mirror of
https://github.com/genxium/DelayNoMore
synced 2024-12-26 03:39:00 +00:00
First successful run in OfflineMap using gopkgs dynamics.
This commit is contained in:
parent
cb571f56e8
commit
72782735d3
File diff suppressed because one or more lines are too long
@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"ver": "1.0.5",
|
"ver": "1.0.5",
|
||||||
"uuid": "565a29f2-d75b-45a2-8596-b27e6415960d",
|
"uuid": "c402c9d1-1d32-4dbb-993a-6bfa0099fa2b",
|
||||||
"isPlugin": true,
|
"isPlugin": true,
|
||||||
"loadPluginInWeb": true,
|
"loadPluginInWeb": true,
|
||||||
"loadPluginInNative": true,
|
"loadPluginInNative": true,
|
||||||
|
@ -461,7 +461,7 @@
|
|||||||
"array": [
|
"array": [
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
216.05530045313827,
|
216.50635094610968,
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
|
@ -76,7 +76,7 @@ cc.Class({
|
|||||||
self.snapIntoPlatformOverlap = 0.1;
|
self.snapIntoPlatformOverlap = 0.1;
|
||||||
self.snapIntoPlatformThreshold = 0.5; // a platform must be "horizontal enough" for a character to "stand on"
|
self.snapIntoPlatformThreshold = 0.5; // a platform must be "horizontal enough" for a character to "stand on"
|
||||||
self.jumpingInitVelY = 7 * self.worldToVirtualGridRatio; // unit: (virtual grid length/renderFrame)
|
self.jumpingInitVelY = 7 * self.worldToVirtualGridRatio; // unit: (virtual grid length/renderFrame)
|
||||||
[self.gravityX, self.gravityY] = [0, -0.5*self.worldToVirtualGridRatio]; // unit: (virtual grid length/renderFrame^2)
|
[self.gravityX, self.gravityY] = [0, -0.5 * self.worldToVirtualGridRatio]; // unit: (virtual grid length/renderFrame^2)
|
||||||
|
|
||||||
const tiledMapIns = self.node.getComponent(cc.TiledMap);
|
const tiledMapIns = self.node.getComponent(cc.TiledMap);
|
||||||
|
|
||||||
@ -107,12 +107,13 @@ cc.Class({
|
|||||||
self.node.setPosition(cc.v2(0, 0));
|
self.node.setPosition(cc.v2(0, 0));
|
||||||
|
|
||||||
self._resetCurrentMatch();
|
self._resetCurrentMatch();
|
||||||
const spaceW = newMapSize.width * newTileSize.width;
|
const spaceW = newMapSize.width * newTileSize.width;
|
||||||
const spaceH = newMapSize.height * newTileSize.height;
|
const spaceH = newMapSize.height * newTileSize.height;
|
||||||
const spaceOffsetX = (spaceW >> 1);
|
self.spaceOffsetX = (spaceW >> 1);
|
||||||
const spaceOffsetY = (spaceH >> 1);
|
self.spaceOffsetY = (spaceH >> 1);
|
||||||
const minStep = 8;
|
const minStep = 8;
|
||||||
self.gopkgsCollisionSys = gopkgs.NewCollisionSpaceJs(spaceW, spaceH, minStep, minStep);
|
self.gopkgsCollisionSys = gopkgs.NewCollisionSpaceJs(spaceW, spaceH, minStep, minStep);
|
||||||
|
self.gopkgsCollisionSysMap = {}; // [WARNING] Don't use "JavaScript Map" which could cause loss of type information when passing through Golang transpiled functions!
