Initial recovery of MeleeBullet in online battle.

This commit is contained in:
genxium
2022-12-29 12:21:01 +08:00
parent 11d001465d
commit 69f0ddc171
11 changed files with 300 additions and 292 deletions

View File

@@ -931,37 +931,36 @@ type BattleColliderInfo struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
StageName string `protobuf:"bytes,1,opt,name=stageName,proto3" json:"stageName,omitempty"`
StageDiscreteW int32 `protobuf:"varint,2,opt,name=stageDiscreteW,proto3" json:"stageDiscreteW,omitempty"`
StageDiscreteH int32 `protobuf:"varint,3,opt,name=stageDiscreteH,proto3" json:"stageDiscreteH,omitempty"`
StageTileW int32 `protobuf:"varint,4,opt,name=stageTileW,proto3" json:"stageTileW,omitempty"`
StageTileH int32 `protobuf:"varint,5,opt,name=stageTileH,proto3" json:"stageTileH,omitempty"`
IntervalToPing int32 `protobuf:"varint,6,opt,name=intervalToPing,proto3" json:"intervalToPing,omitempty"`
WillKickIfInactiveFor int32 `protobuf:"varint,7,opt,name=willKickIfInactiveFor,proto3" json:"willKickIfInactiveFor,omitempty"`
BoundRoomId int32 `protobuf:"varint,8,opt,name=boundRoomId,proto3" json:"boundRoomId,omitempty"`
BattleDurationFrames int32 `protobuf:"varint,9,opt,name=battleDurationFrames,proto3" json:"battleDurationFrames,omitempty"`
BattleDurationNanos int64 `protobuf:"varint,10,opt,name=battleDurationNanos,proto3" json:"battleDurationNanos,omitempty"`
ServerFps int32 `protobuf:"varint,11,opt,name=serverFps,proto3" json:"serverFps,omitempty"`
InputDelayFrames int32 `protobuf:"varint,12,opt,name=inputDelayFrames,proto3" json:"inputDelayFrames,omitempty"` // in the count of render frames
InputScaleFrames uint32 `protobuf:"varint,13,opt,name=inputScaleFrames,proto3" json:"inputScaleFrames,omitempty"` // inputDelayedAndScaledFrameId = ((originalFrameId - InputDelayFrames) >> InputScaleFrames)
NstDelayFrames int32 `protobuf:"varint,14,opt,name=nstDelayFrames,proto3" json:"nstDelayFrames,omitempty"` // network-single-trip delay in the count of render frames, proposed to be (InputDelayFrames >> 1) because we expect a round-trip delay to be exactly "InputDelayFrames"
InputFrameUpsyncDelayTolerance int32 `protobuf:"varint,15,opt,name=inputFrameUpsyncDelayTolerance,proto3" json:"inputFrameUpsyncDelayTolerance,omitempty"`
MaxChasingRenderFramesPerUpdate int32 `protobuf:"varint,16,opt,name=maxChasingRenderFramesPerUpdate,proto3" json:"maxChasingRenderFramesPerUpdate,omitempty"`
PlayerBattleState int32 `protobuf:"varint,17,opt,name=playerBattleState,proto3" json:"playerBattleState,omitempty"`
RollbackEstimatedDtMillis float64 `protobuf:"fixed64,18,opt,name=rollbackEstimatedDtMillis,proto3" json:"rollbackEstimatedDtMillis,omitempty"`
RollbackEstimatedDtNanos int64 `protobuf:"varint,19,opt,name=rollbackEstimatedDtNanos,proto3" json:"rollbackEstimatedDtNanos,omitempty"`
WorldToVirtualGridRatio float64 `protobuf:"fixed64,20,opt,name=worldToVirtualGridRatio,proto3" json:"worldToVirtualGridRatio,omitempty"`
VirtualGridToWorldRatio float64 `protobuf:"fixed64,21,opt,name=virtualGridToWorldRatio,proto3" json:"virtualGridToWorldRatio,omitempty"`
