DelayNoMore/battle_srv/protos/room_downsync_frame.pb.go

1799 lines
70 KiB
Go

// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.28.1
// protoc v3.21.4
// source: room_downsync_frame.proto
package protos
import (
_ "dnmshared/sharedprotos"
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
reflect "reflect"
sync "sync"
)
const (
// Verify that this generated code is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
// Verify that runtime/protoimpl is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)
type PlayerDownsync struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Id int32 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"`
VirtualGridX int32 `protobuf:"varint,2,opt,name=virtualGridX,proto3" json:"virtualGridX,omitempty"`
VirtualGridY int32 `protobuf:"varint,3,opt,name=virtualGridY,proto3" json:"virtualGridY,omitempty"`
DirX int32 `protobuf:"varint,4,opt,name=dirX,proto3" json:"dirX,omitempty"`
DirY int32 `protobuf:"varint,5,opt,name=dirY,proto3" json:"dirY,omitempty"` // "dirX" and "dirY" determines character facing
VelX int32 `protobuf:"varint,6,opt,name=velX,proto3" json:"velX,omitempty"`
VelY int32 `protobuf:"varint,7,opt,name=velY,proto3" json:"velY,omitempty"` // "velX" and "velY" is used to record the accumulated effect by accelerations (including gravity)
Speed int32 `protobuf:"varint,8,opt,name=speed,proto3" json:"speed,omitempty"` // this is the instantaneous scalar attribute of a character, different from but will be accounted in "velX" and "velY"
BattleState int32 `protobuf:"varint,9,opt,name=battleState,proto3" json:"battleState,omitempty"`
JoinIndex int32 `protobuf:"varint,10,opt,name=joinIndex,proto3" json:"joinIndex,omitempty"`
ColliderRadius float64 `protobuf:"fixed64,11,opt,name=colliderRadius,proto3" json:"colliderRadius,omitempty"`
Removed bool `protobuf:"varint,12,opt,name=removed,proto3" json:"removed,omitempty"`
Score int32 `protobuf:"varint,13,opt,name=score,proto3" json:"score,omitempty"`
LastMoveGmtMillis int32 `protobuf:"varint,14,opt,name=lastMoveGmtMillis,proto3" json:"lastMoveGmtMillis,omitempty"`
FramesToRecover int32 `protobuf:"varint,15,opt,name=framesToRecover,proto3" json:"framesToRecover,omitempty"`
Hp int32 `protobuf:"varint,16,opt,name=hp,proto3" json:"hp,omitempty"`
MaxHp int32 `protobuf:"varint,17,opt,name=maxHp,proto3" json:"maxHp,omitempty"`
CharacterState int32 `protobuf:"varint,18,opt,name=characterState,proto3" json:"characterState,omitempty"`
InAir bool `protobuf:"varint,19,opt,name=inAir,proto3" json:"inAir,omitempty"` // by design a standalone field only inferred by the collision result of "applyInputFrameDownsyncDynamicsOnSingleRenderFrame" instead of "characterState", because we need check the transition for "characterState" from this field, i.e. "inAir (prev -> curr)"
Name string `protobuf:"bytes,20,opt,name=name,proto3" json:"name,omitempty"`
DisplayName string `protobuf:"bytes,21,opt,name=displayName,proto3" json:"displayName,omitempty"`
Avatar string `protobuf:"bytes,22,opt,name=avatar,proto3" json:"avatar,omitempty"`
}
func (x *PlayerDownsync) Reset() {
*x = PlayerDownsync{}
if protoimpl.UnsafeEnabled {
mi := &file_room_downsync_frame_proto_msgTypes[0]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *PlayerDownsync) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*PlayerDownsync) ProtoMessage() {}
func (x *PlayerDownsync) ProtoReflect() protoreflect.Message {
mi := &file_room_downsync_frame_proto_msgTypes[0]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use PlayerDownsync.ProtoReflect.Descriptor instead.
