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// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.28.1
// protoc v3.21.4
// source: room_downsync_frame.proto
package protos
import (
_ "dnmshared/sharedprotos"
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
reflect "reflect"
sync "sync"
)
const (
// Verify that this generated code is sufficiently up-to-date.
_ = protoimpl . EnforceVersion ( 20 - protoimpl . MinVersion )
// Verify that runtime/protoimpl is sufficiently up-to-date.
_ = protoimpl . EnforceVersion ( protoimpl . MaxVersion - 20 )
)
type PlayerDownsync struct {
state protoimpl . MessageState
sizeCache protoimpl . SizeCache
unknownFields protoimpl . UnknownFields
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Id int32 ` protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty" `
VirtualGridX int32 ` protobuf:"varint,2,opt,name=virtualGridX,proto3" json:"virtualGridX,omitempty" `
VirtualGridY int32 ` protobuf:"varint,3,opt,name=virtualGridY,proto3" json:"virtualGridY,omitempty" `
DirX int32 ` protobuf:"varint,4,opt,name=dirX,proto3" json:"dirX,omitempty" `
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DirY int32 ` protobuf:"varint,5,opt,name=dirY,proto3" json:"dirY,omitempty" `
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VelX int32 ` protobuf:"varint,6,opt,name=velX,proto3" json:"velX,omitempty" `
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VelY int32 ` protobuf:"varint,7,opt,name=velY,proto3" json:"velY,omitempty" ` // "velX" and "velY" is used to record the accumulated effect by inertia and accelerations (including gravity)
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Speed int32 ` protobuf:"varint,8,opt,name=speed,proto3" json:"speed,omitempty" ` // this is the instantaneous scalar attribute of a character, different from but will be accounted in "velX" and "velY"
BattleState int32 ` protobuf:"varint,9,opt,name=battleState,proto3" json:"battleState,omitempty" `
JoinIndex int32 ` protobuf:"varint,10,opt,name=joinIndex,proto3" json:"joinIndex,omitempty" `
ColliderRadius int32 ` protobuf:"varint,11,opt,name=colliderRadius,proto3" json:"colliderRadius,omitempty" `
Removed bool ` protobuf:"varint,12,opt,name=removed,proto3" json:"removed,omitempty" `
Score int32 ` protobuf:"varint,13,opt,name=score,proto3" json:"score,omitempty" `
LastMoveGmtMillis int32 ` protobuf:"varint,14,opt,name=lastMoveGmtMillis,proto3" json:"lastMoveGmtMillis,omitempty" `
FramesToRecover int32 ` protobuf:"varint,15,opt,name=framesToRecover,proto3" json:"framesToRecover,omitempty" `
Hp int32 ` protobuf:"varint,16,opt,name=hp,proto3" json:"hp,omitempty" `
MaxHp int32 ` protobuf:"varint,17,opt,name=maxHp,proto3" json:"maxHp,omitempty" `
CharacterState int32 ` protobuf:"varint,18,opt,name=characterState,proto3" json:"characterState,omitempty" `
InAir bool ` protobuf:"varint,19,opt,name=inAir,proto3" json:"inAir,omitempty" ` // by design a standalone field only inferred by the collision result of "applyInputFrameDownsyncDynamicsOnSingleRenderFrame" instead of "characterState", because we need check the transition for "characterState" from this field, i.e. "inAir (prev -> curr)"
FramesInChState int32 ` protobuf:"varint,20,opt,name=framesInChState,proto3" json:"framesInChState,omitempty" ` // number of frames elapsed in the current character state
ActiveSkillId int32 ` protobuf:"varint,21,opt,name=activeSkillId,proto3" json:"activeSkillId,omitempty" `
ActiveSkillHit int32 ` protobuf:"varint,22,opt,name=activeSkillHit,proto3" json:"activeSkillHit,omitempty" `
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FramesInvinsible int32 ` protobuf:"varint,23,opt,name=framesInvinsible,proto3" json:"framesInvinsible,omitempty" `
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BulletTeamId int32 ` protobuf:"varint,24,opt,name=bulletTeamId,proto3" json:"bulletTeamId,omitempty" `
ChCollisionTeamId int32 ` protobuf:"varint,25,opt,name=chCollisionTeamId,proto3" json:"chCollisionTeamId,omitempty" `
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OnWall bool ` protobuf:"varint,26,opt,name=onWall,proto3" json:"onWall,omitempty" ` // like "inAir", it’ s by design a standalone field only inferred by the collision result of "applyInputFrameDownsyncDynamicsOnSingleRenderFrame" instead of "characterState", because we need check the transition for "characterState" from this field, i.e. "onWall (prev -> curr)"
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OnWallNormX int32 ` protobuf:"varint,27,opt,name=onWallNormX,proto3" json:"onWallNormX,omitempty" `
OnWallNormY int32 ` protobuf:"varint,28,opt,name=onWallNormY,proto3" json:"onWallNormY,omitempty" `
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CapturedByInertia bool ` protobuf:"varint,29,opt,name=capturedByInertia,proto3" json:"capturedByInertia,omitempty" ` // like "inAir", it’ s by design a standalone field only inferred by the calc result of "applyInputFrameDownsyncDynamicsOnSingleRenderFrame" instead of "characterState"
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Name string ` protobuf:"bytes,997,opt,name=name,proto3" json:"name,omitempty" `
DisplayName string ` protobuf:"bytes,998,opt,name=displayName,proto3" json:"displayName,omitempty" `
Avatar string ` protobuf:"bytes,999,opt,name=avatar,proto3" json:"avatar,omitempty" `
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}
func ( x * PlayerDownsync ) Reset ( ) {
* x = PlayerDownsync { }
if protoimpl . UnsafeEnabled {
mi := & file_room_downsync_frame_proto_msgTypes [ 0 ]
ms := protoimpl . X . MessageStateOf ( protoimpl . Pointer ( x ) )
ms . StoreMessageInfo ( mi )
}
}
func ( x * PlayerDownsync ) String ( ) string {
return protoimpl . X . MessageStringOf ( x )
}
func ( * PlayerDownsync ) ProtoMessage ( ) { }
func ( x * PlayerDownsync ) ProtoReflect ( ) protoreflect . Message {
mi := & file_room_downsync_frame_proto_msgTypes [ 0 ]
if protoimpl . UnsafeEnabled && x != nil {
ms := protoimpl . X . MessageStateOf ( protoimpl . Pointer ( x ) )
if ms . LoadMessageInfo ( ) == nil {
ms . StoreMessageInfo ( mi )
}
return ms
}
return mi . MessageOf ( x )
}
// Deprecated: Use PlayerDownsync.ProtoReflect.Descriptor instead.
