First successful run in OfflineMap using gopkgs dynamics.

This commit is contained in:
genxium
2022-12-24 22:27:31 +08:00
parent cb571f56e8
commit 72782735d3
6 changed files with 211154 additions and 190 deletions

File diff suppressed because one or more lines are too long

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@@ -1,6 +1,6 @@
{
"ver": "1.0.5",
"uuid": "565a29f2-d75b-45a2-8596-b27e6415960d",
"uuid": "c402c9d1-1d32-4dbb-993a-6bfa0099fa2b",
"isPlugin": true,
"loadPluginInWeb": true,
"loadPluginInNative": true,

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@@ -461,7 +461,7 @@
"array": [
0,
0,
216.05530045313827,
216.50635094610968,
0,
0,
0,

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@@ -76,7 +76,7 @@ cc.Class({
self.snapIntoPlatformOverlap = 0.1;
self.snapIntoPlatformThreshold = 0.5; // a platform must be "horizontal enough" for a character to "stand on"
self.jumpingInitVelY = 7 * self.worldToVirtualGridRatio; // unit: (virtual grid length/renderFrame)
[self.gravityX, self.gravityY] = [0, -0.5*self.worldToVirtualGridRatio]; // unit: (virtual grid length/renderFrame^2)
[self.gravityX, self.gravityY] = [0, -0.5 * self.worldToVirtualGridRatio]; // unit: (virtual grid length/renderFrame^2)
const tiledMapIns = self.node.getComponent(cc.TiledMap);
@@ -107,12 +107,13 @@ cc.Class({
self.node.setPosition(cc.v2(0, 0));
self._resetCurrentMatch();
const spaceW = newMapSize.width * newTileSize.width;
const spaceH = newMapSize.height * newTileSize.height;
const spaceOffsetX = (spaceW >> 1);
const spaceOffsetY = (spaceH >> 1);
const minStep = 8;
const spaceW = newMapSize.width * newTileSize.width;
const spaceH = newMapSize.height * newTileSize.height;
self.spaceOffsetX = (spaceW >> 1);
self.spaceOffsetY = (spaceH >> 1);
const minStep = 8;
self.gopkgsCollisionSys = gopkgs.NewCollisionSpaceJs(spaceW, spaceH, minStep, minStep);
self.gopkgsCollisionSysMap = {}; // [WARNING] Don't use "JavaScript Map" which could cause loss of type information when passing through Golang transpiled functions!
let barrierIdCounter = 0;
const boundaryObjs = tileCollisionManager.extractBoundaryObjects(self.node);
@@ -124,7 +125,7 @@ cc.Class({
const gopkgsBoundary = gopkgs.NewPolygon2DJs(gopkgsBoundaryAnchor, gopkgsBoundaryPts);
const gopkgsBarrier = gopkgs.NewBarrierJs(gopkgsBoundary);
const newBarrierCollider = gopkgs.GenerateConvexPolygonColliderJs(gopkgsBoundary, spaceOffsetX, spaceOffsetY, gopkgsBarrier, "Barrier");
const newBarrierCollider = gopkgs.GenerateConvexPolygonColliderJs(gopkgsBoundary, self.spaceOffsetX, self.spaceOffsetY, gopkgsBarrier, "Barrier");
self.gopkgsCollisionSys.Add(newBarrierCollider);
if (false && self.showCriticalCoordinateLabels) {
@@ -161,7 +162,7 @@ cc.Class({
// console.log("Created barrier: ", newBarrierCollider);
++barrierIdCounter;
const collisionBarrierIndex = (self.collisionBarrierIndexPrefix + barrierIdCounter);
self.collisionSysMap.set(collisionBarrierIndex, newBarrierCollider);
self.gopkgsCollisionSysMap[collisionBarrierIndex] = newBarrierCollider;
}
const startPlayer1 = gopkgs.NewPlayerDownsyncJs(10, self.worldToVirtualGridPos(boundaryObjs.playerStartingPositions[0].x, boundaryObjs.playerStartingPositions[0].y)[0], self.worldToVirtualGridPos(boundaryObjs.playerStartingPositions[0].x, boundaryObjs.playerStartingPositions[0].y)[1], 0, 0, 0, 0, 1 * self.worldToVirtualGridRatio, 0, window.ATK_CHARACTER_STATE.InAirIdle1[0], 1, 100, 100, true, 12);
@@ -171,7 +172,11 @@ cc.Class({
const startRdf = gopkgs.NewRoomDownsyncFrameJs(window.MAGIC_ROOM_DOWNSYNC_FRAME_ID.BATTLE_START, [startPlayer1, startPlayer2], []);
self.selfPlayerInfo = {
id: 11
Id: 11,
JoinIndex: 2,
// For compatibility
id: 11,
joinIndex: 2,
};
self.onRoomDownsyncFrame(startRdf);
@@ -200,7 +205,7 @@ cc.Class({
currSelfInput = prevAndCurrInputs[1];
}
const [prevRdf, rdf] = self.rollbackAndChase(self.renderFrameId, self.renderFrameId + 1, self.collisionSys, self.collisionSysMap, false);
