From 5f9aaddc9c19251257a5991a8add82b7eef92371 Mon Sep 17 00:00:00 2001 From: genxium Date: Mon, 10 Oct 2022 14:33:04 +0800 Subject: [PATCH] Fixed clock sync and camera tracking. --- battle_srv/models/room.go | 6 +- .../pb_output/room_downsync_frame.pb.go | 266 ++++++++++-------- battle_srv/ws/serve.go | 2 + .../pbfiles/room_downsync_frame.proto | 2 + frontend/assets/scenes/default_map.fire | 26 +- frontend/assets/scenes/login.fire | 2 +- frontend/assets/scripts/CameraTracker.js | 10 +- frontend/assets/scripts/Map.js | 27 +- frontend/assets/scripts/TouchEventsManager.js | 32 +-- ...om_downsync_frame_proto_bundle.forcemsg.js | 60 ++++ 10 files changed, 263 insertions(+), 170 deletions(-) diff --git a/battle_srv/models/room.go b/battle_srv/models/room.go index 3221f2e..e10e0d4 100644 --- a/battle_srv/models/room.go +++ b/battle_srv/models/room.go @@ -176,6 +176,7 @@ type Room struct { InputScaleFrames uint32 // inputDelayedAndScaledFrameId = ((originalFrameId - InputDelayFrames) >> InputScaleFrames) JoinIndexBooleanArr []bool RollbackEstimatedDt float64 + RollbackEstimatedDtMillis float64 RollbackEstimatedDtNanos int64 LastRenderFrameIdTriggeredAt int64 @@ -788,7 +789,8 @@ func (pR *Room) OnDismissed() { pR.NstDelayFrames = 8 pR.InputScaleFrames = uint32(2) pR.ServerFps = 60 - pR.RollbackEstimatedDt = 0.016667 // Use fixed-and-low-precision to mitigate the inconsistent floating-point-number issue between Golang and JavaScript + pR.RollbackEstimatedDt = 0.016667 // Use fixed-and-low-precision to mitigate the inconsistent floating-point-number issue between Golang and JavaScript + pR.RollbackEstimatedDtMillis = 16.667 // Use fixed-and-low-precision to mitigate the inconsistent floating-point-number issue between Golang and JavaScript pR.RollbackEstimatedDtNanos = 16666666 // A little smaller than the actual per frame time, just for preventing FAST FRAME pR.BattleDurationFrames = 30 * pR.ServerFps pR.BattleDurationNanos = int64(pR.BattleDurationFrames) * (pR.RollbackEstimatedDtNanos + 1) @@ -1167,7 +1169,7 @@ func (pR *Room) applyInputFrameDownsyncDynamics(fromRenderFrameId int32, toRende newRenderFrame := pb.RoomDownsyncFrame{ Id: collisionSysRenderFrameId + 1, Players: toPbPlayers(pR.Players), - CountdownNanos: (pR.BattleDurationNanos - int64(collisionSysRenderFrameId)*pR.RollbackEstimatedDtNanos), // TODO: Make this number more synced with frontend! + CountdownNanos: (pR.BattleDurationNanos - int64(collisionSysRenderFrameId)*pR.RollbackEstimatedDtNanos), } pR.RenderFrameBuffer.Put(&newRenderFrame) pR.CurDynamicsRenderFrameId++ diff --git a/battle_srv/pb_output/room_downsync_frame.pb.go b/battle_srv/pb_output/room_downsync_frame.pb.go index b809e0c..19395b1 100644 --- a/battle_srv/pb_output/room_downsync_frame.pb.go +++ b/battle_srv/pb_output/room_downsync_frame.pb.go @@ -303,6 +303,8 @@ type BattleColliderInfo struct { MaxChasingRenderFramesPerUpdate int32 `protobuf:"varint,17,opt,name=maxChasingRenderFramesPerUpdate,proto3" json:"maxChasingRenderFramesPerUpdate,omitempty"` PlayerBattleState int32 `protobuf:"varint,18,opt,name=playerBattleState,proto3" json:"playerBattleState,omitempty"` RollbackEstimatedDt float64 `protobuf:"fixed64,19,opt,name=rollbackEstimatedDt,proto3" json:"rollbackEstimatedDt,omitempty"` + RollbackEstimatedDtMillis float64 `protobuf:"fixed64,20,opt,name=rollbackEstimatedDtMillis,proto3" json:"rollbackEstimatedDtMillis,omitempty"` + RollbackEstimatedDtNanos int64 `protobuf:"varint,21,opt,name=rollbackEstimatedDtNanos,proto3" json:"rollbackEstimatedDtNanos,omitempty"` } func (x *BattleColliderInfo) Reset() { @@ -470,6 +472,20 @@ func (x *BattleColliderInfo) GetRollbackEstimatedDt() float64 { return 0 } +func (x *BattleColliderInfo) GetRollbackEstimatedDtMillis() float64 { + if x != nil { + return x.RollbackEstimatedDtMillis + } + return 0 +} + +func (x *BattleColliderInfo) GetRollbackEstimatedDtNanos() int64 { + if x != nil { + return x.RollbackEstimatedDtNanos + } + return 0 +} + type Player struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache @@ -1121,7 +1137,7 @@ var file_room_downsync_frame_proto_rawDesc = []byte{ 0x18, 0x01, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x1a, 0x2e, 0x74, 0x72, 0x65, 0x61, 0x73, 0x75, 0x72, 0x65, 0x68, 0x75, 0x6e, 0x74, 0x65, 0x72, 0x78, 0x2e, 0x50, 0x6f, 0x6c, 0x79, 0x67, 0x6f, 0x6e, 0x32, 0x44, 0x52, 0x0d, 0x70, 0x6f, 0x6c, 0x79, 0x67, 0x6f, 0x6e, 0x32, 0x44, 0x4c, 0x69, 0x73, - 0x74, 0x22, 0xb0, 0x09, 0x0a, 0x12, 0x42, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x43, 0x6f, 0x6c, 0x6c, + 0x74, 0x22, 0xaa, 0x0a, 0x0a, 0x12, 0x42, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x43, 0x6f, 0x6c, 0x6c, 0x69, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x66, 0x6f, 0x12, 0x1c, 0x0a, 0x09, 0x73, 0x74, 0x61, 0x67, 0x65, 0x4e, 0x61, 0x6d, 0x65, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x09, 0x73, 0x74, 0x61, 0x67, 0x65, 0x4e, 0x61, 0x6d, 0x65, 0x12, 0x68, 0x0a, 0x11, 0x73, 0x74, 0x72, 0x54, 0x6f, 0x56, @@ -1183,129 +1199,137 @@ var file_room_downsync_frame_proto_rawDesc = []byte{ 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b/battle_srv/ws/serve.go @@ -262,6 +262,8 @@ func Serve(c *gin.Context) { MaxChasingRenderFramesPerUpdate: pRoom.MaxChasingRenderFramesPerUpdate, PlayerBattleState: pThePlayer.BattleState, // For frontend to know whether it's rejoining RollbackEstimatedDt: pRoom.RollbackEstimatedDt, + RollbackEstimatedDtMillis: pRoom.RollbackEstimatedDtMillis, + RollbackEstimatedDtNanos: pRoom.RollbackEstimatedDtNanos, } resp := &pb.WsResp{ diff --git a/frontend/assets/resources/pbfiles/room_downsync_frame.proto b/frontend/assets/resources/pbfiles/room_downsync_frame.proto index a7b0acd..5c12b44 100644 --- a/frontend/assets/resources/pbfiles/room_downsync_frame.proto +++ b/frontend/assets/resources/pbfiles/room_downsync_frame.proto @@ -47,6 +47,8 @@ message BattleColliderInfo { int32 maxChasingRenderFramesPerUpdate = 17; int32 playerBattleState = 18; double rollbackEstimatedDt = 19; + double rollbackEstimatedDtMillis = 20; + int64 rollbackEstimatedDtNanos = 21; } message Player { diff --git a/frontend/assets/scenes/default_map.fire b/frontend/assets/scenes/default_map.fire index dd082a9..58dd111 100644 --- a/frontend/assets/scenes/default_map.fire +++ b/frontend/assets/scenes/default_map.fire @@ -304,7 +304,6 @@ "__id__": 5 }, "_enabled": true, - "useDiffFrameAlgo": true, "canvasNode": { "__id__": 2 }, @@ -317,22 +316,9 @@ "player2Prefab": { "__uuid__": "1f479636-9eb8-4612-8f97-371964d6eae3" }, - "treasurePrefab": { - "__uuid__": "ec3f3234-9b84-43c2-a3cd-58b924cce8e5" - }, - "trapPrefab": { - "__uuid__": "9f340a31-ddfa-46c2-94c7-d11615aedcb1" - }, - "speedShoePrefab": null, "polygonBoundaryBarrierPrefab": { "__uuid__": "4154eec0-d644-482f-a889-c00ae6b69958" }, - "polygonBoundaryShelterPrefab": { - "__uuid__": "f820a6ec-e7a9-46cf-9b8a-331aa3e21487" - }, - "polygonBoundaryShelterZReducerPrefab": { - "__uuid__": "a36d024b-a979-4d18-b089-19af313ffb82" - }, "keyboardInputControllerNode": { "__id__": 8 }, @@ -351,9 +337,6 @@ "countdownLabel": { "__id__": 30 }, - "trapBulletPrefab": { - "__uuid__": "7673e0e4-bebd-4caa-8a10-a6e1e86f1b2f" - }, "resultPanelPrefab": { "__uuid__": "c4cfe3bd-c59e-4d5b-95cb-c933b120e184" }, @@ -369,13 +352,12 @@ "playersInfoPrefab": { "__uuid__": "b4e519f4-e698-4403-9ff2-47b8dacb077e" }, - "guardTowerPrefab": { - "__uuid__": "31a63530-7811-45bc-a4ee-571faf917e35" - }, "forceBigEndianFloatingNumDecoding": false, "backgroundMapTiledIns": { "__id__": 4 }, + "renderFrameIdLagTolerance": 4, + "teleportEps1D": 0.001, "_id": "d12gkAmppNlIzqcRDELa91" }, { @@ -557,7 +539,7 @@ "array": [ 0, 0, - 217.54856073274254, + 210.4441731196186, 0, 0, 0, @@ -1579,6 +1561,7 @@ "mapNode": { "__id__": 5 }, + "speed": 5000, "_id": "76ImpM7XtPSbiLHDXdsJa+" }, { @@ -1631,7 +1614,6 @@ "joyStickEps": 0.1, "magicLeanLowerBound": 0.414, "magicLeanUpperBound": 2.414, - "pollerFps": 24, "linearScaleFacBase": 1, "minScale": 1, "maxScale": 2, diff --git a/frontend/assets/scenes/login.fire b/frontend/assets/scenes/login.fire index 6324f99..5cbb696 100644 --- a/frontend/assets/scenes/login.fire +++ b/frontend/assets/scenes/login.fire @@ -440,7 +440,7 @@ "array": [ 0, 0, - 209.57814771583418, + 210.4441731196186, 0, 0, 0, diff --git a/frontend/assets/scripts/CameraTracker.js b/frontend/assets/scripts/CameraTracker.js index d822237..558b40c 100644 --- a/frontend/assets/scripts/CameraTracker.js +++ b/frontend/assets/scripts/CameraTracker.js @@ -6,7 +6,10 @@ cc.Class({ type: cc.Node, default: null }, - + speed: { + type: cc.Float, + default: 500 + }, }, onLoad () { @@ -26,6 +29,9 @@ cc.Class({ if (!selfPlayerRichInfo) return; const selfPlayerNode = selfPlayerRichInfo.node; if (!selfPlayerNode) return; - self.mainCamera.node.setPosition(selfPlayerNode.position); + const pDiff = selfPlayerNode.position.sub(self.mainCamera.node.position); + pDiff.normalizeSelf(); + const newCamPos = self.mainCamera.node.position.add(pDiff.mul(dt*self.speed)); + self.mainCamera.node.setPosition(newCamPos); } }); diff --git a/frontend/assets/scripts/Map.js b/frontend/assets/scripts/Map.js index d3de835..0527bd2 100644 --- a/frontend/assets/scripts/Map.js +++ b/frontend/assets/scripts/Map.js @@ -111,6 +111,10 @@ cc.Class({ type: cc.Integer, default: 4 // implies (renderFrameIdLagTolerance >> inputScaleFrames) count of inputFrameIds }, + teleportEps1D: { + type: cc.Float, + default: 1e-3 + }, }, _inputFrameIdDebuggable(inputFrameId) { @@ -415,8 +419,10 @@ cc.Class({ self.inputScaleFrames = parsedBattleColliderInfo.inputScaleFrames; self.inputFrameUpsyncDelayTolerance = parsedBattleColliderInfo.inputFrameUpsyncDelayTolerance; + self.battleDurationNanos = parsedBattleColliderInfo.battleDurationNanos; self.rollbackEstimatedDt = parsedBattleColliderInfo.rollbackEstimatedDt; - self.rollbackEstimatedDtMillis = 1000.0 * self.rollbackEstimatedDt; + self.rollbackEstimatedDtMillis = parsedBattleColliderInfo.rollbackEstimatedDtMillis; + self.rollbackEstimatedDtNanos = parsedBattleColliderInfo.rollbackEstimatedDtNanos; self.rollbackEstimatedDtToleranceMillis = self.rollbackEstimatedDtMillis / 1000.0; self.maxChasingRenderFramesPerUpdate = parsedBattleColliderInfo.maxChasingRenderFramesPerUpdate; @@ -799,6 +805,12 @@ cc.Class({ // Inside "self.rollbackAndChase", the "self.latestCollisionSys" is ALWAYS ROLLED BACK to "self.recentRenderCache.get(self.renderFrameId)" before being applied dynamics from corresponding inputFrameDownsync, REGARDLESS OF whether or not "self.chaserRenderFrameId == self.renderFrameId" now. const rdf = self.rollbackAndChase(self.renderFrameId, self.renderFrameId + 1, self.latestCollisionSys, self.latestCollisionSysMap); + /* + const nonTrivialChaseEnded = (prevChaserRenderFrameId < nextChaserRenderFrameId && nextChaserRenderFrameId == self.renderFrameId); + if (nonTrivialChaseEnded) { + console.debug("Non-trivial chase ended, prevChaserRenderFrameId=" + prevChaserRenderFrameId + ", nextChaserRenderFrameId=" + nextChaserRenderFrameId); + } + */ self.applyRoomDownsyncFrameDynamics(rdf); let t3 = performance.now(); } catch (err) { @@ -806,7 +818,7 @@ cc.Class({ } finally { // Update countdown if (null != self.countdownNanos) { - self.countdownNanos -= (performance.now() - self.lastRenderFrameIdTriggeredAt) * 1000000; + self.countdownNanos = self.battleDurationNanos - self.renderFrameId*self.rollbackEstimatedDtNanos; if (self.countdownNanos <= 0) { self.onBattleStopped(self.playerRichInfoDict); return; @@ -975,8 +987,15 @@ cc.Class({ self.playerRichInfoDict.forEach((playerRichInfo, playerId) => { const immediatePlayerInfo = rdf.players[playerId]; - playerRichInfo.node.setPosition(immediatePlayerInfo.x, immediatePlayerInfo.y); - playerRichInfo.scriptIns.scheduleNewDirection(immediatePlayerInfo.dir, true); + const dx = (immediatePlayerInfo.x-playerRichInfo.node.x); + const dy = (immediatePlayerInfo.y-playerRichInfo.node.y); + const selfJiggling = (playerId == self.selfPlayerInfo.playerId && (0 != dx && self.teleportEps1D >= Math.abs(dx) && 0 != dy && self.teleportEps1D >= Math.abs(dy))); + if (!selfJiggling) { + playerRichInfo.node.setPosition(immediatePlayerInfo.x, immediatePlayerInfo.y); + } else { + console.log("selfJiggling: dx = ", dx, ", dy = ", dy); + } + playerRichInfo.scriptIns.scheduleNewDirection(immediatePlayerInfo.dir, false); playerRichInfo.scriptIns.updateSpeed(immediatePlayerInfo.speed); }); }, diff --git a/frontend/assets/scripts/TouchEventsManager.js b/frontend/assets/scripts/TouchEventsManager.js index 4a1e459..2cbf08f 100644 --- a/frontend/assets/scripts/TouchEventsManager.js +++ b/frontend/assets/scripts/TouchEventsManager.js @@ -1,24 +1,20 @@ window.DIRECTION_DECODER = [ - [0, 0, null], - [0, +1, null], - [0, -1, null], - [+2, 0, null], - [-2, 0, null], - [+2, +1, null], - [-2, -1, null], - [+2, -1, null], - [-2, +1, null], - [+2, 0, null], - [-2, 0, null], - [0, +1, null], - [0, -1, null], + // The 3rd value matches low-precision constants in backend. + [0, 0, 0.0], + [0, +1, 1.0], + [0, -1, 1.0], + [+2, 0, 0.5], + [-2, 0, 0.5], + [+2, +1, 0.4472], + [-2, -1, 0.4472], + [+2, -1, 0.4472], + [-2, +1, 0.4472], + [+2, 0, 0.5], + [-2, 0, 0.5], + [0, +1, 1.0], + [0, -1, 1.0], ]; -for (let k in window.DIRECTION_DECODER) { - const length = Math.sqrt(window.DIRECTION_DECODER[k][0]*window.DIRECTION_DECODER[k][0] + window.DIRECTION_DECODER[k][1]*window.DIRECTION_DECODER[k][1]); - window.DIRECTION_DECODER[k][2] = (0 == length ? 