SpAtkLookupFrames int32 `protobuf:"varint,22,opt,name=spAtkLookupFrames,proto3" json:"spAtkLookupFrames,omitempty"`
RenderCacheSize int32 `protobuf:"varint,23,opt,name=renderCacheSize,proto3" json:"renderCacheSize,omitempty"`
MeleeSkillConfig map[int32]*MeleeBullet `protobuf:"bytes,24,rep,name=meleeSkillConfig,proto3" json:"meleeSkillConfig,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` // skillId -> skill
SnapIntoPlatformOverlap float64 `protobuf:"fixed64,25,opt,name=snapIntoPlatformOverlap,proto3" json:"snapIntoPlatformOverlap,omitempty"`
SnapIntoPlatformThreshold float64 `protobuf:"fixed64,26,opt,name=snapIntoPlatformThreshold,proto3" json:"snapIntoPlatformThreshold,omitempty"`
JumpingInitVelY int32 `protobuf:"varint,27,opt,name=jumpingInitVelY,proto3" json:"jumpingInitVelY,omitempty"`
GravityX int32 `protobuf:"varint,28,opt,name=gravityX,proto3" json:"gravityX,omitempty"`
GravityY int32 `protobuf:"varint,29,opt,name=gravityY,proto3" json:"gravityY,omitempty"`
CollisionMinStep int32 `protobuf:"varint,30,opt,name=collisionMinStep,proto3" json:"collisionMinStep,omitempty"`
FrameDataLoggingEnabled bool `protobuf:"varint,999,opt,name=frameDataLoggingEnabled,proto3" json:"frameDataLoggingEnabled,omitempty"`
StageName string `protobuf:"bytes,1,opt,name=stageName,proto3" json:"stageName,omitempty"`
StageDiscreteW int32 `protobuf:"varint,2,opt,name=stageDiscreteW,proto3" json:"stageDiscreteW,omitempty"`
StageDiscreteH int32 `protobuf:"varint,3,opt,name=stageDiscreteH,proto3" json:"stageDiscreteH,omitempty"`
StageTileW int32 `protobuf:"varint,4,opt,name=stageTileW,proto3" json:"stageTileW,omitempty"`
StageTileH int32 `protobuf:"varint,5,opt,name=stageTileH,proto3" json:"stageTileH,omitempty"`
IntervalToPing int32 `protobuf:"varint,6,opt,name=intervalToPing,proto3" json:"intervalToPing,omitempty"`
WillKickIfInactiveFor int32 `protobuf:"varint,7,opt,name=willKickIfInactiveFor,proto3" json:"willKickIfInactiveFor,omitempty"`
BoundRoomId int32 `protobuf:"varint,8,opt,name=boundRoomId,proto3" json:"boundRoomId,omitempty"`
BattleDurationFrames int32 `protobuf:"varint,9,opt,name=battleDurationFrames,proto3" json:"battleDurationFrames,omitempty"`
BattleDurationNanos int64 `protobuf:"varint,10,opt,name=battleDurationNanos,proto3" json:"battleDurationNanos,omitempty"`
ServerFps int32 `protobuf:"varint,11,opt,name=serverFps,proto3" json:"serverFps,omitempty"`
InputDelayFrames int32 `protobuf:"varint,12,opt,name=inputDelayFrames,proto3" json:"inputDelayFrames,omitempty"` // in the count of render frames
InputScaleFrames uint32 `protobuf:"varint,13,opt,name=inputScaleFrames,proto3" json:"inputScaleFrames,omitempty"` // inputDelayedAndScaledFrameId = ((originalFrameId - InputDelayFrames) >> InputScaleFrames)
NstDelayFrames int32 `protobuf:"varint,14,opt,name=nstDelayFrames,proto3" json:"nstDelayFrames,omitempty"` // network-single-trip delay in the count of render frames, proposed to be (InputDelayFrames >> 1) because we expect a round-trip delay to be exactly "InputDelayFrames"