const [prevRdf, rdf] = self.rollbackAndChase(self.renderFrameId, self.renderFrameId + 1, self.gopkgsCollisionSys, self.gopkgsCollisionSysMap, false);
self.applyRoomDownsyncFrameDynamics(rdf, prevRdf);
self.showDebugBoundaries(rdf);
++self.renderFrameId;
@@ -229,7 +234,7 @@ cc.Class({
if (notSelfUnconfirmed) {
shouldForceDumping2 = false;
shouldForceResync = false;
self.othersForcedDownsyncRenderFrameDict.set(rdf.id, rdf);
self.othersForcedDownsyncRenderFrameDict.set(rdf.Id, rdf);
}
/*
TODO
@@ -250,8 +255,7 @@ cc.Class({
}
// The logic below applies to (window.MAGIC_ROOM_DOWNSYNC_FRAME_ID.BATTLE_START == rdf.id || window.RING_BUFF_NON_CONSECUTIVE_SET == dumpRenderCacheRet)
const players = rdf.Players;
self._initPlayerRichInfoDict(players);
self._initPlayerRichInfoDict(gopkgs.GetPlayersArrJs(rdf));
if (shouldForceDumping1 || shouldForceDumping2 || shouldForceResync) {
// In fact, not having "window.RING_BUFF_CONSECUTIVE_SET == dumpRenderCacheRet" should already imply that "self.renderFrameId <= rdf.id", but here we double check and log the anomaly
@@ -273,4 +277,121 @@ cc.Class({
// [WARNING] Leave all graphical updates in "update(dt)" by "applyRoomDownsyncFrameDynamics"
return dumpRenderCacheRet;
},
rollbackAndChase(renderFrameIdSt, renderFrameIdEd, collisionSys, collisionSysMap, isChasing) {
const self = this;
let prevLatestRdf = null,
latestRdf = null;
for (let i = renderFrameIdSt; i < renderFrameIdEd; i++) {
const currRdf = self.recentRenderCache.getByFrameId(i); // typed "RoomDownsyncFrame"; [WARNING] When "true == isChasing" and using Firefox, this function could be interruptted by "onRoomDownsyncFrame(rdf)" asynchronously anytime, making this line return "null"!
if (null == currRdf) {
throw `Couldn't find renderFrame for i=${i} to rollback (are you using Firefox?), self.renderFrameId=${self.renderFrameId}, lastAllConfirmedInputFrameId=${self.lastAllConfirmedInputFrameId}, might've been interruptted by onRoomDownsyncFrame`;
}
const j = self._convertToInputFrameId(i, self.inputDelayFrames);
const delayedInputFrame = self.recentInputCache.getByFrameId(j); // Don't make prediction here, the inputFrameDownsyncs in recentInputCache was already predicted while prefabbing
if (null == delayedInputFrame) {
// Shouldn't happen!
throw `Failed to get cached delayedInputFrame for i=${i}, j=${j}, renderFrameId=${self.renderFrameId}, lastUpsyncInputFrameId=${self.lastUpsyncInputFrameId}, lastAllConfirmedInputFrameId=${self.lastAllConfirmedInputFrameId}, chaserRenderFrameId=${self.chaserRenderFrameId}; recentRenderCache=${self._stringifyRecentRenderCache(false)}, recentInputCache=${self._stringifyRecentInputCache(false)}`;
}
const delayedInputFrameJs = gopkgs.NewInputFrameDownsyncJs(j, delayedInputFrame.inputList, delayedInputFrame.confirmedList);
const jPrev = self._convertToInputFrameId(i - 1, self.inputDelayFrames);
const delayedInputFrameForPrevRenderFrame = self.recentInputCache.getByFrameId(jPrev);
const delayedInputFrameForPrevRenderFrameJs = gopkgs.NewInputFrameDownsyncJs(jPrev, delayedInputFrameForPrevRenderFrame.inputList, delayedInputFrameForPrevRenderFrame.confirmedList);
const nextRdf = gopkgs.ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs(delayedInputFrameJs, delayedInputFrameForPrevRenderFrameJs, currRdf, collisionSys, collisionSysMap, self.gravityX, self.gravityY, self.jumpingInitVelY, self.inputDelayFrames, self.inputScaleFrames, self.spaceOffsetX, self.spaceOffsetY, self.snapIntoPlatformOverlap, self.snapIntoPlatformThreshold, self.worldToVirtualGridRatio, self.virtualGridToWorldRatio);
if (true == isChasing) {
// [WARNING] Move the cursor "self.chaserRenderFrameId" when "true == isChasing", keep in mind that "self.chaserRenderFrameId" is not monotonic!
self.chaserRenderFrameId = nextRdf.id;
} else if (nextRdf.id == self.chaserRenderFrameId + 1) {
