mirror of
https://github.com/genxium/DelayNoMore
synced 2024-12-25 11:18:55 +00:00
Fixed Golang part compilation.
This commit is contained in:
parent
d3d3629618
commit
cb3c19a339
@ -1,6 +1,11 @@
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package v1
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import (
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"battle_srv/api"
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. "battle_srv/common"
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"battle_srv/common/utils"
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"battle_srv/models"
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"battle_srv/storage"
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"bytes"
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"crypto/sha256"
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"encoding/hex"
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@ -10,11 +15,6 @@ import (
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"go.uber.org/zap"
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"io/ioutil"
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"net/http"
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"server/api"
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. "server/common"
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"server/common/utils"
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"server/models"
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"server/storage"
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"strconv"
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. "dnmshared"
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@ -79,7 +79,6 @@ func (p *playerController) SMSCaptchaGet(c *gin.Context) {
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c.Set(api.RET, Constants.RetCode.UnknownError)
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return
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}
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// Redis剩余时长校验
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if ttl >= ConstVals.Player.CaptchaMaxTTL {
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Logger.Info("There's an existing SmsCaptcha record in Redis-server: ", zap.String("key", redisKey), zap.Duration("ttl", ttl))
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c.Set(api.RET, Constants.RetCode.SmsCaptchaRequestedTooFrequently)
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@ -89,7 +88,6 @@ func (p *playerController) SMSCaptchaGet(c *gin.Context) {
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pass := false
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var succRet int
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if Conf.General.ServerEnv == SERVER_ENV_TEST {
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// 测试环境,优先从数据库校验`player.name`,不通过再走机器人magic name校验
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player, err := models.GetPlayerByName(req.Num)
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if nil == err && nil != player {
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pass = true
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@ -98,7 +96,6 @@ func (p *playerController) SMSCaptchaGet(c *gin.Context) {
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}
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if !pass {
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// 机器人magic name校验,不通过再走手机号校验
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player, err := models.GetPlayerByName(req.Num)
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if nil == err && nil != player {
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pass = true
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@ -111,7 +108,6 @@ func (p *playerController) SMSCaptchaGet(c *gin.Context) {
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succRet = Constants.RetCode.Ok
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pass = true
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}
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// Hardecoded 只验证国内手机号格式
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if req.CountryCode == "86" {
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if RE_CHINA_PHONE_NUM.MatchString(req.Num) {
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succRet = Constants.RetCode.Ok
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@ -133,7 +129,6 @@ func (p *playerController) SMSCaptchaGet(c *gin.Context) {
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}{Ret: succRet}
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var captcha string
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if ttl >= 0 {
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// 已有未过期的旧验证码记录,续验证码有效期。
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storage.RedisManagerIns.Expire(redisKey, ConstVals.Player.CaptchaExpire)
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captcha = storage.RedisManagerIns.Get(redisKey).Val()
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if ttl >= ConstVals.Player.CaptchaExpire/4 {
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@ -147,7 +142,6 @@ func (p *playerController) SMSCaptchaGet(c *gin.Context) {
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}
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Logger.Info("Extended ttl of existing SMSCaptcha record in Redis:", zap.String("key", redisKey), zap.String("captcha", captcha))
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} else {
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// 校验通过,进行验证码生成处理
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captcha = strconv.Itoa(utils.Rand.Number(1000, 9999))
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if succRet == Constants.RetCode.Ok {
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getSmsCaptchaRespErrorCode := sendSMSViaVendor(req.Num, req.CountryCode, captcha)
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@ -234,7 +228,6 @@ func (p *playerController) WechatLogin(c *gin.Context) {
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return
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}
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//baseInfo ResAccessToken 获取用户授权access_token的返回结果
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baseInfo, err := utils.WechatIns.GetOauth2Basic(req.Authcode)
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if err != nil {
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@ -250,7 +243,6 @@ func (p *playerController) WechatLogin(c *gin.Context) {
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c.Set(api.RET, Constants.RetCode.WechatServerError)
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return
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}
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//fserver不会返回openId
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userInfo.OpenID = baseInfo.OpenID
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player, err := p.maybeCreatePlayerWechatAuthBinding(userInfo)
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@ -316,7 +308,6 @@ func (p *playerController) WechatGameLogin(c *gin.Context) {
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return
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}
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//baseInfo ResAccessToken 获取用户授权access_token的返回结果
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baseInfo, err := utils.WechatGameIns.GetOauth2Basic(req.Authcode)
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if err != nil {
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@ -337,7 +328,6 @@ func (p *playerController) WechatGameLogin(c *gin.Context) {
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c.Set(api.RET, Constants.RetCode.WechatServerError)
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return
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}
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//fserver不会返回openId
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userInfo.OpenID = baseInfo.OpenID
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player, err := p.maybeCreatePlayerWechatGameAuthBinding(userInfo)
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@ -395,7 +385,6 @@ func (p *playerController) IntAuthTokenLogin(c *gin.Context) {
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return
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}
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//kobako: 从player获取display name等
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player, err := models.GetPlayerById(playerLogin.PlayerID)
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if err != nil {
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Logger.Error("Get player by id in IntAuthTokenLogin function error: ", zap.Error(err))
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@ -479,7 +468,6 @@ func (p *playerController) TokenAuth(c *gin.Context) {
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c.Abort()
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}
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// 以下是内部私有函数
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func (p *playerController) maybeCreateNewPlayer(req smsCaptchaReq) (*models.Player, error) {
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extAuthID := req.extAuthID()
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if Conf.General.ServerEnv == SERVER_ENV_TEST {
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@ -492,7 +480,7 @@ func (p *playerController) maybeCreateNewPlayer(req smsCaptchaReq) (*models.Play
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Logger.Info("Got a test env player:", zap.Any("phonenum", req.Num), zap.Any("playerId", player.Id))
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return player, nil
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}
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} else { //正式环境检查是否为bot用户
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} else {
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botPlayer, err := models.GetPlayerByName(req.Num)
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if err != nil {
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Logger.Error("Seeking bot player error:", zap.Error(err))
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@ -537,7 +525,6 @@ func (p *playerController) maybeCreatePlayerWechatAuthBinding(userInfo utils.Use
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return nil, err
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}
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if player != nil {
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{ //更新玩家姓名及头像
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updateInfo := models.Player{
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Avatar: userInfo.HeadImgURL,
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DisplayName: userInfo.Nickname,
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@ -550,7 +537,6 @@ func (p *playerController) maybeCreatePlayerWechatAuthBinding(userInfo utils.Use
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} else {
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tx.Commit()
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}
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}
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return player, nil
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}
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}
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@ -575,7 +561,6 @@ func (p *playerController) maybeCreatePlayerWechatGameAuthBinding(userInfo utils
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return nil, err
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}
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if player != nil {
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{ //更新玩家姓名及头像
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updateInfo := models.Player{
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Avatar: userInfo.HeadImgURL,
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DisplayName: userInfo.Nickname,
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@ -588,7 +573,6 @@ func (p *playerController) maybeCreatePlayerWechatGameAuthBinding(userInfo utils
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} else {
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tx.Commit()
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}
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}
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return player, nil
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}
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}
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@ -672,15 +656,13 @@ func sendSMSViaVendor(mobile string, nationcode string, captchaCode string) int
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Nationcode: nationcode,
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}
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var captchaExpireMin string
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//短信有效期hardcode
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if Conf.General.ServerEnv == SERVER_ENV_TEST {
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//测试环境下有效期为20秒 先hardcode了
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captchaExpireMin = "0.5"
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captchaExpireMin = "0.5" // Hardcoded
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} else {
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captchaExpireMin = strconv.Itoa(int(ConstVals.Player.CaptchaExpire) / 60000000000)
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}
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params := [2]string{captchaCode, captchaExpireMin}
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appkey := "41a5142feff0b38ade02ea12deee9741" // TODO: Should read from config file!
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appkey := "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx" // TODO: Should read from config file!