|
||||||
|
|
||||||
let barrierIdCounter = 0;
|
let barrierIdCounter = 0;
|
||||||
const boundaryObjs = tileCollisionManager.extractBoundaryObjects(self.node);
|
const boundaryObjs = tileCollisionManager.extractBoundaryObjects(self.node);
|
||||||
@ -124,7 +125,7 @@ cc.Class({
|
|||||||
const gopkgsBoundary = gopkgs.NewPolygon2DJs(gopkgsBoundaryAnchor, gopkgsBoundaryPts);
|
const gopkgsBoundary = gopkgs.NewPolygon2DJs(gopkgsBoundaryAnchor, gopkgsBoundaryPts);
|
||||||
const gopkgsBarrier = gopkgs.NewBarrierJs(gopkgsBoundary);
|
const gopkgsBarrier = gopkgs.NewBarrierJs(gopkgsBoundary);
|
||||||
|
|
||||||
const newBarrierCollider = gopkgs.GenerateConvexPolygonColliderJs(gopkgsBoundary, spaceOffsetX, spaceOffsetY, gopkgsBarrier, "Barrier");
|
const newBarrierCollider = gopkgs.GenerateConvexPolygonColliderJs(gopkgsBoundary, self.spaceOffsetX, self.spaceOffsetY, gopkgsBarrier, "Barrier");
|
||||||
self.gopkgsCollisionSys.Add(newBarrierCollider);
|
self.gopkgsCollisionSys.Add(newBarrierCollider);
|
||||||
|
|
||||||
if (false && self.showCriticalCoordinateLabels) {
|
if (false && self.showCriticalCoordinateLabels) {
|
||||||
@ -161,7 +162,7 @@ cc.Class({
|
|||||||
// console.log("Created barrier: ", newBarrierCollider);
|
// console.log("Created barrier: ", newBarrierCollider);
|
||||||
++barrierIdCounter;
|
++barrierIdCounter;
|
||||||
const collisionBarrierIndex = (self.collisionBarrierIndexPrefix + barrierIdCounter);
|
const collisionBarrierIndex = (self.collisionBarrierIndexPrefix + barrierIdCounter);
|
||||||
self.collisionSysMap.set(collisionBarrierIndex, newBarrierCollider);
|
self.gopkgsCollisionSysMap[collisionBarrierIndex] = newBarrierCollider;
|
||||||
}
|
}
|
||||||
|
|
||||||
const startPlayer1 = gopkgs.NewPlayerDownsyncJs(10, self.worldToVirtualGridPos(boundaryObjs.playerStartingPositions[0].x, boundaryObjs.playerStartingPositions[0].y)[0], self.worldToVirtualGridPos(boundaryObjs.playerStartingPositions[0].x, boundaryObjs.playerStartingPositions[0].y)[1], 0, 0, 0, 0, 1 * self.worldToVirtualGridRatio, 0, window.ATK_CHARACTER_STATE.InAirIdle1[0], 1, 100, 100, true, 12);
|
const startPlayer1 = gopkgs.NewPlayerDownsyncJs(10, self.worldToVirtualGridPos(boundaryObjs.playerStartingPositions[0].x, boundaryObjs.playerStartingPositions[0].y)[0], self.worldToVirtualGridPos(boundaryObjs.playerStartingPositions[0].x, boundaryObjs.playerStartingPositions[0].y)[1], 0, 0, 0, 0, 1 * self.worldToVirtualGridRatio, 0, window.ATK_CHARACTER_STATE.InAirIdle1[0], 1, 100, 100, true, 12);
|
||||||
@ -171,7 +172,11 @@ cc.Class({
|
|||||||
const startRdf = gopkgs.NewRoomDownsyncFrameJs(window.MAGIC_ROOM_DOWNSYNC_FRAME_ID.BATTLE_START, [startPlayer1, startPlayer2], []);
|
const startRdf = gopkgs.NewRoomDownsyncFrameJs(window.MAGIC_ROOM_DOWNSYNC_FRAME_ID.BATTLE_START, [startPlayer1, startPlayer2], []);
|
||||||
|
|
||||||
self.selfPlayerInfo = {
|
self.selfPlayerInfo = {
|
||||||
id: 11
|
Id: 11,
|
||||||
|
JoinIndex: 2,
|
||||||
|
// For compatibility
|
||||||
|
id: 11,
|
||||||
|
joinIndex: 2,
|
||||||
};
|
};
|
||||||
self.onRoomDownsyncFrame(startRdf);
|