InputFrameUpsyncDelayTolerance int32 `protobuf:"varint,15,opt,name=inputFrameUpsyncDelayTolerance,proto3" json:"inputFrameUpsyncDelayTolerance,omitempty"`
MaxChasingRenderFramesPerUpdate int32 `protobuf:"varint,16,opt,name=maxChasingRenderFramesPerUpdate,proto3" json:"maxChasingRenderFramesPerUpdate,omitempty"`
PlayerBattleState int32 `protobuf:"varint,17,opt,name=playerBattleState,proto3" json:"playerBattleState,omitempty"`
RollbackEstimatedDtMillis float64 `protobuf:"fixed64,18,opt,name=rollbackEstimatedDtMillis,proto3" json:"rollbackEstimatedDtMillis,omitempty"`
RollbackEstimatedDtNanos int64 `protobuf:"varint,19,opt,name=rollbackEstimatedDtNanos,proto3" json:"rollbackEstimatedDtNanos,omitempty"`
WorldToVirtualGridRatio float64 `protobuf:"fixed64,20,opt,name=worldToVirtualGridRatio,proto3" json:"worldToVirtualGridRatio,omitempty"`
VirtualGridToWorldRatio float64 `protobuf:"fixed64,21,opt,name=virtualGridToWorldRatio,proto3" json:"virtualGridToWorldRatio,omitempty"`
SpAtkLookupFrames int32 `protobuf:"varint,22,opt,name=spAtkLookupFrames,proto3" json:"spAtkLookupFrames,omitempty"`
RenderCacheSize int32 `protobuf:"varint,23,opt,name=renderCacheSize,proto3" json:"renderCacheSize,omitempty"`
SnapIntoPlatformOverlap float64 `protobuf:"fixed64,24,opt,name=snapIntoPlatformOverlap,proto3" json:"snapIntoPlatformOverlap,omitempty"`
SnapIntoPlatformThreshold float64 `protobuf:"fixed64,25,opt,name=snapIntoPlatformThreshold,proto3" json:"snapIntoPlatformThreshold,omitempty"`
JumpingInitVelY int32 `protobuf:"varint,26,opt,name=jumpingInitVelY,proto3" json:"jumpingInitVelY,omitempty"`
GravityX int32 `protobuf:"varint,27,opt,name=gravityX,proto3" json:"gravityX,omitempty"`
GravityY int32 `protobuf:"varint,28,opt,name=gravityY,proto3" json:"gravityY,omitempty"`
CollisionMinStep int32 `protobuf:"varint,29,opt,name=collisionMinStep,proto3" json:"collisionMinStep,omitempty"`
FrameDataLoggingEnabled bool `protobuf:"varint,999,opt,name=frameDataLoggingEnabled,proto3" json:"frameDataLoggingEnabled,omitempty"`
}
func (x *BattleColliderInfo) Reset() {
@@ -1157,13 +1156,6 @@ func (x *BattleColliderInfo) GetRenderCacheSize() int32 {
return 0
}
func (x *BattleColliderInfo) GetMeleeSkillConfig() map[int32]*MeleeBullet {
if x != nil {
return x.MeleeSkillConfig
}
return nil
}
func (x *BattleColliderInfo) GetSnapIntoPlatformOverlap() float64 {
if x != nil {
return x.SnapIntoPlatformOverlap
@@ -1218,12 +1210,13 @@ type RoomDownsyncFrame struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Id int32 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"`
PlayersArr []*PlayerDownsync `protobuf:"bytes,2,rep,name=playersArr,proto3" json:"playersArr,omitempty"`
CountdownNanos int64 `protobuf:"varint,3,opt,name=countdownNanos,proto3" json:"countdownNanos,omitempty"`
MeleeBullets []*MeleeBullet `protobuf:"bytes,4,rep,name=meleeBullets,proto3" json:"meleeBullets,omitempty"` // I don't know how to mimic inheritance/composition in protobuf by far, thus using an array for each type of bullet as a compromise
BackendUnconfirmedMask uint64 `protobuf:"varint,5,opt,name=backendUnconfirmedMask,proto3" json:"backendUnconfirmedMask,omitempty"` // Indexed by "joinIndex", same compression concern as stated in InputFrameDownsync
