mirror of
https://github.com/genxium/DelayNoMore
synced 2024-12-25 11:18:55 +00:00
Updated config uniformity.
This commit is contained in:
parent
f3a576ba13
commit
4d1de44ee5
@ -33,6 +33,14 @@ func toPbVec2DList(modelInstance *Vec2DList) *pb.Vec2DList {
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return toRet
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}
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func ToPbVec2DListMap(modelInstances map[string]*Vec2DList) map[string]*pb.Vec2DList {
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toRet := make(map[string]*pb.Vec2DList, len(modelInstances))
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for k, v := range modelInstances {
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toRet[k] = toPbVec2DList(v)
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}
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return toRet
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}
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func toPbPolygon2DList(modelInstance *Polygon2DList) *pb.Polygon2DList {
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toRet := &pb.Polygon2DList{
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Polygon2DList: make([]*pb.Polygon2D, len(*modelInstance)),
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@ -43,24 +51,10 @@ func toPbPolygon2DList(modelInstance *Polygon2DList) *pb.Polygon2DList {
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return toRet
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}
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func ToPbStrToBattleColliderInfo(intervalToPing int32, willKickIfInactiveFor int32, boundRoomId int32, stageName string, modelInstance1 StrToVec2DListMap, modelInstance2 StrToPolygon2DListMap, stageDiscreteW int32, stageDiscreteH int32, stageTileW int32, stageTileH int32) *pb.BattleColliderInfo {
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toRet := &pb.BattleColliderInfo{
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IntervalToPing: intervalToPing,
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WillKickIfInactiveFor: willKickIfInactiveFor,
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BoundRoomId: boundRoomId,
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StageName: stageName,
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StrToVec2DListMap: make(map[string]*pb.Vec2DList, 0),
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StrToPolygon2DListMap: make(map[string]*pb.Polygon2DList, 0),
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StageDiscreteW: stageDiscreteW,
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StageDiscreteH: stageDiscreteH,
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StageTileW: stageTileW,
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StageTileH: stageTileH,
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}
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for k, v := range modelInstance1 {
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toRet.StrToVec2DListMap[k] = toPbVec2DList(v)
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}
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for k, v := range modelInstance2 {
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toRet.StrToPolygon2DListMap[k] = toPbPolygon2DList(v)
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func ToPbPolygon2DListMap(modelInstances map[string]*Polygon2DList) map[string]*pb.Polygon2DList {
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toRet := make(map[string]*pb.Polygon2DList, len(modelInstances))
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for k, v := range modelInstances {
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toRet[k] = toPbPolygon2DList(v)
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}
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return toRet
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}
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@ -152,8 +152,10 @@ type Room struct {
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Index int
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RenderFrameId int32
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CurDynamicsRenderFrameId int32 // [WARNING] The dynamics of backend is ALWAYS MOVING FORWARD BY ALL-CONFIRMED INPUTFRAMES (either by upsync or forced), i.e. no rollback
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ServerFPS int32
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ServerFps int32
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BattleDurationNanos int64
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InputFrameUpsyncDelayTolerance int32
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MaxChasingRenderFramesPerUpdate int32
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EffectivePlayerCount int32
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DismissalWaitGroup sync.WaitGroup
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Barriers map[int32]*Barrier
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@ -348,9 +350,10 @@ func (pR *Room) EncodeUpsyncCmd(upsyncCmd *pb.InputFrameUpsync) uint64 {
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}
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func (pR *Room) AllPlayerInputsBufferString(allDetails bool) string {
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s := make([]string, 0)
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s = append(s, fmt.Sprintf("{renderFrameId: %v, stInputFrameId: %v, edInputFrameId: %v, lastAllConfirmedInputFrameIdWithChange: %v, lastAllConfirmedInputFrameId: %v}", pR.RenderFrameId, pR.AllPlayerInputsBuffer.StFrameId, pR.AllPlayerInputsBuffer.EdFrameId, pR.LastAllConfirmedInputFrameIdWithChange, pR.LastAllConfirmedInputFrameId))
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if allDetails {
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// Appending of the array of strings can be very SLOW due to on-demand heap allocation! Use this printing with caution.
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s := make([]string, 0)
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s = append(s, fmt.Sprintf("{renderFrameId: %v, stInputFrameId: %v, edInputFrameId: %v, lastAllConfirmedInputFrameIdWithChange: %v, lastAllConfirmedInputFrameId: %v}", pR.RenderFrameId, pR.AllPlayerInputsBuffer.StFrameId, pR.AllPlayerInputsBuffer.EdFrameId, pR.LastAllConfirmedInputFrameIdWithChange, pR.LastAllConfirmedInputFrameId))
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for playerId, player := range pR.Players {
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s = append(s, fmt.Sprintf("{playerId: %v, ackingFrameId: %v, ackingInputFrameId: %v, lastSentInputFrameId: %v}", playerId, player.AckingFrameId, player.AckingInputFrameId, player.LastSentInputFrameId))
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}
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@ -362,9 +365,11 @@ func (pR *Room) AllPlayerInputsBufferString(allDetails bool) string {
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f := tmp.(*pb.InputFrameDownsync)
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s = append(s, fmt.Sprintf("{inputFrameId: %v, inputList: %v, confirmedList: %v}", f.InputFrameId, f.InputList, f.ConfirmedList))
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}
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}
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return strings.Join(s, "\n")
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return strings.Join(s, "\n")
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} else {
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return fmt.Sprintf("{renderFrameId: %d, stInputFrameId: %d, edInputFrameId: %d, lastAllConfirmedInputFrameIdWithChange: %d, lastAllConfirmedInputFrameId: %d}", pR.RenderFrameId, pR.AllPlayerInputsBuffer.StFrameId, pR.AllPlayerInputsBuffer.EdFrameId, pR.LastAllConfirmedInputFrameIdWithChange, pR.LastAllConfirmedInputFrameId)
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}
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}
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func (pR *Room) StartBattle() {
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@ -374,7 +379,7 @@ func (pR *Room) StartBattle() {
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}
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// Always instantiates a new channel and let the old one die out due to not being retained by any root reference.
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nanosPerFrame := 1000000000 / int64(pR.ServerFPS)
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nanosPerFrame := 1000000000 / int64(pR.ServerFps)
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pR.RenderFrameId = 0
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// Initialize the "collisionSys" as well as "RenderFrameBuffer"
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@ -397,6 +402,7 @@ func (pR *Room) StartBattle() {
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defer func() {
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if r := recover(); r != nil {
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Logger.Error("battleMainLoop, recovery spot#1, recovered from: ", zap.Any("roomId", pR.Id), zap.Any("panic", r))
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pR.StopBattleForSettlement()
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}
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Logger.Info("The `battleMainLoop` is stopped for:", zap.Any("roomId", pR.Id))
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pR.onBattleStoppedForSettlement()
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@ -432,10 +438,6 @@ func (pR *Room) StartBattle() {
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dynamicsStartedAt := utils.UnixtimeNano()
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// Apply "all-confirmed inputFrames" to move forward "pR.CurDynamicsRenderFrameId"
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nextDynamicsRenderFrameId := pR.ConvertToLastUsedRenderFrameId(pR.LastAllConfirmedInputFrameId, pR.InputDelayFrames)
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if nextDynamicsRenderFrameId > pR.RenderFrameId {
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// [WARNING] DON'T apply dynamics too fast, otherwise upon DOWNSYNC_MSG_ACT_FORCED_RESYNC the frontend would resync itself to a "too advanced frontend.renderFrameId", and then start upsyncing "too advanced inputFrameId".
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nextDynamicsRenderFrameId = pR.RenderFrameId
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}
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Logger.Debug(fmt.Sprintf("roomId=%v, room.RenderFrameId=%v, LastAllConfirmedInputFrameId=%v, InputDelayFrames=%v, nextDynamicsRenderFrameId=%v", pR.Id, pR.RenderFrameId, pR.LastAllConfirmedInputFrameId, pR.InputDelayFrames, nextDynamicsRenderFrameId))
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pR.applyInputFrameDownsyncDynamics(pR.CurDynamicsRenderFrameId, nextDynamicsRenderFrameId)
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dynamicsDuration = utils.UnixtimeNano() - dynamicsStartedAt
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@ -480,7 +482,12 @@ func (pR *Room) StartBattle() {
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indiceInJoinIndexBooleanArr := uint32(player.JoinIndex - 1)
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var joinMask uint64 = (1 << indiceInJoinIndexBooleanArr)
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if 0 < (unconfirmedMask & joinMask) {
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refRenderFrame := pR.RenderFrameBuffer.GetByFrameId(pR.CurDynamicsRenderFrameId).(*pb.RoomDownsyncFrame)
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refRenderFrameId := pR.CurDynamicsRenderFrameId
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if refRenderFrameId > pR.RenderFrameId {
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// [WARNING] To avoid that in good network condition the frontend resyncs itself to a "too advanced frontend.renderFrameId", and then starts upsyncing "too advanced inputFrameId".