0 : (1.0/length)); -} - cc.Class({ extends: cc.Component, properties: { diff --git a/frontend/assets/scripts/modules/room_downsync_frame_proto_bundle.forcemsg.js b/frontend/assets/scripts/modules/room_downsync_frame_proto_bundle.forcemsg.js index 2c97abc..b8f70f8 100644 --- a/frontend/assets/scripts/modules/room_downsync_frame_proto_bundle.forcemsg.js +++ b/frontend/assets/scripts/modules/room_downsync_frame_proto_bundle.forcemsg.js @@ -1198,6 +1198,8 @@ $root.treasurehunterx = (function() { * @property {number|null} [maxChasingRenderFramesPerUpdate] BattleColliderInfo maxChasingRenderFramesPerUpdate * @property {number|null} [playerBattleState] BattleColliderInfo playerBattleState * @property {number|null} [rollbackEstimatedDt] BattleColliderInfo rollbackEstimatedDt + * @property {number|null} [rollbackEstimatedDtMillis] BattleColliderInfo rollbackEstimatedDtMillis + * @property {number|Long|null} [rollbackEstimatedDtNanos] BattleColliderInfo rollbackEstimatedDtNanos */ /** @@ -1369,6 +1371,22 @@ $root.treasurehunterx = (function() { */ BattleColliderInfo.prototype.rollbackEstimatedDt = 0; + /** + * BattleColliderInfo rollbackEstimatedDtMillis. + * @member {number} rollbackEstimatedDtMillis + * @memberof treasurehunterx.BattleColliderInfo + * @instance + */ + BattleColliderInfo.prototype.rollbackEstimatedDtMillis = 0; + + /** + * BattleColliderInfo rollbackEstimatedDtNanos. + * @member {number|Long} rollbackEstimatedDtNanos + * @memberof treasurehunterx.BattleColliderInfo + * @instance + */ + BattleColliderInfo.prototype.rollbackEstimatedDtNanos = $util.Long ? $util.Long.fromBits(0,0,false) : 0; + /** * Creates a new BattleColliderInfo instance using the specified properties. * @function create @@ -1437,6 +1455,10 @@ $root.treasurehunterx = (function() { writer.uint32(/* id 18, wireType 0 =*/144).int32(message.playerBattleState); if (message.rollbackEstimatedDt != null && Object.hasOwnProperty.call(message, "rollbackEstimatedDt")) writer.uint32(/* id 19, wireType 1 =*/153).double(message.rollbackEstimatedDt); + if (message.rollbackEstimatedDtMillis != null && Object.hasOwnProperty.call(message, "rollbackEstimatedDtMillis")) + writer.uint32(/* id 20, wireType 1 =*/161).double(message.rollbackEstimatedDtMillis); + if (message.rollbackEstimatedDtNanos != null && Object.hasOwnProperty.call(message, "rollbackEstimatedDtNanos")) + writer.uint32(/* id 21, wireType 0 =*/168).int64(message.rollbackEstimatedDtNanos); return writer; }; @@ -1585,6 +1607,14 @@ $root.treasurehunterx = (function() { message.rollbackEstimatedDt = reader.double(); break; } + case 20: { + message.rollbackEstimatedDtMillis = reader.double(); + break; + } + case 21: { + message.rollbackEstimatedDtNanos = reader.int64(); + break; + } default: reader.skipType(tag & 7); break; @@ -1691,6 +1721,12 @@ $root.treasurehunterx = (function() { if (message.rollbackEstimatedDt != null && message.hasOwnProperty("rollbackEstimatedDt")) if (typeof message.rollbackEstimatedDt !== "number") return "rollbackEstimatedDt: number expected"; + if (message.rollbackEstimatedDtMillis != null && message.hasOwnProperty("rollbackEstimatedDtMillis")) + if (typeof message.rollbackEstimatedDtMillis !