func ( * PlayerDownsync ) Descriptor ( ) ( [ ] byte , [ ] int ) {
return file_room_downsync_frame_proto_rawDescGZIP ( ) , [ ] int { 0 }
}
func ( x * PlayerDownsync ) GetId ( ) int32 {
if x != nil {
return x . Id
}
return 0
}
func ( x * PlayerDownsync ) GetVirtualGridX ( ) int32 {
if x != nil {
return x . VirtualGridX
}
return 0
}
func ( x * PlayerDownsync ) GetVirtualGridY ( ) int32 {
if x != nil {
return x . VirtualGridY
}
return 0
}
func ( x * PlayerDownsync ) GetDirX ( ) int32 {
if x != nil {
return x . DirX
}
return 0
}
func ( x * PlayerDownsync ) GetDirY ( ) int32 {
if x != nil {
return x . DirY
}
return 0
}
func ( x * PlayerDownsync ) GetVelX ( ) int32 {
if x != nil {
return x . VelX
}
return 0
}
func ( x * PlayerDownsync ) GetVelY ( ) int32 {
if x != nil {
return x . VelY
}
return 0
}
func ( x * PlayerDownsync ) GetSpeed ( ) int32 {
if x != nil {
return x . Speed
}
return 0
}
func ( x * PlayerDownsync ) GetBattleState ( ) int32 {
if x != nil {
return x . BattleState
}
return 0
}
func ( x * PlayerDownsync ) GetJoinIndex ( ) int32 {
if x != nil {
return x . JoinIndex
}
return 0
}
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func ( x * PlayerDownsync ) GetColliderRadius ( ) int32 {
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if x != nil {
return x . ColliderRadius
}
return 0
}
func ( x * PlayerDownsync ) GetRemoved ( ) bool {
if x != nil {
return x . Removed
}
return false
}
func ( x * PlayerDownsync ) GetScore ( ) int32 {
if x != nil {
return x . Score
}
return 0
}
func ( x * PlayerDownsync ) GetLastMoveGmtMillis ( ) int32 {
if x != nil {
return x . LastMoveGmtMillis
}
return 0
}
func ( x * PlayerDownsync ) GetFramesToRecover ( ) int32 {
if x != nil {
return x . FramesToRecover
}
return 0
}
func ( x * PlayerDownsync ) GetHp ( ) int32 {
if x != nil {
return x . Hp
}
return 0
}
func ( x * PlayerDownsync ) GetMaxHp ( ) int32 {
if x != nil {
return x . MaxHp
}
return 0
}
func ( x * PlayerDownsync ) GetCharacterState ( ) int32 {
if x != nil {
return x . CharacterState
}
return 0
}
func ( x * PlayerDownsync ) GetInAir ( ) bool {
if x != nil {
return x . InAir
}
return false
}
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func ( x * PlayerDownsync ) GetFramesInChState ( ) int32 {
if x != nil {
return x . FramesInChState
}
return 0
}
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func ( x * PlayerDownsync ) GetActiveSkillId ( ) int32 {
if x != nil {
return x . ActiveSkillId
}
return 0
}
func ( x * PlayerDownsync ) GetActiveSkillHit ( ) int32 {
if x != nil {
return x . ActiveSkillHit
}
return 0
}
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func ( x * PlayerDownsync ) GetFramesInvinsible ( ) int32 {
if x != nil {
return x . FramesInvinsible
}
return 0
}
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func ( x * PlayerDownsync ) GetBulletTeamId ( ) int32 {
if x != nil {
return x . BulletTeamId
}
return 0
}
func ( x * PlayerDownsync ) GetChCollisionTeamId ( ) int32 {
if x != nil {
return x . ChCollisionTeamId
}
return 0
}
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func ( x * PlayerDownsync ) GetOnWall ( ) bool {
if x != nil {
return x . OnWall
}
return false
}
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func ( x * PlayerDownsync ) GetOnWallNormX ( ) int32 {
if x != nil {
return x . OnWallNormX
}
return 0
}
func ( x * PlayerDownsync ) GetOnWallNormY ( ) int32 {
if x != nil {
return x . OnWallNormY
}
return 0
}
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func ( x * PlayerDownsync ) GetCapturedByInertia ( ) bool {
if x != nil {
return x . CapturedByInertia
}
return false
}
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func ( x * PlayerDownsync ) GetName ( ) string {
if x != nil {
return x . Name
}
return ""
}
func ( x * PlayerDownsync ) GetDisplayName ( ) string {
if x != nil {
return x . DisplayName
}
return ""
}
func ( x * PlayerDownsync ) GetAvatar ( ) string {
if x != nil {
return x . Avatar
}
return ""
}
type InputFrameDecoded struct {
state protoimpl . MessageState
sizeCache protoimpl . SizeCache
unknownFields protoimpl . UnknownFields
Dx int32 ` protobuf:"varint,1,opt,name=dx,proto3" json:"dx,omitempty" `
Dy int32 ` protobuf:"varint,2,opt,name=dy,proto3" json:"dy,omitempty" `
BtnALevel int32 ` protobuf:"varint,3,opt,name=btnALevel,proto3" json:"btnALevel,omitempty" `
BtnBLevel int32 ` protobuf:"varint,4,opt,name=btnBLevel,proto3" json:"btnBLevel,omitempty" `
}
func ( x * InputFrameDecoded ) Reset ( ) {
* x = InputFrameDecoded { }
if protoimpl . UnsafeEnabled {
mi := & file_room_downsync_frame_proto_msgTypes [ 1 ]
ms := protoimpl . X . MessageStateOf ( protoimpl . Pointer ( x ) )
ms . StoreMessageInfo ( mi )
}
}
func ( x * InputFrameDecoded ) String ( ) string {
return protoimpl . X . MessageStringOf ( x )
}
func ( * InputFrameDecoded ) ProtoMessage ( ) { }
func ( x * InputFrameDecoded ) ProtoReflect ( ) protoreflect . Message {
mi := & file_room_downsync_frame_proto_msgTypes [ 1 ]
if protoimpl . UnsafeEnabled && x != nil {
ms := protoimpl . X . MessageStateOf ( protoimpl . Pointer ( x ) )
if ms . LoadMessageInfo ( ) == nil {
ms . StoreMessageInfo ( mi )
}
return ms
}
return mi . MessageOf ( x )
}
// Deprecated: Use InputFrameDecoded.ProtoReflect.Descriptor instead.
func ( * InputFrameDecoded ) Descriptor ( ) ( [ ] byte , [ ] int ) {
return file_room_downsync_frame_proto_rawDescGZIP ( ) , [ ] int { 1 }
}
func ( x * InputFrameDecoded ) GetDx ( ) int32 {
if x != nil {
return x . Dx
}
return 0
}
func ( x * InputFrameDecoded ) GetDy ( ) int32 {
if x != nil {
return x . Dy
}
return 0
}
func ( x * InputFrameDecoded ) GetBtnALevel ( ) int32 {
if x != nil {
return x . BtnALevel
}
return 0
}
func ( x * InputFrameDecoded ) GetBtnBLevel ( ) int32 {
if x != nil {
return x . BtnBLevel
}
return 0
}
type InputFrameUpsync struct {
state protoimpl . MessageState
sizeCache protoimpl . SizeCache
unknownFields protoimpl . UnknownFields
InputFrameId int32 ` protobuf:"varint,1,opt,name=inputFrameId,proto3" json:"inputFrameId,omitempty" `
Encoded uint64 ` protobuf:"varint,2,opt,name=encoded,proto3" json:"encoded,omitempty" `
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JoinIndex int32 ` protobuf:"varint,3,opt,name=joinIndex,proto3" json:"joinIndex,omitempty" `
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}
func ( x * InputFrameUpsync ) Reset ( ) {
* x = InputFrameUpsync { }
if protoimpl . UnsafeEnabled {
mi := & file_room_downsync_frame_proto_msgTypes [ 2 ]
ms := protoimpl . X . MessageStateOf ( protoimpl . Pointer ( x ) )
ms . StoreMessageInfo ( mi )
}
}
func ( x * InputFrameUpsync ) String ( ) string {
return protoimpl . X . MessageStringOf ( x )
}
func ( * InputFrameUpsync ) ProtoMessage ( ) { }
func ( x * InputFrameUpsync ) ProtoReflect ( ) protoreflect . Message {
mi := & file_room_downsync_frame_proto_msgTypes [ 2 ]
if protoimpl . UnsafeEnabled && x != nil {
ms := protoimpl . X . MessageStateOf ( protoimpl . Pointer ( x ) )
if ms . LoadMessageInfo ( ) == nil {
ms . StoreMessageInfo ( mi )
}
return ms
}
return mi . MessageOf ( x )
}
// Deprecated: Use InputFrameUpsync.ProtoReflect.Descriptor instead.
func ( * InputFrameUpsync ) Descriptor ( ) ( [ ] byte , [ ] int ) {
return file_room_downsync_frame_proto_rawDescGZIP ( ) , [ ] int { 2 }
}
func ( x * InputFrameUpsync ) GetInputFrameId ( ) int32 {
if x != nil {
return x . InputFrameId
}
return 0
}
func ( x * InputFrameUpsync ) GetEncoded ( ) uint64 {
if x != nil {
return x . Encoded
}
return 0
}
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func ( x * InputFrameUpsync ) GetJoinIndex ( ) int32 {
if x != nil {
return x . JoinIndex
}
return 0
}
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type InputFrameDownsync struct {
state protoimpl . MessageState
sizeCache protoimpl . SizeCache
unknownFields protoimpl . UnknownFields
InputFrameId int32 ` protobuf:"varint,1,opt,name=inputFrameId,proto3" json:"inputFrameId,omitempty" `
InputList [ ] uint64 ` protobuf:"varint,2,rep,packed,name=inputList,proto3" json:"inputList,omitempty" ` // Indexed by "joinIndex", we try to compress the "single player input" into 1 word (64-bit for 64-bit Golang runtime) because atomic compare-and-swap only works on 1 word. Although CAS on custom struct is possible in Golang 1.19 https://pkg.go.dev/sync/atomic@go1.19.1#Value.CompareAndSwap, using a single word is still faster whenever possible.