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refRenderFrameId = pR.RenderFrameId
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}
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refRenderFrame := pR.RenderFrameBuffer.GetByFrameId(refRenderFrameId).(*pb.RoomDownsyncFrame)
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pR.sendSafely(refRenderFrame, toSendInputFrames, DOWNSYNC_MSG_ACT_FORCED_RESYNC, playerId)
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} else {
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if 0 >= len(toSendInputFrames) {
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@ -488,9 +495,9 @@ func (pR *Room) StartBattle() {
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}
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pR.sendSafely(nil, toSendInputFrames, DOWNSYNC_MSG_ACT_INPUT_BATCH, playerId)
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}
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if -1 != debugSendingInputFrameId {
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Logger.Info("inputFrame lifecycle#4[sent]:", zap.Any("roomId", pR.Id), zap.Any("playerId", playerId), zap.Any("playerAckingInputFrameId", player.AckingInputFrameId), zap.Any("inputFrameId", debugSendingInputFrameId), zap.Any("AllPlayerInputsBuffer", pR.AllPlayerInputsBufferString(false)))
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}
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if -1 != debugSendingInputFrameId {
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Logger.Info("inputFrame lifecycle#4[sent]:", zap.Any("roomId", pR.Id), zap.Any("playerId", playerId), zap.Any("playerAckingInputFrameId", player.AckingInputFrameId), zap.Any("inputFrameId", debugSendingInputFrameId), zap.Any("AllPlayerInputsBuffer", pR.AllPlayerInputsBufferString(false)))
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}
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atomic.StoreInt32(&(pR.Players[playerId].LastSentInputFrameId), candidateToSendInputFrameId-1)
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}
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}
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@ -504,7 +511,7 @@ func (pR *Room) StartBattle() {
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f := pR.AllPlayerInputsBuffer.Pop().(*pb.InputFrameDownsync)
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if pR.inputFrameIdDebuggable(f.InputFrameId) {
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// Popping of an "inputFrame" would be AFTER its being all being confirmed, because it requires the "inputFrame" to be all acked
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Logger.Info("inputFrame lifecycle#5[popped]:", zap.Any("roomId", pR.Id), zap.Any("inputFrameId", f.InputFrameId), zap.Any("StFrameId", pR.AllPlayerInputsBuffer.StFrameId), zap.Any("EdFrameId", pR.AllPlayerInputsBuffer.EdFrameId))
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Logger.Info("inputFrame lifecycle#5[popped]:", zap.Any("roomId", pR.Id), zap.Any("inputFrameId", f.InputFrameId), zap.Any("AllPlayerInputsBuffer", pR.AllPlayerInputsBufferString(false)))
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}
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}
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@ -681,7 +688,7 @@ func (pR *Room) onBattlePrepare(cb BattleStartCbType) {
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CountdownNanos: pR.BattleDurationNanos,
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}
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Logger.Info("Sending out frame for RoomBattleState.PREPARE ", zap.Any("battleReadyToStartFrame", battleReadyToStartFrame))
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Logger.Info("Sending out frame for RoomBattleState.PREPARE:", zap.Any("battleReadyToStartFrame", battleReadyToStartFrame))
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for _, player := range pR.Players {
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pR.sendSafely(battleReadyToStartFrame, nil, DOWNSYNC_MSG_ACT_BATTLE_READY_TO_START, player.Id)
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}
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@ -738,10 +745,10 @@ func (pR *Room) Dismiss() {
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}
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pR.DismissalWaitGroup.Wait()
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}
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pR.onDismissed()
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pR.OnDismissed()
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}
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func (pR *Room) onDismissed() {
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func (pR *Room) OnDismissed() {
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// Always instantiates new HeapRAM blocks and let the old blocks die out due to not being retained by any root reference.
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pR.Players = make(map[int32]*Player)
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@ -749,16 +756,25 @@ func (pR *Room) onDismissed() {
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pR.CollisionSysMap = make(map[int32]*resolv.Object)
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pR.PlayerDownsyncSessionDict = make(map[int32]*websocket.Conn)
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pR.PlayerSignalToCloseDict = make(map[int32]SignalToCloseConnCbType)
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pR.JoinIndexBooleanArr = make([]bool, pR.Capacity)
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pR.Barriers = make(map[int32]*Barrier)
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pR.AllPlayerInputsBuffer = NewRingBuffer(1024)
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pR.RenderFrameBuffer = NewRingBuffer(1024)
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pR.LastAllConfirmedInputFrameId = -1
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pR.LastAllConfirmedInputFrameIdWithChange = -1
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pR.LastAllConfirmedInputList = make([]uint64, pR.Capacity)
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for indice, _ := range pR.JoinIndexBooleanArr {
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pR.JoinIndexBooleanArr[indice] = false
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}
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pR.AllPlayerInputsBuffer = NewRingBuffer(1024)
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pR.RenderFrameBuffer = NewRingBuffer(1024)
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pR.RenderFrameId = 0
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pR.CurDynamicsRenderFrameId = 0
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pR.InputDelayFrames = 8
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pR.NstDelayFrames = 32
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pR.InputScaleFrames = uint32(2)
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pR.ServerFps = 60
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pR.RollbackEstimatedDt = float64(1.0) / float64(pR.ServerFps)
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pR.BattleDurationNanos = int64(30 * 1000 * 1000 * 1000)
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pR.InputFrameUpsyncDelayTolerance = 2
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pR.MaxChasingRenderFramesPerUpdate = 10
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pR.ChooseStage()
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pR.EffectivePlayerCount = 0
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@ -917,7 +933,7 @@ func (pR *Room) OnPlayerBattleColliderAcked(playerId int32) bool {
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}
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}
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// Broadcast added or readded player info to all players in the same room
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// Broadcast added or readded player info to all players in the same room
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for _, eachPlayer := range pR.Players {
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/*
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[WARNING]
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@ -925,23 +941,23 @@ func (pR *Room) OnPlayerBattleColliderAcked(playerId int32) bool {
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By making use of the sequential nature of each ws session, all later "RoomDownsyncFrame"s generated after `pRoom.StartBattle()` will be put behind this `playerAckedFrame`.
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*/
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switch targetPlayer.BattleState {
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case PlayerBattleStateIns.ADDED_PENDING_BATTLE_COLLIDER_ACK:
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playerAckedFrame := &pb.RoomDownsyncFrame{
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Id: pR.RenderFrameId,
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Players: toPbPlayers(pR.Players),
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PlayerMetas: playerMetas,
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}
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pR.sendSafely(playerAckedFrame, nil, DOWNSYNC_MSG_ACT_PLAYER_ADDED_AND_ACKED, eachPlayer.Id)
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case PlayerBattleStateIns.READDED_PENDING_BATTLE_COLLIDER_ACK:
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playerAckedFrame := &pb.RoomDownsyncFrame{
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Id: pR.RenderFrameId,
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Players: toPbPlayers(pR.Players),
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PlayerMetas: playerMetas,
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}
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pR.sendSafely(playerAckedFrame, nil, DOWNSYNC_MSG_ACT_PLAYER_READDED_AND_ACKED, eachPlayer.Id)
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default:
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}
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switch targetPlayer.BattleState {
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case PlayerBattleStateIns.ADDED_PENDING_BATTLE_COLLIDER_ACK:
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playerAckedFrame := &pb.RoomDownsyncFrame{
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Id: pR.RenderFrameId,
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Players: toPbPlayers(pR.Players),
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PlayerMetas: playerMetas,
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}
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pR.sendSafely(playerAckedFrame, nil, DOWNSYNC_MSG_ACT_PLAYER_ADDED_AND_ACKED, eachPlayer.Id)
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case PlayerBattleStateIns.READDED_PENDING_BATTLE_COLLIDER_ACK:
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playerAckedFrame := &pb.RoomDownsyncFrame{
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Id: pR.RenderFrameId,
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Players: toPbPlayers(pR.Players),
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PlayerMetas: playerMetas,
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}
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pR.sendSafely(playerAckedFrame, nil, DOWNSYNC_MSG_ACT_PLAYER_READDED_AND_ACKED, eachPlayer.Id)
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default:
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}
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}
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targetPlayer.BattleState = PlayerBattleStateIns.ACTIVE
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@ -1038,6 +1054,11 @@ func (pR *Room) forceConfirmationIfApplicable() uint64 {
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}
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inputFrameId2 := pR.ConvertToInputFrameId(renderFrameId1, 0) // The inputFrame to force confirmation (if necessary)
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if inputFrameId2 < pR.LastAllConfirmedInputFrameId {
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// No need to force confirmation, the inputFrames already arrived
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Logger.Debug(fmt.Sprintf("inputFrameId2=%v is already all-confirmed for roomId=%v[type#1], no need to force confirmation of it", inputFrameId2, pR.Id))
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return 0
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}
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tmp := pR.AllPlayerInputsBuffer.GetByFrameId(inputFrameId2)
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if nil == tmp {
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panic(fmt.Sprintf("inputFrameId2=%v doesn't exist for roomId=%v, this is abnormal because the server should prefab inputFrameDownsync in a most advanced pace, check the prefab logic! AllPlayerInputsBuffer=%v", inputFrameId2, pR.Id, pR.AllPlayerInputsBufferString(false)))
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@ -1047,7 +1068,8 @@ func (pR *Room) forceConfirmationIfApplicable() uint64 {
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totPlayerCnt := uint32(pR.Capacity)
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allConfirmedMask := uint64((1 << totPlayerCnt) - 1)
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if swapped := atomic.CompareAndSwapUint64(&(inputFrame2.ConfirmedList), allConfirmedMask, allConfirmedMask); swapped {
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Logger.Info(fmt.Sprintf("inputFrameId2=%v is already all-confirmed for roomId=%v, no need to force confirmation of it", inputFrameId2, pR.Id))
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// This could happen if the frontend upsync command arrived between type#1 and type#2 checks.