ShouldForceResync bool `protobuf:"varint,6,opt,name=shouldForceResync,proto3" json:"shouldForceResync,omitempty"`
Id int32 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"`
PlayersArr []*PlayerDownsync `protobuf:"bytes,2,rep,name=playersArr,proto3" json:"playersArr,omitempty"`
CountdownNanos int64 `protobuf:"varint,3,opt,name=countdownNanos,proto3" json:"countdownNanos,omitempty"`
MeleeBullets []*MeleeBullet `protobuf:"bytes,4,rep,name=meleeBullets,proto3" json:"meleeBullets,omitempty"` // I don't know how to mimic inheritance/composition in protobuf by far, thus using an array for each type of bullet as a compromise
BackendUnconfirmedMask uint64 `protobuf:"varint,5,opt,name=backendUnconfirmedMask,proto3" json:"backendUnconfirmedMask,omitempty"` // Indexed by "joinIndex", same compression concern as stated in InputFrameDownsync
ShouldForceResync bool `protobuf:"varint,6,opt,name=shouldForceResync,proto3" json:"shouldForceResync,omitempty"`
PlayerOpPatternToSkillId map[int32]int32 `protobuf:"bytes,7,rep,name=playerOpPatternToSkillId,proto3" json:"playerOpPatternToSkillId,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"`
}
func (x *RoomDownsyncFrame) Reset() {
@@ -1300,6 +1293,13 @@ func (x *RoomDownsyncFrame) GetShouldForceResync() bool {
return false
}
func (x *RoomDownsyncFrame) GetPlayerOpPatternToSkillId() map[int32]int32 {
if x != nil {
return x.PlayerOpPatternToSkillId
}
return nil
}
var File_room_downsync_frame_proto protoreflect.FileDescriptor
var file_room_downsync_frame_proto_rawDesc = []byte{
@@ -1470,7 +1470,7 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
0x6c, 0x66, 0x4d, 0x6f, 0x76, 0x65, 0x66, 0x6f, 0x72, 0x77, 0x61, 0x72, 0x64, 0x58, 0x12, 0x2a,
0x0a, 0x10, 0x73, 0x65, 0x6c, 0x66, 0x4d, 0x6f, 0x76, 0x65, 0x66, 0x6f, 0x72, 0x77, 0x61, 0x72,
0x64, 0x59, 0x18, 0x13, 0x20, 0x01, 0x28, 0x01, 0x52, 0x10, 0x73, 0x65, 0x6c, 0x66, 0x4d, 0x6f,
0x76, 0x65, 0x66, 0x6f, 0x72, 0x77, 0x61, 0x72, 0x64, 0x59, 0x22, 0xc5, 0x0c, 0x0a, 0x12, 0x42,
0x76, 0x65, 0x66, 0x6f, 0x72, 0x77, 0x61, 0x72, 0x64, 0x59, 0x22, 0x8d, 0x0b, 0x0a, 0x12, 0x42,
0x61, 0x74, 0x74, 0x6c, 0x65, 0x43, 0x6f, 0x6c, 0x6c, 0x69, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x66,
0x6f, 0x12, 0x1c, 0x0a, 0x09, 0x73, 0x74, 0x61, 0x67, 0x65, 0x4e, 0x61, 0x6d, 0x65, 0x18, 0x01,
0x20, 0x01, 0x28, 0x09, 0x52, 0x09, 0x73, 0x74, 0x61, 0x67, 0x65, 0x4e, 0x61, 0x6d, 0x65, 0x12,
@@ -1539,59 +1539,59 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
0x41, 0x74, 0x6b, 0x4c, 0x6f, 0x6f, 0x6b, 0x75, 0x70, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x73, 0x12,
0x28, 0x0a, 0x0f, 0x72, 0x65, 0x6e, 0x64, 0x65, 0x72, 0x43, 0x61, 0x63, 0x68, 0x65, 0x53, 0x69,
0x7a, 0x65, 0x18, 0x17, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0f, 0x72, 0x65, 0x6e, 0x64, 0x65, 0x72,
0x43, 0x61, 0x63, 0x68, 0x65, 0x53, 0x69, 0x7a, 0x65, 0x12, 0x5c, 0x0a, 0x10, 0x6d, 0x65, 0x6c,
0x65, 0x65, 0x53, 0x6b, 0x69, 0x6c, 0x6c, 0x43, 0x6f, 0x6e, 0x66, 0x69, 0x67, 0x18, 0x18, 0x20,
