnmshared/protos"
)
func ConvexPolygonStr(body *resolv.ConvexPolygon) string {

View File

@ -1,10 +1,10 @@
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.28.1
// protoc v3.7.1
// protoc v3.21.4
// source: geometry.proto
package protos
package sharedprotos
import (
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
@ -283,26 +283,28 @@ var File_geometry_proto protoreflect.FileDescriptor
var file_geometry_proto_rawDesc = []byte{
0x0a, 0x0e, 0x67, 0x65, 0x6f, 0x6d, 0x65, 0x74, 0x72, 0x79, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f,
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}
var (
@ -319,17 +321,17 @@ func file_geometry_proto_rawDescGZIP() []byte {
var file_geometry_proto_msgTypes = make([]protoimpl.MessageInfo, 5)
var file_geometry_proto_goTypes = []interface{}{
(*Direction)(nil), // 0: protos.Direction
(*Vec2D)(nil), // 1: protos.Vec2D
(*Polygon2D)(nil), // 2: protos.Polygon2D
(*Vec2DList)(nil), // 3: protos.Vec2DList
(*Polygon2DList)(nil), // 4: protos.Polygon2DList
(*Direction)(nil), // 0: sharedprotos.Direction
(*Vec2D)(nil), // 1: sharedprotos.Vec2D
(*Polygon2D)(nil), // 2: sharedprotos.Polygon2D
(*Vec2DList)(nil), // 3: sharedprotos.Vec2DList
(*Polygon2DList)(nil), // 4: sharedprotos.Polygon2DList
}
var file_geometry_proto_depIdxs = []int32{
1, // 0: protos.Polygon2D.anchor:type_name -> protos.Vec2D
1, // 1: protos.Polygon2D.points:type_name -> protos.Vec2D
1, // 2: protos.Vec2DList.eles:type_name -> protos.Vec2D
2, // 3: protos.Polygon2DList.eles:type_name -> protos.Polygon2D
1, // 0: sharedprotos.Polygon2D.anchor:type_name -> sharedprotos.Vec2D
1, // 1: sharedprotos.Polygon2D.points:type_name -> sharedprotos.Vec2D
1, // 2: sharedprotos.Vec2DList.eles:type_name -> sharedprotos.Vec2D
2, // 3: sharedprotos.Polygon2DList.eles:type_name -> sharedprotos.Polygon2D
4, // [4:4] is the sub-list for method output_type
4, // [4:4] is the sub-list for method input_type
4, // [4:4] is the sub-list for extension type_name