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Logger.Debug(fmt.Sprintf("inputFrameId2=%v is already all-confirmed for roomId=%v[type#2], no need to force confirmation of it", inputFrameId2, pR.Id))
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return 0
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}
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@ -1093,18 +1115,18 @@ func (pR *Room) applyInputFrameDownsyncDynamics(fromRenderFrameId int32, toRende
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dx := baseChange * float64(decodedInput[0])
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dy := baseChange * float64(decodedInput[1])
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/*
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// The collision lib seems very slow at worst cases, omitting for now
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collisionPlayerIndex := COLLISION_PLAYER_INDEX_PREFIX + joinIndex
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playerCollider := pR.CollisionSysMap[collisionPlayerIndex]
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if collision := playerCollider.Check(dx, dy, "Barrier"); collision != nil {
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changeWithCollision := collision.ContactWithObject(collision.Objects[0])
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dx = changeWithCollision.X()
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dy = changeWithCollision.Y()
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}
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playerCollider.X += dx
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playerCollider.Y += dy
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// Update in "collision space"
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playerCollider.Update()
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// The collision lib seems very slow at worst cases, omitting for now
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collisionPlayerIndex := COLLISION_PLAYER_INDEX_PREFIX + joinIndex
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playerCollider := pR.CollisionSysMap[collisionPlayerIndex]
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if collision := playerCollider.Check(dx, dy, "Barrier"); collision != nil {
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changeWithCollision := collision.ContactWithObject(collision.Objects[0])
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dx = changeWithCollision.X()
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dy = changeWithCollision.Y()
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}
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playerCollider.X += dx
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playerCollider.Y += dy
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// Update in "collision space"
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playerCollider.Update()
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*/
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player.Dir.Dx = decodedInput[0]
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@ -3,8 +3,6 @@ package models
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import (
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"container/heap"
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"fmt"
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"github.com/gorilla/websocket"
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"github.com/solarlune/resolv"
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"go.uber.org/zap"
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. "server/common"
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"sync"
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@ -93,42 +91,13 @@ func InitRoomHeapManager() {
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for i := 0; i < initialCountOfRooms; i++ {
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roomCapacity := 2
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joinIndexBooleanArr := make([]bool, roomCapacity)
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for index, _ := range joinIndexBooleanArr {
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joinIndexBooleanArr[index] = false
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}
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currentRoomBattleState := RoomBattleStateIns.IDLE
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pq[i] = &Room{
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Id: int32(i + 1),
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Players: make(map[int32]*Player),
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PlayersArr: make([]*Player, roomCapacity),
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CollisionSysMap: make(map[int32]*resolv.Object),
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PlayerDownsyncSessionDict: make(map[int32]*websocket.Conn),
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PlayerSignalToCloseDict: make(map[int32]SignalToCloseConnCbType),
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Capacity: roomCapacity,
|
||||
Score: calRoomScore(0, roomCapacity, currentRoomBattleState),
|
||||
State: currentRoomBattleState,
|
||||
Index: i,
|
||||
RenderFrameId: 0,
|
||||
CurDynamicsRenderFrameId: 0,
|
||||
EffectivePlayerCount: 0,
|
||||
//BattleDurationNanos: int64(5 * 1000 * 1000 * 1000),
|
||||
BattleDurationNanos: int64(30 * 1000 * 1000 * 1000),
|
||||
ServerFPS: 60,
|
||||
Barriers: make(map[int32]*Barrier),
|
||||
AllPlayerInputsBuffer: NewRingBuffer(1024),
|
||||
RenderFrameBuffer: NewRingBuffer(1024),
|
||||
LastAllConfirmedInputFrameId: -1,
|
||||
LastAllConfirmedInputFrameIdWithChange: -1,
|
||||
LastAllConfirmedInputList: make([]uint64, roomCapacity),
|
||||
InputDelayFrames: 4,
|
||||
NstDelayFrames: 8,
|
||||
InputScaleFrames: 2,
|
||||
JoinIndexBooleanArr: joinIndexBooleanArr,
|
||||
RollbackEstimatedDt: float64(1.0) / 60,
|
||||
Id: int32(i + 1),
|
||||
Capacity: roomCapacity,
|
||||
Index: i,
|
||||
}
|
||||
roomMap[pq[i].Id] = pq[i]
|
||||
pq[i].ChooseStage()
|
||||
pq[i].OnDismissed()
|
||||
}
|
||||
heap.Init(&pq)
|
||||
RoomHeapManagerIns = &pq
|
||||
|
@ -284,16 +284,23 @@ type BattleColliderInfo struct {
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
IntervalToPing int32 `protobuf:"varint,1,opt,name=intervalToPing,proto3" json:"intervalToPing,omitempty"`
|
||||
WillKickIfInactiveFor int32 `protobuf:"varint,2,opt,name=willKickIfInactiveFor,proto3" json:"willKickIfInactiveFor,omitempty"`
|
||||
BoundRoomId int32 `protobuf:"varint,3,opt,name=boundRoomId,proto3" json:"boundRoomId,omitempty"`
|
||||
StageName string `protobuf:"bytes,4,opt,name=stageName,proto3" json:"stageName,omitempty"`
|
||||
StrToVec2DListMap map[string]*Vec2DList `protobuf:"bytes,5,rep,name=strToVec2DListMap,proto3" json:"strToVec2DListMap,omitempty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
|
||||
StrToPolygon2DListMap map[string]*Polygon2DList `protobuf:"bytes,6,rep,name=strToPolygon2DListMap,proto3" json:"strToPolygon2DListMap,omitempty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
|
||||
StageDiscreteW int32 `protobuf:"varint,7,opt,name=StageDiscreteW,proto3" json:"StageDiscreteW,omitempty"`
|
||||
StageDiscreteH int32 `protobuf:"varint,8,opt,name=StageDiscreteH,proto3" json:"StageDiscreteH,omitempty"`
|
||||
StageTileW int32 `protobuf:"varint,9,opt,name=StageTileW,proto3" json:"StageTileW,omitempty"`
|
||||
StageTileH int32 `protobuf:"varint,10,opt,name=StageTileH,proto3" json:"StageTileH,omitempty"`
|
||||
StageName string `protobuf:"bytes,1,opt,name=stageName,proto3" json:"stageName,omitempty"`
|
||||
StrToVec2DListMap map[string]*Vec2DList `protobuf:"bytes,2,rep,name=strToVec2DListMap,proto3" json:"strToVec2DListMap,omitempty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
|
||||
StrToPolygon2DListMap map[string]*Polygon2DList `protobuf:"bytes,3,rep,name=strToPolygon2DListMap,proto3" json:"strToPolygon2DListMap,omitempty" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
|
||||
StageDiscreteW int32 `protobuf:"varint,4,opt,name=stageDiscreteW,proto3" json:"stageDiscreteW,omitempty"`
|
||||