self.onRoomDownsyncFrame(startRdf);
|
||||||
|
|
||||||
@ -200,7 +205,7 @@ cc.Class({
|
|||||||
currSelfInput = prevAndCurrInputs[1];
|
currSelfInput = prevAndCurrInputs[1];
|
||||||
}
|
}
|
||||||
|
|
||||||
const [prevRdf, rdf] = self.rollbackAndChase(self.renderFrameId, self.renderFrameId + 1, self.collisionSys, self.collisionSysMap, false);
|
const [prevRdf, rdf] = self.rollbackAndChase(self.renderFrameId, self.renderFrameId + 1, self.gopkgsCollisionSys, self.gopkgsCollisionSysMap, false);
|
||||||
self.applyRoomDownsyncFrameDynamics(rdf, prevRdf);
|
self.applyRoomDownsyncFrameDynamics(rdf, prevRdf);
|
||||||
self.showDebugBoundaries(rdf);
|
self.showDebugBoundaries(rdf);
|
||||||
++self.renderFrameId;
|
++self.renderFrameId;
|
||||||
@ -229,7 +234,7 @@ cc.Class({
|
|||||||
if (notSelfUnconfirmed) {
|
if (notSelfUnconfirmed) {
|
||||||
shouldForceDumping2 = false;
|
shouldForceDumping2 = false;
|
||||||
shouldForceResync = false;
|
shouldForceResync = false;
|
||||||
self.othersForcedDownsyncRenderFrameDict.set(rdf.id, rdf);
|
self.othersForcedDownsyncRenderFrameDict.set(rdf.Id, rdf);
|
||||||
}
|
}
|
||||||
/*
|
/*
|
||||||
TODO
|
TODO
|
||||||
@ -250,8 +255,7 @@ cc.Class({
|
|||||||
}
|
}
|
||||||
|
|
||||||
// The logic below applies to (window.MAGIC_ROOM_DOWNSYNC_FRAME_ID.BATTLE_START == rdf.id || window.RING_BUFF_NON_CONSECUTIVE_SET == dumpRenderCacheRet)
|
// The logic below applies to (window.MAGIC_ROOM_DOWNSYNC_FRAME_ID.BATTLE_START == rdf.id || window.RING_BUFF_NON_CONSECUTIVE_SET == dumpRenderCacheRet)
|
||||||
const players = rdf.Players;
|
self._initPlayerRichInfoDict(gopkgs.GetPlayersArrJs(rdf));
|
||||||
self._initPlayerRichInfoDict(players);
|
|
||||||
|
|
||||||
if (shouldForceDumping1 || shouldForceDumping2 || shouldForceResync) {
|
if (shouldForceDumping1 || shouldForceDumping2 || shouldForceResync) {
|
||||||
// In fact, not having "window.RING_BUFF_CONSECUTIVE_SET == dumpRenderCacheRet" should already imply that "self.renderFrameId <= rdf.id", but here we double check and log the anomaly
|
// In fact, not having "window.RING_BUFF_CONSECUTIVE_SET == dumpRenderCacheRet" should already imply that "self.renderFrameId <= rdf.id", but here we double check and log the anomaly
|
||||||
@ -273,4 +277,121 @@ cc.Class({
|
|||||||
// [WARNING] Leave all graphical updates in "update(dt)" by "applyRoomDownsyncFrameDynamics"
|
// [WARNING] Leave all graphical updates in "update(dt)" by "applyRoomDownsyncFrameDynamics"
|
||||||
return dumpRenderCacheRet;
|
return dumpRenderCacheRet;
|
||||||
},
|
},
|
||||||
|
|
||||||
|
rollbackAndChase(renderFrameIdSt, renderFrameIdEd, collisionSys, collisionSysMap, isChasing) {
|
||||||
|
const self = this;
|
||||||
|
let prevLatestRdf = null,
|
||||||
|
latestRdf = null;
|
||||||
|
for (let i = renderFrameIdSt; i < renderFrameIdEd; i++) {
|
||||||
|
const currRdf = self.recentRenderCache.getByFrameId(i); // typed "RoomDownsyncFrame"; [WARNING] When "true == isChasing" and using Firefox, this function could be interruptted by "onRoomDownsyncFrame(rdf)" asynchronously anytime, making this line return "null"!