func (*PlayerDownsync) Descriptor() ([]byte, []int) {
return file_room_downsync_frame_proto_rawDescGZIP(), []int{0}
}
func (x *PlayerDownsync) GetId() int32 {
if x != nil {
return x.Id
}
return 0
}
func (x *PlayerDownsync) GetVirtualGridX() int32 {
if x != nil {
return x.VirtualGridX
}
return 0
}
func (x *PlayerDownsync) GetVirtualGridY() int32 {
if x != nil {
return x.VirtualGridY
}
return 0
}
func (x *PlayerDownsync) GetDirX() int32 {
if x != nil {
return x.DirX
}
return 0
}
func (x *PlayerDownsync) GetDirY() int32 {
if x != nil {
return x.DirY
}
return 0
}
func (x *PlayerDownsync) GetVelX() int32 {
if x != nil {
return x.VelX
}
return 0
}
func (x *PlayerDownsync) GetVelY() int32 {
if x != nil {
return x.VelY
}
return 0
}
func (x *PlayerDownsync) GetSpeed() int32 {
if x != nil {
return x.Speed
}
return 0
}
func (x *PlayerDownsync) GetBattleState() int32 {
if x != nil {
return x.BattleState
}
return 0
}
func (x *PlayerDownsync) GetJoinIndex() int32 {
if x != nil {
return x.JoinIndex
}
return 0
}
func (x *PlayerDownsync) GetColliderRadius() float64 {
if x != nil {
return x.ColliderRadius
}
return 0
}
func (x *PlayerDownsync) GetRemoved() bool {
if x != nil {
return x.Removed
}
return false
}
func (x *PlayerDownsync) GetScore() int32 {
if x != nil {
return x.Score
}
return 0
}
func (x *PlayerDownsync) GetLastMoveGmtMillis() int32 {
if x != nil {
return x.LastMoveGmtMillis
}
return 0
}
func (x *PlayerDownsync) GetFramesToRecover() int32 {
if x != nil {
return x.FramesToRecover
}
return 0
}
func (x *PlayerDownsync) GetHp() int32 {
if x != nil {
return x.Hp
}
return 0
}
func (x *PlayerDownsync) GetMaxHp() int32 {
if x != nil {
return x.MaxHp
}
return 0
}
func (x *PlayerDownsync) GetCharacterState() int32 {
if x != nil {
return x.CharacterState
}
return 0
}
func (x *PlayerDownsync) GetInAir() bool {
if x != nil {
return x.InAir
}
return false
}
func (x *PlayerDownsync) GetName() string {
if x != nil {
return x.Name
}
return ""
}
func (x *PlayerDownsync) GetDisplayName() string {
if x != nil {
return x.DisplayName
}
return ""
}
func (x *PlayerDownsync) GetAvatar() string {
if x != nil {
return x.Avatar
}
return ""
}
type InputFrameDecoded struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Dx int32 `protobuf:"varint,1,opt,name=dx,proto3" json:"dx,omitempty"`
Dy int32 `protobuf:"varint,2,opt,name=dy,proto3" json:"dy,omitempty"`
BtnALevel int32 `protobuf:"varint,3,opt,name=btnALevel,proto3" json:"btnALevel,omitempty"`
BtnBLevel int32 `protobuf:"varint,4,opt,name=btnBLevel,proto3" json:"btnBLevel,omitempty"`
}
func (x *InputFrameDecoded) Reset() {
*x = InputFrameDecoded{}
if protoimpl.UnsafeEnabled {
mi := &file_room_downsync_frame_proto_msgTypes[1]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *InputFrameDecoded) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*InputFrameDecoded) ProtoMessage() {}
func (x *InputFrameDecoded) ProtoReflect() protoreflect.Message {
mi := &file_room_downsync_frame_proto_msgTypes[1]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use InputFrameDecoded.ProtoReflect.Descriptor instead.
func (*InputFrameDecoded) Descriptor() ([]byte, []int) {
return file_room_downsync_frame_proto_rawDescGZIP(), []int{1}
}
func (x *InputFrameDecoded) GetDx() int32 {
if x != nil {
return x.Dx
}
return 0
}
func (x *InputFrameDecoded) GetDy() int32 {
if x != nil {
return x.Dy
}
return 0
}
func (x *InputFrameDecoded) GetBtnALevel() int32 {
if x != nil {
return x.BtnALevel
}
return 0
}
func (x *InputFrameDecoded) GetBtnBLevel() int32 {
if x != nil {
return x.BtnBLevel
}
return 0
}
type InputFrameUpsync struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
InputFrameId int32 `protobuf:"varint,1,opt,name=inputFrameId,proto3" json:"inputFrameId,omitempty"`
Encoded uint64 `protobuf:"varint,2,opt,name=encoded,proto3" json:"encoded,omitempty"`
}
func (x *InputFrameUpsync) Reset() {
*x = InputFrameUpsync{}
if protoimpl.UnsafeEnabled {
mi := &file_room_downsync_frame_proto_msgTypes[2]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *InputFrameUpsync) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*InputFrameUpsync) ProtoMessage() {}
func (x *InputFrameUpsync) ProtoReflect() protoreflect.Message {
mi := &file_room_downsync_frame_proto_msgTypes[2]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use InputFrameUpsync.ProtoReflect.Descriptor instead.
func (*InputFrameUpsync) Descriptor() ([]byte, []int) {
return file_room_downsync_frame_proto_rawDescGZIP(), []int{2}
}
func (x *InputFrameUpsync) GetInputFrameId() int32 {
if x != nil {
return x.InputFrameId
}
return 0
}
func (x *InputFrameUpsync) GetEncoded() uint64 {
if x != nil {
return x.Encoded
}
return 0
}
type InputFrameDownsync struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
InputFrameId int32 `protobuf:"varint,1,opt,name=inputFrameId,proto3" json:"inputFrameId,omitempty"`
InputList []uint64 `protobuf:"varint,2,rep,packed,name=inputList,proto3" json:"inputList,omitempty"` // Indexed by "joinIndex", we try to compress the "single player input" into 1 word (64-bit for 64-bit Golang runtime) because atomic compare-and-swap only works on 1 word. Although CAS on custom struct is possible in Golang 1.19 https://pkg.go.dev/sync/atomic@go1.19.1#Value.CompareAndSwap, using a single word is still faster whenever possible.