StageDiscreteH int32 `protobuf:"varint,5,opt,name=stageDiscreteH,proto3" json:"stageDiscreteH,omitempty"`
|
||||
StageTileW int32 `protobuf:"varint,6,opt,name=stageTileW,proto3" json:"stageTileW,omitempty"`
|
||||
StageTileH int32 `protobuf:"varint,7,opt,name=stageTileH,proto3" json:"stageTileH,omitempty"`
|
||||
IntervalToPing int32 `protobuf:"varint,8,opt,name=intervalToPing,proto3" json:"intervalToPing,omitempty"`
|
||||
WillKickIfInactiveFor int32 `protobuf:"varint,9,opt,name=willKickIfInactiveFor,proto3" json:"willKickIfInactiveFor,omitempty"`
|
||||
BoundRoomId int32 `protobuf:"varint,10,opt,name=boundRoomId,proto3" json:"boundRoomId,omitempty"`
|
||||
BattleDurationNanos int64 `protobuf:"varint,11,opt,name=battleDurationNanos,proto3" json:"battleDurationNanos,omitempty"`
|
||||
ServerFps int32 `protobuf:"varint,12,opt,name=serverFps,proto3" json:"serverFps,omitempty"`
|
||||
InputDelayFrames int32 `protobuf:"varint,13,opt,name=inputDelayFrames,proto3" json:"inputDelayFrames,omitempty"`
|
||||
InputScaleFrames uint32 `protobuf:"varint,14,opt,name=inputScaleFrames,proto3" json:"inputScaleFrames,omitempty"`
|
||||
NstDelayFrames int32 `protobuf:"varint,15,opt,name=nstDelayFrames,proto3" json:"nstDelayFrames,omitempty"`
|
||||
InputFrameUpsyncDelayTolerance int32 `protobuf:"varint,16,opt,name=inputFrameUpsyncDelayTolerance,proto3" json:"inputFrameUpsyncDelayTolerance,omitempty"`
|
||||
MaxChasingRenderFramesPerUpdate int32 `protobuf:"varint,17,opt,name=maxChasingRenderFramesPerUpdate,proto3" json:"maxChasingRenderFramesPerUpdate,omitempty"`
|
||||
}
|
||||
|
||||
func (x *BattleColliderInfo) Reset() {
|
||||
@ -328,27 +335,6 @@ func (*BattleColliderInfo) Descriptor() ([]byte, []int) {
|
||||
return file_room_downsync_frame_proto_rawDescGZIP(), []int{5}
|
||||
}
|
||||
|
||||
func (x *BattleColliderInfo) GetIntervalToPing() int32 {
|
||||
if x != nil {
|
||||
return x.IntervalToPing
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *BattleColliderInfo) GetWillKickIfInactiveFor() int32 {
|
||||
if x != nil {
|
||||
return x.WillKickIfInactiveFor
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *BattleColliderInfo) GetBoundRoomId() int32 {
|
||||
if x != nil {
|
||||
return x.BoundRoomId
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *BattleColliderInfo) GetStageName() string {
|
||||
if x != nil {
|
||||
return x.StageName
|
||||
@ -398,6 +384,76 @@ func (x *BattleColliderInfo) GetStageTileH() int32 {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *BattleColliderInfo) GetIntervalToPing() int32 {
|
||||
if x != nil {
|
||||
return x.IntervalToPing
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *BattleColliderInfo) GetWillKickIfInactiveFor() int32 {
|
||||
if x != nil {
|
||||
return x.WillKickIfInactiveFor
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *BattleColliderInfo) GetBoundRoomId() int32 {
|
||||
if x != nil {
|
||||
return x.BoundRoomId
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *BattleColliderInfo) GetBattleDurationNanos() int64 {
|
||||
if x != nil {
|
||||
return x.BattleDurationNanos
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *BattleColliderInfo) GetServerFps() int32 {
|
||||
if x != nil {
|
||||
return x.ServerFps
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *BattleColliderInfo) GetInputDelayFrames() int32 {
|
||||
if x != nil {
|
||||
return x.InputDelayFrames
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *BattleColliderInfo) GetInputScaleFrames() uint32 {
|
||||
if x != nil {
|
||||
return x.InputScaleFrames
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *BattleColliderInfo) GetNstDelayFrames() int32 {
|
||||
if x != nil {
|
||||
return x.NstDelayFrames
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *BattleColliderInfo) GetInputFrameUpsyncDelayTolerance() int32 {
|
||||
if x != nil {
|
||||
return x.InputFrameUpsyncDelayTolerance
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *BattleColliderInfo) GetMaxChasingRenderFramesPerUpdate() int32 {
|
||||
if x != nil {
|
||||
return x.MaxChasingRenderFramesPerUpdate
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
type Player struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
@ -1049,163 +1105,185 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x12, 0x3f, 0x0a, 0x08, 0x62, 0x63, 0x69, 0x46, 0x72, 0x61, 0x6d, 0x65, 0x18, 0x06, 0x20, 0x01,
|
||||
0x28, 0x0b, 0x32, 0x23, 0x2e, 0x74, 0x72, 0x65, 0x61, 0x73, 0x75, 0x72, 0x65, 0x68, 0x75, 0x6e,
|
||||
0x74, 0x65, 0x72, 0x78, 0x2e, 0x42, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x43, 0x6f, 0x6c, 0x6c, 0x69,
|
||||
0x64, 0x65, 0x72, 0x49, 0x6e, 0x66, 0x6f, 0x52, 0x08, 0x62, 0x63, 0x69, 0x46, 0x72, 0x61, 0x6d,
|
||||
0x65, 0x42, 0x03, 0x5a, 0x01, 0x2e, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
|
@ -240,13 +240,33 @@ func Serve(c *gin.Context) {
|
||||
})
|
||||
}()
|
||||
|
||||
playerBattleColliderInfo := models.ToPbStrToBattleColliderInfo(int32(Constants.Ws.IntervalToPing), int32(Constants.Ws.WillKickIfInactiveFor), pRoom.Id, pRoom.StageName, pRoom.RawBattleStrToVec2DListMap, pRoom.RawBattleStrToPolygon2DListMap, pRoom.StageDiscreteW, pRoom.StageDiscreteH, pRoom.StageTileW, pRoom.StageTileH)
|
||||
// Construct "battleColliderInfo" to downsync
|
||||
bciFrame := &pb.BattleColliderInfo{
|
||||
BoundRoomId: pRoom.Id,
|
||||
StageName: pRoom.StageName,
|
||||
StrToVec2DListMap: models.ToPbVec2DListMap(pRoom.RawBattleStrToVec2DListMap),
|
||||
StrToPolygon2DListMap: models.ToPbPolygon2DListMap(pRoom.RawBattleStrToPolygon2DListMap),
|
||||
StageDiscreteW: pRoom.StageDiscreteW,
|
||||
StageDiscreteH: pRoom.StageDiscreteH,
|
||||
StageTileW: pRoom.StageTileW,
|
||||
StageTileH: pRoom.StageTileH,
|
||||
|
||||
IntervalToPing: int32(Constants.Ws.IntervalToPing),
|
||||
WillKickIfInactiveFor: int32(Constants.Ws.WillKickIfInactiveFor),
|
||||
BattleDurationNanos: pRoom.BattleDurationNanos,
|
||||
ServerFps: pRoom.ServerFps,
|
||||
InputDelayFrames: pRoom.InputDelayFrames,
|
||||
InputScaleFrames: pRoom.InputScaleFrames,
|
||||
NstDelayFrames: pRoom.NstDelayFrames,
|
||||
InputFrameUpsyncDelayTolerance: pRoom.InputFrameUpsyncDelayTolerance,
|
||||
MaxChasingRenderFramesPerUpdate: pRoom.MaxChasingRenderFramesPerUpdate,
|
||||
}
|
||||
|
||||
resp := &pb.WsResp{
|
||||
Ret: int32(Constants.RetCode.Ok),
|
||||
EchoedMsgId: int32(0),
|
||||
Act: models.DOWNSYNC_MSG_ACT_HB_REQ,
|
||||
BciFrame: playerBattleColliderInfo,
|
||||
BciFrame: bciFrame,
|
||||
}
|
||||
|
||||
// Logger.Info("Sending downsync HeartbeatRequirements:", zap.Any("roomId", pRoom.Id), zap.Any("playerId", playerId), zap.Any("resp", resp))
|
||||
|
@ -1,6 +1,5 @@
|
||||
"use strict";
|
||||
|
||||
|
||||
var _ROUTE_PATH;
|
||||
|
||||
function _defineProperty(obj, key, value) {
|
||||
|
@ -27,17 +27,24 @@ message Polygon2DList {
|
||||
}
|
||||
|
||||
message BattleColliderInfo {
|
||||
int32 intervalToPing = 1;
|
||||
int32 willKickIfInactiveFor = 2;
|
||||
int32 boundRoomId = 3;
|
||||
string stageName = 1;
|
||||
map<string, Vec2DList> strToVec2DListMap = 2;
|
||||
map<string, Polygon2DList> strToPolygon2DListMap = 3;
|
||||
int32 stageDiscreteW = 4;
|
||||
int32 stageDiscreteH = 5;
|
||||
int32 stageTileW = 6;
|
||||
int32 stageTileH = 7;
|
||||
|
||||
string stageName = 4;
|
||||
map<string, Vec2DList> strToVec2DListMap = 5;
|
||||
map<string, Polygon2DList> strToPolygon2DListMap = 6;
|
||||
int32 StageDiscreteW = 7;
|
||||
int32 StageDiscreteH = 8;
|
||||
int32 StageTileW = 9;
|
||||
int32 StageTileH = 10;
|
||||
int32 intervalToPing = 8;
|
||||
int32 willKickIfInactiveFor = 9;
|
||||
int32 boundRoomId = 10;
|
||||
int64 battleDurationNanos = 11;
|
||||
int32 serverFps = 12;
|
||||
int32 inputDelayFrames = 13;
|
||||
uint32 inputScaleFrames = 14;
|
||||
int32 nstDelayFrames = 15;
|
||||
int32 inputFrameUpsyncDelayTolerance = 16;
|
||||
int32 maxChasingRenderFramesPerUpdate = 17;
|
||||
}
|
||||
|
||||
message Player {
|
||||
|
@ -440,7 +440,7 @@
|
||||
"array": [
|
||||
0,
|
||||
0,
|
||||
210.43837950571782,
|
||||
209.57814771583418,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
|
@ -42,18 +42,6 @@ cc.Class({
|
||||
type: cc.Prefab,
|
||||
default: null,
|
||||
},
|
||||
treasurePrefab: {
|
||||
type: cc.Prefab,
|
||||
default: null,
|
||||
},
|
||||
trapPrefab: {
|
||||
type: cc.Prefab,
|
||||
default: null,
|
||||
},
|
||||
speedShoePrefab: {
|