|
||||||
|
if (null == currRdf) {
|
||||||
|
throw `Couldn't find renderFrame for i=${i} to rollback (are you using Firefox?), self.renderFrameId=${self.renderFrameId}, lastAllConfirmedInputFrameId=${self.lastAllConfirmedInputFrameId}, might've been interruptted by onRoomDownsyncFrame`;
|
||||||
|
}
|
||||||
|
const j = self._convertToInputFrameId(i, self.inputDelayFrames);
|
||||||
|
const delayedInputFrame = self.recentInputCache.getByFrameId(j); // Don't make prediction here, the inputFrameDownsyncs in recentInputCache was already predicted while prefabbing
|
||||||
|
if (null == delayedInputFrame) {
|
||||||
|
// Shouldn't happen!
|
||||||
|
throw `Failed to get cached delayedInputFrame for i=${i}, j=${j}, renderFrameId=${self.renderFrameId}, lastUpsyncInputFrameId=${self.lastUpsyncInputFrameId}, lastAllConfirmedInputFrameId=${self.lastAllConfirmedInputFrameId}, chaserRenderFrameId=${self.chaserRenderFrameId}; recentRenderCache=${self._stringifyRecentRenderCache(false)}, recentInputCache=${self._stringifyRecentInputCache(false)}`;
|
||||||
|
}
|
||||||
|
|
||||||
|
const delayedInputFrameJs = gopkgs.NewInputFrameDownsyncJs(j, delayedInputFrame.inputList, delayedInputFrame.confirmedList);
|
||||||
|
const jPrev = self._convertToInputFrameId(i - 1, self.inputDelayFrames);
|
||||||
|
const delayedInputFrameForPrevRenderFrame = self.recentInputCache.getByFrameId(jPrev);
|
||||||
|
const delayedInputFrameForPrevRenderFrameJs = gopkgs.NewInputFrameDownsyncJs(jPrev, delayedInputFrameForPrevRenderFrame.inputList, delayedInputFrameForPrevRenderFrame.confirmedList);
|
||||||
|
const nextRdf = gopkgs.ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs(delayedInputFrameJs, delayedInputFrameForPrevRenderFrameJs, currRdf, collisionSys, collisionSysMap, self.gravityX, self.gravityY, self.jumpingInitVelY, self.inputDelayFrames, self.inputScaleFrames, self.spaceOffsetX, self.spaceOffsetY, self.snapIntoPlatformOverlap, self.snapIntoPlatformThreshold, self.worldToVirtualGridRatio, self.virtualGridToWorldRatio);
|
||||||
|
|
||||||
|
if (true == isChasing) {
|
||||||
|
// [WARNING] Move the cursor "self.chaserRenderFrameId" when "true == isChasing", keep in mind that "self.chaserRenderFrameId" is not monotonic!
