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https://github.com/genxium/DelayNoMore
synced 2025-09-24 04:39:10 +00:00
Updated config uniformity.
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@@ -27,17 +27,24 @@ message Polygon2DList {
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}
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message BattleColliderInfo {
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int32 intervalToPing = 1;
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int32 willKickIfInactiveFor = 2;
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int32 boundRoomId = 3;
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string stageName = 1;
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map<string, Vec2DList> strToVec2DListMap = 2;
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map<string, Polygon2DList> strToPolygon2DListMap = 3;
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int32 stageDiscreteW = 4;
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int32 stageDiscreteH = 5;
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int32 stageTileW = 6;
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int32 stageTileH = 7;
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string stageName = 4;
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map<string, Vec2DList> strToVec2DListMap = 5;
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map<string, Polygon2DList> strToPolygon2DListMap = 6;
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int32 StageDiscreteW = 7;
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int32 StageDiscreteH = 8;
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int32 StageTileW = 9;
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int32 StageTileH = 10;
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int32 intervalToPing = 8;
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int32 willKickIfInactiveFor = 9;
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int32 boundRoomId = 10;
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int64 battleDurationNanos = 11;
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int32 serverFps = 12;
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int32 inputDelayFrames = 13;
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uint32 inputScaleFrames = 14;
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int32 nstDelayFrames = 15;
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int32 inputFrameUpsyncDelayTolerance = 16;
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int32 maxChasingRenderFramesPerUpdate = 17;
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}
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message Player {
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