||||
type: cc.Prefab,
|
||||
default: null,
|
||||
},
|
||||
polygonBoundaryBarrierPrefab: {
|
||||
type: cc.Prefab,
|
||||
default: null,
|
||||
@ -82,10 +70,6 @@ cc.Class({
|
||||
type: cc.Label,
|
||||
default: null
|
||||
},
|
||||
trapBulletPrefab: {
|
||||
type: cc.Prefab,
|
||||
default: null
|
||||
},
|
||||
resultPanelPrefab: {
|
||||
type: cc.Prefab,
|
||||
default: null
|
||||
@ -106,10 +90,6 @@ cc.Class({
|
||||
type: cc.Prefab,
|
||||
default: null
|
||||
},
|
||||
guardTowerPrefab: {
|
||||
type: cc.Prefab,
|
||||
default: null
|
||||
},
|
||||
forceBigEndianFloatingNumDecoding: {
|
||||
default: false,
|
||||
},
|
||||
@ -117,22 +97,6 @@ cc.Class({
|
||||
type: cc.TiledMap,
|
||||
default: null
|
||||
},
|
||||
rollbackEstimatedDt: {
|
||||
type: cc.Float,
|
||||
default: 1.0/60
|
||||
},
|
||||
rollbackEstimatedDtMillis: {
|
||||
type: cc.Float,
|
||||
default: 1000.0/60
|
||||
},
|
||||
rollbackEstimatedDtToleranceMillis: {
|
||||
type: cc.Float,
|
||||
default: 1.0/60
|
||||
},
|
||||
maxChasingRenderFramesPerUpdate: {
|
||||
type: cc.Integer,
|
||||
default: 10
|
||||
},
|
||||
},
|
||||
|
||||
_inputFrameIdDebuggable(inputFrameId) {
|
||||
@ -352,12 +316,8 @@ cc.Class({
|
||||
self.renderFrameId = 0; // After battle started
|
||||
self.lastAllConfirmedRenderFrameId = -1;
|
||||
self.lastAllConfirmedInputFrameId = -1;
|
||||
self.chaserRenderFrameId = -1; // at any moment, "lastAllConfirmedRenderFrameId <= chaserRenderFrameId <= renderFrameId", but "chaserRenderFrameId" would fluctuate according to "handleInputFrameDownsyncBatch"
|
||||
|
||||
self.inputDelayFrames = 4;
|
||||
self.inputScaleFrames = 2;
|
||||
self.lastUpsyncInputFrameId = -1;
|
||||
self.inputFrameUpsyncDelayTolerance = 2;
|
||||
self.chaserRenderFrameId = -1; // at any moment, "lastAllConfirmedRenderFrameId <= chaserRenderFrameId <= renderFrameId", but "chaserRenderFrameId" would fluctuate according to "handleInputFrameDownsyncBatch"
|
||||
|
||||
self.recentRenderCache = new RingBuffer(1024);
|
||||
|
||||
@ -455,10 +415,16 @@ cc.Class({
|
||||
|
||||
/** Init required prefab ended. */
|
||||
|
||||
self.clientUpsyncFps = 60;
|
||||
|
||||
window.handleBattleColliderInfo = function(parsedBattleColliderInfo) {
|
||||
self.battleColliderInfo = parsedBattleColliderInfo;
|
||||
self.inputDelayFrames = parsedBattleColliderInfo.inputDelayFrames;
|
||||
self.inputScaleFrames = parsedBattleColliderInfo.inputScaleFrames;
|
||||
self.inputFrameUpsyncDelayTolerance = parsedBattleColliderInfo.inputFrameUpsyncDelayTolerance;
|
||||
|
||||
self.rollbackEstimatedDt = 1.0/parsedBattleColliderInfo.serverFps;
|
||||
self.rollbackEstimatedDtMillis = 1000.0*self.rollbackEstimatedDt;
|
||||
self.rollbackEstimatedDtToleranceMillis = self.rollbackEstimatedDtMillis/1000.0;
|
||||
self.maxChasingRenderFramesPerUpdate = parsedBattleColliderInfo.maxChasingRenderFramesPerUpdate;
|
||||
|
||||
const tiledMapIns = self.node.getComponent(cc.TiledMap);
|
||||
|
||||
const fullPathOfTmxFile = cc.js.formatStr("map/%s/map", parsedBattleColliderInfo.stageName);
|
||||
|
@ -1179,16 +1179,23 @@ $root.treasurehunterx = (function() {
|
||||
* Properties of a BattleColliderInfo.
|
||||
* @memberof treasurehunterx
|
||||
* @interface IBattleColliderInfo
|
||||
* @property {number|null} [intervalToPing] BattleColliderInfo intervalToPing
|
||||
* @property {number|null} [willKickIfInactiveFor] BattleColliderInfo willKickIfInactiveFor
|
||||
* @property {number|null} [boundRoomId] BattleColliderInfo boundRoomId
|
||||
* @property {string|null} [stageName] BattleColliderInfo stageName
|
||||
* @property {Object.<string,treasurehunterx.Vec2DList>|null} [strToVec2DListMap] BattleColliderInfo strToVec2DListMap
|
||||
* @property {Object.<string,treasurehunterx.Polygon2DList>|null} [strToPolygon2DListMap] BattleColliderInfo strToPolygon2DListMap
|
||||
* @property {number|null} [StageDiscreteW] BattleColliderInfo StageDiscreteW
|
||||
* @property {number|null} [StageDiscreteH] BattleColliderInfo StageDiscreteH
|
||||
* @property {number|null} [StageTileW] BattleColliderInfo StageTileW
|
||||
* @property {number|null} [StageTileH] BattleColliderInfo StageTileH
|
||||
* @property {number|null} [stageDiscreteW] BattleColliderInfo stageDiscreteW
|
||||
* @property {number|null} [stageDiscreteH] BattleColliderInfo stageDiscreteH
|
||||
* @property {number|null} [stageTileW] BattleColliderInfo stageTileW
|
||||
* @property {number|null} [stageTileH] BattleColliderInfo stageTileH
|
||||
* @property {number|null} [intervalToPing] BattleColliderInfo intervalToPing
|
||||
* @property {number|null} [willKickIfInactiveFor] BattleColliderInfo willKickIfInactiveFor
|
||||
* @property {number|null} [boundRoomId] BattleColliderInfo boundRoomId
|
||||
* @property {number|Long|null} [battleDurationNanos] BattleColliderInfo battleDurationNanos
|
||||
* @property {number|null} [serverFps] BattleColliderInfo serverFps
|
||||
* @property {number|null} [inputDelayFrames] BattleColliderInfo inputDelayFrames
|
||||
* @property {number|null} [inputScaleFrames] BattleColliderInfo inputScaleFrames
|
||||
* @property {number|null} [nstDelayFrames] BattleColliderInfo nstDelayFrames
|
||||
* @property {number|null} [inputFrameUpsyncDelayTolerance] BattleColliderInfo inputFrameUpsyncDelayTolerance
|
||||
* @property {number|null} [maxChasingRenderFramesPerUpdate] BattleColliderInfo maxChasingRenderFramesPerUpdate
|
||||
*/
|
||||
|
||||
/**
|
||||
@ -1208,30 +1215,6 @@ $root.treasurehunterx = (function() {
|
||||
this[keys[i]] = properties[keys[i]];
|
||||
}
|
||||
|
||||
/**
|
||||
* BattleColliderInfo intervalToPing.
|
||||
* @member {number} intervalToPing
|
||||
* @memberof treasurehunterx.BattleColliderInfo
|
||||
* @instance
|
||||
*/
|
||||
BattleColliderInfo.prototype.intervalToPing = 0;
|
||||
|
||||
/**
|
||||
* BattleColliderInfo willKickIfInactiveFor.
|
||||
* @member {number} willKickIfInactiveFor
|
||||
* @memberof treasurehunterx.BattleColliderInfo
|
||||
* @instance
|
||||
*/
|
||||
BattleColliderInfo.prototype.willKickIfInactiveFor = 0;
|
||||
|
||||
/**
|
||||
* BattleColliderInfo boundRoomId.
|
||||
* @member {number} boundRoomId
|
||||
* @memberof treasurehunterx.BattleColliderInfo
|
||||
* @instance
|
||||
*/
|
||||
BattleColliderInfo.prototype.boundRoomId = 0;
|
||||
|
||||
/**
|
||||
* BattleColliderInfo stageName.
|
||||
* @member {string} stageName
|
||||
@ -1257,36 +1240,116 @@ $root.treasurehunterx = (function() {
|
||||
BattleColliderInfo.prototype.strToPolygon2DListMap = $util.emptyObject;
|
||||
|
||||
/**
|
||||
* BattleColliderInfo StageDiscreteW.
|
||||
* @member {number} StageDiscreteW
|
||||
* BattleColliderInfo stageDiscreteW.
|
||||
* @member {number} stageDiscreteW
|
||||
* @memberof treasurehunterx.BattleColliderInfo
|
||||
* @instance
|
||||
*/
|
||||
BattleColliderInfo.prototype.StageDiscreteW = 0;
|
||||
BattleColliderInfo.prototype.stageDiscreteW = 0;
|
||||
|
||||
/**
|
||||
* BattleColliderInfo StageDiscreteH.
|
||||
* @member {number} StageDiscreteH
|
||||
* BattleColliderInfo stageDiscreteH.
|
||||
* @member {number} stageDiscreteH
|
||||
* @memberof treasurehunterx.BattleColliderInfo
|
||||
* @instance
|
||||
*/
|
||||
BattleColliderInfo.prototype.StageDiscreteH = 0;
|
||||
BattleColliderInfo.prototype.stageDiscreteH = 0;
|
||||
|
||||
/**
|
||||
* BattleColliderInfo StageTileW.
|
||||
* @member {number} StageTileW
|
||||
* BattleColliderInfo stageTileW.
|
||||
* @member {number} stageTileW
|
||||
* @memberof treasurehunterx.BattleColliderInfo
|
||||
* @instance
|
||||
*/
|
||||
BattleColliderInfo.prototype.StageTileW = 0;
|
||||
BattleColliderInfo.prototype.stageTileW = 0;
|
||||
|
||||
/**
|
||||
* BattleColliderInfo StageTileH.
|
||||
* @member {number} StageTileH
|
||||
* BattleColliderInfo stageTileH.
|
||||
* @member {number} stageTileH
|
||||
* @memberof treasurehunterx.BattleColliderInfo
|
||||
* @instance
|
||||
*/
|
||||
BattleColliderInfo.prototype.StageTileH = 0;
|
||||
BattleColliderInfo.prototype.stageTileH = 0;
|
||||
|
||||
/**
|
||||
* BattleColliderInfo intervalToPing.
|
||||
* @member {number} intervalToPing
|
||||
* @memberof treasurehunterx.BattleColliderInfo
|
||||
* @instance
|
||||
*/
|
||||
BattleColliderInfo.prototype.intervalToPing = 0;
|
||||
|
||||
/**
|
||||
* BattleColliderInfo willKickIfInactiveFor.