|
||||||
|
self.chaserRenderFrameId = nextRdf.id;
|
||||||
|
} else if (nextRdf.id == self.chaserRenderFrameId + 1) {
|
||||||
|
self.chaserRenderFrameId = nextRdf.id; // To avoid redundant calculation
|
||||||
|
}
|
||||||
|
self.recentRenderCache.setByFrameId(nextRdf, nextRdf.id);
|
||||||
|
prevLatestRdf = currRdf;
|
||||||
|
latestRdf = nextRdf;
|
||||||
|
}
|
||||||
|
|
||||||
|
return [prevLatestRdf, latestRdf];
|
||||||
|
},
|
||||||
|
|
||||||
|
_initPlayerRichInfoDict(playersArr) {
|
||||||
|
const self = this;
|
||||||
|
for (let k in playersArr) {
|
||||||
|
const immediatePlayerInfo = playersArr[k];
|
||||||
|
const playerId = immediatePlayerInfo.Id;
|
||||||
|
if (self.playerRichInfoDict.has(playerId)) continue; // Skip already put keys
|
||||||
|
self.playerRichInfoDict.set(playerId, immediatePlayerInfo);
|
||||||
|
|
||||||
|
const nodeAndScriptIns = self.spawnPlayerNode(immediatePlayerInfo.JoinIndex, immediatePlayerInfo.VirtualGridX, immediatePlayerInfo.VirtualGridY, immediatePlayerInfo);
|
||||||
|
|
||||||
|
Object.assign(self.playerRichInfoDict.get(playerId), {
|
||||||
|
node: nodeAndScriptIns[0],
|
||||||
|
scriptIns: nodeAndScriptIns[1],
|
||||||
|
});
|
||||||
|
|
||||||
|
if (self.selfPlayerInfo.Id == playerId) {
|
||||||
|
self.selfPlayerInfo = Object.assign(self.selfPlayerInfo, immediatePlayerInfo);
|
||||||
|
nodeAndScriptIns[1].showArrowTipNode();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
self.playerRichInfoArr = new Array(self.playerRichInfoDict.size);
|
||||||
|
self.playerRichInfoDict.forEach((playerRichInfo, playerId) => {
|
||||||
|
self.playerRichInfoArr[playerRichInfo.JoinIndex - 1] = playerRichInfo;
|
||||||
|
});
|
||||||
|
},
|
||||||
|
|
||||||
|
applyRoomDownsyncFrameDynamics(rdf, prevRdf) {
|
||||||
|
const self = this;
|
||||||
|
const playersArr = gopkgs.GetPlayersArrJs(rdf);
|
||||||
|
for (let k in playersArr) {
|
||||||
|
const currPlayerDownsync = playersArr[k];
|
||||||
|
const prevRdfPlayer = (null == prevRdf ? null : gopkgs.GetPlayersArrJs(prevRdf)[k]);
|
||||||
|
const [wx, wy] = self.virtualGridToWorldPos(currPlayerDownsync.VirtualGridX, currPlayerDownsync.VirtualGridY);
|
||||||
|
const playerRichInfo = self.playerRichInfoArr[k];
|
||||||
|
playerRichInfo.node.setPosition(wx, wy);
|
||||||
|
playerRichInfo.scriptIns.updateSpeed(currPlayerDownsync.Speed);
|
||||||
|
currPlayerDownsync.characterState = currPlayerDownsync.CharacterState;
|
||||||
|
currPlayerDownsync.dirX = currPlayerDownsync.DirX;
|
||||||
|
currPlayerDownsync.dirY = currPlayerDownsync.DirY;
|
||||||
|
currPlayerDownsync.framesToRecover = currPlayerDownsync.FrameToRecover;
|
||||||
|
playerRichInfo.scriptIns.updateCharacterAnim(currPlayerDownsync, prevRdfPlayer, false);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
spawnPlayerNode(joinIndex, vx, vy, playerDownsyncInfo) {
|
||||||
|
const self = this;
|
||||||
|
const newPlayerNode = cc.instantiate(self.controlledCharacterPrefab)
|
||||||
|
const playerScriptIns = newPlayerNode.getComponent("ControlledCharacter");
|
||||||
|
if (1 == joinIndex) {
|
||||||
|
playerScriptIns.setSpecies("SoldierWaterGhost");
|
||||||
|
} else if (2 == joinIndex) {
|
||||||
|
playerScriptIns.setSpecies("UltramanTiga");
|
||||||
|
}
|
||||||
|
|
||||||
|
const [wx, wy] = self.virtualGridToWorldPos(vx, vy);
|
||||||