ConfirmedList uint64 ` protobuf:"varint,3,opt,name=confirmedList,proto3" json:"confirmedList,omitempty" ` // Indexed by "joinIndex", same compression concern as above
}
func ( x * InputFrameDownsync ) Reset ( ) {
* x = InputFrameDownsync { }
if protoimpl . UnsafeEnabled {
mi := & file_room_downsync_frame_proto_msgTypes [ 3 ]
ms := protoimpl . X . MessageStateOf ( protoimpl . Pointer ( x ) )
ms . StoreMessageInfo ( mi )
}
}
func ( x * InputFrameDownsync ) String ( ) string {
return protoimpl . X . MessageStringOf ( x )
}
func ( * InputFrameDownsync ) ProtoMessage ( ) { }
func ( x * InputFrameDownsync ) ProtoReflect ( ) protoreflect . Message {
mi := & file_room_downsync_frame_proto_msgTypes [ 3 ]
if protoimpl . UnsafeEnabled && x != nil {
ms := protoimpl . X . MessageStateOf ( protoimpl . Pointer ( x ) )
if ms . LoadMessageInfo ( ) == nil {
ms . StoreMessageInfo ( mi )
}
return ms
}
return mi . MessageOf ( x )
}
// Deprecated: Use InputFrameDownsync.ProtoReflect.Descriptor instead.
func ( * InputFrameDownsync ) Descriptor ( ) ( [ ] byte , [ ] int ) {
return file_room_downsync_frame_proto_rawDescGZIP ( ) , [ ] int { 3 }
}
func ( x * InputFrameDownsync ) GetInputFrameId ( ) int32 {
if x != nil {
return x . InputFrameId
}
return 0
}
func ( x * InputFrameDownsync ) GetInputList ( ) [ ] uint64 {
if x != nil {
return x . InputList
}
return nil
}
func ( x * InputFrameDownsync ) GetConfirmedList ( ) uint64 {
if x != nil {
return x . ConfirmedList
}
return 0
}
type HeartbeatUpsync struct {
state protoimpl . MessageState
sizeCache protoimpl . SizeCache
unknownFields protoimpl . UnknownFields
ClientTimestamp int64 ` protobuf:"varint,1,opt,name=clientTimestamp,proto3" json:"clientTimestamp,omitempty" `
}
func ( x * HeartbeatUpsync ) Reset ( ) {
* x = HeartbeatUpsync { }
if protoimpl . UnsafeEnabled {
mi := & file_room_downsync_frame_proto_msgTypes [ 4 ]
ms := protoimpl . X . MessageStateOf ( protoimpl . Pointer ( x ) )
ms . StoreMessageInfo ( mi )
}
}
func ( x * HeartbeatUpsync ) String ( ) string {
return protoimpl . X . MessageStringOf ( x )
}
func ( * HeartbeatUpsync ) ProtoMessage ( ) { }
func ( x * HeartbeatUpsync ) ProtoReflect ( ) protoreflect . Message {
mi := & file_room_downsync_frame_proto_msgTypes [ 4 ]
if protoimpl . UnsafeEnabled && x != nil {
ms := protoimpl . X . MessageStateOf ( protoimpl . Pointer ( x ) )
if ms . LoadMessageInfo ( ) == nil {
ms . StoreMessageInfo ( mi )
}
return ms
}
return mi . MessageOf ( x )
}
// Deprecated: Use HeartbeatUpsync.ProtoReflect.Descriptor instead.
func ( * HeartbeatUpsync ) Descriptor ( ) ( [ ] byte , [ ] int ) {
return file_room_downsync_frame_proto_rawDescGZIP ( ) , [ ] int { 4 }
}
func ( x * HeartbeatUpsync ) GetClientTimestamp ( ) int64 {
if x != nil {
return x . ClientTimestamp
}
return 0
}
type WsReq struct {
state protoimpl . MessageState
sizeCache protoimpl . SizeCache
unknownFields protoimpl . UnknownFields
MsgId int32 ` protobuf:"varint,1,opt,name=msgId,proto3" json:"msgId,omitempty" `
PlayerId int32 ` protobuf:"varint,2,opt,name=playerId,proto3" json:"playerId,omitempty" `
Act int32 ` protobuf:"varint,3,opt,name=act,proto3" json:"act,omitempty" `
JoinIndex int32 ` protobuf:"varint,4,opt,name=joinIndex,proto3" json:"joinIndex,omitempty" `
AckingFrameId int32 ` protobuf:"varint,5,opt,name=ackingFrameId,proto3" json:"ackingFrameId,omitempty" `
AckingInputFrameId int32 ` protobuf:"varint,6,opt,name=ackingInputFrameId,proto3" json:"ackingInputFrameId,omitempty" `
InputFrameUpsyncBatch [ ] * InputFrameUpsync ` protobuf:"bytes,7,rep,name=inputFrameUpsyncBatch,proto3" json:"inputFrameUpsyncBatch,omitempty" `
Hb * HeartbeatUpsync ` protobuf:"bytes,8,opt,name=hb,proto3" json:"hb,omitempty" `
}
func ( x * WsReq ) Reset ( ) {
* x = WsReq { }
if protoimpl . UnsafeEnabled {
mi := & file_room_downsync_frame_proto_msgTypes [ 5 ]
ms := protoimpl . X . MessageStateOf ( protoimpl . Pointer ( x ) )
ms . StoreMessageInfo ( mi )
}
}
func ( x * WsReq ) String ( ) string {
return protoimpl . X . MessageStringOf ( x )
}
func ( * WsReq ) ProtoMessage ( ) { }
func ( x * WsReq ) ProtoReflect ( ) protoreflect . Message {
mi := & file_room_downsync_frame_proto_msgTypes [ 5 ]
if protoimpl . UnsafeEnabled && x != nil {
ms := protoimpl . X . MessageStateOf ( protoimpl . Pointer ( x ) )
if ms . LoadMessageInfo ( ) == nil {
ms . StoreMessageInfo ( mi )
}
return ms
}
return mi . MessageOf ( x )
}
// Deprecated: Use WsReq.ProtoReflect.Descriptor instead.
func ( * WsReq ) Descriptor ( ) ( [ ] byte , [ ] int ) {
return file_room_downsync_frame_proto_rawDescGZIP ( ) , [ ] int { 5 }
}
func ( x * WsReq ) GetMsgId ( ) int32 {
if x != nil {
return x . MsgId
}
return 0
}
func ( x * WsReq ) GetPlayerId ( ) int32 {
if x != nil {
return x . PlayerId
}
return 0
}
func ( x * WsReq ) GetAct ( ) int32 {
if x != nil {
return x . Act
}
return 0
}
func ( x * WsReq ) GetJoinIndex ( ) int32 {
if x != nil {
return x . JoinIndex
}
return 0
}
func ( x * WsReq ) GetAckingFrameId ( ) int32 {
if x != nil {
return x . AckingFrameId
}
return 0
}
func ( x * WsReq ) GetAckingInputFrameId ( ) int32 {
if x != nil {
return x . AckingInputFrameId
}
return 0
}
func ( x * WsReq ) GetInputFrameUpsyncBatch ( ) [ ] * InputFrameUpsync {
if x != nil {
return x . InputFrameUpsyncBatch
}
return nil
}
func ( x * WsReq ) GetHb ( ) * HeartbeatUpsync {
if x != nil {
return x . Hb
}
return nil
}
type WsResp struct {
state protoimpl . MessageState
sizeCache protoimpl . SizeCache
unknownFields protoimpl . UnknownFields
Ret int32 ` protobuf:"varint,1,opt,name=ret,proto3" json:"ret,omitempty" `
EchoedMsgId int32 ` protobuf:"varint,2,opt,name=echoedMsgId,proto3" json:"echoedMsgId,omitempty" `
Act int32 ` protobuf:"varint,3,opt,name=act,proto3" json:"act,omitempty" `
Rdf * RoomDownsyncFrame ` protobuf:"bytes,4,opt,name=rdf,proto3" json:"rdf,omitempty" `
InputFrameDownsyncBatch [ ] * InputFrameDownsync ` protobuf:"bytes,5,rep,name=inputFrameDownsyncBatch,proto3" json:"inputFrameDownsyncBatch,omitempty" `
BciFrame * BattleColliderInfo ` protobuf:"bytes,6,opt,name=bciFrame,proto3" json:"bciFrame,omitempty" `
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PeerJoinIndex int32 ` protobuf:"varint,7,opt,name=peerJoinIndex,proto3" json:"peerJoinIndex,omitempty" ` // Only used when "InputsBufferSnapshot.peerJoinIndex" is used.