|
||||
* @member {number} willKickIfInactiveFor
|
||||
* @memberof treasurehunterx.BattleColliderInfo
|
||||
* @instance
|
||||
*/
|
||||
BattleColliderInfo.prototype.willKickIfInactiveFor = 0;
|
||||
|
||||
/**
|
||||
* BattleColliderInfo boundRoomId.
|
||||
* @member {number} boundRoomId
|
||||
* @memberof treasurehunterx.BattleColliderInfo
|
||||
* @instance
|
||||
*/
|
||||
BattleColliderInfo.prototype.boundRoomId = 0;
|
||||
|
||||
/**
|
||||
* BattleColliderInfo battleDurationNanos.
|
||||
* @member {number|Long} battleDurationNanos
|
||||
* @memberof treasurehunterx.BattleColliderInfo
|
||||
* @instance
|
||||
*/
|
||||
BattleColliderInfo.prototype.battleDurationNanos = $util.Long ? $util.Long.fromBits(0,0,false) : 0;
|
||||
|
||||
/**
|
||||
* BattleColliderInfo serverFps.
|
||||
* @member {number} serverFps
|
||||
* @memberof treasurehunterx.BattleColliderInfo
|
||||
* @instance
|
||||
*/
|
||||
BattleColliderInfo.prototype.serverFps = 0;
|
||||
|
||||
/**
|
||||
* BattleColliderInfo inputDelayFrames.
|
||||
* @member {number} inputDelayFrames
|
||||
* @memberof treasurehunterx.BattleColliderInfo
|
||||
* @instance
|
||||
*/
|
||||
BattleColliderInfo.prototype.inputDelayFrames = 0;
|
||||
|
||||
/**
|
||||
* BattleColliderInfo inputScaleFrames.
|
||||
* @member {number} inputScaleFrames
|
||||
* @memberof treasurehunterx.BattleColliderInfo
|
||||
* @instance
|
||||
*/
|
||||
BattleColliderInfo.prototype.inputScaleFrames = 0;
|
||||
|
||||
/**
|
||||
* BattleColliderInfo nstDelayFrames.
|
||||
* @member {number} nstDelayFrames
|
||||
* @memberof treasurehunterx.BattleColliderInfo
|
||||
* @instance
|
||||
*/
|
||||
BattleColliderInfo.prototype.nstDelayFrames = 0;
|
||||
|
||||
/**
|
||||
* BattleColliderInfo inputFrameUpsyncDelayTolerance.
|
||||
* @member {number} inputFrameUpsyncDelayTolerance
|
||||
* @memberof treasurehunterx.BattleColliderInfo
|
||||
* @instance
|
||||
*/
|
||||
BattleColliderInfo.prototype.inputFrameUpsyncDelayTolerance = 0;
|
||||
|
||||
/**
|
||||
* BattleColliderInfo maxChasingRenderFramesPerUpdate.
|
||||
* @member {number} maxChasingRenderFramesPerUpdate
|
||||
* @memberof treasurehunterx.BattleColliderInfo
|
||||
* @instance
|
||||
*/
|
||||
BattleColliderInfo.prototype.maxChasingRenderFramesPerUpdate = 0;
|
||||
|
||||
/**
|
||||
* Creates a new BattleColliderInfo instance using the specified properties.
|
||||
@ -1312,32 +1375,46 @@ $root.treasurehunterx = (function() {
|
||||
BattleColliderInfo.encode = function encode(message, writer) {
|
||||
if (!writer)
|
||||
writer = $Writer.create();
|
||||
if (message.intervalToPing != null && Object.hasOwnProperty.call(message, "intervalToPing"))
|
||||
writer.uint32(/* id 1, wireType 0 =*/8).int32(message.intervalToPing);
|
||||
if (message.willKickIfInactiveFor != null && Object.hasOwnProperty.call(message, "willKickIfInactiveFor"))
|
||||
writer.uint32(/* id 2, wireType 0 =*/16).int32(message.willKickIfInactiveFor);
|
||||
if (message.boundRoomId != null && Object.hasOwnProperty.call(message, "boundRoomId"))
|
||||
writer.uint32(/* id 3, wireType 0 =*/24).int32(message.boundRoomId);
|
||||
if (message.stageName != null && Object.hasOwnProperty.call(message, "stageName"))
|
||||
writer.uint32(/* id 4, wireType 2 =*/34).string(message.stageName);
|
||||
writer.uint32(/* id 1, wireType 2 =*/10).string(message.stageName);
|
||||
if (message.strToVec2DListMap != null && Object.hasOwnProperty.call(message, "strToVec2DListMap"))
|
||||
for (var keys = Object.keys(message.strToVec2DListMap), i = 0; i < keys.length; ++i) {
|
||||
writer.uint32(/* id 5, wireType 2 =*/42).fork().uint32(/* id 1, wireType 2 =*/10).string(keys[i]);
|
||||
writer.uint32(/* id 2, wireType 2 =*/18).fork().uint32(/* id 1, wireType 2 =*/10).string(keys[i]);
|
||||
$root.treasurehunterx.Vec2DList.encode(message.strToVec2DListMap[keys[i]], writer.uint32(/* id 2, wireType 2 =*/18).fork()).ldelim().ldelim();
|
||||
}
|
||||
if (message.strToPolygon2DListMap != null && Object.hasOwnProperty.call(message, "strToPolygon2DListMap"))
|
||||
for (var keys = Object.keys(message.strToPolygon2DListMap), i = 0; i < keys.length; ++i) {
|
||||
writer.uint32(/* id 6, wireType 2 =*/50).fork().uint32(/* id 1, wireType 2 =*/10).string(keys[i]);
|
||||
writer.uint32(/* id 3, wireType 2 =*/26).fork().uint32(/* id 1, wireType 2 =*/10).string(keys[i]);
|
||||
$root.treasurehunterx.Polygon2DList.encode(message.strToPolygon2DListMap[keys[i]], writer.uint32(/* id 2, wireType 2 =*/18).fork()).ldelim().ldelim();
|
||||
}
|
||||
if (message.StageDiscreteW != null && Object.hasOwnProperty.call(message, "StageDiscreteW"))
|
||||
writer.uint32(/* id 7, wireType 0 =*/56).int32(message.StageDiscreteW);
|
||||
if (message.StageDiscreteH != null && Object.hasOwnProperty.call(message, "StageDiscreteH"))
|
||||
writer.uint32(/* id 8, wireType 0 =*/64).int32(message.StageDiscreteH);
|
||||
if (message.StageTileW != null && Object.hasOwnProperty.call(message, "StageTileW"))
|
||||
writer.uint32(/* id 9, wireType 0 =*/72).int32(message.StageTileW);
|
||||
if (message.StageTileH != null && Object.hasOwnProperty.call(message, "StageTileH"))
|
||||
writer.uint32(/* id 10, wireType 0 =*/80).int32(message.StageTileH);
|
||||
if (message.stageDiscreteW != null && Object.hasOwnProperty.call(message, "stageDiscreteW"))
|
||||
writer.uint32(/* id 4, wireType 0 =*/32).int32(message.stageDiscreteW);
|
||||
if (message.stageDiscreteH != null && Object.hasOwnProperty.call(message, "stageDiscreteH"))
|
||||
writer.uint32(/* id 5, wireType 0 =*/40).int32(message.stageDiscreteH);
|
||||
if (message.stageTileW != null && Object.hasOwnProperty.call(message, "stageTileW"))
|
||||
writer.uint32(/* id 6, wireType 0 =*/48).int32(message.stageTileW);
|
||||
if (message.stageTileH != null && Object.hasOwnProperty.call(message, "stageTileH"))
|
||||
writer.uint32(/* id 7, wireType 0 =*/56).int32(message.stageTileH);
|
||||
if (message.intervalToPing != null && Object.hasOwnProperty.call(message, "intervalToPing"))
|
||||
writer.uint32(/* id 8, wireType 0 =*/64).int32(message.intervalToPing);
|
||||
if (message.willKickIfInactiveFor != null && Object.hasOwnProperty.call(message, "willKickIfInactiveFor"))
|
||||
writer.uint32(/* id 9, wireType 0 =*/72).int32(message.willKickIfInactiveFor);
|
||||
if (message.boundRoomId != null && Object.hasOwnProperty.call(message, "boundRoomId"))
|
||||
writer.uint32(/* id 10, wireType 0 =*/80).int32(message.boundRoomId);
|
||||
if (message.battleDurationNanos != null && Object.hasOwnProperty.call(message, "battleDurationNanos"))
|
||||
writer.uint32(/* id 11, wireType 0 =*/88).int64(message.battleDurationNanos);
|
||||
if (message.serverFps != null && Object.hasOwnProperty.call(message, "serverFps"))
|
||||
writer.uint32(/* id 12, wireType 0 =*/96).int32(message.serverFps);
|
||||
if (message.inputDelayFrames != null && Object.hasOwnProperty.call(message, "inputDelayFrames"))
|
||||
writer.uint32(/* id 13, wireType 0 =*/104).int32(message.inputDelayFrames);
|
||||
if (message.inputScaleFrames != null && Object.hasOwnProperty.call(message, "inputScaleFrames"))
|
||||
writer.uint32(/* id 14, wireType 0 =*/112).uint32(message.inputScaleFrames);
|
||||
if (message.nstDelayFrames != null && Object.hasOwnProperty.call(message, "nstDelayFrames"))
|
||||
writer.uint32(/* id 15, wireType 0 =*/120).int32(message.nstDelayFrames);
|
||||
if (message.inputFrameUpsyncDelayTolerance != null && Object.hasOwnProperty.call(message, "inputFrameUpsyncDelayTolerance"))
|
||||
writer.uint32(/* id 16, wireType 0 =*/128).int32(message.inputFrameUpsyncDelayTolerance);
|
||||
if (message.maxChasingRenderFramesPerUpdate != null && Object.hasOwnProperty.call(message, "maxChasingRenderFramesPerUpdate"))
|
||||
writer.uint32(/* id 17, wireType 0 =*/136).int32(message.maxChasingRenderFramesPerUpdate);
|
||||
return writer;
|
||||
};
|
||||
|
||||
@ -1373,22 +1450,10 @@ $root.treasurehunterx = (function() {