ConfirmedList uint64 `protobuf:"varint,3,opt,name=confirmedList,proto3" json:"confirmedList,omitempty"` // Indexed by "joinIndex", same compression concern as above
}
func (x *InputFrameDownsync) Reset() {
*x = InputFrameDownsync{}
if protoimpl.UnsafeEnabled {
mi := &file_room_downsync_frame_proto_msgTypes[3]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *InputFrameDownsync) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*InputFrameDownsync) ProtoMessage() {}
func (x *InputFrameDownsync) ProtoReflect() protoreflect.Message {
mi := &file_room_downsync_frame_proto_msgTypes[3]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use InputFrameDownsync.ProtoReflect.Descriptor instead.
func (*InputFrameDownsync) Descriptor() ([]byte, []int) {
return file_room_downsync_frame_proto_rawDescGZIP(), []int{3}
}
func (x *InputFrameDownsync) GetInputFrameId() int32 {
if x != nil {
return x.InputFrameId
}
return 0
}
func (x *InputFrameDownsync) GetInputList() []uint64 {
if x != nil {
return x.InputList
}
return nil
}
func (x *InputFrameDownsync) GetConfirmedList() uint64 {
if x != nil {
return x.ConfirmedList
}
return 0
}
type HeartbeatUpsync struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
ClientTimestamp int64 `protobuf:"varint,1,opt,name=clientTimestamp,proto3" json:"clientTimestamp,omitempty"`
}
func (x *HeartbeatUpsync) Reset() {
*x = HeartbeatUpsync{}
if protoimpl.UnsafeEnabled {
mi := &file_room_downsync_frame_proto_msgTypes[4]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *HeartbeatUpsync) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*HeartbeatUpsync) ProtoMessage() {}
func (x *HeartbeatUpsync) ProtoReflect() protoreflect.Message {
mi := &file_room_downsync_frame_proto_msgTypes[4]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use HeartbeatUpsync.ProtoReflect.Descriptor instead.
func (*HeartbeatUpsync) Descriptor() ([]byte, []int) {
return file_room_downsync_frame_proto_rawDescGZIP(), []int{4}
}
func (x *HeartbeatUpsync) GetClientTimestamp() int64 {
if x != nil {
return x.ClientTimestamp
}
return 0
}
type WsReq struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
MsgId int32 `protobuf:"varint,1,opt,name=msgId,proto3" json:"msgId,omitempty"`
PlayerId int32 `protobuf:"varint,2,opt,name=playerId,proto3" json:"playerId,omitempty"`
Act int32 `protobuf:"varint,3,opt,name=act,proto3" json:"act,omitempty"`
JoinIndex int32 `protobuf:"varint,4,opt,name=joinIndex,proto3" json:"joinIndex,omitempty"`
AckingFrameId int32 `protobuf:"varint,5,opt,name=ackingFrameId,proto3" json:"ackingFrameId,omitempty"`
AckingInputFrameId int32 `protobuf:"varint,6,opt,name=ackingInputFrameId,proto3" json:"ackingInputFrameId,omitempty"`
InputFrameUpsyncBatch []*InputFrameUpsync `protobuf:"bytes,7,rep,name=inputFrameUpsyncBatch,proto3" json:"inputFrameUpsyncBatch,omitempty"`
Hb *HeartbeatUpsync `protobuf:"bytes,8,opt,name=hb,proto3" json:"hb,omitempty"`
}
func (x *WsReq) Reset() {
*x = WsReq{}
if protoimpl.UnsafeEnabled {
mi := &file_room_downsync_frame_proto_msgTypes[5]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *WsReq) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*WsReq) ProtoMessage() {}
func (x *WsReq) ProtoReflect() protoreflect.Message {
mi := &file_room_downsync_frame_proto_msgTypes[5]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use WsReq.ProtoReflect.Descriptor instead.
func (*WsReq) Descriptor() ([]byte, []int) {
return file_room_downsync_frame_proto_rawDescGZIP(), []int{5}
}
func (x *WsReq) GetMsgId() int32 {
if x != nil {
return x.MsgId
}
return 0
}
func (x *WsReq) GetPlayerId() int32 {
if x != nil {
return x.PlayerId
}
return 0
}
func (x *WsReq) GetAct() int32 {
if x != nil {
return x.Act
}
return 0
}
func (x *WsReq) GetJoinIndex() int32 {
if x != nil {
return x.JoinIndex
}
return 0
}
func (x *WsReq) GetAckingFrameId() int32 {
if x != nil {
return x.AckingFrameId
}
return 0
}
func (x *WsReq) GetAckingInputFrameId() int32 {
if x != nil {
return x.AckingInputFrameId
}
return 0
}
func (x *WsReq) GetInputFrameUpsyncBatch() []*InputFrameUpsync {
if x != nil {
return x.InputFrameUpsyncBatch
}
return nil
}
func (x *WsReq) GetHb() *HeartbeatUpsync {
if x != nil {
return x.Hb
}
return nil
}
type WsResp struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Ret int32 `protobuf:"varint,1,opt,name=ret,proto3" json:"ret,omitempty"`
EchoedMsgId int32 `protobuf:"varint,2,opt,name=echoedMsgId,proto3" json:"echoedMsgId,omitempty"`
Act int32 `protobuf:"varint,3,opt,name=act,proto3" json:"act,omitempty"`
Rdf *RoomDownsyncFrame `protobuf:"bytes,4,opt,name=rdf,proto3" json:"rdf,omitempty"`
InputFrameDownsyncBatch []*InputFrameDownsync `protobuf:"bytes,5,rep,name=inputFrameDownsyncBatch,proto3" json:"inputFrameDownsyncBatch,omitempty"`
BciFrame *BattleColliderInfo `protobuf:"bytes,6,opt,name=bciFrame,proto3" json:"bciFrame,omitempty"`
}
func (x *WsResp) Reset() {
*x = WsResp{}
if protoimpl.UnsafeEnabled {
mi := &file_room_downsync_frame_proto_msgTypes[6]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *WsResp) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*WsResp) ProtoMessage() {}
func (x *WsResp) ProtoReflect() protoreflect.Message {
mi := &file_room_downsync_frame_proto_msgTypes[6]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use WsResp.ProtoReflect.Descriptor instead.
