DelayNoMore/battle_srv/models/ringbuf.go

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package models
type RingBuffer struct {
Ed int32 // write index, open index
St int32 // read index, closed index
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EdFrameId int32
StFrameId int32
N int32
Cnt int32 // the count of valid elements in the buffer, used mainly to distinguish what "st == ed" means for "Pop" and "Get" methods
Eles []interface{}
}
func NewRingBuffer(n int32) *RingBuffer {
return &RingBuffer{
Ed: 0,
St: 0,
N: n,
Cnt: 0,
Eles: make([]interface{}, n),
}
}
func (rb *RingBuffer) Put(pItem interface{}) {
for 0 < rb.Cnt && rb.Cnt >= rb.N {
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// Make room for the new element
rb.Pop()
}
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rb.Eles[rb.Ed] = pItem
rb.EdFrameId++
rb.Cnt++
rb.Ed++
if rb.Ed >= rb.N {
rb.Ed -= rb.N // Deliberately not using "%" operator for performance concern
}
}
func (rb *RingBuffer) Pop() interface{} {
if 0 == rb.Cnt {
return nil
}
pItem := rb.Eles[rb.St]
rb.StFrameId++
rb.Cnt--
rb.St++
if rb.St >= rb.N {
rb.St -= rb.N
}
return pItem
}
func (rb *RingBuffer) GetByOffset(offsetFromSt int32) interface{} {
if 0 == rb.Cnt {
return nil
}
arrIdx := rb.St + offsetFromSt
if rb.St < rb.Ed {
// case#1: 0...st...ed...N-1
if rb.St <= arrIdx && arrIdx < rb.Ed {
return rb.Eles[arrIdx]
}
} else {
// if rb.St >= rb.Ed
// case#2: 0...ed...st...N-1
if arrIdx >= rb.N {
arrIdx -= rb.N
}
if arrIdx >= rb.St || arrIdx < rb.Ed {
return rb.Eles[arrIdx]
}
}
return nil
}
func (rb *RingBuffer) GetByFrameId(frameId int32) interface{} {
if frameId >= rb.EdFrameId || frameId < rb.StFrameId {
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return nil
}
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return rb.GetByOffset(frameId - rb.StFrameId)
}