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https://github.com/genxium/DelayNoMore
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Fixed clock sync and camera tracking.
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@@ -262,6 +262,8 @@ func Serve(c *gin.Context) {
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MaxChasingRenderFramesPerUpdate: pRoom.MaxChasingRenderFramesPerUpdate,
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PlayerBattleState: pThePlayer.BattleState, // For frontend to know whether it's rejoining
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RollbackEstimatedDt: pRoom.RollbackEstimatedDt,
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RollbackEstimatedDtMillis: pRoom.RollbackEstimatedDtMillis,
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RollbackEstimatedDtNanos: pRoom.RollbackEstimatedDtNanos,
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}
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resp := &pb.WsResp{
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