func (*WsResp) Descriptor() ([]byte, []int) {
return file_room_downsync_frame_proto_rawDescGZIP(), []int{6}
}
func (x *WsResp) GetRet() int32 {
if x != nil {
return x.Ret
}
return 0
}
func (x *WsResp) GetEchoedMsgId() int32 {
if x != nil {
return x.EchoedMsgId
}
return 0
}
func (x *WsResp) GetAct() int32 {
if x != nil {
return x.Act
}
return 0
}
func (x *WsResp) GetRdf() *RoomDownsyncFrame {
if x != nil {
return x.Rdf
}
return nil
}
func (x *WsResp) GetInputFrameDownsyncBatch() []*InputFrameDownsync {
if x != nil {
return x.InputFrameDownsyncBatch
}
return nil
}
func (x *WsResp) GetBciFrame() *BattleColliderInfo {
if x != nil {
return x.BciFrame
}
return nil
}
type InputsBufferSnapshot struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
RefRenderFrameId int32 `protobuf:"varint,1,opt,name=refRenderFrameId,proto3" json:"refRenderFrameId,omitempty"`
UnconfirmedMask uint64 `protobuf:"varint,2,opt,name=unconfirmedMask,proto3" json:"unconfirmedMask,omitempty"`
ToSendInputFrameDownsyncs []*InputFrameDownsync `protobuf:"bytes,3,rep,name=toSendInputFrameDownsyncs,proto3" json:"toSendInputFrameDownsyncs,omitempty"`
ShouldForceResync bool `protobuf:"varint,4,opt,name=shouldForceResync,proto3" json:"shouldForceResync,omitempty"`
}
func (x *InputsBufferSnapshot) Reset() {
*x = InputsBufferSnapshot{}
if protoimpl.UnsafeEnabled {
mi := &file_room_downsync_frame_proto_msgTypes[7]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *InputsBufferSnapshot) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*InputsBufferSnapshot) ProtoMessage() {}
func (x *InputsBufferSnapshot) ProtoReflect() protoreflect.Message {
mi := &file_room_downsync_frame_proto_msgTypes[7]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use InputsBufferSnapshot.ProtoReflect.Descriptor instead.
func (*InputsBufferSnapshot) Descriptor() ([]byte, []int) {
return file_room_downsync_frame_proto_rawDescGZIP(), []int{7}
}
func (x *InputsBufferSnapshot) GetRefRenderFrameId() int32 {
if x != nil {
return x.RefRenderFrameId
}
return 0
}
func (x *InputsBufferSnapshot) GetUnconfirmedMask() uint64 {
if x != nil {
return x.UnconfirmedMask
}
return 0
}
func (x *InputsBufferSnapshot) GetToSendInputFrameDownsyncs() []*InputFrameDownsync {
if x != nil {
return x.ToSendInputFrameDownsyncs
}
return nil
}
func (x *InputsBufferSnapshot) GetShouldForceResync() bool {
if x != nil {
return x.ShouldForceResync
}
return false
}
type MeleeBullet struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
// for offender
BattleLocalId int32 `protobuf:"varint,1,opt,name=battleLocalId,proto3" json:"battleLocalId,omitempty"`
StartupFrames int32 `protobuf:"varint,2,opt,name=startupFrames,proto3" json:"startupFrames,omitempty"`
ActiveFrames int32 `protobuf:"varint,3,opt,name=activeFrames,proto3" json:"activeFrames,omitempty"`
RecoveryFrames int32 `protobuf:"varint,4,opt,name=recoveryFrames,proto3" json:"recoveryFrames,omitempty"`
RecoveryFramesOnBlock int32 `protobuf:"varint,5,opt,name=recoveryFramesOnBlock,proto3" json:"recoveryFramesOnBlock,omitempty"`
RecoveryFramesOnHit int32 `protobuf:"varint,6,opt,name=recoveryFramesOnHit,proto3" json:"recoveryFramesOnHit,omitempty"`
HitboxOffset float64 `protobuf:"fixed64,7,opt,name=hitboxOffset,proto3" json:"hitboxOffset,omitempty"`
OriginatedRenderFrameId int32 `protobuf:"varint,8,opt,name=originatedRenderFrameId,proto3" json:"originatedRenderFrameId,omitempty"`
// for defender
HitStunFrames int32 `protobuf:"varint,9,opt,name=hitStunFrames,proto3" json:"hitStunFrames,omitempty"`
BlockStunFrames int32 `protobuf:"varint,10,opt,name=blockStunFrames,proto3" json:"blockStunFrames,omitempty"`
Pushback float64 `protobuf:"fixed64,11,opt,name=pushback,proto3" json:"pushback,omitempty"`
ReleaseTriggerType int32 `protobuf:"varint,12,opt,name=releaseTriggerType,proto3" json:"releaseTriggerType,omitempty"` // 1: rising-edge, 2: falling-edge
Damage int32 `protobuf:"varint,13,opt,name=damage,proto3" json:"damage,omitempty"`
OffenderJoinIndex int32 `protobuf:"varint,14,opt,name=offenderJoinIndex,proto3" json:"offenderJoinIndex,omitempty"`
OffenderPlayerId int32 `protobuf:"varint,15,opt,name=offenderPlayerId,proto3" json:"offenderPlayerId,omitempty"`
HitboxSizeX float64 `protobuf:"fixed64,16,opt,name=hitboxSizeX,proto3" json:"hitboxSizeX,omitempty"`
HitboxSizeY float64 `protobuf:"fixed64,17,opt,name=hitboxSizeY,proto3" json:"hitboxSizeY,omitempty"`
SelfMoveforwardX float64 `protobuf:"fixed64,18,opt,name=selfMoveforwardX,proto3" json:"selfMoveforwardX,omitempty"`
SelfMoveforwardY float64 `protobuf:"fixed64,19,opt,name=selfMoveforwardY,proto3" json:"selfMoveforwardY,omitempty"`
}
func (x *MeleeBullet) Reset() {
*x = MeleeBullet{}
if protoimpl.UnsafeEnabled {
mi := &file_room_downsync_frame_proto_msgTypes[8]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *MeleeBullet) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*MeleeBullet) ProtoMessage() {}
func (x *MeleeBullet) ProtoReflect() protoreflect.Message {
mi := &file_room_downsync_frame_proto_msgTypes[8]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use MeleeBullet.ProtoReflect.Descriptor instead.