== "number") + return "rollbackEstimatedDtMillis: number expected"; + if (message.rollbackEstimatedDtNanos != null && message.hasOwnProperty("rollbackEstimatedDtNanos")) + if (!$util.isInteger(message.rollbackEstimatedDtNanos) && !(message.rollbackEstimatedDtNanos && $util.isInteger(message.rollbackEstimatedDtNanos.low) && $util.isInteger(message.rollbackEstimatedDtNanos.high))) + return "rollbackEstimatedDtNanos: integer|Long expected"; return null; }; @@ -1767,6 +1803,17 @@ $root.treasurehunterx = (function() { message.playerBattleState = object.playerBattleState | 0; if (object.rollbackEstimatedDt != null) message.rollbackEstimatedDt = Number(object.rollbackEstimatedDt); + if (object.rollbackEstimatedDtMillis != null) + message.rollbackEstimatedDtMillis = Number(object.rollbackEstimatedDtMillis); + if (object.rollbackEstimatedDtNanos != null) + if ($util.Long) + (message.rollbackEstimatedDtNanos = $util.Long.fromValue(object.rollbackEstimatedDtNanos)).unsigned = false; + else if (typeof object.rollbackEstimatedDtNanos === "string") + message.rollbackEstimatedDtNanos = parseInt(object.rollbackEstimatedDtNanos, 10); + else if (typeof object.rollbackEstimatedDtNanos === "number") + message.rollbackEstimatedDtNanos = object.rollbackEstimatedDtNanos; + else if (typeof object.rollbackEstimatedDtNanos === "object") + message.rollbackEstimatedDtNanos = new $util.LongBits(object.rollbackEstimatedDtNanos.low >>> 0, object.rollbackEstimatedDtNanos.high >>> 0).toNumber(); return message; }; @@ -1809,6 +1856,12 @@ $root.treasurehunterx = (function() { object.maxChasingRenderFramesPerUpdate = 0; object.playerBattleState = 0; object.rollbackEstimatedDt = 0; + object.rollbackEstimatedDtMillis = 0; + if ($util.Long) { + var long = new $util.Long(0, 0, false); + object.rollbackEstimatedDtNanos = options.longs === String ? long.toString() : options.longs === Number ? long.toNumber() : long; + } else + object.rollbackEstimatedDtNanos = options.longs === String ? "0" : 0; } if (message.stageName != null && message.hasOwnProperty("stageName")) object.stageName = message.stageName; @@ -1858,6 +1911,13 @@ $root.treasurehunterx = (function() { object.playerBattleState = message.playerBattleState; if (message.rollbackEstimatedDt != null && message.hasOwnProperty("rollbackEstimatedDt")) object.rollbackEstimatedDt = options.json && !isFinite(message.rollbackEstimatedDt) ? String(message.rollbackEstimatedDt) : message.rollbackEstimatedDt; + if (message.rollbackEstimatedDtMillis != null && message.hasOwnProperty("rollbackEstimatedDtMillis")) + object.rollbackEstimatedDtMillis = options.json && !isFinite(message.rollbackEstimatedDtMillis) ? String(message.rollbackEstimatedDtMillis) : message.rollbackEstimatedDtMillis; + if (message.rollbackEstimatedDtNanos != null && message.hasOwnProperty("rollbackEstimatedDtNanos")) + if (typeof message.rollbackEstimatedDtNanos === "number") + object.rollbackEstimatedDtNanos = options.longs === String ? String(message.rollbackEstimatedDtNanos) : message.rollbackEstimatedDtNanos; + else + object.rollbackEstimatedDtNanos = options.longs === String ? $util.Long.prototype.toString.call(message.rollbackEstimatedDtNanos) : options.longs === Number ? new $util.LongBits(message.rollbackEstimatedDtNanos.low >>> 0, message.rollbackEstimatedDtNanos.high >>> 0).toNumber() : message.rollbackEstimatedDtNanos; return object; };