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}
func ( x * WsResp ) Reset ( ) {
* x = WsResp { }
if protoimpl . UnsafeEnabled {
mi := & file_room_downsync_frame_proto_msgTypes [ 6 ]
ms := protoimpl . X . MessageStateOf ( protoimpl . Pointer ( x ) )
ms . StoreMessageInfo ( mi )
}
}
func ( x * WsResp ) String ( ) string {
return protoimpl . X . MessageStringOf ( x )
}
func ( * WsResp ) ProtoMessage ( ) { }
func ( x * WsResp ) ProtoReflect ( ) protoreflect . Message {
mi := & file_room_downsync_frame_proto_msgTypes [ 6 ]
if protoimpl . UnsafeEnabled && x != nil {
ms := protoimpl . X . MessageStateOf ( protoimpl . Pointer ( x ) )
if ms . LoadMessageInfo ( ) == nil {
ms . StoreMessageInfo ( mi )
}
return ms
}
return mi . MessageOf ( x )
}
// Deprecated: Use WsResp.ProtoReflect.Descriptor instead.
func ( * WsResp ) Descriptor ( ) ( [ ] byte , [ ] int ) {
return file_room_downsync_frame_proto_rawDescGZIP ( ) , [ ] int { 6 }
}
func ( x * WsResp ) GetRet ( ) int32 {
if x != nil {
return x . Ret
}
return 0
}
func ( x * WsResp ) GetEchoedMsgId ( ) int32 {
if x != nil {
return x . EchoedMsgId
}
return 0
}
func ( x * WsResp ) GetAct ( ) int32 {
if x != nil {
return x . Act
}
return 0
}
func ( x * WsResp ) GetRdf ( ) * RoomDownsyncFrame {
if x != nil {
return x . Rdf
}
return nil
}
func ( x * WsResp ) GetInputFrameDownsyncBatch ( ) [ ] * InputFrameDownsync {
if x != nil {
return x . InputFrameDownsyncBatch
}
return nil
}
func ( x * WsResp ) GetBciFrame ( ) * BattleColliderInfo {
if x != nil {
return x . BciFrame
}
return nil
}
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func ( x * WsResp ) GetPeerJoinIndex ( ) int32 {
if x != nil {
return x . PeerJoinIndex
}
return 0
}
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type InputsBufferSnapshot struct {
state protoimpl . MessageState
sizeCache protoimpl . SizeCache
unknownFields protoimpl . UnknownFields
RefRenderFrameId int32 ` protobuf:"varint,1,opt,name=refRenderFrameId,proto3" json:"refRenderFrameId,omitempty" `
UnconfirmedMask uint64 ` protobuf:"varint,2,opt,name=unconfirmedMask,proto3" json:"unconfirmedMask,omitempty" `
ToSendInputFrameDownsyncs [ ] * InputFrameDownsync ` protobuf:"bytes,3,rep,name=toSendInputFrameDownsyncs,proto3" json:"toSendInputFrameDownsyncs,omitempty" `
ShouldForceResync bool ` protobuf:"varint,4,opt,name=shouldForceResync,proto3" json:"shouldForceResync,omitempty" `
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PeerJoinIndex int32 ` protobuf:"varint,5,opt,name=peerJoinIndex,proto3" json:"peerJoinIndex,omitempty" ` // Only used when "WsResp.peerJoinIndex" is used.
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}
func ( x * InputsBufferSnapshot ) Reset ( ) {
* x = InputsBufferSnapshot { }
if protoimpl . UnsafeEnabled {
mi := & file_room_downsync_frame_proto_msgTypes [ 7 ]
ms := protoimpl . X . MessageStateOf ( protoimpl . Pointer ( x ) )
ms . StoreMessageInfo ( mi )
}
}
func ( x * InputsBufferSnapshot ) String ( ) string {
return protoimpl . X . MessageStringOf ( x )
}
func ( * InputsBufferSnapshot ) ProtoMessage ( ) { }
func ( x * InputsBufferSnapshot ) ProtoReflect ( ) protoreflect . Message {
mi := & file_room_downsync_frame_proto_msgTypes [ 7 ]
if protoimpl . UnsafeEnabled && x != nil {
ms := protoimpl . X . MessageStateOf ( protoimpl . Pointer ( x ) )
if ms . LoadMessageInfo ( ) == nil {
ms . StoreMessageInfo ( mi )
}
return ms
}
return mi . MessageOf ( x )
}
// Deprecated: Use InputsBufferSnapshot.ProtoReflect.Descriptor instead.
func ( * InputsBufferSnapshot ) Descriptor ( ) ( [ ] byte , [ ] int ) {
return file_room_downsync_frame_proto_rawDescGZIP ( ) , [ ] int { 7 }
}
func ( x * InputsBufferSnapshot ) GetRefRenderFrameId ( ) int32 {
if x != nil {
return x . RefRenderFrameId
}
return 0
}
func ( x * InputsBufferSnapshot ) GetUnconfirmedMask ( ) uint64 {
if x != nil {
return x . UnconfirmedMask
}
return 0
}
func ( x * InputsBufferSnapshot ) GetToSendInputFrameDownsyncs ( ) [ ] * InputFrameDownsync {
if x != nil {
return x . ToSendInputFrameDownsyncs
}
return nil
}
func ( x * InputsBufferSnapshot ) GetShouldForceResync ( ) bool {
if x != nil {
return x . ShouldForceResync
}
return false
}
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func ( x * InputsBufferSnapshot ) GetPeerJoinIndex ( ) int32 {
if x != nil {
return x . PeerJoinIndex
}
return 0
}
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type MeleeBullet struct {
state protoimpl . MessageState
sizeCache protoimpl . SizeCache
unknownFields protoimpl . UnknownFields
// for offender
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OriginatedRenderFrameId int32 ` protobuf:"varint,1,opt,name=originatedRenderFrameId,proto3" json:"originatedRenderFrameId,omitempty" `
OffenderJoinIndex int32 ` protobuf:"varint,2,opt,name=offenderJoinIndex,proto3" json:"offenderJoinIndex,omitempty" `
StartupFrames int32 ` protobuf:"varint,3,opt,name=startupFrames,proto3" json:"startupFrames,omitempty" `
CancellableStFrame int32 ` protobuf:"varint,4,opt,name=cancellableStFrame,proto3" json:"cancellableStFrame,omitempty" `
CancellableEdFrame int32 ` protobuf:"varint,5,opt,name=cancellableEdFrame,proto3" json:"cancellableEdFrame,omitempty" `
ActiveFrames int32 ` protobuf:"varint,6,opt,name=activeFrames,proto3" json:"activeFrames,omitempty" `
HitStunFrames int32 ` protobuf:"varint,7,opt,name=hitStunFrames,proto3" json:"hitStunFrames,omitempty" `
BlockStunFrames int32 ` protobuf:"varint,8,opt,name=blockStunFrames,proto3" json:"blockStunFrames,omitempty" `
PushbackVelX int32 ` protobuf:"varint,9,opt,name=pushbackVelX,proto3" json:"pushbackVelX,omitempty" `
PushbackVelY int32 ` protobuf:"varint,10,opt,name=pushbackVelY,proto3" json:"pushbackVelY,omitempty" `
Damage int32 ` protobuf:"varint,11,opt,name=damage,proto3" json:"damage,omitempty" `
SelfLockVelX int32 ` protobuf:"varint,12,opt,name=selfLockVelX,proto3" json:"selfLockVelX,omitempty" `
SelfLockVelY int32 ` protobuf:"varint,13,opt,name=selfLockVelY,proto3" json:"selfLockVelY,omitempty" `
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HitboxOffsetX int32 ` protobuf:"varint,14,opt,name=hitboxOffsetX,proto3" json:"hitboxOffsetX,omitempty" `
HitboxOffsetY int32 ` protobuf:"varint,15,opt,name=hitboxOffsetY,proto3" json:"hitboxOffsetY,omitempty" `
HitboxSizeX int32 ` protobuf:"varint,16,opt,name=hitboxSizeX,proto3" json:"hitboxSizeX,omitempty" `
HitboxSizeY int32 ` protobuf:"varint,17,opt,name=hitboxSizeY,proto3" json:"hitboxSizeY,omitempty" `
BlowUp bool ` protobuf:"varint,18,opt,name=blowUp,proto3" json:"blowUp,omitempty" `
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TeamId int32 ` protobuf:"varint,19,opt,name=teamId,proto3" json:"teamId,omitempty" `
BulletLocalId int32 ` protobuf:"varint,20,opt,name=bulletLocalId,proto3" json:"bulletLocalId,omitempty" `
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SpeciesId int32 ` protobuf:"varint,21,opt,name=speciesId,proto3" json:"speciesId,omitempty" `
ExplosionFrames int32 ` protobuf:"varint,22,opt,name=explosionFrames,proto3" json:"explosionFrames,omitempty" `
BlState int32 ` protobuf:"varint,23,opt,name=blState,proto3" json:"blState,omitempty" `
FramesInBlState int32 ` protobuf:"varint,24,opt,name=framesInBlState,proto3" json:"framesInBlState,omitempty" `
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}
func ( x * MeleeBullet ) Reset ( ) {
* x = MeleeBullet { }
if protoimpl . UnsafeEnabled {
mi := & file_room_downsync_frame_proto_msgTypes [ 8 ]
ms := protoimpl . X . MessageStateOf ( protoimpl . Pointer ( x ) )
ms . StoreMessageInfo ( mi )
}
}
func ( x * MeleeBullet ) String ( ) string {
return protoimpl . X . MessageStringOf ( x )
}
func ( * MeleeBullet ) ProtoMessage ( ) { }
func ( x * MeleeBullet ) ProtoReflect ( ) protoreflect . Message {
mi := & file_room_downsync_frame_proto_msgTypes [ 8 ]
if protoimpl . UnsafeEnabled && x != nil {
ms := protoimpl . X . MessageStateOf ( protoimpl . Pointer ( x ) )
if ms . LoadMessageInfo ( ) == nil {
ms . StoreMessageInfo ( mi )
}
return ms
}
return mi . MessageOf ( x )
}
// Deprecated: Use MeleeBullet.ProtoReflect.Descriptor instead.