func (*MeleeBullet) Descriptor() ([]byte, []int) {
return file_room_downsync_frame_proto_rawDescGZIP(), []int{8}
}
func (x *MeleeBullet) GetBattleLocalId() int32 {
if x != nil {
return x.BattleLocalId
}
return 0
}
func (x *MeleeBullet) GetStartupFrames() int32 {
if x != nil {
return x.StartupFrames
}
return 0
}
func (x *MeleeBullet) GetActiveFrames() int32 {
if x != nil {
return x.ActiveFrames
}
return 0
}
func (x *MeleeBullet) GetRecoveryFrames() int32 {
if x != nil {
return x.RecoveryFrames
}
return 0
}
func (x *MeleeBullet) GetRecoveryFramesOnBlock() int32 {
if x != nil {
return x.RecoveryFramesOnBlock
}
return 0
}
func (x *MeleeBullet) GetRecoveryFramesOnHit() int32 {
if x != nil {
return x.RecoveryFramesOnHit
}
return 0
}
func (x *MeleeBullet) GetHitboxOffset() float64 {
if x != nil {
return x.HitboxOffset
}
return 0
}
func (x *MeleeBullet) GetOriginatedRenderFrameId() int32 {
if x != nil {
return x.OriginatedRenderFrameId
}
return 0
}
func (x *MeleeBullet) GetHitStunFrames() int32 {
if x != nil {
return x.HitStunFrames
}
return 0
}
func (x *MeleeBullet) GetBlockStunFrames() int32 {
if x != nil {
return x.BlockStunFrames
}
return 0
}
func (x *MeleeBullet) GetPushback() float64 {
if x != nil {
return x.Pushback
}
return 0
}
func (x *MeleeBullet) GetReleaseTriggerType() int32 {
if x != nil {
return x.ReleaseTriggerType
}
return 0
}
func (x *MeleeBullet) GetDamage() int32 {
if x != nil {
return x.Damage
}
return 0
}
func (x *MeleeBullet) GetOffenderJoinIndex() int32 {
if x != nil {
return x.OffenderJoinIndex
}
return 0
}
func (x *MeleeBullet) GetOffenderPlayerId() int32 {
if x != nil {
return x.OffenderPlayerId
}
return 0
}
func (x *MeleeBullet) GetHitboxSizeX() float64 {
if x != nil {
return x.HitboxSizeX
}
return 0
}
func (x *MeleeBullet) GetHitboxSizeY() float64 {
if x != nil {
return x.HitboxSizeY
}
return 0
}
func (x *MeleeBullet) GetSelfMoveforwardX() float64 {
if x != nil {
return x.SelfMoveforwardX
}
return 0
}
func (x *MeleeBullet) GetSelfMoveforwardY() float64 {
if x != nil {
return x.SelfMoveforwardY
}
return 0
}
type BattleColliderInfo struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
StageName string `protobuf:"bytes,1,opt,name=stageName,proto3" json:"stageName,omitempty"`
StageDiscreteW int32 `protobuf:"varint,2,opt,name=stageDiscreteW,proto3" json:"stageDiscreteW,omitempty"`
StageDiscreteH int32 `protobuf:"varint,3,opt,name=stageDiscreteH,proto3" json:"stageDiscreteH,omitempty"`
StageTileW int32 `protobuf:"varint,4,opt,name=stageTileW,proto3" json:"stageTileW,omitempty"`
StageTileH int32 `protobuf:"varint,5,opt,name=stageTileH,proto3" json:"stageTileH,omitempty"`
IntervalToPing int32 `protobuf:"varint,6,opt,name=intervalToPing,proto3" json:"intervalToPing,omitempty"`
WillKickIfInactiveFor int32 `protobuf:"varint,7,opt,name=willKickIfInactiveFor,proto3" json:"willKickIfInactiveFor,omitempty"`
BoundRoomId int32 `protobuf:"varint,8,opt,name=boundRoomId,proto3" json:"boundRoomId,omitempty"`
BattleDurationFrames int32 `protobuf:"varint,9,opt,name=battleDurationFrames,proto3" json:"battleDurationFrames,omitempty"`
BattleDurationNanos int64 `protobuf:"varint,10,opt,name=battleDurationNanos,proto3" json:"battleDurationNanos,omitempty"`
