mirror of
https://github.com/genxium/DelayNoMore
synced 2025-10-09 00:26:39 +00:00
First successful run in OfflineMap using gopkgs dynamics.
This commit is contained in:
@@ -6,6 +6,7 @@ all: help
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GOPROXY=https://goproxy.io
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serve:
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gopherjs clean
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gopherjs serve $(PROJECTNAME)
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build:
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@@ -61,6 +61,23 @@ func NewRoomDownsyncFrameJs(id int32, playersArr []*PlayerDownsync, meleeBullets
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})
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}
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func NewInputFrameDownsyncJs(inputFrameId int32, inputList []uint64, confirmedList uint64) *js.Object {
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return js.MakeFullWrapper(&InputFrameDownsync{
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InputFrameId: inputFrameId,
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InputList: inputList,
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ConfirmedList: confirmedList,
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})
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}
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func GetPlayersArrJs(rdf *RoomDownsyncFrame) []*js.Object {
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// We couldn't just use the existing getters or field names to access non-primitive fields in Js
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ret := make([]*js.Object, 0, len(rdf.PlayersArr))
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for _, player := range rdf.PlayersArr {
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ret = append(ret, js.MakeFullWrapper(player))
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}
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return ret
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}
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func GenerateRectColliderJs(wx, wy, w, h, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY float64, data interface{}, tag string) *js.Object {
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/*
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[WARNING] It's important to note that we don't need "js.MakeFullWrapper" for a call sequence as follows.
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@@ -70,13 +87,15 @@ func GenerateRectColliderJs(wx, wy, w, h, topPadding, bottomPadding, leftPadding
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space.Add(a);
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```
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The "space" variable doesn't need access to the field of "a" in JavaScript level to run "space.Add(...)" method, which is good.
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However, the full wrapper access here is used for updating "collider.X/collider.Y" at JavaScript runtime.
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*/
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return js.MakeWrapper(GenerateRectCollider(wx, wy, w, h, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, data, tag))
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return js.MakeFullWrapper(GenerateRectCollider(wx, wy, w, h, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, data, tag))
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}
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func GenerateConvexPolygonColliderJs(unalignedSrc *Polygon2D, spaceOffsetX, spaceOffsetY float64, data interface{}, tag string) *js.Object {
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return js.MakeWrapper(GenerateConvexPolygonCollider(unalignedSrc, spaceOffsetX, spaceOffsetY, data, tag))
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return js.MakeFullWrapper(GenerateConvexPolygonCollider(unalignedSrc, spaceOffsetX, spaceOffsetY, data, tag))
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}
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func CheckCollisionJs(obj *resolv.Object, dx, dy float64) *js.Object {
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@@ -92,14 +111,17 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs(delayedInputFrame, del
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func main() {
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js.Global.Set("gopkgs", map[string]interface{}{
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"NewVec2DJs": NewVec2DJs,
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"NewPolygon2DJs": NewPolygon2DJs,
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"NewBarrierJs": NewBarrierJs,
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"NewPlayerDownsyncJs": NewPlayerDownsyncJs,
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"NewRoomDownsyncFrameJs": NewRoomDownsyncFrameJs,
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"NewCollisionSpaceJs": NewCollisionSpaceJs,
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"GenerateRectColliderJs": GenerateRectColliderJs,
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"GenerateConvexPolygonColliderJs": GenerateConvexPolygonColliderJs,
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"CheckCollisionJs": CheckCollisionJs,
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"NewVec2DJs": NewVec2DJs,
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"NewPolygon2DJs": NewPolygon2DJs,
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"NewBarrierJs": NewBarrierJs,
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"NewPlayerDownsyncJs": NewPlayerDownsyncJs,
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"NewRoomDownsyncFrameJs": NewRoomDownsyncFrameJs,
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"NewCollisionSpaceJs": NewCollisionSpaceJs,
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"NewInputFrameDownsyncJs": NewInputFrameDownsyncJs,
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"GenerateRectColliderJs": GenerateRectColliderJs,
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"GenerateConvexPolygonColliderJs": GenerateConvexPolygonColliderJs,
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"GetPlayersArrJs": GetPlayersArrJs,
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"ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs": ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs,
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"CheckCollisionJs": CheckCollisionJs,
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})
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}
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