func ( * MeleeBullet ) Descriptor ( ) ( [ ] byte , [ ] int ) {
return file_room_downsync_frame_proto_rawDescGZIP ( ) , [ ] int { 8 }
}
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func ( x * MeleeBullet ) GetOriginatedRenderFrameId ( ) int32 {
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if x != nil {
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return x . OriginatedRenderFrameId
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}
return 0
}
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func ( x * MeleeBullet ) GetOffenderJoinIndex ( ) int32 {
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if x != nil {
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return x . OffenderJoinIndex
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}
return 0
}
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func ( x * MeleeBullet ) GetStartupFrames ( ) int32 {
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if x != nil {
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return x . StartupFrames
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}
return 0
}
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func ( x * MeleeBullet ) GetCancellableStFrame ( ) int32 {
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if x != nil {
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return x . CancellableStFrame
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}
return 0
}
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func ( x * MeleeBullet ) GetCancellableEdFrame ( ) int32 {
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if x != nil {
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return x . CancellableEdFrame
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}
return 0
}
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func ( x * MeleeBullet ) GetActiveFrames ( ) int32 {
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if x != nil {
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return x . ActiveFrames
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}
return 0
}
func ( x * MeleeBullet ) GetHitStunFrames ( ) int32 {
if x != nil {
return x . HitStunFrames
}
return 0
}
func ( x * MeleeBullet ) GetBlockStunFrames ( ) int32 {
if x != nil {
return x . BlockStunFrames
}
return 0
}
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func ( x * MeleeBullet ) GetPushbackVelX ( ) int32 {
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if x != nil {
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return x . PushbackVelX
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}
return 0
}
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func ( x * MeleeBullet ) GetPushbackVelY ( ) int32 {
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if x != nil {
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return x . PushbackVelY
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}
return 0
}
func ( x * MeleeBullet ) GetDamage ( ) int32 {
if x != nil {
return x . Damage
}
return 0
}
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func ( x * MeleeBullet ) GetSelfLockVelX ( ) int32 {
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if x != nil {
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return x . SelfLockVelX
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}
return 0
}
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func ( x * MeleeBullet ) GetSelfLockVelY ( ) int32 {
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if x != nil {
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return x . SelfLockVelY
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}
return 0
}
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func ( x * MeleeBullet ) GetHitboxOffsetX ( ) int32 {
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if x != nil {
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return x . HitboxOffsetX
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}
return 0
}
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func ( x * MeleeBullet ) GetHitboxOffsetY ( ) int32 {
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if x != nil {
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return x . HitboxOffsetY
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}
return 0
}
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func ( x * MeleeBullet ) GetHitboxSizeX ( ) int32 {
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if x != nil {
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return x . HitboxSizeX
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}
return 0
}
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func ( x * MeleeBullet ) GetHitboxSizeY ( ) int32 {
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if x != nil {
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return x . HitboxSizeY
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}
return 0
}
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func ( x * MeleeBullet ) GetBlowUp ( ) bool {
if x != nil {
return x . BlowUp
}
return false
}
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func ( x * MeleeBullet ) GetTeamId ( ) int32 {
if x != nil {
return x . TeamId
}
return 0
}
func ( x * MeleeBullet ) GetBulletLocalId ( ) int32 {
if x != nil {
return x . BulletLocalId
}
return 0
}
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func ( x * MeleeBullet ) GetSpeciesId ( ) int32 {
if x != nil {
return x . SpeciesId
}
return 0
}
func ( x * MeleeBullet ) GetExplosionFrames ( ) int32 {
if x != nil {
return x . ExplosionFrames
}
return 0
}
func ( x * MeleeBullet ) GetBlState ( ) int32 {
if x != nil {
return x . BlState
}
return 0
}
func ( x * MeleeBullet ) GetFramesInBlState ( ) int32 {
if x != nil {
return x . FramesInBlState
}
return 0
}
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type FireballBullet struct {
state protoimpl . MessageState
sizeCache protoimpl . SizeCache
unknownFields protoimpl . UnknownFields
OriginatedRenderFrameId int32 ` protobuf:"varint,1,opt,name=originatedRenderFrameId,proto3" json:"originatedRenderFrameId,omitempty" `
OffenderJoinIndex int32 ` protobuf:"varint,2,opt,name=offenderJoinIndex,proto3" json:"offenderJoinIndex,omitempty" `
StartupFrames int32 ` protobuf:"varint,3,opt,name=startupFrames,proto3" json:"startupFrames,omitempty" `
CancellableStFrame int32 ` protobuf:"varint,4,opt,name=cancellableStFrame,proto3" json:"cancellableStFrame,omitempty" `
CancellableEdFrame int32 ` protobuf:"varint,5,opt,name=cancellableEdFrame,proto3" json:"cancellableEdFrame,omitempty" `
ActiveFrames int32 ` protobuf:"varint,6,opt,name=activeFrames,proto3" json:"activeFrames,omitempty" `
HitStunFrames int32 ` protobuf:"varint,7,opt,name=hitStunFrames,proto3" json:"hitStunFrames,omitempty" `
BlockStunFrames int32 ` protobuf:"varint,8,opt,name=blockStunFrames,proto3" json:"blockStunFrames,omitempty" `
PushbackVelX int32 ` protobuf:"varint,9,opt,name=pushbackVelX,proto3" json:"pushbackVelX,omitempty" `
PushbackVelY int32 ` protobuf:"varint,10,opt,name=pushbackVelY,proto3" json:"pushbackVelY,omitempty" `
Damage int32 ` protobuf:"varint,11,opt,name=damage,proto3" json:"damage,omitempty" `
SelfLockVelX int32 ` protobuf:"varint,12,opt,name=selfLockVelX,proto3" json:"selfLockVelX,omitempty" `
SelfLockVelY int32 ` protobuf:"varint,13,opt,name=selfLockVelY,proto3" json:"selfLockVelY,omitempty" `
HitboxOffsetX int32 ` protobuf:"varint,14,opt,name=hitboxOffsetX,proto3" json:"hitboxOffsetX,omitempty" `
HitboxOffsetY int32 ` protobuf:"varint,15,opt,name=hitboxOffsetY,proto3" json:"hitboxOffsetY,omitempty" `
HitboxSizeX int32 ` protobuf:"varint,16,opt,name=hitboxSizeX,proto3" json:"hitboxSizeX,omitempty" `
HitboxSizeY int32 ` protobuf:"varint,17,opt,name=hitboxSizeY,proto3" json:"hitboxSizeY,omitempty" `
BlowUp bool ` protobuf:"varint,18,opt,name=blowUp,proto3" json:"blowUp,omitempty" `
TeamId int32 ` protobuf:"varint,19,opt,name=teamId,proto3" json:"teamId,omitempty" `
BulletLocalId int32 ` protobuf:"varint,20,opt,name=bulletLocalId,proto3" json:"bulletLocalId,omitempty" `
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SpeciesId int32 ` protobuf:"varint,21,opt,name=speciesId,proto3" json:"speciesId,omitempty" `
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ExplosionFrames int32 ` protobuf:"varint,22,opt,name=explosionFrames,proto3" json:"explosionFrames,omitempty" `
BlState int32 ` protobuf:"varint,23,opt,name=blState,proto3" json:"blState,omitempty" `
FramesInBlState int32 ` protobuf:"varint,24,opt,name=framesInBlState,proto3" json:"framesInBlState,omitempty" `
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VirtualGridX int32 ` protobuf:"varint,999,opt,name=virtualGridX,proto3" json:"virtualGridX,omitempty" `
VirtualGridY int32 ` protobuf:"varint,1000,opt,name=virtualGridY,proto3" json:"virtualGridY,omitempty" `
DirX int32 ` protobuf:"varint,1001,opt,name=dirX,proto3" json:"dirX,omitempty" `
DirY int32 ` protobuf:"varint,1002,opt,name=dirY,proto3" json:"dirY,omitempty" `
VelX int32 ` protobuf:"varint,1003,opt,name=velX,proto3" json:"velX,omitempty" `
VelY int32 ` protobuf:"varint,1004,opt,name=velY,proto3" json:"velY,omitempty" `
Speed int32 ` protobuf:"varint,1005,opt,name=speed,proto3" json:"speed,omitempty" `
}
func ( x * FireballBullet ) Reset ( ) {
* x = FireballBullet { }
if protoimpl . UnsafeEnabled {
mi := & file_room_downsync_frame_proto_msgTypes [ 9 ]
ms := protoimpl . X . MessageStateOf ( protoimpl . Pointer ( x ) )
ms . StoreMessageInfo ( mi )
}
}
func ( x * FireballBullet ) String ( ) string {
return protoimpl . X . MessageStringOf ( x )
}
func ( * FireballBullet ) ProtoMessage ( ) { }
func ( x * FireballBullet ) ProtoReflect ( ) protoreflect . Message {
mi := & file_room_downsync_frame_proto_msgTypes [ 9 ]
if protoimpl . UnsafeEnabled && x != nil {
ms := protoimpl . X . MessageStateOf ( protoimpl . Pointer ( x ) )
if ms . LoadMessageInfo ( ) == nil {
ms . StoreMessageInfo ( mi )
}
return ms
}
return mi . MessageOf ( x )
}
// Deprecated: Use FireballBullet.ProtoReflect.Descriptor instead.