ServerFps int32 `protobuf:"varint,11,opt,name=serverFps,proto3" json:"serverFps,omitempty"`
InputDelayFrames int32 `protobuf:"varint,12,opt,name=inputDelayFrames,proto3" json:"inputDelayFrames,omitempty"` // in the count of render frames
InputScaleFrames uint32 `protobuf:"varint,13,opt,name=inputScaleFrames,proto3" json:"inputScaleFrames,omitempty"` // inputDelayedAndScaledFrameId = ((originalFrameId - InputDelayFrames) >> InputScaleFrames)
NstDelayFrames int32 `protobuf:"varint,14,opt,name=nstDelayFrames,proto3" json:"nstDelayFrames,omitempty"` // network-single-trip delay in the count of render frames, proposed to be (InputDelayFrames >> 1) because we expect a round-trip delay to be exactly "InputDelayFrames"
InputFrameUpsyncDelayTolerance int32 `protobuf:"varint,15,opt,name=inputFrameUpsyncDelayTolerance,proto3" json:"inputFrameUpsyncDelayTolerance,omitempty"`
MaxChasingRenderFramesPerUpdate int32 `protobuf:"varint,16,opt,name=maxChasingRenderFramesPerUpdate,proto3" json:"maxChasingRenderFramesPerUpdate,omitempty"`
PlayerBattleState int32 `protobuf:"varint,17,opt,name=playerBattleState,proto3" json:"playerBattleState,omitempty"`
RollbackEstimatedDtMillis float64 `protobuf:"fixed64,18,opt,name=rollbackEstimatedDtMillis,proto3" json:"rollbackEstimatedDtMillis,omitempty"`
RollbackEstimatedDtNanos int64 `protobuf:"varint,19,opt,name=rollbackEstimatedDtNanos,proto3" json:"rollbackEstimatedDtNanos,omitempty"`
WorldToVirtualGridRatio float64 `protobuf:"fixed64,20,opt,name=worldToVirtualGridRatio,proto3" json:"worldToVirtualGridRatio,omitempty"`
VirtualGridToWorldRatio float64 `protobuf:"fixed64,21,opt,name=virtualGridToWorldRatio,proto3" json:"virtualGridToWorldRatio,omitempty"`
SpAtkLookupFrames int32 `protobuf:"varint,22,opt,name=spAtkLookupFrames,proto3" json:"spAtkLookupFrames,omitempty"`
RenderCacheSize int32 `protobuf:"varint,23,opt,name=renderCacheSize,proto3" json:"renderCacheSize,omitempty"`
SnapIntoPlatformOverlap float64 `protobuf:"fixed64,24,opt,name=snapIntoPlatformOverlap,proto3" json:"snapIntoPlatformOverlap,omitempty"`
SnapIntoPlatformThreshold float64 `protobuf:"fixed64,25,opt,name=snapIntoPlatformThreshold,proto3" json:"snapIntoPlatformThreshold,omitempty"`
JumpingInitVelY int32 `protobuf:"varint,26,opt,name=jumpingInitVelY,proto3" json:"jumpingInitVelY,omitempty"`
GravityX int32 `protobuf:"varint,27,opt,name=gravityX,proto3" json:"gravityX,omitempty"`
GravityY int32 `protobuf:"varint,28,opt,name=gravityY,proto3" json:"gravityY,omitempty"`
CollisionMinStep int32 `protobuf:"varint,29,opt,name=collisionMinStep,proto3" json:"collisionMinStep,omitempty"`
FrameDataLoggingEnabled bool `protobuf:"varint,999,opt,name=frameDataLoggingEnabled,proto3" json:"frameDataLoggingEnabled,omitempty"`
}
func (x *BattleColliderInfo) Reset() {
*x = BattleColliderInfo{}
if protoimpl.UnsafeEnabled {
mi := &file_room_downsync_frame_proto_msgTypes[9]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *BattleColliderInfo) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*BattleColliderInfo) ProtoMessage() {}
func (x *BattleColliderInfo) ProtoReflect() protoreflect.Message {
mi := &file_room_downsync_frame_proto_msgTypes[9]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use BattleColliderInfo.ProtoReflect.Descriptor instead.
