58 lines
1.9 KiB
TypeScript
58 lines
1.9 KiB
TypeScript
|
/*
|
||
|
Copyright (c) 2020-2023 Xiamen Yaji Software Co., Ltd.
|
||
|
|
||
|
https://www.cocos.com/
|
||
|
|
||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
of this software and associated documentation files (the "Software"), to deal
|
||
|
in the Software without restriction, including without limitation the rights to
|
||
|
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||
|
of the Software, and to permit persons to whom the Software is furnished to do so,
|
||
|
subject to the following conditions:
|
||
|
|
||
|
The above copyright notice and this permission notice shall be included in
|
||
|
all copies or substantial portions of the Software.
|
||
|
|
||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
|
THE SOFTWARE.
|
||
|
*/
|
||
|
|
||
|
import { _decorator, Component, director } from 'cc';
|
||
|
import { Game } from '../data/game'
|
||
|
import { ResCache } from '../../core/res/res-cache';
|
||
|
import { loadTextures } from '../../core/res/res-texture';
|
||
|
|
||
|
const { ccclass } = _decorator;
|
||
|
|
||
|
@ccclass('Init')
|
||
|
export class Init extends Component {
|
||
|
|
||
|
start () {
|
||
|
|
||
|
// Set the change node not to be destroyed.
|
||
|
director.addPersistRootNode(this.node);
|
||
|
|
||
|
// Load the resource cache data and execute the initialize game function.
|
||
|
ResCache.Instance.load(async () => {
|
||
|
console.time('loadTextures')
|
||
|
await loadTextures();
|
||
|
console.timeEnd('loadTextures')
|
||
|
Game.Instance.init();
|
||
|
});
|
||
|
|
||
|
}
|
||
|
|
||
|
update (deltaTime: number) {
|
||
|
|
||
|
// Update the main game logic with every frame.
|
||
|
Game.Instance.update(deltaTime);
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|