0x03, 0x28, 0x0b, 0x32, 0x30, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x2e, 0x42, 0x61, 0x74,
0x74, 0x6c, 0x65, 0x43, 0x6f, 0x6c, 0x6c, 0x69, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x66, 0x6f, 0x2e,
0x4d, 0x65, 0x6c, 0x65, 0x65, 0x53, 0x6b, 0x69, 0x6c, 0x6c, 0x43, 0x6f, 0x6e, 0x66, 0x69, 0x67,
0x45, 0x6e, 0x74, 0x72, 0x79, 0x52, 0x10, 0x6d, 0x65, 0x6c, 0x65, 0x65, 0x53, 0x6b, 0x69, 0x6c,
0x6c, 0x43, 0x6f, 0x6e, 0x66, 0x69, 0x67, 0x12, 0x38, 0x0a, 0x17, 0x73, 0x6e, 0x61, 0x70, 0x49,
0x6e, 0x74, 0x6f, 0x50, 0x6c, 0x61, 0x74, 0x66, 0x6f, 0x72, 0x6d, 0x4f, 0x76, 0x65, 0x72, 0x6c,
0x61, 0x70, 0x18, 0x19, 0x20, 0x01, 0x28, 0x01, 0x52, 0x17, 0x73, 0x6e, 0x61, 0x70, 0x49, 0x6e,
0x74, 0x6f, 0x50, 0x6c, 0x61, 0x74, 0x66, 0x6f, 0x72, 0x6d, 0x4f, 0x76, 0x65, 0x72, 0x6c, 0x61,
0x70, 0x12, 0x3c, 0x0a, 0x19, 0x73, 0x6e, 0x61, 0x70, 0x49, 0x6e, 0x74, 0x6f, 0x50, 0x6c, 0x61,
0x74, 0x66, 0x6f, 0x72, 0x6d, 0x54, 0x68, 0x72, 0x65, 0x73, 0x68, 0x6f, 0x6c, 0x64, 0x18, 0x1a,
0x20, 0x01, 0x28, 0x01, 0x52, 0x19, 0x73, 0x6e, 0x61, 0x70, 0x49, 0x6e, 0x74, 0x6f, 0x50, 0x6c,
0x61, 0x74, 0x66, 0x6f, 0x72, 0x6d, 0x54, 0x68, 0x72, 0x65, 0x73, 0x68, 0x6f, 0x6c, 0x64, 0x12,
0x28, 0x0a, 0x0f, 0x6a, 0x75, 0x6d, 0x70, 0x69, 0x6e, 0x67, 0x49, 0x6e, 0x69, 0x74, 0x56, 0x65,
0x6c, 0x59, 0x18, 0x1b, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0f, 0x6a, 0x75, 0x6d, 0x70, 0x69, 0x6e,
0x67, 0x49, 0x6e, 0x69, 0x74, 0x56, 0x65, 0x6c, 0x59, 0x12, 0x1a, 0x0a, 0x08, 0x67, 0x72, 0x61,
0x76, 0x69, 0x74, 0x79, 0x58, 0x18, 0x1c, 0x20, 0x01, 0x28, 0x05, 0x52, 0x08, 0x67, 0x72, 0x61,
0x76, 0x69, 0x74, 0x79, 0x58, 0x12, 0x1a, 0x0a, 0x08, 0x67, 0x72, 0x61, 0x76, 0x69, 0x74, 0x79,
0x59, 0x18, 0x1d, 0x20, 0x01, 0x28, 0x05, 0x52, 0x08, 0x67, 0x72, 0x61, 0x76, 0x69, 0x74, 0x79,
0x59, 0x12, 0x2a, 0x0a, 0x10, 0x63, 0x6f, 0x6c, 0x6c, 0x69, 0x73, 0x69, 0x6f, 0x6e, 0x4d, 0x69,
0x6e, 0x53, 0x74, 0x65, 0x70, 0x18, 0x1e, 0x20, 0x01, 0x28, 0x05, 0x52, 0x10, 0x63, 0x6f, 0x6c,
0x6c, 0x69, 0x73, 0x69, 0x6f, 0x6e, 0x4d, 0x69, 0x6e, 0x53, 0x74, 0x65, 0x70, 0x12, 0x39, 0x0a,
0x17, 0x66, 0x72, 0x61, 0x6d, 0x65, 0x44, 0x61, 0x74, 0x61, 0x4c, 0x6f, 0x67, 0x67, 0x69, 0x6e,
0x67, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x18, 0xe7, 0x07, 0x20, 0x01, 0x28, 0x08, 0x52,
0x17, 0x66, 0x72, 0x61, 0x6d, 0x65, 0x44, 0x61, 0x74, 0x61, 0x4c, 0x6f, 0x67, 0x67, 0x69, 0x6e,
0x67, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x1a, 0x58, 0x0a, 0x15, 0x4d, 0x65, 0x6c, 0x65,
0x65, 0x53, 0x6b, 0x69, 0x6c, 0x6c, 0x43, 0x6f, 0x6e, 0x66, 0x69, 0x67, 0x45, 0x6e, 0x74, 0x72,
0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x03,
0x6b, 0x65, 0x79, 0x12, 0x29, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01,
0x28, 0x0b, 0x32, 0x13, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x2e, 0x4d, 0x65, 0x6c, 0x65,
0x65, 0x42, 0x75, 0x6c, 0x6c, 0x65, 0x74, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02,
0x38, 0x01, 0x22, 0xa2, 0x02, 0x0a, 0x11, 0x52, 0x6f, 0x6f, 0x6d, 0x44, 0x6f, 0x77, 0x6e, 0x73,
0x79, 0x6e, 0x63, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x12, 0x0e, 0x0a, 0x02, 0x69, 0x64, 0x18, 0x01,