func (*BattleColliderInfo) Descriptor() ([]byte, []int) {
return file_room_downsync_frame_proto_rawDescGZIP(), []int{9}
}
func (x *BattleColliderInfo) GetStageName() string {
if x != nil {
return x.StageName
}
return ""
}
func (x *BattleColliderInfo) GetStageDiscreteW() int32 {
if x != nil {
return x.StageDiscreteW
}
return 0
}
func (x *BattleColliderInfo) GetStageDiscreteH() int32 {
if x != nil {
return x.StageDiscreteH
}
return 0
}
func (x *BattleColliderInfo) GetStageTileW() int32 {
if x != nil {
return x.StageTileW
}
return 0
}
func (x *BattleColliderInfo) GetStageTileH() int32 {
if x != nil {
return x.StageTileH
}
return 0
}
func (x *BattleColliderInfo) GetIntervalToPing() int32 {
if x != nil {
return x.IntervalToPing
}
return 0
}
func (x *BattleColliderInfo) GetWillKickIfInactiveFor() int32 {
if x != nil {
return x.WillKickIfInactiveFor
}
return 0
}
func (x *BattleColliderInfo) GetBoundRoomId() int32 {
if x != nil {
return x.BoundRoomId
}
return 0
}
func (x *BattleColliderInfo) GetBattleDurationFrames() int32 {
if x != nil {
return x.BattleDurationFrames
}
return 0
}
func (x *BattleColliderInfo) GetBattleDurationNanos() int64 {
if x != nil {
return x.BattleDurationNanos
}
return 0
}
func (x *BattleColliderInfo) GetServerFps() int32 {
if x != nil {
return x.ServerFps
}
return 0
}
func (x *BattleColliderInfo) GetInputDelayFrames() int32 {
if x != nil {
return x.InputDelayFrames
}
return 0
}
func (x *BattleColliderInfo) GetInputScaleFrames() uint32 {
if x != nil {
return x.InputScaleFrames
}
return 0
}
func (x *BattleColliderInfo) GetNstDelayFrames() int32 {
if x != nil {
return x.NstDelayFrames
}
return 0
}
func (x *BattleColliderInfo) GetInputFrameUpsyncDelayTolerance() int32 {
if x != nil {
return x.InputFrameUpsyncDelayTolerance
}
return 0
}
func (x *BattleColliderInfo) GetMaxChasingRenderFramesPerUpdate() int32 {
if x != nil {
return x.MaxChasingRenderFramesPerUpdate
}
return 0
}
func (x *BattleColliderInfo) GetPlayerBattleState() int32 {
if x != nil {
return x.PlayerBattleState
}
return 0
}
func (x *BattleColliderInfo) GetRollbackEstimatedDtMillis() float64 {
if x != nil {
return x.RollbackEstimatedDtMillis
}
return 0
}
func (x *BattleColliderInfo) GetRollbackEstimatedDtNanos() int64 {
if x != nil {
return x.RollbackEstimatedDtNanos
}
return 0
}
func (x *BattleColliderInfo) GetWorldToVirtualGridRatio() float64 {
if x != nil {
return x.WorldToVirtualGridRatio
}
return 0
}
func (x *BattleColliderInfo) GetVirtualGridToWorldRatio() float64 {
if x != nil {
return x.VirtualGridToWorldRatio
}
return 0
}
func (x *BattleColliderInfo) GetSpAtkLookupFrames() int32 {
if x != nil {
return x.SpAtkLookupFrames
}
return 0
}
func (x *BattleColliderInfo) GetRenderCacheSize() int32 {
if x != nil {
return x.RenderCacheSize
}
return 0
}
func (x *BattleColliderInfo) GetSnapIntoPlatformOverlap() float64 {
if x != nil {
return x.SnapIntoPlatformOverlap
}
return 0
}
func (x *BattleColliderInfo) GetSnapIntoPlatformThreshold() float64 {
if x != nil {
return x.SnapIntoPlatformThreshold
}
return 0
}
func (x *BattleColliderInfo) GetJumpingInitVelY() int32 {
if x != nil {
return x.JumpingInitVelY
}
return 0
}
func (x *BattleColliderInfo) GetGravityX() int32 {
if x != nil {
return x.GravityX
}
return 0
}
func (x *BattleColliderInfo) GetGravityY() int32 {
if x != nil {
return x.GravityY
}
return 0
}
func (x *BattleColliderInfo) GetCollisionMinStep() int32 {
if x != nil {
return x.CollisionMinStep
}
return 0
}
func (x *BattleColliderInfo) GetFrameDataLoggingEnabled() bool {
if x != nil {
return x.FrameDataLoggingEnabled
}
return false
}
type RoomDownsyncFrame struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Id int32 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"`
PlayersArr []*PlayerDownsync `protobuf:"bytes,2,rep,name=playersArr,proto3" json:"playersArr,omitempty"`
CountdownNanos int64 `protobuf:"varint,3,opt,name=countdownNanos,proto3" json:"countdownNanos,omitempty"`
MeleeBullets []*MeleeBullet `protobuf:"bytes,4,rep,name=meleeBullets,proto3" json:"meleeBullets,omitempty"` // I don't know how to mimic inheritance/composition in protobuf by far, thus using an array for each type of bullet as a compromise
BackendUnconfirmedMask uint64 `protobuf:"varint,5,opt,name=backendUnconfirmedMask,proto3" json:"backendUnconfirmedMask,omitempty"` // Indexed by "joinIndex", same compression concern as stated in InputFrameDownsync
ShouldForceResync bool `protobuf:"varint,6,opt,name=shouldForceResync,proto3" json:"shouldForceResync,omitempty"`
PlayerOpPatternToSkillId map[int32]int32 `protobuf:"bytes,7,rep,name=playerOpPatternToSkillId,proto3" json:"playerOpPatternToSkillId,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"`
}
func (x *RoomDownsyncFrame) Reset() {
*x = RoomDownsyncFrame{}
if protoimpl.UnsafeEnabled {
mi := &file_room_downsync_frame_proto_msgTypes[10]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *RoomDownsyncFrame) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*RoomDownsyncFrame) ProtoMessage() {}
func (x *RoomDownsyncFrame) ProtoReflect() protoreflect.Message {
mi := &file_room_downsync_frame_proto_msgTypes[10]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use RoomDownsyncFrame.ProtoReflect.Descriptor instead.