View File

@ -3,6 +3,7 @@ package dnmshared
import (
"bytes"
"compress/zlib"
. "dnmshared/sharedprotos"
"encoding/base64"
"encoding/xml"
"errors"
@ -11,7 +12,6 @@ import (
"math"
"strconv"
"strings"
. "dnmshared/protos"
)
const (
@ -324,16 +324,17 @@ func DeserializeTsxToColliderDict(pTmxMapIns *TmxMap, byteArrOfTsxFile []byte, f
if _, ok := theStrToPolygon2DListMap[key]; ok {
pThePolygon2DList = theStrToPolygon2DListMap[key]
} else {
thePolygon2DListEles := make([]*Polygon2D, 0)
theStrToPolygon2DListMap[key] = &thePolygon2DList
pThePolygon2DList = theStrToPolygon2DListMap[key]
pThePolygon2DList = &Polygon2DList{
Eles: make([]*Polygon2D, 0),
}
theStrToPolygon2DListMap[key] = pThePolygon2DList
}
thePolygon2DFromPolyline, err := tsxPolylineToOffsetsWrtTileCenter(pTmxMapIns, singleObj, singleObj.Polyline, pTsxIns)
if nil != err {
panic(err)
}
*pThePolygon2DList = append(*pThePolygon2DList, thePolygon2DFromPolyline)
pThePolygon2DList.Eles = append(pThePolygon2DList.Eles, thePolygon2DFromPolyline)
}
}
return nil
@ -349,8 +350,10 @@ func ParseTmxLayersAndGroups(pTmxMapIns *TmxMap, gidBoundariesMap map[int]StrToP
var pTheVec2DListToCache *Vec2DList
_, ok := toRetStrToVec2DListMap[objGroup.Name]
if false == ok {
theVec2DListToCache := make(Vec2DList, 0)
toRetStrToVec2DListMap[objGroup.Name] = &theVec2DListToCache
pTheVec2DListToCache = &Vec2DList{
Eles: make([]*Vec2D, 0),
}
toRetStrToVec2DListMap[objGroup.Name] = pTheVec2DListToCache
}
pTheVec2DListToCache = toRetStrToVec2DListMap[objGroup.Name]
for _, singleObjInTmxFile := range objGroup.Objects {
@ -359,17 +362,18 @@ func ParseTmxLayersAndGroups(pTmxMapIns *TmxMap, gidBoundariesMap map[int]StrToP
Y: singleObjInTmxFile.Y,
}
thePosInWorld := pTmxMapIns.continuousObjLayerOffsetToContinuousMapNodePos(theUntransformedPos)
*pTheVec2DListToCache = append(*pTheVec2DListToCache, &thePosInWorld)
pTheVec2DListToCache.Eles = append(pTheVec2DListToCache.Eles, &thePosInWorld)
}
case "Barrier":
// Note that in this case, the "Polygon2D.Anchor" of each "TmxOrTsxObject" is exactly overlapping with "Polygon2D.Points[0]".
var pThePolygon2DListToCache *Polygon2DList
_, ok := toRetStrToPolygon2DListMap[objGroup.Name]
if false == ok {
thePolygon2DListToCache := make(Polygon2DList, 0)
toRetStrToPolygon2DListMap[objGroup.Name] = &thePolygon2DListToCache
pThePolygon2DListToCache = &Polygon2DList{
Eles: make([]*Polygon2D, 0),
}
toRetStrToPolygon2DListMap[objGroup.Name] = pThePolygon2DListToCache
}
pThePolygon2DListToCache = toRetStrToPolygon2DListMap[objGroup.Name]
for _, singleObjInTmxFile := range objGroup.Objects {
if nil == singleObjInTmxFile.Polyline {
@ -383,7 +387,7 @@ func ParseTmxLayersAndGroups(pTmxMapIns *TmxMap, gidBoundariesMap map[int]StrToP
if nil != err {
panic(err)
}
*pThePolygon2DListToCache = append(*pThePolygon2DListToCache, thePolygon2DInWorld)
pThePolygon2DListToCache.Eles = append(pThePolygon2DListToCache.Eles, thePolygon2DInWorld)
}
default:
}

View File

@ -1,7 +1,6 @@
syntax = "proto3";
option go_package = "dnmshared/protos"; // here "./" corresponds to the "--go_out" value in "protoc" command
package protos;
option go_package = "dnmshared/sharedprotos"; // here "./" corresponds to the "--go_out" value in "protoc" command
package sharedprotos;
message Direction {
int32 dx = 1;

View File

@ -6,8 +6,8 @@ import "geometry.proto"; // The import path here is only w.r.t. the proto file,
message BattleColliderInfo {
string stageName = 1;
map<string, Vec2DList> strToVec2DListMap = 2;
map<string, Polygon2DList> strToPolygon2DListMap = 3;
map<string, sharedprotos.Vec2DList> strToVec2DListMap = 2;
map<string, sharedprotos.Polygon2DList> strToPolygon2DListMap = 3;
int32 stageDiscreteW = 4;
int32 stageDiscreteH = 5;
int32 stageTileW = 6;
@ -31,11 +31,11 @@ message BattleColliderInfo {
double virtualGridToWorldRatio = 22;
}
message Player {
message PlayerDownsync {
int32 id = 1;
int32 virtualGridX = 2;
int32 virtualGridY = 3;
Direction dir = 4;
sharedprotos.Direction dir = 4;
int32 speed = 5; // in terms of virtual grid units
int32 battleState = 6;
int32 lastMoveGmtMillis = 7;
@ -44,7 +44,7 @@ message Player {
int32 joinIndex = 12;
}
message PlayerMeta {
message PlayerDownsyncMeta {
int32 id = 1;
string name = 2;
string displayName = 3;
@ -69,9 +69,9 @@ message HeartbeatUpsync {
message RoomDownsyncFrame {
int32 id = 1;
map<int32, Player> players = 2;
map<int32, PlayerDownsync> players = 2;
int64 countdownNanos = 3;
map<int32, PlayerMeta> playerMetas = 4;
map<int32, PlayerDownsyncMeta> playerMetas = 4;
}
message WsReq {