0x20, 0x01, 0x28, 0x05, 0x52, 0x02, 0x69, 0x64, 0x12, 0x36, 0x0a, 0x0a, 0x70, 0x6c, 0x61, 0x79,
0x65, 0x72, 0x73, 0x41, 0x72, 0x72, 0x18, 0x02, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x16, 0x2e, 0x70,
0x72, 0x6f, 0x74, 0x6f, 0x73, 0x2e, 0x50, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x44, 0x6f, 0x77, 0x6e,
0x73, 0x79, 0x6e, 0x63, 0x52, 0x0a, 0x70, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x73, 0x41, 0x72, 0x72,
0x12, 0x26, 0x0a, 0x0e, 0x63, 0x6f, 0x75, 0x6e, 0x74, 0x64, 0x6f, 0x77, 0x6e, 0x4e, 0x61, 0x6e,
0x6f, 0x73, 0x18, 0x03, 0x20, 0x01, 0x28, 0x03, 0x52, 0x0e, 0x63, 0x6f, 0x75, 0x6e, 0x74, 0x64,
0x6f, 0x77, 0x6e, 0x4e, 0x61, 0x6e, 0x6f, 0x73, 0x12, 0x37, 0x0a, 0x0c, 0x6d, 0x65, 0x6c, 0x65,
0x65, 0x42, 0x75, 0x6c, 0x6c, 0x65, 0x74, 0x73, 0x18, 0x04, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x13,
0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x2e, 0x4d, 0x65, 0x6c, 0x65, 0x65, 0x42, 0x75, 0x6c,
0x6c, 0x65, 0x74, 0x52, 0x0c, 0x6d, 0x65, 0x6c, 0x65, 0x65, 0x42, 0x75, 0x6c, 0x6c, 0x65, 0x74,
0x73, 0x12, 0x36, 0x0a, 0x16, 0x62, 0x61, 0x63, 0x6b, 0x65, 0x6e, 0x64, 0x55, 0x6e, 0x63, 0x6f,
0x6e, 0x66, 0x69, 0x72, 0x6d, 0x65, 0x64, 0x4d, 0x61, 0x73, 0x6b, 0x18, 0x05, 0x20, 0x01, 0x28,
0x04, 0x52, 0x16, 0x62, 0x61, 0x63, 0x6b, 0x65, 0x6e, 0x64, 0x55, 0x6e, 0x63, 0x6f, 0x6e, 0x66,
0x69, 0x72, 0x6d, 0x65, 0x64, 0x4d, 0x61, 0x73, 0x6b, 0x12, 0x2c, 0x0a, 0x11, 0x73, 0x68, 0x6f,
0x75, 0x6c, 0x64, 0x46, 0x6f, 0x72, 0x63, 0x65, 0x52, 0x65, 0x73, 0x79, 0x6e, 0x63, 0x18, 0x06,
0x20, 0x01, 0x28, 0x08, 0x52, 0x11, 0x73, 0x68, 0x6f, 0x75, 0x6c, 0x64, 0x46, 0x6f, 0x72, 0x63,
0x65, 0x52, 0x65, 0x73, 0x79, 0x6e, 0x63, 0x42, 0x13, 0x5a, 0x11, 0x62, 0x61, 0x74, 0x74, 0x6c,
0x65, 0x5f, 0x73, 0x72, 0x76, 0x2f, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x62, 0x06, 0x70, 0x72,
0x6f, 0x74, 0x6f, 0x33,
0x43, 0x61, 0x63, 0x68, 0x65, 0x53, 0x69, 0x7a, 0x65, 0x12, 0x38, 0x0a, 0x17, 0x73, 0x6e, 0x61,
0x70, 0x49, 0x6e, 0x74, 0x6f, 0x50, 0x6c, 0x61, 0x74, 0x66, 0x6f, 0x72, 0x6d, 0x4f, 0x76, 0x65,
0x72, 0x6c, 0x61, 0x70, 0x18, 0x18, 0x20, 0x01, 0x28, 0x01, 0x52, 0x17, 0x73, 0x6e, 0x61, 0x70,
0x49, 0x6e, 0x74, 0x6f, 0x50, 0x6c, 0x61, 0x74, 0x66, 0x6f, 0x72, 0x6d, 0x4f, 0x76, 0x65, 0x72,
0x6c, 0x61, 0x70, 0x12, 0x3c, 0x0a, 0x19, 0x73, 0x6e, 0x61, 0x70, 0x49, 0x6e, 0x74, 0x6f, 0x50,
0x6c, 0x61, 0x74, 0x66, 0x6f, 0x72, 0x6d, 0x54, 0x68, 0x72, 0x65, 0x73, 0x68, 0x6f, 0x6c, 0x64,
0x18, 0x19, 0x20, 0x01, 0x28, 0x01, 0x52, 0x19, 0x73, 0x6e, 0x61, 0x70, 0x49, 0x6e, 0x74, 0x6f,
0x50, 0x6c, 0x61, 0x74, 0x66, 0x6f, 0x72, 0x6d, 0x54, 0x68, 0x72, 0x65, 0x73, 0x68, 0x6f, 0x6c,
0x64, 0x12, 0x28, 0x0a, 0x0f, 0x6a, 0x75, 0x6d, 0x70, 0x69, 0x6e, 0x67, 0x49, 0x6e, 0x69, 0x74,
0x56, 0x65, 0x6c, 0x59, 0x18, 0x1a, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0f, 0x6a, 0x75, 0x6d, 0x70,
0x69, 0x6e, 0x67, 0x49, 0x6e, 0x69, 0x74, 0x56, 0x65, 0x6c, 0x59, 0x12, 0x1a, 0x0a, 0x08, 0x67,
0x72, 0x61, 0x76, 0x69, 0x74, 0x79, 0x58, 0x18, 0x1b, 0x20, 0x01, 0x28, 0x05, 0x52, 0x08, 0x67,