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rand := strconv.Itoa(utils.Rand.Number(1000, 9999))
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now := utils.UnixtimeSec()
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@ -694,7 +676,7 @@ func sendSMSViaVendor(mobile string, nationcode string, captchaCode string) int
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Extend: "",
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Params: ¶ms,
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Sig: sig,
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Sign: "洛克互娱",
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Sign: "YYYYYYYYYYYYYYYYY",
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Tel: tel,
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Time: now,
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Tpl_id: 207399,
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@ -705,7 +687,7 @@ func sendSMSViaVendor(mobile string, nationcode string, captchaCode string) int
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Logger.Info("json marshal", zap.Any("err:", err))
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return -1
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}
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resp, err := http.Post("https://yun.tim.qq.com/v5/tlssmssvr/sendsms?sdkappid=1400150185&random="+rand,
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resp, err := http.Post("https://yun.tim.qq.com/v5/tlssmssvr/sendsms?sdkappid=uuuuuuuuuuuuuuuuuuuuuuuu&random="+rand,
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"application/json",
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req)
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if err != nil {
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@ -1,6 +1,8 @@
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package utils
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import (
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. "battle_srv/common"
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. "battle_srv/configs"
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"bytes"
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"crypto/sha1"
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. "dnmshared"
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@ -11,8 +13,6 @@ import (
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"io/ioutil"
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"math/rand"
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"net/http"
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. "server/common"
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. "server/configs"
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"sort"
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"time"
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)
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@ -250,10 +250,6 @@ func (w *wechat) getTicketFromServer() (ticket resTicket, err error) {
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return
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}
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//jsAPITicketCacheKey := fmt.Sprintf("jsapi_ticket_%s", w.config.AppID)
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//expires := ticket.ExpiresIn - 1500
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//set
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//err = js.Cache.Set(jsAPITicketCacheKey, ticket.Ticket, time.Duration(expires)*time.Second)
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return
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}
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@ -276,9 +272,6 @@ func (w *wechat) getAccessTokenFromServer() (accessToken string, err error) {
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return
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}
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//accessTokenCacheKey := fmt.Sprintf("access_token_%s", w.config.AppID)
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//expires := r.ExpiresIn - 1500
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//set to redis err = ctx.Cache.Set(accessTokenCacheKey, r.AccessToken, time.Duration(expires)*time.Second)
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accessToken = r.AccessToken
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return
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}
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@ -1,15 +1,15 @@
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package env_tools
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import (
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. "battle_srv/common"
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"battle_srv/common/utils"
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"battle_srv/models"
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"battle_srv/storage"
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. "dnmshared"
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sq "github.com/Masterminds/squirrel"
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"github.com/jmoiron/sqlx"
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_ "github.com/mattn/go-sqlite3"
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"go.uber.org/zap"
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. "server/common"
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"server/common/utils"
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"server/models"
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"server/storage"
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)
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func LoadPreConf() {
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@ -1,11 +1,11 @@
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package env_tools
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import (
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. "battle_srv/common"
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"battle_srv/common/utils"
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"battle_srv/models"
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"battle_srv/storage"
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. "dnmshared"
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. "server/common"
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"server/common/utils"
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"server/models"
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"server/storage"
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"github.com/jmoiron/sqlx"
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_ "github.com/mattn/go-sqlite3"
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@ -1,12 +1,6 @@
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package main
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import (
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"context"
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"fmt"
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"net/http"
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"os"
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"os/signal"
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"path/filepath"
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"battle_srv/api"
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"battle_srv/api/v1"
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. "battle_srv/common"
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@ -14,6 +8,12 @@ import (
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"battle_srv/models"
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"battle_srv/storage"
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"battle_srv/ws"
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"context"
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"fmt"
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"net/http"
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"os"
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"os/signal"
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"path/filepath"
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"syscall"
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"time"
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@ -1,7 +1,7 @@
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package models
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import (
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. "dnmshared"
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. "dnmshared/sharedprotos"
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)
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type Barrier struct {
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@ -1,77 +1,22 @@
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package models
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import (
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. "dnmshared"
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pb "server/pb_output"
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. "battle_srv/protos"
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. "dnmshared/sharedprotos"
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)
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func toPbVec2D(modelInstance *Vec2D) *pb.Vec2D {
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toRet := &pb.Vec2D{
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X: modelInstance.X,
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Y: modelInstance.Y,
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}
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return toRet
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}
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func toPbPolygon2D(modelInstance *Polygon2D) *pb.Polygon2D {
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toRet := &pb.Polygon2D{
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Anchor: toPbVec2D(modelInstance.Anchor),
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Points: make([]*pb.Vec2D, len(modelInstance.Points)),
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}
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for index, p := range modelInstance.Points {
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toRet.Points[index] = toPbVec2D(p)
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}
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return toRet
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}
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func toPbVec2DList(modelInstance *Vec2DList) *pb.Vec2DList {
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toRet := &pb.Vec2DList{
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Vec2DList: make([]*pb.Vec2D, len(*modelInstance)),
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}
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for k, v := range *modelInstance {
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toRet.Vec2DList[k] = toPbVec2D(v)
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}
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return toRet
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}
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func ToPbVec2DListMap(modelInstances map[string]*Vec2DList) map[string]*pb.Vec2DList {
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toRet := make(map[string]*pb.Vec2DList, len(modelInstances))
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for k, v := range modelInstances {
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toRet[k] = toPbVec2DList(v)
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}
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return toRet
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}
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func toPbPolygon2DList(modelInstance *Polygon2DList) *pb.Polygon2DList {
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toRet := &pb.Polygon2DList{
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Polygon2DList: make([]*pb.Polygon2D, len(*modelInstance)),
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}
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for k, v := range *modelInstance {
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toRet.Polygon2DList[k] = toPbPolygon2D(v)
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}
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return toRet
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}
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func ToPbPolygon2DListMap(modelInstances map[string]*Polygon2DList) map[string]*pb.Polygon2DList {
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toRet := make(map[string]*pb.Polygon2DList, len(modelInstances))
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for k, v := range modelInstances {
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toRet[k] = toPbPolygon2DList(v)
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}
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return toRet
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}
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func toPbPlayers(modelInstances map[int32]*Player) map[int32]*pb.Player {
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toRet := make(map[int32]*pb.Player, 0)
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func toPbPlayers(modelInstances map[int32]*Player) map[int32]*PlayerDownsync {
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toRet := make(map[int32]*PlayerDownsync, 0)
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if nil == modelInstances {
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return toRet
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}
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for k, last := range modelInstances {
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toRet[k] = &pb.Player{
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toRet[k] = &PlayerDownsync{
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Id: last.Id,
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VirtualGridX: last.VirtualGridX,
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VirtualGridY: last.VirtualGridY,
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Dir: &pb.Direction{
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Dir: &Direction{
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Dx: last.Dir.Dx,
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Dy: last.Dir.Dy,
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},
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|
@ -2,7 +2,7 @@ package models
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import (
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"database/sql"
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. "dnmshared"
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. "dnmshared/sharedprotos"
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"fmt"
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sq "github.com/Masterminds/squirrel"
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"github.com/jmoiron/sqlx"
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|
@ -1,9 +1,9 @@
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package models
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import (
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"battle_srv/storage"
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"database/sql"
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. "dnmshared"
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"server/storage"
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sq "github.com/Masterminds/squirrel"
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"github.com/jmoiron/sqlx"
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|
@ -1,10 +1,10 @@
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package models
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import (
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. "battle_srv/common"
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"battle_srv/common/utils"
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"battle_srv/storage"
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"database/sql"
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. "server/common"
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"server/common/utils"
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"server/storage"
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sq "github.com/Masterminds/squirrel"
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)
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|
@ -1,11 +1,11 @@
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package models
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import (
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. "battle_srv/common"
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"battle_srv/common/utils"
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"database/sql"
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. "dnmshared"
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"errors"
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. "server/common"
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"server/common/utils"
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sq "github.com/Masterminds/squirrel"
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"github.com/jmoiron/sqlx"
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|
@ -1,6 +1,9 @@
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package models
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import (
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. "battle_srv/common"
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"battle_srv/common/utils"
|
||||
. "battle_srv/protos"
|
||||
. "dnmshared"
|
||||
"encoding/xml"
|
||||
"fmt"
|
||||
@ -13,9 +16,6 @@ import (
|
||||
"math/rand"
|
||||
"os"
|
||||
"path/filepath"
|
||||
. "battle_srv/common"
|
||||
"battle_srv/common/utils"
|
||||
pb "battle_srv/protos"
|
||||
"strings"
|
||||
"sync"
|
||||
"sync/atomic"
|
||||
@ -328,7 +328,7 @@ func (pR *Room) ChooseStage() error {
|
||||
barrierPolygon2DList := *(toRetStrToPolygon2DListMap["Barrier"])
|
||||
|
||||
var barrierLocalIdInBattle int32 = 0
|
||||
for _, polygon2DUnaligned := range barrierPolygon2DList {
|
||||
for _, polygon2DUnaligned := range barrierPolygon2DList.Eles {
|
||||
polygon2D := AlignPolygon2DToBoundingBox(polygon2DUnaligned)
|
||||
/*
|
||||
// For debug-printing only.
|
||||
@ -361,7 +361,7 @@ func (pR *Room) ConvertToLastUsedRenderFrameId(inputFrameId int32, inputDelayFra
|
||||
return ((inputFrameId << pR.InputScaleFrames) + inputDelayFrames + (1 << pR.InputScaleFrames) - 1)
|
||||
}
|
||||
|
||||
func (pR *Room) EncodeUpsyncCmd(upsyncCmd *pb.InputFrameUpsync) uint64 {
|
||||
func (pR *Room) EncodeUpsyncCmd(upsyncCmd *InputFrameUpsync) uint64 {
|
||||
var ret uint64 = 0
|
||||
// There're 13 possible directions, occupying the first 4 bits, no need to shift
|
||||
ret += uint64(upsyncCmd.EncodedDir)
|
||||
@ -385,7 +385,7 @@ func (pR *Room) InputsBufferString(allDetails bool) string {
|
||||
if nil == tmp {
|
||||
break
|
||||
}
|
||||
f := tmp.(*pb.InputFrameDownsync)
|
||||
f := tmp.(*InputFrameDownsync)
|
||||
s = append(s, fmt.Sprintf("{inputFrameId: %v, inputList: %v, confirmedList: %v}", f.InputFrameId, f.InputList, f.ConfirmedList))
|
||||
}
|
||||
|
||||
@ -407,7 +407,7 @@ func (pR *Room) StartBattle() {
|
||||
|
||||
// Initialize the "collisionSys" as well as "RenderFrameBuffer"
|
||||
pR.CurDynamicsRenderFrameId = 0
|
||||
kickoffFrame := &pb.RoomDownsyncFrame{
|
||||
kickoffFrame := &RoomDownsyncFrame{
|
||||
Id: pR.RenderFrameId,
|
||||
Players: toPbPlayers(pR.Players),
|
||||
CountdownNanos: pR.BattleDurationNanos,
|
||||
@ -508,11 +508,11 @@ func (pR *Room) StartBattle() {
|
||||
continue
|
||||
}
|
||||
if 0 == pR.RenderFrameId {
|
||||
kickoffFrame := pR.RenderFrameBuffer.GetByFrameId(0).(*pb.RoomDownsyncFrame)
|
||||
kickoffFrame := pR.RenderFrameBuffer.GetByFrameId(0).(*RoomDownsyncFrame)
|
||||
pR.sendSafely(kickoffFrame, nil, DOWNSYNC_MSG_ACT_BATTLE_START, playerId)
|
||||
} else {
|
||||
// [WARNING] Websocket is TCP-based, thus no need to re-send a previously sent inputFrame to a same player!
|
||||
toSendInputFrames := make([]*pb.InputFrameDownsync, 0, pR.InputsBuffer.Cnt)
|
||||
toSendInputFrames := make([]*InputFrameDownsync, 0, pR.InputsBuffer.Cnt)
|
||||
candidateToSendInputFrameId := pR.Players[playerId].LastSentInputFrameId + 1
|
||||
if candidateToSendInputFrameId < pR.InputsBuffer.StFrameId {
|
||||
// [WARNING] As "player.LastSentInputFrameId <= lastAllConfirmedInputFrameIdWithChange" for each iteration, and "lastAllConfirmedInputFrameIdWithChange <= lastAllConfirmedInputFrameId" where the latter is used to "applyInputFrameDownsyncDynamics" and then evict "pR.InputsBuffer", thus there's a very high possibility that "player.LastSentInputFrameId" is already evicted.