|
||||
var tag = reader.uint32();
|
||||
switch (tag >>> 3) {
|
||||
case 1: {
|
||||
message.intervalToPing = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 2: {
|
||||
message.willKickIfInactiveFor = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 3: {
|
||||
message.boundRoomId = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 4: {
|
||||
message.stageName = reader.string();
|
||||
break;
|
||||
}
|
||||
case 5: {
|
||||
case 2: {
|
||||
if (message.strToVec2DListMap === $util.emptyObject)
|
||||
message.strToVec2DListMap = {};
|
||||
var end2 = reader.uint32() + reader.pos;
|
||||
@ -1411,7 +1476,7 @@ $root.treasurehunterx = (function() {
|
||||
message.strToVec2DListMap[key] = value;
|
||||
break;
|
||||
}
|
||||
case 6: {
|
||||
case 3: {
|
||||
if (message.strToPolygon2DListMap === $util.emptyObject)
|
||||
message.strToPolygon2DListMap = {};
|
||||
var end2 = reader.uint32() + reader.pos;
|
||||
@ -1434,20 +1499,60 @@ $root.treasurehunterx = (function() {
|
||||
message.strToPolygon2DListMap[key] = value;
|
||||
break;
|
||||
}
|
||||
case 4: {
|
||||
message.stageDiscreteW = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 5: {
|
||||
message.stageDiscreteH = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 6: {
|
||||
message.stageTileW = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 7: {
|
||||
message.StageDiscreteW = reader.int32();
|
||||
message.stageTileH = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 8: {
|
||||
message.StageDiscreteH = reader.int32();
|
||||
message.intervalToPing = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 9: {
|
||||
message.StageTileW = reader.int32();
|
||||
message.willKickIfInactiveFor = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 10: {
|
||||
message.StageTileH = reader.int32();
|
||||
message.boundRoomId = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 11: {
|
||||
message.battleDurationNanos = reader.int64();
|
||||
break;
|
||||
}
|
||||
case 12: {
|
||||
message.serverFps = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 13: {
|
||||
message.inputDelayFrames = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 14: {
|
||||
message.inputScaleFrames = reader.uint32();
|
||||
break;
|
||||
}
|
||||
case 15: {
|
||||
message.nstDelayFrames = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 16: {
|
||||
message.inputFrameUpsyncDelayTolerance = reader.int32();
|
||||
break;
|
||||
}
|
||||
case 17: {
|
||||
message.maxChasingRenderFramesPerUpdate = reader.int32();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
@ -1485,15 +1590,6 @@ $root.treasurehunterx = (function() {
|
||||
BattleColliderInfo.verify = function verify(message) {
|
||||
if (typeof message !== "object" || message === null)
|
||||
return "object expected";
|
||||
if (message.intervalToPing != null && message.hasOwnProperty("intervalToPing"))
|
||||
if (!$util.isInteger(message.intervalToPing))
|
||||
return "intervalToPing: integer expected";
|
||||
if (message.willKickIfInactiveFor != null && message.hasOwnProperty("willKickIfInactiveFor"))
|
||||
if (!$util.isInteger(message.willKickIfInactiveFor))
|
||||
return "willKickIfInactiveFor: integer expected";
|
||||
if (message.boundRoomId != null && message.hasOwnProperty("boundRoomId"))
|
||||
if (!$util.isInteger(message.boundRoomId))
|
||||
return "boundRoomId: integer expected";
|
||||
if (message.stageName != null && message.hasOwnProperty("stageName"))
|
||||
if (!$util.isString(message.stageName))
|
||||
return "stageName: string expected";
|
||||
@ -1517,18 +1613,48 @@ $root.treasurehunterx = (function() {
|
||||
return "strToPolygon2DListMap." + error;
|
||||
}
|
||||
}
|
||||
if (message.StageDiscreteW != null && message.hasOwnProperty("StageDiscreteW"))
|
||||
if (!$util.isInteger(message.StageDiscreteW))
|
||||
return "StageDiscreteW: integer expected";
|
||||
if (message.StageDiscreteH != null && message.hasOwnProperty("StageDiscreteH"))
|
||||
if (!$util.isInteger(message.StageDiscreteH))
|
||||
return "StageDiscreteH: integer expected";
|
||||
if (message.StageTileW != null && message.hasOwnProperty("StageTileW"))
|
||||
if (!$util.isInteger(message.StageTileW))
|
||||
return "StageTileW: integer expected";
|
||||
if (message.StageTileH != null && message.hasOwnProperty("StageTileH"))
|
||||
if (!$util.isInteger(message.StageTileH))
|
||||
return "StageTileH: integer expected";
|
||||
if (message.stageDiscreteW != null && message.hasOwnProperty("stageDiscreteW"))
|
||||
if (!$util.isInteger(message.stageDiscreteW))
|
||||
return "stageDiscreteW: integer expected";
|
||||
if (message.stageDiscreteH != null && message.hasOwnProperty("stageDiscreteH"))
|
||||
if (!$util.isInteger(message.stageDiscreteH))
|
||||
return "stageDiscreteH: integer expected";
|
||||
if (message.stageTileW != null && message.hasOwnProperty("stageTileW"))
|
||||
if (!$util.isInteger(message.stageTileW))
|
||||
return "stageTileW: integer expected";
|
||||
if (message.stageTileH != null && message.hasOwnProperty("stageTileH"))
|
||||
if (!$util.isInteger(message.stageTileH))
|
||||
return "stageTileH: integer expected";
|
||||
if (message.intervalToPing != null && message.hasOwnProperty("intervalToPing"))
|
||||
if (!$util.isInteger(message.intervalToPing))
|
||||
return "intervalToPing: integer expected";
|
||||
if (message.willKickIfInactiveFor != null && message.hasOwnProperty("willKickIfInactiveFor"))
|
||||
if (!$util.isInteger(message.willKickIfInactiveFor))
|
||||
return "willKickIfInactiveFor: integer expected";
|
||||
if (message.boundRoomId != null && message.hasOwnProperty("boundRoomId"))
|
||||
if (!$util.isInteger(message.boundRoomId))
|
||||
return "boundRoomId: integer expected";
|
||||
if (message.battleDurationNanos != null && message.hasOwnProperty("battleDurationNanos"))
|
||||
if (!$util.isInteger(message.battleDurationNanos) && !(message.battleDurationNanos && $util.isInteger(message.battleDurationNanos.low) && $util.isInteger(message.battleDurationNanos.high)))
|
||||
return "battleDurationNanos: integer|Long expected";
|
||||
if (message.serverFps != null && message.hasOwnProperty("serverFps"))
|
||||
if (!$util.isInteger(message.serverFps))
|
||||
return "serverFps: integer expected";
|
||||
if (message.inputDelayFrames != null && message.hasOwnProperty("inputDelayFrames"))
|
||||
if (!$util.isInteger(message.inputDelayFrames))
|
||||
return "inputDelayFrames: integer expected";
|
||||
if (message.inputScaleFrames != null && message.hasOwnProperty("inputScaleFrames"))
|
||||
if (!$util.isInteger(message.inputScaleFrames))
|
||||
return "inputScaleFrames: integer expected";
|
||||
if (message.nstDelayFrames != null && message.hasOwnProperty("nstDelayFrames"))
|
||||
if (!$util.isInteger(message.nstDelayFrames))
|
||||
return "nstDelayFrames: integer expected";
|
||||
if (message.inputFrameUpsyncDelayTolerance != null && message.hasOwnProperty("inputFrameUpsyncDelayTolerance"))
|
||||
if (!$util.isInteger(message.inputFrameUpsyncDelayTolerance))
|
||||
return "inputFrameUpsyncDelayTolerance: integer expected";
|
||||
if (message.maxChasingRenderFramesPerUpdate != null && message.hasOwnProperty("maxChasingRenderFramesPerUpdate"))
|
||||
if (!$util.isInteger(message.maxChasingRenderFramesPerUpdate))
|
||||
return "maxChasingRenderFramesPerUpdate: integer expected";
|
||||
return null;
|
||||
};
|
||||
|
||||
@ -1544,12 +1670,6 @@ $root.treasurehunterx = (function() {
|
||||
if (object instanceof $root.treasurehunterx.BattleColliderInfo)
|
||||
return object;
|
||||
var message = new $root.treasurehunterx.BattleColliderInfo();
|
||||
if (object.intervalToPing != null)
|
||||
message.intervalToPing = object.intervalToPing | 0;
|
||||
if (object.willKickIfInactiveFor != null)
|
||||
message.willKickIfInactiveFor = object.willKickIfInactiveFor | 0;
|
||||
if (object.boundRoomId != null)
|
||||
message.boundRoomId = object.boundRoomId | 0;
|
||||
