mirror of
https://github.com/genxium/DelayNoMore
synced 2025-10-09 08:36:52 +00:00
Integrated basic holepunching for multiplayer codebase.
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@@ -10,6 +10,7 @@ import (
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"github.com/golang/protobuf/proto"
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"github.com/gorilla/websocket"
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"go.uber.org/zap"
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"net"
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"net/http"
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"strconv"
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"sync/atomic"
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@@ -256,17 +257,19 @@ func Serve(c *gin.Context) {
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SpaceOffsetX: pRoom.SpaceOffsetX,
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SpaceOffsetY: pRoom.SpaceOffsetY,
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RenderCacheSize: pRoom.RenderCacheSize,
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CollisionMinStep: pRoom.CollisionMinStep,
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RenderCacheSize: pRoom.RenderCacheSize,
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CollisionMinStep: pRoom.CollisionMinStep,
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BoundRoomCapacity: int32(pRoom.Capacity),
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FrameDataLoggingEnabled: pRoom.FrameDataLoggingEnabled,
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}
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resp := &pb.WsResp{
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Ret: int32(Constants.RetCode.Ok),
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EchoedMsgId: int32(0),
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Act: models.DOWNSYNC_MSG_ACT_HB_REQ,
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BciFrame: bciFrame,
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Ret: int32(Constants.RetCode.Ok),
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EchoedMsgId: int32(0),
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Act: models.DOWNSYNC_MSG_ACT_HB_REQ,
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BciFrame: bciFrame,
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PeerJoinIndex: pThePlayer.JoinIndex,
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}
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Logger.Debug("Sending downsync HeartbeatRequirements:", zap.Any("roomId", pRoom.Id), zap.Any("playerId", playerId), zap.Any("resp", resp))
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@@ -432,12 +435,12 @@ func HandleSecondaryWsSessionForPlayer(c *gin.Context) {
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playerId, err := models.GetPlayerIdByToken(token)
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if err != nil || playerId == 0 {
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// TODO: Abort with specific message.
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Logger.Warn("Secondary ws session playerLogin record not found for ws authentication:", zap.Any("intAuthToken", token))
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Logger.Warn("Secondary ws session playerLogin record not found:", zap.Any("intAuthToken", token))
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c.AbortWithStatus(http.StatusBadRequest)
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return
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}
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Logger.Info("Secondary ws session playerLogin record has been found for ws authentication:", zap.Any("playerId", playerId), zap.Any("intAuthToken", token), zap.Any("boundRoomId", boundRoomId))
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Logger.Info("Secondary ws session playerLogin record has been found:", zap.Any("playerId", playerId), zap.Any("intAuthToken", token), zap.Any("boundRoomId", boundRoomId))
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conn, err := upgrader.Upgrade(c.Writer, c.Request, nil)
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if err != nil {
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@@ -482,3 +485,32 @@ func HandleSecondaryWsSessionForPlayer(c *gin.Context) {
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pRoom.SetSecondarySession(int32(playerId), conn, signalToCloseConnOfThisPlayer)
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}
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func HandleUdpHolePunchingForPlayer(message []byte, peerAddr *net.UDPAddr) {
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pReq := new(pb.HolePunchUpsync)
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if unmarshalErr := proto.Unmarshal(message, pReq); nil != unmarshalErr {
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Logger.Error("Udp session failed to unmarshal", zap.Error(unmarshalErr))
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return
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}
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token := pReq.IntAuthToken
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boundRoomId := pReq.BoundRoomId
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pRoom, existent := (*models.RoomMapManagerIns)[int32(boundRoomId)]
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// Deliberately querying playerId after querying room, because the former is against persistent storage and could be slow!
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if !existent {
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Logger.Warn("Udp session failed to get:\n", zap.Any("intAuthToken", token), zap.Any("forBoundRoomId", boundRoomId))
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return
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}
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// TODO: Wrap the following 2 stmts by sql transaction!
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playerId, err := models.GetPlayerIdByToken(token)
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if err != nil || playerId == 0 {
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// TODO: Abort with specific message.
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Logger.Warn("Udp session playerLogin record not found for:", zap.Any("intAuthToken", token))
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return
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}
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Logger.Info("Udp session playerLogin record has been found:", zap.Any("playerId", playerId), zap.Any("intAuthToken", token), zap.Any("boundRoomId", boundRoomId), zap.Any("peerAddr", peerAddr))
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pRoom.UpdatePeerUdpAddrList(int32(playerId), peerAddr, pReq)
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}
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