|
||||
@ -532,7 +532,7 @@ func (pR *Room) StartBattle() {
|
||||
if nil == tmp {
|
||||
panic(fmt.Sprintf("Required inputFrameId=%v for roomId=%v, playerId=%v doesn't exist! InputsBuffer=%v", candidateToSendInputFrameId, pR.Id, playerId, pR.InputsBufferString(false)))
|
||||
}
|
||||
f := tmp.(*pb.InputFrameDownsync)
|
||||
f := tmp.(*InputFrameDownsync)
|
||||
if pR.inputFrameIdDebuggable(candidateToSendInputFrameId) {
|
||||
Logger.Debug("inputFrame lifecycle#3[sending]:", zap.Any("roomId", pR.Id), zap.Any("playerId", playerId), zap.Any("playerAckingInputFrameId", player.AckingInputFrameId), zap.Any("inputFrameId", candidateToSendInputFrameId), zap.Any("inputFrameId-doublecheck", f.InputFrameId), zap.Any("InputsBuffer", pR.InputsBufferString(false)), zap.Any("ConfirmedList", f.ConfirmedList))
|
||||
}
|
||||
@ -557,7 +557,7 @@ func (pR *Room) StartBattle() {
|
||||
if nil == tmp {
|
||||
panic(fmt.Sprintf("Required refRenderFrameId=%v for roomId=%v, playerId=%v, candidateToSendInputFrameId=%v doesn't exist! InputsBuffer=%v, RenderFrameBuffer=%v", refRenderFrameId, pR.Id, playerId, candidateToSendInputFrameId, pR.InputsBufferString(false), pR.RenderFrameBufferString()))
|
||||
}
|
||||
refRenderFrame := tmp.(*pb.RoomDownsyncFrame)
|
||||
refRenderFrame := tmp.(*RoomDownsyncFrame)
|
||||
pR.sendSafely(refRenderFrame, toSendInputFrames, DOWNSYNC_MSG_ACT_FORCED_RESYNC, playerId)
|
||||
} else {
|
||||
pR.sendSafely(nil, toSendInputFrames, DOWNSYNC_MSG_ACT_INPUT_BATCH, playerId)
|
||||
@ -584,7 +584,7 @@ func (pR *Room) StartBattle() {
|
||||
toApplyInputFrameId = minLastSentInputFrameId
|
||||
}
|
||||
for pR.InputsBuffer.N < pR.InputsBuffer.Cnt || (0 < pR.InputsBuffer.Cnt && pR.InputsBuffer.StFrameId < toApplyInputFrameId) {
|
||||
f := pR.InputsBuffer.Pop().(*pb.InputFrameDownsync)
|
||||
f := pR.InputsBuffer.Pop().(*InputFrameDownsync)
|
||||
if pR.inputFrameIdDebuggable(f.InputFrameId) {
|
||||
// Popping of an "inputFrame" would be AFTER its being all being confirmed, because it requires the "inputFrame" to be all acked
|
||||
Logger.Debug("inputFrame lifecycle#4[popped]:", zap.Any("roomId", pR.Id), zap.Any("inputFrameId", f.InputFrameId), zap.Any("InputsBuffer", pR.InputsBufferString(false)))
|
||||
@ -610,7 +610,7 @@ func (pR *Room) toDiscreteInputsBufferIndex(inputFrameId int32, joinIndex int32)
|
||||
return (inputFrameId << 2) + joinIndex // allowing joinIndex upto 15
|
||||
}
|
||||
|
||||
func (pR *Room) OnBattleCmdReceived(pReq *pb.WsReq) {
|
||||
func (pR *Room) OnBattleCmdReceived(pReq *WsReq) {
|
||||
if swapped := atomic.CompareAndSwapInt32(&pR.State, RoomBattleStateIns.IN_BATTLE, RoomBattleStateIns.IN_BATTLE); !swapped {
|
||||
return
|
||||
}
|
||||
@ -648,7 +648,7 @@ func (pR *Room) OnBattleCmdReceived(pReq *pb.WsReq) {
|
||||
}
|
||||
}
|
||||
|
||||
func (pR *Room) onInputFrameDownsyncAllConfirmed(inputFrameDownsync *pb.InputFrameDownsync, playerId int32) {
|
||||
func (pR *Room) onInputFrameDownsyncAllConfirmed(inputFrameDownsync *InputFrameDownsync, playerId int32) {
|
||||
inputFrameId := inputFrameDownsync.InputFrameId
|
||||
if -1 == pR.LastAllConfirmedInputFrameIdWithChange || false == pR.equalInputLists(inputFrameDownsync.InputList, pR.LastAllConfirmedInputList) {
|
||||
if -1 == playerId {
|
||||
@ -690,7 +690,7 @@ func (pR *Room) StopBattleForSettlement() {
|
||||
Logger.Info("Stopping the `battleMainLoop` for:", zap.Any("roomId", pR.Id))
|
||||
pR.RenderFrameId++
|
||||
for playerId, _ := range pR.Players {
|
||||
assembledFrame := pb.RoomDownsyncFrame{
|
||||
assembledFrame := RoomDownsyncFrame{
|
||||
Id: pR.RenderFrameId,
|
||||
Players: toPbPlayers(pR.Players),
|
||||
CountdownNanos: -1, // TODO: Replace this magic constant!
|
||||
@ -716,9 +716,9 @@ func (pR *Room) onBattlePrepare(cb BattleStartCbType) {
|
||||
pR.State = RoomBattleStateIns.PREPARE
|
||||
Logger.Info("Battle state transitted to RoomBattleStateIns.PREPARE for:", zap.Any("roomId", pR.Id))
|
||||
|
||||
playerMetas := make(map[int32]*pb.PlayerMeta, 0)
|
||||
playerMetas := make(map[int32]*PlayerDownsyncMeta, 0)
|
||||
for _, player := range pR.Players {
|
||||
playerMetas[player.Id] = &pb.PlayerMeta{
|
||||
playerMetas[player.Id] = &PlayerDownsyncMeta{
|
||||
Id: player.Id,
|
||||
Name: player.Name,
|
||||
DisplayName: player.DisplayName,
|
||||
@ -727,7 +727,7 @@ func (pR *Room) onBattlePrepare(cb BattleStartCbType) {
|
||||
}
|
||||
}
|
||||
|
||||
battleReadyToStartFrame := &pb.RoomDownsyncFrame{
|
||||
battleReadyToStartFrame := &RoomDownsyncFrame{
|
||||
Id: DOWNSYNC_MSG_ACT_BATTLE_READY_TO_START,
|
||||
Players: toPbPlayers(pR.Players),
|
||||
PlayerMetas: playerMetas,
|
||||
@ -940,10 +940,10 @@ func (pR *Room) onPlayerAdded(playerId int32) {
|
||||
|
||||
// Lazily assign the initial position of "Player" for "RoomDownsyncFrame".
|
||||
playerPosList := *(pR.RawBattleStrToVec2DListMap["PlayerStartingPos"])
|
||||
if index > len(playerPosList) {
|
||||
if index > len(playerPosList.Eles) {
|
||||
panic(fmt.Sprintf("onPlayerAdded error, index >= len(playerPosList), roomId=%v, playerId=%v, roomState=%v, roomEffectivePlayerCount=%v", pR.Id, playerId, pR.State, pR.EffectivePlayerCount))
|
||||
}
|
||||
playerPos := playerPosList[index]
|
||||
playerPos := playerPosList.Eles[index]
|
||||
|
||||
if nil == playerPos {
|
||||
panic(fmt.Sprintf("onPlayerAdded error, nil == playerPos, roomId=%v, playerId=%v, roomState=%v, roomEffectivePlayerCount=%v", pR.Id, playerId, pR.State, pR.EffectivePlayerCount))
|
||||
@ -976,9 +976,9 @@ func (pR *Room) OnPlayerBattleColliderAcked(playerId int32) bool {
|
||||
return false
|
||||
}
|
||||
|
||||
playerMetas := make(map[int32]*pb.PlayerMeta, 0)
|
||||
playerMetas := make(map[int32]*PlayerDownsyncMeta, 0)
|
||||
for _, eachPlayer := range pR.Players {
|
||||
playerMetas[eachPlayer.Id] = &pb.PlayerMeta{
|
||||
playerMetas[eachPlayer.Id] = &PlayerDownsyncMeta{
|
||||
Id: eachPlayer.Id,
|
||||
Name: eachPlayer.Name,
|
||||
DisplayName: eachPlayer.DisplayName,
|
||||
@ -999,14 +999,14 @@ func (pR *Room) OnPlayerBattleColliderAcked(playerId int32) bool {
|
||||
*/
|
||||
switch targetPlayer.BattleState {
|
||||
case PlayerBattleStateIns.ADDED_PENDING_BATTLE_COLLIDER_ACK:
|
||||
playerAckedFrame := &pb.RoomDownsyncFrame{
|
||||
playerAckedFrame := &RoomDownsyncFrame{
|
||||
Id: pR.RenderFrameId,
|
||||
Players: toPbPlayers(pR.Players),
|
||||
PlayerMetas: playerMetas,
|
||||
}
|
||||
pR.sendSafely(playerAckedFrame, nil, DOWNSYNC_MSG_ACT_PLAYER_ADDED_AND_ACKED, eachPlayer.Id)
|
||||
case PlayerBattleStateIns.READDED_PENDING_BATTLE_COLLIDER_ACK:
|
||||
playerAckedFrame := &pb.RoomDownsyncFrame{
|
||||
playerAckedFrame := &RoomDownsyncFrame{
|
||||
Id: pR.RenderFrameId,
|
||||
Players: toPbPlayers(pR.Players),
|
||||
PlayerMetas: playerMetas,
|
||||
@ -1037,14 +1037,14 @@ func (pR *Room) OnPlayerBattleColliderAcked(playerId int32) bool {
|
||||
return true
|
||||
}
|
||||
|
||||
func (pR *Room) sendSafely(roomDownsyncFrame *pb.RoomDownsyncFrame, toSendFrames []*pb.InputFrameDownsync, act int32, playerId int32) {
|
||||
func (pR *Room) sendSafely(roomDownsyncFrame *RoomDownsyncFrame, toSendFrames []*InputFrameDownsync, act int32, playerId int32) {
|
||||
defer func() {
|
||||
if r := recover(); r != nil {
|
||||
pR.PlayerSignalToCloseDict[playerId](Constants.RetCode.UnknownError, fmt.Sprintf("%v", r))
|
||||
}
|
||||
}()
|
||||
|
||||
pResp := &pb.WsResp{
|
||||
pResp := &WsResp{
|
||||
Ret: int32(Constants.RetCode.Ok),
|
||||
Act: act,
|
||||
Rdf: roomDownsyncFrame,
|
||||
@ -1065,16 +1065,16 @@ func (pR *Room) shouldPrefabInputFrameDownsync(renderFrameId int32) bool {
|
||||
return ((renderFrameId & ((1 << pR.InputScaleFrames) - 1)) == 0)
|
||||
}
|
||||
|
||||
func (pR *Room) prefabInputFrameDownsync(inputFrameId int32) *pb.InputFrameDownsync {
|
||||
func (pR *Room) prefabInputFrameDownsync(inputFrameId int32) *InputFrameDownsync {
|
||||
/*
|
||||
Kindly note that on backend the prefab is much simpler than its frontend counterpart, because frontend will upsync its latest command immediately if there's any change w.r.t. its own prev cmd, thus if no upsync received from a frontend,
|
||||
- EITHER it's due to local lag and bad network,
|
||||
- OR there's no change w.r.t. to its prev cmd.