if (object.stageName != null)
|
||||
message.stageName = String(object.stageName);
|
||||
if (object.strToVec2DListMap) {
|
||||
@ -1572,14 +1692,41 @@ $root.treasurehunterx = (function() {
|
||||
message.strToPolygon2DListMap[keys[i]] = $root.treasurehunterx.Polygon2DList.fromObject(object.strToPolygon2DListMap[keys[i]]);
|
||||
}
|
||||
}
|
||||
if (object.StageDiscreteW != null)
|
||||
message.StageDiscreteW = object.StageDiscreteW | 0;
|
||||
if (object.StageDiscreteH != null)
|
||||
message.StageDiscreteH = object.StageDiscreteH | 0;
|
||||
if (object.StageTileW != null)
|
||||
message.StageTileW = object.StageTileW | 0;
|
||||
if (object.StageTileH != null)
|
||||
message.StageTileH = object.StageTileH | 0;
|
||||
if (object.stageDiscreteW != null)
|
||||
message.stageDiscreteW = object.stageDiscreteW | 0;
|
||||
if (object.stageDiscreteH != null)
|
||||
message.stageDiscreteH = object.stageDiscreteH | 0;
|
||||
if (object.stageTileW != null)
|
||||
message.stageTileW = object.stageTileW | 0;
|
||||
if (object.stageTileH != null)
|
||||
message.stageTileH = object.stageTileH | 0;
|
||||
if (object.intervalToPing != null)
|
||||
message.intervalToPing = object.intervalToPing | 0;
|
||||
if (object.willKickIfInactiveFor != null)
|
||||
message.willKickIfInactiveFor = object.willKickIfInactiveFor | 0;
|
||||
if (object.boundRoomId != null)
|
||||
message.boundRoomId = object.boundRoomId | 0;
|
||||
if (object.battleDurationNanos != null)
|
||||
if ($util.Long)
|
||||
(message.battleDurationNanos = $util.Long.fromValue(object.battleDurationNanos)).unsigned = false;
|
||||
else if (typeof object.battleDurationNanos === "string")
|
||||
message.battleDurationNanos = parseInt(object.battleDurationNanos, 10);
|
||||
else if (typeof object.battleDurationNanos === "number")
|
||||
message.battleDurationNanos = object.battleDurationNanos;
|
||||
else if (typeof object.battleDurationNanos === "object")
|
||||
message.battleDurationNanos = new $util.LongBits(object.battleDurationNanos.low >>> 0, object.battleDurationNanos.high >>> 0).toNumber();
|
||||
if (object.serverFps != null)
|
||||
message.serverFps = object.serverFps | 0;
|
||||
if (object.inputDelayFrames != null)
|
||||
message.inputDelayFrames = object.inputDelayFrames | 0;
|
||||
if (object.inputScaleFrames != null)
|
||||
message.inputScaleFrames = object.inputScaleFrames >>> 0;
|
||||
if (object.nstDelayFrames != null)
|
||||
message.nstDelayFrames = object.nstDelayFrames | 0;
|
||||
if (object.inputFrameUpsyncDelayTolerance != null)
|
||||
message.inputFrameUpsyncDelayTolerance = object.inputFrameUpsyncDelayTolerance | 0;
|
||||
if (object.maxChasingRenderFramesPerUpdate != null)
|
||||
message.maxChasingRenderFramesPerUpdate = object.maxChasingRenderFramesPerUpdate | 0;
|
||||
return message;
|
||||
};
|
||||
|
||||
@ -1601,21 +1748,26 @@ $root.treasurehunterx = (function() {
|
||||
object.strToPolygon2DListMap = {};
|
||||
}
|
||||
if (options.defaults) {
|
||||
object.stageName = "";
|
||||
object.stageDiscreteW = 0;
|
||||
object.stageDiscreteH = 0;
|
||||
object.stageTileW = 0;
|
||||
object.stageTileH = 0;
|
||||
object.intervalToPing = 0;
|
||||
object.willKickIfInactiveFor = 0;
|
||||
object.boundRoomId = 0;
|
||||
object.stageName = "";
|
||||
object.StageDiscreteW = 0;
|
||||
object.StageDiscreteH = 0;
|
||||
object.StageTileW = 0;
|
||||
object.StageTileH = 0;
|
||||
if ($util.Long) {
|
||||
var long = new $util.Long(0, 0, false);
|
||||
object.battleDurationNanos = options.longs === String ? long.toString() : options.longs === Number ? long.toNumber() : long;
|
||||
} else
|
||||
object.battleDurationNanos = options.longs === String ? "0" : 0;
|
||||
object.serverFps = 0;
|
||||
object.inputDelayFrames = 0;
|
||||
object.inputScaleFrames = 0;
|
||||
object.nstDelayFrames = 0;
|
||||
object.inputFrameUpsyncDelayTolerance = 0;
|
||||
object.maxChasingRenderFramesPerUpdate = 0;
|
||||
}
|
||||
if (message.intervalToPing != null && message.hasOwnProperty("intervalToPing"))
|
||||
object.intervalToPing = message.intervalToPing;
|
||||
if (message.willKickIfInactiveFor != null && message.hasOwnProperty("willKickIfInactiveFor"))
|
||||
object.willKickIfInactiveFor = message.willKickIfInactiveFor;
|
||||
if (message.boundRoomId != null && message.hasOwnProperty("boundRoomId"))
|
||||
object.boundRoomId = message.boundRoomId;
|
||||
if (message.stageName != null && message.hasOwnProperty("stageName"))
|
||||
object.stageName = message.stageName;
|
||||
var keys2;
|
||||
@ -1629,14 +1781,37 @@ $root.treasurehunterx = (function() {
|
||||
for (var j = 0; j < keys2.length; ++j)
|
||||
object.strToPolygon2DListMap[keys2[j]] = $root.treasurehunterx.Polygon2DList.toObject(message.strToPolygon2DListMap[keys2[j]], options);
|
||||
}
|
||||
if (message.StageDiscreteW != null && message.hasOwnProperty("StageDiscreteW"))
|
||||
object.StageDiscreteW = message.StageDiscreteW;
|
||||
if (message.StageDiscreteH != null && message.hasOwnProperty("StageDiscreteH"))
|
||||
object.StageDiscreteH = message.StageDiscreteH;
|
||||
if (message.StageTileW != null && message.hasOwnProperty("StageTileW"))
|
||||
object.StageTileW = message.StageTileW;
|
||||
if (message.StageTileH != null && message.hasOwnProperty("StageTileH"))
|
||||
object.StageTileH = message.StageTileH;
|
||||
if (message.stageDiscreteW != null && message.hasOwnProperty("stageDiscreteW"))
|
||||
object.stageDiscreteW = message.stageDiscreteW;
|
||||
if (message.stageDiscreteH != null && message.hasOwnProperty("stageDiscreteH"))
|
||||
object.stageDiscreteH = message.stageDiscreteH;
|
||||
if (message.stageTileW != null && message.hasOwnProperty("stageTileW"))
|
||||
object.stageTileW = message.stageTileW;
|
||||
if (message.stageTileH != null && message.hasOwnProperty("stageTileH"))
|
||||
object.stageTileH = message.stageTileH;
|
||||
if (message.intervalToPing != null && message.hasOwnProperty("intervalToPing"))
|
||||
object.intervalToPing = message.intervalToPing;
|
||||
if (message.willKickIfInactiveFor != null && message.hasOwnProperty("willKickIfInactiveFor"))
|
||||
object.willKickIfInactiveFor = message.willKickIfInactiveFor;
|
||||
if (message.boundRoomId != null && message.hasOwnProperty("boundRoomId"))
|
||||
object.boundRoomId = message.boundRoomId;
|
||||
if (message.battleDurationNanos != null && message.hasOwnProperty("battleDurationNanos"))
|
||||
if (typeof message.battleDurationNanos === "number")
|
||||
object.battleDurationNanos = options.longs === String ? String(message.battleDurationNanos) : message.battleDurationNanos;
|
||||
else
|
||||
object.battleDurationNanos = options.longs === String ? $util.Long.prototype.toString.call(message.battleDurationNanos) : options.longs === Number ? new $util.LongBits(message.battleDurationNanos.low >>> 0, message.battleDurationNanos.high >>> 0).toNumber() : message.battleDurationNanos;
|
||||
if (message.serverFps != null && message.hasOwnProperty("serverFps"))
|
||||
object.serverFps = message.serverFps;
|
||||
if (message.inputDelayFrames != null && message.hasOwnProperty("inputDelayFrames"))
|
||||
object.inputDelayFrames = message.inputDelayFrames;
|
||||
if (message.inputScaleFrames != null && message.hasOwnProperty("inputScaleFrames"))
|
||||
object.inputScaleFrames = message.inputScaleFrames;
|
||||
if (message.nstDelayFrames != null && message.hasOwnProperty("nstDelayFrames"))
|
||||
object.nstDelayFrames = message.nstDelayFrames;
|
||||
if (message.inputFrameUpsyncDelayTolerance != null && message.hasOwnProperty("inputFrameUpsyncDelayTolerance"))
|
||||
object.inputFrameUpsyncDelayTolerance = message.inputFrameUpsyncDelayTolerance;
|
||||
if (message.maxChasingRenderFramesPerUpdate != null && message.hasOwnProperty("maxChasingRenderFramesPerUpdate"))
|
||||
object.maxChasingRenderFramesPerUpdate = message.maxChasingRenderFramesPerUpdate;
|
||||
return object;
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user