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https://github.com/genxium/DelayNoMore
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A temp broken commit except for OfflineMap - refactoring jumping.
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@@ -24,10 +24,11 @@ message PlayerDownsync {
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int32 maxHp = 17;
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int32 characterState = 18;
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bool inAir = 19; // by design a standalone field only inferred by the collision result of "applyInputFrameDownsyncDynamicsOnSingleRenderFrame" instead of "characterState", because we need check the transition for "characterState" from this field, i.e. "inAir (prev -> curr)"
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int32 framesInChState = 20; // number of frames elapsed in the current character state
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string name = 20;
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string displayName = 21;
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string avatar = 22;
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string name = 997;
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string displayName = 998;
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string avatar = 999;
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}
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message InputFrameDecoded {
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