|
||||
*/
|
||||
var currInputFrameDownsync *pb.InputFrameDownsync = nil
|
||||
var currInputFrameDownsync *InputFrameDownsync = nil
|
||||
|
||||
if 0 == inputFrameId && 0 == pR.InputsBuffer.Cnt {
|
||||
currInputFrameDownsync = &pb.InputFrameDownsync{
|
||||
currInputFrameDownsync = &InputFrameDownsync{
|
||||
InputFrameId: 0,
|
||||
InputList: make([]uint64, pR.Capacity),
|
||||
ConfirmedList: uint64(0),
|
||||
@ -1084,9 +1084,9 @@ func (pR *Room) prefabInputFrameDownsync(inputFrameId int32) *pb.InputFrameDowns
|
||||
if nil == tmp {
|
||||
panic(fmt.Sprintf("Error prefabbing inputFrameDownsync: roomId=%v, InputsBuffer=%v", pR.Id, pR.InputsBufferString(false)))
|
||||
}
|
||||
prevInputFrameDownsync := tmp.(*pb.InputFrameDownsync)
|
||||
prevInputFrameDownsync := tmp.(*InputFrameDownsync)
|
||||
currInputList := prevInputFrameDownsync.InputList // Would be a clone of the values
|
||||
currInputFrameDownsync = &pb.InputFrameDownsync{
|
||||
currInputFrameDownsync = &InputFrameDownsync{
|
||||
InputFrameId: inputFrameId,
|
||||
InputList: currInputList,
|
||||
ConfirmedList: uint64(0),
|
||||
@ -1112,14 +1112,14 @@ func (pR *Room) markConfirmationIfApplicable() {
|
||||
if nil == tmp {
|
||||
panic(fmt.Sprintf("inputFrameId=%v doesn't exist for roomId=%v, this is abnormal because the server should prefab inputFrameDownsync in a most advanced pace, check the prefab logic! InputsBuffer=%v", inputFrameId, pR.Id, pR.InputsBufferString(false)))
|
||||
}
|
||||
inputFrameDownsync := tmp.(*pb.InputFrameDownsync)
|
||||
inputFrameDownsync := tmp.(*InputFrameDownsync)
|
||||
for _, player := range pR.Players {
|
||||
bufIndex := pR.toDiscreteInputsBufferIndex(inputFrameId, player.JoinIndex)
|
||||
tmp, loaded := pR.DiscreteInputsBuffer.LoadAndDelete(bufIndex) // It's safe to "LoadAndDelete" here because the "inputFrameUpsync" of this player is already remembered by the corresponding "inputFrameDown".
|
||||
if !loaded {
|
||||
continue
|
||||
}
|
||||
inputFrameUpsync := tmp.(*pb.InputFrameUpsync)
|
||||
inputFrameUpsync := tmp.(*InputFrameUpsync)
|
||||
indiceInJoinIndexBooleanArr := uint32(player.JoinIndex - 1)
|
||||
inputFrameDownsync.InputList[indiceInJoinIndexBooleanArr] = pR.EncodeUpsyncCmd(inputFrameUpsync)
|
||||
inputFrameDownsync.ConfirmedList |= (1 << indiceInJoinIndexBooleanArr)
|
||||
@ -1156,7 +1156,7 @@ func (pR *Room) forceConfirmationIfApplicable() uint64 {
|
||||
if nil == tmp {
|
||||
panic(fmt.Sprintf("inputFrameId2=%v doesn't exist for roomId=%v, this is abnormal because the server should prefab inputFrameDownsync in a most advanced pace, check the prefab logic! InputsBuffer=%v", inputFrameId2, pR.Id, pR.InputsBufferString(false)))
|
||||
}
|
||||
inputFrame2 := tmp.(*pb.InputFrameDownsync)
|
||||
inputFrame2 := tmp.(*InputFrameDownsync)
|
||||
for _, player := range pR.Players {
|
||||
// Enrich by already arrived player upsync commands
|
||||
bufIndex := pR.toDiscreteInputsBufferIndex(inputFrame2.InputFrameId, player.JoinIndex)
|
||||
@ -1164,7 +1164,7 @@ func (pR *Room) forceConfirmationIfApplicable() uint64 {
|
||||
if !loaded {
|
||||
continue
|
||||
}
|
||||
inputFrameUpsync := tmp.(*pb.InputFrameUpsync)
|
||||
inputFrameUpsync := tmp.(*InputFrameUpsync)
|
||||
indiceInJoinIndexBooleanArr := uint32(player.JoinIndex - 1)
|
||||
inputFrame2.InputList[indiceInJoinIndexBooleanArr] = pR.EncodeUpsyncCmd(inputFrameUpsync)
|
||||
inputFrame2.ConfirmedList |= (1 << indiceInJoinIndexBooleanArr)
|
||||
@ -1201,7 +1201,7 @@ func (pR *Room) applyInputFrameDownsyncDynamics(fromRenderFrameId int32, toRende
|
||||
if nil == tmp {
|
||||
panic(fmt.Sprintf("delayedInputFrameId=%v doesn't exist for roomId=%v, this is abnormal because it's to be used for applying dynamics to [fromRenderFrameId:%v, toRenderFrameId:%v) @ collisionSysRenderFrameId=%v! InputsBuffer=%v", delayedInputFrameId, pR.Id, fromRenderFrameId, toRenderFrameId, collisionSysRenderFrameId, pR.InputsBufferString(false)))
|
||||
}
|
||||
delayedInputFrame := tmp.(*pb.InputFrameDownsync)
|
||||
delayedInputFrame := tmp.(*InputFrameDownsync)
|
||||
// [WARNING] It's possible that by now "allConfirmedMask != delayedInputFrame.ConfirmedList && delayedInputFrameId <= pR.LastAllConfirmedInputFrameId", we trust "pR.LastAllConfirmedInputFrameId" as the TOP AUTHORITY.
|
||||
atomic.StoreUint64(&(delayedInputFrame.ConfirmedList), allConfirmedMask)
|
||||
|
||||
@ -1249,7 +1249,7 @@ func (pR *Room) applyInputFrameDownsyncDynamics(fromRenderFrameId int32, toRende
|
||||
}
|
||||
}
|
||||
|
||||
newRenderFrame := pb.RoomDownsyncFrame{
|
||||
newRenderFrame := RoomDownsyncFrame{
|
||||
Id: collisionSysRenderFrameId + 1,
|
||||
Players: toPbPlayers(pR.Players),
|
||||
CountdownNanos: (pR.BattleDurationNanos - int64(collisionSysRenderFrameId)*pR.RollbackEstimatedDtNanos),
|
||||
|
@ -1,13 +1,13 @@
|
||||
// Code generated by protoc-gen-go. DO NOT EDIT.