func ( * FireballBullet ) Descriptor ( ) ( [ ] byte , [ ] int ) {
return file_room_downsync_frame_proto_rawDescGZIP ( ) , [ ] int { 9 }
}
func ( x * FireballBullet ) GetOriginatedRenderFrameId ( ) int32 {
if x != nil {
return x . OriginatedRenderFrameId
}
return 0
}
func ( x * FireballBullet ) GetOffenderJoinIndex ( ) int32 {
if x != nil {
return x . OffenderJoinIndex
}
return 0
}
func ( x * FireballBullet ) GetStartupFrames ( ) int32 {
if x != nil {
return x . StartupFrames
}
return 0
}
func ( x * FireballBullet ) GetCancellableStFrame ( ) int32 {
if x != nil {
return x . CancellableStFrame
}
return 0
}
func ( x * FireballBullet ) GetCancellableEdFrame ( ) int32 {
if x != nil {
return x . CancellableEdFrame
}
return 0
}
func ( x * FireballBullet ) GetActiveFrames ( ) int32 {
if x != nil {
return x . ActiveFrames
}
return 0
}
func ( x * FireballBullet ) GetHitStunFrames ( ) int32 {
if x != nil {
return x . HitStunFrames
}
return 0
}
func ( x * FireballBullet ) GetBlockStunFrames ( ) int32 {
if x != nil {
return x . BlockStunFrames
}
return 0
}
func ( x * FireballBullet ) GetPushbackVelX ( ) int32 {
if x != nil {
return x . PushbackVelX
}
return 0
}
func ( x * FireballBullet ) GetPushbackVelY ( ) int32 {
if x != nil {
return x . PushbackVelY
}
return 0
}
func ( x * FireballBullet ) GetDamage ( ) int32 {
if x != nil {
return x . Damage
}
return 0
}
func ( x * FireballBullet ) GetSelfLockVelX ( ) int32 {
if x != nil {
return x . SelfLockVelX
}
return 0
}
func ( x * FireballBullet ) GetSelfLockVelY ( ) int32 {
if x != nil {
return x . SelfLockVelY
}
return 0
}
func ( x * FireballBullet ) GetHitboxOffsetX ( ) int32 {
if x != nil {
return x . HitboxOffsetX
}
return 0
}
func ( x * FireballBullet ) GetHitboxOffsetY ( ) int32 {
if x != nil {
return x . HitboxOffsetY
}
return 0
}
func ( x * FireballBullet ) GetHitboxSizeX ( ) int32 {
if x != nil {
return x . HitboxSizeX
}
return 0
}
func ( x * FireballBullet ) GetHitboxSizeY ( ) int32 {
if x != nil {
return x . HitboxSizeY
}
return 0
}
func ( x * FireballBullet ) GetBlowUp ( ) bool {
if x != nil {
return x . BlowUp
}
return false
}
func ( x * FireballBullet ) GetTeamId ( ) int32 {
if x != nil {
return x . TeamId
}
return 0
}
func ( x * FireballBullet ) GetBulletLocalId ( ) int32 {
if x != nil {
return x . BulletLocalId
}
return 0
}
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func ( x * FireballBullet ) GetSpeciesId ( ) int32 {
if x != nil {
return x . SpeciesId
}
return 0
}
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func ( x * FireballBullet ) GetExplosionFrames ( ) int32 {
if x != nil {
return x . ExplosionFrames
}
return 0
}
func ( x * FireballBullet ) GetBlState ( ) int32 {
if x != nil {
return x . BlState
}
return 0
}
func ( x * FireballBullet ) GetFramesInBlState ( ) int32 {
if x != nil {
return x . FramesInBlState
}
return 0
}
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func ( x * FireballBullet ) GetVirtualGridX ( ) int32 {
if x != nil {
return x . VirtualGridX
}
return 0
}
func ( x * FireballBullet ) GetVirtualGridY ( ) int32 {
if x != nil {
return x . VirtualGridY
}
return 0
}
func ( x * FireballBullet ) GetDirX ( ) int32 {
if x != nil {
return x . DirX
}
return 0
}
func ( x * FireballBullet ) GetDirY ( ) int32 {
if x != nil {
return x . DirY
}
return 0
}
func ( x * FireballBullet ) GetVelX ( ) int32 {
if x != nil {
return x . VelX
}
return 0
}
func ( x * FireballBullet ) GetVelY ( ) int32 {
if x != nil {
return x . VelY
}
return 0
}
func ( x * FireballBullet ) GetSpeed ( ) int32 {
if x != nil {
return x . Speed
}
return 0
}
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type BattleColliderInfo struct {
state protoimpl . MessageState
sizeCache protoimpl . SizeCache
unknownFields protoimpl . UnknownFields
2022-12-29 04:21:01 +00:00
StageName string ` protobuf:"bytes,1,opt,name=stageName,proto3" json:"stageName,omitempty" `
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IntervalToPing int32 ` protobuf:"varint,2,opt,name=intervalToPing,proto3" json:"intervalToPing,omitempty" `
WillKickIfInactiveFor int32 ` protobuf:"varint,3,opt,name=willKickIfInactiveFor,proto3" json:"willKickIfInactiveFor,omitempty" `
BoundRoomId int32 ` protobuf:"varint,4,opt,name=boundRoomId,proto3" json:"boundRoomId,omitempty" `
BattleDurationNanos int64 ` protobuf:"varint,5,opt,name=battleDurationNanos,proto3" json:"battleDurationNanos,omitempty" `
InputFrameUpsyncDelayTolerance int32 ` protobuf:"varint,6,opt,name=inputFrameUpsyncDelayTolerance,proto3" json:"inputFrameUpsyncDelayTolerance,omitempty" `
MaxChasingRenderFramesPerUpdate int32 ` protobuf:"varint,7,opt,name=maxChasingRenderFramesPerUpdate,proto3" json:"maxChasingRenderFramesPerUpdate,omitempty" `
RollbackEstimatedDtMillis float64 ` protobuf:"fixed64,8,opt,name=rollbackEstimatedDtMillis,proto3" json:"rollbackEstimatedDtMillis,omitempty" `
RollbackEstimatedDtNanos int64 ` protobuf:"varint,9,opt,name=rollbackEstimatedDtNanos,proto3" json:"rollbackEstimatedDtNanos,omitempty" `
RenderCacheSize int32 ` protobuf:"varint,10,opt,name=renderCacheSize,proto3" json:"renderCacheSize,omitempty" `
SpaceOffsetX float64 ` protobuf:"fixed64,11,opt,name=spaceOffsetX,proto3" json:"spaceOffsetX,omitempty" `
SpaceOffsetY float64 ` protobuf:"fixed64,12,opt,name=spaceOffsetY,proto3" json:"spaceOffsetY,omitempty" `
CollisionMinStep int32 ` protobuf:"varint,13,opt,name=collisionMinStep,proto3" json:"collisionMinStep,omitempty" `
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FrameDataLoggingEnabled bool ` protobuf:"varint,1024,opt,name=frameDataLoggingEnabled,proto3" json:"frameDataLoggingEnabled,omitempty" `
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}
func ( x * BattleColliderInfo ) Reset ( ) {
* x = BattleColliderInfo { }
if protoimpl . UnsafeEnabled {
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mi := & file_room_downsync_frame_proto_msgTypes [ 10 ]
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ms := protoimpl . X . MessageStateOf ( protoimpl . Pointer ( x ) )
ms . StoreMessageInfo ( mi )
}
}
func ( x * BattleColliderInfo ) String ( ) string {
return protoimpl . X . MessageStringOf ( x )
}
func ( * BattleColliderInfo ) ProtoMessage ( ) { }
func ( x * BattleColliderInfo ) ProtoReflect ( ) protoreflect . Message {
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mi := & file_room_downsync_frame_proto_msgTypes [ 10 ]
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if protoimpl . UnsafeEnabled && x != nil {
ms := protoimpl . X . MessageStateOf ( protoimpl . Pointer ( x ) )
if ms . LoadMessageInfo ( ) == nil {
ms . StoreMessageInfo ( mi )
}
return ms
}
return mi . MessageOf ( x )
}
// Deprecated: Use BattleColliderInfo.ProtoReflect.Descriptor instead.