func (*RoomDownsyncFrame) Descriptor() ([]byte, []int) {
return file_room_downsync_frame_proto_rawDescGZIP(), []int{10}
}
func (x *RoomDownsyncFrame) GetId() int32 {
if x != nil {
return x.Id
}
return 0
}
func (x *RoomDownsyncFrame) GetPlayersArr() []*PlayerDownsync {
if x != nil {
return x.PlayersArr
}
return nil
}
func (x *RoomDownsyncFrame) GetCountdownNanos() int64 {
if x != nil {
return x.CountdownNanos
}
return 0
}
func (x *RoomDownsyncFrame) GetMeleeBullets() []*MeleeBullet {
if x != nil {
return x.MeleeBullets
}
return nil
}
func (x *RoomDownsyncFrame) GetBackendUnconfirmedMask() uint64 {
if x != nil {
return x.BackendUnconfirmedMask
}
return 0
}
func (x *RoomDownsyncFrame) GetShouldForceResync() bool {
if x != nil {
return x.ShouldForceResync
}
return false
}
func (x *RoomDownsyncFrame) GetPlayerOpPatternToSkillId() map[int32]int32 {
if x != nil {
return x.PlayerOpPatternToSkillId
}
return nil
}
var File_room_downsync_frame_proto protoreflect.FileDescriptor
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}
var (
file_room_downsync_frame_proto_rawDescOnce sync.Once
file_room_downsync_frame_proto_rawDescData = file_room_downsync_frame_proto_rawDesc
)
func file_room_downsync_frame_proto_rawDescGZIP() []byte {
file_room_downsync_frame_proto_rawDescOnce.Do(func() {
file_room_downsync_frame_proto_rawDescData = protoimpl.X.CompressGZIP(file_room_downsync_frame_proto_rawDescData)
})
return file_room_downsync_frame_proto_rawDescData
}
var file_room_downsync_frame_proto_msgTypes = make([]protoimpl.MessageInfo, 12)
var file_room_downsync_frame_proto_goTypes = []interface{}{
(*PlayerDownsync)(nil), // 0: protos.PlayerDownsync
(*InputFrameDecoded)(nil), // 1: protos.InputFrameDecoded
(*InputFrameUpsync)(nil), // 2: protos.InputFrameUpsync
(*InputFrameDownsync)(nil), // 3: protos.InputFrameDownsync
(*HeartbeatUpsync)(nil), // 4: protos.HeartbeatUpsync
(*WsReq)(nil), // 5: protos.WsReq
(*WsResp)(nil), // 6: protos.WsResp
(*InputsBufferSnapshot)(nil), // 7: protos.InputsBufferSnapshot
(*MeleeBullet)(nil), // 8: protos.MeleeBullet
(*BattleColliderInfo)(nil), // 9: protos.BattleColliderInfo
(*RoomDownsyncFrame)(nil), // 10: protos.RoomDownsyncFrame
nil, // 11: protos.RoomDownsyncFrame.PlayerOpPatternToSkillIdEntry
}
var file_room_downsync_frame_proto_depIdxs = []int32{
2, // 0: protos.WsReq.inputFrameUpsyncBatch:type_name -> protos.InputFrameUpsync
4, // 1: protos.WsReq.hb:type_name -> protos.HeartbeatUpsync
10, // 2: protos.WsResp.rdf:type_name -> protos.RoomDownsyncFrame
3, // 3: protos.WsResp.inputFrameDownsyncBatch:type_name -> protos.InputFrameDownsync
9, // 4: protos.WsResp.bciFrame:type_name -> protos.BattleColliderInfo
3, // 5: protos.InputsBufferSnapshot.toSendInputFrameDownsyncs:type_name -> protos.InputFrameDownsync
0, // 6: protos.RoomDownsyncFrame.playersArr:type_name -> protos.PlayerDownsync
8, // 7: protos.RoomDownsyncFrame.meleeBullets:type_name -> protos.MeleeBullet
11, // 8: protos.RoomDownsyncFrame.playerOpPatternToSkillId:type_name -> protos.RoomDownsyncFrame.PlayerOpPatternToSkillIdEntry
9, // [9:9] is the sub-list for method output_type
9, // [9:9] is the sub-list for method input_type
9, // [9:9] is the sub-list for extension type_name
9, // [9:9] is the sub-list for extension extendee
0, // [0:9] is the sub-list for field type_name
}
func init() { file_room_downsync_frame_proto_init() }
func file_room_downsync_frame_proto_init() {
if File_room_downsync_frame_proto != nil {
return
}
if !protoimpl.UnsafeEnabled {
file_room_downsync_frame_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*PlayerDownsync); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_room_downsync_frame_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*InputFrameDecoded); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_room_downsync_frame_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*InputFrameUpsync); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_room_downsync_frame_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*InputFrameDownsync); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_room_downsync_frame_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*HeartbeatUpsync); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_room_downsync_frame_proto_msgTypes[5].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*WsReq); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_room_downsync_frame_proto_msgTypes[6].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*WsResp); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_room_downsync_frame_proto_msgTypes[7].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*InputsBufferSnapshot); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_room_downsync_frame_proto_msgTypes[8].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*MeleeBullet); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_room_downsync_frame_proto_msgTypes[9].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*BattleColliderInfo); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_room_downsync_frame_proto_msgTypes[10].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*RoomDownsyncFrame); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{}
out := protoimpl.TypeBuilder{
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_room_downsync_frame_proto_rawDesc,
NumEnums: 0,
NumMessages: 12,
NumExtensions: 0,
NumServices: 0,
},
GoTypes: file_room_downsync_frame_proto_goTypes,
DependencyIndexes: file_room_downsync_frame_proto_depIdxs,
MessageInfos: file_room_downsync_frame_proto_msgTypes,
}.Build()
File_room_downsync_frame_proto = out.File
file_room_downsync_frame_proto_rawDesc = nil
file_room_downsync_frame_proto_goTypes = nil
file_room_downsync_frame_proto_depIdxs = nil
}