|
||||
// versions:
|
||||
// protoc-gen-go v1.28.1
|
||||
// protoc v3.7.1
|
||||
// protoc v3.21.4
|
||||
// source: room_downsync_frame.proto
|
||||
|
||||
package protos
|
||||
|
||||
import (
|
||||
protos "dnmshared/protos"
|
||||
sharedprotos "dnmshared/sharedprotos"
|
||||
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
|
||||
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
|
||||
reflect "reflect"
|
||||
@ -27,8 +27,8 @@ type BattleColliderInfo struct {
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
StageName string `protobuf:"bytes,1,opt,name=stageName,proto3" json:"stageName,omitempty"`
|
||||
StrToVec2DListMap map[string]*protos.Vec2DList `protobuf:"bytes,2,rep,name=strToVec2DListMap,proto3" json:"strToVec2DListMap,omitempty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
|
||||
StrToPolygon2DListMap map[string]*protos.Polygon2DList `protobuf:"bytes,3,rep,name=strToPolygon2DListMap,proto3" json:"strToPolygon2DListMap,omitempty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
|
||||
StrToVec2DListMap map[string]*sharedprotos.Vec2DList `protobuf:"bytes,2,rep,name=strToVec2DListMap,proto3" json:"strToVec2DListMap,omitempty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
|
||||
StrToPolygon2DListMap map[string]*sharedprotos.Polygon2DList `protobuf:"bytes,3,rep,name=strToPolygon2DListMap,proto3" json:"strToPolygon2DListMap,omitempty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
|
||||
StageDiscreteW int32 `protobuf:"varint,4,opt,name=stageDiscreteW,proto3" json:"stageDiscreteW,omitempty"`
|
||||
StageDiscreteH int32 `protobuf:"varint,5,opt,name=stageDiscreteH,proto3" json:"stageDiscreteH,omitempty"`
|
||||
StageTileW int32 `protobuf:"varint,6,opt,name=stageTileW,proto3" json:"stageTileW,omitempty"`
|
||||
@ -89,14 +89,14 @@ func (x *BattleColliderInfo) GetStageName() string {
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *BattleColliderInfo) GetStrToVec2DListMap() map[string]*protos.Vec2DList {
|
||||
func (x *BattleColliderInfo) GetStrToVec2DListMap() map[string]*sharedprotos.Vec2DList {
|
||||
if x != nil {
|
||||
return x.StrToVec2DListMap
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *BattleColliderInfo) GetStrToPolygon2DListMap() map[string]*protos.Polygon2DList {
|
||||
func (x *BattleColliderInfo) GetStrToPolygon2DListMap() map[string]*sharedprotos.Polygon2DList {
|
||||
if x != nil {
|
||||
return x.StrToPolygon2DListMap
|
||||
}
|
||||
@ -236,7 +236,7 @@ func (x *BattleColliderInfo) GetVirtualGridToWorldRatio() float64 {
|
||||
return 0
|
||||
}
|
||||
|
||||
type Player struct {
|
||||
type PlayerDownsync struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
@ -244,7 +244,7 @@ type Player struct {
|
||||
Id int32 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"`
|
||||
VirtualGridX int32 `protobuf:"varint,2,opt,name=virtualGridX,proto3" json:"virtualGridX,omitempty"`
|
||||
VirtualGridY int32 `protobuf:"varint,3,opt,name=virtualGridY,proto3" json:"virtualGridY,omitempty"`
|
||||
Dir *protos.Direction `protobuf:"bytes,4,opt,name=dir,proto3" json:"dir,omitempty"`
|
||||
Dir *sharedprotos.Direction `protobuf:"bytes,4,opt,name=dir,proto3" json:"dir,omitempty"`
|
||||
Speed int32 `protobuf:"varint,5,opt,name=speed,proto3" json:"speed,omitempty"` // in terms of virtual grid units
|
||||
BattleState int32 `protobuf:"varint,6,opt,name=battleState,proto3" json:"battleState,omitempty"`
|
||||
LastMoveGmtMillis int32 `protobuf:"varint,7,opt,name=lastMoveGmtMillis,proto3" json:"lastMoveGmtMillis,omitempty"`
|
||||
@ -253,8 +253,8 @@ type Player struct {
|
||||
JoinIndex int32 `protobuf:"varint,12,opt,name=joinIndex,proto3" json:"joinIndex,omitempty"`
|
||||
}
|
||||
|
||||
func (x *Player) Reset() {
|
||||
*x = Player{}
|
||||
func (x *PlayerDownsync) Reset() {
|
||||
*x = PlayerDownsync{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_room_downsync_frame_proto_msgTypes[1]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
@ -262,13 +262,13 @@ func (x *Player) Reset() {
|
||||
}
|
||||
}
|
||||
|
||||
func (x *Player) String() string {
|
||||
func (x *PlayerDownsync) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*Player) ProtoMessage() {}
|
||||
func (*PlayerDownsync) ProtoMessage() {}
|
||||
|
||||
func (x *Player) ProtoReflect() protoreflect.Message {
|
||||
func (x *PlayerDownsync) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_room_downsync_frame_proto_msgTypes[1]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
@ -280,82 +280,82 @@ func (x *Player) ProtoReflect() protoreflect.Message {
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use Player.ProtoReflect.Descriptor instead.
|
||||
func (*Player) Descriptor() ([]byte, []int) {
|
||||
// Deprecated: Use PlayerDownsync.ProtoReflect.Descriptor instead.
|
||||
func (*PlayerDownsync) Descriptor() ([]byte, []int) {
|
||||
return file_room_downsync_frame_proto_rawDescGZIP(), []int{1}
|
||||
}
|
||||
|
||||
func (x *Player) GetId() int32 {
|
||||
func (x *PlayerDownsync) GetId() int32 {
|
||||
if x != nil {
|
||||
return x.Id
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *Player) GetVirtualGridX() int32 {
|
||||
func (x *PlayerDownsync) GetVirtualGridX() int32 {
|
||||
if x != nil {
|
||||
return x.VirtualGridX
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *Player) GetVirtualGridY() int32 {
|
||||
func (x *PlayerDownsync) GetVirtualGridY() int32 {
|
||||
if x != nil {
|
||||
return x.VirtualGridY
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *Player) GetDir() *protos.Direction {
|
||||
func (x *PlayerDownsync) GetDir() *sharedprotos.Direction {
|
||||
if x != nil {
|
||||
return x.Dir
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *Player) GetSpeed() int32 {
|
||||
func (x *PlayerDownsync) GetSpeed() int32 {
|
||||
if x != nil {
|
||||
return x.Speed
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *Player) GetBattleState() int32 {
|
||||
func (x *PlayerDownsync) GetBattleState() int32 {
|
||||
if x != nil {
|
||||
return x.BattleState
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *Player) GetLastMoveGmtMillis() int32 {
|
||||
func (x *PlayerDownsync) GetLastMoveGmtMillis() int32 {
|
||||
if x != nil {
|
||||
return x.LastMoveGmtMillis
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *Player) GetScore() int32 {
|
||||
func (x *PlayerDownsync) GetScore() int32 {
|
||||
if x != nil {
|
||||
return x.Score
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *Player) GetRemoved() bool {
|
||||
func (x *PlayerDownsync) GetRemoved() bool {
|
||||
if x != nil {
|
||||
return x.Removed
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (x *Player) GetJoinIndex() int32 {
|
||||
func (x *PlayerDownsync) GetJoinIndex() int32 {
|
||||
if x != nil {
|
||||
return x.JoinIndex
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
type PlayerMeta struct {
|
||||
type PlayerDownsyncMeta struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
@ -367,8 +367,8 @@ type PlayerMeta struct {
|
||||
JoinIndex int32 `protobuf:"varint,5,opt,name=joinIndex,proto3" json:"joinIndex,omitempty"`
|
||||
}
|
||||
|
||||
func (x *PlayerMeta) Reset() {
|
||||
*x = PlayerMeta{}
|
||||
func (x *PlayerDownsyncMeta) Reset() {
|
||||
*x = PlayerDownsyncMeta{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_room_downsync_frame_proto_msgTypes[2]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
@ -376,13 +376,13 @@ func (x *PlayerMeta) Reset() {
|
||||
}
|
||||
}
|
||||
|
||||
func (x *PlayerMeta) String() string {
|
||||
func (x *PlayerDownsyncMeta) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*PlayerMeta) ProtoMessage() {}
|
||||
func (*PlayerDownsyncMeta) ProtoMessage() {}
|
||||
|
||||
func (x *PlayerMeta) ProtoReflect() protoreflect.Message {
|
||||
func (x *PlayerDownsyncMeta) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_room_downsync_frame_proto_msgTypes[2]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
@ -394,40 +394,40 @@ func (x *PlayerMeta) ProtoReflect() protoreflect.Message {
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use PlayerMeta.ProtoReflect.Descriptor instead.
|
||||
func (*PlayerMeta) Descriptor() ([]byte, []int) {
|
||||
// Deprecated: Use PlayerDownsyncMeta.ProtoReflect.Descriptor instead.