0x72, 0x61, 0x76, 0x69, 0x74, 0x79, 0x58, 0x12, 0x1a, 0x0a, 0x08, 0x67, 0x72, 0x61, 0x76, 0x69,
0x74, 0x79, 0x59, 0x18, 0x1c, 0x20, 0x01, 0x28, 0x05, 0x52, 0x08, 0x67, 0x72, 0x61, 0x76, 0x69,
0x74, 0x79, 0x59, 0x12, 0x2a, 0x0a, 0x10, 0x63, 0x6f, 0x6c, 0x6c, 0x69, 0x73, 0x69, 0x6f, 0x6e,
0x4d, 0x69, 0x6e, 0x53, 0x74, 0x65, 0x70, 0x18, 0x1d, 0x20, 0x01, 0x28, 0x05, 0x52, 0x10, 0x63,
0x6f, 0x6c, 0x6c, 0x69, 0x73, 0x69, 0x6f, 0x6e, 0x4d, 0x69, 0x6e, 0x53, 0x74, 0x65, 0x70, 0x12,
0x39, 0x0a, 0x17, 0x66, 0x72, 0x61, 0x6d, 0x65, 0x44, 0x61, 0x74, 0x61, 0x4c, 0x6f, 0x67, 0x67,
0x69, 0x6e, 0x67, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x18, 0xe7, 0x07, 0x20, 0x01, 0x28,
0x08, 0x52, 0x17, 0x66, 0x72, 0x61, 0x6d, 0x65, 0x44, 0x61, 0x74, 0x61, 0x4c, 0x6f, 0x67, 0x67,
0x69, 0x6e, 0x67, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x22, 0xe4, 0x03, 0x0a, 0x11, 0x52,
0x6f, 0x6f, 0x6d, 0x44, 0x6f, 0x77, 0x6e, 0x73, 0x79, 0x6e, 0x63, 0x46, 0x72, 0x61, 0x6d, 0x65,
0x12, 0x0e, 0x0a, 0x02, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x02, 0x69, 0x64,
0x12, 0x36, 0x0a, 0x0a, 0x70, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x73, 0x41, 0x72, 0x72, 0x18, 0x02,
0x20, 0x03, 0x28, 0x0b, 0x32, 0x16, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x2e, 0x50, 0x6c,
0x61, 0x79, 0x65, 0x72, 0x44, 0x6f, 0x77, 0x6e, 0x73, 0x79, 0x6e, 0x63, 0x52, 0x0a, 0x70, 0x6c,
0x61, 0x79, 0x65, 0x72, 0x73, 0x41, 0x72, 0x72, 0x12, 0x26, 0x0a, 0x0e, 0x63, 0x6f, 0x75, 0x6e,
0x74, 0x64, 0x6f, 0x77, 0x6e, 0x4e, 0x61, 0x6e, 0x6f, 0x73, 0x18, 0x03, 0x20, 0x01, 0x28, 0x03,
0x52, 0x0e, 0x63, 0x6f, 0x75, 0x6e, 0x74, 0x64, 0x6f, 0x77, 0x6e, 0x4e, 0x61, 0x6e, 0x6f, 0x73,
0x12, 0x37, 0x0a, 0x0c, 0x6d, 0x65, 0x6c, 0x65, 0x65, 0x42, 0x75, 0x6c, 0x6c, 0x65, 0x74, 0x73,
0x18, 0x04, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x13, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x2e,
0x4d, 0x65, 0x6c, 0x65, 0x65, 0x42, 0x75, 0x6c, 0x6c, 0x65, 0x74, 0x52, 0x0c, 0x6d, 0x65, 0x6c,
0x65, 0x65, 0x42, 0x75, 0x6c, 0x6c, 0x65, 0x74, 0x73, 0x12, 0x36, 0x0a, 0x16, 0x62, 0x61, 0x63,
0x6b, 0x65, 0x6e, 0x64, 0x55, 0x6e, 0x63, 0x6f, 0x6e, 0x66, 0x69, 0x72, 0x6d, 0x65, 0x64, 0x4d,
0x61, 0x73, 0x6b, 0x18, 0x05, 0x20, 0x01, 0x28, 0x04, 0x52, 0x16, 0x62, 0x61, 0x63, 0x6b, 0x65,
0x6e, 0x64, 0x55, 0x6e, 0x63, 0x6f, 0x6e, 0x66, 0x69, 0x72, 0x6d, 0x65, 0x64, 0x4d, 0x61, 0x73,
0x6b, 0x12, 0x2c, 0x0a, 0x11, 0x73, 0x68, 0x6f, 0x75, 0x6c, 0x64, 0x46, 0x6f, 0x72, 0x63, 0x65,
0x52, 0x65, 0x73, 0x79, 0x6e, 0x63, 0x18, 0x06, 0x20, 0x01, 0x28, 0x08, 0x52, 0x11, 0x73, 0x68,
0x6f, 0x75, 0x6c, 0x64, 0x46, 0x6f, 0x72, 0x63, 0x65, 0x52, 0x65, 0x73, 0x79, 0x6e, 0x63, 0x12,
0x73, 0x0a, 0x18, 0x70, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x4f, 0x70, 0x50, 0x61, 0x74, 0x74, 0x65,
0x72, 0x6e, 0x54, 0x6f, 0x53, 0x6b, 0x69, 0x6c, 0x6c, 0x49, 0x64, 0x18, 0x07, 0x20, 0x03, 0x28,
0x0b, 0x32, 0x37, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x2e, 0x52, 0x6f, 0x6f, 0x6d, 0x44,
0x6f, 0x77, 0x6e, 0x73, 0x79, 0x6e, 0x63, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x2e, 0x50, 0x6c, 0x61,