|
newPlayerNode.setPosition(wx, wy);
|
||||||
|
playerScriptIns.mapNode = self.node;
|
||||||
|
const halfColliderWidth = playerDownsyncInfo.ColliderRadius,
|
||||||
|
halfColliderHeight = playerDownsyncInfo.ColliderRadius + playerDownsyncInfo.ColliderRadius; // avoid multiplying
|
||||||
|
const colliderWidth = halfColliderWidth + halfColliderWidth,
|
||||||
|
colliderHeight = halfColliderHeight + halfColliderHeight; // avoid multiplying
|
||||||
|
const newPlayerCollider = gopkgs.GenerateRectColliderJs(wx, wy, colliderWidth, colliderHeight, self.snapIntoPlatformOverlap, self.snapIntoPlatformOverlap, self.snapIntoPlatformOverlap, self.snapIntoPlatformOverlap, self.spaceOffsetX, self.spaceOffsetY, playerDownsyncInfo, "Player");
|
||||||
|
self.gopkgsCollisionSys.Add(newPlayerCollider);
|
||||||
|
const collisionPlayerIndex = self.collisionPlayerIndexPrefix + joinIndex;
|
||||||
|
self.gopkgsCollisionSysMap[collisionPlayerIndex] = newPlayerCollider;
|
||||||
|
|
||||||
|
console.log(`Created new player collider: joinIndex=${joinIndex}, colliderRadius=${playerDownsyncInfo.ColliderRadius}`);
|
||||||
|
|
||||||
|
safelyAddChild(self.node, newPlayerNode);
|
||||||
|
setLocalZOrder(newPlayerNode, 5);
|
||||||
|
|
||||||
|
newPlayerNode.active = true;
|
||||||
|
playerDownsyncInfo.characterState = playerDownsyncInfo.CharacterState;
|
||||||
|
playerDownsyncInfo.dirX = playerDownsyncInfo.DirX;
|
||||||
|
playerDownsyncInfo.dirY = playerDownsyncInfo.DirY;
|
||||||
|
playerDownsyncInfo.framesToRecover = playerDownsyncInfo.FrameToRecover;
|
||||||
|
playerScriptIns.updateCharacterAnim(playerDownsyncInfo, null, true);
|
||||||
|
|
||||||
|
return [newPlayerNode, playerScriptIns];
|
||||||
|
},
|
||||||
});
|
});
|
||||||
|
@ -6,6 +6,7 @@ all: help
|
|||||||
GOPROXY=https://goproxy.io
|
GOPROXY=https://goproxy.io
|
||||||
|
|
||||||
serve:
|
serve:
|
||||||
|
gopherjs clean
|
||||||
gopherjs serve $(PROJECTNAME)
|
gopherjs serve $(PROJECTNAME)
|
||||||
|
|
||||||
build:
|
build:
|
||||||
|
@ -61,6 +61,23 @@ func NewRoomDownsyncFrameJs(id int32, playersArr []*PlayerDownsync, meleeBullets
|
|||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func NewInputFrameDownsyncJs(inputFrameId int32, inputList []uint64, confirmedList uint64) *js.Object {
|
||||||
|
return js.MakeFullWrapper(&InputFrameDownsync{
|
||||||
|
InputFrameId: inputFrameId,
|
||||||
|
InputList: inputList,
|
||||||
|
ConfirmedList: confirmedList,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
func GetPlayersArrJs(rdf *RoomDownsyncFrame) []*js.Object {
|
||||||
|
// We couldn't just use the existing getters or field names to access non-primitive fields in Js
|
||||||
|
ret := make([]*js.Object, 0, len(rdf.PlayersArr))
|
||||||
|
for _, player := range rdf.PlayersArr {
|
||||||
|
ret = append(ret, js.MakeFullWrapper(player))
|
||||||
|
}
|
||||||
|
return ret
|
||||||
|
}
|
||||||
|
|
||||||
func GenerateRectColliderJs(wx, wy, w, h, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY float64, data interface{}, tag string) *js.Object {
|
func GenerateRectColliderJs(wx, wy, w, h, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY float64, data interface{}, tag string) *js.Object {
|
||||||
/*
|
/*
|
||||||
[WARNING] It's important to note that we don't need "js.MakeFullWrapper" for a call sequence as follows.