|
||||
func (*PlayerDownsyncMeta) Descriptor() ([]byte, []int) {
|
||||
return file_room_downsync_frame_proto_rawDescGZIP(), []int{2}
|
||||
}
|
||||
|
||||
func (x *PlayerMeta) GetId() int32 {
|
||||
func (x *PlayerDownsyncMeta) GetId() int32 {
|
||||
if x != nil {
|
||||
return x.Id
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *PlayerMeta) GetName() string {
|
||||
func (x *PlayerDownsyncMeta) GetName() string {
|
||||
if x != nil {
|
||||
return x.Name
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *PlayerMeta) GetDisplayName() string {
|
||||
func (x *PlayerDownsyncMeta) GetDisplayName() string {
|
||||
if x != nil {
|
||||
return x.DisplayName
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *PlayerMeta) GetAvatar() string {
|
||||
func (x *PlayerDownsyncMeta) GetAvatar() string {
|
||||
if x != nil {
|
||||
return x.Avatar
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *PlayerMeta) GetJoinIndex() int32 {
|
||||
func (x *PlayerDownsyncMeta) GetJoinIndex() int32 {
|
||||
if x != nil {
|
||||
return x.JoinIndex
|
||||
}
|
||||
@ -605,9 +605,9 @@ type RoomDownsyncFrame struct {
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Id int32 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"`
|
||||
Players map[int32]*Player `protobuf:"bytes,2,rep,name=players,proto3" json:"players,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
|
||||
Players map[int32]*PlayerDownsync `protobuf:"bytes,2,rep,name=players,proto3" json:"players,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
|
||||
CountdownNanos int64 `protobuf:"varint,3,opt,name=countdownNanos,proto3" json:"countdownNanos,omitempty"`
|
||||
PlayerMetas map[int32]*PlayerMeta `protobuf:"bytes,4,rep,name=playerMetas,proto3" json:"playerMetas,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
|
||||
PlayerMetas map[int32]*PlayerDownsyncMeta `protobuf:"bytes,4,rep,name=playerMetas,proto3" json:"playerMetas,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
|
||||
}
|
||||
|
||||
func (x *RoomDownsyncFrame) Reset() {
|
||||
@ -649,7 +649,7 @@ func (x *RoomDownsyncFrame) GetId() int32 {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *RoomDownsyncFrame) GetPlayers() map[int32]*Player {
|
||||
func (x *RoomDownsyncFrame) GetPlayers() map[int32]*PlayerDownsync {
|
||||
if x != nil {
|
||||
return x.Players
|
||||
}
|
||||
@ -663,7 +663,7 @@ func (x *RoomDownsyncFrame) GetCountdownNanos() int64 {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *RoomDownsyncFrame) GetPlayerMetas() map[int32]*PlayerMeta {
|
||||
func (x *RoomDownsyncFrame) GetPlayerMetas() map[int32]*PlayerDownsyncMeta {
|
||||
if x != nil {
|
||||
return x.PlayerMetas
|
||||
}
|
||||
@ -866,7 +866,7 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
@ -939,126 +939,129 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
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||||
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
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var (
|
||||
@ -1076,8 +1079,8 @@ func file_room_downsync_frame_proto_rawDescGZIP() []byte {
|
||||
var file_room_downsync_frame_proto_msgTypes = make([]protoimpl.MessageInfo, 13)
|
||||
var file_room_downsync_frame_proto_goTypes = []interface{}{
|
||||
(*BattleColliderInfo)(nil), // 0: protos.BattleColliderInfo
|
||||
(*Player)(nil), // 1: protos.Player
|
||||
(*PlayerMeta)(nil), // 2: protos.PlayerMeta
|
||||
(*PlayerDownsync)(nil), // 1: protos.PlayerDownsync
|
||||
(*PlayerDownsyncMeta)(nil), // 2: protos.PlayerDownsyncMeta
|
||||
(*InputFrameUpsync)(nil), // 3: protos.InputFrameUpsync
|
||||
(*InputFrameDownsync)(nil), // 4: protos.InputFrameDownsync
|
||||
(*HeartbeatUpsync)(nil), // 5: protos.HeartbeatUpsync
|
||||
@ -1088,14 +1091,14 @@ var file_room_downsync_frame_proto_goTypes = []interface{}{
|
||||
nil, // 10: protos.BattleColliderInfo.StrToPolygon2DListMapEntry
|
||||
nil, // 11: protos.RoomDownsyncFrame.PlayersEntry
|
||||
nil, // 12: protos.RoomDownsyncFrame.PlayerMetasEntry
|
||||
(*protos.Direction)(nil), // 13: protos.Direction
|
||||
(*protos.Vec2DList)(nil), // 14: protos.Vec2DList
|
||||
(*protos.Polygon2DList)(nil), // 15: protos.Polygon2DList
|
||||
(*sharedprotos.Direction)(nil), // 13: sharedprotos.Direction
|
||||
(*sharedprotos.Vec2DList)(nil), // 14: sharedprotos.Vec2DList
|
||||
(*sharedprotos.Polygon2DList)(nil), // 15: sharedprotos.Polygon2DList
|
||||
}
|
||||
var file_room_downsync_frame_proto_depIdxs = []int32{
|
||||
9, // 0: protos.BattleColliderInfo.strToVec2DListMap:type_name -> protos.BattleColliderInfo.StrToVec2DListMapEntry
|
||||
10, // 1: protos.BattleColliderInfo.strToPolygon2DListMap:type_name -> protos.BattleColliderInfo.StrToPolygon2DListMapEntry
|
||||
13, // 2: protos.Player.dir:type_name -> protos.Direction
|
||||
13, // 2: protos.PlayerDownsync.dir:type_name -> sharedprotos.Direction
|
||||
11, // 3: protos.RoomDownsyncFrame.players:type_name -> protos.RoomDownsyncFrame.PlayersEntry
|
||||
12, // 4: protos.RoomDownsyncFrame.playerMetas:type_name -> protos.RoomDownsyncFrame.PlayerMetasEntry
|
||||
3, // 5: protos.WsReq.inputFrameUpsyncBatch:type_name -> protos.InputFrameUpsync
|
||||
@ -1103,10 +1106,10 @@ var file_room_downsync_frame_proto_depIdxs = []int32{
|
||||
6, // 7: protos.WsResp.rdf:type_name -> protos.RoomDownsyncFrame
|
||||
4, // 8: protos.WsResp.inputFrameDownsyncBatch:type_name -> protos.InputFrameDownsync
|
||||
0, // 9: protos.WsResp.bciFrame:type_name -> protos.BattleColliderInfo
|
||||
14, // 10: protos.BattleColliderInfo.StrToVec2DListMapEntry.value:type_name -> protos.Vec2DList
|
||||
15, // 11: protos.BattleColliderInfo.StrToPolygon2DListMapEntry.value:type_name -> protos.Polygon2DList
|
||||
1, // 12: protos.RoomDownsyncFrame.PlayersEntry.value:type_name -> protos.Player
|
||||
2, // 13: protos.RoomDownsyncFrame.PlayerMetasEntry.value:type_name -> protos.PlayerMeta
|
||||
14, // 10: protos.BattleColliderInfo.StrToVec2DListMapEntry.value:type_name -> sharedprotos.Vec2DList
|
||||
15, // 11: protos.BattleColliderInfo.StrToPolygon2DListMapEntry.value:type_name -> sharedprotos.Polygon2DList
|
||||
1, // 12: protos.RoomDownsyncFrame.PlayersEntry.value:type_name -> protos.PlayerDownsync
|
||||
2, // 13: protos.RoomDownsyncFrame.PlayerMetasEntry.value:type_name -> protos.PlayerDownsyncMeta
|
||||
14, // [14:14] is the sub-list for method output_type
|
||||
14, // [14:14] is the sub-list for method input_type
|
||||
14, // [14:14] is the sub-list for extension type_name
|
||||
@ -1133,7 +1136,7 @@ func file_room_downsync_frame_proto_init() {
|
||||
}
|
||||
}
|
||||
file_room_downsync_frame_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*Player); i {
|
||||
switch v := v.(*PlayerDownsync); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
@ -1145,7 +1148,7 @@ func file_room_downsync_frame_proto_init() {
|
||||
}
|
||||
}
|
||||
file_room_downsync_frame_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*PlayerMeta); i {
|
||||
switch v := v.(*PlayerDownsyncMeta); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
|
@ -1,7 +1,7 @@
|
||||
package storage
|
||||
|
||||
import (
|
||||
. "server/common"
|
||||
. "battle_srv/common"
|
||||
|
||||
_ "github.com/go-sql-driver/mysql"
|
||||
"github.com/jmoiron/sqlx"
|
||||
|
@ -1,8 +1,8 @@
|
||||
package storage
|
||||
|
||||
import (
|
||||
. "battle_srv/common"
|
||||
"fmt"
|
||||
. "server/common"
|
||||
|
||||
"github.com/go-redis/redis"
|
||||
_ "github.com/go-sql-driver/mysql"
|
||||
|
@ -1,6 +1,9 @@
|
||||
package ws
|
||||
|
||||
import (
|
||||
. "battle_srv/common"
|
||||
"battle_srv/models"
|
||||
pb "battle_srv/protos"
|
||||
"container/heap"
|
||||
"fmt"
|
||||
"github.com/gin-gonic/gin"
|
||||
@ -8,9 +11,6 @@ import (
|
||||
"github.com/gorilla/websocket"
|
||||
"go.uber.org/zap"
|
||||
"net/http"
|
||||
. "battle_srv/common"
|
||||
"battle_srv/models"
|
||||
pb "battle_srv/protos"
|
||||
"strconv"
|
||||
"sync/atomic"
|
||||
"time"
|
||||
@ -246,8 +246,8 @@ func Serve(c *gin.Context) {
|
||||
bciFrame := &pb.BattleColliderInfo{
|
||||
BoundRoomId: pRoom.Id,
|
||||
StageName: pRoom.StageName,
|
||||
StrToVec2DListMap: models.ToPbVec2DListMap(pRoom.RawBattleStrToVec2DListMap),
|
||||
StrToPolygon2DListMap: models.ToPbPolygon2DListMap(pRoom.RawBattleStrToPolygon2DListMap),
|
||||
StrToVec2DListMap: pRoom.RawBattleStrToVec2DListMap,
|
||||
StrToPolygon2DListMap: pRoom.RawBattleStrToPolygon2DListMap,
|
||||
StageDiscreteW: pRoom.StageDiscreteW,
|
||||
StageDiscreteH: pRoom.StageDiscreteH,
|
||||
StageTileW: pRoom.StageTileW,
|
||||
|
@ -19,7 +19,7 @@ func (world *WorldColliderDisplay) Init() {
|
||||
|
||||
func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTileW, stageTileH int32, playerPosMap StrToVec2DListMap, barrierMap StrToPolygon2DListMap) *WorldColliderDisplay {
|
||||
|
||||
playerList := *(playerPosMap["PlayerStartingPos"])
|
||||
playerPosList := *(playerPosMap["PlayerStartingPos"])
|
||||
barrierList := *(barrierMap["Barrier"])
|
||||
|
||||
world := &WorldColliderDisplay{Game: game}
|
||||
@ -33,17 +33,17 @@ func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTi
|
||||
spaceOffsetY := float64(spaceH) * 0.5
|
||||
|
||||
playerColliderRadius := float64(32)
|
||||
playerColliders := make([]*resolv.Object, len(playerList))
|
||||
playerColliders := make([]*resolv.Object, len(playerPosList.Eles))
|
||||
space := resolv.NewSpace(int(spaceW), int(spaceH), 16, 16)
|
||||
for i, player := range playerList {
|
||||
playerCollider := GenerateRectCollider(player.X, player.Y, playerColliderRadius*2, playerColliderRadius*2, spaceOffsetX, spaceOffsetY, "Player") // [WARNING] Deliberately not using a circle because "resolv v0.5.1" doesn't yet align circle center with space cell center, regardless of the "specified within-object offset"
|
||||
Logger.Info(fmt.Sprintf("Player Collider#%d: player.X=%v, player.Y=%v, radius=%v, spaceOffsetX=%v, spaceOffsetY=%v, shape=%v; calibrationCheckX=player.X-radius+spaceOffsetX=%v", i, player.X, player.Y, playerColliderRadius, spaceOffsetX, spaceOffsetY, playerCollider.Shape, player.X-playerColliderRadius+spaceOffsetX))
|
||||
for i, playerPos := range playerPosList.Eles {
|
||||
playerCollider := GenerateRectCollider(playerPos.X, playerPos.Y, playerColliderRadius*2, playerColliderRadius*2, spaceOffsetX, spaceOffsetY, "Player") // [WARNING] Deliberately not using a circle because "resolv v0.5.1" doesn't yet align circle center with space cell center, regardless of the "specified within-object offset"
|
||||
Logger.Info(fmt.Sprintf("Player Collider#%d: playerPos.X=%v, playerPos.Y=%v, radius=%v, spaceOffsetX=%v, spaceOffsetY=%v, shape=%v; calibrationCheckX=playerPos.X-radius+spaceOffsetX=%v", i, playerPos.X, playerPos.Y, playerColliderRadius, spaceOffsetX, spaceOffsetY, playerCollider.Shape, playerPos.X-playerColliderRadius+spaceOffsetX))
|
||||
playerColliders[i] = playerCollider
|
||||
space.Add(playerCollider)
|
||||
}
|
||||
|
||||
barrierLocalId := 0
|
||||
for _, barrierUnaligned := range barrierList {
|
||||
for _, barrierUnaligned := range barrierList.Eles {
|
||||
barrierCollider := GenerateConvexPolygonCollider(barrierUnaligned, spaceOffsetX, spaceOffsetY, "Barrier")
|
||||
Logger.Info(fmt.Sprintf("Added barrier: shape=%v", barrierCollider.Shape))
|
||||
space.Add(barrierCollider)
|
||||
|
@ -1,8 +1,8 @@
|
||||
package dnmshared
|
||||
|
||||
import (
|
||||
. "dnmshared/sharedprotos"
|
||||
"math"
|
||||
. "dnmshared/protos"
|
||||
)
|
||||
|
||||
func NormVec2D(dx, dy float64) Vec2D {
|
||||
|
@ -1,12 +1,12 @@
|
||||
package dnmshared
|
||||
|
||||
import (
|
||||
. "dnmshared/sharedprotos"
|
||||
"fmt"
|
||||
"github.com/kvartborg/vector"
|
||||
"github.com/solarlune/resolv"
|
||||
"math"
|
||||
"strings"
|
||||
. "dnmshared/protos"
|
||||
)
|
||||
|
||||
func ConvexPolygonStr(body *resolv.ConvexPolygon) string {
|
||||
|
@ -1,10 +1,10 @@
|
||||
// Code generated by protoc-gen-go. DO NOT EDIT.
