Updated config uniformity.

This commit is contained in:
genxium
2022-10-02 11:33:40 +08:00
parent f3a576ba13
commit 4d1de44ee5
10 changed files with 702 additions and 472 deletions

View File

@@ -27,17 +27,24 @@ message Polygon2DList {
}
message BattleColliderInfo {
int32 intervalToPing = 1;
int32 willKickIfInactiveFor = 2;
int32 boundRoomId = 3;
string stageName = 1;
map<string, Vec2DList> strToVec2DListMap = 2;
map<string, Polygon2DList> strToPolygon2DListMap = 3;
int32 stageDiscreteW = 4;
int32 stageDiscreteH = 5;
int32 stageTileW = 6;
int32 stageTileH = 7;
string stageName = 4;
map<string, Vec2DList> strToVec2DListMap = 5;
map<string, Polygon2DList> strToPolygon2DListMap = 6;
int32 StageDiscreteW = 7;
int32 StageDiscreteH = 8;
int32 StageTileW = 9;
int32 StageTileH = 10;
int32 intervalToPing = 8;
int32 willKickIfInactiveFor = 9;
int32 boundRoomId = 10;
int64 battleDurationNanos = 11;
int32 serverFps = 12;
int32 inputDelayFrames = 13;
uint32 inputScaleFrames = 14;
int32 nstDelayFrames = 15;
int32 inputFrameUpsyncDelayTolerance = 16;
int32 maxChasingRenderFramesPerUpdate = 17;
}
message Player {