0x79, 0x65, 0x72, 0x4f, 0x70, 0x50, 0x61, 0x74, 0x74, 0x65, 0x72, 0x6e, 0x54, 0x6f, 0x53, 0x6b,
0x69, 0x6c, 0x6c, 0x49, 0x64, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x52, 0x18, 0x70, 0x6c, 0x61, 0x79,
0x65, 0x72, 0x4f, 0x70, 0x50, 0x61, 0x74, 0x74, 0x65, 0x72, 0x6e, 0x54, 0x6f, 0x53, 0x6b, 0x69,
0x6c, 0x6c, 0x49, 0x64, 0x1a, 0x4b, 0x0a, 0x1d, 0x50, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x4f, 0x70,
0x50, 0x61, 0x74, 0x74, 0x65, 0x72, 0x6e, 0x54, 0x6f, 0x53, 0x6b, 0x69, 0x6c, 0x6c, 0x49, 0x64,
0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01,
0x28, 0x05, 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12, 0x14, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65,
0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38,
0x01, 0x42, 0x13, 0x5a, 0x11, 0x62, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x5f, 0x73, 0x72, 0x76, 0x2f,
0x70, 0x72, 0x6f, 0x74, 0x6f, 0x73, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
}
var (
@@ -1619,7 +1619,7 @@ var file_room_downsync_frame_proto_goTypes = []interface{}{
(*MeleeBullet)(nil), // 8: protos.MeleeBullet
(*BattleColliderInfo)(nil), // 9: protos.BattleColliderInfo
(*RoomDownsyncFrame)(nil), // 10: protos.RoomDownsyncFrame
nil, // 11: protos.BattleColliderInfo.MeleeSkillConfigEntry
nil, // 11: protos.RoomDownsyncFrame.PlayerOpPatternToSkillIdEntry
}
var file_room_downsync_frame_proto_depIdxs = []int32{
2, // 0: protos.WsReq.inputFrameUpsyncBatch:type_name -> protos.InputFrameUpsync
@@ -1628,15 +1628,14 @@ var file_room_downsync_frame_proto_depIdxs = []int32{
3, // 3: protos.WsResp.inputFrameDownsyncBatch:type_name -> protos.InputFrameDownsync
9, // 4: protos.WsResp.bciFrame:type_name -> protos.BattleColliderInfo
3, // 5: protos.InputsBufferSnapshot.toSendInputFrameDownsyncs:type_name -> protos.InputFrameDownsync
11, // 6: protos.BattleColliderInfo.meleeSkillConfig:type_name -> protos.BattleColliderInfo.MeleeSkillConfigEntry
0, // 7: protos.RoomDownsyncFrame.playersArr:type_name -> protos.PlayerDownsync
8, // 8: protos.RoomDownsyncFrame.meleeBullets:type_name -> protos.MeleeBullet
8, // 9: protos.BattleColliderInfo.MeleeSkillConfigEntry.value:type_name -> protos.MeleeBullet
10, // [10:10] is the sub-list for method output_type
10, // [10:10] is the sub-list for method input_type
10, // [10:10] is the sub-list for extension type_name
10, // [10:10] is the sub-list for extension extendee
0, // [0:10] is the sub-list for field type_name
0, // 6: protos.RoomDownsyncFrame.playersArr:type_name -> protos.PlayerDownsync
8, // 7: protos.RoomDownsyncFrame.meleeBullets:type_name -> protos.MeleeBullet
11, // 8: protos.RoomDownsyncFrame.playerOpPatternToSkillId:type_name -> protos.RoomDownsyncFrame.PlayerOpPatternToSkillIdEntry
9, // [9:9] is the sub-list for method output_type
9, // [9:9] is the sub-list for method input_type
9, // [9:9] is the sub-list for extension type_name
9, // [9:9] is the sub-list for extension extendee
0, // [0:9] is the sub-list for field type_name
}
func init() { file_room_downsync_frame_proto_init() }