self.chaserRenderFrameId = nextRdf.id; // To avoid redundant calculation
}
self.recentRenderCache.setByFrameId(nextRdf, nextRdf.id);
prevLatestRdf = currRdf;
latestRdf = nextRdf;
}
return [prevLatestRdf, latestRdf];
},
_initPlayerRichInfoDict(playersArr) {
const self = this;
for (let k in playersArr) {
const immediatePlayerInfo = playersArr[k];
const playerId = immediatePlayerInfo.Id;
if (self.playerRichInfoDict.has(playerId)) continue; // Skip already put keys
self.playerRichInfoDict.set(playerId, immediatePlayerInfo);
const nodeAndScriptIns = self.spawnPlayerNode(immediatePlayerInfo.JoinIndex, immediatePlayerInfo.VirtualGridX, immediatePlayerInfo.VirtualGridY, immediatePlayerInfo);
Object.assign(self.playerRichInfoDict.get(playerId), {
node: nodeAndScriptIns[0],
scriptIns: nodeAndScriptIns[1],
});
if (self.selfPlayerInfo.Id == playerId) {
self.selfPlayerInfo = Object.assign(self.selfPlayerInfo, immediatePlayerInfo);
nodeAndScriptIns[1].showArrowTipNode();
}
}
self.playerRichInfoArr = new Array(self.playerRichInfoDict.size);
self.playerRichInfoDict.forEach((playerRichInfo, playerId) => {
self.playerRichInfoArr[playerRichInfo.JoinIndex - 1] = playerRichInfo;
});
},
applyRoomDownsyncFrameDynamics(rdf, prevRdf) {
const self = this;
const playersArr = gopkgs.GetPlayersArrJs(rdf);
for (let k in playersArr) {
const currPlayerDownsync = playersArr[k];
const prevRdfPlayer = (null == prevRdf ? null : gopkgs.GetPlayersArrJs(prevRdf)[k]);
const [wx, wy] = self.virtualGridToWorldPos(currPlayerDownsync.VirtualGridX, currPlayerDownsync.VirtualGridY);
const playerRichInfo = self.playerRichInfoArr[k];
playerRichInfo.node.setPosition(wx, wy);
playerRichInfo.scriptIns.updateSpeed(currPlayerDownsync.Speed);
currPlayerDownsync.characterState = currPlayerDownsync.CharacterState;
currPlayerDownsync.dirX = currPlayerDownsync.DirX;
currPlayerDownsync.dirY = currPlayerDownsync.DirY;
currPlayerDownsync.framesToRecover = currPlayerDownsync.FrameToRecover;
playerRichInfo.scriptIns.updateCharacterAnim(currPlayerDownsync, prevRdfPlayer, false);
}
},
spawnPlayerNode(joinIndex, vx, vy, playerDownsyncInfo) {
const self = this;
const newPlayerNode = cc.instantiate(self.controlledCharacterPrefab)
const playerScriptIns = newPlayerNode.getComponent("ControlledCharacter");
if (1 == joinIndex) {
playerScriptIns.setSpecies("SoldierWaterGhost");
} else if (2 == joinIndex) {
playerScriptIns.setSpecies("UltramanTiga");
}
const [wx, wy] = self.virtualGridToWorldPos(vx, vy);
newPlayerNode.setPosition(wx, wy);
playerScriptIns.mapNode = self.node;
const halfColliderWidth = playerDownsyncInfo.ColliderRadius,
halfColliderHeight = playerDownsyncInfo.ColliderRadius + playerDownsyncInfo.ColliderRadius; // avoid multiplying
const colliderWidth = halfColliderWidth + halfColliderWidth,
colliderHeight = halfColliderHeight + halfColliderHeight; // avoid multiplying
const newPlayerCollider = gopkgs.GenerateRectColliderJs(wx, wy, colliderWidth, colliderHeight, self.snapIntoPlatformOverlap, self.snapIntoPlatformOverlap, self.snapIntoPlatformOverlap, self.snapIntoPlatformOverlap, self.spaceOffsetX, self.spaceOffsetY, playerDownsyncInfo, "Player");
self.gopkgsCollisionSys.Add(newPlayerCollider);
const collisionPlayerIndex = self.collisionPlayerIndexPrefix + joinIndex;
self.gopkgsCollisionSysMap[collisionPlayerIndex] = newPlayerCollider;
console.log(`Created new player collider: joinIndex=${joinIndex}, colliderRadius=${playerDownsyncInfo.ColliderRadius}`);
safelyAddChild(self.node, newPlayerNode);
setLocalZOrder(newPlayerNode, 5);
newPlayerNode.active = true;
playerDownsyncInfo.characterState = playerDownsyncInfo.CharacterState;
playerDownsyncInfo.dirX = playerDownsyncInfo.DirX;
playerDownsyncInfo.dirY = playerDownsyncInfo.DirY;
playerDownsyncInfo.framesToRecover = playerDownsyncInfo.FrameToRecover;
playerScriptIns.updateCharacterAnim(playerDownsyncInfo, null, true);
return [newPlayerNode, playerScriptIns];
},
});