func ( * BattleColliderInfo ) Descriptor ( ) ( [ ] byte , [ ] int ) {
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return file_room_downsync_frame_proto_rawDescGZIP ( ) , [ ] int { 10 }
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}
func ( x * BattleColliderInfo ) GetStageName ( ) string {
if x != nil {
return x . StageName
}
return ""
}
func ( x * BattleColliderInfo ) GetIntervalToPing ( ) int32 {
if x != nil {
return x . IntervalToPing
}
return 0
}
func ( x * BattleColliderInfo ) GetWillKickIfInactiveFor ( ) int32 {
if x != nil {
return x . WillKickIfInactiveFor
}
return 0
}
func ( x * BattleColliderInfo ) GetBoundRoomId ( ) int32 {
if x != nil {
return x . BoundRoomId
}
return 0
}
func ( x * BattleColliderInfo ) GetBattleDurationNanos ( ) int64 {
if x != nil {
return x . BattleDurationNanos
}
return 0
}
func ( x * BattleColliderInfo ) GetInputFrameUpsyncDelayTolerance ( ) int32 {
if x != nil {
return x . InputFrameUpsyncDelayTolerance
}
return 0
}
func ( x * BattleColliderInfo ) GetMaxChasingRenderFramesPerUpdate ( ) int32 {
if x != nil {
return x . MaxChasingRenderFramesPerUpdate
}
return 0
}
func ( x * BattleColliderInfo ) GetRollbackEstimatedDtMillis ( ) float64 {
if x != nil {
return x . RollbackEstimatedDtMillis
}
return 0
}
func ( x * BattleColliderInfo ) GetRollbackEstimatedDtNanos ( ) int64 {
if x != nil {
return x . RollbackEstimatedDtNanos
}
return 0
}
func ( x * BattleColliderInfo ) GetRenderCacheSize ( ) int32 {
if x != nil {
return x . RenderCacheSize
}
return 0
}
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func ( x * BattleColliderInfo ) GetSpaceOffsetX ( ) float64 {
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if x != nil {
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return x . SpaceOffsetX
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}
return 0
}
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func ( x * BattleColliderInfo ) GetSpaceOffsetY ( ) float64 {
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if x != nil {
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return x . SpaceOffsetY
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}
return 0
}
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func ( x * BattleColliderInfo ) GetCollisionMinStep ( ) int32 {
if x != nil {
return x . CollisionMinStep
}
return 0
}
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func ( x * BattleColliderInfo ) GetFrameDataLoggingEnabled ( ) bool {
if x != nil {
return x . FrameDataLoggingEnabled
}
return false
}
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type RoomDownsyncFrame struct {
state protoimpl . MessageState
sizeCache protoimpl . SizeCache
unknownFields protoimpl . UnknownFields
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Id int32 ` protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty" `
PlayersArr [ ] * PlayerDownsync ` protobuf:"bytes,2,rep,name=playersArr,proto3" json:"playersArr,omitempty" `
CountdownNanos int64 ` protobuf:"varint,3,opt,name=countdownNanos,proto3" json:"countdownNanos,omitempty" `
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MeleeBullets [ ] * MeleeBullet ` protobuf:"bytes,4,rep,name=meleeBullets,proto3" json:"meleeBullets,omitempty" ` // I don't know how to mimic inheritance/composition in protobuf by far, thus using an array for each type of bullet as a compromise
FireballBullets [ ] * FireballBullet ` protobuf:"bytes,5,rep,name=fireballBullets,proto3" json:"fireballBullets,omitempty" `
BackendUnconfirmedMask uint64 ` protobuf:"varint,1024,opt,name=backendUnconfirmedMask,proto3" json:"backendUnconfirmedMask,omitempty" ` // Indexed by "joinIndex", same compression concern as stated in InputFrameDownsync
ShouldForceResync bool ` protobuf:"varint,1025,opt,name=shouldForceResync,proto3" json:"shouldForceResync,omitempty" `
SpeciesIdList [ ] int32 ` protobuf:"varint,1026,rep,packed,name=speciesIdList,proto3" json:"speciesIdList,omitempty" `
BulletLocalIdCounter int32 ` protobuf:"varint,1027,opt,name=bulletLocalIdCounter,proto3" json:"bulletLocalIdCounter,omitempty" `
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}
func ( x * RoomDownsyncFrame ) Reset ( ) {
* x = RoomDownsyncFrame { }
if protoimpl . UnsafeEnabled {
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mi := & file_room_downsync_frame_proto_msgTypes [ 11 ]
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ms := protoimpl . X . MessageStateOf ( protoimpl . Pointer ( x ) )
ms . StoreMessageInfo ( mi )
}
}
func ( x * RoomDownsyncFrame ) String ( ) string {
return protoimpl . X . MessageStringOf ( x )
}
func ( * RoomDownsyncFrame ) ProtoMessage ( ) { }
func ( x * RoomDownsyncFrame ) ProtoReflect ( ) protoreflect . Message {
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mi := & file_room_downsync_frame_proto_msgTypes [ 11 ]
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if protoimpl . UnsafeEnabled && x != nil {
ms := protoimpl . X . MessageStateOf ( protoimpl . Pointer ( x ) )
if ms . LoadMessageInfo ( ) == nil {
ms . StoreMessageInfo ( mi )
}
return ms
}
return mi . MessageOf ( x )
}
// Deprecated: Use RoomDownsyncFrame.ProtoReflect.Descriptor instead.