|
||||
// versions:
|
||||
// protoc-gen-go v1.28.1
|
||||
// protoc v3.7.1
|
||||
// protoc v3.21.4
|
||||
// source: geometry.proto
|
||||
|
||||
package protos
|
||||
package sharedprotos
|
||||
|
||||
import (
|
||||
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
|
||||
@ -283,26 +283,28 @@ var File_geometry_proto protoreflect.FileDescriptor
|
||||
|
||||
var file_geometry_proto_rawDesc = []byte{
|
||||
0x0a, 0x0e, 0x67, 0x65, 0x6f, 0x6d, 0x65, 0x74, 0x72, 0x79, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f,
|
||||
0x12, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x22, 0x2b, 0x0a, 0x09, 0x44, 0x69, 0x72, 0x65,
|
||||
0x63, 0x74, 0x69, 0x6f, 0x6e, 0x12, 0x0e, 0x0a, 0x02, 0x64, 0x78, 0x18, 0x01, 0x20, 0x01, 0x28,
|
||||
0x05, 0x52, 0x02, 0x64, 0x78, 0x12, 0x0e, 0x0a, 0x02, 0x64, 0x79, 0x18, 0x02, 0x20, 0x01, 0x28,
|
||||
0x05, 0x52, 0x02, 0x64, 0x79, 0x22, 0x23, 0x0a, 0x05, 0x56, 0x65, 0x63, 0x32, 0x44, 0x12, 0x0c,
|
||||
0x0a, 0x01, 0x78, 0x18, 0x01, 0x20, 0x01, 0x28, 0x01, 0x52, 0x01, 0x78, 0x12, 0x0c, 0x0a, 0x01,
|
||||
0x79, 0x18, 0x02, 0x20, 0x01, 0x28, 0x01, 0x52, 0x01, 0x79, 0x22, 0x59, 0x0a, 0x09, 0x50, 0x6f,
|
||||
0x6c, 0x79, 0x67, 0x6f, 0x6e, 0x32, 0x44, 0x12, 0x25, 0x0a, 0x06, 0x61, 0x6e, 0x63, 0x68, 0x6f,
|
||||
0x72, 0x18, 0x01, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x0d, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73,
|
||||
0x2e, 0x56, 0x65, 0x63, 0x32, 0x44, 0x52, 0x06, 0x61, 0x6e, 0x63, 0x68, 0x6f, 0x72, 0x12, 0x25,
|
||||
0x0a, 0x06, 0x70, 0x6f, 0x69, 0x6e, 0x74, 0x73, 0x18, 0x02, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x0d,
|
||||
0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x2e, 0x56, 0x65, 0x63, 0x32, 0x44, 0x52, 0x06, 0x70,
|
||||
0x6f, 0x69, 0x6e, 0x74, 0x73, 0x22, 0x2e, 0x0a, 0x09, 0x56, 0x65, 0x63, 0x32, 0x44, 0x4c, 0x69,
|
||||
0x73, 0x74, 0x12, 0x21, 0x0a, 0x04, 0x65, 0x6c, 0x65, 0x73, 0x18, 0x01, 0x20, 0x03, 0x28, 0x0b,
|
||||
0x32, 0x0d, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x2e, 0x56, 0x65, 0x63, 0x32, 0x44, 0x52,
|
||||
0x04, 0x65, 0x6c, 0x65, 0x73, 0x22, 0x36, 0x0a, 0x0d, 0x50, 0x6f, 0x6c, 0x79, 0x67, 0x6f, 0x6e,
|
||||
0x32, 0x44, 0x4c, 0x69, 0x73, 0x74, 0x12, 0x25, 0x0a, 0x04, 0x65, 0x6c, 0x65, 0x73, 0x18, 0x01,
|
||||
0x20, 0x03, 0x28, 0x0b, 0x32, 0x11, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x2e, 0x50, 0x6f,
|
||||
0x6c, 0x79, 0x67, 0x6f, 0x6e, 0x32, 0x44, 0x52, 0x04, 0x65, 0x6c, 0x65, 0x73, 0x42, 0x12, 0x5a,
|
||||
0x10, 0x64, 0x6e, 0x6d, 0x73, 0x68, 0x61, 0x72, 0x65, 0x64, 0x2f, 0x70, 0x72, 0x6f, 0x74, 0x6f,
|
||||
0x73, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
0x12, 0x0c, 0x73, 0x68, 0x61, 0x72, 0x65, 0x64, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x22, 0x2b,
|
||||
0x0a, 0x09, 0x44, 0x69, 0x72, 0x65, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x12, 0x0e, 0x0a, 0x02, 0x64,
|
||||
0x78, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x02, 0x64, 0x78, 0x12, 0x0e, 0x0a, 0x02, 0x64,
|
||||
0x79, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x02, 0x64, 0x79, 0x22, 0x23, 0x0a, 0x05, 0x56,
|
||||
0x65, 0x63, 0x32, 0x44, 0x12, 0x0c, 0x0a, 0x01, 0x78, 0x18, 0x01, 0x20, 0x01, 0x28, 0x01, 0x52,
|
||||
0x01, 0x78, 0x12, 0x0c, 0x0a, 0x01, 0x79, 0x18, 0x02, 0x20, 0x01, 0x28, 0x01, 0x52, 0x01, 0x79,
|
||||
0x22, 0x65, 0x0a, 0x09, 0x50, 0x6f, 0x6c, 0x79, 0x67, 0x6f, 0x6e, 0x32, 0x44, 0x12, 0x2b, 0x0a,
|
||||
0x06, 0x61, 0x6e, 0x63, 0x68, 0x6f, 0x72, 0x18, 0x01, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x13, 0x2e,
|
||||
0x73, 0x68, 0x61, 0x72, 0x65, 0x64, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x2e, 0x56, 0x65, 0x63,
|
||||
0x32, 0x44, 0x52, 0x06, 0x61, 0x6e, 0x63, 0x68, 0x6f, 0x72, 0x12, 0x2b, 0x0a, 0x06, 0x70, 0x6f,
|
||||
0x69, 0x6e, 0x74, 0x73, 0x18, 0x02, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x13, 0x2e, 0x73, 0x68, 0x61,
|
||||
0x72, 0x65, 0x64, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x2e, 0x56, 0x65, 0x63, 0x32, 0x44, 0x52,
|
||||
0x06, 0x70, 0x6f, 0x69, 0x6e, 0x74, 0x73, 0x22, 0x34, 0x0a, 0x09, 0x56, 0x65, 0x63, 0x32, 0x44,
|
||||
0x4c, 0x69, 0x73, 0x74, 0x12, 0x27, 0x0a, 0x04, 0x65, 0x6c, 0x65, 0x73, 0x18, 0x01, 0x20, 0x03,
|
||||
0x28, 0x0b, 0x32, 0x13, 0x2e, 0x73, 0x68, 0x61, 0x72, 0x65, 0x64, 0x70, 0x72, 0x6f, 0x74, 0x6f,
|
||||
0x73, 0x2e, 0x56, 0x65, 0x63, 0x32, 0x44, 0x52, 0x04, 0x65, 0x6c, 0x65, 0x73, 0x22, 0x3c, 0x0a,
|
||||
0x0d, 0x50, 0x6f, 0x6c, 0x79, 0x67, 0x6f, 0x6e, 0x32, 0x44, 0x4c, 0x69, 0x73, 0x74, 0x12, 0x2b,
|
||||
0x0a, 0x04, 0x65, 0x6c, 0x65, 0x73, 0x18, 0x01, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x17, 0x2e, 0x73,
|
||||
0x68, 0x61, 0x72, 0x65, 0x64, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x2e, 0x50, 0x6f, 0x6c, 0x79,
|
||||
0x67, 0x6f, 0x6e, 0x32, 0x44, 0x52, 0x04, 0x65, 0x6c, 0x65, 0x73, 0x42, 0x18, 0x5a, 0x16, 0x64,
|
||||
0x6e, 0x6d, 0x73, 0x68, 0x61, 0x72, 0x65, 0x64, 0x2f, 0x73, 0x68, 0x61, 0x72, 0x65, 0x64, 0x70,
|
||||
0x72, 0x6f, 0x74, 0x6f, 0x73, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
@ -319,17 +321,17 @@ func file_geometry_proto_rawDescGZIP() []byte {
|
||||
|
||||
var file_geometry_proto_msgTypes = make([]protoimpl.MessageInfo, 5)
|
||||
var file_geometry_proto_goTypes = []interface{}{
|
||||
(*Direction)(nil), // 0: protos.Direction
|
||||
(*Vec2D)(nil), // 1: protos.Vec2D
|
||||
(*Polygon2D)(nil), // 2: protos.Polygon2D
|
||||
(*Vec2DList)(nil), // 3: protos.Vec2DList
|
||||
(*Polygon2DList)(nil), // 4: protos.Polygon2DList
|
||||
(*Direction)(nil), // 0: sharedprotos.Direction
|
||||
(*Vec2D)(nil), // 1: sharedprotos.Vec2D
|
||||
(*Polygon2D)(nil), // 2: sharedprotos.Polygon2D
|
||||
(*Vec2DList)(nil), // 3: sharedprotos.Vec2DList
|
||||
(*Polygon2DList)(nil), // 4: sharedprotos.Polygon2DList
|
||||
}
|
||||
var file_geometry_proto_depIdxs = []int32{
|
||||
1, // 0: protos.Polygon2D.anchor:type_name -> protos.Vec2D
|
||||
1, // 1: protos.Polygon2D.points:type_name -> protos.Vec2D
|
||||
1, // 2: protos.Vec2DList.eles:type_name -> protos.Vec2D
|
||||