|
[WARNING] It's important to note that we don't need "js.MakeFullWrapper" for a call sequence as follows.
|
||||||
@ -70,13 +87,15 @@ func GenerateRectColliderJs(wx, wy, w, h, topPadding, bottomPadding, leftPadding
|
|||||||
space.Add(a);
|
space.Add(a);
|
||||||
```
|
```
|
||||||
The "space" variable doesn't need access to the field of "a" in JavaScript level to run "space.Add(...)" method, which is good.
|
The "space" variable doesn't need access to the field of "a" in JavaScript level to run "space.Add(...)" method, which is good.
|
||||||
|
|
||||||
|
However, the full wrapper access here is used for updating "collider.X/collider.Y" at JavaScript runtime.
|
||||||
*/
|
*/
|
||||||
return js.MakeWrapper(GenerateRectCollider(wx, wy, w, h, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, data, tag))
|
return js.MakeFullWrapper(GenerateRectCollider(wx, wy, w, h, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, data, tag))
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func GenerateConvexPolygonColliderJs(unalignedSrc *Polygon2D, spaceOffsetX, spaceOffsetY float64, data interface{}, tag string) *js.Object {
|
func GenerateConvexPolygonColliderJs(unalignedSrc *Polygon2D, spaceOffsetX, spaceOffsetY float64, data interface{}, tag string) *js.Object {
|
||||||
return js.MakeWrapper(GenerateConvexPolygonCollider(unalignedSrc, spaceOffsetX, spaceOffsetY, data, tag))
|
return js.MakeFullWrapper(GenerateConvexPolygonCollider(unalignedSrc, spaceOffsetX, spaceOffsetY, data, tag))
|
||||||
}
|
}
|
||||||
|
|
||||||
func CheckCollisionJs(obj *resolv.Object, dx, dy float64) *js.Object {
|
func CheckCollisionJs(obj *resolv.Object, dx, dy float64) *js.Object {
|
||||||
@ -92,14 +111,17 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs(delayedInputFrame, del
|
|||||||
|
|
||||||
func main() {
|
func main() {
|
||||||
js.Global.Set("gopkgs", map[string]interface{}{
|
js.Global.Set("gopkgs", map[string]interface{}{
|
||||||
"NewVec2DJs": NewVec2DJs,
|
"NewVec2DJs": NewVec2DJs,
|
||||||
"NewPolygon2DJs": NewPolygon2DJs,
|
"NewPolygon2DJs": NewPolygon2DJs,
|
||||||
"NewBarrierJs": NewBarrierJs,
|
"NewBarrierJs": NewBarrierJs,
|
||||||
"NewPlayerDownsyncJs": NewPlayerDownsyncJs,
|
"NewPlayerDownsyncJs": NewPlayerDownsyncJs,
|
||||||
"NewRoomDownsyncFrameJs": NewRoomDownsyncFrameJs,
|
"NewRoomDownsyncFrameJs": NewRoomDownsyncFrameJs,
|
||||||
"NewCollisionSpaceJs": NewCollisionSpaceJs,
|
"NewCollisionSpaceJs": NewCollisionSpaceJs,
|
||||||
"GenerateRectColliderJs": GenerateRectColliderJs,
|
"NewInputFrameDownsyncJs": NewInputFrameDownsyncJs,
|
||||||
"GenerateConvexPolygonColliderJs": GenerateConvexPolygonColliderJs,
|
"GenerateRectColliderJs": GenerateRectColliderJs,
|
||||||
"CheckCollisionJs": CheckCollisionJs,
|
"GenerateConvexPolygonColliderJs": GenerateConvexPolygonColliderJs,
|
||||||
|
"GetPlayersArrJs": GetPlayersArrJs,
|
||||||
|
"ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs": ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs,
|
||||||
|
"CheckCollisionJs": CheckCollisionJs,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user