func ( * RoomDownsyncFrame ) Descriptor ( ) ( [ ] byte , [ ] int ) {
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return file_room_downsync_frame_proto_rawDescGZIP ( ) , [ ] int { 11 }
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}
func ( x * RoomDownsyncFrame ) GetId ( ) int32 {
if x != nil {
return x . Id
}
return 0
}
func ( x * RoomDownsyncFrame ) GetPlayersArr ( ) [ ] * PlayerDownsync {
if x != nil {
return x . PlayersArr
}
return nil
}
func ( x * RoomDownsyncFrame ) GetCountdownNanos ( ) int64 {
if x != nil {
return x . CountdownNanos
}
return 0
}
func ( x * RoomDownsyncFrame ) GetMeleeBullets ( ) [ ] * MeleeBullet {
if x != nil {
return x . MeleeBullets
}
return nil
}
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func ( x * RoomDownsyncFrame ) GetFireballBullets ( ) [ ] * FireballBullet {
if x != nil {
return x . FireballBullets
}
return nil
}
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func ( x * RoomDownsyncFrame ) GetBackendUnconfirmedMask ( ) uint64 {
if x != nil {
return x . BackendUnconfirmedMask
}
return 0
}
func ( x * RoomDownsyncFrame ) GetShouldForceResync ( ) bool {
if x != nil {
return x . ShouldForceResync
}
return false
}
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func ( x * RoomDownsyncFrame ) GetSpeciesIdList ( ) [ ] int32 {
if x != nil {
return x . SpeciesIdList
}
return nil
}
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func ( x * RoomDownsyncFrame ) GetBulletLocalIdCounter ( ) int32 {
if x != nil {
return x . BulletLocalIdCounter
}
return 0
}
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var File_room_downsync_frame_proto protoreflect . FileDescriptor
var file_room_downsync_frame_proto_rawDesc = [ ] byte {
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}
var (
file_room_downsync_frame_proto_rawDescOnce sync . Once
file_room_downsync_frame_proto_rawDescData = file_room_downsync_frame_proto_rawDesc
)
func file_room_downsync_frame_proto_rawDescGZIP ( ) [ ] byte {
file_room_downsync_frame_proto_rawDescOnce . Do ( func ( ) {
file_room_downsync_frame_proto_rawDescData = protoimpl . X . CompressGZIP ( file_room_downsync_frame_proto_rawDescData )
} )
return file_room_downsync_frame_proto_rawDescData
}
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var file_room_downsync_frame_proto_msgTypes = make ( [ ] protoimpl . MessageInfo , 12 )
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var file_room_downsync_frame_proto_goTypes = [ ] interface { } {
( * PlayerDownsync ) ( nil ) , // 0: protos.PlayerDownsync
( * InputFrameDecoded ) ( nil ) , // 1: protos.InputFrameDecoded
( * InputFrameUpsync ) ( nil ) , // 2: protos.InputFrameUpsync
( * InputFrameDownsync ) ( nil ) , // 3: protos.InputFrameDownsync
( * HeartbeatUpsync ) ( nil ) , // 4: protos.HeartbeatUpsync
( * WsReq ) ( nil ) , // 5: protos.WsReq
( * WsResp ) ( nil ) , // 6: protos.WsResp
( * InputsBufferSnapshot ) ( nil ) , // 7: protos.InputsBufferSnapshot
( * MeleeBullet ) ( nil ) , // 8: protos.MeleeBullet
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( * FireballBullet ) ( nil ) , // 9: protos.FireballBullet
( * BattleColliderInfo ) ( nil ) , // 10: protos.BattleColliderInfo
( * RoomDownsyncFrame ) ( nil ) , // 11: protos.RoomDownsyncFrame
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}
var file_room_downsync_frame_proto_depIdxs = [ ] int32 {
2 , // 0: protos.WsReq.inputFrameUpsyncBatch:type_name -> protos.InputFrameUpsync
4 , // 1: protos.WsReq.hb:type_name -> protos.HeartbeatUpsync
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11 , // 2: protos.WsResp.rdf:type_name -> protos.RoomDownsyncFrame
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3 , // 3: protos.WsResp.inputFrameDownsyncBatch:type_name -> protos.InputFrameDownsync
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10 , // 4: protos.WsResp.bciFrame:type_name -> protos.BattleColliderInfo
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3 , // 5: protos.InputsBufferSnapshot.toSendInputFrameDownsyncs:type_name -> protos.InputFrameDownsync
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0 , // 6: protos.RoomDownsyncFrame.playersArr:type_name -> protos.PlayerDownsync
8 , // 7: protos.RoomDownsyncFrame.meleeBullets:type_name -> protos.MeleeBullet
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9 , // 8: protos.RoomDownsyncFrame.fireballBullets:type_name -> protos.FireballBullet
9 , // [9:9] is the sub-list for method output_type
9 , // [9:9] is the sub-list for method input_type
9 , // [9:9] is the sub-list for extension type_name
9 , // [9:9] is the sub-list for extension extendee
0 , // [0:9] is the sub-list for field type_name
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}
func init ( ) { file_room_downsync_frame_proto_init ( ) }
func file_room_downsync_frame_proto_init ( ) {
if File_room_downsync_frame_proto != nil {
return
}
if ! protoimpl . UnsafeEnabled {
file_room_downsync_frame_proto_msgTypes [ 0 ] . Exporter = func ( v interface { } , i int ) interface { } {
switch v := v . ( * PlayerDownsync ) ; i {
case 0 :
return & v . state
case 1 :
return & v . sizeCache
case 2 :
return & v . unknownFields
default :
return nil
}
}
file_room_downsync_frame_proto_msgTypes [ 1 ] . Exporter = func ( v interface { } , i int ) interface { } {
switch v := v . ( * InputFrameDecoded ) ; i {
case 0 :
return & v . state
case 1 :
return & v . sizeCache
case 2 :
return & v . unknownFields
default :
return nil
}
}
file_room_downsync_frame_proto_msgTypes [ 2 ] . Exporter = func ( v interface { } , i int ) interface { } {
switch v := v . ( * InputFrameUpsync ) ; i {
case 0 :
return & v . state
case 1 :
return & v . sizeCache
case 2 :
return & v . unknownFields
default :
return nil
}
}
file_room_downsync_frame_proto_msgTypes [ 3 ] . Exporter = func ( v interface { } , i int ) interface { } {
switch v := v . ( * InputFrameDownsync ) ; i {
case 0 :
return & v . state
case 1 :
return & v . sizeCache
case 2 :
return & v . unknownFields
default :
return nil
}
}
file_room_downsync_frame_proto_msgTypes [ 4 ] . Exporter = func ( v interface { } , i int ) interface { } {
switch v := v . ( * HeartbeatUpsync ) ; i {
case 0 :
return & v . state
case 1 :
return & v . sizeCache
case 2 :
return & v . unknownFields
default :
return nil
}
}
file_room_downsync_frame_proto_msgTypes [ 5 ] . Exporter = func ( v interface { } , i int ) interface { } {
switch v := v . ( * WsReq ) ; i {
case 0 :
return & v . state
case 1 :
return & v . sizeCache
case 2 :
return & v . unknownFields
default :
return nil
}
}
file_room_downsync_frame_proto_msgTypes [ 6 ] . Exporter = func ( v interface { } , i int ) interface { } {
switch v := v . ( * WsResp ) ; i {
case 0 :
return & v . state
case 1 :
return & v . sizeCache
case 2 :
return & v . unknownFields
default :
return nil
}
}
file_room_downsync_frame_proto_msgTypes [ 7 ] . Exporter = func ( v interface { } , i int ) interface { } {
switch v := v . ( * InputsBufferSnapshot ) ; i {
case 0 :
return & v . state
case 1 :
return & v . sizeCache
case 2 :
return & v . unknownFields
default :
return nil
}
}
file_room_downsync_frame_proto_msgTypes [ 8 ] . Exporter = func ( v interface { } , i int ) interface { } {
switch v := v . ( * MeleeBullet ) ; i {
case 0 :
return & v . state
case 1 :
return & v . sizeCache
case 2 :
return & v . unknownFields
default :
return nil
}
}
file_room_downsync_frame_proto_msgTypes [ 9 ] . Exporter = func ( v interface { } , i int ) interface { } {
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switch v := v . ( * FireballBullet ) ; i {
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case 0 :
return & v . state
case 1 :
return & v . sizeCache
case 2 :
return & v . unknownFields
default :
return nil
}
}
file_room_downsync_frame_proto_msgTypes [ 10 ] . Exporter = func ( v interface { } , i int ) interface { } {
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switch v := v . ( * BattleColliderInfo ) ; i {
case 0 :
return & v . state
case 1 :
return & v . sizeCache
case 2 :
return & v . unknownFields
default :
return nil
}
}
file_room_downsync_frame_proto_msgTypes [ 11 ] . Exporter = func ( v interface { } , i int ) interface { } {
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switch v := v . ( * RoomDownsyncFrame ) ; i {
case 0 :
return & v . state
case 1 :
return & v . sizeCache
case 2 :
return & v . unknownFields
default :
return nil
}
}
}
type x struct { }
out := protoimpl . TypeBuilder {
File : protoimpl . DescBuilder {
GoPackagePath : reflect . TypeOf ( x { } ) . PkgPath ( ) ,
RawDescriptor : file_room_downsync_frame_proto_rawDesc ,
NumEnums : 0 ,
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NumMessages : 12 ,
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NumExtensions : 0 ,
NumServices : 0 ,
} ,
GoTypes : file_room_downsync_frame_proto_goTypes ,
DependencyIndexes : file_room_downsync_frame_proto_depIdxs ,
MessageInfos : file_room_downsync_frame_proto_msgTypes ,
} . Build ( )
File_room_downsync_frame_proto = out . File
file_room_downsync_frame_proto_rawDesc = nil
file_room_downsync_frame_proto_goTypes = nil
file_room_downsync_frame_proto_depIdxs = nil
}