58 lines
1.9 KiB
TypeScript
58 lines
1.9 KiB
TypeScript
/*
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Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
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https://www.cocos.com/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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import { _decorator, Component, director } from 'cc';
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import { Game } from '../data/game'
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import { ResCache } from '../../core/res/res-cache';
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import { loadTextures } from '../../core/res/res-texture';
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const { ccclass } = _decorator;
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@ccclass('Init')
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export class Init extends Component {
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start () {
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// Set the change node not to be destroyed.
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director.addPersistRootNode(this.node);
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// Load the resource cache data and execute the initialize game function.
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ResCache.Instance.load(async () => {
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console.time('loadTextures')
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await loadTextures();
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console.timeEnd('loadTextures')
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Game.Instance.init();
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});
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}
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update (deltaTime: number) {
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// Update the main game logic with every frame.
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Game.Instance.update(deltaTime);
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}
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}
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