2, // 3: protos.Polygon2DList.eles:type_name -> protos.Polygon2D
|
||||
1, // 0: sharedprotos.Polygon2D.anchor:type_name -> sharedprotos.Vec2D
|
||||
1, // 1: sharedprotos.Polygon2D.points:type_name -> sharedprotos.Vec2D
|
||||
1, // 2: sharedprotos.Vec2DList.eles:type_name -> sharedprotos.Vec2D
|
||||
2, // 3: sharedprotos.Polygon2DList.eles:type_name -> sharedprotos.Polygon2D
|
||||
4, // [4:4] is the sub-list for method output_type
|
||||
4, // [4:4] is the sub-list for method input_type
|
||||
4, // [4:4] is the sub-list for extension type_name
|
@ -3,6 +3,7 @@ package dnmshared
|
||||
import (
|
||||
"bytes"
|
||||
"compress/zlib"
|
||||
. "dnmshared/sharedprotos"
|
||||
"encoding/base64"
|
||||
"encoding/xml"
|
||||
"errors"
|
||||
@ -11,7 +12,6 @@ import (
|
||||
"math"
|
||||
"strconv"
|
||||
"strings"
|
||||
. "dnmshared/protos"
|
||||
)
|
||||
|
||||
const (
|
||||
@ -324,16 +324,17 @@ func DeserializeTsxToColliderDict(pTmxMapIns *TmxMap, byteArrOfTsxFile []byte, f
|
||||
if _, ok := theStrToPolygon2DListMap[key]; ok {
|
||||
pThePolygon2DList = theStrToPolygon2DListMap[key]
|
||||
} else {
|
||||
thePolygon2DListEles := make([]*Polygon2D, 0)
|
||||
theStrToPolygon2DListMap[key] = &thePolygon2DList
|
||||
pThePolygon2DList = theStrToPolygon2DListMap[key]
|
||||
pThePolygon2DList = &Polygon2DList{
|
||||
Eles: make([]*Polygon2D, 0),
|
||||
}
|
||||
theStrToPolygon2DListMap[key] = pThePolygon2DList
|
||||
}
|
||||
|
||||
thePolygon2DFromPolyline, err := tsxPolylineToOffsetsWrtTileCenter(pTmxMapIns, singleObj, singleObj.Polyline, pTsxIns)
|
||||
if nil != err {
|
||||
panic(err)
|
||||
}
|
||||
*pThePolygon2DList = append(*pThePolygon2DList, thePolygon2DFromPolyline)
|
||||
pThePolygon2DList.Eles = append(pThePolygon2DList.Eles, thePolygon2DFromPolyline)
|
||||
}
|
||||
}
|
||||
return nil
|
||||
@ -349,8 +350,10 @@ func ParseTmxLayersAndGroups(pTmxMapIns *TmxMap, gidBoundariesMap map[int]StrToP
|
||||
var pTheVec2DListToCache *Vec2DList
|
||||
_, ok := toRetStrToVec2DListMap[objGroup.Name]
|
||||
if false == ok {
|
||||
theVec2DListToCache := make(Vec2DList, 0)
|
||||
toRetStrToVec2DListMap[objGroup.Name] = &theVec2DListToCache
|
||||
pTheVec2DListToCache = &Vec2DList{
|
||||
Eles: make([]*Vec2D, 0),
|
||||
}
|
||||
toRetStrToVec2DListMap[objGroup.Name] = pTheVec2DListToCache
|
||||
}
|
||||
pTheVec2DListToCache = toRetStrToVec2DListMap[objGroup.Name]
|
||||
for _, singleObjInTmxFile := range objGroup.Objects {
|
||||
@ -359,17 +362,18 @@ func ParseTmxLayersAndGroups(pTmxMapIns *TmxMap, gidBoundariesMap map[int]StrToP
|
||||
Y: singleObjInTmxFile.Y,
|
||||
}
|
||||
thePosInWorld := pTmxMapIns.continuousObjLayerOffsetToContinuousMapNodePos(theUntransformedPos)
|
||||
*pTheVec2DListToCache = append(*pTheVec2DListToCache, &thePosInWorld)
|
||||
pTheVec2DListToCache.Eles = append(pTheVec2DListToCache.Eles, &thePosInWorld)
|
||||
}
|
||||
case "Barrier":
|
||||
// Note that in this case, the "Polygon2D.Anchor" of each "TmxOrTsxObject" is exactly overlapping with "Polygon2D.Points[0]".
|
||||
var pThePolygon2DListToCache *Polygon2DList
|
||||
_, ok := toRetStrToPolygon2DListMap[objGroup.Name]
|
||||
if false == ok {
|
||||
thePolygon2DListToCache := make(Polygon2DList, 0)
|
||||
toRetStrToPolygon2DListMap[objGroup.Name] = &thePolygon2DListToCache
|
||||
pThePolygon2DListToCache = &Polygon2DList{
|
||||
Eles: make([]*Polygon2D, 0),
|
||||
}
|
||||
toRetStrToPolygon2DListMap[objGroup.Name] = pThePolygon2DListToCache
|
||||
}
|
||||
pThePolygon2DListToCache = toRetStrToPolygon2DListMap[objGroup.Name]
|
||||
|
||||
for _, singleObjInTmxFile := range objGroup.Objects {
|
||||
if nil == singleObjInTmxFile.Polyline {
|
||||
@ -383,7 +387,7 @@ func ParseTmxLayersAndGroups(pTmxMapIns *TmxMap, gidBoundariesMap map[int]StrToP
|
||||
if nil != err {
|
||||
panic(err)
|
||||
}
|
||||
*pThePolygon2DListToCache = append(*pThePolygon2DListToCache, thePolygon2DInWorld)
|
||||
pThePolygon2DListToCache.Eles = append(pThePolygon2DListToCache.Eles, thePolygon2DInWorld)
|
||||
}
|
||||
default:
|
||||
}
|
||||
|
@ -1,7 +1,6 @@
|
||||
syntax = "proto3";
|
||||
option go_package = "dnmshared/protos"; // here "./" corresponds to the "--go_out" value in "protoc" command
|
||||
|
||||
package protos;
|
||||
option go_package = "dnmshared/sharedprotos"; // here "./" corresponds to the "--go_out" value in "protoc" command
|
||||
package sharedprotos;
|
||||
|
||||
message Direction {
|
||||
int32 dx = 1;
|
||||
|
@ -6,8 +6,8 @@ import "geometry.proto"; // The import path here is only w.r.t. the proto file,
|
||||
|
||||
message BattleColliderInfo {
|
||||
string stageName = 1;
|
||||
map<string, Vec2DList> strToVec2DListMap = 2;
|
||||
map<string, Polygon2DList> strToPolygon2DListMap = 3;
|
||||
map<string, sharedprotos.Vec2DList> strToVec2DListMap = 2;
|
||||
map<string, sharedprotos.Polygon2DList> strToPolygon2DListMap = 3;
|
||||
int32 stageDiscreteW = 4;
|
||||
int32 stageDiscreteH = 5;
|
||||
int32 stageTileW = 6;
|
||||
@ -31,11 +31,11 @@ message BattleColliderInfo {
|
||||
double virtualGridToWorldRatio = 22;
|
||||
}
|
||||
|
||||
message Player {
|
||||
message PlayerDownsync {
|
||||
int32 id = 1;
|
||||
int32 virtualGridX = 2;
|
||||
int32 virtualGridY = 3;
|
||||
Direction dir = 4;
|
||||
sharedprotos.Direction dir = 4;
|
||||
int32 speed = 5; // in terms of virtual grid units
|
||||
int32 battleState = 6;
|
||||
int32 lastMoveGmtMillis = 7;
|
||||
@ -44,7 +44,7 @@ message Player {
|
||||
int32 joinIndex = 12;
|
||||
}
|
||||
|
||||
message PlayerMeta {
|
||||
message PlayerDownsyncMeta {
|
||||
int32 id = 1;
|
||||
string name = 2;
|
||||
string displayName = 3;
|
||||
@ -69,9 +69,9 @@ message HeartbeatUpsync {
|
||||
|
||||
message RoomDownsyncFrame {
|
||||
int32 id = 1;
|
||||
map<int32, Player> players = 2;
|
||||
map<int32, PlayerDownsync> players = 2;
|
||||
int64 countdownNanos = 3;
|
||||
map<int32, PlayerMeta> playerMetas = 4;
|
||||
map<int32, PlayerDownsyncMeta> playerMetas = 4;
|
||||
}
|
||||
|
||||
message WsReq {
|
||||
|
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user